Valkyrie Profile FAQ/Walkthrough (North American version) by Captain K. (shibakev@earthlink.net) Copyright 2001 This FAQ has been given to the following sites: www.gamefaqs.com www.psxcodez.com www.neoseeker.com www.honestgamer.com www.havre-rpg.com If you would like to post this FAQ at another website or in a publication, please contact the author first for permission. The most recent version of this FAQ can always be found at Gamefaqs. 11-21-2001 Version 1.4 Added the Eye of Heaven in Arianrod. Added more dropped items from monsters. Added the Darkness status effect. Added third strategy for sleeping Guardian. 8-30-2001 Version 1.3 Corrected error on Arianrod Labyrinth walkthrough. Clarified Dark Tower of Xervah walkthrough. Found extra room in Palace of the Dragon. Added some info on Artolian Mountain Ruins, Tower of Lezard Valeth, and Lost City of Dipan. Filled in a significant number of dropped items. Added Lamellar and Silver Mail to armor list. 8-12-2001 Version 1.2 Added solo games section. Added spell and status effect info the battle section. Added info on character's attacks. Filled in some more dropped items. Minor additions throughout the FAQ. 7/14/2001 Version 1.1 Added skills section. Added a lot of info to Transferring characters section. Filled in many blanks on dropped items. Completed item lists. Corrected typos. Improved formatting. Revised evaluation of Llewelyn from "very, very bad" to just "very bad". 7/1/2001 Version 1.0 First posting of FAQ. All Walkthroughs are complete at this point. Things to do for future revisions: Fill out the very few blanks left on dropped items from monsters. 0) Glossary 1) Introduction 2) Battle system 3) Crystal tricks 4) Transferring characters to Asgard 5) Walkthrough - Chapter 0 6) Walkthrough - Chapter 1 7) Walkthrough - Chapter 2 8) Walkthrough - Chapter 3 9) Walkthrough - Chapter 4 10) Walkthrough - Chapter 5 11) Walkthrough - Chapter 6 12) Walkthrough - Chapter 7 13) Walkthrough - Chapter 8 14) Walkthrough - Jotunheim Palace 15) Walkthrough - Asgard Hill 16) Walkthrough - Seraphic Gate 17) Endings 18) Characters 19) Item Lists 20) Skills 21) Hints and Tips 22) Frequently Asked Questions 23) Solo games 24) Thanks ==================== 0) Glossary ==================== DME - Divine Materialize Energy. These are the character's hit points. Since the characters are only souls, Valkyrie must use energy to give them physical form. When DME reaches 0, that character's body disappears. PWS - Purify Weird Soul. These are extra-strong finishing moves that characters can use under certain conditions (see Battle system). CT - Charge Time. If a character has more than zero charge time it will not be able to use a PWS move or magic. MP - Materialize Points. These are the "money" that you use to create items with. Go to the status screen and select Divine Items to spend them. CP - Capacity Points. These are points you spend to purchase skills for your characters. ==================== 1) Introduction. ==================== Valkyrie Profile is one of the most unique RPGs ever made. It features half realtime/half turn-based combat, 2-D platform game movement, and a story plucked from Norse Mythology. This guide will show you every nook and cranny of the game's three modes. I have left the story details out of the guide intentionally, but there are still numerous spoilers throughout in regards to solving puzzles, recruiting characters, etc. So if you like to experience your games slowly, read ahead at your own risk. When you first start the game, you'll notice that there are three game- modes to choose from: Easy, Normal, and Hard. In each version, you will earn varying amounts of experience from the enemies. Also, the dungeons that appear in each mode vary, and there are more characters available in the harder modes. Hard mode is not really that hard, it's just longer and has some unique dungeons with more difficult puzzles. I've referenced information from three other FAQs for this game, Keith Rhee's Best Ending Guide (in the Endings section), Steven Bruck's Hard Mode Guide (in the walkthrough for the Clockwork Mansion), and Aryuze RV's Debug Mode FAQ (in the Transfer section). The walkthroughs may look confusing at first. They are telling you the direction you must exit each room. "Right" means to exit the room on the right side. "Up" means to push up where it says "To the Rear". "Down" means to push down where it says "To the Front". If there is more than one exit available on the side of the room, then I will clarify which one to use. "Up and to the right" does not mean exit up, then exit right. It means move to the upper part of the screen, then exit right. This will make more sense when you start playing. In most cases, I will not specify where the treasure chests are in the room. If I list a treasure as being in a room and you do not see it, check behind scenery and on top of high ledges. Note that you can use the X button to pick up a hidden chest and walk with it to where you can open it more easily (set it down with the circle button). Also, for artifacts, I have put an asterisk (*) by the ones I recommend keeping. Note that you can keep all artifacts if you want to, but keep an eye on your Evaluation Level. ==================== 2) Battle system. ==================== a) Basics b) Spells c) Status effects a) Basics When a battle begins, the screen shifts and you will see your characters on the right side of the screen and the enemies on the left. Your characters are always in a diamond formation that corresponds to the buttons on the gamepad. Triangle is the top character, Circle the right character (the only one on the back row), X is the bottom character, and Square the left character. Enemies will number from 1 to 4, and they will either be in diamond (3 front, 1 back), square (2 front, 2 back), triangle (2 front, 1 back), or line (1 front, 1 back or 1-3 front) formation. Back row enemies can only be attacked with magic or bows. Very few enemies will attack back-row characters at all. At the top-left of the screen there is the word "Target" along with the name of the monster currently being attacked and a bar showing that monster's approximate amount of hit points. To change which enemy you are targeting, push the directional pad. At the top-right is a circle with a number in it that tells you the current turn number. This helps you keep track of the duration of your spells. Below that is a diagram of the button layout on the gamepad. The buttons that are lit up indicate characters which are eligible for attack. Also, a number is present (1, 2, or 3) which indicates the number of attacks that character can make. The weapon you have equipped will determine how many attacks you will get. Along the bottom of the screen is the information about your party. It will have each character's name, DME, and a bar to show how much charge time has been accumulated by that character. When a character has more than zero charge time he/she is not able to use PWS moves or Magic. When you attack an enemy, the character information disappears and is replaced by a circle in the bottom-left corner. This indicates the number of consecutive hits that characters have inflicted on the enemy. If too much time is spent in between attacks, this number resets to zero. Alongside this circle is a bar. When hits are scored, the bar is increased (the amount depends on the attack that was used) and a number below the bar increases. When this number reaches 100, characters that participated in the attack are eligible to use PWS moves. This will be referred to as the energy bar hereafter. Each hit in a combo increases the damage by 1 percent. For example, when the number of hits is 25, the 26th hit will do 125% of its normal damage. When the energy bar has reached 100 and everyone has stopped using their normal attacks, the screen will turn dark. The energy bar resets to 80 and begins draining rapidly. There is also a bar in the middle of the screen that will drain rapidly. To the right is a display of which characters are able to execute a PWS. Note that characters that have charge time, did not participate in the attack, or were blocked by the enemy will not be able to use a PWS. Simply press the button for the eligible character to use the PWS. The character will leap forward and do their move on the enemy. These moves will also increase the number of consecutive hits and increase the energy bar as well. If the energy bar reaches 100 again, another character's PWS may be executed. However, this time the energy bar resets to 60. So it will be a little harder to reach 100 again. After the second PWS, the bar resets to 40. If the third character can get the bar back up to 100, the fourth character may use their PWS. Sometimes when the fourth character begins their PWS, you will hear a sound like breaking glass. This indicates that the particular move will do double damage (in addition to the increased damage for number of hits). You should try to save your most powerful PWS moves for last because they will have the greatest chance of doing the extra damage. However, make sure that you chain the moves in a manner which enables the energy bar to reach 100 or your turn will be over. The greater your number of hits in the combo, the more likely you are to get the double- damage bonus. When battle begins, the first attack is determined by whether Valkyrie was able to hit the monster with her sword or not. If she did, the characters will have the first attack and will have zero CT. If Valkyrie bumped into the monster, one of two things will happen. Either the enemies will attack first, or the characters will strike first. But if the characters strike first, they will all start with 1 CT. Equipping a character with a Scout Orb increases the chances that the characters will strike first. After the characters attack, the enemies will have their turn to attack. When they are finished, it is the characters' turn again. This continues until either all characters or all monsters are dead. If the characters die, the party will be ejected from the dungeon and back to the world map. This is not bad in and of itself, but it does waste time that may be needed for other things. Hitting the enemies in certain situations knocks items out of them. If you hit them in the air (juggling), you may get a magic crystal. If you hit them while on the ground (laying on the ground, not standing and reeling backwards), you may get a fire gem. Each magic crystal increases the amount of experience you gain at the end of battle by 5 percent. You can get a maximum of 40 crystals which is 3 times the normal experience. Fire gems are distributed randomly by the game to reduce CT. You can't control who gets the gems, so try to knock as many out as possible to increase the odds of your mage getting them. Occasionally a treasure chest will be knocked out instead of a crystal or gem. Each monster will only give up 1 treasure chest. Treasure is awarded at the end of the battle, and most monsters have two different treasures that may be given. Pressing the Select button (or L3 button on a Dual Shock controller) brings up a menu. Here you can change your party's formation, change a character's weapon (this uses up their turn), have a character use an item, cast a more powerful magic spell that either hits all enemies or does extra hits to one enemy, or flee the battle. Fleeing is a good option when you get in a battle that's over your head. Also on this menu you can select end turn. This lets the monsters go when you don't want to use all of your character's attacks. Some spells like Heal can only be cast from this menu. After a battle is over the characters will gain experience and also receive any treasures that they may have knocked out of enemies. b) Spells Spells can be cast in one of two ways. Each mage can have one offensive spell selected to cast (choose which one from the "Ability" menu). These spells are cast by pressing the mage's corresponding attack button in combat. The other way to cast spells is from the combat menu (press Select button). Any spell in the mage's inventory can be cast from this menu. This is the only way to cast non-offensive spells like Heal. Offensive spells cast from the combat menu are identical to those cast with the attack button, with the following exceptions: Mystic Cross, Poison Blow, Lightning Bolt, Fire Storm, Icicle Edge, and Shadow Servant will strike for full effect on all enemies instead of one. Also, you cannot combo off of spells cast in this way (the hit meter and energy gauge do not appear). Offensive spells have two versions for their PWS. The first is a regular PWS which is just the normal spell being cast three times in succession. The second version is called Great Magic, and can only be performed by a mage equipped with the following wands: Element Scepter Ether Scepter Infinity Rod Unicorn's Horn Wand of Apocalypse Wand "Mystic Sage" Great Magic hits all enemies, and is usually much stronger than a regular PWS. Here are all the offensive spells. After each spell is its charge time for normal casting, number of hits for normal casting, amount added to energy gauge for normal casting, number of hits for Great Magic casting, and amount added to energy gauge for Great Magic casting. Not listed is the charge time for regular PWS or Great Magic (too difficult to determine with all the gems flying around) or the number of hits and energy provided by regular PWS (it's just three times the normal casting amount). Note that the number of hits listed is the maximum possible. Actual hits will vary depending on enemy. Sacred Javelin 3, 5, 10 each hit, 3, 21 total Mystic Cross 6, 4, 10 each hit, 7, 70 total Stone Torch 3, 1, 5, 3, 48 total May turn the enemy to Stone Poison Blow 3, 1, 5, 3, 51 total May Poison enemy Prismatic Missile 10, 5, 10 each hit, 3, 48 total May cause random status ailments in enemy Lightning Bolt 9, 3, 8 each hit, 4, 48 total Fire Lance 3, 2, 20 each hit, 5, 20 total Fire Storm 2, 1, 50, 1, 50 Frigid Damsel 5, 3, 15 each hit, 4, 64 total May Freeze enemy Icicle Edge 5, 3, 5 each hit, 2, 50 total May Freeze enemy Dark Savior 3, 3, 5 each hit, 1, 50 Shadow Servant 5, 3, 15 each hit, 7, 50 total Here are the support spells and their charge times: Normalize (1) Cures status ailments in 1 person. Heal (5) Restores 80% of maximum DME to whole party Reflect Sorcery (8) Causes enemy spells to be reflected Might Reinforce (3) Increases attack power of whole party Spell Reinforce (3) Increases magic power of whole party Guard Reinforce (3) Increases RDM of whole party Invoke Feather (5) Restores slain character with 50% DME Shield Critical (6) Completely worthless spell. Trust me. Sap Guard (1) Decreases enemy RDM and Defend Trust Sap Power (1) Decreases enemy attack power Dampen Magic (6) Attempts to inflict Silence on all enemies The best offensive spells are Mystic Cross and Poison Blow. Mystic Cross does lots of hits and has the most powerful Great Magic. Poison Blow does very high damage and there are many enemies weak against Poison. The best support spells are Sap Guard and Might Reinforce. Heal and Invoke Feather are handy also. c) Status Effects Poison: slowly lose DME each round. Frozen: can't move. Being hit breaks you free. Faint: can't move. Being hit breaks you free. Paralysis: can't move. Silence: can't cast magic. Stone: can't move. Curse: can't perform PWS, can't change equipment (even outside of battle!) It is unknown what negative effect it has on an enemy. Darkness: I'm not sure what this does. May affect hit rates. All of these status effects (except possibly Darkness)can be produced by the Prismatic Missile spell. All bosses are immune to status effects except