GGGGGG GGGGG MN NM LLLLLLLL YYYYYYY SS OO OO MNN NM II CCCCCCCC SSSSSS OO OO MN N NM II CC SS OO OO MN N NM II CC SS OO OO MN NNM II CCCCCCCC GGGGGG GGGGG MN NM LLLLLLLL YYYYYYY YY TWWWWW G GG TQQQQQQ A AD FFFFFF Y Y RRYYYY TDDDD A AA T WN G GG T AA AD GF Y Y RR YY T YYYYYY T WN G GG TQQQQQQ A A AD GF Y Y RRYYYY TDDDD T TT T WN GGG T A AAD GF Y Y RR YYY T S SS TWWWWW G TQQQQQQ A AD GF YYY RR YYY TDDDD RRRRR UY YU PPPPRRRR SRTTTTT LLLLLL GT UY YU PR SR YY HR GT UY YU PR SR YY HR GT HHH UY YU PR SR YY HRKKKKK GT H UY YU PR SR YY HR SSSSS YYYYYY PPPPRRRR SRTTTTT HRQQQQQ ------------------------------------------------------------------------ Sonic Adventure Guide version 1.0 Last updated: 17th of December 1999 Created by: Clement Chan Zhi Li e-mail address: clementchan@waumail.com ------------------------------------------------------------------------ ----------------- Table of Contents ----------------- <1> Introduction <1> [1.1] About Sonic Adventure [1.2] Copyright Info <2> How to Control the Characters <2> [2.1] Sonic the Hedgehog [2.2] Miles 'Tails' Prower [2.3] Knuckles the Echidna [2.4] Amy Rose [2.5] Big the Cat [2.6] E-102 'y' [2.7] Super Sonic <3> Guide for Sonic's Adventure <3> [3.1] Sonic's Adventure [3.1A] Emerald Coast [3.1B] Windy Valley [3.1C] Casinopolis [3.1D] IceCap [3.1E] Sky Chase Act I [3.1F] Twinkle Park [3.1G] Speed Highway [3.1H] Red Mountain [3.1I] Sky Chase Act II [3.1J] SkyDeck [3.1K] Lost World [3.1L] Final Egg <4> Guide for Tails' Adventure <4> [4.1] Tails' Adventure [4.1A] Windy Valley [4.1B] Casinopolis [4.1C] IceCap [4.1D] Sky Chase Act I [4.1E] Sand Hill [4.1F] Sky Chase Act II [4.1G] SkyDeck [4.1H] Speed Highway <5> Guide for Knuckles' Adventure <5> [5.1] Knuckles' Adventure [5.1A] Speed Highway [5.1B] Casinopolis [5.1C] Red Mountain [5.1D] Lost World [5.1E] SkyDeck <6> Guide for Amy's Adventure <6> [6.1] Amy's Adventure [6.1A] Twinkle Park [6.1B] Hot Shelter [6.1C] Final Egg <7> Guide for Big's Adventure <7> [7.1] Big's Adventure [7.1A] Twinkle Park [7.1B] IceCap [7.1C] Emerald Coast [7.1D] Hot Shelter <8> Guide for E-102's Adventure <8> [8.1] E-102's Adventure [8.1A] Final Egg [8.1B] Emerald Coast [8.1C] Windy Valley [8.1D] Red Mountain [8.1E] Hot Shelter <9> Guide for Super Sonic's Adventure <9> [9.1] Super Sonic's Adventure <10> Items <10> [10.1] Item boxes [10.2] Upgrade Items <11> The Emblems <11> [11.1] About Emblems [11.2] Adventure Field Emblems [11.3] Sonic's Action Stages [11.4] Tails' Action Stages [11.5] Knuckles' Action Stages [11.6] Amy's Action Stages [11.7] Big's Action Stages [11.8] E-102's Action Stages <12> The A-Life <12> [12.1] What is an A-Life? [12.2] Where to find the A-Life? [12.3] Location of the Chao Gardens [12.4] A-Life's actions [12.5] Animals [11.5A] Location and Actions of Animals [12.6] Special coloured A-Life [12.7] Special coloured eggs [12.8] Chao Adventure [12.8A] Understanding the game [12.9] Chao Race [12.10] Unexplained Phenomenon <13> Secrets and Tricks <13> [13.1] Twinkle Circuit Pass Card [13.2] Twinkle Circuit View Tricks [13.3] Pictures in GD [13.4] Snowboard Color [13.6] Playing as Tails [13.7] Pause <14> Credits <14> <15> History <15> ------------------------------------------------------------------------ <1> Introduction <1> ------------------------------------------------------------------------ Hi! Welcome to this Sonic Adventure Guide. I am Clement Chan. I always love Sonic and his friends when I was young, around 4 or 5 years old. I have followed Sonic's games like Sonic 1, Sonic 2, Sonic 3, Sonic & Knuckles, Sonic 3D Blast, Sonic R, Sonic CD and now Sonic Adventure! Along my side will be my younger brother, Eugene who will be helping me with this FAQ too. This FAQ is written by using Sonic Adventure International version by using an Asian Dreamcast. Be warned that SOME parts of the FAQ contain spoiler which spoiles the game. I'll try not to put in too many spoilers. If you don't want to read this FAQ because of its spoliers but you need some help, I suggest that you talk to humans and TVs by pressing the Y button and the glowing ball by touching her. It will give you some help or advice (unless you can understand the language that he or she speaks). I'm saying this because some people plays the Japanese version. If you're really stuck, refer back to this FAQ. I also wish that you will like this FAQ. I will love to hear your comments since this my first time writing this FAQ. Sent in your comments at clementchan@waumail.com or my brother's eugenechan90@waumail.com Lastly, thanks to everyone who helped me with this FAQ, espeacially Chris Kohler (ckohler@evansville.net) and Mike White (mikewh@hfx.andara.com) which I will use some of the parts of their FAQ for mine. Thanks. ------------------------------------- [1.1] About Sonic Adventure ------------------------------------- Sonic Adventure is a game designed by Sonic Team and only can be used for Sega Dreamcast, the most advanced console now (1999). It has a total of 7 characters that can offer a whole lot of replay value. You certainly won't regret buying it. New moves and great update items can enchance the game. The storyline is exciting and most of them is about the mysterious echidna girl and the monster, Chaos. Chao or known as A-Life is a virtual pet that you can play in your VMS (memory card). Animals that you rescue throughout the game can be brought to the Chao Garden which you can combine to get a special Chao. With 130 Emblems (sort of points) to collect, you will need a long time to figure and think to completely master the whole game. This will certainly have a more total gameplay value. Excited? Start playing! ------------------------------------- [1.2] Copyright Info ------------------------------------- This FAQ is copyright 1999 Clement Chan Zhi Li. You can distribute this FAQ as long as its contents are not changed. No. Not even a single letter. Only Clement Chan Zhi Li can make changes and updates to this FAQ. Any unauthorized changes and updates without my permission is prohibited by law. Please, I have 'sacrificed' some of my time to do this FAQ instead of watching TV or playing Sonic Adventure. Also, some parts of this FAQ of the names of action stages are taken from Chris Kohler's FAQ which is copyright 1999 Chris Kohler. The A-Life section which some parts are taken from Mike White's FAQ are copyright 1999 Mike White. If you want to put parts of this FAQ publicly, at least write down the name of this FAQ. Then, I will feel alright. Sonic Adventure, Sonic the Hedgehog and the rest are Copyright Sega Enterprises, Ltd. ------------------------------------------------------------------------ <2> How to Control the Characters ------------------------------------------------------------------------ This will help out moves that some of you may not know or confused. If you really know all the moves, better read this to really understand them all. ------------------------------------- [2.1] Sonic the Hedgehog ------------------------------------- Jump Attack - Press the A button on the ground to jump. This technic allows Sonic to destroy most enemies, obstacles and items but it's difficult to control him. Spin Dash - Press B or X button on the ground to spin. Sonic will spin off quickly, allowing him to destroy items and obstacles. Although he's faster by using this, you can control him a little. Homing Attack - Press the A button on the ground and press A again while in the air. Sonic will attack the nearest object or enemies. If there are more enemies, press A repeatedly and it will continue to 'homing' until there are no more enemies left. If there are no enemies, Sonic will go further. Do you know that bumpers can be hit too? Light Speed Dash - After getting the Light Speed Shoes, you can use this technic. Spin for a few seconds to charge. Go directly in front of the rings to use it. As long as there's a trail of rings, you can go just about anywhere, even on water and air too! If you get the Crystal Ring, it will reduce the amount of time to charge. Light Speed Attack - This is almost the same like the Light Speed Dash. Spin to charge and go in front of an object or enemies and Sonic will attack. He can destroy item boxes, most of the enemies and obstacles. ------------------------------------- [2.2] Miles 'Tails' Prower ------------------------------------- Jump Attack - This is the same as Sonic's. Press the A button to jump while on the ground. It will destroy most enemies and items. Propeller Flight - Press the A button on the ground and press the A button again while in the air. It will make Tails fly. Move the analog pad to control him. Be warned, though. He can't fly forever in the air. To fly faster, you need to get the Jet Anklet. Tails Attack - Press the B or X button while on the ground to do this. Do this when he is slow speed or he will roll into a ball. This will destroy most enemies and items. But, Tails Attack only last for a short time. To do this indefinitely, you need to get the Rhythm Badge. ------------------------------------- [2.3] Knuckles the Echidna ------------------------------------- Jump Attack - Press the A button to jump while on the ground to destroy most enemies and items. Gliding - Press A button on the ground and press the A button while in the air to glide. This will bring you to far places. Climbing - Press the A button to jump onto the wall to climb. Some walls or buildings can't be climbed. Punch Attack - Press the B or X button while on the ground to punch. Press the B or X button 3 times to punch further. This attack can be used to destroy most enemies and items. Digging - Press the A and B button simultaneously at a diggable place to dig. You may get an item or rings. You can do this after getting the Shovel Claw. Maximum Heat Knuckles Attack - The name seems to be too long, it seems. You can do this after getting the Fighting Gloves. Press the B button for a while to charge. Go near the enemies or item boxes and he will destroy them quickly. ------------------------------------- [2.4] Amy Rose ------------------------------------- Jump - Press A button on the ground to jump. When you touch the ground, move the directional pad to a direction and she will run. This is useful to do the Hammer Jump quicker. Hammer Attack - Press the B or X button while on the ground to use her hammer to hit enemies and items. Hammer Jump - Run at full speed (you'll know it when she is holding a hammer while you're running) and press the B or X button to make her flip her hammer to jump. This is useful to reach higher places or to avoid enemies and obstacles. Jump Attack - Press the A button while on the ground and press B while in the air. This will make Amy flip her hammer that will destroy most enemies and items. Spin Hammer Attack - After getting the Warrior Feather, you can perform this. Press and hold down the B button and move the analog pad in a circle. This can destroy most enemies but it has a low range. After getting the Long Hammer, you can destroy enemies with a longer range. ------------------------------------- [2.5] Big the Cat ------------------------------------- Lure Attack - Press the B button while on the ground to make Big use his fishing rod and hit enemies or items. You must be very near to enemies or items to use this since this has a low range. Casting - Hold down the B button to do this. While holding the B button on land, move the analog pad to a direction and release the B button so you can destroy enemies and open item boxes. If you want to fish, hold down the B button and move the directional pad to the water. Reel - Hold down the A button the reel faster. To reel slower, hold down the B or X button. Recast - If you want to recast while your lure is in the water, press both the L and R buttons together. This will make the line head back to Big again. Fishing Mode - If a fish begins to eat your lure, move the analog pad down to make the fish eat it. There will be a big word HIT on the screen and the music changes so prepare to hold down A, B or X. If the fish begins to move and struggle , move the analog pad left or right. Be sure not to put too much stress on the string or it will break, causing Big lose a life. Be patient and you should be able to catch a fish or a frog. Floating - After getting the Life Belt, you can float on the water. To swim underwater, hold down the A button. Release the A buttnon while swimming underwater to float back. ------------------------------------- [2.6] E-102 'y' ------------------------------------- Gun - Press and hold the B button and use the laser to target as many enemies or item boxes as you can. If the laser turns blue, you have to quickly release the B button or the targeted enemies will not be targeted. Release the B button to make E-102 release homing missiles at targeted enemies. After getting the Laser Blaster, you can shoot enemies in a wider range. Rolling