Right outside the cell where you start out is a console. Pushing the
button on it will toggle the lights on and off. On the far wall is a
ladder. Climb the ladder and walk along the top row of cells. Across from
you there is a control room. Shooting a button near the control room door
will rotate a walkway into place. This will enable you to cross to the
control room.
Once inside the control room there's a shotgun and some ammo for you.
Shooting the vent will reveal a secret. On the console by the window there
is a lever which deactivates the forcefield for the main prison door, but
only for a brief period of time. What you need to do is push the lever,
exit the control room, jump down and run through the main door before the
forcefield resets. If you don't get there in time you'll have to do it all
again. Now you're in a hallway outside the engine room. You won't be able to
get in there yet because you need the red key. Above you is a secret
invulnerability. The only way to get this secret is by rocket or grenade
jumping. If anyone has found an other way to grab it , please send me a demo of how you did
it.
At each end of the hallway, there is an elevator. One of them will take
you up to the deck 1. The other one will only take you from deck 1 down to
where you are now; deck 2. Take the elevator up and walk through the hall
into a large room with a sky light. There are 3 doors. The middle one is
locked from the other side. You'll need to enter the other 2 rooms.
Comm Center: Push the button on the console to get an important message
from Earthforce Command. This is where your computer (F1) becomes active
and gives you your first mission goals. "Destroy a secret weapons lab on
the planet", which you do at the end of the mission and "access the engine
room and disable the engines", which is your immediate goal.
Security: Here you'll find a good supply of weapons, ammo and armor.
Take everything.
After completing the tasks in those 2 rooms, you will be confronted by
an Iron Maiden. She'll give up a red key when she dies which will give you
access to the engine room.
From the central room you'll be able to get to the bridge. Other than
killing all the enemies, there won't be much you can do there since you
haven't yet acquired the right tools. Having a look around may give you
some idea of what's to come though.
Take the down elevator back to deck 2, unlock and enter the engine
room. You'll find a small control room which has larger engine
compartments on either side. In each compartment there is a console with a
switch on it. Hitting the switch will turn the red engine lasers to yellow
for a short period of time.
What you need to do is hit the switch, run up the ladder, crouch into
the small space under the laser and grab the power cube out of its holder.
This will disable the laser and the engine. You need to do all this before
the laser turns red again or else you're toast. Taking the cubes from both
compartments will complete your task. You'll then be told to get the hell
out of there as something is now about to blow. Well something does blow
in the control room which leaves a nice hole in the wall for you to escape
into the shuttle bay, which is you're next goal.
I should note that at the far end of each engine compartment there are
some goodies. On one side there's a grenade launcher and on the other side
there's some combat armor. A bit of jumping and crate shooting is
involved. There's also a secret which you can crouch to get while you're
crawling through the hole in the wall. First you'll need to kill the tank. I found the best way to do this is
to run by him to the other end of the bay, then strafe back and forth
lobbing grenades and avoiding his rockets. Next you have to get up to the
platform. You can either jump on the wall supports or the docking clamps
and the shuttle itself.
Once on the platform, you'll find both doors locked; one needs the blue
key and the other is locked from inside. Shoot the window out and enter
the control room that way, then push the button and watch the shuttle
start up. Jump on board the shuttle, hit the button in the cockpit and
you're on your way to the orbital. Finding the Teleporter This one is pretty straight forward. After you depart the shuttle,
you'll end up working your way from the shuttle dock into a warehouse type
room with a big lifter in it. It's also possible to go all the way around
to a secondary shuttle dock but that's a dead end. You'll eventually have
to go back to the warehouse.
In the warehouse walk up the ramp and hit the button to start the
lifter. This will deposit a crate in such a position that you can use it
to jump over the end wall. You can also use the crate to jump to other
crates in order to collect goodies plus the secret mega-health. Once you
jump over the wall, be sure to pick up the plasma rifle. Then it's just a
matter of hopping down and going through the doors into the teleporter
room. Once inside the teleporter room, you'll notice 2 doors. Each door leads
to an elevator, which in turn leads to a teleporter power section. Walking
up to the clear holders will deposit the power cubes that you stole from
the ship. Insert both power cubes and the teleporter is ready to rock. All
you need to do now is go stand on the tele pad. Finding the Lab Ok, so you've arrived on the planet. If you manage to kill all the
soldiers in the teleporter building before they hit the alarm switch
you'll be much better off. The alarm will just bring more bad guys. When
you head towards the door there is a cat walk with some monsters above
you. Try not to shoot the 2 control panels while you're taking them out.
Once you've cleared the entire area take the plat up there and start the
lifter. Then go back down and pick up the hyperblaster if you already
haven't.
When you finally get outside you will have a few options. Turning right
will take you to a living quarters. This is one of the places in the map
that you don't really need to go to but there's some good fun to be had if
you're in the mood for hunting strogg. Either way you'll eventually have
to go left and look for the lab.
There are two ways to get to the lab. If you didn't break the control
panels earlier, you'll have use of the laser train. Just step on the
switch and hop aboard. It will take you on a beautiful journey which ends
on the roof of the lab. If you broke the train controls or if you feel the
need for exercise, you can swim across the small pond and climb through
the canyon to the lab. If you rode the train all the way to the roof you'll find the door to
get inside is locked. Don't worry, you can jump down the shaft to get in.
If you fell off the train or if you walked to the lab you won't be able to
get to the roof. Don't worry there are two other ways in.
One option is to climb the very narrow rock ledge which will take you
to the labs balcony. Watch out, there's a soldier ready to hit another
alarm here.
The other option would be to jump in the water and swim into a cave.
