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(Thanks to Asc2377 and THAguyINgta3) Game: Grand Theft Auto: Vice City Platform: Playstation 2 Genre: Action/Adventure Creator: Rockstar Developer: Rockstar North Author of this FAQ: Little_Jewell E-mail: arminjewell(at)yahoo(dot)com Version of the FAQ: 4.0 ================== TABLE OF CONTENTS ================== 1. Revision History 2. Copyright Information 3. Introduction 4. Basic Controls and Strategies a. Controls b. Police c. Asset Properties d. Non-Asset Properties/Save Houses e. Robbing Shops f. Clothes/Outfits g. Requirements for 100% 5. Story 6. Characters a. Characters b. Gangs 7. Missions Walkthrough a. Ken Rosenburg i. AN OLD FRIEND ii. THE PARTY iii. BACK ALLEY BRAWL iv. JURY FURY v. RIOT b. Colonel Cortez vi. TREACHEROUS SWINE vii. MALL SHOOTOUT viii. GUARDIAN ANGELS ix. SIR, YES SIR! x. ALL HANDS ON DECK c. Ricardo Diaz xi. THE CHASE xii. PHNOM PENH '86 xiii. THE FASTEST BOAT ivx. SUPPLY & DEMAND d. Tommy Vercetti xv. DEATH ROW xvi. RUB OUT xvii. SHAKEDOWN xviii. BAR BRAWL xix. COPLAND e. Final Missions xx. CAP THE COLLECTOR xxi. KEEP YOUR FRIENDS CLOSE... f. Extra Missions i. Avery Carrington a. FOUR IRON b. DEMOLITION MAN c. TWO BIT HIT ii. Rock Band: Love Fist d. LOVE JUICE e. PSYCHO KILLER f. PUBLICITY TOUR iii. Bikers: "Big" Mitch Baker g. ALLOY WHEELS OF STEEL h. MESSING WITH THE MAN i. HOG TIED iv. Assassinations (Phone Missions) j. ROAD KILL k. WASTE THE WIFE l. AUTOCIDE m. CHECK OUT AT THE CHECK-IN n. LOOSE ENDS v. Cubans: Umberto o. STUNT BOAT CHALLENGE p. CANNON FODDER q. NAVAL ENGAGEMENT r. TROJAN VOODOO vi. Haitians: Auntie Poulet s. JUJU SCRAMBLE t. BOMBS AWAY! u. DIRTY LICKIN"S g. Asset Missions viii. Porn Empire: Steve Scott a. RECRUITMENT DRIVE b. DILDO DODO c. MARTHA"S MUG SHOT d. G-SPOTLIGHT ix. Boatyard: Checkpoint Race e. CHECKPOINT CHARLIE x. Kaufman Cab f. V.I.P. g. FRIENDLY RIVALRY h. CABMAGEDDON xi. The Malibu: Bank Heist i. NO ESCAPE? j. THE SHOOTIST k. THE DRIVER l. THE JOB xii. Phil Cassidy: Gun Warehouse m. GUN RUNNER n. BOOMSHINE SAIGON xiii. Print Works: Counterfeiting o. SPILLING THE BEANS p. HIT THE COURIER h. Game Script 8. Odd Jobs a. "R3 Missions" b. The Arena c. Cone Crazy d. RC Missions e. Shooting Range f. Street Races and Stolen Cars g. PCJ Playground h. Chopper Missions i. Test Track/Trial By Dirt j. Beach Ball Game 9. Vehicles a. Cars/Trucks b. Motorcycles c. Planes d. Boats e. Vehicle Statistics f. Rare Cars 10. Weapons and Items a. Slot 1 b. Slot 2 c. Slot 3 d. Slot 4 e. Slot 5 f. Slot 6 g. Slot 7 h. Slot 8 i. Slot 9 j. Slot 10 k. Items l. Weapon Statistics 11. Hidden Packages a. Locations b. Directions 12. Unique Jumps 13. Rampages 14. Locations 15. Radio Stations 16. Miscellaneous a. Made Up Missions b. Fun Things To Do c. Challenges d. Glitches 17. Cheat Codes a. Push-Button Cheats b. GameShark Codes c. Miscellaneous Codes 18. Frequently Asked Questions (FAQ) 19. Credits =================== 1. Version History =================== 4.0 - May 12, 2003 - More than likely this will be the last time I update, but for the sake of never being finished, because inevitably someone will give me more, I won't give it a Final status. Thanks to everyone who contributed!!! 3.9 - March 27, 2003 - I added many new contributions. 3.8 - March 13, 2003 - I added the K-Chat script, and a couple more contributions. 3.7 - March 4, 2003 - I added the game script. 3.6 - March 2, 2003 - I added the script for Flash FM and contributions. 3.5 - March 1, 2003 - I added a script for Emotion 98.3, and I am looking to get all of them soon. I also added many contributions, thanks guys keep them coming. 3.4 - February 14, 2003 - Happy Valentine's Day! I updated the rampages section because so many people e-mailed me on how to get there, so I did that. Oh yeah, could I forget contributions? 3.3 - February 10, 2003 - Added some more contributions. 