____ ___ .__ __ .___ | | \ ____ ____ | |__ _____ _______ _/ |_ ____ __| _/ | | / / \ _/ ___\ | | \ \__ \ \_ __ \\ __\_/ __ \ / __ | | | / | | \\ \___ | Y \ / __ \_ | | \/ | | \ ___/ / /_/ | |______/ |___| / \___ >|___| /(____ / |__| |__| \___ >\____ | \/ \/ \/ \/ \/ \/ __ __ __ ________ / \ / \_____ _/ |_ ____ _______ ______ \_____ \ /\ \ \/\/ /\__ \ \ __\_/ __ \ \_ __ \ / ___/ / ____/ \/ \ / / __ \_ | | \ ___/ | | \/ \___ \ / \ /\ \__/\ / (____ / |__| \___ > |__| /____ > \_______ \ \/ \/ \/ \/ \/ \/ __ _ /\ \ \ ___ __ __ /\ /\ ___ _ __ (_) ____ ___ _ __ ___ / \/ / / _ \\ \ /\ / / / /_/ / / _ \ | '__|| ||_ / / _ \ | '_ \ / __| / /\ / | __/ \ V V / / __ / | (_) || | | | / / | (_) || | | |\__ \ \_\ \/ \___| \_/\_/ \/ /_/ \___/ |_| |_|/___| \___/ |_| |_||___/ (suitable for PC, Super Nintendo, SEGA Genesis & Playstation) This faq is written by Eastpolar (maiic_groels@hotmail.com) with help from Christopher Bzik for the Ports and Ships (AirCB@aol.com) LockeVanish for the Mates (lockevanish@hotmail.com) Scaly Lizard for Trade and Quirks (scalylizard@yahoo.com) Version 2.9 (August 9 2002) ___________________ AN AUTHOR'S NOTE _____________________________ Hi, and welcome to this walkthrough/faq/guide or whatever, for the second game of Uncharted Waters, Uncharted Waters 2: New Horizons. First of all I'd like to thank Mr. Jerry Webber, who doesn't want his e-mail here. He did the main lines of the walkthroughs, I kind of revised them all and wrote this faq around the walkthroughs. So what he did, was writing the main line with the important stuff and I tried everything out and completed the walk- troughs. This is not because I cannot do that, but because I think that there are multiple ways of completing the game and now there are two ways mixed in each other. Just for you as reader... Note that only the upper four walkthroughs are TOTALLY revised, the other two still have to be done (but the main lines have been set out for you). So if you complete the game in a different way than I have written it's not wrong. Also, I do not mention easy stuff, like: "Walk to building now, say yes" that kinda stuff. I just tell you the major parts of the story, it's your job to complete it. When you find mistakes in the walkthroughs, please let me know. I know this game is rather old, but I still think it's very cool. Not the game itself does the trick, but just the story and you learn to trade and learn to fight :) This game was made for SNES, PC and Genesis if you want to know the differences between SNES and PC look at the faq by PuppyChiFlower on GameFaqs. He/she put them in a Faq. I wrote this one for the PC version, but can also be used for the SNES, Genesis and Playstation version (there aren't any differences in the story lines of them). By the way, the newer Uncharted Water series are called UW3: Costa Del Sol and UW4: Porta Estado. There has also been released a special UW2: New Horizons version, Chinese only, this game has got two extra story lines: Chinese and Indian. Just have fun! Note that UW3 and UW4 have only been released in Japanese, Chinese, Korean, Taiwanese and Malaysian. Any attempts to reach Koei about a release in English have failed, so don't bother me or them with it. You'll have to live with it or learn one of these languages. If you have any comments, additions, questions or whatever, you can always send me an e-mail. Look for the address at the top of the FAQ. Please do ^ALWAYS^ add the version somewhere in your mail, because some sites still have old versions. For the newest, latest, freshest version, check: http://www.gamefaqs.com http://www.gamesover.com http://www.the-spoiler.com Other sites don't update often, if they update at all. Hehheh, this is because I only send my new version to THEM. So, before mailing me, look for the newest version on gamefaqs.com Let's take some quotes from reviews from GameFaqs.com to see what gamers think of this game. Of course, if you got a nice quote for this game, come on in. "Uncharted Waters: New Horizons is, by far, one the best RPG/Simulation games ever crafted for any platform." "Everyone is focused on one thing: graphics. But UW:NH is one of the many games that are still remembered for its gameplay, and NOT its visuals." "Each character quest is long and engrossing, and is enough to keep you busy..." "If you can withstand the learning curve and the graphics, you'll undoubtedly enjoy this game." __________________________________________________________________ Before you get started (when you want to play the PC version), you should check if you have the following System Requirements: One will need a i80386 PC (33 MHz CPU is more than enough), plus: MS-DOS 5.0+ or any compatible operating system (or Windows); at least 440 KBytes free conventional memory; at least 512 KBytes free EMS or universal (EMS/XMS) memory; at least 5 MBytes of free space on the hard disk (saved games); VGA display adapter an AT keyboard and a working mouse (latter not required). If anybody tells me he hasn't got this, and he can still e-mail me, I think I could give him $500. What I meant to say is that, EVERYONE has this (just for fun it's here). --------------------------------------------------------------------- Chapter List --------------------------------------------------------------------- 1. Walkthrough JOAO FRANCO 2. Walkthrough CATALINA ERANTZO 3. Walkthrough OTTO BAYNES 4. Walkthrough ERNST VON BOHR 5. Walkthrough PIETRO CONTI 6. Walkthrough ALI VEZAS 7. Ports 8. Items 9. Discoveries 10. Ships 11. Trade (a Early Game (b Midgame Game (c Investing (d Late Game (e Advanced Game 12. Various Info (a Skills (b Mates + Waitresses (c Villager Help (d Readers Info + Anecdotes (that really help) 13. Oddities (a Quirks (b World Domination 14. Game Options 15. Cheat Codes (a Game Genie Codes (b Pro Action Replay Codes 16. Frequently Asked Questions 17. Links 18. Credits 19. Version History 20. Copyright Info So let's get started with chaptero uno. ----------------------------------------------------------------------------- 1. Walkthrough JOAO FRANCO ----------------------------------------------------------------------------- Age:18 Sail:1 Battle:1 Leadership: 78 Courage: 82 Seamanship: 75 Swordsman: 82 Knowledge: 73 Charm: 89 Intuition: 85 Negotiation Skill The son of Portugal's Duke Leon. An adventurer who travels around the world to find the secret of Atlantis. When you go to your father's house. Joao is sent on a mission by his father Leon to find "The secret of Atlantis". Joao has $1000, (an aquamarine tiara given to him by his mother Christiana when you visit the house between 10 and 12pm), a Latino Caravela (when you visit the shipyard) and a rapier (when you visit the Item Shop) to begin his journey. He can sell the tiara and equip the rapier and use the money to remodel his ship to minimum crew and 0 guns. He should also begin donations to the Round Earth Society. Ten times ten percent investments will bring good luck. Early donations will also take less gold, since he has little money. He stocks his ship with maximum provisions and assigns the crew to 100% sailors. The Round Earth Society asks that he takes Professor Enrico Malione (Sail:1 Battle:1 -Accounting) to Zipangu and Joao accepts with the condition that it may take many years. Enrico agrees and signs on as bookkeeper. Rocco Alemkel (Sail:30 Battle:32 - Gunnery/Celestial Navigation) is sent by Leon to accompany Joao and turn him into a sailor. Rocco is "The Old Sailor" from Uncharted Waters. Butler Marco is the first mate recruited on Uncharted Waters and still serves Leon in this game. Save the game here!!! On the first voyage from Lisbon Domingo Manana appears as a stowaway and is given a job by Joao. Joao sails northwest to find the supply port on Forel. Restock with food only. Continue west until land is sighted then turn north again. You must bear north and west around the point of land then turn east at the ice cap. A village is discovered at the extreme north east corner where you disembark and give food until friendship equals 65. Save the game at this point. You will find the Saber toothed Tiger (when you don't find this, load the game in Lisbon and go along the Nile to find all the discoveries there, because it could be possible this discovery isn't chosen randomly at the beginning of your game). discovery and lose two members of your crew. You must plunder the village for food. (If additional men are lost, restart.) Sail and disembark at the closest coast south of the ice and "Search" for water. Load water equal to the amount of food on board then sail west and south to clear the point then head south for 5 - 6 screens. Turn east when you start to speed up and dock at Bordeaux. Turn in the discovery at Bordeaux to Professor Mordes and collect $100,000 (when you have done the Nile job, it will be less, around $35,000). If you have too less money you can boost this by trading between Athens and Istanbul or do jobs at the guild. Look in the shipyard for a used sloop or LaReale. If these ships are not available here, save the game and sail to Nantes (north) or Lisbon and Seville to find one (if there isn't any here, wait till the next month). Be sure to buy 5-7 balms at the Item Shop before leaving Bordeaux. Once a ship is found and outfitted (dragon figure, crew - 50, no guns), load 300 arms from Lisbon and take to Timbuktu in Africa and trade for ivory. If you have $14,000 available, sail to Seville and rest until 2am, then visit the guild and purchase a Basterd sword. The King may start to asks favors, don't listen to this. Take the ivory to Amsterdam in northern Europe and buy "Cartographer" skills from Mercator (around $50,000) and sign a contract. Buy glass beads (200) while in Amsterdam and return to Africa. Travel down the coast and discover villages up the river by Luanda. You will lose some crew at the river village so stop by Luanda for crew and provisions. At some point in a pub (when your adventure fame has reached the 2000), Rocco says the Prince (Alberto) of Portugal has been kidnapped. Joao goes to the lodge and shipyard and rescues Domingo (who is actually the prince) from Pirate Antonio Kahn. A hard to win sword fight takes place here so save the game just before entering the shipyard. Not that it matters when you loose, but you'll gain battle experience points with it. Catalina Erantzo interrupts to save Joao's life even if he beats Kahn. She wants to fight Joao, but Rocco tricks her by sounding like Commander Ezequiel and she leaves. They realize that Domingo is the Prince and return to Lisbon. If in Africa, proceed around the tip of Africa discovering villages along the way. The DODO village MAY be on an island off the southeast coast of Madagascar. Look for this village as the Dodo discovery is also worth $100,000. The first port up, the east coast of Africa is Sofala. Disembark here and trade the glass beads for gold. Be sure and save some money for food for the trip home. Now return to Lisbon with Alberto and go to the castle, then save the game before entering the Franco house. Here you will encounter Pirate Kahn again in a sword fight. Beat the pirate and you will gain 1000 pirate points and battle level 2. You don't have to win again, only for the points. If you want to win, you should buy some armor in Copenhagen first. Go to the palace and save Joao's father, Leon. Return to the Franco house and tell Leon "NO", that you would like to continue your sea travels and he gives Joao a Flamberge sword. Prince Alberto will accompany Joao to the dock, then you are free to trade and sail for Bordeaux with discoveries. NOTE - To finish the game quickly, do not visit the King of Portugal. He will ask favors (bring discoveries) in return for royal titles. Unfortunately, the titles do not add to the adventure points which ultimately win the game. Turn in the discoveries to Professor Mordes at Bordeaux and sell the Basterd sword at the Item Shop for $10,000+ gold. Buy 2-3 more balms if needed. Sail to Amsterdam to trade and "Report" your sea travels to Mercator. You may deposit extra gold in the bank to earn interest. Also donate at the Round Earth Society. Take more glass beads from Amsterdam around Africa to Mombasa. Withdraw any money deposited and trade the glass beads for gold. Take as much gold as possible to Mecca and trade for carpet. Visit a pub when you have reached 8000 adventure fame and you'll be warned Catalina is after you. She will appear after some ports, but Rocco will subdue her so Joao can escape. Proceed north to Cairo and discover another village. Return to Mombasa to trade the carpet for gold. Return to the Mediterranean and search for a "used" Venetian Galeass. Try in Seville, Genoa, Piza, Athens, Istanbul and Alexandria. One of these ports should have the ship. Remodel the ship for 400 crew and 0 guns. You may purchase and moor a used Sloop if one is found while searching for the Galeass. The Sloop is a good ship for long distance travel. Sell the Reale and pick up as many mates as can be convinced. Somewhere here they'll warn you again, but Rocco will fight her. This will allow Joao to plunder more of Catalina's ships because while trying to recruit enough crew for the Galeass. Equip weapons and assign crew on the Galeass to 15% sailors and the rest soldiers. Sail to the closest port and when at the dock to debark the dock master should ask Joao to "Set him up with Catalina." This is the clue to save the game as Cat will be waiting outside the port with 6-10 LaReales. Joao should "Rush" attack her at sea without getting in a duel and will win the battle with the advantage of men. Sell all but one of Catalina's Reales at the shipyard and reduce men to a small number on each ship. You'll gain approximately 3 battle levels. Sail to Lisbon and moor the Galeass and extra ships. Sail to Bordeaux and turn-in the discoveries. Sail to Amsterdam and "report" the maps. If you have more than 23,500 Adventure Fame (or maybe when you just visit some ports, I'm not sure) Ali will appear in the pub or lodge and say that Lucia has been kidnapped by Catalina. Ali asks Joao to find Sapha (his long lost sister) and bring her to Istanbul. Joao goes back to Lisbon to the cafe and talks to Carlotta about Lucia. You SHOULD have lots of money by now, but money comes always in handy... Joao must sail to Basra in the Persian gulf. It is the farthest port up the gulf. This is where Sapha works at the pub. She will not go with them, so Joao decides to go to Istanbul to tell Ali. Sail to Istanbul and find Ali in the lodge. Tell him about Sapha. Sail around the north of Asia and discover things along the way. (Stellar sea cow) Sail down the coast of Asia and up the yellow river in China to discover several items and ports. Stop at Zeiton to buy a cat, lime juice and some more balm. Sail south through the islands to the top of Australia. Sail east and try to discover the Moa and Moai as you cross the Pacific. Round the southern tip of South America and sail up its eastern coast. (if you have done this already, just raise your Adventure Fame to +25,000) Sail to Bordeaux and turn in