HAEGEMONIA Mission Walkthrough

 

Earth 1 Mission 1: The Flight of Icarus

            Main Objective: Protect Icarus -

            Select the player's unit 'Faithful', right clicking 'Icarus' to guard it. (The Starmap, reached by pressing 'Space' is the easiest way to play the game). Icarus will travel slowly towards the sun. When prompted, (with 'Faithful' still selected) right click the enemy ships to attack them. They should be easily destroyed. Then, right click Icarus to guard it again. When prompted, right click the asteroid to attack it. It may be hard to see for the solar effects. Once it is destroyed the mission is over.

Secondary objective: none

Changed objective: none

 

Earth 1 Mission 2: Mopping Up

            Main Objective: Escort and deploy the mining base to Rhea -

            Use the 2 fighter squads to guard the mining base. Use the Starmap, then select the mining base and right click on the asteroid near Saturn. the mining base will start travelling and will deploy on the asteroid. When prompted, destroy the two enemy fighter squads. When prompted, attack the two 'rogue traders'. Once each trader has surrendered press 'S' to stop attacking them (they should not be destroyed).

Optionally, when prompted, quickly reach the abandoned ship (seen on the Starmap) and get close to it to reclaim it. Once the mining base is deployed, there will be a cut scene. Then, destroy the two enemy fighter squads. In this game, it is the best plan to concentrate all firepower on one enemy unit at a time, so destroy one after another. Once this is completed the mission is over.

Secondary objective: Capture an unknown fighter

Changed objective: none

 

Earth 1 Mission 3:Land Of Charon

            Main Objective: Deploy and defend a mining base near Pluto, eliminate a military and mining base near Neptune -

            In this mission the player is in control of a planet. Firstly, deploy the mining base on a nearby asteroid which is 'abundant' or 'ultra rich' to maximise its use. 2 fighter squads outside of the player's control will defend the asteroid as best as they can. On the planet production screen, simply produce more fighters (proton and missile fighters).  After or while this is happening there will be 2 random attacks from enemy forces. These should be destroyed without difficulty.  Once they are beaten, the player will be prompted to make a move on the military base. It is not visible on the Starmap, but it is near Neptune, below the asteroids to the left. The player should ensure that he has the maximum number of fighters possible.  Once the squads are close enough to the military base a cut scene will run. After this, the military base should be attacked with all units (and destroyed just as it's weapons return to full functionality). Once this has been completed all units should destroy the mining base, ending the mission.

Secondary objective: none

Changed objective: none

 

Earth 1 Mission 4: Catchin’up

            Main Objective: Research corvette and all proton weapons, destroy 2 mining bases in asteroid belt -

            In this mission the player is in control of a planet. Firstly the player should deploy their mining base on a nearby asteroid, watching out however that in the asteroid field there are two enemy mining bases and one enemy military base. Their planet should repair any fighters that are missing units, however it should not build any more - Instead producing the continuous military training or taxation project (to maximise cash or experience).  The player should press 'F5' to reach the research screen and begin researching 'Corvette Hull'. Once corvette hull has been researched the planet should produce as many corvettes as possible. Note that a planet should be in a state where it is not producing anything; if there is nothing useful to produce simply run a continuous project.  The player should research the 3 initial proton weapon technologies, as that is enough to complete the objectives. From that point the player can research whatever he deems productive.  By this point the player should have received a message to save the major from the military base. To do this, simply send a ship into the middle of the asteroid fields, where the military base is hidden. A cut scene will run, and the best thing to do is to return to the home planet and repair rather than engage the military base (it does not need to be destroyed). The player should also produce as many corvettes as possible now. From this point fighters are obsolete (though experienced fighters can still be fairly useful) so do not produce any more. Now, with the squads of ships repaired/produced, visit each asteroid in the asteroid field (avoiding the military base) and destroy the two mining bases when they are found. This will end the mission. 

Note:    When selecting the ships to carry over to the next mission, be sure to pick the most advanced, experienced squads, with the most ships still remaining.

