http://users.bart.nl/~jamin

Learn how to smash your way through Rainbow Six, even on elite. Neil Mohr is quite the veteran, and he's got the soiled camouflage suits to prove it

OF all the games to come out this year, Rainbow Six was one of the unexpected delights, proving that a first person shooter can be different from Quake and still be exciting.
    The difference with Rainbow Six is that you can be killed with one shot and so can the enemy. It takes time to get an accurate shot at the same time as opening doors or climbing ladders. This means that you can't just blunder around levels, taking hits and picking up health packs; you have to have stealth and a bit of cunning now and again (not that Dazza knows about that sort of thing).
    Throughout this walkthrough I will refer to the plan quite frequently. Before each mission you get the chance to preview the area you are going to enter - this is very important as it can give you information in advance about the enemies' strengths and positions.
    You can also set up paths for computer squads to follow as well as determine how fast they should proceed; at a safe speed they have a very good chance of eliminating any adversaries they may come across. On a number of occasions I will refer to the plan by saying on the far left or top right, for example. This is with the plan positioned as you originally see it on the briefing screen. At other times I will refer to things relative to your squad in the game, I'm sure you'll work it out.

Partner door trick
This is something I worked out myself. If you have a closed door with a terrorist the other side, instead of trying to kill them yourself get your computer partner to do it. Just walk up to the door and press the Hold button. Move to the side of the door and open it, making sure your partner is looking at the door, they should take care of everyone on the other side.


Equipment

HK MP5-A2/SD5/PDW
A good all-round automatic weapon that comes in three flavours: A2, SD5 and PDW. You might as well stick with the HK MP5-SD5, which has a built-in silencer - it does not have the accuracy or range of the other guns, but is quick to use.

M-16 A2
The M16 is a high-powered automatic rifle with excellent range and accuracy and the best penetration available. It takes slightly longer to get a good aim but once you have, even the farthest adversary is an easy target when using single shot mode; perfect when stealth is not a priority. The CAR15 is simply a cut down version of this.

HK .45 MARK-SD
This should be the only handgun you need to choose. Handguns are really just an emergency back up, switching to them is much faster than changing a magazine

Frag Grenades and Flashbangs
These are perfect for clearing those hard to reach terrorists. Simply bounce them off walls or throw them through windows. Listen out for the confirmation scream from the terrorists that confirms you have hit them.

Heartbeat sensor
This sneaky bit of kit allows you to see people on the map through walls. In passive mode people 10 metres away show up on the map and with the trigger held down a 30 metre narrow cone shape in front of you is highlighted. Some argue this ruins the game, but on many levels you must use it to win the day


Mission One
Operation Steel Wind

Squad
Full squad of assault members, four squads of two, equipped with MP5 SD5 and grenades

This first mission seems a bit of a baptism of fire to me but, as Wayne somehow stumbled through it first time, there is hope for us all.
    Your main problem here is that the ambassador is hiding on the second floor in the large bottom room and, if he is found by the terrorists, will be shot which means game over. On elite level you have very little time to eliminate all the threats (about 60) on this floor before they find him and you have the additional problem that you must rescue a staff member on the ground floor located in the room at the bottom right of the plan.
    I'm going to do this in one go but you may want to split the operation into two sections by getting the ambassador first, followed by the staff member later.
    Check the second floor plan - you need to send a CPU squad up here with you and follow them along the Gold squad path. Make sure the Red team enter the first outside door at Safety speed and do the same when rounding each corner until they reach the ambassador, at which point switch to Escort and blast the same way out of there.
    While this is going on, follow them round until they clear the first corridor for you. Run down this corridor, as shown on the plan. Your main aim here is to take out the terrorists approaching the ambassador from the left of the plan. Before you can reach there, however, you need to make sure the large entrance hall is clear.
    This is one good reason to set the second set of squads off as well. Green squad will clear half the room, leaving you to clear the top walkway and (from Gold view) far-left stairwell obscured by the chandelier. You can take a chance and just leg it, leaving your buddy, and once over neutralise any remaining terrorists but watch out for the Red squad.
    When attacking downstairs, ignore the side doors and go for the rear doors. Get both your Blue and Green squads to go through the far door on the right of the ground floor plan. Green squad should go around the topside of this room and the Blue team around to the bottom. Examine the ground floor plan carefully and set advance speeds to Safety when squads are rounding corners or entering fire zones.
    Even this third plan of mine is not perfect; it either can be pulled off with little or no loss of life, or can end in total disaster. Your approach into the main entrance hall can make a big difference as well as how fast you get there. (Did I say you could do this in two parts? Better ignore that...).


