http://users.bart.nl/~jamin
Having trouble with the latest Jedi Knight levels? Then step on over to the dark
side and cheat a little courtesy of Darren Evans
Level 1
TAKE a left and continue down the stairs and to the right. Look for a switch and press it
to close the blast doors. There's another switch you can press which releases an A-Wing
fighter that drops onto some pesky Stormtroopers lying in wait for you, fun huh? Go to the
lift and go down. Continue forwards along the corridor to a room where Stormtroopers
should break through the wall.
Loop up and check out the upper platform. You can get to it by force
jumping up to the platform. There's also a hole in the roof you can force jump to. Now go
back to the room below and continue down the corridor to a door and enter it.
Jump onto the platform and go right to a lift. Go up into the next room
and look up at the ceiling for a grating. Use your lightsabre on it and crawl through the
tunnel to another grate in the floor. Use your lightsabre to open it and drop down into
the room.
Explore the area and look for two doors, one with a green switch (which
is locked). Go through the unlocked door and search the area until you find a blue key.
Go back to the locked door and press the green switch. Enter and take a
left down the hallway then take the right hallway. Continue to a lift and take it up. Go
up the lift once more and continue along the platform to a room (mission objective
completed).
Go through the left door and continue down the hallway to an opening.
Look out for the Stormtrooper with a railgun above you. Get to the lift and take it up.
Exit left then go down the right hallway and continue till you reach another room with the
lights flashing.
Continue on to a room with a switch. Press the switch to restore the
power to the base (mission objective completed). Go back to the control room and exit
through the door there. Be sure to save some railgun ammo because you'll need it soon.
Continue on to another room and you'll meet an AT-ST. Use the railgun
to defeat it. Go outside and around to the left and you'll see a ledge with another AT-ST
there. Destroy it using the railgun from here then go back into the room with the crates.
Look around for a grate and use the lightsabre on it and crawl though.
Look up and you'll see another tunnel. Jump up and continue on. Follow the tunnels until
you exit to a room. Continue on to the Imperial shuttle and that's level 1 completed.
Level 2
Exit the area via the hole in the wall and you will enter a long and straight tunnel.
Turning one way will give you a perfect high sniping spot view of an Imperial Fortress.
Avoid the urge to pick off a few victims and just head down the tunnel in the opposite
direction. Eventually you'll arrive at a small structure in the cavern. Dispose of the
Stormtroopers there. Inside you'll find an Imperial Officer. Shoot him then shoot the
panel just above the control banks to open the door. Step inside and make sure you get the
Sniper Scope, it's rather useful.
Go through the pillar with a door-shaped hole and follow a small corridor, then drop into
what looks to be a dead-end. Turn around and use your light or force sight to reveal a
hole. Crouch and then collect some items that should come in handy. The top of the
building has some handy stuff too so jump up there and collect them. Exit through the
triangular passageway in the room with the building and follow the passage until you come
to a large open area.
You will see three Stormtroopers chatting in the distance. Activate your sniping sight and
pick them off for practice. Use your railgun on the AT-ST hidden around the corner. Follow
the rocky bridge and the tunnel beyond and you'll eventually get a high view of the
Imperial Fortress. Use the Sniper Rifle to take out everything you can see before going
down, lots of fun indeed.
In the lower right of the fortress is a door, however, when you approach the door it will
close. The only way to enter is to retreat a distance until it opens and then use the
Sniper Rifle to shoot a panel just inside the door. Once it's destroyed, you will be able
to get in.
Once inside the Imperial Fortress follow the catwalk to the other side and force jump onto
the roof of the last building. Locate the hole in the wall and force jump into it. Use
force sight or some other form of lighting and then follow the tunnel to a precipitous
drop. There is a ledge just below you that leads to a secret area so drop to it. You will
need to force jump back to the tunnel above.
Next, return to the interior of the Fortress and continue on and you'll eventually come to
a huge open area with another big drop. From the ledge where you encountered a probe
droid, run and force jump to the ledge on the opposite side.
Locate a metal staircase in the cavern and at the bottom is a locked door. At the top is a
passageway that leads to a TIE Fighter preparation area. Go up the elevator and in the
small corridor near the AT-AT grab the key. Make your way back down to the locked door and
you'll find you can go through it now. Take lift alcove up to a small niche in the cavern
and you'll find an autocannon will fire at you. A force field protects it so you need to
stand to the far right of the niche. The cannon will try to track you and will hit those
fuel barrels. This will destroy the autocannon.
