http://users.bart.nl/~jamin Quake Mission Pack 2: Dissolution Of Eternity START: SPLIT DECISION To find the nightmare skill level entrance, go straight through the normal slipgate. Around the left and right corners are two buttons in the ceiling. Shoot them then shoot the button hidden behind the slipgate under the giant 'Q'. Go back to the lava tube in the ceiling, stand on the pad on the floor, and move left and right slowly to activate the triggers that shoot you up to the nightmare slipgate. EPISODE 1: HELL'S FORTRESS Deviants Domain - R1M1 1. Right at the start of this level, after coming down the ramps and walking outside, you'll see a moat of slime in front of a castle. Jump in the slime and collect the biosuit and health. 2. Once you're out of the slime, head towards the building on your left. Going inside you'll see a lift. Step on and off again quickly to trigger it to rise, then walk down the shaft below. A Super Shotgun, a box of shells, and a crate of nails are down below along with a handy slipgate. 3. Straight after getting the silver key, backtrack, and go to the hall which houses the spike traps. The small passageway coming off of the corridor has its gates raised, so take the lift down. But before you step off, notice the floor, which has a small square of toxic slime in it. Drop into it, get the biosuit, and follow the tunnel until you surface in a small room with 100% health and some lava nails. 4. After travelling on the second boat, jump off and run through the door. Turn around and look above the door, and you should see a button. Shoot it, go back through the door, and see the Power Shield in front of you. Dread Portal - R1M2 1. In the room where you begin this level you'll notice little tubs of water around the walls. Jump in one of them, and you'll find yourself in a large pool. Find a button on one of the walls, press it, and see an area in the middle of the pool slide away. Swim in there, and grab the Quad Damage. 2. Go back into the pool in the same way as before. To the left of the button you pressed is a shaft that you can swim up. It takes you to a box of shells, and some health. 3. After picking up the silver key, jump down from the cage which housed it. This will trigger the bars to lower around the lift. Use it, follow the passage, and drop down the hole. If you hurry, you'll see a section of wall open to reveal some yellow armour. 4. After opening the silver key door, jumping over the lava, and taking the lift down, you'll be in a room with two buttons on the wall. Press the one on the left, look up to see the ceiling coming down, and position yourself under the hole in it. When it stops, jump through it and it will rise, taking you to a passage with rockets and red armour. Judgement Call - R1M3 1. Go through the big door and you'll immediately see the gold key ahead of you. Go forward onto the little ledge, look down and you'll see some lava nails. Jump down, grab them, and find the Quad Damage just around the corner. 2. When you find the room with a circular, red stained glass window in it, shoot the centre of the window, and look behind you and to the left. A panel has slid away revealing some blue armour. 3 and 4. After using the lift that takes you downstairs even further, enter the room, waste the monsters, then turn around and look for a button above the entrance. Shoot it, then go back to the lift. Two panels have opened up with shells, rockets, a biosuit and some lava nails. Each room registers as a separate secret. 5. When you next find yourself underwater, surface, and examine the yellow lights in the ceiling. If you shoot the one that's flickering, it will open up a door back underwater, which houses a 100% health. 6. After opening the gold key door you'll enter a room full of monsters. During the mayhem you might notice an ogre jump through the wall on your left. After wasting everyone, walk through the wall where he appeared to find lava nails, rockets, and red armour. Cave Of Death - R1M4 1. After crossing the drawbridge and entering the cave, follow the path along the outside until you come across a wall with a red button. Shoot it to reveal a Ring of Shadows and some shells, which you'll find near to the cave system's exit. 2. When you get to the room that has wooden bridges coming out of the water, go for a swim. Keep close to the outside wall as you go down and you'll find a box of rockets, lava nails, and some red armour. 