Mission two
Operation Cold Thunder

Squad
Two squads of two assault members equipped with MP5 SD5, grenades and heartbeat sensors

This night mission is relatively easy. You have to get in the house and rescue the good doctor along with the aid worker in the cellar on elite level. Let's sort out the route for the computer controlled squad first of all. The best thing to do is send them down the bottom side of the abandoned out-house you initially come across and slow to Safety when you get to the corner, letting them take out a couple of guards.
    Run to the cellar and walk into it (on Safety), then switch to Escort and take the hostage back the same way. You may want to check whether they have taken out the guard at the back of the house for you.
    The squad are best going round the other side of the out-house, sniping all the guards in the camp at the top of the map (not forgetting to check for a guard on the roof) before approaching the top entrance.
    There are two guards to look for - one out at the front who you can snipe through the window and one on the ground floor on the right side of the house. Use the heartbeat sensor to double check.
    Head for the stairs and go up to the first floor. This is where the real problem lies. The doctor is in the bottom left room with a guard. On Elite there is also a second guard covering the corridor from one of the two middle rooms and as soon as the guard hears a noise he will kill the doctor.
    At the top of the stairs, whip out your heartbeat sensor to check which room the second guard is in and in which part of the room the doctor's guard is. My personal recommendation is to position your partner at the top of the stairs, looking past the two doorways, and run past the first guard straight to the room with the doctor and kill the guard. This should draw out the second guard who should be shot by your well-positioned partner.
    With both these guards out of the way you are safe to take the ever so grateful Dr Winston back to the drop off spot. Be careful of a guard on the roof at the top of the building.


Mission three
Operation Angel Wire

Squad
One squad of up to four members, equipped with MP5 SD5, Flashbangs and heartbeat sensors

This is the first really big mission where you are in a large complicated building. This type of level is often best completed with a minimum of teams so you can keep a proper eye on them all; I recommend taking just one team of three members.
    If you take a look at the plan you'll notice that most of the terrorists are located towards the bottom left corner of the platform. Insert your team into the top right tower. When you reach the first set of walkways, hold your team and snipe the two patrolling guards.
    Continue up with your team and climb the ladders at the top. This brings you out as high as you can currently go. Enter the door to your right and take out the guard patrolling outside the room. Follow the path to the right and round into the games room, at the end is a corridor being patrolled by a guard.
    The hostages are held in the room on the left. Use the scanner to check the positions and use a Flashbang to blind the terrorist before going in. You can leave the hostages where they are for the moment but you will need to get them to the extraction point to finish the Elite mission.
    Follow the path round to the right of the rig and you will enter the far corner of a room that contains the first bomb. At least four guards patrol here - two by the bomb in the centre of the room, one on the upper gantry and one roaming the floor.
    Try to take out the roaming guards at the bottom and top of the room, before sniping the two between the large containers. Go up the gantry and across the room above (you may want to fetch the hostages first).
    The rest of the mission is fairly straightforward but you need to be cautious. As you approach the large open area you can easily snipe the far guard but there will be one to the side. Take down the guard outside the final bomb room and then take out the two guards in the room before defusing the bomb. Two guards are positioned in the final corridor that leads outside (watch out for one that may be walking in the door as you try to leave).