discoveries, then to Amsterdam to "report". Adventure Fame should be 21,000 + at this point. Sail to Naples if you have $600,000 to buy the Crusaders armor. Go in nay building after you have gained the +25,000 Adventure Fame and you'll see Ali again. He thanks Joao for finding Sapha and says Joao can find some answers to the secret of Atlantis in Massawa. On the way to Massawa, stop in Timbuktu (Africa) to pick up the Crusaders sword at 2pm if you have an extra $380,000 gold. Sail to Massawa and look in the Mosque. This will lead you to the palace where you meet Meconbe and Lord Taphali. They tell Joao that Turkey is about to attack Massawa and that the only way to save them is find the Staff of Poseidon. Return to Lisbon. In Lisbon, Christiana asks Pietro Conti to find the staff for Joao and take it to Massawa. He agrees. At this point, Joao must kill some time as it takes a while for Pietro to find the Staff. One of the most constructive things for Joao to do is to invest in Bristol or Hamburg shipyards. This will make large and powerful ships available. Joao must have extra money for this because it takes (4) $50,000 investments in Bristol to attain 1000. At this level Bristol will build Sloops, Frigates and Barges. Joao's favorite ship is a Frigate, but a copper sloop would be very handy for an adventure and the Barge is a much more powerful ship for the final battle. Joao can sail to his ship building port and invest, then sail to Massawa to talk to Taphli in the palace. This action will start the clock because at each shop in Massawa Rocco asks if Pietro has found the staff and Joao replies that "All that can be done is to wait." They should return to the ship port to invest again and stop by the African ports for some gold along the way. Joao should sail to Lisbon and commission his Galeass and recruit (100) crew. Sail to Mecca just north of Massawa and "recruit" sailors to (400). Remember to assign the max percentage as soldiers. Any shop owner in the middle east should ask if they have heard that Turkey has started the attack on Massawa (only when you have killed enough time, otherwise just rest some time). This is the signal that Joao should return to the palace in Massawa then meet Catalina again at the dock. Cat allows Joao to fight the Turks and the game should be saved at this point. Joao must beat (2) Turkish fleets, between which Catalina interrupts and volunteers to help Joao attack the Turks. Upon returning to Massawa and going in any shop, Pietro shows up and presents the Staff. NOTE-Joao can use the saved game to continue to attack Turks and sell their ships for gold (he will need it), or take the staff to Taphali. If you have bought the Crusader stuff, it'll be a piece of cake, as they haven't got that much crew. Taphali gives Joao the "Royal Crown". This is one of the lost treasures of Atlantis and worth $150,000. Joao is finished in Massawa and may return to his ship building port to finish investment and build a "Barge" or "Full-Rigged Ship". At the dock in Massawa, Catalina approaches Joao for revenge one last time. Enrico interrupts and asks why she seeks revenge and with the help of Pietro they convince her that Joao had nothing to do with her brothers death. She exits. At the pub in the ship building port Enrico requests to be taken to Zipangu and Rocco says that Nagasaki would be the place to go. Prior to this point, Nagasaki and Sakai are not available to Joao. He should take a fast ship and sail to Nagasaki. Take a mapping route to Nagasaki and discover some items along the way. Joao comments on the beauty of the port and Enrico bids farewell at the dock. This is also an opportunity to make extra gold since silver, pearl and silk are very cheap in these ports. Joao should also buy an "Atakabune" ship in Sakia since this is a good ship for long-range discovery travel. By the time Joao can return to his ship building port in Europe, his large ship will be ready. He should take this to Lisbon to "Moor". In Lisbon people will say that Joao has a letter at the Guild. Joao's Adventure Fame should be 41,000+ at this time. The letter is from Enrico and says cryptically that he has some news about Atlantis. Joao sails for Sakia (where Enrico now lives) and sees him in the church. Enrico tells Joao that a Dutch map maker named Ernst Von Bohr told him that Neo-Atlantis is in South America up a large river. Joao returns to Lisbon as fast as possible to retrieve his battle ships and recruit crew. Sail to Cayenne in South America and visit any shop. Rocco first says "Whew, we finally made it to south America, what do we do now?" Joao replies that he doesn't have the slightest idea. Joao may have to sail around close to Cayenne a few times and attack Spanish or preferably Turkish fleets. When the time is right, Rocco says some people are running to the cafe. There they find Lucia being held captive by Pirate Rudolph. Joao must sword fight the pirate, and even if victorious, Catalina enters takes over the fight and allows Joao to escape. At the dock, Lucia explains that she has been captive at Neo- Atlantis on the Amazon river built by Marquis Martinez in violation of the Treaty of Tordasillas. She escaped with the help of "an old man" (Raul Franco). Catalina enters and comments that she has learned that Martinez is the real murderer of her brother and is now seeking revenge on him. She knows that Commander Ezequiel is close by and Joao volunteers to explain the situation to him to allow them all to attack Martinez and his band of pirates at Neo-Atlantis tomorrow. Upon leaving the port, Joao explains the situation to Ezequiel and Catalina surrenders, then they move up the Amazon and the encounter the pirates. Joao must defeat (1) pirate fleet to win (hopefully for you, it's a pirate with a flagship that has less than 200 crew, because with the Crusader Equipment, you'll win the duel anyway). He may now "scrap" all his ships except a fast one and return to Lisbon and his father's house. His father has heard of Joao's victory and recommends to the King for Joao to take his place as Prime Minister of Portugal. This is the end of this game. ----------------------------------------------------------------------------- 1146 Day Voyage It was a red-haired female pirate, Catalina Erantzo, who saved Prince Alberto and myself from that evil pirate, Kahn. But it turned out that she was really after me. Only with Rocco's quick thinking and cunning subterfuge did we manage to escape. At Massawa, I met the last descendant of the lost city of Atlantis, Tafari. After our meeting a fierce naval battle ensued, as I fought to protect Massawa from the Turkish forces. At the port of Nagasaki, Enrico finally had to leave us. After so many voyages together, it was sad to part. But we wished him good luck with a smile as he was excited about beginning his studies in the land of Zipangu. With the help of Catalina, I rescued Lucia from the clutches of evil pirates. After that, I decided to cooperate with Catalina and Ezequiel's Armada to stop Martinez's evil scheme. At Lisbon, we were welcomed by the enthusiastic cheers of the crowd. It seems my father finally acknowledged that I am an experienced seafarer. ----------------------------------------------------------------------------- 2. Walkthrough CATALINA ERANTZO ----------------------------------------------------------------------------- Age:18 Sail:8 Battle:10 Leadership: 80 Courage: 86 Seamanship: 79 Swordsman: 92 Knowledge: 65 Charm: 95 Intuition: 52 Gunnery Skill Spanish Naval officer. She leaves the Navy for a life of piracy to avenge the mysterious loss of her brother & fiancé. Catalina is the only character who won't be called by a monarch to do favors. This makes her game the fastest of all, as all of her activities increase her fame. Catalina begins her game by being called to Navy headquarters (which is at the right hand side of the castle) by Commander Ezequiel who tells her the sad news about her brother Michael and her fiancé Hernan being lost at sea. Their ship was wrecked or burned at Santo Domingo and no one survived. Catalina must re-enter headquarters after talking to Ezequiel who will give her Michael's saber. She then goes to the cafe to have tea with Lt. Emilio Sanude (Sail:8 Battle:11 -Gunnery/Celestial Navigation). They overhear two swabs talking about the disaster and say that rumor has it that Duke Franco's private battle fleet was responsible for the attack. Cat returns to Ezequiel to request ships and men to avenge her loss against the Francos, but Ezequiel refuses on the grounds that she would cause a war over a rumor. Cat returns to the cafe and a "crazy philosopher" rides them about giving up, then she asks Emilio to come with her to the dock. At the dock he joins her mission (at gun point) and they steal a ship- a galleon she names the REBEL. The ship has (10) bars of gold on board which you can sell to help recruit another (50-60) sailors for the ship. Cat must also "Equip" her saber and "Assign" her sailors to 90% combat. When she sails, they encounter Rapheal Selran of Portugal (a battle captain). She should defeat him by attacking without a duel and return to Seville to sell the Rebel and equip the Flemish galleon with maximum men and no guns. This ship will sail much faster than that the galleon can. In Seville, save the game, because Cat may be surrounded by "Gruff men", if captured, just restart to keep losing your money. Go to the dock and wait till 2 am, to go to the Item Shop and buy a Basterd sword. Sail into the Mediterranean and attack another fleet, like a Turkish merchant or Portuguese (Yasale, Abduhl?). When docked at any harbor other than Seville, Cat gets the message that the Spanish fleet is after her. Stay close to a neutral port such as Algiers and dock after each battle to sell the captured ship and recruit sailors. This all to get more fame and get better in battling. After the second battle with the Spanish Armada, the fleet catches fire and retreats. You can actually flee the second time, because you often won't have enough crew to fight them again. Catalina picks up Andreas Paella and he joins as mate. He was the 'crazy philosopher' at the pub in Seville. After your fame in piracy has reached +5,000 you'll fight Pirate Kahn in a shipyard. You capture Joao and you have to flee, because Ezequiel is after you. Catalina's pirate fame should get to +8,000. She must attack any Spanish, Portugese (or Turkish) or Pirate fleet to increase fame, money and battle skill. In the pub, Cat will meet Bret Perot. He tells them Joao's location (Somewhere Italy?) and they take off after him. In this port they will search first in the pub, if the bartender says he REALLY hasn't seen him, you have to wait some days, come back to the pub. The bartender will say he HAS seen Joao now, so go search building after building looking for Joao and eventually Cat will find Andreas and Emilio tied up in the Merchant shop. They tell her that "Monster Rocco" did the dirty deed. So they return to the port where they saw Bret and ask him again. This time he tells them (after being choked by Andreas) that a Portuguese noble wishes Lucia to be secretly taken to the lodge in Ceuta and they will be told Joao's location again. She agrees. They pick up Lucia in the pub in Lisbon and after dropping her at the lodge in Ceuta, find Perot in the pub. He tells them that Joao is in Alexandria. In Alexandria, Otto Baynes shows up and convinces Cat that she has been tricked into kidnapping Lucia for Marquis Martinez of Portugal. She really has the butt at Perot now and Otto tells her that Perot is headed for the Black sea (beyond Istanbul). She can easily catch him and beat him in battle. He says that Lucia is across the world and that the Atlantic armies will conquer the world. Cat's pirate fame is now 15,000+ with a battle level of 11. On the next battle, Emilio says that a scum has been caught hiding on a captured ship. Catalina questions him and is told that Joao has sailed to Massawa to defend the locals against the Turks. She decides to go after him. To accomplish this, take her battleship, the crew must be reduced to (100). The Venetian should now sail for 45 days. If you want to beat enemies in duel, be sure to buy some armor in Copenhagen. In Massawa they learn that Joao is called the "Savior". They find Joao and company at the harbor and challenge him. He requests to be allowed to fight the Turks before settling the score with Cat and she agrees. Emilio suggests joining the battle and they do. Don't forget to hire more crew at Mecca (North-East) before fighting the Turks. To do this, just sail in the big group of Turkish fleets. This is a good chance to capture and sell several fleets and stock up on money if needed. Joao interrupts on the first battle and Catalina volunteers to assist in the battle. After docking at Massawa after the battle, they are told that Joao is at the palace. Here Joao's companion Enrico questions Catalina about the circumstances behind her vengeance and they find out that the attack on her brother could not have been accomplished by the Francos since they did not own a fleet at that time. A explorer from Genoa called Pietro Conti verifies Joao's claims and Catalina lets them go. She should now sail back to the Mediterranean and may stop at any port along the way for supplies. When your pirate fame has reached +30,000 go in any building, she is told that a Turkish merchant is looking for them at the lodge. Ali Vezas tells Catalina that Pietro wants to see her in Lisbon. In Lisbon, at the Franco's house, Pietro tells Cat that Marquis Martinez is responsible for her brothers death. Raul Franco, Joao's grandfather, agrees with Pietro and tells Cat about Neo-Atlantis and how her brother was caught in this plot. They tell her that Martinez may be found in South America and that Commander Ezequiel is after her. You have to sail to South America now. When you go in any port, Emilio suggests sailing to every port. So that'll be the mission for now. After some ports (don't forget the northern ports of South America) Andreas says there's a fight in the pub. You'll end up fighting to Pirate Rudolph. Joao went to the harbor. After a conversation he agrees to ask Ezequiel for help in battling the pirates. When you go out of the port, Ezequiel will be waiting for you. He does fight with you and they sail after you up the Amazon river and encounter the pirates. After one battle, Martinez has gone up in flames. ----------------------------------------------------------------------------- 211 Day Voyage I finally found my enemy, Joao. But unfortunately Commander Ezequiel interfered, and stole my chance to take revenge. In retrospect, however, I'm glad that I didn't defeat Joao then. I was drawn further into the Franco family's affairs when I was tricked into joining a nobleman's plot. We kidnapped a girl named Lucia for him, but that turned out to be a serious mistake. All of the signs had lead me to believe that the Francos were guilty. But Otto, Pietro, and Joao told me the truth, and I was so confused! I no longer knew who my