Looney Tunes - Martian Alert ============================ By Paul Keating --------------- Legal Notice ------------ All characters in this game are the copytight of Warner Bros. All game situations are the copyright of Infogrames. This guide and it's contents not covered by the above is the copyright of Paul Keating. To this end, this guide and all of the contents can not be used for commercial reasons. That includes inclussion on a CD, it being sold, given away with the game, and any other area where a monetary transaction is taking place. Also this guide can be used on other sites as long as you do the following: * Do NOT modify this guide in anyway, shape or form. * Inform me as to where the guide is posted. The latest version of this guide can be found at the following site: http:\\www.gamesdomain.co.uk\ It can also be located at the following sites, but I am not responsible if it is not upto date: None yet. Contents: * Recent Additions * Introduction * Controls * Characters * Enemies * Items * Maps * Bugs' Warren * World Map * Rabbit Holes * Martian Screens * Contact Information Recent Additions ---------------- V0.1 3/6/2000 Creation of this guide. Introduction ------------ Marvin the Martian is upto his usuall tricks. He wants to destroy the world so that it isn't obscuring his view. Unfortunately K-9 has lost his martian seeds and his telporter. Both vital to his success. Meanwhile Bugs Bunny, on his way to Miami (but has taken yet another wrong turn), stumbles on Marvin and learns of his plan. It is Bugs mission to try and stop Marvin by collecting the parts of the teleporter and stopping the martians. But he may need a little help from old friends and enemies to stop Marvin. *** You control, initially, Bugs Bunny. But as you travel around you will come across your friends. They will join you. Each character gives you a new ability, which in turn gives you access to new areas. The game plays using a flick screen map. What you can see on the screen is one area. Instead of doing a standard walkthrough I have mapped the various screens and put important information about the screen alongside. Controls -------- D-Pad - Moves the character in the chosen direction. A-Button - Uses the characters special ability, e.g. Bugs will Jump, Elmer Fudd will fire his gun and so on. See the character list for details of the special abilities. B-Button - Uses the currently equipped item. Start - Brings up the item list. Highlight an item and press the A button to equip it. Select - Brings up the Character list. Highlight a character and press A to activate that character. Characters ---------- Bugs Bunny - Starting Character. Bugs is, as always, the hero of the show. Has the jump ability. Elmer Fudd - One of Bugs' arch enemies. When he finds out about Marvin he decides to join you (with a little bit of persuassion). Has the shoot ability, useful for destroying rocks that block your way. Daffy Duck - Bugs' Arch Rival. Joins when he realises that he can steal the limelight from Bugs', or just join Marvin if he loses. Has the swim ability. This allows him to dive under the water. Useful for locating hidden items. Enemies ------- Marvin the Martian - Diminutive ruler of Mars. He wants to destroy the Earth to get a clear view of a planet (can't remember which). You will encounter him at times through your mission to stop him. He is usually accompaned by K-9 and his martians. K-9 - Marvin's assitant. Unfortunately (or fortunately depending on your point of view) he tends to be a little incompitent. In fact he can be as much of a hinderance as Bugs is himself. Martians - The main force of Marvins army. They are grown from seeds, you simply add water. Thanks to K-9 they have been scattered all over the place. Destroy enough of these and you can earn an extra heart. Hunters - They appear to be friends of Elmer Fudd's. They are dressed in the same garb as Elmer but aren't as intelligent as Elmer (what does that make them??). They fire shots in random directions until they see you. Can be stopped by simply jumping on them or shooting them. Generally leave gold coins behind. Porcupines - These spiky animals can not be jumped on. They are better to be avoided. Snakes - Look a little like worms until they appear from the ground. Again another one to avoid. Vines - Another one that looks like a worm. When you get close to them they will lash out to the left and right of the them. They don't move and are easily avoided. Items ----- Carrots - Basic food item. Used for restoring energy, each carrot will restore one half of an energy unit. If you are injured and you collect one it automatically uses it, otherwise it is sent to the inventory. Gold Coins - Each one adds one gold coin to your collection. Use to buy items from shops. Treasure Chests - Usually contains 20 gold coins, but can sometimes contain little surprises. Map - Shows a very small map of all the area's you have visited. Only maps outside locations. It doesn't map the likes of the rabbit holes and interior locations. Martian Radar - This shows the location of the martians. The centre square shows your current location and