Mission four
Operation Sun Devil

Squad
One squad of up to four members, equipped with MP5 SD5, double grenades

This is a fairly simple mission. Get in there, take out the enemy and rescue some workers. As you approach the house snipe the guard on the roof, along with the guards to the left and right of the house.
    I recommend that you go to the left side of the house and throw a grenade at the first door you come to. This does two things (cue Michael Cain voice), it blows the bloody doors off and also attracts numerous guards who blunder out of the ex-door, hopefully into your hail of death dealing bullets.
    Carefully strafe past this and the door further down to check for further guards, there should be two left on the top room, but this can change. Do not move past the back of the house, there is another guard on the top roof and is a little tricky to get from the ground.
    Head in the door nearest to you, top left on the plan, and make your way down the corridor straight in front of you. There is a nasty guard in the corner room you are approaching - if you poke your head around the corner, you will get it blown off.
    Throw a tactical grenade around the corner to take him out (if you find this approach tricky go around the house and try through the other door). Head up the stairs in this room to get to the drug baron, the guy at the top of the steps is easy enough. The baron is hidden off to the left and is almost as hard to kill as the guy downstairs, so a grenade would be a good choice.
    Just the workers to rescue now. The cellar entrance is a the bottom right of the house ad the easiest way to approach this is from the opposite side down the long corridor, taking out the guard at the end of it and the other off in the room to the left.
    Head down the cellar stars, whip out your heartbeat sensor and wait until the guard is walking away before opening the door and neutralising him. A final guard is in the room ahead to the right, you can easily strafe round and shoot him, but be careful not to shoot the hostages behind. Once he is dealt with, escort the hostages back to where you started.

Mission five
Operation Ghost Dance

Squad
One squad of up to four members, equipped with MP5 SD5, extra clip and heartbeat sensor

This mission was giving me a right headache until I figured out what was going on. Effectively, you can complete this with a single person. If you are wondering why you are failing this mission time after time for no obvious reason, there is a child hiding in a top left room and that will be your first destination.
    Take the far left drop off point as your starting point and make your way quickly to the corner room. Two terrorists will enter the door so go in the room and cover this door.
    Make your way up the stairs, follow the corridor to the T-junction (a terrorist is in the room to the right so strafe round and take them out). This room overlooks where the main body of hostages is held in the room below but you now have the chance to take out the main guards.
    Edge down the left wall zoomed in, take out the guard you see there, while off round to the right is a female guard. The final one is much harder to spot. Look out the right side of the control room and you should spot a head - shoot it.
    Leave the control room round to the right and go round the corridor to the right to shoot down another terrorist in the opposite control room. Head up the ladder found in there and go round the gantry to take out another terrorist over-looking the room you want to enter next.
    Go back down the ladder and out the other doorway, down the steps double back down the corridor and enter the room on the left with the nice lighting. Follow the water way round to the next room and take out the terrorist on the sandbank and the one above on the gantry.
    From here on your task is to take out each terrorist as you come across them. Keep an eye on your map and an ear out for terrorists splashing through water or tapping along gantries. In the main captive room three terrorists can be found against the near wall you enter, along with two above your head. All being well you should be able to take care of the rest, just don't go rushing about and stick to the main room.


Mission six
Operation Blue sky

Squad
Two squads of two members, equipped with MP5 SD5, grenades and heartbeat sensor

This is another huge level, very apt for wandering about on your own and killing terrorists. On Elite you need to defuse the bombs scattered around the level and rescue Kunst. On Easy you just need to get Kunst, but that's so easy I'm not even going to mention it.
    Anyway run out, take down the guard on the road and pick the lock of the first door. Run down to the first door and snipe the guard before going in. Get in there, go down the first two flights of steps and at the bottom of the third is a guard, so strafe carefully around.
    I hate to say it, but the rest of the mission is quite easy, if rather drawn out. Just keep checking your heartbeat sensor and taking out those terrorists. I'll suggest routes you should take and possible traps, but overall it's down to how well you can control your boys.
    Here is a quick guide. At the first level you come to, whip out your sensor and check for guards wandering down and take them all out. You can also snipe at least three or four guards on the level below from the gantries with relative safety. Head back to the staircase and go down.
    When you reach the next level down there will be a guard outside so carefully take him down. Using the heart sensor and proceed along this level, taking the other guards down. Off to the right of the staircase you will find the first bomb so disarm it before carrying on.
    Go back to the original staircase and carry on down. At the bottom you will find a guard so grenade him, well that's the easiest way. The hard bit is now coming up you have to clear all the tubes you come across of guards, the second bomb you have to defuse is off to the far left of the current level as you come out of the stair well. You are best approaching it from the bottom, coming up. To do this as you come out of the stair well head right and dive into the first tunnel you see on your left.
    The final bomb is on the level below at the opposite side of the map, so find the stairs down and approach the pump room from the long tunnel that runs down the length of this lowest level. That's it, go back and get Kunst and take him back to where you started.