The fuel barrel explosion will also set the elevator in motion. You need to jump to it. To
the lower right of the elevator's lowest stop, is a cavern with some gear. You will need
to save often in order to get through this area but you can blow up the fuel barrel on the
elevator if you need more room to manoeuvre. When you're done here take the elevator to
the area where the cannon used to be.
To the left of where the fuel barrels used to be is a button. Press the button to summon
the hover car and shoot the troops inside. Jump to it then crouch and press your
use/activate key to lower the car to the cavern floor. When it lands go through the tunnel
just in front of the hover car to end the level.
Level 3
Drop down to the pipe below and look to an area off to the side. Go there and you'll
notice a small box that is actually lift. Go up and make your way to the building but
you'll find that the door on the side is locked. Ignore this fact for now and drop back
down the elevator shaft and get back on the huge pipe. Make your way down the pipe towards
the hatch and it will open revealing an autocannon. Use your lightsaber to reflect shots
back into it until it is destroyed then drop through the hole on the surface. Follow the
tunnel and a metal walkway to a large platform. The platform will descend.
At the bottom, you will notice a control room off to the side. Go inside and locate the
switches on the panel before the window. The one closest to the monitor calls the
elevator. The one closest to the door opens the large blast door in the corridor outside.
Go into the cubical control room.
When you enter the control room that has a switch you need to disable you will see a
droid. The droid will begin to make its way up the ramps to the upper level where it will
open the door to a secret area. If you destroy it you can't get the secret.
On the top level of this room, on one of the control banks, is a switch. Press it and
locate a grate under the ramp. Cut it open and enter. Destroy a probe droid and take the
elevator up to a small alcove with a grille. Cut it and watch out for the autocannon that
appears. Now go back down the elevator and locate the switch on the wall that as
previously protected by a hatch. Press it and go back up the elevator and follow the long
road back into the tunnel.
A blast door that was previously sealed is now open. Locate the wall controls and flip the
switch on the right to switch the targets and press the button on the left to fire. You'll
find there isn't enough power so grab the red key. Exit the chamber and force jump through
the hole in the ceiling in the corridor outside. Go back into the area with crates and the
small elevator and go up. The metal buildings door can now be opened. Go inside and turn a
switch on the dash in front of the display to restore power then head back to the firing
room. Make sure you've got the right target and press the fire button to end this level
Level 4
Go through the control room door, turn around and force jump to the top of the building.
Now drop down to a ledge beneath the catwalk then jump to the weapon tunnel and follow it
to what was the source of the weapon's energy. Locate a grate and slash it open with your
lightsaber. Continue on and you'll arrive at a cavern with a metal hatch on the floor.
Ignore the hatch for now and go up the rocky staircase, through a small tunnel. You will
soon end up in a room with what looks like a concrete box (and two Storm Troopers). This
is the cooling unit. On the back of this box is a panel. Cut the panel with your
lightsaber and you will hear a warning. Return to the room with the hatch on the floor to
find it's now open. Drop down on and follow the metal support down to a door. You will
enter a chamber flooded with water. There are troopers around here, but they can easily be
picked off from underwater (they can't see you submerged). Go to the rear of the chamber
and you will find an entrance to the structure in the centre of the room.
After destroying the cannon, force jump to the catwalk on top (you will probably need to
do this from the water) to pick up a revive. Now go to the bottom of this new chamber and
locate a hatch with four switches around it. These switches must be flipped rapidly, and
in order. I'll assume switch one is the one you would face if you had the chamber entrance
behind you. Moving clockwise, to your right, and the right of the chamber entrance, is
switch two. Behind you is switch three, and to your left, switch four. The correct order
to hit the switches is 1,3, 2, 4. Use force speed to help you here.
After all four switches are activated, resurface for a breather but keep a close eye on
the hatch at the bottom. When you see the hatch begin to descend count off 14 seconds. The
hatch will then have descended far enough to admit you into the new chamber. It will start
to rise again soon after this and you'll be forced to do the level thing. Use force speed
to swim down the tunnel. The first small "dome" in this new tunnel has an air
pocket.
Surface here and save your game. All the remaining cooling units are here, four in all. Be
sure to make your way to the furthest ones from your air pocket and cut them with the
lightsaber. Save the one immediately in front of your pocket for last. After you've
destroyed three of four go back to the air pocket and save the game. Now, swim down and
destroy the remaining cooling module. A hatch in the floor around the corner to the left
will open.