for the Sivapithicus in the Forest of Spirits (probably a programming oversight on that one). All can be cured with the Cure Condition skill except for Darkness and Faint. All status effect wear off with time, but some last longer than others. ============================== 3) Crystal tricks. ============================== Pressing the square button when inside a dungeon shoots out a blast from Valkyrie. If it contacts a solid surface it will form a crystal. Shoot the crystal again and it will form a large crystal. Shoot the crystal a third time and the crystal will shatter, producing a cloud of dust that lasts for five seconds and drifts slowly downward. You can have up to three crystals (large or small) active at one time. Making a fourth causes the first one to disappear. Valkyrie can stand on crystals. Jumping on a crystal once will cause it to crack. Jumping on it a second time will cause it to break. Large crystals crack the second time they are jumped on, and break the third time. Crystals can also be broken with your sword. A broken crystal turns into 1 rectangular block and 1 small sphere. These can be picked up with the X button. When picked up, they can be thrown with the X button or dropped with the Circle button. These broken pieces float in water, and can be used as stepping stones. I recommend ignoring the small spheres and just working with the rectangular blocks. You can have up to three sets of broken pieces at one time. Making more causes the first set to disappear. To ascend a wall, place a crystal, jump on it, place another crystal, jump on it, and so on. This is the procedure to make something to stand on when you can't reach an overhead ledge. Make three ice crystals on the ground and shatter them with your sword so that you have a bunch of ice chunks. Now, form a large crystal on the ground under the end of an overhead ledge (not directly under the ledge, inbetween the two ledges). Pick up a large ice chunk with the X button, and lay it on top of the crystal with the circle button. Repeat this with the other two large ice chunks. All three chunks should be laying in the same spot on top of the crystal. Now jump on top of the crystal, to the side of the chunks (not on top of them). Press the X button to pick one up, then drop it immediately with the circle button. It should stack on top of the other chunks. Press the X button again, and pick up one more chunk. Drop it with the circle button. Now you should have a stack of three chunks on top of the crystal. You can now stand on the top of the stack and jump to reach whatever you need to. Note that the crystal will not break if you are standing on the broken pieces on top of it. In most cases two steps on top of the crystal are sufficient to reach whatever it is above you. This trick is referred to in the walkthroughs as "crystal steps". When a cloud of dust is formed from shattering a crystal, Valkyrie can jump and stand on the middle of the cloud. When Valkyrie is standing on this cloud, it will not disappear after five seconds. It will disappear when she jumps off or if it touches the ground. You can use this as a stepping stone to reach higher areas. I will refer to this in the walkthrough as "crystal dust" or "dust cloud". Shattering a crystal when Valkyrie is next to it will fling her away. She can shatter a crystal she is standing on and it will fling her upwards. There is no reason to do this, however, as it does not increase her jump height. A more useful application is to shatter a crystal on the ground while ducking next to it. This will fling Valkyrie away horizontally, allowing her to cross a narrow horizontal distance. Some dungeons require this trick to advance. I will refer to this trick in the walkthrough as the "crystal bounce." Although it's not necessary for any part of the game, there is a neat trick you can do to walk through the air. It's useful in the Dark Tower of Xervah where you normally have to jump across those shifting platforms. What you do is shoot a crystal onto the ceiling, then turn it into dust. Jump onto the dust platform, standing on the edge of the cloud. Now make another dust cloud on the ceiling and jump onto it. By repeating this, you can slowly make your way across the top of the screen riding the dust clouds. Many of the treasure chests in the game require a combination of step- building and cloud-riding to reach. There is often more than one solution, so the methods I list in this FAQ are simply the ones I used. ====================================== 4) Transferring characters to Asgard ====================================== In order to get anywhere in this game, you must transfer the warriors you've trained up to Valhalla. Don't worry, in most cases you will get them back at the end of the game. There are certain requirements to meet in each chapter for the warriors you send up. You don't need to meet all of the requirements, but try to meet as many as possible (at a bare minimum the hero value). You do not need to send people up at the beginning of the Chapter. You can wait until right before the Sacred Phase to do so. Just don't wait too long! During the Sacred Phase, you will receive a certain number of Materialize Points to spend creating items. This number is increased by roughly 1000 points per person you transferred during the chapter. So, if you transfer two people per chapter, you will end up with about 2000 points more than if you transferred no one. Also during the Sacred Phase, Odin will give you items. The items that you get are determined by the combined Hero Value of all the Einherjar you have transferred throughout the game. Transferring one high Hero Value person per Chapter is sufficient to get the best items available. If you're not getting all of the "best items" listed in the following section, try transferring two characters instead of one. There are some special scenes you can see during the Sacred Phase if you transfer two certain characters at the same time. They are: Lawfer and Kashell Badrach and Jelanda Suo and Shiho This info originally came from Aryuze RV's Debug Mode FAQ. Also note that Arngrim, Mystina, and Gandar can never be transferred. Requirements: Chapter 1: Hero Value 40. You have a choice between Llewelyn, Belenus, and Jelanda. I recommend Llewelyn, because he's not too great in combat and his Hero Value is too low to meet any other Chapter's requirements easily. Belenus will score much higher, however. Best items available: Element Scepter, Fire Lance, Frigid Damsel, Wait Reaction, Normalize, Combo Counter, random weapon (either Lightning Edge, Spinning Spear, Elemental Edge, Holy Prayer, Go-Shorai Blade, or Supreme Crossbow) Chapter 2: Hero Value 50, a Warrior, Tactics, Leadership, Identify. Again, Belenus is a good choice as is Lawfer (Normal and Hard modes). You might have Jun by this point, and he works as well. Best items available: Element Scepter, Lightning Bolt, Shadow Servant, Splash, Heal, Throw, Extreme Guard, Emerald Necklace Chapter 3: Hero Value 65, an Archer, Find Trap, Survival. This one's simple: Janus. Llewelyn can be sent, but you have to raise his level to 15 to meet the Hero Value requirement. Janus will score far better than Llewelyn anyway. However, there is a slim chance that you won't have Janus by this chapter, so just use whoever's available. Best items available: Element Scepter, Icicle Edge, Fire Storm, Darkness Arrow, Reflect Sorcery, Auto Item, Faim Fenn, Holy Grail, random weapon (either Radiance Sword, Heart Piercer, Ignite Sword, Accepter Rod, Ten-Horin Blade, or Crescent Arrow) Chapter 4: Hero Value 80, Negotiator, Trick, Demon Int, Hear Noise. Anyone can meet the skills requirement for this one. The negotiation aspect can be achieved by equipping someone with the "Angel Lips" accessory (+1 to their evaluation for each equipped). You might want to send up Jelanda at this point as you've got both Nanami and Yumei for magical support by now. Best items available: Ether Scepter, Mystic Cross, Resist Damage, Invoke Feather, Bracelet of Zoe, Spell Reinforce, Concentration, Coin of Fortune Chapter 5: Hero Value 90, Nimble, Swimmer, March, Attack Pow, Resist Damage, Defend. This is the first of the tricky ones. Yumei is the only Swimmer, but she can't have Attack Pow. Nevertheless, Yumei will score extremely high if you send her with all the other skills listed. Other choices for Nimble include Jun and Lucian (Normal and Hard modes). The transferred character also gains +1 to their evaluation for each "Pearl of Karula" equipped. Check the "A" ending section for more information about transferring in this Chapter. Best items available: Ether Scepter, Guard Reinforce, Poison Blow, Holy Wand "Adventia", Stone Torch, Star Guard, random weapon (either Scarlet Forge, Holy Halberd, Violet Forge, Absolute Force, Demon Blade, or Shiny Rupture) Chapter 6: Hero Value 100, Brave, a Sorcerer, Monster Int, Hit. Another tricky one, because there are no sorcerers with either Brave or the Hit skill. If you're only going to send one Einherjar, make it a warrior, because sorcerers do not score well in this Chapter. Options for Brave include Grey, Jayle, and Janus. Also, the transferred character gains +1 evaluation for each "Flame Bandanna" equipped. Best items available: Ether Scepter, Dark Savior, Prismatic Missile, Dampen Magic, Tome of Alchemy, Wand of Exchange Chapter 7: Hero Value 110, Undead Int, a High Level Sorcerer, Avoid, Resist Magic. Several options here: Nanami, Yumei, Lorenta (Normal and Hard modes), and Lyseria (Hard mode). Take your pick. Note that if you transfer Lyseria, you will not get her back at the end of the game (it's a bug). But on the other hand, you get to see the goofiest picture in the game when she's in Asgard. Best items available: Ether Scepter, Sacred Javelin, Shield Critical, Might Reinforce, random weapon (either Ice Coffin, Arc Wind, Bahamut Tear, Noble Desire, Ana-no-Murakumo Blade, Last Avenger, or Gram). You might want to reset if you don't get Gram. It's much better than the other weapons. Chapter 8: Hero Value 120, March, Brave, Fight, Counter, Leadership, Formation. Although you don't really have to send anyone up in this Chapter, it does increase the Materialize Points you're given at the end of the Chapter if you do so. Suo is the perfect candidate this time. ============================= 5) Walkthrough - Chapter 0 ============================= After the introduction, you will find Arngrim and Lawfer battling a Lesser Harpy. This is an easy fight, just press their buttons to kill the creature. After some more exposition, you will battle the transformed Jelanda. Valkyrie, Freya, and Arngrim are available. You may notice that Freya's attack is very slow. In order to combo with her, press her button first. Then pause and press Valkyrie and Arngrim's buttons. Next is the battle with Lombert. Again this is an easy battle. After you use your spiritual concentration, hold the Circle button and fly towards the red dot. Note that you can change the way the map looks by pressing the select button. I prefer the full-screen map myself. When you are looking at the red arrow, press the X button to enter the Artolian Mountain Ruins. Artolian Mountain Ruins Lesser Vampire HP: 400 Weak: none Drop: Sage, Vegetable Seed Ghast HP: 600 Weak: none Drop: Long Sword, Leather Armor Pongo HP: 1000 Weak: none Drop: Normalize, Fire Lance Dragon Servant HP: 500 Weak: Ice Drop: Chainmail, Broadsword Elder Vampire HP: 4800 Weak: None Drop: ?,? Items found (Normal and Hard modes): Iron-Barred Key, Eye of Heaven, Vegetable Seed x3, Book of Everlasting Life, Angel Curio, Savory, Quartz Gem, Nightshade, Element Scepter, Fox Glove, Fire Lance, Treasure Search, Lapis Lazuli, Sealed Box, Jeweled Blade "Grimrist" Items found (Easy mode): Iron-Barred Key, Vegetable Seed x3, Book of Everlasting Life, Treasure Search, Sealed Box, Jeweled Blade "Grimrist" Inside the ruins, Freya will give you tips as you move along. Let's take a moment to go over all the menu items: Press the Triangle button to open up the menu. You will see your current party as well as their DME and experience. First select skill at the top of the screen and press the X button. In the skill menu you will see a character and the words Learn/Set Up/Traits. First press learn. You can move the cursor around and spend CP for the characters to learn skills. I suggest for new characters to learn the Counter skill from Status skills, and the First Aid skill from Reaction skill. After you've learned some skills, go to Set Up to assign them. Most skills will not work unless you assign them! You can set two Reaction skills, one Support skill, and one Attack skill. Status skill are always available and do not need to be set up. Reaction skills and support skills work automatically at the appropriate times. Attack skills require a certain button sequence to be pressed before they will activate in combat. Status skills work automatically except for Counter, which requires a button press in combat. Also from the skill menu you can increase a character's Traits by spending CP. These increase the character's Hero Value and make them better suited for the war in Asgard. Note that Arngrim, Mystina, and Gandar cannot be transferred to Asgard, so increasing their traits is useless, and also increasing any Status skill for them that does not have a combat effect is also useless. The next section in the menu is Use Item. The first thing you can do here is use an item for some special effect. Note that most items have no effect in and of themselves. The second thing you can do is Transmute an item. This changes the item into a totally different item. If Valkyrie is equipped with either a Creation Gem or a Creation Jewel, the things she can transmute changes. Finally, you can convert items into Materialize Points. This enables you to change unwanted items into MPs so you can buy other things. The next section in the menu is Divine Item. This allows you to spend Materialize Points to create items, weapons, armor, and equipment. The next menu section is Party. Here you can change the members of your party with any other characters you may have available. Valkyrie can never be removed from the party. Also in this menu is the Experience Orb. At certain points in the game, you will earn Event Experience. All such experience is stored in the Orb. When you come to this menu you can allocate that experience to whichever party member you choose. The last item on this menu is Practice. This enables you to fight an unkillable enemy to practice your combos on. Select Flee in order to end your practice session. The last item on the top row is Ability. This lets you select which spell a mage will use to attack with normally, which order a warrior's attacks will come in (if they have more than one attack), and which attack they will use to counterattack. If you find a warrior is not connecting with their multiple attacks (like Aelia) come to this screen and change the order up. On the next row is Equipment, which lets you change a character's weapons, armor, and other equipment. Transfer sends a character to Valhalla. The character is gone from your party until the end of the game. You can transfer a maximum of two characters per chapter. See the Transferring Characters section for more information. The next item is Status, which shows you each character's statistics and some other information about them. Configure lets you set up the audio and visual aspects of the game and also change the buttons on your controller. If you do not have a stereo television, set the sound output to Monaural or many of the voices will be muffled. The last item on the menu is Data. This lets you save your game to a memory card, or