3. At the rickety bridge which you cross, turn around and look back. You'll see a button on the far side. Shoot it to open a panel across the bridge which has rockets, shells and 100% health. 4. The last secret is right by the level's exit. After killing the Shambler, look around to find a ledge with some health and red armour on it. To get them, follow the wooden plank up, but don't jump into the blowhole just yet. Instead, use the lift which activates once you're under the blowhole to get to the secret. Towers Of Wrath - R1M5 1. Soon after the start you'll be in a room with lava on the left-hand side and 100% health in a cage on your left. Go straight ahead up the stairs and through the door. Shoot the light on the right side of the ceiling and a panel opens up with a slipgate in. Walk through it to get to the health. 2. Soon you'll come to a lift taking you down. Use it, go down the stairs and go up the ramp. This will trigger a secret opening behind you, so turn around and collect the Power Shield, blue armour and cells. 3. To the right of the silver key door is a pool of water. Go in and swim under the stairs, then look for a button. Shoot it and a section of the floor slides open revealing another pool. Go in for nails, cells and a Pentagram of Protection. 4. Just below the silver key you'll notice a part of the wall is misaligned. Shoot the wall, to reveal Quad Damage behind it. 5. After getting the silver key, go through the door that takes you to a staircase and some water. Jump in the water and swim under the stairs to find a biosuit. 6. Go through the silver key door and waste the two Shamblers there. To reach the 100% health box jump to the tube that one of the Shamblers came out of. Then jump to the health. 7. After going up a lift you'll find yourself in a room with lots of bookcases. Push the skull on the far right case to open a panel with Quad Damage inside. Temple Of Pain - R1M6 1. Near the start, enter the first building and take the lift up. Jump in the water and swim along until you come out into a long hall. At the end of the hall, near a torch on the ceiling you'll see a block jutting down. Stand under it and jump up. To your right you'll see a slipgate appear, which will take you to a Pentagram of Protection. 2. In the graveyard, you'll see a huge red pentagram in the sky. Simply use the stones jutting out from the wall and the support beam to get to the top and the red armour. 3. Just before the gold key door, is a pool of lava with an altar in the middle. Shoot the cross with a face on it which is above the altar and a stone will rise from the lava. Use it to get to the altar and the lightning gun. 4. Another one with two methods. When you find the Anti-Grav Belt you can use it to reach the Quad Damage on the high ledge in the main room of the building. 5. After collecting the gold key and killing the wraths return to the blood red block you passed in the hallway stone in the hallway. Jump into the hole that has opened and collect the Power Shield. Tomb Of The Overlord - R1M7 1. Protecting one of the four buttons you have to find is a hallway with lots of lava nail traps. The last one on the left doesn't shoot so go up and press it, turn around and notice part of the ramp is open revealing 100% health. 2. After pressing all four buttons, drop down the hole that used to be covered by bars. You'll be in a room with stained glass windows of the Horsemen of the Apocalypse. Shoot the slightly different one to reveal a Power Shield. 3. You'll eventually come to a room which has several doors and a ledge above a small pool of water. A small alcove with a Quad Damage can be reached by using the stones jutting out of the walls as a staircase. 4. When you find the big skull and the moat of sludge you'll notice a small opening towards the right. Jump in and pick up the Power Shield. EPISODE 2: CORRIDORS OF TIME Tempus Fugit - R2M1 1. Eventually you'll come across a long tunnel with eels in it. At the end, when it rounds off to the left, shoot the panel on the right to reveal 100% health. 2. Just above and to the left of the gold key door, there's a ledge which can be reached via the opposite ledge. Walk to the end and shoot the misaligned wall texture to reveal nails, multi-rockets and red armour. 3. When you get to the Greek-style temple, hop onto the 'Q' symbol to be teleported to the ledges above for 100% health and ammo. Elemental Fury - R2M2 1. At the start when you reach a block going up and down, quickly run underneath it to find some yellow armour. 