Mode - After running for a while, E-102 will go into rolling mode which make him move faster. Hover - Hovering is done automatically when you start going to shallow waters. This will prevent him from getting wet (he's a robot;)). Hovering - After getting the Jet Booster, you can perform this move. This is different than the Hover. Press the A button twice to make him hover in the air. ------------------------------------- [3.7] Super Sonic ------------------------------------- Jump Attack - Press the A button the turn Sonic into a ball. It is better to use this after going on the accelerator, though. This make make him go faster. Homing Attack - This move is really useless if you play as Super Sonic since Perfect Chaos can't be hurt by this. But, in his second form, one of the red missles MAY bang into you and will repeatedly do this. So, use the Homing Attack to any direction (except the direction that the missiles coming from) to avoid them. ------------------------------------------------------------------------ <3> Guide for Sonic's Adventure <3> ------------------------------------------------------------------------ This guide will help out Sonic's Adventure on where to go, how to obtain special upgrade things, how to go through a level and things like that. I hope this will help. ------------------------------------- [3.1] Sonic's Adventure ------------------------------------- Our cool, blue hero's adventure starts by seeing some police cars heading somewhere and then follows them. Later, you have to fight against Chaos 0. To defeat him, wait until his WHOLE body appears and use the Homing Attack at his head. Also, remember to take some rings. After doing this two times, he will fly on top of the roof and start punching below. Run around and later, he will go down which you can hit him again. You will see Chaos 0 head to the sewers and then Dr. Robotnik (or Eggman as the characters call him) laughing about. Later, after Sonic is lying down near a beach, he will see Tails with his place crashing down. Head towards the beach to rescue him and to begin his first action stage, Emerald Coast. ------------------------------------- [3.1A] Emerald Coast ------------------------------------- Azure Blue World - Emerald Coast is fairly easy. Try to practice your Homing Attack here by hitting enemies and item boxes. There are lots of item boxes and extra lives here if you master this place. Also, when the whale is chasing you, you can just leave the analog button since it is all automatic with the accelators about. At loop-the-loop, move the analog button left to right repeatedly or you'll fail. Lastly, remember to collect rings and avoid spike traps falling on you! Windy and Ripply - This place has a few shortcuts too if looked carefully. Try to avoid spike traps too. Halfway through the game, there will be the glowing ball talking about the numbered panels. Press the A button while standing on the panels and press A repeatedly until there are no more numbered panels. Then, you can zoom to the end. ----- After that, Tails will show you the Chaos Emerald and later asks Sonic to hop on a train. Go through the automatic doors and head right to exit this hotel. Later, head straight and at the left of you is the train station (the glowing ball will be at the side of the automatic doors). You'll know that is the train station when you hear annnouncements inside it. Go inside the train. You'll arrive at Mystic Ruins. Jump down from the stairs and reach the ground. From here, head right to go past the railway and climb the stairs to see the annoying Dr. Eggman with his new masterplans. Then, you'll have to battle with Egg Hornet. Run around the whole field to avoid his missiles and grab some rings if you can. Beware not to fall off. When he stops firing missiles. Wait until he power his Egg Hornet and comes down at you and at that time, you must avoid it. Homing Attack at him. Continue doing this and his machine will explode, revealing his own spaceship. Later on, he will take the Chaos Emerald from Tails and he will transform into Chaos 1. Then, they'll leave. At that point, go up the stairs to reach Tails' house. There, you'll see a Wind Stone in front of his house. Take it by pressing the Y or B or X button and carry it down the stairs. Near the waterfall will be a cave with a pedestial and wind blowing about there. Put down the Wind Stone on the pedestial and the Wind Stone will float and put itself on the pedestial. Head to the wind to enter the Windy Valley. ------------------------------------- [3.1B] Windy Valley ------------------------------------- Windy Hill - Here, you'll start seeing new enemies. Whenever you see the glowing ball, touch it and it'll give you advice. At the invisible path where the wind is blowing, move left and right like the loop-the-loop. At the end, Sonic will be sucked into a tornado. Tornado - Here, there will be springs and numbered panels. After the savepoint, there will be a spring. Jump onto it and after three jumps, move left a bit and continue. At the end, go inside a well-like thing and use the spring inside it to get out. The Air - Here, you need to destroy walls with a jump. Here is fairly easy too. Be careful not to fall off. You'll need mostly speed here. At the end after the spring, go near the Chaos Emerald and you've completed the stage. ----- Next, head to the train to go back to Station Square. Follow the road to the next area. Near the place where you fought Chaos 0 is a sewer. Go inside it. Head front and jump to the right. There, you'll see a colourful light with shoes in the middle of it. Take the Light Speed Shoes. Press the button, charge for a while until he says 'Ready', go in front of the row of rings and release the B button. Head to the door. Head out from here and go into the hotel. Climb the stairs, charge and follow the rows of rings quickly to enter inside the door. The left button is to open the door while the right button is to make a row of rings appear. Inside the door, take the Crystal Ring and get out from there. Now, the unopened door opposite the door where you head to Emerald Coast is now opened. If you explore enough, there will be a button to make rows of rings will appear. Use the Light Speed Dash to touch the button on top to make the door of Casinopolis open below. Enter it. ------------------------------------- [3.C] Casinopolis ------------------------------------- Main Hall - You can find a Vault (the glowing ball is near the door), Shower Room and two Pinball games here. Your mission is to get the Chaos Emerald in the Vault. You must get a minimum of 400 rings to exit this stage. Sonic Pinball - Here, you'll need to play pinball. Steer to the middle hole to play a jackpot-like game. Get three characters same and you can get something special (except Eggman which minus 50 rings out of your total. NiGHTS Pinball - This pinball is based on the Sega Saturn NiGHTS game. Collect the cards to get at least a matching pair and you can get rings. You'll need to collect Ideyas here. But, I'm still not sure what to do. Dilipated Way - If you get less than 100 rings on either pinball games at the last ball, you'll fall down here. You can get lots of item boxes here too. At the end (spikes are all about), near the beginning of the spikes down here, use the Light Speed Dash to get past them. Climb the stairs and try to get more rings. ----- After getting that grey Chaos Emerald, Eggman will appear and gas Sonic & Tails. He'll then take one of the Chaos Emerald. Then, go to an alley and take the Ice Stone. Carry it to the train station. Take the train to the Mystic Ruins. There, a new cave will be formed. Go inside there (near the train station), head to the wind with the Ice Stone and head straight until you see a pedestial there. Put down the Ice Stone. Go inside there and climb the stairs to begin the IceCap ------------------------------------- [3.1D] IceCap ------------------------------------- Snowy Montain - Here, try to climb on the icicles and move yourself with your back near the next icicle. Press A to jump to the next icicles. Beware not to hold on to long or you'll slip. Also, try not to fall down or you'll need to start all over again. Remember to grab a rocket. Limestone Cave - This place is similiar like the Snowy Mountain. Just climb on the icicles and continue like normal. Snowboarding - This is a snowboarding section which provides entertainment and fun! To go on faster, go to the yellow sliding upwards thing and press the A button to go further. ----- After that, exit from this cave and head to the waterfall. You'll meet Knuckles and you need to fight with him. He is really easy. All you need to do is use Homing Attack at him repeatedly. You'll know you hit him when he says 'Oh no!' Continue until he loses. Then, the two Chaos Emeralds will fall and Eggman collects them. He then give them to Chaos 2 which transforms into Chaos 4. Avoid his shockwave by jumping and try to jump from lilypads to lilypads while collecting rings. Wait until his head appear with some sound and attack him with Homing Attack. Continue to do this while avoiding some of his attacks like water bubbles, punching and shockwave. Then, Eggman's flying fortress, Egg Carrier appears and take Eggman up. Head to Tails house to take the Tornado to begin the next sub-game, Sky Chase Act I. ------------------------------------- [3.1E] Sky Chase Act I ------------------------------------- Just press the A button repeatedly to shoot bullets. Hold down the A button to lock-on-target. Release the A button to shoot targeted enemies. This is easy as well. ----- You'll see the plane is hit and Sonic falls down below. He finds that Tails is not with him and runs off. Now, head to the Casino area to meet Amy. She'll ask Sonic to be the bird's bodyguard for a while. Then, exit from this Casino area and head outside the hotel. Go in front of the Twinkle Park elevator. Eggman's robot will appear and go near them. Amy will shouts about the 'free' promotion and enters Twinkle Park. Sonic then follows her. ------------------------------------- [3.1F] Twinkle Park ------------------------------------- Twinkle Circuit - Defeat the enemies driving cars. Press A to accelerate and B to reverse. Move the analog pad while accelerating to move. Press L or R button to make a sharp turn. At certain point, with loop-the loop, press the A button ONLY without moving the analog pad. After that, you can continue normally. Pleasure Castle - Sonic will ride a roller coaster and after that he will jump down into a hole. There will be a machine which will hold Sonic in front of the bowling things. When the machine show directly in front of them, press A button and Sonic will hurl like a bowling. If you succesfully knock all of them, you'll get rings! Here, continue as usual and be careful not to fall off! ----- After that, Sonic will lose track of Amy and he'll have to find her. Get out from here and go down the elevator. In front of the train station and hotel will be an ID card. Carry it to a closed entrance near Twinkle Park's entrance to ID check it. Then, enter one of the elevators to go to the next action stage, Speed Highway. ------------------------------------- [3.1G] Speed Highway ------------------------------------- Speed Highway - This stage is more than a highway. All you need to do is to be fast at certain areas or you'll fall. Also, you'll need to grab rockets to continue. Halfway through, grab on the helicopter. Be careful of the propellers. Goin' Down - You'll have to fall down here. Sonic will run at the side of the building. Be sure not to knock on the plane's proprellers or you'll lose your rings. Try and grab some item boxes here. At Dawn - This place is quite dangerous with cars knocking you and enemies rushing at you. This place is quite different that Station Square's cars which will stop as not to knock you. Here, you just continue like normal. At the end, jump on the fountain and it will bring you to a capsule near a bell. ----- Sonic still can't find Amy! Now, head to the Casino area and Sonic will see the robot succesfully catch her. Head to Mystic Ruins by using the train. There, that robot and Amy will be brought to the Egg Carrier by a beam. He'll need to catch them! Head to ice cave by going through the wind. Do NOT enter the place where you go to Ice Cap. Continue until you reach the part of the Angel Island. There will be an Ancient Light somewhere and you'll need it. Go near the monkey in a cage and use Light Speed Attack at it. Go through the opened area to reach Red Mountain. ------------------------------------- [3.1H] Red Mountain ------------------------------------- Symbol of Thrill - You'll start off by seeing the Egg Carrier. Now, destroy the annoying monkeys and grab on the rocket. Continue here like normal while grabing on to rings and item boxes. Beware