Secondary objective: none

Changed objective: Destroy the mining base 

Earth 1 Mission 5: The Final Showdown

            Main Objective: Destroy the 2 military bases around Mars -

            The player begins the mission with only squads of ships. Use them to follow the NPC ships and a plot segment will play out between Jack Garner and Nilea Cortilliari. After this, attack and destroy all of Nilea ships. During this a prototype ship will appear, it is impossible to save this ship, but be sure to destroy it too. The battle is hard, but the ships remaining, travel to Mars. A cutscene will run in which one military base will be destroyed.  Now, destroy the other military base. It is advisable to set the squads to aim at the military base's weapons (which is done by right clicking on the player's units and changing the targeting.). Once the military base is destroyed (again, a hard battle) the mission is over.

Secondary objective : Locate and try to steal the cruiser prototype

Changed objective : Win the battle against the martian fleet near Mars 

 

Mars 1 Mission 1: Convoy Raid

            Main Objective: Capture rogue trader ships -

            To do this, use the Starmap to locate them (there are 5). Hold down ctrl and left click on the ships. Once you have fired on them for a short while the traders will communicate that they surrender at which point you must stop firing. DO NOT DESTROY the ships. You can allow one ship to escape but no more than that. There is also a sub-mission to capture a fleeing Earth captain. It is not necessary to complete it but I recommend you to do it quickly.

Secondary objective : An earthling captain has escaped from our jail. Destroy his ship !

Changed objectives : Return to the vicinity of Mars

 

Mars 1 Mission 2: Mine your own Business

            Main Objective: Capture the mining base from Earth forces and deploy it on an asteroid so long as it is not near Rhea -

            It is important that you use forces sparingly in this first encounter. Do not attack the mining base as soon as the mission starts, otherwise your ships will fly to Earth and be destroyed. The best time to attack is to wait until the base is in the asteroid belt. Once you have defeated the two squads defending the base you will have a control of it. Use your remaining ships to guard it and deploy your base at an asteroid (you must mine 3000 ore, so find an asteroid that is ‘abundant’ or better). Then, you will have new squads available from Mars; use them to guard your base. Sub-Mission Locate Abandoned Ship: Use your smallest squad to recover the ship then you will have it under your control.

Secondary objective : Locate Abandoned Ship

Changed objectives : None

 

Mars 1 Mission 3: Triton Crisis

            Main Objective: Defend your base with Col. Kravis' forces (there are 2 waves of attacks), and then retrieve the data that was stolen by Artemov -

My advice : You can leave the yellow ships defending the mining base in easy mode. Prepare the secondary objective.

 

            Catch Artemov will give up the information. Once it is downloaded he will try to ram your ship, once the data is downloaded you MUST move your ships away from him then attack him, if you do not you will be killed. Once Artemov is dead you must return to Mars (quickly) with the information. 1 or 2 Earth squads will confront you; you can defeat them easily enough or continue to Mars without engaging them. Sub-Mission: You can destroy the asteroid blocking the trade route for extra money and experience.

Secondary objective : Destroy an obscuring asteroid. You will gain some experience points in reward.

Changed objectives : None

 

Mars 1 Mission 4: Under pressure

            Main Objective: Research Proton weapons and spend at least 80% of your research points -

            Destroy the mining bases and ships near Neptune. When you have done that there are 4 patrols in and around the Solar system (3 near Uranus and 1 near Saturn).

Secondary objective : None

Changed objectives :

  1. Build a massive fleet to attack the defense line of Neptune
  2. Hunt the remaining patrols near Uranus and Saturn

 

Mars 1 Mission 5: The final Grand Slam

             Main Objectives: defeat Earth

The first mission to complete is the secondary objective. You have to take the “Precious” cruiser. The easiest way to accomplish this is to send all your ships at the start of the mission towards Precious. If the Earthlings get there first, attack their towing ship (it is clearly marked) and they will lose control of the cruiser. Use your towing ship to retrieve it (Select towing ship move pointer over precious, hold Alt and then left click to tow it). Once that is done you will receive more ships from the Martians and are told to proceed to Earth. Do not do this, instead, take your ships to the Moon and defeat the ships that attack you (the reason for going to the moon 1st is to avoid the Military bases around Earth.) Once you have defeated the enemy squads, take your ships and do a large orbit around the earth to reveal the location of the Military bases. A cutscene will then ensue telling you of the mission to destroy the military bases. You must then protect the Kamikaze ships in order for them to reach their targets. Divide your forces equally and set them to guard the Kamikaze’s and then they should fly into the military bases and that will complete the level.