the other squares are the squares around you. If there is a martian face in a sqaure that means there is a martian in that location. So if there is a martian face shown on the radar three squares to the right of the centre then there is a martian three screens to the right. Dynamite - Used to destroy certain objects. Bullets - Used for Elmer's gun. Bat Wings - Used to fuel Witch Hazel's broom. Maps ---- Bugs' Warren ------------ This is the starting location of the game. There isn't much here but it shown for completeness sake. Bugs' Warren 01 | | Starting location | | |------ ------| B = Bed |BB CCC | C = Cupboard |BB | |BB | North exit leads to Bugs' Warren 02 | | |-\ -| | / |------------ Bugs' Warren 02 |----| | |-----------| M = Map | | | -- South exit leads to Bugs' Warren 01 | M East exit leads to Bugs' Warren 03 |-\ -- | | |--- ------| | | Bugs' Warren 03 |--| |-- --------| | C --| C = Carrot | | --- | West exit leads to Bugs' Warren 02 | South exit leads to Bugs' Warren 04 --- | | | | ----------| | | Bugs' Warren 04 | | |--| | | |-- --| X = Pit, lose 1/2 energy point if you drop. | | | O | O = Burrow hole. | | |--| | | | | | North exit leads to Bugs' Warren 03 | | | | Burrow hole leads to World Map 01 | | | | | |-----| | | XX X | |--------------| World Map --------- Each one of these maps corresponds to one square on the map you find in the game. 01 T| |TTTT| |T T = Tree T| |TTTT| |T O = Burrow hole T| |TTTT| |t T| \----/ |T North exit leads to screen 02. Use right hand passage to get a carrot T| |T on the next screen. The left hand passage will continue you on your T\ /T journey. TT\ /TT Burrow hole leads to Bugs' Warren 04 TTT\ O /TTT TTTT\--------/TTTT TTTTTTTTTTTTTTTTTT 02 TTTTTTTTTTTTTTTTTT T = Tree TTTTTTTTTTT/------ H = Hunter TTTT/------ F = Fence T/-- H T| South exit leads to screen 01 T| /FFFFFFFFFFF East Exit leads to screen 02 T| |TTTT| |T T| |TTTT| C |T T| |TTTT| |T T| |TTTT| |T 03 TTTTTTTTTTTTTTTTTT T = Tree -----\TT/-----|TTT F = Fence \/ G |TTT X = Barb Wire, can be jumped over G \TTT P = Porcupine P |TT G = Gold FF\XXXXX |TT TT| X P |TT West exit leads to screen 02 TT| G X \TT South exit leads to screen 04 TT| X |T TT| |TTT| |T 04 TT| |TTT| |T T = Tree TT| |TTT| |T TT| \---/ |T North exit leads to screen 03 TT| |T South exit leads to screen 05. Take the left hand side to get to a carrot. TT| /---\ |T Take the right hand side to carry on as normal. TT| \---/ |T TT\ |T TTT---\ |T TTTTTT| |T TTTTTT| T |T 05 TTTTTT| T |T T = Tree TTTTT/ C T |T F = Fence TTTT/FFFFFFT |T C = Carrot TTT/ |T TC = Treasure Chest, contains 20 Gold -- |T |T North exit leads to screen 04 |T West exit leads to screen 06 |T --\ TC |T TTT-------------TT 06 TTTTTTTTTTTTTTTTTT T = Tree TTTTTT/------\TTTT X = Barb wire, you can jump over it. TTTTT- \TTT H = Hunter TTTT/ H \TT P = Porcupine TTT/ \- TT/ East exit leads to screen 05 T| /\ South exit leads to screen 07 T|XXXXX/TT\XX T| P /TTTT\ /--- T| |TTTTT\/TTTT 07 T| |TTTTTTTTTTT T = Tree T| |TTTT/----\T B = Boulder T| |TTTT| |T T| |TTTT| |T North exit leads to screen 06 T| \----/ |T South exit leads to screen 08 T| |T T| |T T\-----\ /---/T TTTTTTT| |BBBBT TTTTTTT| |BBBBT 08 TTTTTTT| |BBBBT T = Tree T/-----/ \----- B = Boulder T| X = Barbwire T| T| XXXXXX North exit leads to screen 07 T| XXXXXX /- East exit leads to screen 09 T| |T T| |T This is the first time you have to fight Elmer Fudd. Just jump on him a T\--------------/T couple of times and he will run of. TTTTTTTTTTTTTTTTTT 09 TTTTTTTTTTTTTTTTTT T = Tree ------------------ F = Fence O = Rabbit Hole H = Hunter --\FFFFFFFFFFFFFFF West exit leads to screen 08 TT| East exit leads to screen 10 TT| O H Rabbit hole leads to Rabbit Hole 1-1. You can't get to this until you have TT| Elmer Fudd. TT\--------------- 10 TTTTTTTTTTT| |T T = Tree ------\TTTT/ |T F = Fence \TT/ |T B = Boulder, Can only be removed by Elmer Fudd \/ |T M = Man Trap, jump over it. M |T O = Rabbit hole FFFFFFFFF |T B O /T West exit leads to screen 09 /-------TT North exit leads to screen 11 |TTTTTTTTT Rabbit hole leads to Rabbit Hole 2-1. I would ignore it until you get --------/TTTTTTTTT Elmer Fudd, although you can do it now. 11 TTTT| |TTTTTTTT T = Tree T/--/ \------\T X = Barbwire T| |T T| XXXXXX |T South exit leads to screen 10 T| X |T North exit leads to screen 12 T| X |T T| XXXXXX |T This is the second fight with Elmer Fudd. Jump on him 4 or 5 times and he T| |T will then join you. Save after he has joined. T\---------\ |T TTTTTTTTTTT| |T Rabbit Holes ------------ You will have noticed that there are holes scattered around the world map. These are Rabbit Holes that only Bugs can use. The rabbit holes generally lead to other locations on the world map, but they can also lead to screens where there are martians. Martian Screens --------------- These are areas that don't appear on the world map. They are generally found at the end of a rabbit hole. Houses ------ These are the buildings you come across. Like rabbit holes they once you enter their appearance doesn't show on the map. Contact Information ------------------- Any comments, questions & information should be sent to p.keating@virgin.net