of spike traps, lavas and enemies here! At the end, go down a hole to continue. Red Hot Skull - Here should be no problem. You should be quick since the lava will rise out quickly. All you need here is speed. But don't be too fast or you'll just make a mistake. At the end, grab on to the rocket to reach the capsule. ----- While seeing the Egg Carrier, Tails come with the much improved Tornado 2! They go and start chasing the Egg Carrier. ------------------------------------- [3.1I] Sky Chase Act II ------------------------------------- This is the same as Sky Chase Act I except more enemies will appear. At the end, shoot at the middle of the ship and avoid its' blast. You should be able to make it. ----- Now, they will crash-land at the Egg Carrier. Explore here a bit until Eggman's voice start talking. After that, in front of them will be the entrance to Sky Deck. Enter it ------------------------------------- [3.1J] Sky Deck ------------------------------------- Skydeck a GO! GO! - Hmmm... this place can be a real pain. Start by moving left or right around the big red thing. Then, jump on the road and continue. Be quick or you'll be blasted down below. Continue as usual until the second part where you'll need to jump from ledge to ledge. Be careful not to stand on the falling ledge. Quickly, jump to the next ledge. All I can tell is at the beginning jump to the left ledge and quickly jump to the right as soon as the ledge started to fall. At the end, jump to the right ledge and continue. Here, you'll need to blast the cannon by using the rocket. Make sure the cannon face in front of you then you blast it. General Offensive - Here, you'll need to continue as usual by jumping on the moving thing at the right moment. After that, I suggest you go at the second savepoint and jump onto the RIGHT side of the sliding trains. Jump from train to train and later on you need to be quick. Jump quickly on the ladders as the ship is going vertical. Head to the savepoint and jump on the bumper. Continue and you'll see a button. Press it and head down. You'll then reach the end. ----- After that stage, Sonic and Tails will reach the inside of the Egg Carrier. In the middle will be a yellow pod which you'll need to use to go up. Outside, you'll see Amy, the bird and Eggman. Eggman grabs the Chaos Emerald from the bird, calls E-102 and leaves. E-102 will appear and you'll have to battle with him. What you need to do is to run around when he starts targeting Sonic and then Homing Attack him. Repeat this. After that, Amy will prevent Sonic from destroying E-102. The Egg Carrier loses altitude. Then, head right and then go up until Sonic says that he need to change the ship. Near him will be a door. Enter it. Press the button and use the Light Speed Dash. Jump on the chair and when it starts moving, quickly jump out from the chair. Press the button and the Egg Carrier transforms back to its original shape. Now, head outside. Head straight to the front of the ship to meet the newly transformed Chaos. Now, you'll need to battle with Chaos 6. This is simple. All you need to do is to Homing Attack the freezing bombs. Grab it by pressing Y and throw it at him. A faster way to do this is to press A and quickly press Y. It will then freeze him. Then, Homing Attack him. Repeat this until it loses. Then, Sonic will chase Eggman but falls at the Mystic Ruins rain forest. Follow the light into the temple to begin the hardest action of all action stages, the Lost World. ------------------------------------- [3.1K] Lost World ------------------------------------- Tricky Maze - As the name says, it IS tricky. You'll need wits and good controls here. Continue here like normal until you reach the snake room. Go to the left of the glowing light and press the button. Jump onto the snake of the head and wait until you see a light from the ceiling beams on a button. Then, quickly jump on the button. Do this 2 more times and you will be succesful on opening the door. Jump on the snake and jump towards the opened door (it's near the flaming enemies). Danger! Chased by Rock! - This stage is not over yet. Continue like normal until the mirror part. Touch the mirror and move the mirror to another larger mirror to light up the part that you're in. Continue this until the end which you need the Light Speed Dash. At the waterfall section, jump on the bumpers to go to part where you're chased by rock. Run anywhere but press downwards. Then, Sonic will jump on the bumper to the next part. In the middle will be a small temple-like building. Now, head to the left hole. At the right of Sonic, will be the light with a button. Press it two times until it was lit. Walk on the lit walls and avoid the fires. Try and STAND on top of one of the lit walls. Then, jump on top of the spikes that come down. There will be a button which you need to use the Light Speed Dash to the last part. Leading Lights - This is not a real section. Just walk to the middle and you have completed your mission of this stage. ----- Sonic will see a mural of a monster which is Chaos. Then, Sonic is brought to the Angel Island of the past. Walk towards the the echidna girl and the Chao and she will begin to talk. Then, Sonic will be transported to the present. Sonic will see Eggman's ship flying and Sonic follows. Now, head towards there and you'll see Eggman's fortress there. Head to the connecting brige's entrance. Inside it, walk until you see some panels on the ground. Number them 1-6 from left to right. Jump on the panels according this sequence: 5,4,3,2. This should open the door. Enter it to begin Sonic's final action stage, Final Egg. ------------------------------------- [3.1L] Final Egg ------------------------------------- Mechanical Resonance - Destroy the machine that shoots lasers (if you don't know, use Light Speed Attack near a laser) and the Egg Keeper roots. Halfway through, you'll have to jump from moving roads to another. Then, you'll reach tubes. Use the accelerator to move on. Crank the Heat Up - Here, jump from platforms to platforms. At one point, beware of the hammers. Also, at the wind machine part, control properly so you won't fall. At the long fall, try to control to the right a bit so you can reach just on top of a platform with wind machines in front. At the end, Light Speed Dash to the end. ----- There you'll meet Eggman and then Sonic grabs on the rocket and chases after him. Now, you'll fight one of the hardest boss of the game, Egg Viper. At first, jump to either left or right to avoid his laser beams two times. Then, Eggman will appear and start laughing. Attack him by using Homing Attack. Then, avoid his laser beams like just now. When he stops, he's going to use his laser so run to avoid it. After that, Eggman will extend his tail and keep using the Homing Attack SLOWLY or you'll fall. If you can't hit him, he'll use his powerful cannon blast! Continue to do this until he appears at the end of the platform. He'll shoot you directly in front of you so run to the front to avoid it. When he appears again with his extended tail, hit him. Once he starts to destroy the platforms, he'll use his spinning blades. Stand still and when he starts using them, jump on top of it then attack him. Do this until his Egg Viper is destroyed. Don't be too happy just yet. The glowing ball of light will appear and tell Sonic that Eggman still have some tricks. When the Egg Viper come crashing, quickly GO to the another platform. Then, Egg Viper is truly destroyed. You WIN! Congratulations! Sonic will see Eggman at the Mystic Ruins and then Tails appears. The end of Sonic's Adventure. Remember to wait until the credits ends to get an Ending Emblem. ------------------------------------------------------------------------ <4> Guide for Tails' Adventure <4> ------------------------------------------------------------------------ Tails' action stages can be fairly easy except for the last action stage, Speed Highway. Also, most of Tails' Adventure are almost the same as Sonic's. You may not need my help but I'll just write down just in case. ------------------------------------- [4.1] Tails' Adventure ------------------------------------- Tails starts off in a prototype airplane. Later, his plane crashes at Emerald Coast where Sonic will save him. Tails then shows Sonic the Chaos Emerald that powers his plane and tells him to go to Mystic Ruins. Before you go anywhere, go down in the sewers behind Twinkle Park. There will be a hole somewhere on top. Fly up the hole and you'll find Tails' Jet Anklet. Head to the train station to go to Mystic Ruins. Climb the stairs near the train station to see Eggman laughing about. After that, you'll fight with Egg Hornet. The technic to fight with Egg Hornet is same except you need to use the Tails Attack to attack him instead of Homing Attack. Afterwards, Eggman grabs Tails' Chaos Emerald to transform Chaos 0 to Chaos 1. Then, they leave. Take the Wind Stone near Tails' house and carry it to the cave near the waterfall. Put it down and you'll begin Tails' first action stage, Windy Valley. ------------------------------------- [4.1A] Windy Valley ------------------------------------- The Air - Here, you'll need to fly in order to find shortcuts to outrun Sonic. The green ring boosters can boost Tails faster. If you need some help, try and look at section 3.1B. ----- After getting the Chaos Emerald, head back to Station Square and go to the hotel. Go to the casino area. Fly and touch the button to open the casino doors. Enter it. ------------------------------------- [4.1B] Casinopolis ------------------------------------- Dilipidated Way - Surprisingly enough, Tails did not need to find 400 rings to complete the stage. Most of the time here you'll need luck because the wind machine can be completely annoying! At the end, grab the Chaos Emerald. ----- Now, Eggman appears and gas Sonic and Tails. He then grabs the Chaos Emerald and leave. They both will wake up so go to the alley and take the Ice Stone. Bring it to the ice cave at the Mystic Ruins. Put the Ice Stone on the pedestial to open the closed door. Go and fly towards the hole instead of climbing the ladder which will be much more faster. ------------------------------------- [4.1C] IceCap ------------------------------------- Snowboarding - Tails' snowboarding is the same as Sonic. What you need to do is to use the sliding upwards thing to go further. ----- Go towards the waterfall which you will meet Knuckles. Battle with him by using your Tails Attack or jump at him whenever possible. Beware of his punch. Then, both of them bang into each other causing the Choas Emeralds fall out. Eggman grabs them and gave them to Chaos 2. Chaos 4 is easy too. Whenever his head appears, attack him with Tails Attack or jump at him. You just need to avoid his attacks. After that, Eggman's Egg Carrier appears and then went inside the Egg Carrier. Head to Tails' workshop to powerup the Tornado. ------------------------------------- [4.1D] Sky Chase Act I ------------------------------------- This is the same as Sonic's. Just try and target as many enemies as possible. ----- One of the Tornado's wings will be hit causing both of them fall down. You'll then see Tails running after Sonic in the rain forest which turns out to be Tails' dream. Then, head to the cart near the waterfall that leads to the Mystic Ruins rain forest. Climb down the stairs and chose the left path. Tails will spot a Choas Emarald but a frog grab it away. Go to the sandy cave and fly on top. Jump on top of the statue to open a cave below. Enter it to begin a sub-game, Sand Hill. ------------------------------------- [4.1E] Sand Hill ------------------------------------- This sub-game is really hard than the snowboarding with obstacles that seem to prevent you everywhere! Go through the hurdle and you will get x1. Try and go as many hurdles as you can to get points. If you did not go to another hurdle after a few seconds, you will have to start over again at x1. ----- After catching the frog, the light will appear and transports Tails to the echidna tribe of the past. Head to the left and try and find the Rhythm Badge. After getting it, head towards the main temple at the center to see an echidna girl like in Sonic's Adventure. She'll start talking and later introduce herself as Tikal. In case you're guessing, that light is really Tikal! Then, you'll find yourself back at Mystic Ruins. Big will appear causing the frog to run away. Tails finds the Chaos Emerald in is hands and then you need to go to his workshop. Tails will talk about the plane that he had ironed out bugs and problems and put in the Chaos Emerald to power up the Tornado 2. Later, Tails spots Sonic and yells at him. Then, both of them chased the Egg Carrier thus begins the Sky Chase Act II. ------------------------------------- [4.1F] Sky Chase Act II ------------------------------------- This