Secondary objective : Try to take “Precious” before the enemy and protect him while he returns to Mars.

Changed objectives : None

 

 

Episode 2 Mission 1: A new beginning

            Main Objective: Establish a colony of 300M people. Build 3 Interstellar trader ships -

            In this mission the player begins with some squads of ships, a colonisation ship and 2 population transport ships.  The choice is to populate one of 3 systems. All systems are fine to populate.  Once a system is chosen, travel through it with all ships and the decision is set in stone, as you cannot leave till e2m3.  In the chosen system, colonise the 'best' planet and populate it with the population transport ships. Research 'Interstellar Trader'- once this is complete, produce 3 interstellar traders. While this is happening, there will be a message of an asteroid about to hit your planet - be sure to destroy it as quickly as possible. After this, there will be regular pirate attacks, which should be easily fended off.  Once the interstellar traders are completed, simply research, produce, and tax... Wait for the colony to reach 300 million people, at which point the level is complete. 

My advice: At the beginning, reduce tax to increase quickly your population (after you can increase tax). Research for Mining base (MB) and interstellar merchant ship. Build your MB after building the second merchant ship and deploy  it to an asteroid to extract ore. Assure to deploy MB before to build 3 interstellar so that in next mission, it will keep your MB.Do not forget to spend all your research points before you build the third merchant ship. 

Secondary objective : Destroy a dangerous asteroid before the impact with your colony.

Changed objective: none

 

Episode 2 Mission 2: The only good pirate is a dead pirate

            Main Objective: Build a military base and defeat the pirate base -

            In this mission the player begins with his planet etc. as he left it.  As soon as the mission begins, the player must rescue Nilea or Jack from their stranded ship. To do this, find them on the Starmap and send at least one ship to get them (the ship must not already have a hero in it). Nilea is a good planet governor and Jack is a good ship commander so use them to the best of their abilities.  For the rest of the mission, build up a large attack squad while researching 'Military Base', and then build a military base. Fend off pirate attacks while this happens. Once the military base is complete, deploy it in the best strategic position (be sure to deploy it!).

Using the large squad of attackers, travel in the direction the pirate attackers were travelling from. Finding the pirate base is still hard so expect it to take some time. Once you are near a cut scene will run, after this attack the military base with all firepower and it will put up a fight before being destroyed, completing the mission. 

My advice: If you have followed my advice, you should have a mining base from a previous mission. Your MB will provide you money quickly. Wait until the MB has no more ore and then scrap it. You should have now enough money to finish the mission without having the message ‘no funds for ship maintenance’ 

Intermediary objective : Rescue Jack Garner or Nilea Cortilliari at the beginning of the mission. If you forget to do it, the mission is lost.

Secondary objective: None

Changed objective: None

 

Episode 2 Mission 3: Prescription for Prosperity

            Main Objective: Colonise all 3 system and have 1 billion colonists total.  Destroy all pirate planets -

            In this mission, the player begins with his planet etc. as he left it.  In the beginning of this mission be sure to research 'Colonisation ship', and quickly try and colonise a planet in each of the systems (though the pirates may have already colonised all colonisable planets in a system, in which case prepare to wipe them out first). While doing this there will be a distress call from Kodiaque to destroy an alien life form in one of the systems. This is easily done even with a small force of ships; however, ensure you have a large force of ships before attacking any pirate planets. Each colony made should build a way for it to be 'profitable' and a way for it to defend itself, i.e. an interstellar trader and a military base. Once the player has a large force of ships (by now, it should be possible to research 'Military College' which starts ships at level 3 experience, a very useful building) and they should systematically destroy pirate planets one at a time, concentrating on wiping out the planet's population as quickly as possible.  (However, be sure to destroy any pirate colonisation ships seen!) Once the pirates are wiped out (there will be a message to note this objective completed) wait for the 3 colonies to have over 1 billion inhabitants to complete the mission. 