real enemy was. I learned who really set fire to my brother's fleet from Pietro and an old man named Raul. I went to South America, where I knew my enemy would be waiting. There, I joined Joao and helped him rescue Lucia. Michael, Hernan... I finally avenged your defeat. The fire of your revenge no longer consumes me. Finally I can rest. My heart is now at peace. ----------------------------------------------------------------------------- 3. Walkthrough OTTO BAYNES ----------------------------------------------------------------------------- Age:25 Sail:10 Battle:10 Leadership: 92 Courage: 88 Seamanship: 72 Swordsman: 86 Knowledge: 61 Charm: 82 Intuition: 43 Gunnery Skill British Privateer Appointed by King Henry VIII to the Royal Knights in a secret mission to defeat the Spanish Armada. Otto is called to the palace. Sir Gilbert intercepts him and shows his butt. The King appoints Otto as the Head of the Royal Navy and requests that he build a fleet and defeat the Spanish Navy. Otto accepts. The King gives him: 1) A royal title (Page) 2) Short sword 3) Leather armor 4) Letter of Mark Sir Gilbert gives him: 1) 300 gold 2) Caravela Latina Otto picks up his ship at the shipyard and finds that Gilbert named it the "Idiot". In the harbor you meet Matthew. Save the game before going into the cafe as a swordfight will take place there with Sailor Matthew Roy. Otto cannot lose this fight, but the outcome makes more sense if he defeats Matthew. Sail for Seville to "spy" on the Spanish. Go the cafe to find Matthew. He is dinking and doesn't stop - When drunk, he makes a "plan". In the harbor you see that Matthew has stolen a ship "the newest Galleon" named "Fools" and they find 10,000 gold in the Captains cabin after they sail from Seville. Assign the crew to 90% soldiers and attack the first Spanish merchant fleet available. (Esteban Ortega) Save the game just before the battle (27 may '22) and restart the game until Otto wins and plunders a valuable cargo from the merchant such as amber or gold (take his Nao, on the other ships isn't any cargo). Return to Seville and obtain the Basterd sword at 2 am. Sell the cargo and ship and recruit crew if needed. You must enter Seville at night since hostility is at max. When you enter a building Matthew notifies you that you are being followed. Hire some extra crew (max if possible). Save the game and prepare. Be ready when they sail because a Spanish battle fleet (Bernal Loyola) will be waiting. Defeat this fleet and sail for Ceuta to sell the plundered ship. (defeating Loyola by duel is the easiest way to do this) At any shop in port, Matthew will want to drink again. Go to the pub first and then to the dock, the attendant will ask Otto to go to the merchants place to check out some 'ghosts'. At the merchants they find Andreas and Emilio, the mates of Catalina tied up in a sack. Catalina shows up and challenges them to a duel. They convince her that they do not work for Joao and she agrees to have a cup of tea with Otto at the pub in two hours. At the pub she relates her story of revenge on the Francos and then leaves. Otto should defeat a pirate fleet with Venetian Galeass so he can take this ship. (Khayr or Idin) He needs a Venetian or Galleon to attack Spanish and pirate fleets. He may also purchase a Venetian (if you have the gold). Before this you could also just hunt down some average pirates or Spanish merchant fleets (to get more money). At this stage in the game, King Henry should be looking for Otto. He can see the King and not detract from his game since the king asks him to attack Italian fleets, which will only cost you -1 friendship point with Italy, so they won't get mad at you. This is how he gains pirate fame and may also attain royal rank. (if you can't get the Italians out of Genoa, treat them in the pub - see Cheats section for more details). At about 30,000+ fame, the King is looking for Otto in a different way. He reminds him of his request to destroy the Spanish fleet and tells Otto he thinks he is ready to attack them. Go to the Guild to get information on the Spanish whereabouts. The Guild master tells him that the Spanish utilize a 3-point attack and that their fleets are docked at Nantes, Bordeaux and Seville. Otto and Matthew talk this over and decide to attack the Spanish before their fleets can converge and use the 3-point attack. Sail to Nantes and you'll catch a couple of fleets at Nantes. When you beat one, Matthew realizes that the Spanish have departed for the Amazon river. Travel down the African coast and then west to Cayenne. A shopkeeper will tell them that a Spanish fleet has docked at Santo Domingo. Go catch this fleet, beat one and head back to Cayenne, since Matthew noticed the other ships went off. When you catch more Spanish fleets at sea -attack-, Catalina appears right away and convinces them to let the Spanish go free. Otto does this (much to the dismay of Matthew) and they sail back to Europe. Crew must probably be reduced to make it back to Europe against the current. You must dock at Ceuta and find Ezequiel Roberto in the pub. He doesn't recognize you at first (and you don't recognize him), then offers to meet them for a show-down in 30 days off the coast of Bordeaux. You must agree and sail around until this date comes. Be sure to have good equipment (whether swordplay equipment or good ships and cannons, and of course enough crew) Save the game just before the battle since Ezequiel is a tough customer. You, as a real knight, won't kill Ezequiel, but let him go. Don't give him a chance to be a knight, as he WILL kill you. Bastard. :) The last act is to return to London and report to the King. Gilbert attempts to defame Otto by telling the King that Otto let Ezequiel escape. Otto defends himself by telling of Ezequiel's honor and the King agrees and appoints Otto to the position of Admiral of the Royal Fleet. ----------------------------------------------------------------------------- 286 Day Voyage As King Henry requested, I began attacking fleets but jealous Lord Gilbert tried to hinder our success by keeping us poorly supplied. However, Matthew's sly trick brought me a state of the art Spanish Galleon. The acquisition of that mighty ship marked a turning point on our path to victory. We came upon a notorious and beautiful female pirate named Catalina Erantzo, who was bent on avenging the loss of her brother. She was in pursuit of a sailor named Joao, whom she held responsible for the dastardly deed. I couldn't help but admire her determination. We learned of a Spanish fleet heading for Seville, transporting gold from the New World. We knew that if we successfully plundered that fleet, it would deliver a substantial blow to the fortunes of Spain. We happened upon Ezequiel, Commander of the Spanish fleet, in a rather unexpected way. We vowed to have one final battle for the glory of our countries. The final battle between our British fleet and the Spanish fleet has ended in triumph. We were victorious! The 'Invincible' Spanish fleet has been crushed. This means that I have fulfilled my mission. I have accomplished all that King Henry has asked. ----------------------------------------------------------------------------- 4. Walkthrough ERNST VON BOHR ----------------------------------------------------------------------------- Age:23 Sail:11 Battle:1 Leadership: 78 Courage: 62 Seamanship: 92 Swordsman: 53 Knowledge: 86 Charm: 90 Intuition: 82 Celestial Navigation Cartography Dutch geographer. Hired by his cartographer friend Mercator, to explore far-off lands and make a map of the entire world. Ernst starts out in Amsterdam with $5000, a Caravela Latina and a first mate Hans Starten (Sail:10 Battle:2 -Celestial Navigation) all given to him by Mercator. He should refit his ship to minimum crew (all sailors) and no guns to make the exploring voyage to the northwest for the "Saber-toothed cat" (see Discoveries section, if it isn't here, start the game again till it's there - randomly chosen). Be sure to have SOME lookout, otherwise you won't be able to see the village. The "Great Auk" discovery may also be available at the southern tip of Greenland. You can stop in Forel if necessary. Bring the discoveries to Bordeaux and Professor Mordes and look for an adventurers ship. Bring the maps to Mercator and when leaving Amsterdam, the 14 year old girl Paula shows up and asks to board the ship. Paula wants to find her homeland and tells her life story starting in Seville and melts Hans' heart. They let her aboard and continue their voyage. Ernst is an adventurer and must increase Adventure fame to win the game. At this point, his fame should be approx. 2000. The Governor/General of Holland should be looking for him (for discoveries) and he can gain rank and play a slower game if desired, or ignore the Governor and play the fastest game (which is the best thing to do, because when turning discoveries to him you won't get money or adventure fame - things you both need). Nothing will happen to Ernst through his quest except the occasional comment by Hans and Paula about their journeys. They should take several planned excursions to map areas and discover items. Trips can be classified as: (try to sail the 'dark' map parts, where you haven't been yet) The North Atlantic - around the eastern coast of North America to Africa and north to Europe. The South Atlantic - down the coast of Africa then west to the tip of South America (do the Amazon river) and north to Europe. Asia - Over the top of Asia then down the coastline by Japan, India, the middle east then the eastern coast of Africa and around to Europe. Pacific - Over the top of North America then down the west coasts of North and South America then "around the Horn" to Europe. Australia - Around Africa then east along the southern polar regions to Australia. Around Australia + Indonesia, then across the Pacific to the horn and to Europe. The Nile - This is optional, but is nice to gain fame. Actually this is the easiest scenario, as you just can sail around with a small ship for ages and you'll report your findings to Mercator and Mordes every now and then. When a certain percentage of the world is mapped, Mercator will congratulate Ernst and finish the map. (although this is your quest, it isn't necessary to finish the game). If you have done the '6-sails', you could just go sailing to parts you haven't been (dark parts) to gain fame and have Hans say his thing (see next paragraph). During the final journeys, Hans will comment that Paula and Ernst should get married. In the final scenario, Hans will say that he wishes to see Zipangu, which has been hidden for the entire game. This is the clue to proceed to Zeiton (or Hanoi) where they will be told that Zipangu is to the northeast. Now Nagasaki and Sakia can be discovered. The shopkeepers will confirm this, then Ernst will comment that Paula looks like the people of this land. They question her and she remembers a "Yellow Sea" in her homeland. They question shopkeepers in Zeiton and are told that a yellow "river" exists to the north. Up this river, the city of Changan can now be discovered. In the Noble building in this town Paula finds her lost home and family. Ernst invites Paula to continue to sail with him and she agrees as the game ends. If you read the ending scene, you'll notice that Ernst says he would like to finish his task: making a complete world map. This is a bit dumb if you already did it. And by the way, wasn't this your original draft of sailing the oceans (and not Paula). ----------------------------------------------------------------------------- 1149 day voyage I set sail to map the world at the request of Mercator. But I soon found another quest, when I met a young girl at a port, named Paula. I was moved by her plea for my help and decided to help find her homeland. I'll swear to the ocean, that I never forgot the original purpose of my journey. But it was hard to see her face, so hopeful before we reached a new port, so disappointed afterwards. It seemed that her homeland had vanished off the face of the earth! Where in the world could she be from .. ? Zipangu that Hans had dreamed of turned out to be no golden country. But I wasn't disappointed because we finally got a clue to Paula's homeland. It was as if her homeland was long waiting for her return because it had a wonderful gift for her; her family. I'm so happy to have helped her see her lifelong wish come true. It may be natural for a man and a woman who went through times of happiness and hardships together to fall in love! "Would you like to go on a voyage with me, again?", I asked. Her smile was all the answer I needed. ----------------------------------------------------------------------------- 5. Walkthrough PIETRO CONTI ----------------------------------------------------------------------------- Age:33 Sail:4 Battle:1 Leadership: 84 Courage: 53 Seamanship: 80 Swordsman: 61 Knowledge: 75 Charm: 81 Intuition: 87 Celestial Navigation Italian Adventurer. Roams the world in search of treasure and the unknown to pay for the debt his father left him. Most of the merchants in Genoa accost Pietro for money until he goes to the harbor. The harbormaster (whom he also owes money) tells him that his friend (Camillo) is at the cafe. In the cafe, Comrade Camillo Stefano (Battle:2 Sail:3 -Celestial Navigation, Bookkeeping) tells Pietro that Duchess Franco has agreed to pay their debts to work for her. They are suspicions but under the circumstance have no choice. Camillo has a ship Pietro names the "Falcon" (Caravela Latina). Camillo will Auto-Sail them to Lisbon where they meet with Christiana. The Duchess asks them to bring discovery reports to her and she will reward them. Pietro is suspicious and she admits that she also wants them to spy on Joao and report his condition to her periodically. They agree and she gives them $5000 and takes care of their debts. She also gives him a telescope and sextant that used to belong to Leon Franco. They go to the shipbuilder and remodel the capacity of the Caravela to minimum crew and max food then take off for the "Saber-toothed Tiger" discovery. Camillo suggests that they head for the Nile river for discoveries, but the faster method is the Tiger. They bring the discoveries to Butler Marco in Lisbon and are rewarded with the $100,000. They use this to purchase a Sloop or LaReale. Bordeaux usually has used Reales for sale. Don't forget to stock up on Balm while in Bordeaux. The Nile is a good target for the next voyage. Stop in Athens and pickup some art. Camillo has bookkeeping skills, so use him to bargain with the merchants and shipbuilders. Next, stock glass beads if possible and sail for Timbuktu. Discover any village along the way and trade the beads for Ivory. Return to Lisbon with the discoveries, then go to Amsterdam in Northern Europe to sell the cargo and purchase cartographer's skills from Mercator. Sign a contract with him and stock more glass beads. Sail for Africa again and sail up the rivers. Stop in Luanda and go into the cafe. A swab will tell Pietro of the "Gold Medallion" and El Dorado