is similiar to Sonic. All you need to do is target and shoot. ----- The plane will land on the huge Egg Carrier. Explore this place yourself until Eggman begins to talk. The wings will extend so head to the SkyDeck entrance in front of you. ------------------------------------- [4.1G] SkyDeck ------------------------------------- Skydeck a GO! GO! - Tails start at this place just like Sonic. At the beginning, fly towards the land and quickly head right. Do you notice that the cannon won't shoot if Sonic didn't go first? If you look carefully for the green boosters, head towards them to use the shortcut. Most shortcuts are the green boosters. ----- After coming out from the SkyDeck, head to the yellow pod to reach outside. You'll see Amy, the birdie and Eggman. Eggman takes the Chaos Emerald out from the bird, summons E-102 and then leaves. E-102 appears and Tails will have to battle with him. Just hold down the B button since you get the Rhythm Badge that makes Tails use Tails Attack forever (wonder Tails won't get tired?) and attack E-102 with it. After a few hits, he will stand still, short-circuited. Amy appears and prevents Tails from hurting him. Then, Egg Carrier losses altitude. Tails will carry Amy and brings her safely to Station Square. Tails spots Eggman falling down and mumbles about destroying Station Square. A rocket appears and fired but falls down to Speed Highway. Eggman destroys the entrance of Speed Highway and enters. Tails calls for Sonic and realizes that he need to do this all by himself. Then, he enters. ------------------------------------- [4.1H] Speed Highway ------------------------------------- Speed Highway - Racing with Eggman is really hard! Since he uses a spaceship that flys, he uses most of the shortcuts. At the beginning, fly to the right to find a road. Use the green speed boosters to boost you. Try to use all the speed boosters. At the end, use ALL the speed boosters if possible if Tails did not feel tired yet. Good luck! ----- Eggman was really mad this time! He threathens to make mincemeat out of Tails. Tails yells that he's not scared and the battle begins! Egg Walker can be said hard. Grab some rings and run towards the legs of Egg Walker. He'll then use a mini-shockwave which you must avoid. Attack the leg that uses the attack and it will make Eggman in his cockpit loses balance. Jump at him or use Tails Attack. At certain point, he'll use the mini-shockwave 2 or 3 times by using different legs. QUICKLY avoid and then attack the legs. Then attack him. Also, try and avoid his bombs. It can make you lose rings. If you defeat him, seat down and rest seeing Tails flying happily and the credits running down. The end of Tails' Adventure. ------------------------------------------------------------------------ <5> Guide for Knuckles' Adventure <5> ------------------------------------------------------------------------ Knuckles' action stages can be said easy since you need to find only three emerald shards. There will be a hot/cold radar at the bottom of the screen. Blue means you're cold. Green means you're nearer, yellow means you're almost there, light red means you're getting really near and dark red means you're at the right place! But, if you're stuck, you can find yourself in a bad situation. What I can only say for most of the action stages is to talk to Tikal and follow where Tikal shows you. I wish you good luck! ------------------------------------- [5.1] Knuckles' Adventure ------------------------------------- Thunder roars and you'll see the Egg Carrier flying towards the Angel Island. Knuckles will talk about his job as a guardian and he hears a sound. Chaos 0 appears and attacked him. Then, Chaos disappears. Later, Angel Island fall down to the sea without the Master Emerald's power. Knuckles will be at Station Square and he'll need to find the Master Emerald shards. Go to the place where Sonic fought with Chaos 0 (the City Hall). Hit the barriers and enter the door to find the first action stage, Speed Highway. ------------------------------------- [5.1A] Speed Highway ------------------------------------- At Dawn - Finding here can be really easy. It can be in a Badnik, an item or out in the open. Also, try to talk to Tikal to get an idea of what I'm talking. You can get use to this. ----- After finding three pieces of the Master Emerald, head to the Casino area. Climb where the rings are at the side of the building and you'll see the 'Chao in Space' movie poster. Glide towards the button to open the doors that lead to Casinopolis. ------------------------------------- [5.1B] Casinopolis ------------------------------------- Finding emeralds here can be difficult. It can be in a Badnik, at the Vault, in the Shower Room, in the Sonic statue or at the second floor which has many more places it can be. Most of the time, it is in the Vault and at the second floor. Emeralds can also be inside the sewer where you'll need to use the barrel to reach it. It has a button to open the door leading to sewer and is located at the second floor. Sometimes, you'll need to use barrels and bumpers to reach the right place. ----- After finally find the pieces of the Master Emerald, Tikal's spirit appears and transport Knuckles back to the past. Head at the end of the village, behind the main temple. Tikal argues with her father in vain. Then, Knuckles is transported back to Station Square. Go to the hotel where he will find Eggman. Enter the second elevator (beside the elevator leading to the Chao Garden). Knuckles realizes that what Eggman holding is not pieces of the Master Emerald. Then, he'll have to battle Chaos 2. Surprisingly, Chaos 2 seems to be harder than Chaos 4. He'll bounce about in a water-ball which you can punch. Try and hit his head by gliding or hit his back. Do this a few times while avoiding his attacks. Then, Eggman talks about Sonic that makes Knuckles fall right into the trap. Knuckles automatically heads to Mystic Ruins. There, head below Tails house. Enter the cave and go to another cave (not the mine cart which leads to another Chao Garden). The gate will lock you in but don't worry. Take the Shovel Claw and now you can dig. If you find carefully here, you'll find that there will a machine-like thing with Eggman's logo coming out. Dig in the middle there by pressing the A and B button simultaneously. The 'Monkey Destruction Switch' should be dug out. Take it and put it on the ground near the monkey. It will destroy the monkey and then opens the gate. Take the switch to you towards the ice cave. Jump onto the wind and head straight until you reach the part of the Angel Island. Put the switch down near the monkey to open the gate. Enter it to begin the third action stage, Red Mountain. ------------------------------------- [5.1C] Red Mountain ------------------------------------- There is nothing special here, either. All you need is to glide from mountains to mountains to find it. Follow Tikal's lead. Also, try climbing on mountains. The emeralds are usually on top the mountains, inside the Badniks, inside the ground where you must dig or near the lava. ----- Now, head to the waterfall section to find Sonic that was holding what Knuckles thought was a part of the Master Emerald. You must battle with him. Use your punch at him a few times. Avoid his Homing Attack and Spin Dash. Punch him a few times and you'll see both of them ram into each other, causing the two Chaos Emeralds come out. Eggman will come out, grabs them and Knuckles will realized that he have been tricked! Then, you'll have to battle with the newly-transform Chaos 4. Avoid his shockwaves and other attacks and when his head appears, glide towards his head, jump at it or punch him. Do this until he loses. Eggman's Egg Carrier will fly above and he flies into the ship. Knuckles said that he has something to take care of and leaves. Then, head to the mine cart that leads to the Mystic Ruins rain forest. Grab the golden Echidna idol, head towards the ancient temple by using the left path and put down the idol at the gold pedestial. Go down the stairs and head towards the part where you can usually see Eggman's flying fortress. Head left until you see a cave on the left. Enter there and dig at the machine-like thing to get a silver echidna idol. Take it and put it at the silver pedestial. You'll see the floor open. Before going in, head back to the stairs. From there, head to the most right path and continue straight and right until you see Big's hut. Above the ledge is the Fighting Gloves. Now you can do the Maximum Heat Knuckles Attack. Head back to the temple and enter the opened floor to start the Lost World action stage. ------------------------------------- [5.1D] Lost World ------------------------------------- Danger! Chased by Rock! Don't worry. You're not chased by anything. Here, try and find the emeralds. It is located mostly from where Sonic came from (on top of the mini-temple that I mentioned earlier). It can also located in the boxes or enemies. It can be also in the sands where you'll need to dig. ----- After getting the emerald shards, Tikal's spirit appear and transports him to the Angel Island of the past. Walk towards the Master Emerald and Tikal will speak. Then, she transports you back to the Angel Island of the present. Knuckles will put all the emeralds into the Master Emerald and found out that it is still incomplete. He sees Eggman's flying fortress inside the Master Emerald and thinks where to go. He spots E-102 and decides to follow him. Head to the Mystic Ruins rain forest. There, glide towards the temple (not too far or you'll fall). Head to the connecting bridge and he decides to enter it. Then, he'll find himself aboard the Egg Carrier. Head towards the front of the ship and it will begin to transform. Head to the door near the yellow pod. You'll find yourself at the pool room. Head down to the empty pool and go to the door. Knuckles will sense the emeralds so enter it. Hit the item box if you want and enter the room to get to SkyDeck. ------------------------------------- [5.1E] SkyDeck ------------------------------------- General Offensive - Here, Knuckles can control the ship's tilt by pressing the Y button and push the lever. The doors that will open depends where the ship tilts. It is usually behind a door or high up in the air. This place is the hardest place to get emeralds unless you're lucky. ----- Tikal's spirit appears once more and transports Knuckles to the Angel island of the past where you'll see that it's on fire. Head forward to Tikal and she'll to move away. You'll return back to Egg Carrier. Now, head outside and Knuckles will try to figure out Chaos. Then, he sees a bright light. Head there and Sonic will chase Eggman. He then sees that Chaos is still alive. Now, you have to battle Chaos 6! This can be a bit harder as holes will appear on the ground. Attack the freeze bombs by jumping and then carry the bomb and throw it at him. When he's frozen, attack him with a punch or jump. Repeat this until he loses. Remember to avoid his attacks. After defeating him, 6 Chaos Emeralds lie on the ground. He then escapes the crashing Egg Carrier back to Angel Island. He restores the Master Emerald and Angel Island, staying at that island again. ------------------------------------------------------------------------ <6> Guide for Amy's Adventure <6> ------------------------------------------------------------------------ Amy has only three action stages which can be a bit difficult. Her mission is to avoid the robot named ZERO and make it to the balloon at the end of the stage. Happy smashing! ------------------------------------- [6.1] Amy's Adventure ------------------------------------- Amy goes shopping in Station Square and then thinks about her hero, Sonic that rescued her from Mecha Sonic in SonicCD. Later, a shadow which is Egg Carrier's covered the city. Then, a bird falls on her face and a robot chases after them. She hides in the Burger Shop and decides to protect the bird. Now, head to the casino area to meet Sonic. She insists that he must be the bird's bodyguard. Then, he runs away. Now head towards the Twinkle Park entrance. Then, a robot appears and comes toward them. Just as Sonic is about to fight him, Amy squeals out about the Twinkle Park promotion. She then enter it with Sonic following after her. ------------------------------------- [6.1A] Twinkle Park ------------------------------------- Pleasure Castle - Press the three buttons here to open the castle's door while avoiding ZERO. There will be some item boxes to grab here. Mirror Rooms - Continue here until you reach a room with mirrors. To see properly, use the L and R buttons. The next room will be same too. At the next area, to see traps, look at the mirror at the left and you'll notice some holes at certain places. Avoid them. At the end, grab the balloon