My advice: from the start of this mission to the end, I never use Mining base but Merchant ship (interstellar and interplanetary). When you rule different systems, build interstellar merchant ship but assure to let one ‘slot’ build your colonization ship. My advice is to build the merchant ship first of all to assure quick money.  

Changed objective: none

Secondary objective: Save the Southern Cross

To save the inhabitants, the player must instantly research 'Population transport ship' after researching 'Colonisation ship', instantly produce a population transport ship, which should be sent near the Southern Cross base. Soon, someone will poison the Southern Cross, and the population transport ship can save the population of the station, completing this objective.

 

Episode 2 Mission 4: Into deep space

            Main Objective: Develop all colonised systems to 1 billion people -

            In this mission the player begins with his planet etc. as he left it.  To develop all colonies up to 1 billion, observe each planet and if 1 billion people is a possible maximum population (it could be 840m max, for instance, in Gamma).  To get around this, research Planet tech such as 'Biospheres' and build them on these planets to allow the maximum population to rise. Once it is possible to have 1 billion people on each of the 3 planets, simply wait for the population to reach.  After that, an Alien task force will also attack one system, be sure to fend them off as quickly as possible (to do this, ensure each colony has at least a military base and a few ships to protect it).  Once the enemies are all fended off, and there are 1 billion people on each planet, the mission is over. 

My advice: ensure money with a merchant ship ... What is the difference between interplanet and interstellar ship ? If in a system, there are at least 2 planets (one of your colony + one enemy colony or 2 colonies for you) THEN build interplanet and no interstellar.  In other case, if in each system that you get, you have only 1 planet, the interplanet are useless and so interstellar is the best choice. Because this mission is quite easy, make sure you spend all your Research points before finishing the mission. 

Changed objective : Repel the Kariak Attacks

Secondary objective: Escort the diplomatic ship “Clairvoyance”

Clairvoyance, will travel from Alpha prime to the Solar System. Be sure to protect it from the pirate fighters, though failing this will not fail the mission

 

Episode 3 Mission 1: Counter Strike

Main Objective: To build a Military base and mining platform for a colony in the Kariak's system -

Build and deploy the mining platform. Build and deploy the Military base. The spy "Kuchera" will drop by to carry out tests with his spy ship. It is not really necessary to explicitly guard him or anything. The mission can be that easy. If you choose to, you can expand, and colonize the other planets and even defeat the Kariak's planet. If you do this, then the next mission will be skipped, as it involves defeating the same Kariak planet. You must expect attacks if any of the Kariak ships discover you. 

My advice: take care because you have to play this mission twice.

All cases: interplanetary merchant are useful because there are 2 planets (your colony + enemy colony). Build max merchant ship (except one free slot for the Military base)

First case: Do not destroy Kariak planet. Respect the briefing and spend all your RP and max combat ship. You will need it for next mission

Second case: destroy the Kariak Planet. In this case, approach the enemy planet to modify the main objectives. Attack as usual. Take care because as soon as you destroy enemy planet, a new Retaliator squad from a jumpnode will attack your first colony.. 

Changed objective: Repel the Kariaks attacks (if you have taken Khiirszask to skip the next mission)

Secondary objective: none

 

Episode 3 Mission 2: Taking Khiirszask

 (bypassable: see episode 3 mission 1)

Main Objective: Conquer Khiirszask -

This mission can be quite long. My techniques for this mission was to immediately build a mining base, then a colonization ship, then build as many cruisers as possible. After deploying the mine, colonize one of the other planets in the system. The Kariak will attack this other colony, so this gives you the opportunity to kill off their planet. Keep a couple of ships back to destroy their ships when they come to attack your main colony, as they will do this once your new colony has been destroyed.