then offer to sell a map to the medallion for $2000 gold. Buy the map. Round the Horn discovering villages along the way and look for the "Dodo" discovery off the east coast of Madagascar. Sail to Sofala and trade the beads for gold and return to Lisbon and Amsterdam. Start a bank account at the Marco Polo bank ($250,000) on December 8, 1522 and ignore the Governor-General of Italy if you wish to play the fast game. The Governor will request discoveries, which will take Adventure fame points in return for Italian Rank. While in Amsterdam, at Mercators', save the game prior to reporting maps, and ask Mercator to :Locate: the map treasure for 2 gold ingots. By saving the game you can write down the location and restart to avoid paying the price. Find the Medallion and discover villages along the way. Turn in the discoveries and maps to gain fame. Pietro may need to take a trip around Asia to gain more fame. During this trip, make money by trading at ports and gain fame through maps and discoveries. After finding the medallion, Camillo asks to see it. They admire the workmanship and vow to try to find El Dorado. When Pietro reaches 20,395 fame and sail level of 13 on July 28, 1523, he has $650,000 in the bank. While turning in discoveries, Marco says the Duchess is waiting for him. She introduces him to Joao who requests that he find the Staff of Poseidon and bring it to Massawa. Joao explains what the Staff is and why he needs it and Pietro accepts the challenge. At the dock, Camillo asks how they will find the Staff and Pietro says that something will happen on the way to Arabia. At any port in the middle east, at the cafe, the owner will tell them that the Fortune Teller in a port in the back of the Mediterranean (Jaffa, Alexandria, etc.) can tell them more about the Staff. Pietro can trade goods for gold by stopping by the east African ports to make money. In the Mediterranean, the Fortune Teller will tell them to return to the middle east, (Shiraz, Hormuz, etc.) and tell the cafe owner that she sent them. In the middle east, the cafe owner gives them a map (after a long speech) which they can take to a Cartographer and again save the game to find the coordinates of the treasure (if you don't recognize the location on the map. Pick up the map and any discoveries along the way and bring it to Joao in Massawa. He will be waiting in the cafe. Pietro asks him for information about El Dorado in return and Joao agrees then exits. Pietro's sail level is now 14 with fame of 26,070, Jan 1, 1524. Take a few more discovery journeys to build the fame to 40,000+ and sail to 15. The Moa discovery is on Easter Island West of Calico supply port on the west coast of South America and the Moai discovery on New Zealand east of Australia. At the dock (in Lisbon?), Ali Vezas shows up and tells Pietro that Joao has asked him to find Pietro and tell him that El Dorado may be in the "Golden Country" of Zipangu (Japan). Pietro decides to go there and see. In Japan, they must sail to two ports, Nagasaki and Sakai. At the dock in the second port, Ernst Von Bohr shows up and tells them that he has not heard of El Dorado either, but that their best bet is in South America around the Equator. In Cayenne, at the dock, an old man (Raul Franco - Leon's father) walks in and falls on the floor. He tells them the story of Neo- Atlantis and that he has been prisoner there for 10 to 15 years. Just before that he had discovered the legendary city of gold "El Dorado". At El Dorado he had taken a medallion and given it to some villagers. Pietro's medallion turns out to be the same one! Raul promises to draw them a map to El Dorado and they take Raul back to Lisbon to the Franco mansion to finish the game. ----------------------------------------------------------------------------- 903 day voyage I knew there were many wealthy families in Lisbon, but I didn't think there was such a generous one! Duchess Franco hired me and promised to pay off all of my debts. What a chance! It was the deal of a lifetime! This world is full of liars and con artists. I paid a fortune at a cafe to get a map to El Dorado. I thought it would bring me fabulous riches, but all I found was one gold medallion. Oh well, at least it paid for the cost of the trip. The Staff of Poseidon - now that was quite an adventure. I never thought that I would save someone's life until then. When I found it, I was very tempted to sell it to a Turkish lord. I knew it would be worth a lot. One thing I've learned from my adventures is that life is full of surprises. Take my trip to South America - In search of the land of gold, I journeyed to the New World. The old man I saved was not only the long lost Raul Franco but also the legendary sailor who discovered El Dorado! Now that my contract with the Franco family is finally completed, I'm thinking of heading out on a real adventure, going where *I* want to go. It's a big world out there. I'm sure that there are still magnificent treasures just waiting to be discovered by a guy like me! ----------------------------------------------------------------------------- 6. Walkthrough ALI VEZAS ----------------------------------------------------------------------------- Age:19 Sail:1 Battle:1 Leadership: 80 Courage: 53 Seamanship: 86 Swordsman: 42 Knowledge: 84 Charm: 80 Intuition: 65 Accounting Skill Negotiation Skill Turkish merchant. Grew up as an orphan in poverty. A twist of fate brings him a merchant ship and a chance to make his fortune. A passerby tells Ali that his friend is looking for him. He goes the cafe to see Ladia and the cafe owner tells him to forget Ladia and go see his friend at the shipyard. In the shipyard Friend Salim (Jahan - Age: 19 Sail:3 Battle:7 - Celestial Navigation/Gunnery) tells him that his father's ship was found wreaked in the harbor and that the shipbuilder needs $1000 to repair it. They talk the shipbuilder into repairing the ship and waiting for his money while they start their business. He agrees if they will now pay him $10,000. They agree. They go to the Harbormaster and the Banker and tell them their plan to go into business and they each loan them $1000 in return for repayment of $10,000. At the bank, Banker Radino gives them advice on where and how to trade to riches and they withdraw Ali's savings ($1000). At the cafe, Ladia also loans them $1000 for the 10 times repayment. The Innkeeper offers to give them "some" money with no need to repay. They have a choice to take it or not. If they choose 'yes', they receive $500 free; if they refuse, he gives them a cat (a very expensive "$2000" gift). No other shopkeeper in town will give them money and they cannot leave town until these things are complete. They wind up with $4000 and owe $40,000. Next, they have to go to the shipyard to get the ship and Ali names it the "Savahni" meaning friends. Go back to the shipyard and 'Remodel' -'Load Capacity' the ship to minimum crew and 0 guns for $240. Now go to the cafe and recruit (10) sailors without treating and 'Assign' 100% of the crew to Navigation. Go to the Merchant before 8pm and purchase 13 crates of carpet at the lowest price by telling him NO to his first price. Stock up with all the food and water they can get for the money they have left and take off for Athens. Salim can 'Autosail' to Athens fastest. Ali can trade Carpet from Istanbul with Art from Athens until he gets enough money to buy another ship. He will probably need a small ship first, so check Athens for a Light Galley. Don't forget to remodel it and add crew. As soon as possible, $30,000 - $40,000, bring Ladia her $10,000. When this happens, Ladia promises to find out information about Sapha (Ali's sister), also Sultan Sulieman II the Magnificent will be looking for him when he attempts to sail at the dock. Save the game just before giving Ladia her money so it can be restarted to try for an easy task for the Sultan. Sooner or later he will ask for Art or Copper or Carpet, so it pays to have copper and carpet on board before entering the palace. Art is easy to get in Athens. Next, pay the shipbuilder and try to purchase a Xebec or Venetian Galleass. He will give Ali some advice after being paid back. Continue the trade route between Istanbul and Athens and pay back Radino the banker. When you do, he will introduce Ali to Banker Howell - the president of the Marco Polo bank. Last, pay off the Dock master. You must have at least $20,000 when you enter the dock, because Pietro Conti will show up and ask for a $10,000 loan also. He tells his story and that his sponsor is Duchess Franco in Lisbon, then leaves. This pays off all Ali's creditors. He must now increase his merchant fame by allying ports for Turkey. The Sultan will ultimately ask for additional favors (small lots of exotic goods or alliances with other ports). Sail level:3 -Merchant fame: 2500 on June 27, 1522. He has 500 crates of carpet on a Xebec and $40,000. Just before Ali's second royal title, the Sultan says, "I wish to see you on some particular business". The Sultan will explain Turkey's roll in the world picture and request that Ali expands the Ottoman empire with alliances. To do this, he gives Ali (50) gold ingots ($500,000) and a free Tax-Free permit for the Ottoman. When Ali makes alliances with (2) ports, the Sultan requests his presence. The Sultan's requests are good ways to add to Ali's Merchant Fame. December 28, 1522 Sail:7 Rank: Baron Merchant Fame: 13,142 Gold: 100 ingots + Approximately the next trip to Istanbul, the dock master tells Ali that Ladia has a new boyfriend. They go the cafe and Ladia introduces Joao Franco. He says he has a piratess after him named Catalina. Ali volunteers to replace his sail with Joao's to throw Catalina off if Joao will look for Sapha. He agrees and they leave. Catalina accosts him outside the port, but lets him go when she realizes that he is not Joao. After several alliances, the dock master says that Ladia has something to talk to him about. He goes to the cafe and Ladia says that Joao has left word that Sapha is in Basra. Ali must go to Basra and talk to Sapha, but he can't convince her to come to Istanbul with them and that he is her brother. Salim falls head over heels for her and they leave and travel back to Istanbul to tell Ladia. Next, the dock master in Istanbul tells Ali that Radino the Banker is looking for him. In the bank in Istanbul, he tells Ali that he has been transferred to the head office and must go the Venice. He wishes Ali and crew to take him there. They agree and at the bank in Venice, they meet Howell again. Howell tells them that he has loaned Pietro Conti some money and he wants Ali to get it back. Pietro also owes Ali some money so they agree to find him and collect. They must go to Lisbon and talk to Duchess Franco to find out where Pietro is. She gives them 60,000 - 80,000 gold for telling her about Joao and then tells them that Pietro is in Zipangu (Sakia). When they return to Venice, the bank will take 40 of the 210 ingots given to them by Pietro. Keep allying ports at every opportunity. They must now return to Istanbul and see the Sultan. He will give Ali (100) ingots to continue his travels. He may also asks the Sultan for gold and ships at each visit. See the Sultan a second time before leaving and he will request another favor. Ali may store some of the money he is making in several ways. He can buy Venetian Galleasses, remodel them and MOOR them at Seville and Istanbul with 800 lots of gold on board. He can also purchase the Rune Blade, Crusader Sword, Crusader Armor, and Errol's Plate. Treasure in Timbuktu is also a good investment such as the Crown of Majesty and the Ruby Scepter. When Ali's Merchant Fame is 40,000+, the dock master in any port will tell him that the Ottoman Empire is causing much hardship throughout it's domain and he accuses Ali of helping this cause by the alliances he makes with ports. Ali has a hard time believing this. When this happens, they can return to Basra and visit Sapha again. This time she calls him brother and agrees to return to Istanbul with them if Ali will take Rustem the orphan with them. They return to Istanbul to tell Ladia and they come up with the idea to start an orphanage. They need a house and Ladia tells them of the house in Istanbul that Howell owns. They travel to Venice to see Howell and he tells them that he wants (579) ingots. This may vary due to the number of ports that Ali has allied?????????? Now the money that Ali has saved to buy the house. By Sept 1522, he should have 800+ ingots, or more than enough to meet Howells price. After paying Howell, they must return to the cafe in Istanbul to end the game. ----------------------------------------------------------------------------- 870 day voyage Salim and I fixed up the fated ship that washed ashore and decided to go into trading business. We had no money to start with, but I persuaded the townspeople with my promises of a tenfold return on their investment! An expensive promise, but I was feeling lucky. I knew I was on to something big. It turned out I had quite a knack for trading. But before I knew it, my gold had multiplied. I repaid all my debts. Nothing could stop me now. I was ready to make my fortune. At the cafe in the port of Basra, I finally found my sister, Sapha. Even though she couldn't accept me as her brother at first, I knew that someday she would... I'm a lucky guy. Just as I grew tired of business, of thinking about profits day and night, I found a new cause to devote myself to - my orphanage. The smile of these orphans when I give them a home shines a light of hope to guide us through this crazy world. They've given my life new meaning. ---------------------------------------END----------------------------------- The seven seas were full of dangers - pirates, storms and other sea monsters. Not every mate had the mettle to overcome the obstacles. But you, with your courage, wit, and strength of heart, have bested even the worst of foes. The tale of your voyage will be told for years to come. ----------------------------------------------------------------------------- 7. Ports ----------------------------------------------------------------------------- Yeah, yeah, I already saw you thinking END? No there is a lot more here. Like cheats. And there are many more ways to complete the game with any character. I just wrote the shortest way. I mean, MY shortest way. This section is for all the ports... nothing more actually: with help by Mathieu Gauthier (he gave me all the ports), and Christopher Bzik (he added all the stuff down). I've added also the co-ordinates of every port, so when you buy a sextant or a theodolite (Amsterdam or Mecca) you can sail to any port without searching (do need a mate with celestial navigation though). Of course, names of cities will change after ages of existence (like Constantinopel changed to Istanbul, before the game starts). But after 1522 (the beginning year of the game) some cities changed their names, so to find some cities more easy, I have put the 'real' name behind it. When you find a port that's not here yet, please