load a previously saved game. It takes two blocks of memory to create a savefile. Now for the walkthrough. Note that this dungeon is different in Easy mode! There is nothing past the Treasure Search room, and the boss is where the boat would normally be. Go right, right, up, get the Iron-Barred Key, go down, down, take the first passage up, (Eye of Heaven), down, left and up, left. There is a Vegetable Seed and Book of Everlasting Life in this room. Go down, left and up, then climb the wall to find an Angel Curio, Savory, Quartz Gem, and Nightshade. Now go down, right, ride the boat (Element Scepter), right, up, (Fox Glove, Fire Lance spell), down, left, left, up. Take the bottom-right exit. Slash the pillar with your sword, then go left, up and right. There are two Vegetable Seeds and a very important item, the Treasure Search here. The Treasure Search is rather hard to reach. Climb the right wall with crystals, then jump off the platform to the left and shoot a crystal on the side of the platform with the chest. Now climb the right wall again using only two crystal (a third will make your other crystal disappear). Jump off the platform to the left, land on your crystal, and get the chest. Watch out because the chest is trapped and will hurl you off the ledge. Now go up, slide under the wall, take the lower right exit (Lapis Lazuli), left, take the top right exit, save your game, and go right. Here you will fight an Elder Vampire and two Dragon Servants. Freya will leave for this battle, but loan you a powerful sword for the fight. The easiest way to beat the Dragon Servants is for Jelanda to start with her Fire Storm spell. You may need to have her Heal as well, because the Elder Vampire can do some serious damage. After defeating them, you get a Sealed Box and the Jeweled Blade "Grimrist"*. ============================== 6) Walkthrough - Chapter 1 ============================== When you press the Start button on the World Map, each of these things will be revealed to you. The order may vary depending on the game mode you are playing. You do not have to visit each location as soon as it is revealed. You can keep pressing Start until no new locations show up. a) Lassen - Recruit Belenus b) Crell Monferaigne - Recruit Llewelyn c) Artolia - Get Arngrim's sword d) The Forest of Woe (Easy and Normal) e) Solde Catacombs (Normal and Hard) f) Cave of Oblivion (All) a) Go to Lassen and you will recruit Belenus. After you return to the World Map, reenter Lassen and go to Belenus's house. Inside Asaka's room you will find a Pressed Flower accessory. b) Go to Crell Monferaigne and you will recruit Llewelyn. After you return to the World Map, reenter Crell Monferaigne and you will find a Goddess Pendant in the woods. c) Go to Arngrim's house in Artolia, and you will get a Dragon Slayer sword in his room. d) The Forest of Woe. (Easy and Normal) Lesser Vampire HP: 400 Weakness: none Drop: Sage,Vegetable Seed Ghast HP: 600 Weakness: none Drop: Long Sword, Leather Armor Dragon Servant HP: 500 Weakness: Ice Drop: Chainmail, Broad Sword Insane Yeti HP: 5200 Weakness: Fire Drop: Ebony Powder,? Items found: Eye of Heaven, Icicle Edge, Flare Crystal, Element Scepter x2, Lapis Lazuli, Flare Crystal, Extreme Guard, Phoenix Feather Head left to get an Eye of Heaven. Go right to find the Icicle Edge spell. Then go left, up, up, left, left, up (there is a Flare Crystal hidden behind the tree), up to find two Element Scepters. Now go down , down, right, up (find a Lapis Lazuli), down , right, up (find a Flare Crystal), up, and left. Save your game. Now go left, and you will encounter 3 Insane Yeti. Like Valkyrie suggests, just keep beating on one until it dies. Use Jelanda's Fire Storm for extra effectiveness. After defeating them, you will get the artifacts Extreme Guard and Phoenix Feather*. e) Solde Catacombs (Normal and Hard) Lesser Vampire HP: 400 Weak: none Drop: Sage, Vegetable Seed Dragon Servant HP: 500 Weak: Ice Drop: Chainmail, Broad Sword Ramapithicus HP: 4000 Weak: None Drop: Mandrake, ? Drow Shaman HP: 1000 Weak: None Drop: Sap Power,? Items found: Attack Pow, Short Bow, Avoid, Fire Lance, Broad Sword, Eye of Heaven, Element Scepter, Crown of Felmar, Emerald Necklace, Secret of Damascus, Magic Pow, Frigid Damsel Head right and drop down into the hole. There is an Attack Pow skill here. Exit left (find a Short Bow), go left, then up. In this room is a pentagram with a demon statue on it. First destroy the statue with your sword. Then you must push or drag the large slab over to the pentagram. Go up to the slab and hold down the X button to grab it. After that head down, left (find an Avoid skill), up (another slab to move), down, slide under the wall, go down, right (find a Fire Lance spell and another slab to move), down (find a Broad Sword, an Eye of Heaven, and another slab to move), right (find an Element Scepter). Save your game and go up to face the Ramapithicus and two Drow Shamans. The Ramapithicus is very hard to kill, which gives the weaker Drow time to blast you with spells. So use your own magic plus archery to kill the Drow first. After defeating them, you will get the Crown of Felmar, Emerald Necklace*, and Secret of Damascus. There is also a Magic Pow skill and a Frigid Damsel spell higher up in the room. f) Cave of Oblivion (All) There are many Caves of Oblivion in the game, and the one which appears is random. The strength of the enemies inside varies tremendously depending on which one you get. So it is best not to fight any enemies you encounter inside. Freeze them with crystals while you explore. The caves are all very short. Basically, when you come to a deep crevice in the middle of the screen, jump across. If there's nothing on the other side, jump down and pull against the left wall. Sometimes there is a cave there. After you get out of that cave drop down and pull to the left again. Sometimes there is another cave there. Several of the Caves are one-way only. Many have no treasure, but some have good items like a Mighty Check and a Ring of Learning, so it's worth exploring them. ============================ 7) Walkthrough - Chapter 2 ============================ a) Artolia - Recruit Lawfer (Normal and Hard only) b) Hai Lan - Recruit Nanami (may occur in Chapter 3 or 4 instead) c) Hai Lan - Recruit Jun (may occur in Chapter 3 or 4 instead) d) Crell Monferaigne - Recruit Janus (may occur in Chapter 3 or 4 instead) e) Hai Lan - Recruit Yumei (may occur in Chapter 3 or 4 instead) f) Dragoncastle Caverns (Easy and Normal only) g) Nethov Swamp (Normal and Hard only) h) Salerno Academy (Hard only) i) Cave of Oblivion (All) a) Go to Artolia and recruit Lawfer. Lawfer does not appear in Easy mode. b) Nanami may appear in Hai Lan. If you recruit her, return to Hai Lan and you will receive the Dragonbane weapon from Minayo in the Pleiades Shrine. c) Jun may appear in Hai Lan. Recruit him. d) Janus may appear in Crell Monferaigne. Recruit him. After recruiting him go back to his house at Crell Monferaigne and get a Raven Slayer. e) Yumei may appear in Hai Lan. Recruit her. Cry a lot. Then return to Hai Lan to get a Fragment of Lapis Gem at the seashore. f) Dragoncastle Caverns (Easy and Normal only) Current Fish HP: 1300 Weak: Fire Drop: Fresh Meat, Beast's Fangs Monstrous Viper HP: 900 Weak: None Drop: Broken Blade,Aconite Venemous Spider HP: 1500 Weak: Ice Drop: Long Sword, Chainmail Banshee HP: 400 Weak: None Drop: Frigid Damsel,? Lesser Dragon HP: 9000 Weak: Lightning, Holy, Poison Drop: Holy Water,? Items found: Eye of Heaven, Lapis Lazuli x2, Fire Storm, Short Spear, Frigid Damsel, Fox Glove x2, Element Scepter, Nightshade, Quartz Gem, Vegetable Seed, Long Sword, Savory, Aconite, Slanting Rain Go left, down the ladder, left (find an Eye of Heaven). Then go right, jump off the ladder to the left, left, down the ladder to the left, down and to the right, go to the rear. From this room you can go: Left (find a Lapis Lazuli and a Fire Storm spell), right, right, up and to the left, left (find a Short Spear and a Frigid Damsel spell). Up and to the left (find a Foxglove and an Element Scepter), up and to the right (Nightshade and Lapis Lazuli) Right (Quartz Gem, Vegetable Seed, Long Sword) Now go left and drop down (Savory), right, right, right, right, save your game, and go right to fight the Lesser Dragon. The Lesser Dragon has several weaknesses to exploit. If you have the Grimrist sword from the Artolian Mountain Ruins, you can kill it in one shot. The Dragon Slayer sword also does the job. After defeating it you get the Spear "Dark Angel" and the Scarlet Lotus Sword On your way out go down and to the left (Foxglove, Aconite, Slanting Rain skill), right, right. g) Nethov Swamp (Normal and Hard) Figment HP: 650 Weak: none Drop: Fire Storm, Fire Lance Vermin HP: 530 Weak: none Drop: Feather, Beast's Fangs Pongo Robustus HP: 2300 Weak: Dark Drop: Long Bow, Short Spear Mantrap Plant HP: 1800 Weak: Fire, Dark Drop: Vegetable Seed,Beast's Fangs Dragon Zombie HP: 13,400 Weak: Fire, Lightning, Holy Drop: Broken Armor, Neckless Doll Items found: Shadow Servant x2, Holy Crystal x2, Cure Condition, Short Spear, Quartz Gem, Daemon Slayer, Flare Baselard, Charge, Wait Reaction, Eye of Heaven, Element Scepter, Bark of the Dryad, Inscribed Fragment Go up (Shadow Servant spell), left (another Shadow Servant spell), up (a Holy Crystal), down, right, down, down, down, left, left, down. There is a Cure Condition skill, Short Spear, Quartz Gem, Daemon Slayer, and Flare Baselard here. Most of these are hidden under water. Press the X button while walking through the water to pick up the chests. Then walk to land and press the circle button to set them down. Now go up, right, right, slash the tree and jump on it for a ride to the right. There is a Charge skill here. Now go up (Holy Crystal, Wait Reaction skill, Eye of Heaven, Element Scepter), down, down, left, down, and drop down to the bottom. Note that this is a one-way trip, so don't drop down unless you're ready. Now you fight the Dragon Zombie. Physical attacks will do nothing to him (unless you have a Sap Guard spell, but you probably don't at this point). So to beat him you either have to use one of the Holy Crystals you just acquired or use the Dragon Slayer sword. Both of these will take him out handily. After defeating him, head right to get a Bark of the Dryad* and an Inscribed Fragment. h) Salerno Academy (Hard) Vermin HP: 530 Weak: None Drop: Feather, Beast's Fangs Figment HP: 650 Weak: none Drop: Fire Storm, Fire Lance Pongo Robustus HP: 2300 Weak: Dark Drop: Long Bow, Short Spear Mantrap Plant HP: 1800 Weak: Fire, Dark Drop: Vegetable Seed, Beast's Fangs Harpy HP: 12000 Weak: Fire, Poison Drop: Bracelet of Zoe, ? Items found: Slanting Rain, Eye of Heaven, Icicle Edge, Element Scepter, Flame Jewel, Holy Grail, Faim Fenn, Tiara of the Holy Empress This one's tricky because you have a time limit of sorts. You must perform certain actions in order, and if you walk through too many rooms the puzzle will reset. So follow the directions below exactly. Cut down the vines that block your way. Go down, down, left. Walk in the water. Notice there's now a little cloud of smell around you. Go right, up, cut the vines and walk to the right, down (Slanting Rain skill), right. Go up to the the vat and press X to get some Strong Acid. Now go left, down, right (Eye of Heaven), left. Walk through the vine with red flowers, then press X and you will be prompted to pour the Strong Acid on it. Do so. Now go back right and up, right and get some more acid. Then go left, down, left (walk next to the yellow flower to get a new scent), right, take the first passage up, walk through the yellow vine (do not use your acid) and examine the body to get a third scent. Now go up, right, down, right and up. Walk through the blue vine and use your acid on it. Go back down, down, left (touch the yellow flower again), down, right and up, right and up, right and up (Icicle Edge spell), up, walk through the yellow vine, go left (Element Scepter), right, up, right. There's a Flame Jewel and some more water for you to walk in. Now go left, climb the vine, left, left, down the vine, walk through the red vine, and save your game. Go left to fight the Harpy. The Harpy gets really dangerous when it's close to dying, so make sure you have a team that can pull off lots of PWS moves. High DME characters help as well. After defeating the Harpy you get the Holy Grail*, Faim Fenn, and Tiara of the Holy Empress. i) Cave of Oblivion (All) See Chapter 1 for information on the various Caves of Oblivion. ============================ 8) Chapter 3 Walkthrough ============================ a) Camille Village - Recruit Kashell (Normal and Hard only) b) Oddrock Caves (Normal and Hard only) (inside Camille Village) c) Gorhia Cult Headquarters (Easy and Normal only) d) Clockwork Mansion (Hard only) e) Brahms Castle (Normal and Hard only) (on western island) f) Cave of Oblivion a) Kashell appears in Camille Village. After recruiting him, go back to Camille Village and get the Vainslayer sword. Also, you can now open the doors to the tomb that lead to the Oddrock Caves. b) Oddrock Caves (Normal and Hard only) Note that this dungeon does not appear on the World Map. It is part of Camille Village, and only available after recruiting Kashell. Lesser Vampire HP: 400 Weak: none Drop: Sage, Vegetable Seed Lesser Vampire HP: 2500 Weak: none Drop: Broken Spear, Broken Blade Knight Fiend HP: 2500 Weak: none Drop: Falchion, Warhammer Necromancer HP: 1000 Weak: none Drop: Icicle Edge, Stone Torch Drow Shaman HP: 1000 Weak: none Drop: Sap Power, ? Dragon Zombie HP: 13,400 Weak: Fire, Lightning, Holy Drop: Broken Armor, Neckless Doll Greater Demon HP: 22,000 Weak: None Drop: Poison Blow,? Items found: Bastard Sword, Defend, Flare Baselard, War Hammer, Trick Step, Eye of Heaven, Sap Guard, Dragon Slayer, Golden Fowl, Grand Sting Go right to fight another Dragon Zombie and get a Bastard Sword. Then go left, left, up (Defend skill), down. There is a stone statue moving on the ground here. This is not an enemy and you cannot destroy it. If it touches you you will take some minor damage and freeze for a few seconds. Also, there are eyeballs stuck to the ceiling which shoot beams that produce the same freezing effect. Just avoid these as best you can. Go left, up the ladder, left (find a Flare Baselard), right, down the ladder, down, right. There is a wall of sludge here that you cannot get through. To pass, you have to get one of the eyeball beams to freeze the sludge. Place a crystal on the ground where the beam will bounce off at an angle. Once you've done that, just break the sludge with your sword and go right, down and to the right (War Hammer and Trick Step skill), left, left. There's another Dragon Zombie here, guarding an Eye of Heaven, Sap Guard spell, and a Dragon Slayer sword (yay!). Now head right, up and to the left, down. Use a crystal to bounce the beam as before, but this time you have to bounce the beam several times to reach the sludge on the far left. Place one crystal on the bottom, one on the ceiling, and another on the bottom. If the beam is still missing the sludge, jump and put one more crystal on the ceiling, which should do the trick. Nw go left, break through one more piece of sludge, fight another Dragon Zombie, go left, down and to the right, down, and save your game. Head right and face the Greater Demon. If you have the Daemon Slayer from Nethov Swamp this is very easy. Otherwise, just use PWS combos starting with your mage. After beating him you get the Golden Fowl* and the Grand Sting. c) Gorhia Cult Headquarters (Easy and Normal only) Lesser Vampire HP: 2500 Weak: None Drop: Broken Spear, Broken Blade Thaumaturgist