The Kariak planet will continually try to build new ships, so set one of your ships to attack these newly created ships, and the rest to attack the planet. On your colony, continually build new ships and when they are ready send them down towards the Kariak planet. Eventually you will take over the planet.

Once this happens, a retaliation force will appear and head straight for your colony. By now you should have a good bunch of cruisers, so attack and destroy the retaliators. If the game does not seem to progress after this make sure there are no enemy stragglers, perhaps around the jump node.

You will then receive a distress call from the solar system and the mission will end. 

My advice: as usual, build merchant ship (planetary in this case) and spend all your RP. From now to the end, build these automatically.

Changed objective: Repel the Kariak attacks

Secondary objective: None

 

Episode 3 Mission 3: Kariak Assault

Main Objective: Repel the Kariak counterattack in all systems 

N.B. To make life easier, research "Improved Colonization" at some point during this mission. This is required for mission 4, for a particularly hostile system. 

This mission begins in the Beta system. Things are fairly evenly matched in this system. Deploy your mine (and possibly build another). Build corvettes, as these are less expensive but do the job. Also consider building a military college if you have researched it. Start to conquer the Kariak controlled planets and then, you will receive a distress call from the Alpha system. Send a good proportion of your ships through via the solar system as fast as possible. If you’re not sending ships, the mission will be very long to achieve. Overcome the forces in this system. This leaves only the Gamma system, and possibly some parts of the solar system left containing Kariak forces. There are only 2 planets to conquer in the Gamma system – it may be a good idea to post some ships or a military base at the jump nodes to prevent the Kariak's access to the solar system. Once the Gamma system is Kariak. The mission will be complete only if the enemy has lost all his planets. If the game fails to progress, check for stragglers, perhaps in the solar system. 

My advice: if in one of your systems, you have 2 planets colonized, you should build interplanetary a merchant than an interstellar. Take care with enemy colonization ship because kariak will try to colonize planets in the Solar System. You can use a military base at the entrance of each jump node to eradicate the intruders. 

Changed objective: None

Secondary objective: None

 

Episode 3 Mission 4: Kariak Homeworld

Main Objective: Locate the Kariak home planet -

When you start the mission there are two jump nodes one to the top of the Starmap and the other in the opposite direction. Do not colonise any of the planets yet. Wait until you have jumped to the Zashik system (this may take several jumps) then you can build a colony and improve your ships, if you wish but it is not necessary. You must then use your spy Emil Kucera to locate the Kariak home world; this will involve jumping through several one-way jump nodes. Right click on the "Shadow" spy ship and choose "Acquire planet information". The Kariak home planet is Raki II. Once you have found the Kariak home world, the mission will be complete.  

My advice: In this mission, spy ships are very useful. From this mission to the end, make sure you keep one spy ship for next mission (the most experienced if you have more than 1 spy ship). Note that you must not let a spy ship be without a mission. I mean, when you have your spy ship, select him, right click and select at least one mission (e.g. steal money), so that your spy ship will gain experience to perform better (such as sabotage for next episode). One more thing, make sure you put Kuchera in the spy ship (F4 and hero to the good ship). 

Changed objective: None

Secondary objective: None

 

Episode 3 Mission 5: Offensive against Yarbo

In this mission, you have to destroy 3 platforms and conquer all the planets in Yarbo system. First, assure to have military college or academic military built in your planet. If you have keep your previous spy ship, use it first to reach Yarbo system. Select him and ‘get military info’ to see all units and especially the enemy mining base. Make sure you put Kuchera in the spy ship. If your spy ship has enough experience, he should have the mission ‘Sabotage ship’, if not select mission such as ‘steal money’ to get enough experience. Then sabotage mining base. If enemy units disappear, you have to ‘get military info’ again. When all mining base are destroyed, send all your combat units. Because you have built a military college, the combat ships are well experienced now. You can use your military base to cover your system and protect your ships during the battle.  

Changed objective: Help your allies

Your superior will ask for some help during the mission. You must send all your units in his system otherwise they will be destroyed. This message is a fake but you must absolutely respect the orders if you don’t want to lose.