Use force speed to swim down it and at the bottom go through an opening into a new area.
Just past this opening is an air pocket, you might want to resurface for some air quickly.
Swim through this new area, underneath a huge hatch, make a note of its location because
you will be returning to it soon. You'll eventually arrive at a large, open area. Surface
here. There are two control rooms in the area and you need to flip the two switches within
seconds of each other. Once done, drop down into the water and swim to the large metal
hatch you passed earlier, which should now be open.
Surface through here and run across to the hover car. Continue down to the ledge where the
Stormtrooper is and turn and walk under the ledge you just dropped from. You will drop
down a series of stone steps to where a droid is. Keep going down the ledge with the
beams. You will see a pit with a catwalk below. Drop down to it. Take some Bacta tanks
before you drop to assure the fall won't kill you or drop to some of the ledges on the way
down if you have the time.
When on the catwalk below locate four switches. Press them all in any order but do it
quickly. A hover car will start to descend. Stand to the side to make sure it doesn't
squash you and once it's down, force jump on to it. It will start to ascend. Take a ride
up to the end of the level. If you are seriously pressed for time as the car slowly
ascends. End of level
Level 5
Use force jump to the ledge at the right of the door and follow the cavern to the end.
You'll need to use force jump on occasion to get where you want, especially at the end of
the cavern where you need to make a jump to a platform just outside the palace entrance.
Locate the strange device and strike it repeatedly with your lightsaber both inside and
out. When the two pumps stop moving, an small creature will come through the door to
repair it. Go through the door and follow the corridor until you come to the living
quarters. Inside one of them is a shelf. Crouch and crawl underneath the shelf to some
more living quarters. Drop down to the lowest area and follow the corridor. Just past a
little stream is a set of Tusken clothing that will come in handy shortly so pick it up.
Return to the second set of living quarters and travel to the top level. Check out the
other rooms for supplies if you like. One of the rooms on the top level has a small
sliding door that leads to a new area. Beyond this is a door like the main entrance but
smaller. Select the Tusken clothes and use them. This will give Mara a new look and make
exploring less incident prone. Once properly dressed stand in front the box and press the
use key.
A mechanical eye will check you out, then open the door. Go inside and up a ramp. Two
rooms at the top will open the main door and smaller door at the end of the corridor on
the right. Take the last door. Follow the corridor until you come to the living quarters
of some Ithorians. There's a sliding door in a small closet-like room that will open on to
a window ledge.
Open the sliding door at the Ithorian quarters and walk out to the ledge. Continue across
the gap to the window ledge on the other side but don't open the window. Save the game
here. The window ledge to your left and below can be jumped to. Open the sliding door to
find an Ithorian in a secret room. Return to the ledge above the secret room and go into
more Ithorian quarters.
Go through the quarters to a balcony and jump into the alley below. Sooner or later you'll
come to a third set of living quarters. Continue on to the next multi-level walkway and
immediately after the ledges there's a room with a Rodian or two within. On the wall to
the right of the doorway is a hole that you can crawl through to get some items.
Go back outside and drop to the lowest level where you'll see a flooded tunnel. Go down it
and you'll eventually swim through a crack in the floor and surface into a new area.
Your Tusken disguise will vanish but it's no big deal. Climb up the ramp and you'll see a
platform with some Gamorreans and some ugnauts. Locate the grille on the floor, cut it and
drop through.
Follow the tunnel until you reach a rock again. As you enter this area there's a platform
to your right so jump up to it. Now, turn around and jump into a cavern with the collapsed
well textures. The passage to the left contains some items to pick up. Drop through the
hole that over-looks the water to get back on the path.
Jump back to the platform with the ugnauts and go through the door. You are now in the
ugnaut quarters and at the back is a hatch leading to a dumbwaiter type thing. Get into it
and go up. Eventually you will come to a bridge over some stairs. Drop down and go down
all the stairs you can find until you find yourself in a corridor passing booths where
ugnauts are drinking. Go through a door and you'll see another door and a small alcove
with a winding staircase. Take the stairs and hit the switch at the top.
The other door below is now open so go through it. You'll eventually arrive at a room with
a red key, take it. The key opens the door to a room full of useful equipment. Retrace
your steps to the bridge you dropped down, and continue along it. You will come to a bar
full of patrons. Continue down a ramp and through a door to the left into a prison area.