HP: 2200 Weak: Poison Drop: Shadow Servant,Heal Knight Fiend HP: 2500 Weak: None Drop: Falchion,Warhammer Necromancer HP:1000 Weak: None Drop: Icicle Edge, Stone Torch Will-O'-Wisp HP: 6500 Weak: Dark Drop: Lightning Bolt,? Noble Vampire: HP: 10,500 Weak: None Drop: Citrine, ? Items found: Guts, Mithril Ore, Eye of Heaven, Lapis Lazuli, Ether Scepter, Poison Check, Fairy Ring, Quartz Gem, Sap Power, Adept Illusion Go right, right to get the Guts skill. Then left, the first path down that you get to, right, up, right, right, down and to the left. Save your game. Then go right, right to fight a Thaumaturgist and two Lesser Vampires. There is a Mithril Ore in this room. Now you will find that all the rooms are filled with monsters. In order to proceed, you must kill 8-10 monsters. At that point you will hear a bell ringing, and the last boss will show up in the bell tower. Make your way back to the main hallway. Then go left and down (Eye of Heaven), up, right and up, right, right (save your game), right, up and to the left, left. If you killed enough monsters you will fight the Noble Vampire and 3 Will-O'-Wisps. The Wisps are amazingly annoying. If you reduce their hit points to half or less, they will commit suicide and do massive damage on your whole party. Try damaging them about 1/3 of their life first, then doing a big PWS chain on the next round to kill them before they explode. Also, if you use a Shadow Crystal, you can kill all the Wisps in one shot. After defeating them you get the Gargoyle Statue and Incense Burner of Darlis*. In this same room, build a crystal to stand on, then jump up and grab the rope hanging overhead (push up while jumping). You can get a Lapis Lazuli, Ether Scepter, Poison Check, and Fairy Ring. Then go left, take the second door up (Quartz Gem), down, the first door down (Sap Power), up, then the second door down (Adept Illusion). d) Clockwork Mansion (Hard) Necrophidius HP: 3600 Weak: None Drop: Beast's Fangs, Bastard Sword Chimera HP: 20000 Weak: None Drop: Bracelet of Zoe, ? Items found: Eye of Heaven, Adept Illusion, Guts, Mirage Robe, Mirror of Pleiades This is a really short dungeon but it contains one doozy of a puzzle. Go right, right, right, right (Eye of Heaven), left, down, left (Adept Illusion, Guts), right, up, left, up, right, right, right to reach the puzzle area. You can press Select to display your map. Everytime you move into a room, every room's orientation changes 90 degrees except for the room you're entering and the room you're leaving. There's more than one solution, but here's a good one from Steven Bruck's Hard Mode FAQ: Go down, jump across the water to the right (note: you have to start at the edge in order to make it over the water), right, right, up, left, left, up, up, jump across the water to the right, right, down, down, right. If you fall down or get stuck, just stand still for a minute and a samurai head will come in the room. Touch it and you will be transported back to the beginning of the puzzle. Once you're through the puzzle, save your game and go right to face the Chimera. It can really do a lot of damage to your whole party, so be careful. If you have the Beast Slayer from Brahms Castle it will make short work of your foe. After defeating it you get the Mirage Robe* and the Mirror of Pleiades*. e) Brahms Castle (Normal and Hard) Important: If you are concerned about the ending you get, you should not complete this castle yet. You can take all the treasures, but don't visit the boss until a later chapter (see the section on Endings for more information). Lesser Vampire HP: 2500 Weak: None Drop: Broken Spear, Broken Blade Demon Servant HP: 2000 Weak: None Drop: Chainmail, Falchion Vampire Lord HP: 5000 Weak: None Drop: Shadow Servant, Invoke Feather Succubus HP: 2000 Weak: None Drop: Dampen Magic, Heal Ram Guardian HP: 25600 Weak: None Drop: Vegetable Seed, Ebony Powder Brahms HP: 52000 Weak: None Drop: N/A Items found: Unicorn Horn, Moonflax, Normalize, Burgundy Flask, Beast Slayer, Combo Counter, Nightshade, Heal, Flare Baselard, Vegetable Seed, Throw, Warhammer, Lapis Lazuli, Mithril Ore, Savory, Stone Torch. This castle does not appear in Spiritual Concentration. It is on the island west of Artolia. Look for a red dot on the map that wasn't there before. You have a time limit in this castle. The time only passes while you are walking around, not while you are in battle. If time runs out, you are sent back to the World Map. Many of the treasure chests are facing the wrong way, so pick them up and move them in order to open them. Right, up, up, left (Unicorn Horn, Moonflax), right, right, take the first passage down (Normalize), up, the next passage down (Burgundy Flask), up, right, down (Beast Slayer), up, right, up the stairs (Combo Counter skill, Nightshade), down, down, down, down, down, left, up (Heal), down, left, left (Flare Baselard), right, right, up, up, left and up (Vegetable Seed), down, right and up (Throw skill), down, right, up the stairs to the right, up (Warhammer, Lapis Lazuli, Mithril Ore), down, down (Savory, Stone Torch), up, left, jump across to the left, left. Here you face Brahms. You can either "Fight on regardless" or "Pause to consider". The answer will affect your Seal Rating. See the "A" Ending section for more detail. f) Cave of Oblivion (All) See Chapter 1 Walkthrough for information about the various Caves of Oblivion. =========================== 9) Chapter 4 Walkthrough =========================== a) Villnore - Recruit Aelia (Normal and Hard only) b) Black Dream Tower (Easy and Normal only) c) Cave of Thackus (Normal and Hard only) d) Dark Tower of Xervah (Hard only) e) Flenceburg - Recruit Lorenta and visit the Tower of Lezard Valeth (Normal and Hard only) f) Cave of Oblivion a) Aelia appears in Villnore (Normal and Hard only). Recruit her. b) Black Dream Tower (Easy and Normal only) Grave Mist HP: 2500 Weak: None Drop: Sap Power,Sap Guard Lesser Demon HP: 2400 Weak: None Drop: Lamellar, Bastard Sword Monstrous Glowfly HP: 7000 Weak: Dark Drop: Normalize, Sap Guard Harpy HP: 6000 Weak: None Drop: Rapid Bow, Invoke Feather Dragon-Tooth Warrior HP: 15000 Weak: Holy Drop: Rapid Bow, Breastplate Wise Sorcerer HP: 25000 Weak: None Drop: ?,? Items found: Vainslayer, Auto Item, War Hammer, Noise Arrow, Element Scepter, Hit, Splash, Quartz Gem, Dancing Sword, Lightning Bolt, Eye of Heaven, Fairy Bottle, Bewitching Statue This tower is very confusing, so make sure you follow these directions exactly. Go up, down (Vainslayer, Auto Item skill), left and up, up, left and up (War Hammer), right and down (Noise Arrow skill, Element Scepter), up, left and down, jump up and climb the "ladder" up, then go left and down, down, down, take the first door up and immediately pull left. You can get the Hit skill, Splash skill, and Quartz Gem in this room. If you fall to the bottom, you can either climb back up using Crystal Steps/Dust or you can exit out the bottom, which will put you near the dungeon's entrance (check your map). Assuming you didn't fall, go up, right and up (Dancing Sword skill), down, far to the left and up, take the first passage up, up (Lightning Bolt spell, Eye of Heaven), down right and down (save your game), left and up. Now you will fight the Wise Sorceror and a Dragon-Tooth Warrior. If possible, kill the Sorceror first with archery and magic. If you don't, killing the Dragon-Tooth Warrior will cause the Sorceror to become "possessed". A possessed creature is healed of all damage, given double hit points, increased attack and magic power, and increased defense. You can still beat the Sorceror if this happens though. After winning you get the Fairy Bottle* and the Bewitching Statue. c) Cave of Thackus (Normal and Hard only) Monstrous Glowfly HP: 7000 Weak: Dark Drop: Normalize, Sap Guard Harpy HP: 6000 Weak: None Drop: Invoke Feather, Rapid Bow Mire Creeper HP: 2200 Weak: None Drop: Bastard Sword, Lamellar Crab Giant HP: 1000 Weak: Fire Drop: Fresh Meat, Broken Bow Dragon Zombie HP: 15000 Weak: Holy Drop: Mithril Ore, Aconite Kraken HP: 24000 Weak: Fire Drop: Dampen Magic, ? Items found: Eye of Heaven, Strike Edge, Flare Baselard, Bracelet of Zoe, Coin of Fortune The Crab Giants have extremely high RDM, so a mage with a fire spell is almost a necessity here. Go left, left, left (jump up to find an Eye of Heaven), left (slide under the wall to find a Strike Edge skill), down. You'll see a rock floating in the water attached to a string. Go down in the water next to it and cut the string with your sword. Then immediately jump up onto the rock as it rises. There are several floating rocks like this in this dungeon. Now go right. Save your game and talk to the ghost. Then examine the dead body. This is very important! Now go right, down, left, down, left and up (Flare Baselard), down, right and up, up and to the left, left, jump across to the left, drop through the hole in the ground. There is a ball floating on the other side of the water stream. Jump and shoot it with a crystal to activate it. Now go right, up and to the left, and activate the control panel. Drop through the hole again (you can pick up the ball, but it doesn't do anything), go left, save your game, and go left. You'll fight the Kraken and three Crab Giants. They're all weak against fire, so bust out the fire spells. You might want to use more than one mage. When you win, you'll get the Bracelet of Zoe* and the Coin of Fortune*. On your way out, talk to the ghost again for a little more experience. d) Dark Tower of Xervah (Hard) Lesser Demon HP: 2400 Weak: None Drop: Lamellar, Bastard Sword Undead Carcass HP: 4600 Weak: None Drop: Raw Meat,Mandrake Crying Soul HP: 3650 Weak: None Drop: Lightning Bolt, Fire Storm Fire Elemental HP: 6000 Weak: Ice Drop: Sap Power, Sap Guard Inferior HP: 4900 Weak: Poison, Holy, Dark Drop: Long Flail, Breastplate Iron Golem HP: 20000 Weak: None Drop: Raptor's Claw, Burgundy Flask Hel Servant HP: 22000 Weak: None Drop: Dampen Magic, ? Items found: Eye of Heaven, Poison Blow, Warhammer, Bastard Sword, Auto Item, Hit, Quartz Gem, Mandrake, Mage Slayer, Flame Jewel, Flare Baselard, Holy Relic, Savory, Lightning Bolt, Invisibility Potion x2, Noise Arrow, Poison Blow, Vegetable Seed, Lapis Lazuli, Manual of Resurrection, Holy Sword "Seraphy", Spear "Basilisk" Go right (Eye of Heaven), take the top exit right, right (Poison Blow spell), up and to the left, left (Warhammer, Bastard Sword, Auto Item skill), right, right, down and to the left, left. Take the middle exit right, right (Hit skill), up and to the left. Slash the heart with your sword to get it pumping. Now go right, down and to the left, left, take the bottom exit right, right (Quartz Gem, Mandrake). There's a gaping maw with teeth in the floor. Jump into it. In the new room there is a Mage Slayer and a Flame Jewel hidden to the left at your feet. Once you get these jump into the blood vessel in the middle. Now go right, jump into the middle of the teeth and wait for them to let you through. Go right, climb the wall up and to the left (Flare Baselard, Holy Relic). Now go right, take the bottom exit left, left (Savory). Here you'll have to jump across the blood vessels. But you must do it quickly or they will suck you in! After you get across go left, left (Lightning Bolt spell), up and to the right to find an Invisibility Potion and another heart. Hit this heart as before, but you must attack it many times in order to make it pump enough blood to open up all of the passages. Then go left, left (Noise Arrow skill), left (Invisibility Potion, Poison Blow), down and to the right (Vegetable Seed, Lapis Lazuli), right (if your way is blocked go back and hit the heart some more) and save your game. Go right to face two Hel Servants. This is a tough fight. They do extreme damage to your characters, are mostly immune to magic, and if you don't kill them both at the same time they'll revive each other. Take your strongest warriors with strong weapons here. Attack one until its hit points are almost depleted, then switch and do the same to the other. Then try to kill them both on the same turn. The Guts skill will really help you in this battle. After defeating them you get the Manual of Resurrection*, Holy Sword "Seraphy", and Spear "Basilisk". e) Lorenta appears in Flenceburg (Normal and Hard). After recruiting her you will be in the Tower of Lezard Valeth. Tower of Lezard Valeth (Normal and Hard only) Dragon-Tooth Warrior HP: 15000 Weak: Holy Drop: Breastplate, Rapid Bow Blood Sucker HP: 4000 Weak: none Drop: Raptor's Claw, Ghoul Powder Wise Sorcerer HP: 4400 Weak: Poison Drop: Stone Torch, Invoke Feather Manticore HP: 13000 Weak: none Drop: Broken Bow, Broken Blade Fatal Glimmer HP: 9200 Weak: Dark Drop: Poison Blow, Shadow Servant Dragon Zombie HP: 24000 Weak: Lightning Drop: Broken Armor, Broken Spear Dragon-Tooth Warrior HP: 14000 Weak: None Drop: n/a Lezard Valeth HP: 10000 Weak: none Drop: n/a Items found: Book of Everlasting Life, War Hammer, Eye of Heaven, Splash, Nightshade, Frigid Damsel, Teachings of Asa, Creation Gem, Timer Ring, Ether Scepter, Dancing Sword, Lapis Lazuli, Citrine, Base Metal, Normalize. IMPORTANT NOTE: If you do not complete this dungeon in Chapter 4, Lezard will not appear at the end and you will be unable to recruit Mystina or get the "A" ending. This dungeon is considerably harder than any you've faced so far. Make sure you use a party that you're comfortable with. I really recommend the newly recruited Lorenta (even though she starts at level 1 in Hard), because she comes with an array of useful spells. Teach her Shadow Servant (for the deadly Fatal Glimmers) and Poison Blow (for the Wise Sorcerers) and use Mystic Cross as her main attack. The Manticores can be killed easily with a Beast Slayer if you went through Brahm's Castle. So use Sap Guard on them and whack away. The Dragon Zombies can be killed with Grimrist or a Dragon Slayer, but if you don't have that it's Sap Guard time again. Don't be embarrassed to flee a fight here. It can get out of hand quickly. Your map is near useless here because the rooms are so packed together, so follow the directions below carefully. Go up, left where you'll find yourself in an elevator. Wait until it stops, then go right, up, right and down, left, up, right to find a Book of Everlasting Life. Then go left, down, right, up, left and down, left (elevator again). When it stops, go right, then back left again (nothing on this floor). When it stops again, go right, down (save your game), left, up, left (another elevator). Right (War Hammer, Eye of Heaven), left (elevator), right, down, right (Splash skill), left, up, left (elevator), right, down (Nightshade, Frigid Damsel spell), right up left, down, right, take the first passage up, left (another elevator), right, up, left (Teachings of Asa), right, go far to the right and down, left and up, right, up, left (use your sword to activate the crystal), right, down, left, up, left, left and down, down, right (activate the crystal), left, up, up, right, down, down. There's a magic circle on the floor which can be used to teleport. Do so. Now go right, up, left (Creation Gem, Timer Ring, Ether Scepter), right, down, left, and teleport again. Now go left and up, up, left, take the first passage down, down. Save your game and get the three treasures on the right of the teleporter (Dancing Sword skill, Lapis Lazuli, Citrine). Go through the teleporter (Base Metal, Normalize spell) and go left. You will face Lezard Valeth and two Dragon-Tooth Warriors. The warriors are easy to kill with a Dragon Slayer, but if you do that Lezard will be possessed twice. So use archery and magic to kill him first (rather easily), then deal with the Warriors. f) Cave of