3.2 - February 6, 2003 - Added a whole new section on the statistics of weapons, pretty cool, all thanks to Psy. 3.1 - February 4, 2003 - Updated some more stuff in the Rampages section, and added some stuff in Unique Jumps. Also added a couple more contributions. 3.0 - February 2, 2003 - I realized that there will not be a final version to this FAQ for a LOOONNNG time. Added some new stuff thanks to THAguyINgta3. I created a new section on my own, I need LOTS of contributions for this one, please, contribute fun things to do or challenges. 2.9 - February 1, 2003 - More contributions, they are still coming. 2.8 - January 24, 2003 - I added the last thing my FAQ needed, information on the rare cars, a new FAQ section, and some last minute contributions. 2.7 - January 22, 2003 - This should be the last version, and after you see this, I will not accept any more e-mails. I added the rest of the vehicle locations. 2.6 - January 20, 2003 - I added some new information in vehicles and locations. I also got directions for the packages. I will update a couple more times for contributions and I also need to get the rest of the locations, maybe some rare cars too. 2.5 - January 17, 2003 - I added information for the Arena, and a new mini-game is added. Hidden Packages on the to-do list. 2.4 - January 14, 2003 - Added a couple more contributions, I will work on the Hidden Packages next, specifically the directions to each one. I also added as many GameShark codes as I could find, due to some demand. 2.35 - January 2, 2003 - Added some more contributions. 2.3 - January 1, 2003 - Happy New Year! I finished the Hidden Packages, and now all that I have to do is give you the directions. I am thinking of putting in car locations soon. 2.2 - December 21, 2002 - Did the Hidden Packages section numbers 1-50. I won't be updating cause it is the holidays, so don't except any fast updates past this one. 2.1 - December 19, 2002 - Finished the Locations section, added the Health, Armor, and Police Bribes in it. Pretty much done with the FAQ, just need the hidden packages. 2.0 - December 18, 2002 - Finished the neglected characters section that I forgot about for so long, and I added a glitches section, and finished that, except that I'm taking contributions for it. I'm having second thoughts about the map, it would be too complicated and it would just confuse people. I will try my best to describe its location anyway. 1.9 - December 16, 2002 - Finished the unique jumps, added some more contributions, thanks guys. I also did some more stuff in the Locations section. More stuff coming soon, including those maps I promised. 1.8 - December 13, 2002 - Did the vehicle stats for the rest of the vehicles. Also I added a really cool ASCII art at the top, check it out. Also changed the TBC, made it more elaborate. I started a new section called Locations, kind of general. 1.7 - December 10, 2002 - Did the vehicle stats for the cars/trucks. Whew! Still got to do the other vehicles, coming soon. Again, more contributions, thanks guys keep them coming. 1.6 - November 30, 2002 - Finished the extra missions and almost all the odd jobs, I still need to add some stuff about the Arena. I forgot to mention I added the rampages the last update. My next big task is to sort out the vehicle stats. Oh, I almost forgot, I got many contributions again. 1.5 - November 24, 2002 - Finished some more side missions. Changed the TPC a little. Added a lot of the vehicle locations, thanks to Jamie Ivany. Now I'll focus on the extra stuff. 1.4 - November 11, 2002 - Added some ASCII art, did some more extra missions and many contributions, thank you very much for those. 1.3 - November 9, 2002 - Contributions again, got a HUGE contribution from Gaius in the vehicles section. Check it out its pretty cool. It will be put into better understandable information once I understand it. :) Got through all of the Biker missions. 1.2 - November 6, 2002 - More corrections and contributions, finished the main missions, and some of the side missions. 