by jumping on it. ----- After that, ZERO will catch her and carries to the railway. She spots Sonic, yells at him and then faints. She'll finds herself locked in a cell with the bird. She tries to comfort it when E-102 enters and demands the bird. She will talk and make him confused. He'll then release her. Head to the next room. There, Eggman's voice will boom and tells about his game, Hedgehog Hammer. Try to beat Eggman's points. The Blue Sonic has 100 points while the Yellow Sonic has 500 points. Eggman's head will minus 200 points. Try to hit the Sonics head to gain points. If you succeed, Eggman's voice booms once again and Tikal will appear to give you the Warrior Feather. You can now do the Spin Hammer Attack by holding the B or X button and move the analog pad around. Exit from here and you'll see that you came out from one of the rooms. Hammer the switch near the middle room to open up the Hot Shelter. Enter it. ------------------------------------- [6.1B] Hot Shelter ------------------------------------- Bad Taste Aquarium - Here, you'll need to turn the handle. Do this by pressing B or X button near the handle and turn the analog pad clockwise to open the door. Halfway through, Tikal will say 'Left 1, Right 3' which means turn the handle left once, and turn it to the right thrice. Red Barrage Area - Here, you'll need to put the coloured blocks at the place by following its colour. At the second time, one of the blocks is missing. Head to the nearby bumper to stand on top of the beam. Jump to the next beam and follow it until you see the block. Carry it and bring it down. ----- After completing that, Tikal's spirit will appear and brings her to the past. Go to the hole at the back of her to reach the Master Emerald shrine. Go there and Tikal will talk. After that, you're transported back to Egg Carrier in the pool room. Now, head outside and Eggman will appears. Sonic and Tails arrives and then takes the Chaos Emerald out from the birdie. Eggman calls E-102 and then runs away. Sonic fights with E-102 until E-102 was badly hurt. Amy prevents Sonic from destroying him by explaining to him. Then, the ship is losing altitude. She talks to E-102 until she is stopped by Tails. He carries her safely to Station Square. After that, head to the Egg Carrier crash site by using the ship opposite the train station. Once there, head to the yellow pod to go inside the Egg Carrier. Now, go to the third door by hammering at the button near the door. It will open. Beat your last high score again to get the Long Hammer with longer range. Take the boat to the Mystic Ruins and head to the rain forest. Go to the connecting bridge. Explore here until you find a closed door and 6 panels beside it. Number the panels from left to right, 1-6. Jump on them accoding this sequence: 5,4,3,2. This should open the door. Enter it. ------------------------------------- [6.1C] Final Egg ------------------------------------- Mechanical Resonance - Amy will be shocked to see ZERO still chasing after them. Here, destroy the machines that shoots lasers. Attack the enemies and continue like normal while avoiding ZERO. Crank the Heat Up! - Halfway through, you'll need to find the correct door. You'll know it's the right one when the room has a savepoint in it. At the end, grab the balloon. ----- Get out from the connecting bridge and head to the boat service that is below the train station. Jump on it and you're off to the Egg Carrier rash site. There, the bird flies off to find its parents. When it finds its parents, it was targeted by ZERO and was hit. She was very angry and whacks ZERO and then you must battle with him. Now, go near him and whack him. Then, he'll use one of his shockwaves so jump and then go near and hit him. Do this until you hit him to the electric fence. This will short-circuit him and opens his head revealing his blue 'brain'. Hit it. Continue to do this until he explodes. Amy talks and her mission is completed. Wait until the credits rolls down and continue with Big's Adventure. ------------------------------------------------------------------------ <7> Guide for Big's Adventure ------------------------------------------------------------------------ This guide is to help how to fish, find the Lure powerups and many more. Big's Adventure can be considered as the hardest since you'll need patience to fish unless you're a patient person. Start reading! ------------------------------------- [7.1] Big's Adventure ------------------------------------- You'll see Big sleeping at his hut (a special upgrade item is under his bed!). Big's friend, a frog spots something and that 'thing' came towards him. Big sees his friend with Chaos' tail and then he ran off. Big decides to find his runaway friend. At Station Square, don't go anywhere yet. You may want to take a Lure powerup in the sewers behind Twinkle Park. Now, you can head to the part where you go to the City Hall. Big notices his frog hopping towards the sewer. Press the Y button against the car to carry it. Then, go down. Down there, head down to see a box and a door. Jump on top of the box and go through the door. Go all the way to Twinkle Park. ------------------------------------- [7.1A] Twinkle Park ------------------------------------- Pleasure Castle - You can practice here a bit. Cast at the water and try to steer the lure left and right to attract a fish attention. Then, it will come and bite your lure. When it is biting, press down to start the Fishing Mode. The most important thing to do is to catch the frog. ----- After that, go behind Twinkle Park and take the Ice Stone. Head to the train station to take a train to Mystic Ruins. There, go to the ice cave and go to the wind. Put the Ice Stone on the pedestial there to open the doors. Before you continue, you may want to take the Lure powerup at the Mystic Ruins rain forest. To get it, go down the stairs, head to the most right path, straight, right, straight, right until you saw a man that will say that he left his wife at Station Square if you talk to him. Up and right of him is a cave. Enter it, take the Lure powerup and leave. Go to Big's hut. Push his bed by holding the analog pad at a direction. Then, take the Power Rod which has longer casting distance. Now, go back to the opened doors in the ice cave. Enter it and you'll see a Life Belt. Take it and now you can float and swim underwater. Climb the stairs and start the action stage, IceCap. ------------------------------------- [7.1B] IceCap ------------------------------------- Limestone Cave - To break the ice, you can throw a stone there or you can jump on it which is easier. To find the Lure powerup here, explore here a bit (going underwater and etc.) until you find spikes with an Invicibility item box near them. Take it if you want. Move left and right when you jump from bumpers to bumpers (If you miss a bumper, try again). Break the ice. It's near the dinosaur skull. Take it and leave that area and head back to where you start from. Then, fish from a nearby frozen pond for Froggy. ----- Now, head back to Station Square and head outside the train station. Big will spot Froggy that hops into the hotel. Head into the hotel and head to the section where the entrance of Emerald Coast is. Enter it. ------------------------------------- [7.1C] Emerald Coast ------------------------------------- Big Fishin' - This place has lots of fishes around. There is a secret passage somewhere. You'll know you're near it when Tikal says something abot the secret passage. The entrance is located at the bottom of the mountain-like thing. This is just for fun and serves no other purpose. ----- After catching that runaway frog, E-102 will come and take it away from Big. Big will find himself inside the Egg Carrier. Jump on the button located at the right door. Go to the cell room and you'll find the Lure powerup in the cell. Jump on the button to open the cell. Now, head to the middle foor to begin the last action stage for Big, Hot Shelter. ------------------------------------- [7.1D] Hot Shelter ------------------------------------- Bad Aquarium Taste - You'll start by going outside the elevator. Continue until Big spots Froggy. Press the button to release the water. This place has a lot of 2000g fishes, too. You can fish for them if you like. They look like shark and have bright eyes. ----- After that, Tikal's spirit will appear and brings him to the past. Walk towards the Master Emerald shrine and Tikal will begin a talk. After that, head to the yellow pod to go outside. Head towards the place where Sonic fought Chaos 6. There, Chaos 4 will be given the Chaos Emeralds making him into Chaos 6. Then, Froggy will walk towards Chaos 6's body to give him his tail (Froggy was controlled by his tail in case you're still wondering). Sonic will appear and then you must start 'battling' with Chaos 6! This is not really a fight. All you need to do is to cast at the target and the position will keep on changing since Froggy will hop about. After getting him, go near Tails' airplane and Big will try to power it. Then, he'll reach his own 'home' at the rain forest. Wait until the credits is over. You have completed Big's Adventure. Great! ------------------------------------------------------------------------ <8> Guide for E-102's Adventure <8> ------------------------------------------------------------------------ E-102's Adventure is fairly easy. You only need to target as many enemies as possible in an action stage and release the B button to shoot. The more enemies you shoot, you can get more extra time. Note: E-102's name will be changed to his codename Gamma from now on. ------------------------------------- [8.1] E-102's Adventure ------------------------------------- Gamma starts his life in the connecting bridge. He begins to look around and Eggman begins to talk. After that, find Eggman near a door and he'll ask you to enter Final Egg ------------------------------------- [8.1A] Final Egg ------------------------------------- Crank the Heat Up! - Target as many dolls as possible here. This place is really easy. At the end, target and shoot the Sonic doll several times to complete the stage. ----- After that, talk to Eggman who will then congratulate you. He'll then give you a 'test' which you'll need to fight E-101 Beta. Just target him and his missile and shoot. This can be the easiest boss of all characters. After defeating him, Eggman will allow both Gamma and Beta to serve on board the ship. Then, all the E-series robots will hear an announcement about Froggy. In Station Square, head to the Emerald Coast entrance. It's closed with fence. Target them and shoot. Now, enter it. ------------------------------------- [8.1B] Emerald Coast ------------------------------------- Azure Blue World - This place is a bit different than Sonic's. Just target and shoot here too. You can also target chairs and tables but it would not give extra time. ----- After catching Froggy, Tikal's spirit will appear and transports him to the past. After trying to determine where he is, go in front of the Master Emerald shrine to see some Chao singing. Tikal will talk again and after that, you're transported into the Egg Carrier. Different robots brought different frogs but all of them is not the right frog. Eggman notices Gamma's frog is the right one and beam the away. Then, Eggman asks Gamma to go to the cell and bring the bird to him. Gamma goes to the wrong room and saw E-101 Beta being upgraded. After that, head to the cell which is the room at the right side. There, all will be automatic with Amy and Gamma talking. Then, Gamma will release her and go away. Now, head outside and Eggman will tell you about the Jet Booster. From the yellow pod, head straight. Then, go right of the entrance of the Chao Garden. There will be a door so enter it. Get the Jet Booster that makes you hover for a while. Now, get out from that room and Eggman commands you to go outside. Head to the yellow pod. There, Eggman will run away after commanding him to destroy Sonic. Now, you'll have to battle with Sonic. Target him and shoot but be sure to avoid his attacks. Also, grab some rings too. Now, Amy will prevent Gamma from destroying Sonic. After some talks and convincing, Gamma agrees. The ship will lose altitide and he'll then talk again. Later, he leaves the crashing ship. Gamma remembers about Eggman, Amy, E-101 and E-103. He then decides to 'save' all the E-series robots by destroying them. Now, go to the Egg Carrier crash site by boat. Go inside the Egg Carrier by using the yellow pod. Instead of going right of the Chao Garden's entrance, you must head LEFT. Go inside the room and take the Laser Blaster that shoots in a wide pattern. Now, leave the Egg Carrier and head to Tails' house. Take the Wind Stone. Go near the waterfall and head to the cave with the pedestial. Put down the Wind Stone and start