Secondary objective: None 

 

Episode 4 Mission 1: The garden of Eden

            Main Objective: Colonise and build up New World and Eden -

            At the beginning of this mission, all the player's ships are removed from the player and they are given new Ion squads.  The player cannot do anything about this. Also, the player must NOT RESEARCH anything until instructed to.  Initially, the player has the option of colonising New World or Eden. As New World is infested with pirates the relative safety of Eden should be chosen first.  On sending the ships there they will be attacked in the Rosca system by two small squads, the Colonisation and Population ships should be protected on this journey. 

            Once in Eden, the large 'Gaia' planet should be settled, and the player should prepare the planet as usual. The longer the player avoids the New World system the more pirates will have to be destroyed, but conversely if New World is also settled central financing will be suspended. It is up to the player which option is less palatable. To unlock the secrets of the Solon base, the player should first send an expendable ship towards the base - once it is near it should trigger a transmission from Meloni, at which point the player should move the ship away from the base (getting too close will obliterate it).  Soon, there will be a transfer from Mohr Tehp, and the player should instantly research his suspended project and the project that follows it. Note that once these have been researched the player cannot research anything else or fail the mission.  Once the Solon defence disruptor is researched, send an expendable ship containing Jack Garner or Nilea Cortilliari near the base. This should trigger a cut scene, after which the player will be given 2 free research items.  From this point on, the player can research.  The player should now put all efforts into destroying Marion Kaye's empire, by amassing an army of ships and wiping out all her planets. Eventually Marion Kaye will attempt to escape in a ship, this should be destroyed as quickly as possible to avoid another confrontation with her in the next mission. During the attacks on the Darkpirate empire some Darzok ships will appear in the Eden system near a jump node and do a short patrol. When the player is prompted, they should follow these ships, triggering another cut scene.  Once this has happened, further plot segments will occur ending in an attack by Darzok forces, and once vanquished, the mission will end. 

My advice:to get quick money, colonize at least 2 planets in the same system. 

Secondary objectives : none

Changed Objective :

  1. Explore the unknown base
  2. Find a solution to enter the base but do not use your research points
  3. Destroy the Marion Kaye’s empire                 

Episode 4 Mission 2: War raises its ugly dead

            Main Objective: Defend the traders -

            In this mission, the player begins with ships carried over from the previous mission, a few more, and 3 probes, along with all planets settled in the previous mission. However, all the action in this mission is located in Rosca Prime, so the other 2 systems can be more or less ignored except to build back up ships for the defence of the traders.  Initially, the player should set up the 3 probes in a line around the jump node from which the Darzok will arrive, so as to be able to always see where they are on the way to Rosca Prime.  The player's ships should also be positioned near the jump node (but not too near, as an enemy military base will soon appear).  Once the traders appear, they will travel in a straight line to Rosca Prime, and Darzok ships will appear from their jump node and attempt to destroy the traders. The best way to approach this level is to destroy the enemy ships as soon as possible - if the military base can also be destroyed it is very helpful.  A good player should be able to complete this mission easily without letting a single ship even near the traders. Be sure to always have a full compliment of ships in the Rosca system defending, and watch out for a group of 3 'Faithful' corvettes appearing in Eden towards the end of the mission. Also, towards the end of the mission, if she was not killed in the last mission, Marion Kaye will appear with reinforcements and attempt to destroy traders, however, she is as easily destroyed as the Darzok.  Once all traders are safe, the mission is ended. 

My advice: get a coffee, take a break and come back in 10 minutes (4x speed) J . Next mission will be very hard. Of course, try to spend all your RP.