Mission seven
Operation Fire Walk

Squad
Four squads of up to four members, equipped with M16, grenades and heartbeat sensors. One squad in biohazard suits, the other two in full wood armour

A somewhat straight forward mission, but one that requires a lot of careful initial planning and execution; the enemy also has level two body armour and are much harder to kill with body shots. To start, send the bio-suit squad off around the top of the camp round to the right, as shown on the plan.
    Send the second computer squad down the far left, behind the buildings, around the bottom of the camp till they reach the entrance. Once there get them to advance slightly towards the left corner of the main building. Their job is to take out the escaping leaders and positioning is very important in order to prevent them escaping.
    Take the third squad, initially following the second, but snipe between each building you come to until you get a clear side view of the main building off to the right of the plan. Take down the two guards and cover until the two leaders have been killed. Position your buddy at the corner of the building to your left so he can snipe anyone leaving the buildings. The fourth squad is for back up purposes, all will be revealed in the next mission.
    Switch to the first squad and take them inside the main building, using the heart beat sensor check of guards and take them out with a mixture of grenades and sniping. When you use the grenades, other guards will be alerted to your activities and will come out to investigate.
    At some point you will come to some biohazard doors with disinfectant sprays. Only the squad in the bio-suits can continue past these, otherwise at the end of the mission other members will die from Ebola. It is best to clear the containment area from the top of the building down, as the lower research area is heavily guarded.
    When it comes to clearing the outside buildings, you can snipe three guards through the windows. With a little you can get a fourth by throwing a grenade through a window.

Mission eight
Operation Winter Hawk

Squad
Three squads of whoever is left from the last mission, equipped with M16s, extra clip and heartbeat sensor

Sharp shooting and speed are going to win this mission. Starting in the top left of an airfield, you have to initially prevent the escape of the scientist leaders. Two come out of the far hangar, one out the front, one round the back, while the others leg it out of the building in the opposite corner.
    Really you need at least three squads. Put one covering the nearby hangar door, two should run behind this near hangar, one to cover the other door and one to stand just in front of the fence, to take out people leaving the building.
    Your job is to run all the way over to the small Cessna-type plain. As you make your way over, take out any guards you can spot. By the time you make it over to the plain the first scientist will just be coming out of the far building.
    Around the same time the other two come out of the nearest hangar to you and will make for the small plain, so take these out. All you need do now is slowly clear the rest of the airfield of terrorists. Watch out for the guard at the top of the stairs in the small corner building, you can usually throw a grenade up to take him out, but the rest should be pretty easy.

Mission nine
Operation Red wolf

Squad
Three squads of two assault members, equipped with MP5SD5, grenades and heartbeat sensor

Another relatively easy mission here, but the main problem crops up at the very end and could have you tearing your hair out. First, on the plan, set a squad round the top outside of the mint. Enter through the far door and Safety walk through the second as a terrorist is inside. Get them to go through the next door and then to wait just inside as a guard patrols this low level.
    Send one team and get them to hold directly outside the main door, including your own partner. Go to the side and open the door; three guards are in this lower section, two each side of the door and one along the far wall. Snipe this one, he is usually off to the right somewhere.
    Enter the doorway and check for a patrolling guard on the level above. Next walk out and you will, eventually, get the attention of the guards standing each side of the door. Run back outside and let your mates sort them out.
    Take your partner in and up the stairs to the right of the doorway. Follow the walkway all the way around to the door. Use the partner door trick to get rid of the guard on the other side. Snipe another guard through the bars before opening the metal door. Two guards are at the end of the corridor so use a grenade to dispatch them.
    Switch to the first team, waiting downstairs and use them to snipe all four guards through the metal floor. Find one in each corner, as long as the downstairs guard is dead of course.
    Now for the hard bit. Send your squad into this second level, the hostages are held in the end room. Use the heartbeat sensor to check the situation. On Elite you can take down the first two guards without a problem, jut carefully edge around. The final one, however, you have to shoot perfectly first time, or the hostages get it. To do this zoom in and slowly strafe around the edge of the door.