Around the corner are two buttons, the one closest to the cell opens all the cells and the
other activates a staircase.
Open the cells if you want but watch out for the ungrateful Gran. There's a health pack in
his cell if you need it. Continue on up some stairs where you'll find a switch in the room
to the right of the door. Below this chamber is a large rising column that you need to
ride up. Press the switch twice to put the column into place and quickly go downstairs
(not into the cell area) and jump on top of the brick.
The column will take you to a level with lots of grates in the floor. Cut the upper left
grate and drop through. Fight of the Gamorreans and drop into the lower part of the level
with the Grans and Rodians. Dispose of them all and follow the passage down to a storage
room with some heavy explosive, pick it up. Return to area you dropped down from, and then
go upstairs onto the rough and you'll see a dome. Use the Heavy explosive on top of the
dome and prepare for a cut-scene.
Level 6
First you need to ensure that Abron Mar can't leave so walk around the city, watching for
Grans in high places with detonators. You might find the bar where Mar hangs out but DO
NOT go in yet. Instead, find the other bar-like room that has three doors that lead to it.
Go inside and kill off the occupants and search around for blue wrench. Get it and this
prevents Mar from getting to his ship.
You can Force Jump through holes in the ceiling and find an area with some supplies if
needed. Now that you have the wrench you need to find Mar's ship. It's in a similar
landing bay so explore till you find it. The ship is an R-41 Starchaser and beyond this is
a door. Go inside and you will find a switch that you need to activate thanks to the blue
wrench. This will cause the hangar doors to close completing your mission objective.
Watch out for the Stormtroopers hit squad that arrives. Now it's time to pay Mar a visit.
Go to the bar and fight your way inside and up a flight of stairs.
Come to think of it, before you visit the bar you may want to go to the small shop next
door because behind the counter is a rifle scope that which will come in handy later. Once
inside the bar there's an area where Mar is standing. If you just peek around the corner,
you can use the scope to pick off his bodyguards but don't shoot Mar. After his bodyguards
are dead, enter the room and a cut scene will show him running away.
When control is returned to you go after him. He will escape through a hatch that you
can't open. Turn around and go back out through the bar. Make your way to the triangular
wall. Behind the passageways is a door you couldn't open before which should now be open.
Peek around the corner and use the scope to pick off the guards but don't shoot Mar.
Go inside the room and another cut-scene will show him escaping. Locate the tubes in the
corner of the room and press the use key on them. They should go together. Enter the
control room and locate the two levers. Push them both. The hover car will crash through
them ending the level.
Level 7
Go right to the stairway and continue on. Eventually you will encounter a Trandoshan. Deal
with him and enter a hangar area. Check out the ramps and you'll discover a grate. Use
your lightsabre and enter it.
Eventually you'll arrive at a flooded hallway. Force jump to the
platform above and follow the ledge until you arrive at another hangar-like area. Drop
down to the city floor.
Continue forwards until you reach some gates where Mara complains that
they are closed. To the right of the gates is a balcony, force jump to it.
Make your way through the apartment building until you reach a window
and some opponents shooting at you. Take them out and drop to the ground.
Explore the area checking out all the hangar-type enclosures. You will
reach one with a hover car. Look to the left for a switch. Press it and run to the car and
jump on it.
Jump to the ledge and look for a grate. Go through it and out onto the
rooftops. Go to the right and look over the edge. Drop to the floor using the canopies.
Follow the street around until you come to a bridge. Cross it until you
arrive at two doors next to each other. Take the left one and continue on to get the blue
key. Go back down to the other door and open it. Follow the corridor and there's your
objective and the end of this level.
Level 8
Prison sucks huh? When the Gammorrean guard passes your cell, use force pull to grab his
keys off him. Exit the cell and dodge the slow guards to check out the cells.
In one of the cells you'll find a crow bar and in another you'll find
the rear wall has a hole. Enter it and follow the pipe to a small alcove with a switch.
Press it and enter the pipe.
Follow the tunnel until you come to two tunnels. Take the first one and
surface. Meet an annoyed and very big Rancor. Quickly avoid it and take follow the narrow
stream to a grate. Behind the grate is you lightsabre. Use force pull to get it and fight
the Rancor with it. It's a bit tricky because if you get too close, you become a light
snack. Simply Persevere.