Changed objective: none

Secondary objective: none

 

Episode 4 Mission 3: Take the colonies back

            Main Objective: Take Panola and Yarbo back within 1 hour -

            In this mission the player begins in the Khiirzask system, with the planet Khiirzask V under their control. This mission is under a time limit, so the player cannot afford to waste time. Also throughout this level, the player should ignore the Kariak as they play no part in the mission. If the player has not researched 'Superior Ship Technologies' or 'Battleship Hull' this should be done as soon as possible in this level (preferably on the previous level). While paused, the player should set up Khiirzask V to prepare to make money (for ship maintenance) and to produce experienced ships (by building a military college). The player should have come into the mission with a full squad of ships, and these ships should be sent instantly to Panola, and once there they should quickly conquer Panola 3 to use as a base in the Panola system (Panola 3 has weak defence).  From Panola 3, the player should leave some ships to defend the new base, but send the rest to Yarbo. In Yarbo, the player should conquer all planets in the system that should be done easily (they are not well defended). Once Yarbo is conquered, the system should be given a skeleton defence and all other ships should return to Panola. 

            In Panola, now there should still remain at least 1 heavily guarded Darzok planet. By now the player should have a full complement of ships of which at least a few should be battleships (preferably mostly battleships) With this large squad (making sure to pay attention for Darzok colonisation ships), send them all to wipe out all Darzok planets and destroy all Darzok ships. Once this has been completed (No Darzok planets) the level will be complete. 

My advice:  do not forget to get money before attacking and always give a mission to your spy. If you let the AI develop his system, the game will take twice as long to finish. One solution is to rush as quickly as possible to attack his defence and at the same time, produce combat ships and planet development.

Changed objective: none

Secondary objective: none

 

Episode 4 Mission 4: Race for Technology

            Main Objective: Defend New World and Eden, Steal 3 Darzok Technologies -

            In this mission the player begins with the New World and Eden systems as they were left at the end of ep4m2.  The player will quickly be attacked in both systems, so the first stages of this mission should be spent paused, preparing each planet in each system for attack, being defended with ships, bases, and planetary defences in the way that appears most suitable. Once the systems are ready the game should be un-paused and then the player should wait for a simultaneous onslaught in both systems. With luck and good planning both attacks should be fought off.  Once both attacks have been fought off, there will be several plot segments and cut-scenes setting the scene for the player using a spy ship to steal Darzok technologies.  Once the entire plot is completed the player should, if they have not already, create a spy ship and place Emil Kuchera in it. With this ship, the player should then send it through the node marked 'From Eden to ???'. Once through the jump node, You will be in Sunshao system. Then use the ‘steal technologie ’ to get 3 inventions.  Once 3 technologies are stolen, simply return the spy ship to Eden and the mission will end. 

My advice: Sometimes your spy ship will be attacked by enemy spy ship. In this case, put a combat unit in the same system as your spy ship and order the spy ship to ‘detect enemy spy ship’. When enemy spy ship has been discovered, then order the combat ship to destroy it. Do not forget to keep one spy ship for the next mission. 

Changed objective: Steal at least 3 technologies from the Darzoks.

Secondary objective: none

 

Episode 5 Mission 1: Darzok intrigue

            Main Objective: Defeat Mohr'Tehp or the Raki Government -

            In this mission the player has an instant choice to make - to either support the Raki Government or to support Mohr'Tehp. If the player supports the Panola & Yarboo Government they will skip ep5m2, and have made the 'right' choice. 

My advice: as you can guess, you have to play this mission twice to see all the dialogues. 

Alternate Objective1: Support Raki government

            If the player supports the Raki Government, there is more than one way to complete the mission - to either take over or obliterate all planets in Yarbo and Panola, or to simply destroy Mohr'Tehp's own ship.  As winning the mission by destroying Mohr'Tehp's ship is currently an issue I will consider conquering Yarbo and Panola the only way to win this mission correctly.  The way to conquer systems in this mission is by using the tactic that is common to the entire game - build as many ships as possible (preferably, by this point, having already built a military academy) of the highest possible technology (at this point Battleships) and one at a time destroy or conquer each planet in a system, paying attention for any enemy colonisation ships that are escaping to colonise more planets. By travelling through the jump node to Yarbo with as many ships as possible and using this tactic this level can be quickly conquered as there are no other obstacles in this mission other than the AI. 

Alternate Objective2: Support Panola & Yarboo-

            If the player supports the Raki Government, there is only one way to complete the mission - to either take over or obliterate all planets in Raki. By travelling through the jump node to Raki and using the tactic described to defeat Mohr'Tehp, this level can be quickly conquered as there are no other obstacles in this mission other than the AI. 