the action stage. ------------------------------------- [8.1C] Windy Valley ------------------------------------- This is one of the easiest action stages among all Gamma's action stages. There is a long, flying caterpillar Badnik that can count as many as 10 hits if you target its whole body. At the end, E-103 Delta will be battling with you. Just try and target him and his missile. Then, shoot. Repeat this until it explodes. ----- Now, go to the part of the Angel Island by going to the ice cave. Target and shoot the monkey in a cage to open the entrance to Red Mountain. ------------------------------------- [8.1D] Red Mountain ------------------------------------- Red Hot Skull - Here, target as many enemies as you can. I'm making you to get the Laser Blaster to make this stage easier. If you make it to the end of the stage, you'll fight with E-104 Epsilon. Just target and shoot him like when fighting E-101 Beta and E-103 Delta. ----- After rescuing E-104, he'll think about all the E-series robots. He then decides to go to the Egg Carrier. Now head to the Egg Carrier crash site. He'll then confirm the location of E-105. Head to the yellow pod and go inside of the Egg Carrier. There, go to the middle room to start Gamma's final action stage, Hot Shelter. ------------------------------------- [8.1E] Hot Shelter ------------------------------------- Red Barrage Area - Here can be a bit hard. At certain point, target a switch and it will activate a crane. Stand in the middle of it to make the crane pick him up. Also, at the train section, try jumping from tram to tram. When there are no more tram, jump to the next tram at the left or right side. When you make the long fall, hold down the A button to hover. You can target enemies and item boxes here. If you're hit by an enemy, you'll fall down. Before fighting with E-105 Zeta, target the Invincibility item box above after using the accelerator. Then, the fight will be easy. Don't worry about his huge size. If you don't have the invincibility, target his cannons and missiles and shoot. You should be able do destroy him. ----- Use the yellow pod to outside. There, Gamma will think about his ownself. He'll then see's the improved Beta flies over him. Now, head toward the place where Sonic fought Chaos 6. There, you'll immediately fight E-101 mk II. This will be a serious battle. Since his protected at the front and not at the back, you'll need to shoot his back. Try not to target him at the beginning. When he starts shooting missiles, target the missiles IMMEDIATELY. Use this way until he charge and attack you. Avoid it and quickly turn and target him. When he disappears and shoots cannon, avoid it. Then, see the opposite side of E-101 and he'll charge. Then, start shooting. Continue this until he starts firing multiple cannons. Avoid all of them. Lastly, hit him at the back after his charge. You have defeated E-101! Gamma decides to go near and investigate when E- 101 fires at him. Then, E-101 exploded. The bird inside E-101 flies toward Gamma and he'll see the grey bird and bird that Amy is protecting. Then, he explodes, revealing a female bird. That's the end of E-102's adventure. Wait the credit rolls down to get an Emblem. Don't rejoice yet. See the character's selection screen and you'll see a new selectable character, Super Sonic. ------------------------------------------------------------------------ <9> Guide for Super Sonic's Adventure ------------------------------------------------------------------------ Sonic can be Super Sonic once he has all the 7 Chaos Emeralds and 50 rings. In the battle with Perfect Chaos, a ring will be decreased for every second. If you have 0 ring, then Sonic will change to the regular Sonic and then lose. Have a good luck! ------------------------------------- [9.1] Super Sonic's Adventure ------------------------------------- You'll see the Tornado 2 with the red Chaos Emerald near Big's hut. The next scene shows Eggman grumbles about Sonic. Then, Chaos attacked him. The next scene Angel Island will fall again. Knuckles decides that it must be because of the Chaos Emeralds that he brought back and wanted to take them to Sonic for his advice. He then spots Eggman and then Chaos attacked him. Now, the next scene shows Tails calling Sonic that the Angel Island falls again. Once you get in control of Sonic, head to the ice cave and head to Angel Island. Find Knuckles and Eggman a distance of the Master Emerald shrine. Then, Knuckles begins to talk about Chaos. Eggman runs away and Tikal's spirit appears to transport Sonic to the past. Sonic realizes that he is not dreaming. Now, head in front until the scene shows Tikal and his father. After talking, a fight bill begin and Chaos appears. Head in front to talk to Tikal. Then, go up the steps to the Master Emerald. Tikal then seals Chaos and Sonic are back to the present. Go to Mystic Ruin rain forest. It will be automatic there. Sonic and Tails found the Chaos Emerald but Chaos stole it. The next FMV shows Station Square is destroyed by Perfect Chaos. Eggman in his Egg Carrier 2 tries to destroy him but failed. Tikal's spirit appears again and Sonic realizes that she is Tikal. After talking, the other 5 characters appears. They bring the Chaos Emeralds to Sonic. Tails explains about the Chaos Emeralds and then Sonic took the Chaos Emeralds to become the greatest Super Sonic! Now, this is the final battle. You need to lose some lives a bit to get the hang of this battle. At the beginning, collect some rings if possible and ALWAYS hit the accelarator to get some boost of speed. If you reach the maximum speed, you'll have blue lightning around you. Then, attack Chaos. Hit him three times and he'll return again in his second form. Now, his second form will be a bit difficult. Once you reach that part, I suggest that you have 50 rings or above. Rings collected below 50 seems to depend on skill and luck. Also, don't try to collect rings to concentrate on fighting with him. Perfect Chaos will have twice the firepower now. Use accelerator whenever possible and AVOID his attacks. It will be increasingly difficult with the firepowers shooting you. If one hits you, Homing Attack at the other direction, then continue. Once you hit him three more times, you'll win! After that tough battle, Perfect Chaos changed into Chaos 0 (he looks kind now). Tikal thanks Sonic and his friends and then brings him up. Tails calls Sonic but Sonic ran to the other side. Wait until the credits roll down to get an Emblem. It will be wasted and you'll have to start all over again if you just start to off your Dreamcast. ------------------------------------------------------------------------ <10> Items <10> ------------------------------------------------------------------------ Items can be found through out the game. The action stages will have Item boxes while the Adventure Fields will have the Upgrade Item (except Big's Lure powerup). Below listed is what they do. ------------------------------------- [10.1] Item boxes ------------------------------------- Ring boxes - If you look carefully at them, you'll see that some will have numbers on it. You'll get rings according that number. If there is the '?' instead of a number, you'll get rings randomly. Shield - This shield is green and will protect any characters from one hit. Electric Shield - This shield is slightly different. While it will protect characters from one hit, it will attract rings nearby to that character. Speed Shoes - This will make a character runs faster. Bomb - This will destroy enemies nearby. Extra Life - This will give a character an extra life. ------------------------------------- [10.2] Upgrade Items ------------------------------------- Sonic ----- Light Speed Shoes - This will give Sonic the Light Speed Dash. These shoes are located in the sewers at Station Square. Crystal Ring - This will reduce the time needed to charge for the Light Speed Dash. These are located in the hotel upstairs. Ancient Light - This will add the ability to the Light Speed Dash to make the Light Speed Attack. This is located near the entrance to the Red Mountain. Tails ----- Jet Anklet- This will make Tails fly faster. This is located in the sewers behind Twinkle Park. Rhythm Badge - This will make Tails Attack can be used indefinitely. This is located at the left side of the temple in the past. Knuckles ----- Shovel Claw - This will make Knuckles the ability to dig. This is located in a cave near the Mystic Ruins Chao Garden. Fighting Gloves - This will give Knuckles the Maximum Heat Knuckles Attack. This can be found at a ledge above Big's hut. Amy ----- Warrior Feather - This will give Amy the Spin Hammer Attack. You can get this after beating Eggman's score for the first time for the Hedgehog Hammer. Long Hammer - The Long Hammer will give Amy a longer range. After completing the Hot Shelter, go to the Hedgehog Hammer to beat your last high score. Big ----- Lure powerups - This will help cathing bigger fish (for the Emblem A). It is located in the sewers behind Twinkle Park. Located in the Mystic Ruins rain forest in a cave near a man who said that he left his wife at Station Sqaure. It is located in the IceCap near a dinosaur skull. It is located in the Egg Carrier's cell. Power Rod - This rod will have longer casting distance. It is located under Big's bed in his hut. E-102 ----- Jet Booster - This will give him Hovering. It is located in the room at the right-side of the Egg Carrier Chao Garden entrance. Laser Blaster - It is located the opposite room where you get your Jet Booster. ------------------------------------------------------------------------ <11> The Emblems <11> ------------------------------------------------------------------------ The Emblems system are made to make Sonic Adventure have many more replay value. There are 130 Emblems all together and it will be real hard to get all of them. If you succeed in getting all of them, you have master Sonic Adventure! ------------------------------------- [11.1] About the Emblems ------------------------------------- The Emblems can be found almost everywhere, even in Adventure Field! But most of them can only be obtained in Action Stages, Sub-Games and Chao Races. In order to help to find them, I have listed the location of the Emblems in the Adventure Field and also try to help with some Action Stages' Emblems A that I had completed. ------------------------------------- [11.2] Adventure Field Emblems ------------------------------------- There are only four Emblems in each Adventure Fields. Only if you find carefully, you can only find it. Also, only certain characters can find certain Emblems because of their abilities. Station Square - Located at the train station. On a ledge opposite of the trains. Use Tails or Knuckles. At the casino area. In the alley where you take the Ice Stone. Use Tails to fly above or Knuckles to climb the wall. At the City Hall, the place where Sonic fought Chaos 0. Use Tails to cut the grass there by using Tails Attack. The Emblem is in one of the grass. In the Burger Shop. Use any characters. Mystic Ruins - Go to Tails house. Go near the edge (near the water-machine) and look carefully for the Emblem. Use Tails to fly there. Go to the ice cave and head to the Angel Island. Walk halfway through the bridge then use Knuckles to glide to the left. The Emblem is high above. The Emblem is under a fallen tree on the way to Big's hut. There are many way to Big's hut so try and find carefully. Use any characters. Near Big's hut is a brown tree with two branches. Use Tails to fly inside the tree or Knuckles to climb the tree. Egg Carrier - Go to the room where Sonic use the switch to extend the Egg Carrier's wings. Press the switch ONCE to extend its wings. Then, the cannon-like thing should open its top. Jump into it. Continue to do this until you break a box. The Emblem is one of the box. Use any characters. The wings must be extended. Use Tails (Sonic is possible) to fly up to Eggman's room. Press the switch to make the bed come down. You can spot the Emblem. Head to the pool room with Tails or Knuckles. From the diving board, look across and you should be able to find it. The wings must be extended. Use Tails to fly from one building to another until you reach the HIGHEST rotating, circular thing. The Emblem is in the middle of it. ------------------------------------- [11.3] Sonic's Action Stages ------------------------------------- Emerald Coast - This action stage needs mostly speed and you can do that by pressing the B button repeatedly to spin faster. Also, try and spin everywhere. If you spin to the accelerator, it can make you go faster. At the beginning of the Windy and Ripply, spin to the cave at top-left. Then, spin at the circular loop-the-loop. After that, spin at the accelerator and hold right to go to the right side. Jump on the bumper and continue