2. When you get to the blowtubes, shoot all four numbers on the tubes to activate the lift behind the exit which will give you a Quad Damage. Elemental Fury II - R2M3 1. After wasting both Chthons in the lava pits, you'll come across two moving platforms by an inaccessible 100% health box. Go over the platforms and down the side passage with some lava nail traps in the walls. At the end, face the right wall and walk through the middle panel. Shoot the switch, head back to the hallway, and use the new steps to get to the 100% health. Curse Of Osiris - R2M4 1. When you get to the temple you'll find an Anti-Grav Belt. Get it, and look to the right. You'll see a button, so shoot it. A passage has opened where the Anti-Grav Belt was leading to a Ring of Shadows, health and some cells. 2. You'll soon come across a boat which has some stairs up the side. Climb them to reach a 100% health. 3 & 4. At the large entrance way with the Cobra statues you'll find some red targets. Shoot them to slide away the Cobras, and drop down them both to get Quad Damage, red armour, health, a Power Shield, rockets and cells. 5. Right at the end of the level you'll see some hieroglyphics on the walls. Shoot the left one to reveal a teleporter, which will take you to red armour, rockets, and health. Wizards Keep - R2M5 1. After the first lift you'll notice some bookshelves. Jump up and hit the piece of wood in the centre of them to reveal a Power Shield in the shelf to your left. 2. Next you'll come across an altar with candles around it. Shoot the middle (dimmer) one to open a button in the centre of the altar. Then shoot that to open the left panel of stained glass and reveal 100% health. 3. Just to the left of the silver key door, you'll see a group of spikes. Jump over them to reveal a Ring of Shadows in the next room. 4. Once through the silver key door, you'll go down a lift. Go right outside it and to the right you'll spot a panel of stained glass. Go back a bit and look at the floor until you spot a darker tile. Stand on it, shoot the window, and you're raised up to health and lava nails. Blood Sacrifice - R2M6 1. You'll find a misaligned wall texture after crossing the lava pit on the moving platform. Walk straight through it to get an Anti-Gravity Belt. 2. Soon you'll come across a sawblade in the ceiling. Shoot the misaligned wall texture to the left of the sawblade to open a secret room housing red armour, lava nails, and rockets. 3. When you get to the giant reptile face, shoot the red target in its mouth to stop the lightning. Then go into the room on the right, and press the switch. Returning to the reptile room you'll notice some bars have moved. Shoot the panel in front of you for health, ammo and a Pentagram of Protection. 4. At the end of the hallway that leads from the reptile room you'll find a seat made of skulls. Jump on it to trigger a secret room at the end of the adjacent hallway. Go inside, enter the slipgate and you'll find yourself on a wooden beam that was above you. You'll find ammo and a Quad Damage. 5. Just before the exit you'll come across a walkway with lava nail traps shooting up from underneath you. At the corner of this walkway you'll see two faces. Turn around and jump up at the one on the right, hitting your head on the snake-like thing jutting out of the wall. It will reveal 100% health. Last Bastion - R2M7 1. At the start, jump in the castle's moat. Swim to the left to find health and yellow armour. 2. When you reach the tunnel with the spikes in it, run to the end and wait for it to retract. Then run to the doorway you entered from, and let the wall pass you. Slip behind it and press the button. This triggers a Ring of Shadows to appear in the room past the silver key door. 3. Past the spiked wall in the previous secret are some pendulums, and past them is a pool of sludge. Jump onto the platform in the pit, turn to the left, and shoot the wall. Then jump to the 100% health box. 4. In the underground tunnels, which are full of zombies, you'll see a number of candles on the walls that lead to the switches which get you out of this section. Shoot the four candles at the beginning and end of each hallway, and you'll open up a Pentagram of Protection opposite the exit. 5. After you activate the drawbridge and portcullis, you'll enter a large grey room. In the upper-left hand corner you'll see a red target. Shoot it, and go up the stairs to get red armour. Note that Source Of Evil - R2M8 and the Deathmatch level CTF1 - have no designated secrets.