TRIBUNAL How And Where FAQs By Basakboy Ver. 1.20 Introduction ------------ This guide is more than 3 months late. I was not able to generate enough energy to overcome my inertia of laziness and was hoping that somebody would beat me to it. Since I did and nobody else did, I loaded up a previous save and went through the game again. This guide will not tell you how to kill. If you are an unexperienced player, then you should level up your character and get the necessary tools so that you can kill with ease instead of having to reload again and again (or going to the board and asking for help). Your opponents in Tribunal are better at dishing out damages to your character than the ones in Morrowind. If you are trying to prove something by going there with a low level character, then go ahead and prove it. This guide will not tell you how to kill Gaenor, for example. Of course, experienced players already know how to get or make the best tools so that a low level character can stay healthy while fighting the ungodlies. How Do I Begin? --------------- In the beginning some players don't know how to begin. If you are new to Mor- rowind with a level 1 character just out of the census office and want to play Tribunal, you can sleep outside Seyda Neen. You can also sleep in one of the huts after you have evicted the occupant. If you are tired with Morrowind, you can open your saved game and just sleep anywhere. Your sleep will be interrupted by an assassin. If no assassin has attacked, either be thankful or you have to sleep again and again until you are attacked. Your journal will be updated after you have dealt with the intruder. Talk to a guard and he will say that the attacker was likely a member of the Dark Brotherhood and will suggest that you speak with Apelles Matius who had just arrived in Ebonheart. There will be 10 attacks in all for a total of 14 assassins. If you want their equipment for sale or for use, then do not go to Ebonheart yet. Better still, do not report to the police. If you want heavy hitting opponents, then go to Ebonheart and ask a guard who will tell you to check the battlement for Apelles Matius. Matius is the guy in shining steel-like adamantium armor (without helm). Tell him about the attack and he will direct you to Asciene Rane who can transport you to Mournhold. Your journal will then be updated. Asciene Rane is in the Grand Council Chamber. You will see her either standing or coming from the right side of the hall as you enter. Ask her about travel to Mournhold. Tell her that you fear you have been marked by the Dark Brother- hood and wish to investigate. Where To Find The Assassins --------------------------- You will arrive in Mournhold, Royal Palace: Reception Area. You will see an Argonian. His name is Effe-Tei and he can teleport you back to the Grand Council Chamber. If you have marked your previous location (or favorite one like in front of Creeper) in Vvardenfell, you can just recall. But you need to ask Asciene Rane again to teleport you to Mournhold. Talk to any Royal Guard (one in reddish armor). Persuade him enough and he will tell that the assassins live in the sewers beneath the Great Bazaar. Your journal will be updated. Note: You cannot use levitation in Mournhold (and in the last quest area) but you can do so in the sewers. You can also use interventions and mark and recall (but also not in the last quest area). Exit the reception area and go to The Plaza Brindisi Dorom. From there, go to the Great Bazaar. The entrance to the sewer is in the South-West area of the bazaar and is called Trap Door to Old Mourhold: Bazaar Sewers. When you are inside, follow the passage East and you will meet Ahnia. Take note of her position if you want to do the pawnbroker's quest. Go North and halfway there you can either go West or go further North. If you go West, you will meet Marisa Adus who has a quest concerning the Black Dart Gang. Moving on, you will come to the Sewer Door to Manor District. If you go further North, you will reach A Worn Cavern Door to the Manor Dis- trict. A few steps forward through either doors and your journal will be updated. This is where the members of the brotherhood live. From here on, it is an endless battle against the assassins (they will respawn after a while). Good for you, but you will need high strength so that you can carry their equipment. Continue moving until you reach the Old Metal Door to Moril Manor, North Building. Move on until you reach an Old Metal Door. Open it and you will find the leader, Dandras Vules. Kill him and your journal will be updated. Get the contract from his body and your journal will again be updated