let me know. Legend C:Capital - P:Portugal - S:Spain - T:Turkey - E:England I:Italy - H:Holland - N:Neutral - SP:Supply port n: northern longitude - e: eastern latitude s: southern longitude - w: western latitude ________ EUROPE NORTHERN EUROPE Narvik:SP - 73n 16e Bergen:H - 62n 4e Oslo:H - 62n 10e Lubeck:H - 56n 11e Danzig:H - 56n 18e (=Gdansk) Copenhagen:H - 57n 12e Riga:H - 59n 23e Stockholm:H - 62n 19e Hekla:SP - 60n 19w Dublin:E - 54n 6w Bristol:E - 52n 3w Amsterdam:CH - 55n 6e Antwerp:H - 53n 5e London:CE - 52n 0e Nantes:E - 48n 2w Bordeaux:E - 46n 1w Hamburg:H - 55n 9e IBERIA Lisbon:CP - 39n 10w Seville:CS - 37n 6w Barcelona:S - 41n 2e Valencia:S - 39n 0e MEDITERRANEAN Marseille:I - 43n 5e Genoa:CI - 44n 8e Pisa:I - 43n 9e Naples:I - 40n 13e Syracuse:I - 37n 10e Palma:S - 39n 2e Ragusa:I - 42n 17e (=Dubrovnik) Venice:I - 44n 13e Athens:N - 38n 23e Nicosia:T - 35n 33e Candia:I - 35n 25e ________ AFRICA NORTH AFRICA Ceuta:P - 36n 5w Algiers:N - 37n 3e Tunis:N - 37n 10e Tripoli:N - 33n 13e WEST AFRICA Madeira:P - 33n 17w Santa Cruz:N - 28n 17w Argin:N - 20n 18w Bathurst:N - 14n 18w (=Banjul) Bissau:N - 13n 17w Timbuktu:N - 15n 4w Abidjan:N - 6n 5w San Jorge:P - 5n 2w (=Sekondi-Takoradi) Luanda:P - 8s 12e Cape Town:SP - 31s 17e EAST AFRICA Sofala:P - 17s 35e (=Nova Sofala) Quelimane:N - 15s 37e Mozambique:N - 13s 40e Tamatave:SP - 16s 49e (=Toamasina) Malindi:P - 3s 40e Mombasa:P - 4s 39e Mogadishu:N - 3n 45e ______ ASIA OTTOMAN EMPIRE Alexandria:T - 31n 29e Jaffa:T - 32n 34e Beirut:T - 33n 35e Istanbul:CT - 41n 29e Belgrade:SP - 45n 19e Trebizond:T - 41n 39e (=Trabzon) Kaffa:T - 45n 34e Azov:T - 47n 38e (=Rostov) Salonika:T - 41n 22e (=Thessaloniki) MIDDLE EAST Aden:T - 13n 46e Massawa(Aksum):T - 15n 41e Mecca:T - 21n 39e Cairo:T - 29n 33e Muscat:T - 24n 59e Hormuz:T - 26n 56e (=Bandar-e Abbas) Shiraz:T - 26n 53e (=Bandar-e Lengeh) Quatar:T - 25n 53e (=Doha) Basra:T - 30n 48e INDIA Diu:P - 25n 66e (=Karachi) Cochin:N - 10n 75e Goa:P - 14n 73e Calicut:N - 12n 74e Ceylon:N - 8n 79e (=Colombo) SOUTHEAST ASIA Malacca:N - 4n 101e Pasei:N - 5n 96e (=Singkil) Bankao:N - 1n 105e Sunda:N - 3s 107e (=Jakarta) Dili:P - 5s 126e Banda:N - 3s 128e Amboa:N - 1s 125e Ternate:N - 2n 125e Mindanao:SP - 8n 126e (=Davao) Moresby:SP - 6s 145e (=Port Moresby) FAR EAST Hanoi:N - 21n 105e Macao:N - 23n 114e Zeiton:N - 26n 119e (=Fozhou) Changan:N - 35n 110e (=Xi'An) Nagasaki:N - 33n 129e Sakai:N - 35n 135e Ezo: SP - 42n 140e (=Hakodate) Lushun: SP - 39n 122e (=Luda) Guam:SP - 14n 143e (Remember: When playing VON BOHR Changan, Nagasaki and Sakai may not be available untill a certain point in the game) RUSSIA (Northern Side) Dikson: SP - 81n 81e Tiksi: SP - 79n 129e Korf: SP - 61n 163e ___________ AUSTRALIA AUSTRALIA, NEW ZEALAND & "The Tiny Isles" Leveque:SP - 10s 125e Geelong:SP - 34s 141e Wanagunui:SP - 36s 171e Suva:SP - 14s 176e Tahiti:SP - 12s 154w _________ AMERICA ARTIC REGIONS Nome:SP - 67n 166w Coppermine:SP - 72n 124w Churchill:SP - 56n 94w Forel:SP - 62n 40w Juneau:SP - 57n 138w Naalehu:SP - 19n 156w (=Honolulu) CENTRAL AMERICA Western Side Santa Barbara:SP - 26n 120w Guatemala:S - 10n 95w Panama:S - 5n 85w Eastern Side Veracruz:N - 15n 100w Havana:S - 19n 87w Santo Domingo:S - 13n 74w Santiago:S - 15n 81w (=Santiago de Cuba) Porto Velho:S - 6n 85w (=Colon) Cartegena:S - 6n 81w Maracaibo:S - 7n 77w Caracas:S - 7n 72w Margarita:S - 8n 69w Jamaica: S - 13n 81w SOUTH AMERICA Eastern Side Cayenne:N - 0s 56w Pernambuco:P - 11s 46w Rio de Janiero:P - 26s 50w Montevideo:SP - 37s 64w Western Side Valparaiso:SP - 35s 79w Mollendo:SP - 19s 78w Callao:SP - 11s 84w Oh, I almost forget the principals; pirate bases are located in Algiers and Tunis. So, these were the co-ordinates so you can find each of them very easy. But there is more to tell about ports, like: "Is there a guild?" or "What is the port's speciality?". The answers are given here and only here by our, my expert Christopher Bzik. The ports are listed alpha- betically by the way. Notes that come with these ports: 1. A column was forgotten for the Round Earth Society. But I'm working on that for the European ports right now (someday). 2. The trade specialty lists the item and a common price range. A line means there is no specialty in this port. An 'X' plus a product means you have to invest in the port first to get the product. When the line is blank it means I haven't 'shopped' that port yet. When between brackets(Gold) is given, it means the port also sells Gold, because you can make good profit of this, I mentioned it. 3. The shipyard is a graded section, and are graded as close to the start of the game as possible. Blank boxes mean I have not yet 'shopped' there yet. Grades go as followed: F - does not build ships D - builds small junky ships C - builds average ships and has a decent selection of used ships B - build respectable ships an has a good selection of used ships (can include Galleon) A - has everything B has, but had a Venetian Galeass as a used ship A+ - Can build a Venetian Galeass, and usually has a top rate selection. WP = "With Potential" - Ports that, if invested in, will produce great ships (Galleon, VG, Frigate and/or Barge, as well as Tekkousen) 4. Buildings: Y's indicate that a building is present. Blanks mean no building. 5. Under Cartographer, I have written Cart./C.Nav./Gun. That means one can learn those skills here. (Cartography/Celestial Navigation/Gunnery) 6. A collector is someone who pays for Discoveries. NORTHERN EUROPE, MEDITERENEAN Port Name |Trade |Ship|Bank|Carto- |Coll-|For-| |Specialty |yard| |grapher|ector|tune| ----------------------------------------------------------------------------- Amsterdam Glass Beads C Y Cart. 1-3 Antwerp Wool Cloth C WP Y Cart. Y 60-65 Athens Art A+ Y Y 350-380 Barcelona Rock Salt C Y Cart. 50-53 Bergen --- D Y Bordeaux Wine C Y Y 35-40 Bristol X Tin Ore D WP 90-100 Candia --- D Copenhagen Glassware A Y Y Y 215-225 Danzig --- D Y Y Dublin --- D WP Y Genoa Silver A+ Y Y 230-240 Hamburg Dye A WP Y Gunn. 100-105 Istanbul Carpet A+ Y Y 210-225 Lisbon Rock Salt B Y Y 36-42 London Wool C Y Y 50-55 Lubeck X Silver D Y 195-215 Marseille Perfume D Y Y 125-135 Nantes --- C Y Naples Wool Cloth A+ Y C.Nav. 77-85 Nicosia X Copper Ore D 100-110 Oslo Wood D 95-100 Palma --- D Cart. Y Pisa Silk Cloth A+ Y Y 190-200 Ragusa Dye D 101-112 Riga Wood D Y 85-90 Salonika --- D Seville Porcelain B Y Y 105-115 Stockholm Copper Ore C Y Y 95-105 Syracuse --- D Y Valencia Wool Cloth D Y Y 65-70 Venice Glassware A+ Y Cart. Y 215-220 WEST, NORTH & EAST AFRICA Port Name |Trade |Ship|Bank|Carto- |Coll-|For-|Church/| |Specialty |yard| |grapher|ector|tune|Mosque | ----------------------------------------------------------------------------- Abidjan X Musk F Y 93-100 Alexandria Cotton Cloth A+ Y Y Y 29-32 Algiers --- D Y Argin --- D Y Y Bathurst --- F Y Bissau --- D Y Ceuta --- F Luanda X Coral F Y Y 135-150 Madeira Sugar D Y 13-15 Malindi Musk (Gold) D Y 81-89 Mogadishu X Ivory F 97-107 Mombasa (X Gold) D Y Y Y Mozambique --- D Y Y Quelimane X Tortoise F Y 50-60 San Jorge Ivory D Y Y 116-123 Santa Cruz --- F Y Sofala Ivory (Gold) D Y Y 103-110 Timbuktu Ivory F Y 72-77 Tripoli --- D Tunis X Iron Ore D 105-112 OTTOMAN EMPIRE, MIDDLE EAST, INDIA, SOUTHEAST ASIA, FAR EAST Port Name |Trade |Ship|Bank|Carto- |Coll-|For-|Church/| |Specialty |yard| |grapher|ector|tune|Mosque | ----------------------------------------------------------------------------- Aden Amber D Y 127-140 Amboa X Nutmeg F Y 5-6 Azov --- D Y Y Banda Nutmeg F Y 3 Bankao --- F Y Basra Cheese C Y Y 8-12 Beirut Carpet D Y Y Y 240-245 Calicut Nutmeg C Y Y Y 16-19 Cairo Art C Y Y 225-235 Ceylon Cinnamon D Y Y Y 3-4 Changan Silk Cloth F Y Y 20-25 Cochin --- D Y Y Y Dili X Clove F 4 Diu --- F Goa Ginger B Y Y 8-12 Hanoi Coral D 80-90 Hormuz X Ginger D Y Y 35-42 Jaffa --- D Y Kaffa X Iron Ore D Y Y 98-108 Macao --- B Y Y Y Malacca Cinnamon D Y 3 Massawa X Pimento F Y Y 33-38 Mecca Musk F Y Y Y 57-63 Muscat --- D Y Y Nagasaki Silver C WP 40-50 Pasei --- F Quatar X Tortoise D Y 38-45 Sakai Silk Cloth B WP Y 16-21 Shiraz --- F Y Y Y Sunda --- F Y Tebizond Cotton Cloth D Y Y 65-71 Ternate Clove F Y 3 Zeiton Silk B Y Y Y 26-31 SOUTH & CENTRAL AMERICA Port Name |Trade |Ship|Bank|Carto- |Coll-|For-|Church/| |Specialty |yard| |grapher|ector|tune|Mosque | ----------------------------------------------------------------------------- Caracas Vanilla F Y 48-53 Cartegena --- F Y Y Cayenne X Wood F 68-78 Guatemala X Grain F Y Y 9-11 Havanna Vanilla F Y Y 37-43 Jamaica X Sugar F Y Y Y 18-25 Maracaibo --- F Y Margarita --- F Y Panama --- F Y Pernambuco X Dye F Y Y 40-45 Porto Velho --- F Y Rio de Janeiro X Gold F Y Y 450-525 Santiago --- F Y Y Santo Domingo X Sugar F Y Y Y 18-25 Veracruz X Gold F Y 470-525 If you want to add/change something to this (which I have forgotten) please mail to maiic_groels@hotmail.com, so I'll correct it. Thanks! ----------------------------------------------------------------------------- 8. Items ----------------------------------------------------------------------------- This section is dedicated to all the items that can be bought in Item Shops. I haven't mentioned all the stuff that can be bought at 2AM, because it will take to much time to go along all of the ports. If you see/know any items that must be bought at 2pm (or 2:20 or 2:40) please tell me and I will add them. Thank You! When (*) this is given behind the name of the item, it has to be bought at 2:00am, 2:20am or 2:40am. The items are sorted alphabetically and by category. When you want to know what is sold in a port, use CTRL+F and type the name of the port to find them. When you know an item not listed here yet, please let me know. (Please keep in mind I have gone along every port myself and it took some hours to play... Wheew!!! Thanks to Ed Wyn for make me doing this :) _________ Accessory Aqua Tiara Definition: An intricately decorated tiara set with small but brilliant aquamarine stones. Price: $5000 Gold. Ports: Antwerp. Mombasa. Nagasaki. China Dress Definition: A beautiful, traditional Chinese dress, made of the finest Chinese silk. Price: $8000 Gold. Ports: Macao. Changan. Circlet Definition: A beautiful tiara highlighted by a large sapphire in its center. Price: $4000 Gold. Ports: Hamburg. Athens. Rio de Janeiro. Ermine Coat Definition: A luxurious coat made from the white winter fur of the rare ermine weasel. Price: $12,000 Gold. Ports: Goa. Peacock Fan Definition: A beautiful fan made of long and colorful peacock feathers. Price: $3000 Gold. Ports: Ceylon. Macao. Calicut. Platinum Comb Definition: A fancy comb made of platinum and decorated with rare gems. Price: $10,000 Gold Ports: Danzig. Argin. Royal Crown: Definition: One of the lost treasures of Atlantis. The crown is made of gold and adorned with many precious stones. Quite simply, a priceless work of art. Price: Can't be bought, is given to Joao Franco by Taphali. Ports: Massawa. Silk Scarf Definition: A colorful scarf made of fine silk. Price: $1000 Gold. Ports: Cairo. Mecca. Macao. Changan. Silk Shawl. Definition: A soft shawl made of the best silk from China. Price: $3000 Gold. Ports: Mombasa. Hanoi. Changan. Velvet Coat Definition: A velvet coat cut in the latest 16th century fashion. Price: $5000 Gold. Ports: Genoa. Trebizond. ______ Armor Chain Mail Rate: Defense C Definition: An armor made of thousands of tiny interlinked steel rings. While it allows the wearer ease of movement, it doesn't offer the best protection. Price: $2000 Gold. Ports: Copenhagen. Nantes. Venice. Cairo. Caracas. Crusader Armor (*) Rate: Defense * Definition: Armor that the famous armorer, Montaguinus made-to-order for Affonso, the founding king of Portugal Price: $600,000 Gold. Ports: Naples. Errol's Plate(*) Rate: Defense * Definition: Half plate armor made by the famous Copenhagen armorer, Errol. It provides greater protection than plate mail armor. Price: $300,000 Gold. Ports: Copenhagen. Half Plate Rate: Defense B Definition: An armor with sheets of tough, thin steel plates that cover only the upper body. An improvement of plate armor, it's designed for more active naval combats. Price: $4000 Gold. Ports: Copenhagen. Alexandria. Leather Armor Rate: Defense D Definition: A relatively inexpensive armor made of leather that has been hardened with animal grease. Price: $1000 Gold. Ports: Hamburg. Danzig. Bristol. Barcelona. Naples. Istanbul. Tripoli. Plate Mail Rate: Defense A Definition: A step up from chain mail armor, this armor is formed by a combination of plate and mail. It offers better protection than Half Plate Armor. Price: $8000 Gold. Ports: Copenhagen. Pernambuco. ____________ Curved Sword Japanese Sword Rate: Attack A Definition: A very sharp sword made in Japan. It's especially effective for lashing attacks. Price: $20,000 Gold. Ports: Nagasaki. Sakai. Magic Muramasa(*) Rate: Attack * Definition: A treasured sword made in the 15th century by a famous Japanese sword smith, Muramasa. Price: $380,000 Gold. Ports: Sakai. Saber Rate: Attack C Definition: A curved single-edged cavalry sword that is more effective for lashing than for thrusting. Price: $3000 Gold. Ports: Lubeck. Athens. Trebizond. Ceylon. Scimitar Rate: Attack B Definition: A curved saber with an outer cutting edge. A great weapon for attacking, it's mainly used by Arabs and Persians. Price: $8000 Gold. Ports: Cairo. Short Saber Rate: Attack D Definition: A light, slender sword used by cavalry. It's less effective in an attack than a Saber, but its low price makes it popular. Price: $1000 Gold. Ports: Seville. Beirut. Tripoli. Calicut. Siva's Sword(*) Rate: Attack * Definition: A legendary sword that's believed to confine the power of Siva, the Hindu god of destruction. A powerful lashing weapon. Price: $280,000 Gold. Ports: Calicut. ______________ Emergency Item Balm Definition: A perfumed oil believed to calm storms. Price: $1000 Gold. Ports: Bordeaux. Barcelona. Beirut. Goa. Zeiton. Santo Domingo. Lime Juice Definition: A great remedy for scurvy, the disease of poor nutrition that often troubles a crew during long voyages. Price: $1000 Gold. Ports: Valencia. Syracuse. Athens. Algiers. Zeiton. Panama. Caracas. Cartegena. Santiago. Rat Poison Definition: A poison to get rid of rats on a ship. Those pesky animals will feast on your precious food if you don't have a way to get rid of them. Price: $500 Gold. Ports: Antwerp. Naples. Alexandria. Argin. Mozambique. Santa Domingo. Calicut. _____________ Fencing Sword Crusader Sword (*) Rate: Attack * Definition: A special sword with razor-like sharpness made by the renowned swordsmith, Michelangelo. Price: $380,000 Gold. Ports: Timbuktu. Epee Rate: Attack D Definition: A light sword with a sharp-pointed blade but no cutting edge, used only for thrusting in dueling. It's not very effective when it comes to attacking. Price: $2000 Gold. Ports: Nantes. Marseille. Naples. Venice. Estock Rate: Attack B Definition: A sword developed to pierce the armor of a mounyed enemy. It has higher attack rate than a rapier. Price: $6000 Gold. Ports: Lubeck. Flamberge (*)(thanks to Beerwolf and Markus Selander) Rate: Attack A Definition: A long decorative sword with wavy edges. Its offensive capability is superior to both the Rapier and the Estock. Price: It's given to Joao by his father. Or $ 14,000 Gold. Ports: Lisbon.