jumping on the bumper. Then, spin to the end. Windy Valley - At the beginning, head left and Homing Attack from the wind-machine like thing to another. Then, run faster straight to the Tornado section. Then, jump at the bumper and hold right so you can quickly go to numbered panel. Then, continue as usual until The Air section. There, continue until you reach the part where there are bumper and two ways, on top and below. Jump on the bumper and Homing Attack at the upper section to go there. Jump on the bumper to reach a ledge with an Electric Shield item box. Then, try and jump to the wind-well to reach the bumper. Then, continue until you reach the end. Twinkle Park - At the beginning, take some rings and try destroying only ONE enemy driving the car. Jump onto the car and accelerate quickly to reach the road. Take some item boxes and avoid as many enemies as you can. Once you reach the Pleasure Castle section, where Sonic is sitting on a roller-coaster, hold up at the analog button until Sonic jumps off. Instead of going to the whole, head to the middle of the roller-coaster track and walk SLOWLY outside. You'll reach safely at a ledge. Then, Homing Attack to the next part. There, quickly head right to the bumpers. Jump over the enemy and the exploding barrels and spin at the accelerator. Here, you'll need a little practice. Jump from rooftop to rooftop. At the end, Homing Attack the monkey. Go over the savepoint and Homing Attack the bumper. Try to steer to the third ledge if you can and then spin CAREFULLY on the rooftop. Take the bumper and at the end, spin past the enemies and jump on top of the capsule. Red Mountain - At the beginning, avoid the enemies and take the rocket. Hold right to reach the bumper. Jump on the bumper and quickly spin dash through the savepoint. Quickly spin past the spike-ball and touch the switch. Then, grab the rocket and hold up-right to reach the bumper. There, Spin Dash while avoiding the spike-balls. Jump on the bumper and quickly take the sliding-thing. There, Homing Attack to the next ledge until you reach bumpers. There quickly run along the dropping bridge. Homing Attack from enemies to enemies at your left. You'll get an extra life. Then, jump from ledge to ledge to reach the numbered panel. After the savepoint, go over the bridge to reach the green route that leads behind the mountain. Don't go there, instead, Homing Attack at your left. Quickly touch the button and grab on the rocket. Then continue as usual to Red Hot Skull section. There's a part where you can use the Light Speed Dash on the left side. Then, take the accelerator, go past the monkeys and spin dash through the hammers, fires and enemies. Grab the rocket and try to steer on top of the capsule. Final Egg - All you need here is speed too and also try and jump as far as you can. At the part where the pink creatures crowding you, DON'T use Homing Attack. Just jump as far as you can. At the long fall, steer yourself right a bit to land on a ledge. Then, continue as usual. At the end, where four enemies await you, Homing Attack them quickly. Then, use the Light Speed Dash to the end. ------------------------------------- [11.4] Tails' Action Stages ------------------------------------- Windy Valley - Tails' action stages can be easy, even Speed Highway! Okay, at the beginning, fly to the right to reach the road. Then continue until you find some green boosters. This will allow you to fly faster. Casinopolis - This sewers can be a little different than Sonic's. There are not shortcuts here. Just continue as normal while trying to outrun that Sonic. IceCap - The only thing I can say is to jump at the yellow slanting, upwards thing. SkyDeck - At the beginning, quickly fly to the normal route. After climbing the ladder, fly to the left at the speed boosters. Then, quickly fly across the spinning red thing. Also, if you look carefully for a speed boosters, you can reach the end faster than Sonic. Also, at the numbered red rotating thing, do you try to fly across to the next route. It's easy. Speed Highway - At the beginning, fly to the right side to reach a road. There, take the green boosters and continue to do this until you reach the end. That's all I can say. ------------------------------------- [11.5] Knuckles' Action Stages ------------------------------------- Speed Highway - You think it's impossible to get the emeralds under 1 minute, right? One trick to do this is to find an emerald shard. Don't worry about the time yet. Once you found one, don't touch it but restart the level. Then, quickly go to the emerald shards' location and continue to do this. Casinopolis - It's the same as above. Red Mountain - It's the same as above. Lost World - It's the same as above. SkyDeck - This time, it will be a little different. Instead of under 1 minute, you must get them under 2 minutes. Try and find them quickly. Most of them is behind a door so turn the lever at the beginning. My fastest time here is around 48 seconds. This is no joke. It's real! ------------------------------------- [11.6] Amy's Action Stages ------------------------------------- Twinkle Park - Anyway, jump and run to touch the buttons. Hammer Jump over the exploding barrels. After touching the third switch, quickly Hammer Jump at the Speed Shoes item box. Go to the way you come here and head straight to the castle. In the Mirror Rooms, rotate the camera by pressing L and R buttons to see properly. Quickly avoid enemies. Once you reach outside, I suggest that you must have take 1 minute and 30 seconds and below. Then, grab on the balloon. Hot Shelter - All you need is speed. Ignore ZERO and put the coloured blocks at the right place quickly. Final Egg - Just continue as usual and as I said earlier, all you need is speed. At the place where you need to guess which doors to go, go through the savepoint and find which doors is the right one. Then, restart and go to the right door straight away. ------------------------------------- [11.7] Big's Action Stages ------------------------------------- IceCap - Try and find a shark-fish and fish for it. It's likely to be over 2000g. Emerald Coast - Try to fish the bigger and larger fish. Also, if you spot a shark, fish for it! Hot Shelter - It's the same as above. Just try to fish for a shark. If it's not over 2000g, try again. ------------------------------------- [11.8] E-102's Action Stages ------------------------------------- Final Egg - This place is easy. Just target the dolls and shoot. Emerald Coast - Quickly target as many enemies as you can while avoiding their attacks. Windy Valley - Target that long, caterpillar-like enemy that can make himself as many as 10 enemies! This is one of the easiest place to get Emblem A. Red Mountain - Try and find enemies here by targeting and shooting. If you can't target an enemy, jumping should help. Hot Shelter - Just be quick and don't waste your time finding enemies. Enemies can be found on your way. Also, at the long fall, hover by pressing the A button and target as many enemies as you can. ------------------------------------------------------------------------ <12> The A-Life <12> ------------------------------------------------------------------------ To understand about the A-Life, I have brought you this section. Also, some of this parts are copied from Mike White's A-Life FAQ but are arranged differently. Some parts are altered a bit. ------------------------------------- [12.1] What is an A-Life? ------------------------------------- An A-Life (or known as Chao in Sonic Adventure) is a virtual pet-like creature which can be downloaded to the memory card and can be take care in the game. More things about A-Life are written below. ------------------------------------- [12.2] Where to find A-Life? ------------------------------------- A-Life can be found in the Chao Gardens. To hatch the eggs, hold down the Y button to carry the egg. While holding Y, move the analog pad to shake the egg. Put it down and it should hatch. You can also throw the egg to hatch but this can affect the A-Life like getting an evil-grinning A-Life or it can be happy too! ------------------------------------- [12.3] Location of the Chao Gardens ------------------------------------- Station Square - Go to the hotel in Station Square and go in the elevator at the left side. Mystic Ruins - It is located below the ledge where you get the Emblem. To be more specific, from the train go down and head towards the stairs. Instead of going up the stairs, head to the left side. At the left side will be a cave, take the mine cart. Egg Carrier - Inside the Egg Carrier. It is near the yellow pod. Press the button to spell Eggman's name. This should open the door. Then, enter it and jump onto the teleporter. ------------------------------------- [12.4] A-Life's Actions ------------------------------------- Inside the Chao Garden, your A-Life may have different actions. Try to react according different actions that the A-Life shows you. An A-Life with its eyes wide open is not especially happy or sad. It's just content. If an A-Life has X's in its eyes, it is very upset. Comfort this poor creature by feeding it coconuts. An A-Life with a thin horizontal line across its eyes is very happy, actually. Good job! When an A-Life has its eyes half-closed, it is tired. Feed it coconuts to try and get it to sleep and regain energy. Tired A-Lifes tend to fall asleep more often during races. (Note some breeds of A-Life seem to be this way permanently) An A-Life with a dot over its head isn't thinking anything in particular. An A-Life with a question mark over its head is trying to decide how to act or react next. Just watch and wait till it decides. If an A-Life has an exclaimation mark over its head, it's been surprised by something. It may react very positively, or very negatively to this, or sometimes not at all. If you see a heart over your A-Life's head, then it's quite happy with your most recent action. If you see it with a heart over its head for no apparent reason, it's very happy with you. An A-Life with a funnel-like swirl over its head is very disgruntled about something. Perhaps you just walloped it over the head with Amy's mallet. I'd suggest a heaping helping of coconuts. ------------------------------------- [12.5] Animals ------------------------------------- Different animals that you give to an A-Life give different abilities and different look. Here's how you can know how. To know which coloured system is your Chao, look at the background colour when you rescued an animal. Yellow system - Yellow system animals will affect an A-Life's swimming ability. Give 4 sea otters to plus 2 the swimming ability. Give 3 penguins to plus 1 to the swimming ability. Give 3 seals to plus 1 to the swimming ability. Purple system- The purple system's animals will affect an A-Life's flying ability. Give 4 swallows to plus 2 to the flying ability. Give 2 parrots to plus 1 to the flying ability. Give 2 peacocks to plus 1 to the flying ability. Green system - Green system's animals will affect an A-Life's running ability. Give 4 deers to plus 2 to the running ability. Give 2 rabbits to plus 1 to the running ability. Give 2 kangaroos to plus 1 to the running ability. Red system - The red system's animals will affect an A-Life's power ability. Give 4 gorrilas to plus 2 to the power ability. Give 3 lions to plus 1 to the power ability. Give maybe 3 elephants to plus 1 to the power ability. Blue system - The blue system will affect an A-Life's ability randomly. Give a few koalas to plus 10 to any abilities. Give a few moles to plus 10 to any abilities. Give a few skunks to plus 10 to any abiities. ------------------------------------- [12.5A] Location and Actions of Animals ------------------------------------- In order to find them, below is the location of different animals. Also, the actions that the animals will give to an A-Life are written too. Yellow system - The sea otter can be found in the Emerald Coast, IceCap and Hot Shelter. This animal can make an A-Life do a backstroke. The penguin can be found in Emerald Coast, IceCap, Hot Shelter and Lost World. This animal can make an A-Life do the skating action. The sea can be found in Emerald Coast, IceCap, Hot Shelter and Windy Valley. This animal can make an A-Life dance. Purple system - The swallow can be found in Windy Valley, Casinopolis, SkyDeck and Speed Highway. It can make an A-Life dances in circles. The parrot can be found in Windy Valley, Casinopolis, SkyDeck and Red Mountain. This bird can make an A-Life sings. The peacock can be found in Windy Valley, Casinopolis and SkyDeck. It can make an A-Life lying on one side. Green system - The deer can be found in Twinkle Park, Speed Highway, Final Egg and Hot Shelter. The action for this animal is unknown. The rabbit can be found in Twinkle Park, Speed Highway, Final Egg, Emerald Coast and