Oblivion (All) See the Chapter 1 Walkthrough for information on the various Caves of Oblivion. =========================== 10) Chapter 5 Walkthrough =========================== a) Villnore - Recruit Badrach (may occur in Chapter 6) b) Crell Monferaigne - Recruit Jayle (may occur in Chapter 6) c) Hai Lan - Recruit Shiho (may occur in Chapter 6) d) Flenceburg - Recruit Mystina (Normal and Hard only) e) Gerabellum - Recruit Lucain (Normal and Hard only) f) Arkdain Ruins (All) g) Arkdain Ruins - Recruit Grey (may occur in Chapter 6) h) Citadel of Flame (Hard only) i) Cave of Oblivion (All) a) Badrach may appear in Villnore. After recruiting him, go to the graveyard in Camille Village and get the Handwoven Bandanna. b) Jayle may appear in Crell Monferaigne. There is an easy battle here against Genevieve. Genevieve HP: 10000 Weak: None Drop: N/A c) Shiho may appear in Hai Lan. Recruit her if she does. d) Mystina appears in Flenceburg (Normal and Hard only, and only if you completed the Tower of Lezard Valeth in Chapter 4). After recruiting her, go to her room in Flenceburg to get the Infinity Rod. e) Lucian appears in Gerabellum (Normal and Hard only). Recruit him. f) Arkdain Ruins (All) Rib Forager HP: 6800 Weak: None Drop: Estoc, Footman's Axe Brackish Muck HP: 7000 Weak: None Drop: Burgundy Flask, Base Metal Necrophiliac HP: 6000 Weak: Poison Drop: Mystic Cross, Lightning Bolt Raver Lord HP: 16000 Weak: None Drop: Tome of Alchemy, ? Items found: Raptor's Claw, Sap Power x2, Stun Magic, Ranseur, Ether Scepter x2, Sap Guard x2, Dark, Nightshade, Resist Magic, Eye of Heaven, Stun Check, Darkness Arrow, Estoc, Vegetable Seed, Resist Damage, Lapis Lazuli, Quartz Gem, Savory, Beast Slayer, Combo Jewel, Daemon Slayer, Holy Wand "Adventia", Robe of Bryttain, Star Guard, Mighty Check. A relatively short dungeon, but almost every treasure chest has a monster in it. Very annoying. Right (Raptor's Claw), right (Sap Power spell), right (Stun Magic skill), up (Ranseur), up and to the left (Ether Scepter, Sap Guard spell), down (Dark skill), up, right, down, left, down (Nightshade), make a crystal and jump up and to the right (Resist Magic skill, Eye of Heaven), right, right (Stun Check), right, up (Darkness Arrow skill, Estoc, Vegetable Seed), down, right, down and to the left (Ether Scepter, Resist Damage skill, Lapis Lazuli), right, up and to the left, left, drop down and exit up, up, right (Quartz Gem, Sap Power spell, Savory). Kill the monsters to exit the room. Build a crystal step and use the dust trick to reach the upper platform where the save point is. Left (Beast Slayer, Sap Guard spell), right, jump up over the save point to reach a Combo Jewel and a Daemon Slayer. Go right to fight three Raver Lords. Pretty easy fight, just keep your hit points up. Stun/Mighty checks help. After beating them you get the Holy Wand 'Adventia', Robe of Bryttain, and a Star Guard. There is a Mighty Check behind the girl in the crystal. You can't do anything with the girl in the crystal, so just leave for now. g) Grey may appear in the Arkdain ruins. Recruit him if he's available. h) Citadel of Flame (Hard only) Beetle Giant HP: 5000 Weak: Ice Drop: Nightshade, Aconite Rib Forager HP: 6800 Weak: None Drop: Estoc, Footman's Axe Necrophiliac HP: 6000 Weak: Poison Drop: Mystic Cross, Lightning Bolt Fire Elemental HP: 15200 Weak: Ice Drop: Sap Power, Lightning Bolt Gelatinous Ooze HP: 7500 Weak: None Drop: Iron Ore, Foxglove Figment HP: 3500 Weak: Ice Drop: Fire Lance, Sap Guard Fire Elemental HP: 36000 Weak: Ice Drop: Bracelet of Zoe,? Items found: Eye of Heaven, Shadow Servant, Soul Slayer, Dark Savior, Ghoul Powder, Estoc, Stone Torch, Ranseur, Flame Jewel, Eternal Lamp, Infernas, Holy Water of Mithra. Icicle Swords are highly recommended here. They'll kill most of the monsters here in 1 hit, including the boss. The first room contains an Eye of Heaven. But it's a pain to get because of the fireballs dropping on you from the sky. Inch your way to the right, avoiding the fireballs and slashing them with your sword. There's no way to get through this easily. Go right. In this room, you'll need to do a "crystal bounce" to get across to the right and reach the Shadow Servant spell. From here go down. You'll find a Soul Slayer and a machine with a floating orb. Press the X button to activate the machine. Now go up, crystal bounce, take the new exit up. There's a Dark Savior spell, Ghoul Powder, Estoc, and a Stone Torch spell in this room. Use the crystal bounce three times to move across the platforms at the top of the room. Now go up. This room contains a Ranseur and a Flame Jewel (on the left side, use a crystal to reach it). The exit from this room is in the middle, on a platform that is hard to reach. The best way to get to it is to form a cloud of dust on the edge of the platform, then use that as a step to reach the platform. You get some Event Experience for doing this. Now go up, left and down, down, activate the machine on the left, take the new passage up, save your game, and go up. There is a pot on the left side of the room that you can pick up with the X button. Throw the pot so that it goes under the wall. Walk to the right side of the pot and pick it up again (you may have to do this several times to get it past the wall). Holding the pot over your head, walk to the right. More fireballs appear. Try and catch them in the pot. After you've caught several, the fireballs stop and the boss, a Fire Elemental appears. Destroy him with an Icicle Sword or Ice magic. After defeating him, you get the Eternal Lamp*, Infernas*, and Holy Water of Mithra* Wow, three good artifacts in one shot. i) Cave of Oblivion (All) See the Chapter 1 Walkthrough for information about the various Caves of Oblivion. =========================== 11) Chapter 6 Walkthrough =========================== a) Lost City of Dipan (all) b) Sunken Shrine (Hard only) c) Cave of Oblivion (all) a) Lost City of Dipan (All) Barbarossa HP: 62700 Weak: None Drop: N/A Harpy HP: 22000 Weak: Fire Drop: Prismatic Missile, Poison Blow Victory HP: 10000 Weak: Lightning Drop: Flamberg, Full Plate Lifestealer HP: 25700 Weak: Lightning Drop: Aconite, Raptor's Claw Wise Sorceror HP: 5600 Weak: Poison Drop: Shield Critical,Dark Savior Evil Eye HP: 24900 Weak: None Drop: Invisibility Potion, Neckless Doll (Hard mode only) Dallas HP: 18000 Weak: None Drop: Noble Banish Gyne HP: 18000 Weak: None Drop: Noble Elixir Walther HP: 30000 Weak: None Drop: Fairy Ring Items found: Eye of Heaven, Dark Savior, Ranseur, Triple Distress, Neckless Doll, Burgundy Flask, Invoke Feather, Estoc, Reflect Sorcery, Ether Scepter, Nightshade, Mystic Cross, Concentration, Ruin's Fate, Rust-red Circlet, Dragoon Tyrant IMPORTANT NOTE: If you do not complete this dungeon in Chapter 6, Barbarossa will not appear and you will be unable to unlock the second part of the castle and fight the bosses. Okay, as soon as you enter the city you're going to get spanked by Barbarossa. Everything up until this point was a cakewalk. You may need to seriously rethink your strategy on this guy. Basically, you need to kill him in three rounds, or he'll nuke your whole party with Calamity Blast. I suggest a mage with Sap Guard and Might Reinforce, as well as your heaviest-hitting fighters. Don't pull any punches. After you beat him, you get to do it again! Just so the game knows you didn't get lucky the first time. After you take care of business, you get to check out the rest of the castle. Notice that the monsters here are all weak against Lightning or Poison. Sounds like good spells for your mage to have would be Lightning Bolt and Poison Blow. Also instant-kill swords like Grimrist will make things easier too. Down, right, right, right, down, right, down and to the left, left, left. You will find yourself in the castle of the past. Exit the castle and go talk to every townsperson. Then reenter the castle and notice that there's a staircase leading up that wasn't there in the castle's future. Go up, right, right, up and to the left, left, up and to the right, right, up and to the left, left, left, push the bookcase, left. After the cutscene, you'll be back in the present. Go up on the same staircase in the main hall. There's a save point. If you want to fight monsters, you can retrace your steps to where the Queen was hidden, stopping in each side room along the way to pick up treasure chests. Otherwise, you can fight the bosses first, then get the treasures when the monsters are gone. The bosses are hidden above the save point. You have to build a crystal step and make your way up to the stained glass window. Break the window with your sword and go through. After going left you will face Dallas, Gyne, and Walther. Mages are key in this battle. You'll need at least one, with Reflect Sorcery. Sap Guard and Might Reinforce help too. Basically, keep Reflect Sorcery going at all times. Make sure you pop out plenty of gems to keep your mage's CT down. Kill Gyne first because he can resurrect the others. Unfortunately, Gyne also happens to be the hardest to kill. He has a very high RDM, so make sure you have your strongest weapons equipped. After Gyne falls, the other two are easy. Your prizes are a Rust-red Circlet and a Dragoon Tyrant. b) Sunken Shrine (Hard only) Giant Squid HP: 42600 Weak: Poison, Holy Drop: Fresh Meat,Savory Red Lobster HP: 20000 Weak: Poison, Holy Drop: Fresh Meat,Ghoul Powder Bream Giant HP: 18400 Weak: Poison, Holy Drop: Mystic Cross, Normalize Roper HP: 17200 Weak: Poison, Holy Drop: Broken Spear, Foxglove Inferior Eye HP: 40000 Weak: None Drop: Raw Meat, Sacred Javelin Gill-Man HP: 15300 Weak: Poison Drop: Composite Bow, Silver Mail Wraith HP: 100000 Weak: None Drop: Magic Charm,? Items found: Eye of Heaven, Sacred Javelin, Dark, Angel Curio, Lapis Lazuli, Prismatic Missile, Ruin's Fate, Footman's Axe, Charge, Flame Jewel, Reflect Armor, Slashing Sword "Farewell", Tear of the Cosmos. Nearly every enemy here can be killed in one hit from the Glare Sword. If you don't have one, you can still bust heads with the Mystic Cross spell. Go right, right, right. Jump on the pedastals in the water, then jump on the statue's head when it lowers. Go right (Eye of Heaven), down, right, right, right. Grab the stone with the X button and drag it to the left. Now go left, left, left. Jump on the left side of the clockwork apparatus and hang on until it reaches the bottom. Now go right. Pull out both sides of the basin with the X button. Go right, take the middle exit right (Sacred Javelin), left, take the top exit right (Dark skill), right, right. Hit the crystal twice with your sword. Go left, left, take the top exit right, right, push the basins in, right, up (Angel Curio), down, left, pull the basins, left, left, bottom right, right. Hit the crystal twice. Go left, left, top right, right, push the basins in, right, up, left (Lapis Lazuli, Prismatic Missile). Make a crystal and then shatter with your sword. Pick up a fragment and walk with it into the water. Release it with the circle button when you're standing under the switch. Now go left. Use a crystal to reflect the beam so that it hits the orb. Go up, left (Ruin's Fate, Footman's Axe). Ride a floating crystal fragment up just like you did in the Cave of Thackus. Go left, and use two crystal fragments to operate the switches. When you go up, start jumping as fast as you can. Try to reach the top before the walls close. You'll find a Charge skill there. Now go right (Flame Jewel), up, right. Use two crystals to bounce the beams. Turn the second crystal into dust, and as it drifts down the beams will activate all the orbs. Now go right and save your game. Go right and face Wraith. He can be killed instantly with the Holy Water of Mithra. Otherwise, just slug it out with him. Make sure you have everyone with Guts, because he can cast Gravity Blessing to wipe out the whole party. After defeating him you get Reflect Armor, Slashing Sword "Farewell" and Tear of the Cosmos*. c) Cave of Oblivion (All) See the Chapter 1 Walkthrough for information on the various Caves of Oblivion. ============================ 12) Chapter 7 Walkthrough ============================ a) Hai Lan - Recruit Suo. b) Arkdain Ruins - Recruit Lyseria (Hard only) c) Forest of Spirits (All) d) Tombs of Amenti (Hard only) e) Cave of Oblivion (All) a) Go to Hai Lan and recruit Suo. b) Lyseria appears in the boss room of the Arkdain Ruins. (Hard mode only) You have an easy fight against her before she joins you. Lyseria HP: 12000 Weak: None Drop: n/a c) Forest of Spirits (All) Corrosive Vine HP: 7000 Weak: Fire Drop: Savory, Vegetable Seed Corsair Beetle HP: 3600 Weak: Fire Drop: Burgundy Flask, Beast's Fangs Crustacean Monster HP: 14300 Weak: Fire Drop: Wassail-Rapier, Fine Halberd Mandragora HP: 32500 Weak: Fire Drop: Dampen Magic, Shield Critical Viscous Clod HP: 8049 Weak: None Drop: Composite Bow, Full Plate Harpy HP: 23000 Weak: Fire Drop: Reflect Sorcery, Dark Savior Cockatrice HP: 50000 Weak: Fire Drop: Feather, ? Venemous Spider HP: 30000 Weak: Holy Drop: Chainmail, Long Sword Sivapithecus HP: 42000 Weak: Ice Drop: ?,? Items found: Eye of Heaven, Lucerne Hammer, Sap Power, Golden Egg x3, Dampen Magic x2, Sacred Javelin, Lapis Lazuli, Invoke Feather, Wassail- Rapier, Timer Ring, Reflect Sorcery, Mystic Cross, Heal, Sylphan Robe, Accursed Flame Gem, Elven Bow, Arectaris. Some monster notes: the Crustacean Monsters are extremely hard to kill without Fire magic. The Corsair Beetles have very high defense but magic kills them quickly. Mandragoras are extremely dangerous! If you encounter them it's best to flee. They are far harder than any of the bosses here. They can kill your entire party in one shot! If you have the Infernas sword from the Citadel of Flame you can kill them easily, though. There's an Eye of Heaven in the first area. Then go left, left, left and talk to the Elf. She will take you to the Elven Village. After you speak with the Elf, go right, right, take the first path up, go left and up, left (Lucerne Hammer), up, go down at the path next to the Elf. There is a save point, Sap Power spell, and a Golden Egg here. Now go right and fight the Cockatrice. After beating him go left, up, right, right and down, right, right (Dampen Magic spell), up (Sacred Javelin spell), down at the Elf (Lapis Lazuli, Golden Egg, Invoke Feather spell), right. Here you fight the Venemous Spider. Now go left, up, right (Wassail-Rapier), right, down, down, left. The Sivapithecus is high in the tree. After defeating it, go left, down, down, left to find the Polar Fountain. Talk to the Elf, then go right and immediately back left again. The Fountain will be full, and you can get the Polar Drops. Now go right, right, (Timer Ring, Golden Egg, Dampen Magic spell, Reflect Sorcery spell), left, down (Mystic Cross spell), left, left (Heal spell, Sylphan Robe), right, right, up, up, left, left. Talk to the Elf and she will repair the Accursed Flame Gem. Give the Gem to Odin - it's useless. Now exit the Forest. After exiting the Forest go back in. A new area will be opened up. Go left, left, left, left, down, left, down, left. There is another Cockatrice here. After defeating it you get the Elven Bow* and Arectaris greatsword. d) Tombs of Amenti (Hard only) Undead Slave HP: 19000 Weak: Holy Drop: Guard Reinforce, Icicle Edge Lizardman HP: 15000 Weak: Holy Drop: Wassail-Rapier, Silver Mail Dullahan HP: 35000 Weak: None Drop: Broken Blade, Broken Armor Basilisk HP: 22000 Weak: None Drop: Basilisk Scale, Mandrake Stealer Robin HP: 9000 Weak: None Drop: Raptor's Claw, Feather Wise Sorcerer HP: 10000 Weak: Poison Drop: Guard Reinforce, Frigid Damsel Ram Guardian HP: 25600 Weak: None Drop: Vegetable Seed, Ebony Powder Akhetamen HP: 