(Joao) Lubeck. (normal) Rapier Rate: Attack C Definition: A light, slender, two-edged sword used only for thrusting. It came into use after guns made armor obsolete. Price: $3000 Gold. Ports: Bordeaux. Lisbon. Seville. Pisa. ___________ Heavy Sword Blue Crescent(*) Rate: Attack * Definition: A unique Chinese sword with a wide crescent-shaped blade. It's quite good for attacking, especially striking. Price: $24,000 Gold. Ports: Zeiton. Changan. Broad Sword Rate: Attack B Definition: A sword with a wide, straight, single-edged blade. It's especially effective for striking. Price: $5000 Gold. Ports: Bristol. Dublin. Pisa. Claymore (*) Rate: Attack A Definition: A large two-handed sword from Scotland that may weigh up to 10 pounds. It's quite effective for striking. Price: $15,000 Gold. Ports: Bristol. Dublin. Cutlass Rate: Attack D Definition: A heavy, curved sword that historically has been used by sailors. Price: $1500 Gold. Ports: Genoa. Salonika. Algiers. Golden Dragon Rate: Attack A Definition: A unique Chinese sword with wide blade. It's quite effective for striking. Price: $18,000 Gold. Ports: Hanoi. _______________ Hidden Treasure (remember, sometimes you do a favor for your king and you have to find him something, these are hidden treasures that can't be bought or sold, beyond the price is the character I found the treasure with, mail me when others can do that to, or when you find new treasures) Dark Crystal Definition: A crystal ball with a blue shadow in the center, measured 6 inches in diameter. Though it seems to have been used for astrology, its true purpose is unknown. Price: Can't be bought, King Favor. (Joao) Co-ordinate: 0S 20E Poseidon's Staff Definition: A staff representing the power of the lost continent of Atlantis. Price: Can't be bought, it is given to Joao by Pietro Conti. Ports: Massawa. ____________________ Measuring Instrument Quadrant Definition: A low precision instrument use for celestial navigation. It measures longitude and latitude. Price: $4000 Gold. Ports: Hamburg. Lisbon. Genoa. Ragusa. Istanbul. Sextant Definition: A high precision instrument used for celestial navigation. It measures longitude and latitude. Price: $8000 Gold. Ports: Amsterdam. Venice. Alexandria. Theodolite Definition: The most precise and reliable instrument used for celestial navigation. It measures longitude and latitude. Price: $12,000 Gold. Ports: Amsterdam. Mecca. ______________ Straight Sword Dagger Rate: Attack D Definition: A short shealted knife use for protection, wielding on 8 inch blade. Price: $500 Gold. Ports: Stockholm. Dublin. Barcelona. Ragusa. Azov. San Jorge. Pernambuco. Margarita. Long Sword Rate: Attack B Definition: A long sword measuring about inches in length. It was very popular among medieval knights. Price: $4000 Gold. Ports: Lubeck. Antwerp. Cartegena. Rune Blade (*) Rate: Attack * Definition: A sword with runes carved on the handle. Its destructive power is second to none. Price: $360,000 Gold. Ports: Pernambuco. Short Sword Rate: Attack D Definition: A short sword with a 32 inch blade. Light and versatile, it's often use in close fighting. Price: $1000 Gold. Ports: Stockholm. Bordeaux. Valencia. Syracuse. Goa. ________ Treasury Candleholder Definition: An antique candleholder made brass. Price: $3000 Gold. Ports: Nantes. Marseille. Pisa. Crown of Glory Definition: A gold crown with delicate decorations. Price: $50,000 Gold. Ports: Timbuktu. Garnet Brooch Definition: A beautifully designed brooch set with beautiful garnets. Price: $20,000 Gold. Ports: Panama. Gold Bracelet Definition: A wide, heavy, solid gold bracelet set with diamonds. Price: $15,000 Gold. Ports: Timbuktu. Mozambique. Malachite Box Definition: A small box cut out of malachite stone. Price: $8000 Gold. Ports: Mombasa. Massawa. Mermaid Bangle Definition: A dazzling gold bracelet decorated with beautiful opals. Price: $10,000 Gold. Ports: Sakai. Jamaica. Ruby Scepter Definition: A scepter with a huge ruby size of an egg at the top. Price: $50,000 Gold. Ports: Timbuktu. _____________ Voyager's Aid Cat Definition: Not only does a cat make a nice pet, but it'll keep your ship rat-free! Price: $2000 Gold. Ports: Mecca. Zeiton. Nagasaki. Sakai. Pocket Watch (*) Definition: A handy portable watch. With it, you'll always know the correct time. Price: $2000 Gold. Ports: Amsterdam. Tax Free Permit (E)(*) Definition: A permit issued by England. It gives one tax-exempt status when trading in ports allied with England. Price: $10,000 Gold. Ports: Danzig. Tax Free Permit (H)(*) Definition: A permit issued by Holland. It gives one tax-exempt status when trading in ports allied with Holland. Price: $10,000 Gold. Ports: Antwerp. Tax Free Permit (I)(*) Definition: A permit issued by Italy. It gives one tax-exempt status when trading in ports allied with Italy. Price: $10,000 Gold. Ports: Syracuse. Tax Free Permit (P)(*) Definition: A permit issued by Portugal. It gives one tax-exempt status when trading in ports allied with Portugal. Price: $10,000 Gold. Ports: Salonika. Tax Free Permit (S)(*) Definition: A permit issued by Spain. It gives one tax-exempt status when trading in ports allied with Spain. Price: $10,000 Gold. Ports: Azov. Tax Free Permit (T)(*) Definition: A permit issued by Turkey. It gives one tax-exempt status when trading in ports allied with Turkey. Price: $10,000 Gold. Ports: Tripoli. Telescope Definition: An optical instrument that will help you find distant objects and ports at sea. Price: $5000 Gold. Ports: Amsterdam. Lisbon. Seville. Istanbul. Tripoli. San Jorge. ----------------------------------------------------------------------------- 9. Discoveries ----------------------------------------------------------------------------- This one is dedicated to ... er Discoveries? Yes, righty, I have listed all the discoveries here. I haven't done all this work myself, although I could have done it easily, it would take too much time. So I went looking on the Net and I only found ONE site containing them: http://uncwnh.8m.com/main.htm by Tri Laksmana But as I know you can't click links in texts, and you don't want any more time spilled, so here is the list (actually I had to turn a table into a simple text "table", so I did some work). Remember that in one game, there will be only, randomly picked, 49 villages, and so 49 discoveries. So you won't find all of these... To find a discovery, use CTRL+F and type the discovery you are looking for. No Lat-Long Location Discovery Value 1 12s-139e Carpentaria Bay Kiwi B 2 30s-148e New South Wales Koala B 3 28s-126e Southern Australia Ayers Rock B 4 37s-144e Tasmania Tasmanian Devil C 5 26s-113e Western Australia Frilled Lizard A 6 16s-116e Western Australia Kangaroo A 7 12n-98w Guatemala Popol Vuh B 8 19n-102w Gulf of Mexico Jade Mask C 9 12n-90w Honduras Guatavita Lake C 10 20n-112w Mexico Monument of the Sun A 11 13n-105w Mexico Crystal Skull A 12 25n-116w Mexico Mexican Beaded Lizard B 13 15n-109w Mexico Stone Face C 14 8n-92w Nicaragua Mural of Marnalico B 15 4n-86w Panama Stone Ball C 16 0s-41e Kenya Mandrill B 17 36n-102e Huanghe River Panda A 18 41n-110e Huanghe River Great Wall A 19 35n-113e Hunaghe River Qian Ling A 20 39n-107e Huanghe River Hedgehog C 21 39n-139e Japan Namahage B 22 35n-138e Japan Toro Ruins C 23 38n-125e Korea Plant Worm C 24 18n-72e Malabar Coast King Cobra D 25 25n-65e Pakistan Mohenio-Daro B 26 14n-93e Andaman Isles Inle Lake C 27 10s-48e Madagascar Chameleon D 28 20s-50e Mauritius Island Dodo * 29 30n-48e Persian Gulf Burning Water B 30 24n-37e Red Sea Papyrus C 31 31n-29e Nile Delta Rosetta Stone D 32 19n-24e The Nile Crocodile C 33 5n-33e The Nile Pteranodon C 34 14n-32e The Nile Nubia Pyramid C 35 11n-36e The Nile Tessisat Falls C 36 10n-31e The Nile Baobab C 37 27n-31e The Nile Khufu Pyramid C 38 0s-32e The Nile Victoria Falls D 39 38n-128w California Prairie Dog B 40 29n-122w California Bison C 41 35n-77w North Carolina Passenger Pigeon C 42 29n-82w North Carolina Totem Pole D 43 43n-94w The Mississipi Niagara Falls A 44 33n-98w The Mississipi Venus' Flytrap C 45 66n-28w East Greenland Great Auk B 46 88n-93w Ellesmere Island Mammoth * 47 88n-66w Northwest Greenland Saber-toothed Tiger * 48 51n-1w England Stonehenge D 49 80n-119w Melville Island Blue Whale A 50 76n-179e Vrangel Island Stellar's Sea Cow B 51 30s-25e Cape of Good Hope Big Zimbabwe C 52 31s-19e Cape of Good Hope Diaz's Monument C 53 48s-82w Chile Vampire Bat C 54 1n-83w Columbia Terracotta Figure C 55 20s-77w Peru Lake Titicaca B 56 10s-85w Peru Temple of the Sun B 57 25s-67w Salado River Giant Ground Sloth * 58 30s-63w Salado River Clay Monster B 59 25s-67w Salado River Anteater B 60 56s-80w Strait of Magellan Leon Penguin C 61 7s-77w The Amazon Archaeopteryx A 62 2s-75w The Amazon Balsa B 63 5s-83w The Amazon Gold Frog B 64 0s-70w The Amazon Matamata B 65 5s-66w The Amazon Pororoca B 66 11s-77w The Amazon Tarantula C 67 8s-61w The Amazon Anaconda C 68 4s-61w The Amazon Amazon Water Lily C 69 9s-73w The Amazon Piranha D 70 7n-65w Trinidad Iguana C 71 35s-66w Uruguay River Toucan B 72 7n-70w Venezuela Cactus D 73 3n-107e Borneo Pitcher Plant C 74 0s-117e Celebes Stone Buddha B 75 5s-120e Flores Komodo Dragon A 76 3s-105e Java Borobudur A 77 5s-111e Java Python B 78 3s-136e New Guinea Greater Bird of Paradise A 79 7n-95e Sumatra Hornbill B 80 12n-102e Thailand Angkor Wat B 81 11n-97e Thailand Ayutthaya's Buddha C 82 13n-126e The Philippines Durian A 83 15n-122e The Philippines Tree Snake C 84 22n-108e Vietnam Kalavinka B 85 35s-127w Easter Island Moai * 86 13s-117w Fiji Island Nasiped D 87 5s-96w Galapagos Island Giant Tortoise A 88 6n-151e Nauru Island Indo-Pacific Cowrie A 89 35s-175e New Zealand Moa * 90 9n-135e Palau Island Fruit Bat B 91 6s-12e Congo Armadillo C 92 1n-7e Congo Diggo's Monument C 93 1s-17e Congo River Moquele Mubembe B 94 12s-10e Namibia Quagga C 95 12n-2e Niger River Ant Hill C 96 15n-2w Niger River Clay Mosque C 97 0s-24e Niger River Moonbow D 98 89n-88e Northern Ice Sea Aurora A Note: Thanks to Markus S, I found the last village that contains the beautiful ice miracle, Aurora. Thank you! In a single game can only be found 49, so don't question me, when some villages don't pop up. Here are all the definitions of the Discoveries (when you want to alter them, look in the Cheat section for more information). Stonehenge (Ruins) Prehistoric monument, consisting of rings of stones, with the outermost ring made up of large stone columns. Believed to have been an astronomical observatory. Rosetta Stone Black basalt slab bearing the same inscription in three languages- ancient Egyptian hieroglyphics, a simpler ancient Egyptian writing system, and Greek. Khufu Pyramid Tomb of the Pharaoh Khufu, a pyramid measuring 481 feet high with a square base 756 feet wide. The four sides face the north, south, east and west. Crocodile Fierce amphibious predator armored with hard leather skin, the crocodile sometimes reaches a length of 20 feet. With its powerful jaws, it can rip into livestock animals and even humans with one bite. Nubia Pyramid Pyramid built by the ancient Cush in northern Africa. Though it's relatively small, with a 30 by 30 foot square base, it has distinctively steep sides. Tessisat Falls This remote waterfall is 140 feet high and is found near the source of the Blue Nile. Baobab Huge tree with many useful qualities. The bark can be used to fashion rope or cloth, the fruit is edible, and the trunk itself is so large it can be used for storage or even shelter. Pteranodon A dark-colored bird whose bat-like wings measure 6 feet across. It's noted for its large beak and sharp teeth. Victoria Falls Believed to be the source of the Nile River. The Zambezi River plunges 400 feet into the lake, forming Victoria Falls. Diogo's Monument A tall stone monument with inscriptions in Latin, Portuguese, and Arabic. Erected when Diogo Cam discovered the Congo. Ant Hill These small ant castles, in their various shapes, often surpass the architectural feats of man. Clay Mosque Supposedly, the ruins of a golden city in the Sahara. Time has taken its toll, but the work of conscientious desert dwellers have helped preserve the ancient structure. Armadillo Animal with bony plates on its back. When threatened, it curls up to cover its soft unprotected abdomen. Moquele Mumbembe The locals of Lake Tele have claimed to have seen this dinosaur from time to time. It's believed to be herbivorous and about 15 feet long. Moonbow A rainbow that shines gold and white in the dark night. Legend says that this beautiful, mysterious vision brings good luck to those who see it. Quagga A horse-like creature related to the zebra, but with no stripes on its hind portion. It takes its name from the sound it makes, {Kwahaha.