and will tell you to report your finding to a guard immediately. If by chance your journal will not be updated the second time, just report the inci- dent to any guard and he will tell you to report to Fedris Hler at the Temple Reception Area. But before you do so, it might be a good idea to do first the quests of the captain of the Royal guards, Tienius Delitian. Where To Find The Two Goblin Warchiefs and The Two Altmer Trainers ------------------------------------------------------------------ Fedris Hler will ask you to kill the two Goblin warchiefs and the two Altmer trainers. The Goblins, after asking around, can be found in the Godsreach sewers. The trapdoor to the sewers is found in the North-West section and the sewer is known as the Residential Sewers. Once inside move East then South until you come to a ladder going up to the Trap Door to the West Sewers. Near this ladder is an area where Dilborn is held hostage by three goons. He is the object of a quest given by Thrud who can be found in the center of Godsreach. Climb up the ladder. In an underground passage you will find Hlogar the Bloody. He is the object of a writ that you will get from Tienius Delitian, Royal Guard Captain, if you do his quest on the conspiracy against the king. Explore the West Sewer until you reach the Sewer Door to Battlefield. Enter, explore and you will reach a large area. You can levitate to reach the Cavern Door to Abandoned Passageway or walk to a Worn Cavern Door to City Gates. Either way you will finally, after some exploring, reach Tears of Amun-Shae where the two Goblin warchiefs, Durgoc and Kurog are hiding and Teran Hall, East Building where the two Altmer trainers, Armion and Yarnar are staying. Notes: You might need to open 100 points locks. If you cannot, just go the other way. There is an adamantium spear and, near it, a pit trap in Teran Hall. You will find an adamantium ax in Tears of Amun-Shae (near one of the falls) but you need to levitate. Your journal will be updated after you killed the warchiefs and after you killed the trainers. Return to Fedris Hler and you will receive 15,000 gold and a journal update. How To Do The Shrine Of The Dead Cleansing Quest ------------------------------------------------ If you talk to him again about service to our lady, Fedris Hler will tell you to report to Archcanon Gavas Drin. Drin will order you to escort a priest, Urvel Dulni to the Shrine of the Dead found in the temple's sewers. Dulni will be the one to do the cleansing. If you are brave enough, you can bring Dulni with you while you explore the sewers. If you are a coward like me, you will leave him behind while you cleanse the areas of the ungodlies first. You enter the sewers through the Trap Door to Temple Sewers in the temple base- ment. Go down and find the Sewer Door to Temple Sewers East. Enter and kill the black dart gang member just inside the door. Explore until you reach the Cavern Door to Temple Garden. Open it and walk South until you will reach the Shrine Door to Temple Shrine. Open it and kill the Profane guarding the area. Save at this point. Open the Old Metal Door and kill the four Profanes guard- ing the altar. Your journal will be updated. Go back and escort Dulni to the shrine. Walk him close to the first step of the altar and he will climb up and cleanse it. Your journal will be updated. Approach him and he will tell you that he is ready to go back. Escort him back to Drin and you will be rewarded with the Blessed Spear. How To Get Barilzar's Mazed Band -------------------------------- Offer your service to our lady to Drin and he will refer you to Hler. Mention service to our lady to Hler and he will give you a quest to retrieve the Barilzar's Mazed Band. Return to the temple sewers through the trap door in the temple basement. This time go North-West to the Abandoned Crypt. The rocks that were there (if you had explored this area in the previous quest) are now gone. Barilzar stays in the North of the crypt. Get the ring (and a Daedric claymore) from his dead body. Return to Hler and he will send you to Drin who will send you to Almalexia who is in the High Chapel. As a reward, she will give you the power to restore 25 points of all your attributes. It's called Almalexia's Light. Where To Go Next ---------------- Almalexia, Drin and Hler will have nothing to do with you anymore at this time, the ingrates. You can explore the city, seduce some girls, or you can just simply rest. After resting for 24 hours speak with anyone and he will tell you about the attack on the Plaza Brindisi Dorom. You will be forced to go there because everybody will just say goodbye to you. Go