130000 Weak: Holy Drop: Ring of Healing,? Items found: Eye of Heaven, Flame Jewel x2, Base Metal, Mithril Plate, Stone Check, Resist Magic, Ruin's Fate, Iron Ore, Mystic Cross, Mithril Ore, Lucerne Hammer, Unicorn Horn, Wassail-Rapier, Invoke Feather, Reflect Sorcery, Raven Slayer x2, Guard Reinforce, Basilisk Scale, Lapis Lazuli, Ether Scepter, Ambrosia, Ruby Music Box, Bracelet of Basilisk, Mask of the Dead King, Richebourg. The Tombs aren't particularly hard, but they are long. Many of the treasure chests have monsters in them. You may want to equip a Scout Orb to get the first attack on them. In the first room, there is an Eye of Heaven above the door. You'll need to make some crystal steps to reach it. Now go right, and there is a Flame Jewel above the door. Many of the remaining chests in the Tombs are hidden on high ledges like this. Now go right, up and to the left (Base Metal), right, right, right, up and to the left, left, down, right (Mithril Plate), then take the upper right exit. There is a Blue Gem in this room. Pick it up, and the door will seal behind you. To escape, form a crystal on the platform where the Gem was and shatter it with your sword. The weight of the fragments will trigger the switch (like Raiders of the Lost Ark!). Now go left, down and to the right (Stone Check), right, down and to the left, left (Save your game), up and to the right. A giant head will come towards you. To get past it, kneel and cut its beard and chin, then slide under it. There is a Resist Magic skill in this room. Go left, left. Hit the bottom spike wall with your sword to stop it from moving, then jump over it when the top wall passes to reach the Ruin's Fate. Now go right, take the bottom exit right, jump across the spikes to the right (remember this room, you may need to return to it later), jump across the spikes to the right (pick up an Iron Ore along the way), right, up and to the left (Mystic Cross spell), left (Mithil Ore), right, ride the spikes up, right (Lucerne Hammer), down and to the left, left (Unicorn Horn), left, take the second exit down, jump to the door on the right side, up, jump on the spikes to ride up, left (Wassail-Rapier), up and to the right (Save your game), right, up and to the left, up and to the left. There is a Red Gem here. Take it in the same way you did the Blue Gem. Now go right, down and to the left, cut the statue's chin and slide under, left, up, right (Invoke Feather spell), right (Reflect Sorcery spell), down and to the left. From this point on, you will see floating heads in the air. If you touch one, you will be teleported to the room to the right of the vertical passage you just came from. To escape this room, you have to cut the three heads on the right wall with your sword. You'll have to use crystals to reach the higher ones. Keep hacking them until they stop making noise. You may want to go through this once to get the Event Experience. Continuing on, go left, down and to the right (Raven Slayer), right (Flame Jewel), down and to the left (Guard Reinforce spell), take the bottom exit left (Basilisk Scale), right, take the bottom exit right (Lapis Lazuli), left, take the top exit left, down, down, right (Raven Slayer), right (Save your game), right. You will be asked a riddle in this room, but it doesn't matter which answer you choose. They're all the same ("Man" is the classical answer). Go right, pick up the Ether Scepter, then place the Blue and Red Gems on the pedastal in the center of the room. You will now fight Akhetamen and two Undead Slaves. He's fairly tough. It's a good idea to have all of your party members with Holy resistance (Mighty Checks are your best bet). You can nuke him with the Holy Water of Mithra, but wait until you damage him a bit or he'll cast Heal on himself. After defeating him you get Ambrosia*, Ruby Music Box, Bracelet of Basilisk*, Mask of the Dead King*, and Richebourg. Check your Evaluation level if you're the type to keep all artifacts. Losing 40 points at once could put you in the danger zone here. e) Cave of Oblivion (all) See the Chapter 1 walkthrough for information on the various Caves of Oblivion ============================ 13) Chapter 8 Walkthrough ============================ a) Palace of the Dragon (Normal and Hard) b) Arianrod Labyrinth (Hard only) c) Celestial Castle (Hard only) d) Cave of Oblivion (All) a) Palace of the Dragon (Normal and Hard) Grey Bones HP: 27000 Weak: None Drop: Lucerne Hammer, Damascus Sword Dullahan Lord HP: 40000 Weak: None Drop: Broken Spear, Broken Bow Mage Lord HP: 12000 Weak: Poison Drop: Might Reinforce, Dampen Magic Eternal Chimera HP: 40000 Weak: None Drop: Prismatic Missile, Shield Critical Dragonewt HP: 20000 Weak: None Drop: Broken Armor, Broken Spear Dark Pudding HP: 9200 Weak: None Drop: Broken Blade, Broken Bow Gandar HP: 35000 Weak: None Drop: n/a Items found: Eye of Heaven, Wassail-Rapier, Lapis Lazuli x2, Quartz Gem x2, Guard Reinforce, Ether Scepter, Lucerne Hammer, Fire Storm, Burgundy Flask, Sacred Javelin, Eye of Heaven, Frigid Damsel, Shield Critical, Dragon Slayer, Lightning Bolt, Might Reinforce, Spell Reinforce, Savory, Prismatic Missile, Scroll of Golem, Hourglass of the Gods, Dragoon Faith, Great Spear "Dinosaur". Go right, right, press X at the picture twice (Full Moon Stone), left, take the second passage up, use the Full Moon Stone, down, left (Eye of Heaven, Wassail-Rapier), right, right (Lapis Lazuli), left, push the stone, up (Lapis Lazuli), right, right, right (Eclipse Stone), left, left, push the stone and go up (Quartz Gem, Guard Reinforce spell), down, left, down, left and up, use the Eclipse Stone, down, right and up (Ether Scepter), right, right. Move the statues so the top one faces left, the left one faces right, the bottom one faces up, and the right one faces down. Now go right and get the Crescent Moon Stone, left, left, take the first passage up (Lucerne Hammer, Fire Storm spell), down, left and up, (Burgundy Flask, Darkspot Stone), down, left, down, left and up, use the Crescent Moon Stone, left, left (Darkpath Stone), right, right, use the Darkpath Stone, left. There are eight doors in this room. You have to enter them in a certain order. Numbered from one to eight starting at the far left, enter them in this order: third, seventh, fifth, fourth, second, first, sixth, eighth (the far right one is last). After you do this go left (Sacred Javelin spell, New Moon Stone), right, right, use the New Moon Stone, left, left (Eye of Heaven). Operate the machine at the top, then go right, right, use the Darkspot Stone, left, left (Frigid Damsel spell), up (Save your game), right, right (Shield Critical spell), up and to the left. The next few rooms feature moving statues called Guardians. If you touch one, it will teleport you to a poison-filled series of rooms. To escape, you have to find a statue and use the Darkspot Stone to return to the main Palace. The spot the Guardian teleports you to is random, so just keep looking for the statue. Now, in this first Guardian room, you have to follow behind him. When he gets to the end, jump over him (don't let him touch you!). Follow behind him again and you will see him open a passage up. Go up. There is a Dragon Slayer in this room, and another Guardian. Go right and up (Lightning Bolt spell, Quartz Gem), down (watch out for the Guardian), left and up, left (Might Reinforce spell, Spell Reinforce spell). In this room you have to wait until the Guardian falls asleep. There are three different ways you can accomplish this. All three work but the third one is easiest to do. 1)Just follow behind him, jumping over him when he reaches the end and turns around. 2)Let him chase you a lot to tire him out. 3)Put a crystal in the center of the room (near the chest) and use it to jump over the Guardian when he comes by. If one method isn't working, try another one. After 2-4 passes he will stop moving, and it will be safe to touch him and get the Blood-Red Stone. Now go right, down, down, down and to the left, left, down, right, right, use the Blood-Red Stone, left (Save your game), left. Here you will fight Gandar. If you made it this far, he should be easy for you. After defeating him, you get the Scroll of Golem, Hourglass of the Gods*, Dragoon Faith*. Also the Great Spear "Dinosaur" is in this room on a high ledge. To reach it, you need to build a combination of crystal steps with the treasure chests, then jump up using crystal dust. When you leave, use the Full Moon Stone on the statue and go down, right/up, right, right/up to get a Savory and a Prismatic Missile spell. Use the Eclipse Stone to return to the entrance. b) Arianrod Labyrinth (Hard only) Argent Knight HP: 18000 Weak: None Drop: Cranequin-Crossbow, Mithril Plate Hell Gaze HP: 20000 Weak: None Drop: Reflect Sorcery, Shield Critical Dark Sorceress HP: 18700 Weak: Poison Drop: Heal, Invoke Feather Wraith Lord HP: 65000 Weak: Holy Drop: Poison Blow, Frigid Damsel Silver Golem HP: 80000 Weak: Ice, Lightning Drop: Frigid Damsel, Poison Blow Spectator HP: 24600 Weak: Ice Drop: Neckless Doll, Savory Demon "Wiead" HP: 55700 Weak: None Drop: Nightshade, Ghoul Powder Ridiculer HP: 18700 Weak: None Drop: ?,? Demon "Vallan" HP: 70000 Weak: None Drop: Mithril Ore, ? Dark Lord HP: 415000 Weak: Holy Drop: Magic Blade "Cromrea",? Items found: Eye of Heaven, Magic Blade "Cromrea", Eternal Fault, Wand of Apocalypse, Foul Slayer, Flame Jewel, Shadzard, Secrets of Zolon, Unicorn's Horn This dungeon is built of teleporters. Each room has one or two machines with numbers on them. You can flip a switch to change the numbers. Basic math (agghh, math!) will tell you where you're teleporting to. If the left machine says "3", and the right machine says "x5", then you will teleport to room 15. If there is no operand, just add the two numbers together. Okay, ready for the shortest walkthrough ever? (Eye of Heaven), 10, 8 (Magic Blade "Cromrea"), 18, 16, 21 (Wand of Apocalypse), 12, 13 (Eternal Fault), 12, 14 (Foul Slayer), 7, 6, 11 (Flame Jewel), 17 (Save your game), 25. In room 25 you will fight Dark Lord and two Demon "Vallan". I highly recommend that you take three mages for this battle. Kill one of the demons, but don't kill the other one. Blast Dark Lord with magic (and a bow on Valkyrie) until he dies (which takes a very long time). The reason you don't want to kill both demons is that Dark Lord won't attack while he's in the back row. In the front row, he uses Insanity Blast about 90% of the time, which does extreme damage to all four party members. Ouch. Needless to say, Guts and Auto-Item (Union Plume-100%) are absolute necessities if you decide to slug it out in hand-to-hand with him. After defeating him you get Shadzard*, Secrets of Zolon, and a Unicorn's Horn*. c) Celestial Castle (Hard only) Inferior HP: 4900 Weak: Poison, Holy, Dark Drop: Long Flail, Breastplate Grey Bones HP: 27000 Weak: None Drop: Lucerne Hammer, Damascus Sword Mage Lord HP: 12000 Weak: Poison Drop: Might Reinforce, Dampen Magic Forager HP: 44000 Weak: None Drop: Mithril Plate, Cranequin-Crossbow Monstrous Vermin HP: 10200 Weak: None Drop: Iron Ore, Feather Harpy HP: 30000 Weak: None Drop: Base Metal, Nightshade Haunt HP: 62000 Weak: Holy Drop: Heal, Sacred Javelin Mandragora HP: 32500 Weak: Fire Drop: Dampen Magic, Shield Critical Daemonic Baron HP: 42000 Weak: None Drop: Quartz Gem,? Genevieve HP: 188,000 Weak: None Drop: Ether Scepter, ? Items found: Eye of Heaven, Ghoul Powder x2, Flame Jewel, Wassail- Rapier, Vegetable Seed, Shield Critical, Quartz Gem, Reflect Sorcery, Concentration, Lucerne Hammer, Aqua Vitae, Sword of Silvans, Armor of Aleph, Harp of Atrasia, Berserker Bow I really, really, really hate the Celestial Castle. Just thought I'd get that off my chest. Go right, up and to the right, right, take the first passage down (Eye of Heaven), up, right and down, right and up (Ghoul Powder), down, left and up, left, left, down and to the right, up (Flame Jewel), right and down, go right and take the first passage up, down and right. The bottom of the screen here is open air. If you fall, you will be back on the World Map and will have to waste two periods to start the Castle over. I highly recommend that you skip the treasure chests until after you beat the boss and the monsters are gone. Most of the chests have explosion traps, so pay attention to which way you're facing when they blow you backwards. Anyway, swing on the chains to the right (passing a Wassail-Rapier, Vegetable Seed, Shield Critical spell, Quartz Gem). In the next room, there's a Reflect Sorcery spell, Concentration skill, Lucerne Hammer, Aqua Vitae, and a Ghoul Powder. Exit right, up, left. Kill all the butterflies in this room with your sword, then go left. In this room you have to kill the butterflies again, but each time the lasers hit you another butterfly is created. Go left (Sword of Silvans), save your game, down, left, up, right, right, right, right, right, right, save your game, right. Here you fight Genevieve and two Daemonic Barons. The Pressed Flower and Bracelet of Basilisk help against her strong Poison Blows. Items that resist Dark will help against her Cosmic Spear magic. Otherwise just beat on her. If you've still got a Holy Water of Mithra, you can use that to finish her off. After defeating her you get Armor of Aleph*, Harp of Atrasia, and Berserker Bow* d) Cave of Oblivion (all) Check the Chapter 1 Walkthrough for information about the various Caves of Oblivion. ======================= 14) Jotunheim Palace ======================= Vanir HP: 14000 Weak: Poison Drop: Guard Reinforce, Might Reinforce Vanir HP: 22000 Weak: None Drop: Reflect Sorcery, Dampen Magic Vanir HP: 22000 Weak: None Drop: Sap Power, Sap Guard Vanir HP: 22000 Weak: None Drop: Dampen Magic, Shield Critical Wise Sorcerer HP: 10000 Weak: Poison Drop: Sap Power, Sap Guard Mithril Golem HP: 100000 Weak: None Drop: Vegetable Seed, Foxglove Bloodbane HP: 222000 Weak: None Drop: Angel Curio, ? Surt HP: 300000 Weak: None Drop: n/a Items found: Mental Reaction, Freeze Check x3, Foxglove x4, Eye of Heaven, Flare Crystal x2, Vegetable Seed x3, Ether Scepter, Scarlet Edge, Demon Sword "Levantine", Lapis Lazuli, Noble Elixir Jotunheim Palace is the default place for you to end up at the end of the game. You can Divine items anywhere here, not just on the save points. Go up, up (Mental Reaction skill), left (Freeze Check, Foxglove), left, left (Foxglove, Eye of Heaven - these are below the ice bridge), left, left. There are four pedastals in this room, three of which have flames burning on them. Jump across to the top left and press X to get the Red Flame. Drop down to the bottom and place the Red Flame on the empty pedastal. Now get the Blue Flame from the right hand side and put it on the bottom pedastal. It will form Daisy Fire, which you can pick up. Doing this opens the passage to Bloodbane later on. Now return to the palace entrance. From the entrance go left, left, up and to the right, up, up (Flare Crystal, Vegetable Seed), down, down, left, left (Flare Crystal), down and right, right, down and left, left (watch out for the falling icicles), left (Freeze Check, Ether Scepter), left (Scarlet Edge skill), up and right, right, up and left, take the passage up, up, left (Foxglove, Ether Scepter). Now you need to go up and right. You can jump off the ice platforms, but you may find it easier to get on the ledge below and use the crystal steps/dust trick to reach the overhang. Now go right and save. Be sure to save! To the right is Bloodbane, arguably the hardest monster in the game. All four party members will need maxed out Guts skills and either Auto-Item (Union Plume-100%) or Angel Curios. A mage with Sap Guard and Might Reinforce helps immensely. It