The grate will raise and a Gammorrean will emerge. Defeat him and enter
the grate. Follow the tunnel till you reach a corridor with a door and a droid in front of
it. Go through the door and continue on through another door.
Get over the conveyor belt and take the droid arm in the corner. Go
back through the door where you first saw the droid and take the other door into a
hangar-type area.
There's a door on the upper area but it's locked so continue on to the
room beyond that has a second door on the lower level. You should see a hover car parked
over water.
Look up at the girders at the end of the room and look for a small gap.
Jump to it. Go through a door on the lower level and follow a staircase up to a control
room and press the switch.
Return to the first hangar you passed through and exit the doors on the
left. Eventually you'll be climbing into a small canyon. You'll find a locked entrance.
Climb over the entrance and go through a grille on the other side.
You'll find the GCT device in this room. Take it and exit through the
door to the hangar. Exit into the large corridor and through the previously locked door
that is now open. Use force jump to get across the electrified water.
On the other side of the water there's a room with a catwalk above.
Continue to another room with three switches. Press the middle and the right switches and
then make your way back to the hover car at the water and jump aboard.
Level 9
Continue down to the lower level to the X-Wings. Examine the walls and you will see a
window and a door. Look inside and you'll see a switch. Use force pull and the X-Wings
take off.
A big lift will start to rise revealing a grille below. Use the
lightsabre and enter. You will soon find yourself in a corridor. At the end of the
corridor is a turret. Look for a switch around the corner and press it. You can now use
the turret.
At the other end of the corridor you'll find a tunnel with blue light
and dead soldiers floating. Use your jump key to move up the tunnel. You should end up in
an area that appears to be beneath a floor. There are holes near the ceiling supports to
get through.
Go through a similar area to this one and take a lift up to find
yourself in a medical bay. You can use the medical droid if you need it, also note the
double doors but ignore them for now.
Go through the hole in the wall and take a lift up to a control room.
Smash the glass if not already smashed. Go inside and take the key from the dead officer.
Press the switch on the panel then head back to the medical bay.
The double doors should be open so go on through passing through
another set of double doors. At the end, take one of the lifts up. You'll se a corridor
collapse and Mara pipes up saying you must repair it.
Jump on the tube and go to the end where the soldiers are. Now cut the
supporting pole and drop down into the corridor. Walk to the end of the tunnel. Now make
your way back to the other side and cut the last pole and make your way quickly back to
the area where you saw the soldiers.
Look for a door with a blasted panel and try to use the switch there.
Go around the corner and locate a small door. An R2 droid will emerge from the door. Go
through the door quickly before it closes.
Crouch down next to the R2 unit and hit the activate key and the R2
unit will go around the corner and open the door.
Enter the door the R2 droid opened and continue to two lifts. Take one
of them up. The doors here are booby-trapped so ignore them and continue into the crate
area.
Jump to the top of the crates and the pirates will start transporting
them. Jump back down and use force sight or some other illumination and look for the
control booth.
Smash the glass but chuck in a couple of detonators to clear the area
of mines before you go in. Go back to the crate area and take the lift up.
You'll soon find yourself in the area where the Jedi Holocron used to
be. Look for some crates in the wall. Look for the crate that is partially blocked by two
others. Also notice you can push the crates out of the way. Now push the single crate to
the pillar that contains the grate and use your lightsabre on it. And go inside.
Force jump straight up and you will find yourself in a shaft connected
to all the grates that lead into the tunnel. Continue down the tunnel till you come to a
grate at the lower level. Use the lightsabre on it and drop down.
Press all the switches in the two control rooms and the door to the
core opens. Go inside and you'll find yourself on a catwalk. At the end of one of the
catwalk paths is a circular grate. Cut it and go inside.
Look for the control room and underneath it is a grille. Cut it and
enter it to a lift shaft. Go down the shaft to an area with an open crate. Get inside
before it closes so don't waste too much time fighting. End of level 9
Level 10
Check out the top of the crates for various goodies in this area. Make your way to the
next room and press the switch on the wall. In the next room notice the blue switch that
you need a blue wrench for.
Ignore it for now and continue down into the next area. Press the two
switches on the wall between the doorways and then run quickly across the red room and
take the blue wrench.
Hit two more switches before you go back across and make your way back
to the blue switch. Press the switch and a hatch will open. Go down to another hatch in
this tunnel be quick or Mara will die.
The best way to do it is to look up and use your jump key to get there
rapidly. Open the hatch and go through. It may take you a couple of tries to do it so save
often.