My advice: 

1. If you support Raki (and so attack Panola and Yarboo), you will play directly Mission 3. This solution is quite easy for beginners.

2. If you support Panola and Yarboo (and so attack Raki), you will play Mission 2 to defeat Mohr-Tehp. This way is harder and longer.

If you want to finish this level as fast as possible, find and destroy Mohr Tehp’s ship. 

Changed objective: none

Secondary objective: none

 

Episode 5 Mission 2: Rebirth of the Kariak Empire

            Main Objective: Defeat Mohr'Tehp -

            This mission only appears if the player has made the 'wrong' choice of supporting Mohr'Tehp (e.g attacking Panola & Yarboo). In this mission, the player begins with control of Eden and Raki as it was left in the previous mission, except Raki now has reinforcements from the Kariak. The player should quickly set up all his planets to defend themselves, and create the largest army possible to defeat Mohr'Tehp.  In the current build this mission is very hard - Mohr'Tehp's empire and the Darzok are aggressively expansionistic, so from the very beginning of the level the player must defend their planets.  

My advice: good luck for this tricky mission. If you let the AI develop his colony, this mission will be very hard. The best advice is to rush as quickly as possible to prevent any development from AI.  Of course do not forget to develop your own colonies and ships. 

Changed objective: none

Secondary objective: none

 

Episode 5 Mission 3: Finding the enemy

            Main Objective: Find the supply ship and locate the Armada -

            In this mission the player begins in the Askira system with the ships left from the previous mission (either ep5m1 or m2).  The player should begin by setting up his planets in Askira as usual. During this, Kuchera will arrive in the system with a spy ship. This is particularly useful if the player does not currently have one. Either way, the player should send all spy ships through the jump node to the left, which leads to 'Lyssa'. Once in Lyssa the player should use a spy ship to 'get system military information'.  Once this is completed and the system is verified as not containing the Armada, the player should continue through the next jump node to Hortobi. In this system, the player should again  'get system military information'.  Once this is completed and the system is also verified as not containing the Armada, however, a cut-scene will run which will lead to the discovery of the 'Supply Ship', the second objective.  From this system then the player should proceed to 'Odaboona'. Again, the player should verify that this system does not contain the Armada, before heading through the uppermost jump node to 'Corio'. The player should check the system, and will find the Armada.  Once the player has done this, the mission is over. 

My advice: spend all your RP.

Changed objective: none

Secondary objective: none

 

Episode 5 Mission 4: The Armada

            Main Objective: Find and weak the armada-

Reach the Corio system with your spy ships to locate and sabotage the enemy fleet known as “Armada”. 

My advice: use only your spy ships to reach the Corio system. A good idea is to send at least 2 spy ships. When reaching Corio system, use ‘Get military info’ to see the Armada. Then you can use “sabotage”. After you sabotage some ships, the armada will move to your system, then just destroy them with your fleet. 

Changed objective: Destroy the Armada to finish the mission when the ships are travelling across your system.

Secondary objective: none

 

Episode 5 Mission 5: The Apocalyptic Big Finish

            Main Objective: final

In this mission, locate the enemy base and destroy it to finish the game ! 

My advice: Build maximum combat ships and do not move them. You should research for the “’special probe” (see ship tech.). Use your spy ship to reach the Odaboona system. Then use ‘Get Military Info and you should see the “main Darzok Military base”. Try to sabotage this MB and note that it will disappear to another system. Note that a new jump node is available in Odabonna system. Use this jump node and you will see the last enemy system. Use your spy ship to ‘get military info’. Build the ‘new probe’ and move it quickly to the last system (limited life so do it fast). As soon as you reach this system, then right click and deploy it. Return to your fleet, select all with ‘Z’ then press ‘J’. Some dialogue appears and your fleet will arrive in the last system. Be careful, your fleet may take some time to get there. Order them to concentrate fire on the main Military base. 

Changed objective: none

Secondary objective: none

Game-Solves
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