also helps to have items that resist Fire (like Stun Checks) and Mighty Checks. Bloodbane is just a tough customer. Almost every one of his attacks hits the whole party for big damage, so you must have a way of reviving yourself. He also casts Heal on himself every 10 turns (unless he's very near death) so you have a bit of a time limit as well. When he gets seriously injured he'll start blowing you away with Gravity Blessing. After defeating him you get the Levantine Sword, the strongest weapon outside of the Seraphic Gate. Now go left, down and right, down, down, up and right, up and left, up and right, right, right, up and right. You'll need to jump across the platforms here. Make a crystal to stand on at the middle one for some extra jumping height. There is also a Freeze Check and a Lapis Lazuli in this room (they're well hidden). Now go right, right, down and left, left, left, left (Noble Elixir), left. The Fires of Purgatoy are burning in this room. Once you get it there is a time limit. If you take too long it will burn out. You must go to the right and fight each of the Vanir you encounter. You can't jump over them because the icicles will knock you back and you will run out of time. The time spent in battles does not count towards the flame burning out. From the Fires room run right (fight the Vanir), right (fight the Vanir), right. There will be a passage up that wasn't there before. Go through it. If you didn't make it before the Fires burned out, just return to the Fires room and pick it up again. Once you've made it through the passage go up (Foxglove), left (Vegetable Seed), up and to the left, left, up and to the left, left (Vegetable Seed, Noble Elixir), left and down, down, right. Save your game and go right. You'll face Surt and two Vanir. Surt's much easier than Bloodbane. Once again, items that resist Fire will be a big help. After you defeat him, the game is over and you get the B ending. ================== 15) Asgard Hill ================== Vanir HP: 14000 Weak: Poison Drop: Guard Reinforce, Might Reinforce Vanir HP: 22000 Weak: None Drop: Sap Power, Sap Guard Vanir HP: 22000 Weak: None Drop: Dampen Magic, Shield Critical Phantom Lord HP: 45000 Weak: Holy Drop: ?,? Fire Elemental HP: 52000 Weak: Ice Drop: Spell Reinforce, Sap Guard Charon HP: 52000 Weak: None Drop: Spell Reinforce, ? Ram Guardian HP: 25600 Weak: None Drop: Vegetable Seed, ? Mind Flayer HP: 54900 Weak: None Drop: Haste Ring, ? Bloodbane HP: 222000 Weak: None Drop: Angel Curio, ? Fenrir HP: 250000 Weak: Fire Drop: Ambrosia, ? Loki HP: 400000 Weak: None Drop: n/a Items found: Demon Sword "Levantine" In order to reach Asgard Hill you must complete the steps for the A ending sequence. Most of the regular enemies are simple enough. The one fight to watch out for is the Mind Flayer/Ram Guardian combo. If you kill the Ram Guardian first, the Mind Flayer will become possessed and then resurrect the Guardian. You must kill the Mind Flayer first! Sap Guard may be needed. Ready for the walkthrough? Up, up, up, up... and so on. When you get to a savepoint, use it! First you'll run into Bloodbane. Make sure at a bare minimum you have all four party members with maxed out Guts and either Auto-Item (Union Plume-100%) or Angel Curios. Sap Guard and Might Reinforce help a lot as well. Next is Fenrir. You fight him the same way as Bloodbane, but watch out for his Frost Bait attack. When he gets near death he will use this every single round. It will either kill or freeze every member of your party. If you don't have the Eternal Lamp, make sure that each party member has a Freeze or Mighty Check. If you have the Infernas sword, you can kill him in one hit. :) Finally it's Loki. At first you won't be able to hurt him. Just make sure you survive for three rounds. Then Valkyrie will power up like He- Man (you think I'm joking) and the battle will restart. Again, just beat on him and make sure you have plenty of Union Plumes. And that's the end! After the credits don't turn the game off! There's some more dialogue about five minutes after the "Fin" screen appears. ===================== 16) Seraphic Gate ===================== The Seraphic Gate is accessible from the title screen once your party has saved at the final Save Point (whether Jotunheim Palace or Asgard Hill). Select Seraphic Gate, then your savefile to start. Note that the Seraphic Gate is a one-way trip! If you save in the Gate your party will not be able to return to the regular game! Gill-Man Leader HP: 30,000 Weak: Lightning Drop: ?,? Fire Elemental HP: 52,000 Weak: Ice Drop: Spell Reinforce, Sap Guard Unburied Dead HP: 21,600 Weak: none Drop: ?,? Bream Giant HP: 18,400 Weak: Poison, Holy Drop: Mystic Cross, ? Anemone HP: 42,600 Weak: none Drop: Daemon Slayer,? Hell Gaze HP: 20,000 Weak: none Drop: Shield Critical, Reflect Sorcery Brutal Gaze HP: 54,900 Weak: none Drop: Lapis Lazuli, ? Lesser Vampire HP: 22,600 Weak: none Drop: Beast's Fangs, Burgundy Flask Ancient Golem HP: 120,000 Weak: none Drop: Mage Slayer, Raven Slayer Misery Seeker HP: 47,700 Weak: none Drop: ?,? King Kraken HP: 64,000 Weak: none Drop: Dragoon Faith, ? Unliving Vapor HP: 52,300 Weak: Holy Drop: ?,? Unholy Terror HP: 62,000 Weak: none Drop: Dimension Slip, ? Necro Centipede HP: 41,600 Weak: Poison Drop: ?,? Larvae HP: 282,600 Weak: none Drop: ?,? Venom HP: 100,000 Weak: none Drop: ?,? Mummy HP: 45,600 Weak: Fire Drop: ?,? Abyss HP: 205,000 Weak: none Drop: ?,? Lycurgus HP: 188,000 Weak: Poison Drop: ?,? Wise Sorcerer HP: 260,000 Weak: Poison Drop: ?,? Dragon Tyrant HP: 950,000 Weak: none Drop: Lapis Lazuli, ? Demon "Zorkreyl" HP: 299,900 Weak: none Drop: Lapis Lazuli, ? Accused One HP: 380,000 Weak: none Drop: Lapis Lazuli, ? Setkhefre HP: 500,000 Weak: none Drop: Noble Elixir, ? Disaster Eye HP: 500,000 Weak: none Drop: ?,? Carnage Beast HP: 652,000 Weak: Fire Drop: Demon Sword "Nefarious", ? Lich HP: 546,000 Weak: none Drop: Eternal Garb, ? Vanir HP: 22,000 Weak: none Drop: Reflect Sorcery, Dampen Magic Giant Lord HP: 750,000 Weak: none Drop: Wand "Mystic Sage", Holy Wand of Telos Loki Shade HP: 752,000 Weak: none Drop: Ethereal Divide, ? Hamster HP: 400,000 Weak: none Drop: Dainslef, ? Dark Valkyrie HP: 440,000 Weak: none Drop: Glance Reviver, ? Lezard Valeth HP: 100,000 Weak: none Drop: Glance Reviver, ? Brahms HP: 172,000 Weak: none Drop: Razor Shaft, ? Freya HP: 300,000 Weak: none Drop: ?,? Gabriel Celeste HP: 800,000 Weak: none Drop: ?,? Iseria Queen HP: 2,300,000 Weak: none Drop: ?,? Items found: Golden Egg x15, Spell Reinforce, Fire Lance, Gem of Creation, Mighty Check x2, Might Reinforce, Razor Shaft, Eternal Garb x4, Poison Blow, Sap Guard, Fire Storm, Soul Sword "Kusanagi", Wand "Mystic Sage", Frigid Damsel, Scout Orb, Ethereal Divide, Holy Wand of Telos, Lightning Bolt, Shield Critical, Demon Sword "Nefarious", Bloody- Duster, Icicle Edge, Dainslef, Ether Laser, Lapis Lazuli, Wand of Exchange, Quartz Gem, Tri-Emblem, Book of Riddles #1-8, Angel Slayer Many of the monsters in the Gate drop only one type of treasure or none at all. There are eight locked doors in the Gate which can only be opened with a Flame Jewel. The Flame Jewels are found in the Hard Mode dungeons. You can still play through the Seraphic Gate without the Flame Jewels, but you will not be able to get the bonus characters and some of the best weapons. In the following walkthrough, sections where you need a Flame Jewel are blocked off [*** like this ***]. If you don't have a Flame Jewel, just skip past that section and continue on with the walkthrough. There is only one savepoint in the Gate, right at the beginning. You can Divine items anywhere in the Gate, not just at the savepoint. Go right, right (Golden Egg, Spell Reinforce spell), down and to the left, left (Golden Egg), right, down and to the right, right (Golden Egg), right, up and to the right, up and to the left (Fire Lance spell), up and to the left (Gem of Creation, Mighty Check), right, right, down and to the left, down and to the right (Might Reinforce spell), left, down and to the left, left, [*** up and to the left, left (Razor Shaft, Eternal Garb), right, right ***] up and to the right. Step into the glowing sphere to teleport. Now go right, right and teleport again. Go left (Golden Egg), [*** down and to the left, left (teleport), right. Now you will fight Lezard Valeth, a Brutal Gaze, and a Hell Gaze. This isn't too hard, just be sure to kill the two eyes at the same time to avoid them Restoring each other. Try to knock a treasure chest out of Lezard to get the useful Glance Reviver. After beating him he will join your party. Go left (teleport), right, right ***] up and to the left, (Golden Egg, Eternal Garb, Poison Blow spell), left (Sap Guard spell, Golden Egg, Fire Storm spell), right, up and to the right, right (Golden Egg, Eternal Garb), up and to the left, left, left [*** up and to the right (Soul Sword "Kusanagi", Wand "Mystic Sage"), left ***], left. Don't fall through the bottom of the screen! Jump/swing across (Frigid Damsel spell, Mighty Check, Golden Egg, Golden Egg), left (form a large crystal to step on and jump up to the ropes), left (Scout Orb), left, down and to the right (teleport), left (Golden Egg), down and to the right, right [*** up and to the right, right (Golden Egg), right, right, down and to the left, (Ethereal Divide, Holy Wand of Telos), right, up and to the left, left, left, left ***], down and to the right. Now fall through the bottom of the screen, hugging the left wall. Pick up the Golden Egg. [*** Go left, left (Eternal Garb, Lightning Bolt spell), up and to the right. Here you will fight Brahms. He will probably kill the character he attacks, but he can't hurt more than one, so you should have no problem beating him if you have plenty of Union Plumes. After you defeat him he joins you. Now go left, down and to the right, right ***], drop down to the bottom, left (teleport, Shield Critical spell), right, down and to the right, right, right, drop down while hugging the right wall, go right [*** up and to the right, right, right (Golden Egg), up and to the left (Demon Sword "Nefarious", Bloody-Duster), right, right, down and to the left, left ***], down and to the right, down and to the left, left (Icicle Edge spell). Cut the panels in the floor with your sword and drop down. Make sure you cut every panel. [*** There is a locked door halfway down. Go right (teleport), right, right. Here you fight Freya. She's very strong, but she can't hurt more than one person at a time, so just keep Union Plumes available. After defeating her she joins you. Now go left, left (teleport), left ***] At the bottom go left, left (teleport), left, drop down hugging the right wall. Go right, down and to the right, down and to the left, left. You should be at the top of the area where you cut all the panels in the floor. You need to fall down from the very top straight through to the switch on the bottom. Do a vertical jump to position yourself correctly. If you fell from the very top, the switch will open the door on the right. Go right (teleport), left, left (Golden Egg). Climb the ropes up to the left. Go left and you will fight Gabriel Celeste. He's a real wimp. Just do some big PWS combos on him and he'll die easily enough. He does have some dangerous attacks, but he won't last long enough to give you much of a problem. After defeating him go down and to the right (teleport), left, up and to the right, up and to the right [*** up and to the left (teleport), left, left (teleport), left, up and to the right (Dainslef, Ether Laser), left, down and to the right (teleport), right, right (teleport), right ***], down and to the right, down and to the right (Golden Egg, Lapis Lazuli), down and to the left, down and to the left (Wand of Exchange, Quartz Gem), right, down and to the right, right, down and to the left, left, left. Here you will fight Iseria Queen. She's basically the same as Gabriel Celeste except she has more hit points and can inflict more damage. Guts, Auto-Item(Union Plume-100%), and/or Angel Curios are recommended. If you have the Sylphan Robe, equip it on a mage to enable it to survive her Cosmic Spear attack. After defeating her you get the Tri-Emblem. You can now return to the save point (all enemies are gone) and save. Exiting left from the save point gets you a Congratulation message. The next eight times you defeat Iseria Queen you will get a Book of Riddles. These don't do anything. Each time you beat her after that you will get an Angel Slayer, the most powerful sword in the game (but with Attack Trust of 1...). There are a couple of special battles in the Seraphic Gate. On the last floor before you get to Iseria Queen, there is a floating eyeball. Usually it's three Disaster Eyes. But sometimes it will be a Giant Lord and two Vanir. The Giant Lord has all of Surt's voice samples that you can add to your Voice Collection. I highly recommend having the Sap Guard spell before you fight him or you will have a hard time hurting him. A few rooms later, right before Iseria Queen, there is a room with a knight walking around (the Dark Valkyrie) and a mage floating in the air. The mage is usually a Loki Shade, but sometimes it will be four Hamsters. The Hamsters are the hardest enemies in the game. They are extremely small and very few attacks can actually hit them. Your best bet for beating them is to have a mage (or two or three) cast Poison Blow on them every round. I highly recommend equipping Angel Curios on all four party members for this fight. Guts is usually not enough to survive. Besides Gabriel Celeste, Iseria Queen, and the Giant Lord, other places to pad your Voice Collection are the Loki Shade (has all of Loki's voice samples), and the Dark Valkyrie (has all of Hrist's except her death samples). ============== 17) Endings ============== a) "C" ending To get the C ending, your evaluation must drop very low and stay there. The easiest way to get it is as follows: When you get out of the Artolian Ruins and return to the World Map, go the the status screen and Rest (Start button) until the end of the Chapter. Continue to do this until your Evaluation drops to zero. Once it has done that enter any dungeon and come back out again. Freya will appear and berate you. Then she will leave and you will have 1 Evaluation point. Rest again until it drops back down to zero. Then enter any dungeon and leave again. Freya will come back and blow you to kingdom come. She is extremely difficult to kill without a Gameshark. b) "B" ending You get the B ending when you reach the end of Chapter 8 and you have not triggered either the C ending (by having a low Evaluation) or the A ending (by fulfilling the steps listed in the next section). You will go to Jotunheim palace as listed in section 14 and once you defeat Surt you get the B ending. c) "A" ending In order to get the A ending you have to fulfill several requirements. Most of this information comes from Keith Rhee's best ending guide. Note that you cannot get the A ending in Easy mode. You must finish the Tower of Lezard Valeth in Chapter 4. You must recruit Mystina and Lucian in Chapter 5. You must transfer Lucian to Valhalla in Chapter 5 or 6. You must have a Seal Rating of 37 or less at the end of Chapter 6. The tricky part is getting the Seal Rating low and keeping it low. In Chapter 4, play normally and be sure to complete Lezard's Tower. Also take off Valkyrie's Nieblung Ring before the end of the chapter. Do not replace it until Chapter 7. (You can wear it in the dungeons, but don't forget to take it back off before the Sacred Phase.) When Chapter 5 starts, DO NOT use Spiritual Concentration. First go to Gerabellum and talk to Lucian there. Now you can use Spiritual Concentration. Then