From here on it's pretty much straightforward until you arrive at a
circular room. Jump to the platform above and locate a hatch that requires the blue
wrench. Enter it and look for another hatch.
Pick up the armour you can see from here then drop down to the room
below. Take out the loader droid and take the yellow key. In the next control room and
press the two yellow switches.
Drop onto the conveyor belt and get your lightsabre ready. Continue on
the conveyor belts and note that they all end in a force field. You need to drop to a
lower level to avoid them. You will eventually end up at the bottom of a small shaft.
Follow the corridor until you reach a very dark square room. Continue
on to the end of the corridor then start jumping and shooting. Continue on until you reach
a door. Destroy the two cameras in this room to unlock the door.
Note the cannon in the room. When you approach one of the exits some
pirates will enter. Get to the cannon and start shooting. Now go through the door next to
the one you came through to end this level.
Level 11
Make your way to the fountain. Go up the staircase and cross over a bridge. Note the two
balconies overlooking the bridge. Jump to them for some goodies.
Eventually you'll come to a road with a river flowing over a cliff and
lots of big doors. Go through one of the doors to the market area. Deal with the bad guys
then get onto the roofs.
Locate the pillar and jump to it. Now jump from the pillar to the new
path. Make your way around the pillar and press the switch before continuing. Continue
along the black catwalk until you eventually drop down to a new walkway where a wind
tunnel tries to blow you out of the building.
Save your game here. At the hall with the black catwalk and the wind
tunnels, save your game just before the second set of tunnels and get your lightsabre
ready.
Use force speed and wait for the windblast to die down then run into
the left tunnel where the air is coming from. Continue forward to the grate, cut it and
enter, then jump to the left alcove before the next air blast.
If you get caught by the wind blast simply there is a grille in one
corner of the pool you land in. Cut it and you get sucked down. It will take you to where
you need to go anyway so once you've found the secret area simply step into the wind
tunnel and let it get you there.
When you arrive at the room with rushing water and levers pull the
lever and some blocks will rise up. Jump onto them and face the nearest lever and use
force pull on it.
More blocks appear and you must jump to them before the ones you are
standing on lower. If you do end up in the drink, simply follow the area to the beginning
and try again.
Keep going until you can get to the other side. Go through the door and
cut the grille then enter and flood the room. Swim through and take out all the opponents
in this area.
Now swim down and along the corner where you entered the aquarium. When
you reach the bottom, swim to the right and around the a corner. Locate the grate and cut
it open and enter. Now swim up to the top of the structure.
At the top cut the grille and enter it. Continue down the corridor
until you enter a museum-like area. In one of the rooms here is a small rectangular pool.
At the bottom of it is a grille. Cut it and get sucked down. As soon as you regain control
of your movement take the tunnel down.
You will emerge through a waterfall. Follow the tunnel to a bulkhead
door. Press the switch and go through. This is the area underneath the Holocron. force
jump up to the platform and prepare for a dunking.
Deal with your opponents and exit down a corridor. Everything is pretty
straightforward from here so continue until you get to a large lift. Ride it up and you
will eventually get to the area where you entered the market at the start of the level.
Return to the landing area and enter the area with the big conveyor
belt. . Follow it until you get to a open area with crates. Jump to the catwalk above and
continue along it to an exit. At the circular area, take the stairs down and go to the
bulkhead doors and press the switch to make your escape.
Level 12
Oh dear, none of your weapons except your lightsabre work in this area, quite spooky too
huh? Walk to the statue and use persuasion force to get past the barrier.
Watch our for sinkholes as you explore. Use force speed to get out of
them quickly. Just past the first sinkhole you'll discover a single branch/pillar object.
To the left of this is a tunnel leading to a shallow pool.
Enter it and take out the creature and take the pack. Keep exploring
this area until you find Kyle's shuttle. Continue on from here to what seems like a dead
end.
Look for a statue below a rocky passage. There's a stone carving of a
face between the statues. Use force sight and then hit your use or activate key to push
the switch.
An underwater passage will open. Swim down and kill the creature there.
Eventually you'll come to a small temple area with a dark side version of Mara. You'll
have to fight her and if you find yourself close to defeat and death, get to the water.
Dark Mara sometimes doesn't follow you so you can recharge your force
mana to cast healing. Don't fight her in the water though. It's a case of persevering (or
using one of the cheats if you can't hack it). Once you defeat Mara drop down into the
passageway that opens up in the chamber.