Mission ten
Operation Razor Ice

Squad
Two squads of two assault members, equipped with MP5SD5, grenades and heartbeat sensor

Set a computer squad on the left drop of point and get them to go around the left side of the crates in the middle of the boat, they will take out the two guards for you. Send them all around this deck and leave them guarding the return point.
    Take the other squad up the stairs you can see. Go in the first door and do a partner door trick on the next. Go through and find some stairs going down, before you do clear out the room to the right.
    Head down the stairs and then down the flight below so you are on the bottom deck. Follow the plan I've drawn up as it is the safest route and, once you have the doctor follow it back, up the stairs and back where you started unopposed.
    The main areas to watch are as you come out of the bottom stairwell and when you enter the canteen round to the right. You will also find two guards in front of the ladder leading to the engine room, use a grenade. A final one is guarding the doctor, you can snipe him from above.

Mission eleven
Operation Yellow Knife

Squad
One squad of one electronics specialist, equipped with heartbeat sensor and lock pick kit

The first covert operation is somewhat of a shock. At first as it involves killing no one and you must avoid detection or it's game over man. On Easy all you must do is get in the far right door - just wait till the guard is walking away and run over there. Open the door on the right and shut it behind you - this is where the alarm is, deactivate it. Run around to the living room and bug the phone, run out a guard is coming. Time your exit using the sensor and leg it.
    On Hard you need to bug the upstairs phone. At this level the guards are much more alert and you have to work hard to finish it. After bugging the downstairs phone you need to do the one upstairs. A guard patrols this upper level, you will have to be patient. Sometimes he goes down to investigate the downstairs phone, other times he stops on the main stairs opposite the front door. Whatever way, it is tricky to complete.

Mission twelve
Operation Deep Magic

Squad
Three squads of one member, equipped with heartbeat sensor and lock pick kit

This is another entirely covert operation. You need to turn off the security system on one floor and download information from a computer on the floor above, without being spotted or killing anyone. This level is difficult on Easy and a nightmare on Elite so you will need to spend plenty of time studying the patrol routes of the guards to time your runs and make full use of other rooms to hide in and take your time.
    I suggest you take three people - one to deactivate the computer system, one to download the information and the third as an extra pair of eyes.
    From the roof there are two exits. The left one has a door at the bottom, which is the room with the security system. There are only two guards patrolling and it is easy to slip into the security room. Once done, position this guy back in the lift shaft on the floor above so you can use them to scan the centre of the floor.
    Use the other way down to put an operative at the entrances to both floors. On elite the only way to the second room is via the large central staircase. On the lower floor wait until both guards are walking away from this staircase and run along the floor behind it.
    You now need to use all three people so that you can time the run up the staircase and around to the left into the final room. Use the guy in the lift well to scan the two patrolling guards and when the coast is clear flick to the one behind the staircase do a scan. Go if it is clear, but if you have any doubts stay where you are. You will have to repeat the process on the way down.
    There is no easy way to complete the level, it's a matter of careful observation and timing. Good luck, you're going to need it.

Mission thirteen
Operation Lone wolf

Squad
Four squads of two members, equipped with M16s and a second primary clip

It's time to get those computer-controlled squads to earn their keep. You start in a river under a bridge. In, around 30 seconds two jeeps will stop in the middle of the bridge and eight or so soldiers will jump out with your hostage in the middle.
    You have to be ready to take this lot down with the hostage intact so listen up soldier and I'll tell you how it is. First take height advantage by sending one squad up onto the high ridge via the vines, shown as a ladder on the plan.
    Put one team over by the road signs on the side of the bridge and put another squad on the opposite side near the start of the bridge. Keep your team out the way at the back, but you can still take out the front soldiers that jump out. If you have time, slightly adjust positioning using the hold command, so all the squad members have a clear view of the bridge.
    Once everything is safe, carefully take the squad on the ridge down and around. You should come across another soldier further down the road. Another group of soldiers has pulled up behind you, so watch your arses.
    Send an operative along the left side of the road, slowly taking out the soldiers in around the parked truck area. Once it's cleared, take a person up the right side and scope out the new bridge ahead. Snipe as many people as you can, then take a squad of two people up the left side.
    You will have to carefully make your way up the roadway, keeping each of your sides covered by the cliff face. You will find that resistance reduces as you make your way up the road, but watch out at the last bend in the road. Who's that hiding just round to the right? Kill them, but very stealthily, and escort the hostage to the pick up area.