} Diaz' Monument Stone monument at the Cape of Good Hope on the southern tip of Africa. It was erected by Bartholomew Diaz and remains a symbol of brave sea adventurers. Big Zimbabwe The name means [large rock house.] It proves that there was once a glorious dynasty in this area. Mandrill Monkey with a colorful face resembling that of a human. It has a beard, purple bottom, and a short tail. Dodo A bird the size of a turkey, with a large hooked bill. Its wings are very small, making it incapable of flight. Chameleon Lizard with the amazing ability to change its color to match its surroundings. It's quite adept at capturing insects with its long and sticky tongue. Papyrus Tall water plant that was used to make a form of paper in ancient Egypt. Burning Water Strange black liquid that springs out from underground in desert areas. It has a bad smell and burns easily. Mohenjo-Daro Ruins of a city dating from the time of the Indus civilization. Built around a dome-shaped Buddhist shrine on a hilltop, this city probably was a commercial center during the Bronze Age. King Cobra The world's largest poisonous snake. When disturbed, it extends its ribs behind its head to form a flaring hood. Inle Lake The people who live here have built their homes and fields on the island that floats on the surface of this lake. Ayutthaya's Buddha One of many busts of Buddha found in Siam, which has several temples and statues dedicated to him. Hornbill Friendly large-billed bird that makes a hissing sound to intimidate its enemies. It sometimes grows up to 60 inches in height. Angkor Wat Ruins of a temple constructed by Khmer during the 12th century. The name means [temple of the capital]. Kalavinka A bird of legend said to have the face of a beautiful girl. Its sweet singing can make people forget everything, even their own names. Plant Worm A strange insect which transforms itself into a fungus during the summer. It is highly valued in China as a tonic and an elixir. Toro Ruins Ruins of farming villages dating from around 300 B.C. The villages had rice fields orderly divided by strong ridges and storehouses with elevated floors. Namahage Fabled demons that kidnap and devour bad children. The legend is told in a traditional festival where men disguise themselves as demons to scare the town's children. Qian Ling Empress Zetian Wuhou's tomb. A hill with a circumference of 25 miles was turned into this huge tomb where all her treasures are buried. Great Wall 1500 miles long and averaging 25 feet high, this truly is a great wall. It was constructed over many generations by Chinese rulers as a defense against raids by nomads in the north. Hedgehog A small mammal with an arsenal of long prickly spines on its back. It rolls itself into a ball when threatened. Panda A large bear-like black and white animal found at high altitudes in mountainous regions. It's friendly and feeds on bamboo. Passenger Pigeon A beautiful pigeon with slate blue wings and a russet breast. They migrate in large flocks every spring. People say that this species will never become extinct. (Or will it?) Totem Pole Large wooden pole carved with the designs of animals. It symbolizes the status of the chief, and is sometimes used as a sign of the tribe. Jade Mask A mask encrusted with small pieces of jade. Its eye holes give it a somewhat ominous appearance. Guatavita Lake A holy place for the Muisca, who throw gold and emeralds into the lake when their new king ascends the throne. Cactus Spiny, fleshy plant that grows up to 6 feet tall. This unique plant is well-adapted for arid climates. Iguana A large scaly lizard, measuring about 6 feet in length. The row of leathery spines on its back make it look like a fierce dinosaur, but it's actually a gentle creature. Venus' Flytrap Insect-eating plant with a jaw-shaped flower that bears sharp spines and secretes a sweet liquid. Once its jaws snap shut they won't reopen until the prey has been digested. Niagara Falls A magnificent waterfall, about 158 feet high and 3010 feet wide. Ancient people must have thought that the edge of the earth looks something like this. Amazon Water Lily An aquatic plant with giant floating leaves and large flowers. The leaves measure over 6 feet in diameter and are so strong that they can bear the weight of a small child. Anaconda A gigantic serpent. Adults may grow 19 feet long and weigh as much as 235 pounds. They are found near the water and crush their victims by constricting them in their coils. Pororoca An enormous tidal wave that occurs during the new moon in April. Locals say that huge waves may reach over 16 feet high and wash everything away from the shore. Matamata A spiny turtle with a large diamond-shaped head and an irregular, rugged shell. Balsa A primitive vessel used for local inter-tribal trading. This raft has a grass hut mounted on top and uses a square sail. Piranha The terror of South American rivers. It is not uncommon for these groups of fish to devour people or domesticated animals that try to cross their river. Tarantula A large hairy poisonous spider that feeds on birds and small animals. Archaeopteryx A reptilian bird thought to be an ancestor of today's birds. It had four legs and was unable to fly, but it is believed that this bird-reptile could glide. Gold Frog A tiny frog with beautiful golden skin that secretes a mysterious poison. Locals believe that this rare frog will guide one to a legendary land of gold. Toucan A loud-squawking bird with a huge, brightly colored beak. It feeds chiefly on fruit. Clay Monster A clay figure of a monster with a large head and fangs. Giant Ground Sloth A slow-moving, hairy mammal with sharp claws. Rumor has it this 20 feet tall creature walks upright and feeds on leaves and branches. Anteater A toothless mammal with powerful claws on its front feet and a long tongue that comes in handy for catching ants - the mainstay of its diet. Its long tail accounts for half of its 6 foot length. Leon Pinguin A flightless goose-sized bird that uses its wings to swim. Found in large flocks, it was discovered by the Portuguese navigator, Leon Franco, about 20 years ago. Well, that's what some people say. Vampire Bat A large bat with a 12 inch wingspan. It uses its sharp teeth to make a shallow wound on its prey, secretes a liquid to prevent the wound from closing, and feeds on its blood. Lake Titicaca The world's highest lake at an altitude of 12,500 feet in the Andes Mountains. The Aztecs believe that a god lives in this lake. Temple of the Sun A pyramid-shaped shrine in the central Andes, with distinctive frontal stairs climbing 33 feet to the top. Terracotta Figure This large sculpture represents a legendary hero worshipped by local tribes. Its sculpting technique and intricate design prove that this area has a highly advanced culture. Stone Ball A perfectly spherical stone measuring about 6.5 feet in diameter. Its use is unknown. Mural of Marnalico A mural of warriors and hunting gods. Popol Vuh A manuscript of Mayan legends, describing their philosophy, cosmology, and history. Crystal Skull An elaborately sculptured crystal skull used for generations in rituals by tribal leaders. Stone Face A stone bust excavated from Tenochtitlan. Monument of the Sun A round stone monument symbolizing the sun and the seasons. It represents the Aztec people's concept of the universe. Mexican Beaded Lizard A large lizard with black and yellow bead-like scales. Its secret weapon is its ability to produce poison in its mouth. Bison A large wild bull that can weigh almost a ton. It is hunted for both food and its hide, which can be used to make leather. Such great numbers roam the plains that it's hard to imagine them ever becoming extinct. Prairie Dog Ground-dwelling squirrel-like mammals 11 - 16 inches long. They make their home underground in a complex system of interconnecting burrows with many entrances. Borobudur The ruins of a major Buddhist monument. It consists of eight diminishing tiers of terraces connected by stairways. The walls of the corridors are lined with intricately carved relief sculptures. Python A giant snake that can grow over 33 feet long in the jungle. After constricting and suffocating an animal, the python swallows its prey whole. Komodo Dragon A giant slow-moving lizard found only in secluded parts of Indonesia that can grow up to 10 feet long. It uses its long, sharp claws and jagged teeth to attack animals even as large as a small deer. Kangaroo Its long fat tail and powerful hind legs help this animal hip-hop along. The newly born infants, still small and pinkish, crawl into a pouch on the mother's belly and remain there during infancy. Frilled Lizard A lizard with a large umbrella-like frill. It rises up and opens the frill to intimidate enemies and runs away only on its rear legs. Ayers Rock A legend says that there is a humongous red monolith in the center of this continent. Tasmanian Devil A 30 inch long nocturnal animal that feeds on small animals and carrion. It hides in the cracks of rocks and trees. Koala A tree-dwelling marsupial mammal that only eats the leaves of the eucalyptus tree. Koala young spend their first 6 months in their mother's pouch, feeding on predigested eucalyptus leaves. Kiwi Named for its cry, this is a flightless, nocturnal bird with a small head and a long, slender bill that has nostrils near the tip. It uses its highly developed sense of smell to find its food. Greater Bird of Paradise The male of this beautiful bird has a yellow head, long tail and dark-green throat, but the female has only short feathers and is rather dull in color. Stone Buddha A huge statue of Buddha carved out of the side of a mountain. Pitcher Plant A plant that feeds on insects by trapping and digesting them in its pitcher-like leaves. Tree Snake A slender snake about 3 feet long. The name comes from the fact that it makes its home in trees. Durian A fruit that is covered with sharp needles. Some say that it is the most delicious of all tropical forest fruits, but it smells so bad that most don't dare taste it. Moa An ostrich-like bird incapable of flight, measuring over 10 feet in height. Its massive and well-developed hind legs help it run very fast. Great Auk A flightless bird about 30 inches long that makes its home near Greenland. Fishermen hunt this bird for its tasty meat. Aurora A luminous atmospheric phenomenon seen in the night sky. Its awesome curtain-like display is constantly changing. While it's something special to see, the magnetic storms that occur with it can disturb your compass. Stellar's Sea Cow A large water mammal about 10 feet long. The head resembles a seal and its rear part has a fish-like shape. Locals say its meat is delicious. Blue Whale The largest animal in the world, sometimes reaching a length of 30 meters and weighing over 150 tons. Mammoth A legendary giant elephant with a coat of brown wool and long tusks that curve upward. Saber-toothed Tiger A large carnivorous animal about 6 feet long. Its enormous, blade-like upper teeth extend 7 inches below its lower jaw. Fruit Bat Just as the name suggests, this bat lives off of fruit. It is a very rare delicacy at tables throughout the area. Indo-Pacific Cowrie A rare snail with a beautiful shell that lives deep in the sea. Its shell is used as an amulet by tribal leaders and shamans in the area. Nasiped A creature rumored to resemble a mouse that walks upside down using its highly developed nose. This odd creature is probably fantastical. Giant Tortoise A large, slow-moving tortoise that can weigh as much as 500 pounds. Its domed shell sometimes grows as long as three feet and serves as protection for its elephant-like skin. Moai Giant stone statues ranging from 15 to 60 feet high. They're carved with large faces, long ears and short bodies. ----------------------------------------------------------------------------- 10. Ships ----------------------------------------------------------------------------- What's under here is all about the ships that you can sail in the game. Actually, you're the most of the time on a ship. But if you really want to have an advantage in trading (cargo), adventuring (long traveling) or pirateering (guns), you should carefully choose your ship, that's why I have used Christopher Bzik's, but especially Tom King's "knowledge" about this part of the game, just the same way as I used Christopher's at the ports section. Thank you again! Tom also thanks! Notes that come with the Ships: 1. All of these numbers are usually the stats that you find when buying a used ship of that sort or when you capture a ship (so, not when you buy a new ship). 2. Min/Max Crew is how many crew members there HAVE TO be on your ship and how many there CAN be on your ship. 3. Guns are maximums. When you buy them used, these values are lower often. But this is changeable. 4. Cargo is when you have no crew or guns at all and so have maximum space for your goods. This doesn't work, but you get the idea how big the ship is. 5. For those who don't know what Tacking is. Tacking is related to the ship's maneuver ability. The higher the number the better the ship is able to turn. Ships which can equal or exceed the tacking ability lack either the fire power or the cargo capacity. All ships with greater fire power have less tacking ability. 6. The Strength feature can't be exactly told because it differs to from what kind of material your ship is made. The differences are: Used, Teak, Ceder, Beech, Oak, Cupper and Steel. While Oak, Cupper and Steel can't be used on each ship, especially Steel which is only used to Tekkousens. So I have given the lowest Strength (Used) and the highest (Beech, Cupper or Steel) under this feature of the Ships. The letter right next to the number gives the best material of what this ship can be built (B=Beech, C=Cupper, S=Steel and U=Used). The Sloop can't be built in normal ports, you have to invest for it, although you CAN buy it as used ship. Strength is the same as Durability of the Ship. Ship Name |Min/Max |Cargo |Guns|Tac-|Power|Strength| |Crew | | |king| | | ----------------------------------------------------------------------------- Atakabune 20-200 310 40 95 95 45-60 B Balsa 5 -20 30 10 70 80 23-36 C Brigantine 15-60 120 20 90 70 30-48 C Buss 50-200 320 40 50 60 53-84 C Caravela Latina 10-40 80 20 90 75 23-36 C Caravela Redonda 10-40 80 20 70 90 23-36 C Carrack 30-160 470 50 60 80 38-60 C Dhow 5 -20 50 15 90 75 23-36 C Flemish Galleon 40-200 290 30 75 80 60-96 C Galleon 45-200 550 70 60 65 60-96 C Hansa Cog 5 -20 35 10 65 85 15-24 C Junk 25-100 395 40 80 70 60-96 C Kansen 10-60 175 20 100 100 23-30 B La Reale 30-250 260 40 95 100 45-72 C Light Galley 5 -30 90 10 100 85 30-48 C Nao 25-120 340 40 65 85 38-60 C Pinnace 5 -60 95 20 95 85 30-48 C Sloop 5 -60 195 40 95 85 42-42 U Talette 5 -20 55 15 70 95 15-24 C Venetian Galeass 60-400 580 50 70 70 68-100C Xebec 25-300 450 40 80 70 53-84 C SPECIAL SHIPS (MUST BE INVESTED IN INDUSTRY TO BUY THESE) Barge 40-450 610 120 50 65 72-100 C Full Rigged Ship 45-500 750 150 50 65 72-100 C Frigate 20-300 400 70 60 85 64-96 C Sloop 5 -60 195 40 95 85 42-60! C Tekkousen 45-300 660 100 80 85 76-100 S About the special ships: you must invest in the following ports, till the industry is 1000. Tekkousen: Nagasaki + Sakai (also the only ports with Steel) Full Rigged Ship: Antwerp + Hamburg Frigate: Antwerp + Hamburg + Bristol Barge: Bristol Upgraded Sloop: Bristol ----------------------------------------------------------------------------- 11. Trade ----------------------------------------------------------------------------- ***Finally it's here. And it's HUGE*** Thanks to Scaly Lizard (plus a bit to Daniel Kee) for this section. "Let it not be said that he was a cheese merchant." --Commodore Ruthless Trade, and the world trades with you. Money is the key to anything you want to do in the world of the 1520s. All scenarios must start the game trading, forsaking the blast of War and the glory of Discovery. In fact, Trade is what makes possible the other two joys of Uncharted Waters: New Horizons, kicking butt and exploring the dark waters. These are the calling of the true Commodore. But every character from pirate to cartographer must make some cash to get going, and must make that cash fast. I have some good early-game trade routes for each of the scenarios, but the rest of this section is geared towards the theory behind the trade routes listed here. Early in the game, you might start out with Wool and Raisins before you can finance a decent trip to the Bosporus. Later, you learn that Art and Carpet are the foundation upon which you make the transition from a "starter kit" fleet of sloops and cogs to a more mature fleet of Naos, Galleons and La Reales. Trade strategy changes throughout the game, and so this section is divided into a few parts, each devoted to a different phase of the game. First, though, here is the nugget that you'll must certainly like, the 6-Month Money Machine: This is the best trade route in the advanced stages of a game (when you are able to do it with large, fast ships like Frigates or Tekkousens, and you are an Earl or higher social rank, and when you can afford a tax permit from your King): --=SIX MONTH MONEY MACHINE=-- (by Scaly Lizard) Start on April 1st or October 1st with a fresh tax permit. Go to Lubeck and buy