Continue on until you come to what appears to be a dead end with a
statue at one end looking at a wall at the other end. Use force sight and the wall facing
the statue will disappear.
Follow the new passageway and you will come to an open area with a
large pillar. Near this pillar is a ledge you can force jump to. Get to it and you'll find
a Ysalamiri waiting on the ledge. These negate your force abilities so you need to crouch
and run into it to push it out of the way to the right of the ledge.
This will allow you to use force jump up to another ledge. It's a
pretty straight path to the end of this level from here on.
Level 13
This is where you meet the Vorskr, vocious and fast wolves that can tear you to ribbons in
seconds. Few force powers work on them except possibly destruction. Two good lightsabre
hits can kill them but up close they are deadly. Use the wide swing mode.
Follow the corridor to a door. The stone face to the right of the door is a switch, use
force sight. Eventually you will enter what looks like a great hall.
Enter the structure with the triangular roof. Deal with all the statues that attack you.
The room to the right of the entrance has a flooded hole.
Return to the main hall and locate another building with a triangular roof, which is
flooded. Save the game before entering. Swim down the corridor, and take a left (there's
an air pocket above if you need a breather). Swim into the small cavern below, then take a
right. A room with another air pocket is on the left. Continue on to a submerged staircase
to find it.
If you follow this tunnel all the way to the left, you'll find a ramp. Take it and walk
into the arena-like room. You will find three Vornskrs in three wall niches waiting for
you. It's a tough fight but if you survive the, the niche on the left the wall at the back
is just an illusion so use force sight and walk through it to find a revive.
From your air pocket, swim down to the wall with three carvings. The middle one, which is
a face, is a secret. Use Force Sight to reveal an entrance. Swim back to your air pocket.
The carving at the end, which is to the left of the secret, is the path you should take.
This carving can be pushed using your use/activate key. Don't try to do it in one go. Do
it in three stages and keep going back to the air pocket so you don't drown.
Push the stone far enough and you can exit into a large flooded room. The exit is in the
upper left corner. Resurface into a room with two statues and a water trough. At the end
of the hallway from here is a door. Use Force Sight to see the switch. Enter a two-tiered
room.
Jump up to the second level and follow the floor to a dead end. Jump up through a hole in
the ceiling. Follow the corridor for awhile, then you drop down through another hole. Drop
into a pool and dispose of the statues. Notice that this room has a ledge you can jump to.
There are items scattered around the ledge and you may also hide up here if you want.
Exit the area and you'll arrive at a corridor with four rooms attached. Kill the opponents
within. The last room on the left has a carving that is actually a switch. Use Force Sight
to see and activate it. A door will open behind it.
After you've pressed the switch, go back into the hall. There was a small pool of water on
the floor and now that you've pressed the switch, you can enter it and go down. Save the
game at this point and head back into the room with the face-switch, and enter the door
that's revealed.
A lift will take you into the water. As soon as you hit the bottom, use force speed to go
down the tunnel quickly. Eventually you'll arrive at a room you can surface in. There are
two Dianogas in this area, get out of the water fast. Don't stay on the small ledge either
as they can sometimes get you there. Move into the corridor at the end.
Locate a grille in the pool and cut it and go in. You'll soon find yourself in a pit of
water where some items are hidden. The exit is a hatch just below the surface of the
water. After you've got the secret exit the pool area and go across two rooms via some
criss-crossing beams into a large, purple hallway. Open the large grey door and that's end
of level 13
Level 14
Go down the corridor until you reach a room with water and two pillars. Force jump to the
top of the pillars and collect the useful Bacta and force boosts. Continue on until you
reach a huge open chamber. This is the nexus of the level and you'll be in and out of here
quite a few times. For now, take the door on the right of this platform as you enter it
and drop down into a valley.
Directly across from you there should be a ledge on the opposite wall. Drop down onto the
next ledge below as if you were descending into the valley and turn and force jump onto
the other side of the valley. Make your way up to the ledge as the ceiling gets lower and
at the end is a hole up into a cavern.
Force jump up to it and get the secret and a backpack. Locate the small ramp on the other
side of the valley leading to a cave entrance. Go in and then continue on and jump through
a hole in the ceiling into another cavern. You'll find yourself in another open cavern
with some Mailocs and a Vornskr. Continue down a side path up the valley and into a temple
corridor. Locate the button here and press it. Now go through the triangular door at the
end of the hallway. Fend off two statues and then jump into the pool. Go down until you
emerge from a waterfall. Fight off another two statues.