there and you can either help the police or just watch them fight and kill the creatures coming out of the destroyed statue. Once the creatures are dead you will know that they are fabricants when you approach the remains. The Royal Guards will tell you to report the incident to Tienius Delitian while the High Ordinators will tell you to report it to Fedris Hler. Both will order you to investigate the disturbance. Climb the ruined statue and you will find a ladder within the hole. Go down and walk through the tun- nel to the edge and you will see a hall of the Bamz-Amschend ruins. Down there you will also see fabricants fighting dwemer machines. Your journal will be undated. Return to either or both Delitian and Hler. If you report to both, both will chide you for reporting to the other. Hler will tell you to relay the information to Almalexia. She will give you a new quest which is to find out more about the cult called the End of Time and its leader, Eno Romare. Delitian will tell you to speak to King Helseth who will make some apologies for your problem with the Dark Brotherhood. He will then order you to look into a possible assassination plot. How To Protect Queen Barenziah ------------------------------ After you returned to Helseth after learning a few things about the plot, He will order you to stand guard behind a screen outside the Queen's chamber. You should close both wooden doors. Then you stand at the corner made by the post/ wall and the screen. If you are in the correct position, it will trigger a journal entry. The three assassins might not come for some time, so you will have to wait (I waited for one hour and they came at midnight. I became the owner of three sets of Dark Brotherhood armor and three adamantium short- swords). After you have killed them, your journal will be updated. If you offer your service, Helseth will give you two tasks: Duel with Karrod after which you will receive the Dagger of Symmachus (a museum artifact) and to further investigate the attacks in the plaza by speaking with Almalexia. This ends the quests from the King and you can go on with the quest on the cult, End of Time. Where To Find The Skybreak Gallery And Some Dwemer Satchel Packs ---------------------------------------------------------------- When you return to Almalexia after the End of Time quest, she will give you a powered dwemer coherer which will activate a machine that will cause ashstorms in Mournhold. Go back to the ruined statue in the plaza and climb down the ladder. You will now begin your exploration of Bamz-Amschend ruins. Walk through the tunnel and jump down to the floor of Heartfire Hall. Turn right and open the door to Hall of Winds. Go to the first room on the right. Get one Dwemer Satchel Pack from a locked and trapped Ornate Dwemer Chest (on the floor, under a shelf). Go back out and walk straight to a door that will open to the Passage of Whis- per. Walk down the passage straight to a Heavy Dwemer Door. Open it and walk to a Heavy Door to Radac's Forge. Explore it to find a Heavy Dwemer Door that has a 100-lock level and is trapped. The first Ornate Dwemer Chest on the right inside the room contains two Dwemer Satchel Packs. Go out the door and explore further until you reach a pile of rock named, for lack of imagination, Collapsed Rocks. Click on it and place satchel charge, and run backward. Go back to the pile and crawl thrugh the Dark hole to Pas- sage of the Walker. Explore until you come to the Heavy Dwemer Door to King's Walk. Open it and walk straight to another Heavy Dwemer Door. Open it and walk down to a flooded floor to another Heavy Dwemer Door. Open it and walk through the flooded room to a Heavy Dwemer Door To Skybreak Gallery. How To Activate Karstangz-Beharn (To Cause Ashstorms In Mournhold) ------------------------------------------------------------------ When Almalexia sends you on this mission, do not forget to get the Powered Dwemer Coherer by asking her on the topic "Ashstorms in Mourhold." Open the door and enter Skybreak Gallery. In the middle in the machine called Karstangz-Beharn. Go near it and look for the Dwemer Junction Box. Click on it and place the Powered Dwemer Coherer in the box and click yes. Your journal is updated. Go the three levers in front of the junction box. The left lever will move the pictures in front of you to the right. The center lever will move them to the left. The right lever will halt the movement. Pull the left lever and when you see a picture of a volcano spewing ashes, pull the right lever. Your jour- will be updated. Return to Almalexia for the next quest. Note: Do not loss the two satchel packs. You will