Silver. Sell it right back to them, until you stop making a profit. You want to have about one-quarter of your fleet's carrying capacity full of Silver. Go to Amsterdam. Buy as many glass beads as you can carry and still have food for a 15-day sailing trip. Unload some Glass Beads at the West African ports where you stop for food and water. Try to get 90 gp or more per lot of Glass Beads. Go to SouthEast Africa. Sell the remaining Glass Beads for cash, and then sell the Silver to depress the price of Gold, then buy Gold really cheap. Do this in small enough lots to manage the economy, but large enough lots to maximize your profits (50). Repeat until your holds are full of Gold. You can get the price of Gold down to around 130 gp per lot. Go to India. Sell the Gold for Pepper and Cinnamon (in Ceylon). Keep a small amount of Gold to manipulate the price of Silver later on in Nagasaki. Go to the Far East. Sell the spices and load your holds with 60% Porcelain, 20% Silver (from Nagasaki) and 20% Silk Cloth (from Sakai). Go back to India and sell the Porcelain and Silk Cloth for Linen. Again, by selling small amounts of Silk Cloth, you can keep the prices of Linen low, and the Porcelain is just more profit for you. Go back to East Africa and sell the Linen for a profit and load up on Gold, using the Silver from Nagasaki to keep the price of Gold low. Back to Nagasaki. Sell Gold for Silver. Back to East Africa. Sell Silver for Gold. Return to Lubeck with your Gold. Sell it for 1650 gp per lot by using small Silver purchases to keep their buying price for Gold high. Go back to Amsterdam to load up on Glass Beads, go find a Tax Permit, and you're off to the races. It should be very close to April 1st or October 1st. You should earn about 60 million gp per circuit using this trading route, with a large enough fleet. I definitely recommend getting ten well-made Tekkousens as soon as possible. They are as fast as Frigates, and larger. With 10 Teks, you can carry 9500 lots of cargo easily. Another important reason to seek out the Tekkousen is that with five of them, with 100 guns on each, you can beat any fleet on the sea. I once used 3 Teks to beat a fleet of 8 Flemish Galleons. I sunk them all, because I'm like that. Who needs to confiscate cargo when you know the secret of the Six-Month Money Machine? If you use ten Tekkousens, the finest boats from Japan, you can reliably do the route twice a year, with time to take care of some business in Europe and the Mediterranean. If you want the highest profits possible, you need a tax-free permit and you need all the cities on your route to be solidly invested-in. For hyper-profits, I usually leave Europe in early April or early October and go straight to East Africa, making a few stops along the way for food and to sell the Glass Beads for a profit in West Africa. Selling Silver for a loss, or only a small profit, is the key to the whole enchilada. When you depress the prices of Gold by selling enough Silver, you can make over 1500 gp profit on every lot. Wow! A tax permit bought in Europe on April 1st will expire on October 1st. To maximize a six-month trade route, go Europe-East Africa-Nagasaki-East Africa-Nagasaki-East Africa-Europe, selling Glass Beads and Silver for Gold in Africa, selling Gold for Silver in Nagasaki (using Silver purchases to make them buy Gold at 1350 gp), then back to Africa to sell the Silver for more Gold. Selling the Japanese silver in Africa will only net you about 50 gp or less per lot, but the profits when you bring the gold back to Nagasaki are about 1200 per lot, a damn good trade-off. Each leg of this itinerary should take you about 1 month, if you have Teks or La Reales or well-captained Frigates. Unfortunately, Full-Rigged Ships are just a little too slow. It takes them about 7 months to do the cycle, which throws everything off track because you either have to leave Europe with a Tax Permit that won't last you the whole trip, or you have to visit Nagasaki only once per cycle, and have a month of wasted time every half-year hanging around in Europe waiting for a fresh Tax Permit. This lost time makes the Full-Rigged less profitable, despite its huge holds and despite the fact that it's a kick-ass boat. I got to admit that I always keep a fleet of Full-Riggeds as my War Fleet, docked half in Lisbon and half in Seville. With maximum Carronades and Goddess figureheads, they rule the waves. Speaking of moored ships, as soon as I'm at the point where I can afford it, I customarily build the following fleets as an insurance policy against whatever the game may throw at me: War Fleet: 10 Full-Riggeds in Lisbon (5) and Seville (5), outfitted with 300 crew bunks, max guns, Goddess figureheads. Explorer Fleet: 10 La Reales in London (5) and Amsterdam (5), outfitted with no guns and 40 bunks, Goddess figureheads. Trade Fleet: 10 Tekkousens in Genoa (5) and Istanbul (5), outfitted with 50 bunks, no guns, Goddess figureheads. Obviously, I fill the holds of every moored ship with Gold, so I have a multi-million-gp nest egg that cannot be touched by any disaster or misfortune. If you leave Europe on April 1st and time it right and don't dawdle, you can do the route from Africa to Nagasaki twice before your tax permit expires. You can then return to Europe to renew your permit, but now with a load of gold worth 15 million at Lubeck (with 10 Tekkousens full of gold), and be ready to buy a new permit on October 1st. This six-month cycle can net you over 60 million gold pieces each time, with good luck and the right crew on the right boats. That's a billion gold pieces every eight years, which is more money than you could ever hope to spend, even if you had every barmaid in the world begging for trinkets. --TRADE ROUTES-- It's like, everyone knows that you can make some money with the Istanbul- Athens route. But what are really profitable routes that make you a billionaire in no-time. Well, check these out yourself and add some if you'd like. maiic_groels@hotmail.com (again, if you didn't know yet) ^O^ Genoa-Madeira aka The Expensive Metal Route (by Daniel Kee) 1. Buy Silver in Genoa, buy in a lot of 50 (The magic number ;) - Buy until the market rate is maximum (150%) 2. Sell at Maderia or any other port in West africa - First you need to invest so Gold is available in Market. - Sell the Silver in lot of 50 (The magic number again ;) - Sell until the market rate is minimum (50%) - Buy the Gold as much as you can at one time. - Sell Silver until the market rate is minimum (50%) - Buy the Gold (at 400-420) as much as you can at one time again. - Repeat until cargo is full. 3. Sell gold in Genoa. - Sell the Gold as much as You can at one time. - Buy the Silver in lot of 50, get the market to 150%. - Sell the Gold as much as You can at one time (max is at 1500). - Buy the Silver in lot of 50, get the market to 150% again. 4. Repeat and get rich very fast! Well, the funny thing is the silver selling is always losing... But the large profit margin of sell gold can cover the lost. Let say you got cargo space of 400, earn profit around 900. Per trip you'll get 400x900=360000. Very profitable route eh? Initial cost will be: Intital around Gold 420x400=168000. Invest of 4-5 times to get gold = 5x50000 = 250000 Total up to = 418000. ^O^ Lisbon-Madeira-West Africa aka The Cheap Route (by Daniel Kee) For start off, with a small ship of cargo space of 60-80... Buy olive oil at Lisbon and sell off at Madeira. This is a good trade. But by the time the Olive Oil price is around 2x the price of sugar (economical value also contribute to the factor of market be able to cope with the flow of trade volume), so the market price of sugar will drop a lot. You can buy sugar and sell it in any other West Africa port (actually selling sugar at these port is around 60+, being a better price than around 40+ at Lisbon & ports around Iberia) to balance it off. No initial investment cost. The inital money to start will be oliveoil 80x34=2720, sugar 80x20=1600. Profit margin per turn = (40x80 + 60x80) - 2720 -1600 = 3680 a very good trade route for beginners... Also the trade route for Rock Salt and Porcelain is good, but for just around 20 turns. The profit margin per turn = ( 60x80 + 130*80 ) - ( 110*80 + 35*80 ) = 3600 almost the same... ^O^ Istanbul-Athens aka The Grandpa Route (by Daniel Kee) Ah... who can forget the Good old carpet and Art trade? But the initially, there is a lot of money involve... Let say ship cargo at 80... Means, Profit margin is (400x80 + 330x80) - ( 215x80 + 310x80 ) = 58400 - 42000 = 16400 The initial fee to reach this profit is 42000 gold... at the beginning of the game, you can't do that... you can make your money grow faster by buying and selling other lower price but profitable items like copper ore, woods, & etc with fish, grains & etc... But You can use the market influence to make the margin even bigger : (remember the magic number "50"?) I prefer Istanbul at 150% and Athen at 50% Profit margin is about : (550x80 + 240x80) - ( 265x80 + 165x80 ) = 63200 - 34400 = 28800 (Actually there is a balance somewhere that both side will profit and the profit margin at maximum but you'll have to experiment on it... The figures above is just a guide line, it might not be secure for every game. This method will cause one of the port to be at 50% so the food and ship building cost will be minimum. The reason I prefer Athens at 50% is : 1) Athens have potential to reach maximum industry and economy value. 2) I prefer to sell item at Highest possible price. ----------------------------------------------------------------------------- 11.a Early Game ----------------------------------------------------------------------------- (The rest is all by Scaly Lizard in this section) OK, with that out of the way, let's look at the trading system in Uncharted Waters: New Horizons in a bit more depth, and learn how you can squeeze it for cash. You start with some cash, but not even close to enough to make Idin Leis interested in you. You have to get more, and you can't do it by piracy right out of the gate, unless you have a suicide wish. Make sure to visit every building in your home capital multiple times until no one offers you any more money, except if you are Ali, in which case you don't want to take cash from the innkeeper, so you'll get a cat instead. Try to buy another boat as soon as you can. If you came here for a quick fix to get your young commodore financially fluid, here are the best Early Game trade routes for each character: Pietro: Ragusa - Buy Dye Venice - Sell Dye, Buy Glassware Ragusa - Sell Glassware, Buy Dye Ali: Istanbul - Buy Carpet Marseilles - Sell Carpet, Buy Perfume Athens - Sell Perfume, Buy Art Istanbul - Sell Art, Buy Carpet Joao and Catalina: Lisbon - Buy Salt Bordeaux - Sell Salt, Buy Raisins London - Sell Raisins, Buy Wool Amsterdam - Sell Wool, Buy 1/2 Iron, Buy 1/2 Glass Beads Lisbon - Sell Iron, Buy Salt Madeira - Sell Glass Beads, Buy Sugar Lisbon - Sell Sugar, Buy Salt Ernst and Otto: Same as for Joao and Catalina, but you should start the cycle by buying Wool in London. These routes should allow you to break out of the Caravela Latina you've been dragging around in, and at least get you up to a few Naos or Carracks with a decent figurehead. The best trade route depends on how far along you are in the game. Athens-Istanbul is a great way to make early-to-midgame cash. Sugar-Perfume-Wool is a good trade route for stability and long-term profits, even if the margins are lower per lot. Gold is the ultimate commodity and the trade in it must be joined as soon as you can. The thing you need to understand is how and why a trading route becomes unbalanced, and the best ways to keep a trade route healthy. As a general rule, making as many stops as possible is better for profits, until you are trading in goods which are valuable enough that express trips between ports yields bigger profits. Buy as much as you can of the initial commodity for your character as listed above. The basic idea is to enter into a trade route that will be profitable enough for you to build a crew and fleet strong enough to carry you into the midgame phase of your scenario. If you start the game with the Eastern Routes (Athens-Istanbul-Marseilles and Venice-Ragusa), then by the time you exhaust these routes you should be able to move to the Western Route with 3 to 5 boats. By the same token, if you start out riding the Western Route (Lisbon-London-Amsterdam-Etc.), then when this route gets unprofitable, you should be able to score big on the Eastern Routes with 3 to 5 boats. If you're Ali, then you will find that the Art/Carpet racket gets out of hand quickly. Prices get whacked and you are no longer able to make a profit. Take a break for a few months and work Pietro's route, to let Athens and Istanbul calm down. The same in reverse holds true for Pietro's scenario. The idea is to mix it up for maximum profits over the long haul. If you are working the Western Route out of the gate, then you are advised to start the cycle in either Lisbon or London, and outfit your ships to be able to sail for ten days. Starting the route in Amsterdam (by loading up with half Iron and half Glass Beads) tends to throw the route out of kilter faster than a start in London or Lisbon. You will need 10 days of sailing range to reach Madeira, which is straight southwest from a point on Iberia just North of Lisbon. When I say "throw a route out of kilter" or when I talk about exhausting a route, I am expressing the essence of trading in Uncharted Waters: New Horizons. When you sell a commodity in a city, their buying and selling prices go down. When you buy a commodity in a city, their buying and selling prices for every commodity go up. This effect applies double to other commodities in the same category as the one you are selling or buying. Thus, if you sell 50 lots of Glass Beads in Madeira, the price they charge for Sugar goes down a bit, but if you sell 50 lots of Rock Salt there, then the price for Sugar goes down much more. Of the commodities that can be sold or bought in the world, only a few are available in each city. The more you invest in the economy of a city, the higher the Economy level will go, and thus they will sell more commodities. As a port's Economy level goes up, its economy will recover faster from the effects of buying and selling. By this I mean that all accounts are settled at the end of each month. It is at this time that the effects of your investments will be applied to the city's Industry and Economy. At certain tresholds, more commodities will be offered and better ships and figureheads and guns will be available. Also at this time, the prices for every commodity will readjust back towards the "normal" level of 100%. Depending on how much trading has gone on in the port in the past month, this process of readjustment may take only one month, or several months. This is the basic drawback of the Athens - Istanbul route. The two cities are so close to each other that you can make the trip many times per month, and the route as a whole cannot possibly rea