Casinopolis. This animal can make an A-Life do somersaults. The kangaroo can be found in Twinkle Park, Speed Highway and Final Egg. It can make an A-Life do shadow boxing. Red system - Gorrilas can be found in Red Mountain, Lost World, IceCap and Final Egg. They can make an A-Life beats a drum. The lion can be found in Red Mountain, Lost World and SkyDeck. It can make an A-Life washes its own face. The elephant can be found in Red Mountain, Lost World and Twinkle Park. The acton for this animal is still unknown. Blue system - The koala can be found in the Emerald Coast, Casinopolis, Twinkle Park and Speed Highway. It can make an A-Life play a trumpet. The mole can be found in the Windy Valley, IceCap, Red Mountain, Lost World and Final Egg. It can make an A-Life plays with a shovel. The skunk can be found in the SkyDeck and Hot Shelter. It can make an A- Life draws certain characters on the ground. It depends whether who treated it the best and will draw that character. ------------------------------------- [12.6] Special coloured A-Life ------------------------------------- A special coloured A-Life can be obtained if you combine the A-Life with certain animals. Below will show how to get a special coloured A-Life. Alien - To look like an alien, give an A-Life a lot of yellow system animals. It should have long head. Also, it is yellow and green mixed together. NiGHTS- To look like him, give an A-Life a lot of purple system animals. It should look like an A-Life with purple in colour. Sonic - To get an A-Life to looks like him, give a lot of green system animals until it evolved. The A-Life should be dark blue in colour and have spikes behind. Dragon - To look like a dragon, give a lot of red system animals. He should be bright red and have spikes behind him. If you give a lot of blue system animals, it would turn randomly to one of the above. ------------------------------------- [12.7] Special coloured eggs ------------------------------------- To get a special coloured egg, it is located in the Adventure Field. Gold Egg - At Station Square, head to the shop where Sonic comes out after getting the Light Speed Shoes located near the City Hall. It should have a gold egg. Go to the place where Sonic fought Chaos 0. There should be a rock with the shape of an egg. Take it to that shop. Put it down. Take the gold egg and put it down. Now take the stone-egg and put at the pedestial there. This should open the door. Then, take the gold egg to the Chao Garden. Silver Egg - In the Mystic Ruins, head to the waterfall. There should be a rock-button somewhere. Press it and wait the egg to fall on the water. Wait it reaches the ground then take it. Black Egg - Play as Amy, Big or E-102. Go to the cell area in the Egg Carrier. The second cell should be a black egg. Jump on the button to open the cell. Then, take it. ------------------------------------- [12.8] Chao Adventure ------------------------------------- If you put your A-Life in the memory card, select the second options by pressing mode. Wait the word 'SEGA' goes off then the title Chao Adventure should be shown. Press A and B button together. The A-Life will walk by its own until it beeps. If it has a message question, it would beep and the letter-shaped icon should appear. To read faster, hold on the A button. If your A-Life beeps and a '!?' appear on the screen, it's battle time. Try and press A at the white dot to hit the enemy. If you press on the black dot, your hit will miss. An extra white dot will appear every 200 power you have. If you win, you can get an item. To go to menu, press A. To exit the menu press B. ------------------------------------- [12.8A] Understanding the game ------------------------------------- To understand the game, I will list out each options in detail. Status - Press A at the Status to see an A-Life's status. The first one is the name of an A-Life. The second is his mood while the third is his HP. The HP can be gained during Chao Race and take care of it in the Chao Garden. Press A again to see the Chao's status, Swim, Fly, Run and Power. Items - Items can be obtained in the treasure chest, winning a battle and playing a game. Different food give different effects. The maximum food you can store is eight. Below is the list of items you can get in a treasure chest and non-perfect in the game. These items can only heal 2 HP. /---------------------\/--------------------\/-------------\ | Lemon - Swimming +4 | Grape - Swimming +4 | Plum - Fly +4| \_____________________/\____________________/\_____________/ /------------------\ | Cherry - Power +4| \__________________/ Below is a list of items you can get in treasure chest and perfects in the game. LifeNut - This nut is to heal all of your A-Life's HP. Keep it for future. StarNut - Increases punching strength during a battle. Only last for a stage. HastNut - Increases speed of walking, swimming, climbing or flying in a stage. Only last for a stage. ChaoNut - Behold the ultimate nut, the ChaoNut! This nut can heal all of your A- Life's HP and increase all status by +4. Also, when you take out your A-Life from the VMS, the food that you keep in store will come out. Game - This is the concentration game. You'll only have three chances to miss a guess. If you did not get a single mistake, you can a special nut. The others are normal which increases a Chao's ability. Mating - Take out the cover on top of the VMS and select this option. When it writes 'Please Connect', connect with the other VMS. The VMS will put a message 'Keep Connect' and hearts will appear on the screen. You'll then see both the A-Life in your screen and an egg appear. Look at the Status screen to see the egg! Mating will mix the A-Life a bit. Battle - Take out the cover on top of the VMS and select this option. When it writes 'Please Connect', connect with the other VMS. Remember, the other person's VMS must have the word 'Please Connect' before connecting. If not, your VMS will freeze. So, before battling, 'save' first by selecting the Clock mode and then press the A button. Then, press the Mode button to select the game back. After connecting, 'Do Not Disconnect' screen appear. When it says 'Please disconnect', disconnect and fight. The other person' A-Life seems to depend on its status. The more HP it has, the longer you need to fight with him. The more power it has, the more chances it has to hit you. Owner - The owner's information. Friend - A friend's information. Obtained when battling or mating. Map - The first want is the name of the place you're in. The meter shows how far you are. The further you are, the longer the balck colour will fill. Below the meter is how far your A-Life have walked. Press A again to find a map. Below the map is when you can meet certain characters. ___________ |Tower | |(Climb) |\ |----------| \ __________ \E102/ \|City | ___________ /|(Fly) |\ |Oasis | / |--------| \ __________ |(Swim) |< \|Ocean | |----------| \ __________ /|(Swim) |\ <--- \|Desert | / |--------| \ _________ ___________ /|(Walk) |< \Big/ \|Beach | |Shrine | / |--------| \ __________ /|(Walk) |\ START |(Walk) |< \|Cliff | / |-------| \ ________ |----------| \ __________ /|(Climb) |< \|Plain | \Knuckles/ \|Tree | / |--------| \ _________ /|(Walk) | ___________ /|(Climb) |< \Tails/ \|Woods | / |-------| |River | / |--------| \ __________ /|(Walk) |/ |(Swim) |< \|Desert | / |-------| START |----------| \ __________ /|(Fly) |/ \|Jungle | / |--------| <--- ___________ /|(Walk) |/ \Sonic/ |Cave | / |--------| |(Fly) |/ |----------| \Amy/ Setting - Press A to find the first option, Sound. This allows you to on and off the sound. The second option is Data. It allows you to give other people your information or not during battling or mating. The third option is Rewrite. Press A and you'll find more options. Name is to change the owner's name. Gender is to select a gender. I don't know what's the Color is for. I think it's to select an A-Life's colour. D.O.B is to select your date of birth in this order Month/Day/Year. Tel is to put down your telephone number. U Like is to write down what you like. Secret is your secret. Press B to go back to the menu. The last option is Name to select an A- Life's name. ------------------------------------- [12.9] Chao Race ------------------------------------- To race, go to the Station Square Chao Garden. Enter the automatic doors to the Chao Race. Jump on the Entry button and a menu will show up. The Chao Race (Jewel) is the most important to get Emblems. The Chao Race (Beginner) is to practice while the Multi-Entry is to put more than 1 A-Life in a race. In the Chao race, use the D-pad and move left and right to select which A- Life you want to watch. You can cheer your Chao by pressing the A,B,X and Y button. If your A-Life have stars over him, press the A button to give him a boost of speed. Don't press this for the other A-Life. If your A-Life has 999 in all his status, it is the God-Chao (well, a nickname). It will be the fastest of all A-Lifes. ------------------------------------- [12.10] Unexplained phenomenon ------------------------------------- There is many unexplained things in the Chao Adventure. Whoever can explain this will be credited. I also will appreciate any people who wish to send in more unexplained phenomenon for the Chao Adventure. Also, please make it in detail. My brother and I went to battle. I won in the battle while he is still battling. His A-Life's HP is 0 in the battle when suddenly his HP fulls with some additional HP! After the battle, we check and found out that his HP is G6/38. He gave his A-Life some fruit and his A-Life return to normal, 38/38. Strange, isn't it? Also, there's one time when my brother's A-Life is a God-Chao. He keeps a store of 8 ChaoNuts to give to his other A-Life outside the VMS. When his A-Life meet a character (say Sonic), the A-Life turn away instead of the usual giving-item sign. I tried by keeping 7 LifeNuts and 1 Grape but it fails. So, I tried by keeping 8 LifeNuts and it works! Does this mean that you need to have the same items in store? Can anybody tells me what is the meaning of this? ------------------------------------------------------------------------ <13> Secrets and Tricks <13> ------------------------------------------------------------------------ There are many secrets and tricks in store. Below listed is how to do or find them. ------------------------------------- [13.1] Twinkle Circuit Pass Card ------------------------------------- After completing all the 6 characters' adventure, choose any character who can't enter Twinkle Park by finding a Twinkle Circuit Pass Card. It is located at the left-hand side of the entrance to the Speed Highway. It's on a grass. ------------------------------------- [13.2] Twinkle Circuit Tricks ------------------------------------- Press the down or up button on the D-pad while playing Twinkle Circuit to change to several views. Press A at the same time it says 'Go!' to get a boost of speed. ------------------------------------- [13.3] Pictures in GD ------------------------------------- If you put your Sonic Adventure Gigabyte-Disc inside the PC's CD drive, you can access the folder 'extras' which have pictures of Sonic Adventure. ------------------------------------- [13.4] Snowboard Color ------------------------------------- In the IceCap level for Sonic, before going to the Snowboard section in the cave, press the B button to get a yellow snowboard and press the X button to get a blue snowboard. ------------------------------------- [13.5] Playing as Tails ------------------------------------- While playing as Sonic, you'll see that Tails will follow you in most action stages. If you have a second controller, plug in and you can control as Tails! ------------------------------------- [13.6] Pause ------------------------------------- To see the whole screen without the menu while pausing, press X and Y button together in the Pause menu. ------------------------------------------------------------------------ <14> Credits <14> ------------------------------------------------------------------------ Clement Chan - (clementchan@waumail.com) I have made this FAQ! Eugene Chan - (eugenechan90@waumail.com) Well, my younger brother of mine helps me a bit, too. Checking spelling mistakes and grammar mistakes and also give some bit of infomation. Chris Kohler - (ckohler@evansville.net) Thanks to him (and I really mean it) I am able to name ALL the action stages and parts of the levels and some info on the Tricks and Secrets section. Mike White - (mikewh@hfx.andara.com) He really have a GOOD A-Life FAQ. That's why I wanted to copy parts of his A-Life FAQ. Cheers to him. ------------------------------------------------------------------------ <15> History <15> ------------------------------------------------------------------------ Version 1.0 - 17th of December 1999 This FAQ was made.