still need them. Where in Mournhold is Salas Valor --------------------------------- Talk to Almalexia and she will tell you about one of her Hands of Almalexia, Salas Valor, is spreading lies about her. Your mission, if you will accept, is to find him and stop his activities. He is not easy to find. You have to talk to many people who do not know him until, or if get lucky, talk to anyone in Godsreach about Hands of Almalexia and he will tell you of seeing one wandering around Godsreach, mutering and acting strange. Indeed you will find a high ordinator in shimmering armor on a street in Godsreach. When you speak to him, your journal is updated. After you killed him, your journal will be updated again. Return to Almalexia and she will reward you with one of the following: Skin like iron (grant 5 points CE to your light, medium, heavy and unarmored) Protected against paralysis (grant 20% CE paralysis resistance) Warm, reflected Glory (grant 10 points CE fortify health) Where To Find The Three Pieces Of The Blade ------------------------------------------- If you talk to Almalexia she will believe that you are the Nerevarine and she will tell you to forge the blade Trueflame back after it was broken into three pieces. Exhaust all conversation topics with her so that she will give you one Broken Dwemer Blade Piece. You are then ordered to look for the other two pieces and look for a craftsman to do the forging. If you ask her about pieces of the blade, she will tell you to look to those you know and trust for guidance. Talking to her about forge the blade, she will tell you to seek out the finest among the craftsmen. Looking for these people you know and trust, you will eventually talk to Baren- ziah who will refer you to Karrod. Ask Karrod about "pieces of the blade" and he will give you an Odd Dwemer Weapon. Your journal will be updated. Consult Barenziah again and she will tell you to see Plitinius Mero who will refer you to Torasa Aram, the Curator of the Museum. If you talk to him about craftsmen, he will say "if it's weaponsmithing, try Yagak Gro-Gluk at the Craftsmen's Hall." Talk to Aram about pieces of the blade and she will tell you that she has one piece of Dwemer Construction from the same time and that she will give to you in exchange for compensation - the donation of two artifacts. If you have two artifacts that are recognized on the right panel, click on them one at a time and click "donate the item" on the left panel. After the donation, click "one piece" on the right panel and click "compensation" on the left panel. Your journal is updated and the Dwemer Battle Shield is in your inventory. How To Forge The Blade ---------------------- With the three pieces in your inventory, go to the Craftsmen's Hall and approach Yagak gro-Gluk. Ask him about the Dwemer Battle Shield and he will separate the third blade piece from the shield. Talk about "forge the blade" and he will take the three pieces from your inventory and will tell you "come come back after two days' time." Your journal is updated. After two days, talk to him again about "forge the blade" and he will give you an unenchanted Trueflame. Your journal is updated. Click on "talk to a Dwemer" and he will tell you about "Radac Stungnthumz that lived in Bamz- Amschend. Maybe some of his writings still exist." How To Enchant Trueflame ------------------------ If you talk to Yagak again and click "talk to a Dwemer" he will tell you to go to Bamz-Amschend and find Radac's Forge. So off you go to the forge the loca- tion of which you know already. In Radac's Forge, locate the Heavy Dwemer Door on the right side. Open it and you will find Radac's ghost. You will have to search the room because it is constantly moving around. Talk to it and click "talk to a Dwemer." Then click "add fire." It will then tell you to get Pyroil Tar in the lower cavern of Norenen-dur, in the Citadel of Myn Dhrur. Your journal is updated. Crawl through the Dark hole to Passage of the Walker. Search the passage for another Collapsed Rocks and place a satchel pack. Crawl through the Dark hole to Norenen-dur. Explore the area until you reach the Door to The Teeth that Gnash. Open it and walk to the Door to Citadel of Myn Dhrur. Open it and kill Khash-Ti Dhrur. He has a Pyroil Tar. If you lost his remain in the water, do not despair. Levitate to the Wailingdelve in the same area and you can find two pyroil tars at the bottom of the falls. You will also find a daedric left pauldron, a daedric cuirass, and others. Return to Radac and click Pyroil Tar. Voila, the enchanted Trueflame is in your inventory. Your journal is updated. Go back to Almalexia. How To Do