go to Weeping Lily Meadow. Then go through Brahms Castle and when you meet him, choose not to fight him. Optionally, you can beat him with magic and lots of Union Plumes. Note that you can do these three steps in earlier Chapters, but it's best if you do them here to control your Seal Rating. Now recruit Lucian and Mystina, as well as anyone else who shows up this Chapter. Complete any dungeons you like, but be sure to transfer Lucian before the end of Chapter 5. You may be able to transfer one additional person in either Chapter 5 or 6 (not both!) without hurting yourself (check your Seal Rating to make sure). If you followed all these steps correctly then you will see a special scene at the end of Chapter 6. Once you see this scene you are in the clear so you may do whatever you want for the remaining Chapters (just don't let your Evaluation drop too low). In Chapter 8, Spiritual Concentration will reveal something going on at Weeping Lily Meadow. Once you visit there the A ending sequence begins and you will not be able to return to the World Map! So do everything else that you want to first before you go there. If you choose not to go there then the game will continue with the B ending sequence. Here are the amounts that each action affects your Seal Rating by: Visit Lucian in Gerabellum: -15 Visit Weeping Lily Meadow: -15 Decline to fight Brahms: -10 Defeat Brahms in combat: -10 Recruit Mystina: -10 Recruit Lucian: -20 Recruit any other characters: -2 Not wearing the Nieblung Ring in the Sacred Phase: -2 Wearing the Nieblung Ring in the Sacred Phase: +2 Transferring each character: +12 (including Lucian!) ================== 18) Characters ================== The following lists all the characters and their starting stats. I think the stats for characters at starting levels greater than 1 may be random, but this should still give you an idea of their comparative strengths. Valkyrie "Come to me, Dark Warriors! Battle awaits us!" Modes available: all (Chapter 0) Starting stats (level 1) DME: 1000 Str: 15 Int: 10 Agl: 10 Dex: 5 Attacks (sword): Bolt Slash (1, 25), Moment Slide (1, 15), Vertical Raid (2, 24). PWS: Nibelung Valesti (varies, varies, 4 CT) Attacks (bow): Spread Shot (2, 20), Tri-Blast (3, 9), Infinity Blast (4, 24). PWS: Nibelung Valesti (varies, varies, 4 CT) Optimum PWS position: second (sword), third (bow) Well, you don't have a lot of choice about using her. She's in all but a very few battles. Luckily, she's quite good. Her sword attacks are capable of hitting all types of opponents (she's one of a very few characters who can hit the hamsters), and equipping her with a bow is a very good option as well. Her PWS has three different power levels which depend on the weapon she has equipped. The third level is only available in the final battle of Asgard Hill and in the Seraphic Gate. With a bow she is also quite good at knocking gems and crystals out of enemies. Freya "I am Freya. Recall the name on your journey to Hel." Modes available: all (Chapter 0 temporarily), Hard (Seraphic Gate) Starting stats (level 2) DME: 6064 Str: 208 Int: 214 Agl: 102 Dex: 101 Starting stats (level 30) DME: 36001 Str: 431 Int: 532 Agl: 201 Dex: 182 Attacks: Critical Flare (6, 24), Aerial Blast (3, 21), Thunder Sword (5, 50). PWS: Ether Strike(1,10, 5 CT) Optimum PWS position: fourth Taking a look at her stats should give you an idea about how good she is. She tags along in the Artolian Mountain Ruins to make sure you don't lose any fights. In the Seraphic Gate, she may very well be your most powerful fighter, and her PWS does more damage than any other. The only problem with her is that she has a very long delay between each attack. This makes her a royal pain to combo with. Her third attack is unblockable (except when you're fighting against her). Arngrim "Now die and be silent!" Modes available: all (Chapter 0) Starting stats (level 1) DME: 2000 Str: 30 Int: 5 Agl: 10 Dex: 3 Attacks: Spinning Back-Knuckle (1, 15), High Wind (1, 30), Wrenching Swing (1, 25). PWS: Final Blast (8,80, 6 CT) Optimum PWS position: third Arngrim is a powerhouse. His PWS does fantastic damage and adds a huge amount of energy, but it has a tremendous charge time to match. His normal attacks hit rather high, meaning he tends to miss short enemies. He is very good at hitting flying creatures, though. One of the most powerful and useful characters. Jelanda "Valkyrie, do you even need our help?" Modes available: all (Chapter 0) Starting stats (level 1) DME: 300 Str: 2 Int: 15 Agl: 20 Dex: 3 Jelanda is the first mage you get, and will serve you well in the early chapters. Her Fire Storm spell is weak, but it adds a great deal of energy to the combo gauge. This will be the only way you will be able to get the meter up to 100 until you get some better weapons. She also comes equipped with the highly useful Heal. Lawfer "I pledge my strength to the Lady Valkyrie!" Modes available: Normal and Hard (Chapter 2) Starting stats (level 1) DME: 1500 Str: 10 Int: 6 Agl: 10 Dex: 5 An above-average character. His normal attacks are good, and his PWS does great damage. But the PWS adds very little energy, so make sure you use it last in a chain. With a Combo Jewel or Energy Ring he can fill up the energy gauge by himself. A good candidate for transfer. Attacks: Smash Axe (1, 24), Prisoner Fang (1, 30), Triple Thrust (3, 30). PWS: Justice Stream (10, 25, 2 CT) Optimum PWS position: fourth Belenus "Reap the judgement of the gods." Modes available: all (Chapter 1) Starting stats (level 1) DME: 1500 Str: 10 Int: 6 Agl: 10 Dex: 5 Attacks: First Slash (1, 15), Rising Slash (2, 24), Piercing Crusade (2, 20). PWS: Extreme Void (2, 30, 3 CT) Optimum PWS position: fourth You will usually end up transferring him because of his high Hero Value, but he is a good addition to the party as well. His PWS does very strong damage, possibly the strongest other than Freya. Llewelyn "With enemies like this even I might have a chance!" Modes available: all (Chapter 1) Starting stats (level 1) DME: 700 Str: 10 Int: 6 Agl: 10 Dex: 5 Attacks: First Shot (1, 5), Twin Shot (2, 10), Aiming Wisp (2, 10). PWS: Layer Storm (varies, 5 per hit, 2 CT) Optimum PWS position: first He's very bad. The only good thing about him is his PWS. It does a variable number of hits depending on the enemy's size and positioning. Seven is a common number of hits, but I've seen as many as 15 against large enemies. He doesn't even make good transfer material because his Hero Value is so low. Also, his third attack is unblockable, so use it to set up combos. Kashell "All right! Feeling good!" Modes available: Normal and Hard (Chapter 3) Starting stats (level 1) DME: 2000 Str: 10 Int: 6 Agl: 10 Dex: 5 Attacks: Low Swing (1, 10), Beast Tackle (2, 30), Air Pressure (1, 15). PWS: Flashing Blade (3, 69, 5 CT) Optimum PWS position: third He is roughly as good as Arngrim, with slightly better normal attacks and a slightly worse PWS. Some of his voice samples are annoying, but his enthusiasm can be infectious. Janus "For my honor! Finishing Strike: Guilty Break!" Modes available: all (Chapter 2, 3, or 4) Starting stats (level 1) DME: 800 Str: 10 Int: 6 Agl: 10 Dex: 5 Attacks: Diseased Needle (2, 2), Tri-Stinger (3, 3), Restrain Flame (1, 50). PWS: Guilty Break (9, 72, 2 CT) Optimum PWS position: third The best archer, other than Valkyrie. His first attack, Diseased Needle, actually poisons the enemy. I cannot begin to tell you how useful that is. And his PWS is very good as well, doing 9 auto-hits and adding 72 to the energy gauge. Nanami "I have drawn daikichi... excellent fortune!" Modes available: all (Chapter 2, 3, or 4) Starting stats (level 1) DME: 300 Str: 5 Int: 16 Agl: 10 Dex: 5 Another mage. Her Lightning Bolt is quite a bit stronger than the other spells you'll get get early in the game. And after you recruit her you can get Dragonbane, a very useful weapon. If you're lucky enough to get her in Chapter 2, you can pretty much win every battle in Chapters 2 and 3 just by casting Lightning Bolt on all enemies with Dragonbane equipped. Yumei "Go back to the hole you crawled in from!" Modes available: all (Chapter 2, 3, or 4) Starting stats (level 1) DME: 300 Str: 5 Int: 16 Agl: 10 Dex: 5 Yet another mage. If you don't cry the first time you see her recruitment scene, you are one heartless individual. Nothing really special about her, but she does have some hilarious animations in battle. Aelia "Now you have felt my strength." Modes available: Normal and Hard (Chapter 4) Starting stats (level 1) DME: 1400 Str: 10 Int: 20 Agl: 5 Dex: 15 Attacks: Roundkick (2, 6), Sonic Edge (1, 15), Spinning Edge (3, 24). PWS: Dreaded Dragon (1, 45, 3 CT) Optimum PWS position: fourth Her attacks and PWS do strong damage. But if you equip her with a three-hit weapon be sure that you change the order her attacks come in or you'll never hit with all of them. A strong character, but you'll get tired of hearing her voice after a while. Jun "Now your future is emptiness!" Modes available: all (Chapter 2, 3, or 4) Starting stats (level 1) DME: 1300 Str: 8 Int: 3 Agl: 20 Dex: 25 Attacks: Senko-Zan (2, 10), Koei-Zan (1, 5), So-Enbu (2, 24). PWS: Senko-jin (15, 30, 2 CT) Optimum PWS position: first Jun's only real redeeming feature is his PWS. It does weak damage, but it adds 15 hits and 30 energy. This makes him the ideal leadoff man in a PWS chain. By building up the hit meter he lets the other characters do more damage. Lyseria "I cannot suffer you to live!" Modes available: Hard (Chapter 7) Starting stats: (level 1) DME: 300 Str: 1 Int: 50 Agl: 20 Dex: 5 Kind of annoying, and butt ugly. She's one of the stronger mages. Don't transfer her to Valhalla, or she'll be gone for good. But if you do, you'll get to see her horribly ugly portrait during the Sacred Phase. Good for a laugh. Badrach "Killing is thirsty work! I need a drink..." Modes available: all (Chapter 5 or 6) Starting stats (level 1) DME: 800 Str: 5 Int: 1 Agl: 20 Dex: 35 Attacks: Flare Shot (1, 15), Fifth Way (varies, 1 per hit), Lunatic Shot (varies, 1 per hit). PWS: Sphere Strike (1, 30, 2 CT) Optiumum PWS position: first (fourth is a waste of the damage bonus) Combat-wise, he's the worst character in the game. Even worse than Llewelyn. His attacks don't do good damage, don't build up the energy gauge well, and his PWS is a very bad joke. But there is one thing he's good at. He's the best character for knocking experience crystals out of the enemies. He can help your party level up fairly quickly. Just make sure you bring some real characters along to actually hurt the enemies. Grey "I invoke the power of the Glacial Blade! Finishing Strike: Icicle Disaster!" Modes available: all (Chapter 5 or 6) Starting stats (level 1) DME: 1000 Str: 10 Int: 25 Agl: 8 Dex: 8 Attacks: Razor Edge (1, 15), Mortal Razor (1, 25), Energy Cannon (3, 15). PWS: Icicle Disaster (8, 58, 2 CT) Optimum PWS position: second He has the coolest voice samples of any character. Unfortunately, he's not a good choice for battle. He has some extreme problems dealing damage to the enemies. Easily the weakest of the three heavy knights. The little wisps that trail after him are unblockable, though. Lorenta "Such a will to live!" Modes available: Normal and Hard (Chapter 4) Starting stats (level 1) DME: 300 Str: 2 Int: 26 Agl: 2 Dex: 3 Yep, another mage. She's fairly useful when you first get her because she comes with the Mystic Cross spell. But I don't care for her voice and that stupid staff flying around in battle really aggravates me. Mystina "Feast your eyes on me. It'll be your last vision of beauty." Modes available: Normal and Hard (Chapter 5) Starting stats (level 1) DME: 300 Str: 10 Int: 30 Agl: 10 Dex: 10 She has some funny voice samples, but many are so muted you can barely hear them. One of the better mages in the game. Shiho "It's a blessing I cannot look upon you." Modes available: all (Chapter 5 or 6) Starting stats (level 1) DME: 300 Str: 3 Int: 18 Agl: 2 Dex: 1 If you use her be sure to give her an attack spell since she doesn't come with any. Otherwise she's just another mage. Jayle "I don't think so." Modes available: all (Chapter 5 or 6) Starting stats (level 1) DME: 1000 Str: 12 Int: 8 Agl: 8 Dex: 8 Attacks: Gleam Charge (1, 25), Round Dance (1, 15), Hind Edge (1, 10). PWS: Eternal Raid (7, 56, 2 CT) Optimum PWS position: second An average character. Well balanced, with a decent PWS. Be careful using her PWS against flying opponents. It will often miss. Suo "My path is strewn with corpses!" Modes available: all (Chapter 7) Starting stats (level 1) DME: 1000 Str: 30 Int: 7 Agl: 7 Dex: 18 Attacks: Shisen (1, 25), Hyo-Reppa (1, 10), Yasha-Uchi (2, 16). PWS: Hyoso-Hojin (6, 48, 3 CT) Optimum PWS position: second An above average but not exceptional character. He has some great voice samples. The PWS is a little weak. Gandar "My life's ambition... reduced to nothing!" Modes available: Normal and Hard (Chapter 8) Starting stats (level 1) DME: 1300 Str: 8 Int: 80 Agl: 2 Dex: 5 He is potentially the most powerful mage. He can have more DME than Lezard by using Bracelets of Zoe, and his intelligence is usually slightly higher by the time he reaches level 30. Lucian "... and take this!" Modes available: Normal and Hard (Chapter 5) Starting stats (level 1) DME: 1000 Str: 10 Int: 15 Agl: 8 Dex: 8 Attacks: Air Slash (1, 25), Slanting Blow (1, 15), Shining Bolt (12, 36). PWS: Round Rip Saber (5, 40, 3 CT) Optimum PWS position: first Rather unremarkable, except for one thing. His third attack, Shining Bolt, is the best normal attack in the game. It can crush guards easily, and it knocks out a slew of gems and a treasure chest against a fallen enemy. Teamed with Badrach and a couple of sword users, you can also get 40 experience crystals in no time flat. He is also capable of filling up the energy gauge by himself with a Combo Jewel or Energy Ring. Lezard Valeth "Hahahahahahahahahahaha!" Modes available: Hard (Seraphic Gate) Starting stats (level 30) DME: 21296 Str: 97 Int: 564 Agl: 101 Dex: 98 A powerhouse mage. He's got great voice samples and a funny personality. Brahms "Ha! A real battle! Glorious!" Modes available: Hard (Seraphic Gate) Starting stats (level 30) DME: 32817 Str: 266 Int: 521 Agl: 130 Dex: 121 Attacks: Bloody Knuckle (1, 30), Deadly Raid (2, 30), Immortal Blow (3, 30). PWS: Bloody Curse (17, 42, 2 CT) Optimum PWS position: first Another powerful fighter. His PWS does the most hits in the game (up to 17). Comboing is a bit tricky with him, as you have to pause slightly in between his attacks. ================== 19) Item lists ================== I think I have every item in the game at this point. If you find an item that's not on these lists let me know and tell me where you found it. In the "Equipped by" fields, the following abbreviations are used: V - Valkyrie only R - Freya only W - Warriors only (includes swordsmen, heavy knights, archers, spearmen, samurai, Freya, and Brahms) S - Sorcerers only F - Females only M - Males only FW - Female warriors only MW - Male warriors only FS - Female sorcerers only MS - Male sorcerers only Normal Swords These weapons can be equipped by Valkyrie, Belenus, Jayle, and Lucian. Ones marked with an asterisk (*) after their name can also be equipped by Arngrim, Kashell, Grey, Jun, and Suo. Antler Sword, Colichemarde, Viking Sword, and Walloon Sword can be transmuted into Flare Gems. Pallasch, Reiter Pallasch, Schweizer Sword, and Sinclair Saber can be transmuted into Flare Crystals. Name/Attack Power/Attack Trust/Hit/Hit Trust/Number of attacks/Converted MP/Special Angel Slayer* 20000/1 700/210 OOO 0 Antler Sword 100/30 90/32 OXX 15 Bastard Sword* 290/50 146/48 OXX 20 6% Break Beast Slayer* 200/100 500/175 OOO 800 5% Break, does extreme damage to beasts