Once inside the cave you'll have to climb and jump your way around until
you find an opening into some kind of pumping station. Then you'll be able
to climb up a pipe and enter. Don't forget to take the rail gun. Once again, you have a few options here. If you entered through the
roof or the balcony, you'll end up in tall room with crates and many
ledges. Hitting a switch will start a motorized platform which will allow
you to jump your way to the first ledge. Then it's a matter of taking a
lift up to the next level and into the inner lab. This is probably the
most direct but toughest of the two options because of all the Gunners
showering you with grenades.
The other option is to cross through that room and make your way into
the living quarters. This area is linked to the pumping station where you
would have entered if you came through the cave. In the pumping staion
there are several Berserkers. One of them is carrying a security pass.
Make sure you pick it up once you kill him.
A series of rooms and stairways in the living area will eventually
bring you to a door, locked to those without a security pass. This is the
alternate way into the inner lab. I'm not going to bother describing every
room in the living area but you should be able to find your way through it
and into the inner lab without much trouble. Ok, you made it to the inner lab but the door is locked. Pick up the
data cd near by. It has the coordinates to help you blow this sucker from
space. Now all that's left is to turn off the defense grid. I'll give you
a tip right now. The door to the defense grid is blocked by lasers. While
you're still near the lab, you should disable them. This will save you a
trip later.
Assuming you're in the room where you picked up the data cd; there
should be a set of stairs which leads to a large door and continues to a
cat walk.The cat walk extends into another room with a lava floor. The
switches for the lasers are in the lava room. You need to shoot the glass
and then the buttons on either side of the cat walk. Each will cause an
explosion and a little shaking. Now the lasers have been disabled so it's
time to head to the defense grid.
Once again you have 2 choices here. You can go back to the other room
and exit the lab through the big door. The switch is under the walkway.
This will take you out to the roof of the lab. From here you can jump down
to a ledge and go through another large door. The other option is to jump
off the platform in the lava room right at the point where the lava ends.
From there you'll be able to hop along a narrow path which ends up in
exactly the same place as the other option does; just inside the large
door next to the lab.
From here it's a short walk to the defense grid generator. I hope you
took that quad from the roof of the lab though. That supertank is going to
be a bitch to kill without it. Once you're past him, enter the building
and hit the switch to turn off the defense grid. Now it's time to head
back to the teleporter.
In the power grid building is are a set of stairs that leads down into
the lab. If the laser train is still functioning, go to the roof of the
lab and take it back to the teleporter. If the laser train controls have
been blown out, you'll have to take a different way back.
Remember the pumping station and the cave? You need to go back there.
Walk down the stairs, through the living quarters and into the cave. In
the cave there is a deep pool. Dive down deep and you'll be sucked along
by a current. Eventually you'll end up in the living quarters next to the
teleporter building. Hey, what's with all the explosions and shaking? Well it seems those
power cubes you got from the ship weren't completely compatible with the
orbital after all. On your way back to the shuttle, watch out for traps
and make sure you pick up the rocket launcher. Doh!!! Fooled you :-P Don't worry...head back the way you came and a
door will open. Just what you were hoping for, right? More shaking and exploding. The
fact of the matter is; you only have 4 minutes to finish this level or
else you die!!! There are lots of goodies and secrets in here but getting
them will slow you down. Just how many you stop for is up to you.
Once you exit the really tall room, you'll notice the strogg have put
up a forcefield to block your way. Cross the hall and head down into the
room with the blue lasers. Grabbing the blue key in the middle will
deactivate the force field. Run back up and continue down the hall.
Eventually you'll find another shuttle waiting Well, this is it. This is were you get to complete the primary mission
goal. Slip the data cd into the reader on the bridge. Now the coordinates
are set. Walk up and hit the switch to the right by the front window. This
will release high powered nuclear missiles at the planet. You have launch
about 7 before the lab is completely destroyed. You'll also have to fend
off an attack from some other strogg vessels. That won't be a problem; hit
the button on the left by the front window. This will start your auto
targeting laser. Don't let the strogg fire on you too long, they could
damage your ship. Remember that space walk you did to get the quad and the bfg? Well if
you tried to look over the edge of the ship you would have fallen off and
found the secret level.
So there you are, on an asteroid far below the ship. There are lots of
goodies on asteroids above and below you. After you kill all the flying
monsters the big boss will come crashing out of an exploding rock. This is
going to be one hell of a battle. Once you deal with him, look for an
asteroid slowly traveling up and down. It has another space suit on it
which is a good thing, I'm sure the one you're wearing is about to expire.
Anyway, jump on the asteroid and it will take you back to the ship.
Jail Break
Shuttle Bay
The Orbital
Restoring Power
Beyond the Teleporter/With the
Enemy
I decided to combine the instructions for these 2
levels since you need to cross back and forth between them many
times.
Getting Inside
Finding the Inner Lab
Defense Grid
Return to the Teleporter
The Orbital (part 2)
Back to the Shuttle
Not!!!
Run Like Hell
Let me off this ride
Prison Ship (part 2)
To the Bridge
Now that you have the
blue key, you'll be able to go through the locked door in the shuttle bay.
Walk down the hall until you come to a T. To the left is the med center.
If you need health, they've got it. To your right is the space port where
you can grab a space suit and space walk to the quad and bfg. Straight in
front of you the hall continues to a room with a large skylight. Remember
this room from the beginning of the mission? From here you're only steps
to the bridge. I should point out the the security room has been re
stocked with weapons and armor.
Blow it up real good
7 - Asteroid (secret level)
I'm getting dizzy