The Final Mission --------------------------- Talk to Almalexia and click "forge the blade." She will then mention of an obstacle. Click all options. At the end she will send you to Clockwork City. If you are prepared, select "I am prepared to go." She will then teleport you there. Note: If you use recall or interventions, you will be told that "teleportation magic does not work here." It is therefore advisable to save first before talking to Almalexia. Levitation magic does not also work. Look for levers that will open some doors. Beware of traps. Move from Outer Flooded Halls, to Inner Flooded Halls, to Hall of Delirium, to Central Gearworks, to Hall of Theuda, to Dome of Kasia. How to Beat The Trap At The Dome of Kasia ----------------------------------------- If you are wearing the boots of blinding speed, just stand on the middle step, wait for the rolling blade to pass, and run like hell behind it to the doorway. If you do not have the boots, just drink some of the elixirs that you can get from the dead fabricants to fortify your speed. If you can fortify your acrobatic skill, you can also jump from the ground to the doorway. How To Operate The Switches At the Dome of Serlyn ------------------------------------------------- When you enter the door, you will see a machine that spews out fabricants. The door to the next hall is inside the machine and you need to operate the switches to enter the outside and inner doors. Pull out the left lever first to open the outer door. When the flexible pipes above start wriggling, push the right lever to open the inner door. Run through both opened doors and through the Metal Door to Hall of Sallaemu. How To Continue To Where Sotha Sil Is ------------------------------------- Walk through the Hall of Sallaemu and enter the Dome of Udok. Operate the Rusted Lever and a bridge will be created. Walk across the bridge, through the Hall of Mileitho, through the Dome of the Imperfect and enter the Dome of Sotha Sil. In the dome you will find Sotha Sil, or what is left of him. Your jour- nal will be updated. As you try to leave, Almalexia will appear and will tell a long story about the birds and the bees. How To Leave The Dome Of Sotha Sil ---------------------------------- After you have killed Almalexia, take Hopesfire and the Barilzar's Mazed Band from her body. Wear the band and you will be given four choices to teleport to: Vivic, Mournhold, Sotha Sil, or nowhere. Choose any (except the last) and you still will be teleported to Mournhold Temple: High Chapel. Walk a few paces outside the temple door and Azura will appear to give her blessing. Your journal is updated. After Azura disappears, you will now be able to teleport to the other places with the band. Talk to Helseth (if you have not killed him) and get a set of Royal Guard armor as your reward. Cheapskate! Thus ended the main quest. How To Get The Bipolar Blade ---------------------------- Go to the bazaar and talk to Sunel Hlas about (1) women and (2) foolishness. Your journal will be updated. Bid goodbye. Don't talk again because the con- versation will twist in another direction and you will not get the sword. Go to the other side of the bazaar and talk to Marena Gilneth about (1) meet someone new (2) please continue (3) go on.... Your journal will update. Go back to Sunel and talk to him about (1) women (2) what about Marena Gilneth? Bid Goodbye. Go back to Marena and talk about (1) meet someone new (2) yes, i'm sure (3) Sunel Hlas. Your journal will be updated. Go back to Sunel and talk about (1) women (2) Marena Gilneth (3) Marena Gilneth (again) (4) .......try and be optimistic....... (5) goodbye Later, (I waited four days) you will find Marena in the bedroom (2nd floor). Don't go there to find out if she is already there or not before the required number of days or everything will be off (I did once one day at a time and the romance ended in a fiasco). Talk to Sunel and choose Marena Gilneth and he will give your the blade. You can also start with Marena. Just know when to end and when to persist in your conversation with Sunel. How To Avoid Mad Golena Sadri's Traps ------------------------------------- In an area of the sewers under the Sadri estate, Golena had set up traps that will damage you as you come near or walk over them. If you have a high sneak skill, you can avoid getting hurt. If you have high hp, you can run, absorb the damage and just restore the lost hp. You can also use telekenisis to steal the treasures from the chests in one room. After you killed Golena Sadri, get her glass armor, Mace of Slurring (a museum artifact) and an inexhaustible supply of PoisonGrip Arrow (as long as you do not dispose her corpse). How To Drown The Black Dart Gang -------------------------------- If you talk to Variner's ghost which is found near the center of the Temple sewers, it will inform you that the Black Dart Gang can be found in the Temple Sewers West and that you can drown them by flooding the area with the use of a lever shaped like a torch. The location of this torch is on the post between the two doors and not in the east area near the gang. Since you can get adamantium cuirass and boots in the gang's hiding place plus their excellent darts, it might not be a good idea to drown them unless you can hold your breath very long. Where To Find Adamantium Ore ---------------------------- This ore which is used in forging adamantium armor (see Bols Indalen in Gods- reach, Craftsman Hall) is found in Armory Ruins (Goblin Quest), Temple Cata- combs and Temple Crypt (Cleansing of Shrine of the Dead Quest) and Norenen-dur (Enchanting Trueflame Quest - Finding Pyroil Tar). How To Get The Robe Of The Lich ------------------------------- To trigger this quest, you must enter Gedna Relvel's Tomb. It is located by taking the right tunnel just before reaching the Shrine Door to Temple Shrine (Shrine of the Dead Cleansing Quest). Open the locked door to Relvel's tomb, walk a few steps inside and you will see on your screen this message " A rancid stench nearly overwhelms you." Talk to Mehra Halas who is just outside the Temple door about the latest rumors and she will refer you to Nerile Andaren inside the Temple. Your journal will be updated. Nerile will ask a small favor from you which is to deliver a cure disease potion to Geon Auline who lives in Godsreach. After delivering the potion, return to Nerile and kill the seven infected rats that have infested the place. Talk to Nerile and she will ask another favor from you which is to take a cure disease potion to Athelyn Malas who is just outside the Temple door. Report back to Nerile and she will ask another favor which is for you to learn more about the re-appearance of the crimson plague by checking the Temple sewers. Your journal will be updated. Go to the basement and you will see an ordinator lying on the floor with one Shunari Eye-Fly standing over him. Talk to Shunari and she will ask for your help and she will help you. Your journal will be updated. Go back to Nerile and click "help Shunari" and you will be given a scroll of Chriditte's Panacea. When you return to the basement you might find Shunari gone and the ordinator standing up. Probably it would have been better to just cast a cure common disease on others spell on Shunari and not get the scroll from Nerile in the first place (I had to reload and just casted the spell). After curing Shunari, she will tell you about Gedna Relvel. Get more informa- tion especially on "how secret passage in tomb works." Your journal will be updated. Go back to Gedna's tomb and enter it. Walk through the tunnel until you see a ladder in front of you. Look to the left and you will see two pillars and bet- ween them a roundish rock. Step on the rock and a door will open. Go through and find Gedna. After you have killed the lich your journal will be updated. Get the Robe of the Lich (a museum artifact) from the corpse. Where In The World Are The Clutter Items ---------------------------------------- First Quest: a) Bolt of Imperial rat hair fabric = Great Bazaar, Clothier (three bolts on the floor, under the bottom shelf and not for sale. You have to steal it.) b) Brushed silver pitcher = Great Bazaar, Pawnbroker (buy the silverware pitcher) Second Quest: a) Redware pot, tall with lines going down the side = Great Bazaar, Trader (he has three, buy one) b) A full set of Imperial siverware = Godsreach, Velas Manor (12 sets in two small locked chests) c) Yellow metallic plate with a sun in the center = Balmora Council Club (has two) and Caldera, Trader (has four) Third Quest: A set of Dwemer tableware: two goblets (one slightly larger than the other), a pitcher, a tankard (mug), and a large bowl. All these can be found in Bamz-Amschend, Hall of Wails. Acknowledgement --------------- I would like to acknowledge the contributions of the users of the Morrowind and Tribunal Boards and the FAQs writers. Although I did not refer to their works when I wrote this FAQs, I might have incorporated some of their ideas and insights and I could not remember anymore which belong to whom. Thank you. No Permission Required ---------------------- Anybody can use this FAQs anyway he sees fit without getting prior permission from me. 1234567890123456789012345678901234567890123456789012345678901234567890123456789