Dark Kyle will now appear. Needless to say he is a pretty good fighter. He'll use
Persuasion, Grip, and Lightning during the fight. Use the double lightsabre swing a lot.
Use force speed for the fight too. Be aware that there are force boosts in the corners of
the room so use them wisely. Once you have inflicted enough wounds on Kyle, he will
disappear in a blinding flash. A ledge, previously protected by a forcefield, will now
open.
After you defeat Kyle, jump up to the ledge with the two statues then drop down the Hole.
Walk out, then walk back to where you landed and back again quickly to make floor rise.
Use force seeing and drop down to find a secret. Continue down a long corridor until you
arrive at a set of chambers with two Vronskr.
In one of the chambers is current flowing up. Stand inside and you will be taken up to a
room full of Dart Vines. Dispose of them and then take the stairs. At the end of the
hallway press the button then go back to the first hallway you passed when you went to
press this button. Carry on down the corridor and at the end is a button. Press it and go
out onto another platform in the central chamber with two statues on it. Now go back to
the button and take the other hallway (the one closest to it) and you'll arrive on a
platform. You can't open the doors here yet but don't fret. Save your game and prepare for
something risky. Facing the wide-open space in front of you, you need to jump to the
platform on your left.
You'll want to get a running start using force speed and then force jump and expect to
take some damage when you land. You will recognise this platform as the first one you
encountered when you began the level (you took the door on the right of the large doors
when you started). Now you need to take the left door.
Follow this tunnel to a small pool with force boosts set in stone. Take one or two if you
need them. Jump into the pool. You'll see a face carved on the bottom. Use force sight to
reveal a passageway and then go down. After you get the secret return go down a tunnel on
your right. When you emerge from this corridor take a right and press the button.
Through a gap in the wall you can see another chamber, where Kyle stands in the middle.
Follow this up the wall and you'll get some advice from Kyle.
Eventually you will come to a chamber with water, three pillars and a door with a face on
it. Go through the door to another large chamber with large columns. At one side of the
chamber is a carpet leading to a small grove and a lift. Take out the statues and notice
the buttons inside each pillar. Press each one and the lift should arrive. Take it up and
then follow the red carpet to a door and open it. This is the room you saw Kyle in earlier
but he's gone so drop down the hole in the floor.
At the bottom, take either branch down to a long dark chamber. At the end of the corridor
is a statue. Approach it. If you have absorb this part isn't a problem. Activate it, and
then kill the undead warriors. They won't be able harm you with absorb active. If you
don't have it, er, run like the clappers, they are nasty. You will need to carefully kill
them one at a time whilst frequently retreating to heal yourself.
The last coffin to the left of the chamber as you enter has a hole in it and is flooded.
Enter it and resurface in a corridor much like the ones you seen before. An undead warrior
is here. Take him out and then continue down the corridor to a button and press it. You
now have a choice of tunnels. Go down the one that leads to a flooded cavern and down
below is another tunnel. Make your way to it.
Follow this new path and you will be on the platform in the central area with two statues.
Things have changed now. There's a new carving on the wall, and a new button. If you press
space bar in front of the carvings, you will change the carving. If you press a button, it
will either help you open the doors, or it will fire lightning at you. If you have Absorb
activate it. Hit the carving on the right once only.
Press the button. The doors should open but a force field prevents you from entering it.
Change the carvings again and this time the hooded guy will be holding his lightsaber in
front of him, while the bald guy has his lightsaber down and his hand raised. Press the
button and the doors will open a little more. Now change the carvings so that both of the
figures have lightsabers raised over their heads and press the button. Take out the two
statues and then take the lift in front of the throne down.
There's a button on the wall. Use Force Sight to see it and push it. A bridge will slowly
stretch out to the platform in the middle of the chamber. Get on the platform and take it
down. Kyle will appear, and present you with a choice. When he's finished jabbering turn
your back to him, and walk off the platform.
Defeating Dark Kyle is pretty sneaky. If you try fighting him to the end you will get
nowhere, you can't beat him in a fight. There's only one way to stop him. Run around the
room and check al the paintings on the wall. If you don't get the clue you merely need to
turn off your lightsaber and stand beneath the portrait. Kyle doesn't have the heart to
kill you if you won't fight. End of Game.