Mission fourteen
Operation Black Star

Squad
Four squads of two members, equipped with MP5-SD5s, grenades and heartbeat sensors

A potential blood bath is on your hands with this one. Good use of squads and patience will win the day, however. Take two squads along one path and two around the other one, get them all to halt at the end of both.
    Before allowing them to proceed, snipe the three guards around the conservatory (the far-left building, don't worry about the glass), and the two in front of the far building on the right. With these out of the way you can get the troops to proceed.
    By positioning them at the main junctions the enemy will run into your troops, taking them out for you quite quickly. If you do take the Gold team through the far left, use a grenade to dispatch the guy on the other side of the conservatory wall, check with the heart sensor.
    The hardest bits are now past. Don't go rushing in, do a thorough scan and make sure the coast is clear. Go in and take the good traitor Anne Lang back to the start point. At some point, the people you left behind should take out more enemies coming out of the farthest building.
    This should leave one left inside, use the detector to locate them and take them out with a well-placed grenade. Once out the way you can take the hostages to safety.

Mission fifteen
Operation Wild Arrow

Squad
Four squads of two members, equipped with MP5-SD5s and demolition kits

This is an initially complex mission that is ultimately quite simple to complete, with the right plan of course. Reading the mission orders will reveal the main difficulty with this mission. On Elite you have a computer system and then three virus bombs that must be deactivated within 30 seconds of each other.
    The computer first. followed by the three virus bombs. This means all four squads have to reach their targets, as otherwise it is as good as impossible. Careful inspection of the plan is required to spot the easiest way to each bomb and the computer.
    From the drop off point send Blue and Green squads down the left tunnel and the other two squads down the right tunnel. Gold and Red squads should follow the tunnel around and up the plan. Red continues up across the large central tunnel heading for the top staircase, while Gold turns left up the stairs just before the large tunnel.
    Blue and Green squads are heading for the stairs on the far left of the plan. Gold team can head up the stairs, making for the main computer system held in the room directly opposite where they come out.
    When they come out of the stairwell, the Red squad need to make their way around to the left and turn into the first room they come to on their right, where the will find the bomb room in the corner. Watch out, though, they sometimes get stuck on this door.
    Blue team has the hardest job as the room they enter when leaving the stairwell is heavily guarded so get them to Safety walk all the way around the left side before heading for the bomb room. You could even get them to grenade it if you are having problems.
    The Green team has the furthest to travel - all the way down the left side of the plan. When they get to the pillared room they need to head in the room on the right of the plan to access the bomb room. Get all the teams to hold on the Alpha go code in front of the bombs, the next way-point for them should be on the bombs and the special action disable virus release bomb.
    With you controlling Gold squad follow the way-points to the computer room, wait for your other squad to reach their holding positions. Once they are all in position, disable the computer system then send the Go code to complete the mission.

Mission sixteen
Operation Mystic Tiger

Squad
Four squads of two members, equipped with CAR15s

Well I hope you took good care of your Brazilian team as you are going to have to make full use of them on this final mission. The bio dome is a huge level and there is very little in the way of planning you can do - the most important task at the start is to secure the three main start domes.
    Drop two teams off in the far-left dome and put a squad in each of the other domes. Your first priority is to contain these areas so that no enemy guards move in - this is quite easily achieved.
    On the plan send each squad to their particular dome's exit. In the part that has the round rooms there are a couple of guards. Use the old partner door trick to take these down (with sliding doors you have to be a little more careful but it works just the same).
    Once clear, proceed down each of the three sloping sections, there will probably be guards coming towards you so you may want to hold back with your partners placed ready to snipe them. At the end of the long sloping sections are guardrooms, all with two guards in, one to the right and the other on the left. You also now and again get one on the gantry running around the room, so watch for that.
    You are now entering the large dome on the far right of the plan, generally you only find guards on the upper gantries. So try and snipe these either from the ground or by sending someone upstairs. You are now on the final straight.
    The end bunker is guarded by a large number of soldiers. Your first job is to take out the one patrolling the upper level. You can do this with two squads. The lower approach is a good deal harder. A guard room blocks your way to the final bunker, this has about three guards on the ground level and two on the gantry running around the edge.
    If you can set up about three people watching the large door you should take most of them down, but it is a little hit and miss. Once you have done this just run to the far door and that's it, game over, you've captured Brightwell and saved the world.