1.1 - November 4, 2002 - Added some corrections, added a section in the basics, and finished the items. New ASCII art. A big update coming soon. 1.0 - November 2, 2002 - First version of the FAQ, created mostly all parts, started the vehicles, weapons, cheat codes, characters, gangs, story, controls and introduction, part of the walkthrough, and the cheats. I will update the walkthrough as I go through the game. Did the ASCII art also. ========================= 2. Copyright Information ========================= This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my expressed written permission. This FAQ was created and is owned by me, Armin Jewell . All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. This document is copyrighted 2002-2003 by Armin Jewell. ================ 3. Introduction ================ This is an awesome game. Now I think this game had WAY too much hype about it, it only has one city! There aren't as many missions and things to do. It is sort of a mini-version of GTA3, but it is expanded. You can now fly helicopters; there are more cars, weapons, characters, and better graphics. While it doesn't have the amount of gameplay that GTA3 does and it isn't as groundbreaking, it is still a Grand Theft Auto game and that means it is awesome. Okay, a little information about e-mail. I'm sorry if I can't answer all of your questions because I have a busy schedule and I still will try my best to update this FAQ as much as possible. I probably won't know much more then my FAQ says, but you are welcome to ask. If I don't know, I will respond, but I will simply say that I don't know. NO HATE MAILS! PLEASE READ THE GUIDE BEFORE ASKING QUESTIONS! I will simply delete any e-mail that is answered in the FAQ. Just don't do it and we will be all peachy. Also, DON'T SEND ME SPAM. Please, just don't do it. NOTE: *This FAQ contains spoilers, so read at your own risk!!* ================================= 4. Basic Controls and Strategies ================================= This is pretty much all said in the manual, but I will say it here for the sake of my guide. They are just some common sense tips about the game. ~~~~~~~~~~~~ a. Controls ~~~~~~~~~~~~ ----------------- Controls on Foot ----------------- D-Pad or Left Analog Stick - Move around Right Control Stick - Look in first person mode Start - Pause Select - Toggle camera view X button - Hold to sprint Square button- Jump Circle button- Fire/Use current weapon Triangle button - Enter/steal vehicle L1 - Center camera L2 - Change weapon L3 - Crouch R1 - Target lock-on R2 - Change weapon R3 - Look back ---------------- Controls in Car ---------------- D-Pad/Left and Right Control Stick - Turn vehicle Start - Pause Select - Toggle camera view X button - Accelerate Square button - Reverse/Stop if moving Circle button - Drive-by Triangle button - Exit vehicle/Bail L1 - Change radio station L2 - Look left/Stick gun out the window L3 - Horn R1 - Handbrake R2 - Look right/Stick gun out the window R3 - Side missions (if applicable) -------------------------------- Controls in Helicopter or Plane -------------------------------- Control Stick/D-Pad Up - Move forward Control Stick/D-Pad Down - Move backward X button - Accelerate/Gain height Square button - Decrease altitude Circle button - Fire attached gun (if applicable) Triangle button - Suicide bail L2 - Turn right, hold to spin R2 - Turn left, hold to spin ~~~~~~~~~~ b. Police ~~~~~~~~~~ Many people consider them as regular police. Well, I am here to prove you wrong. They are their own gang against you in this game. If you don't piss them off they don't do anything. But if you do piss them off, their whole army, literally, will come after you. -One Star * - This means you have pissed them off slightly. This occurs if you run into them, kill a person walking on the street; steal a car right in front of them, nothing big. Get rid of it by hiding, or just driving around. -Two Stars ** - This means you either got in trouble and pushed your luck with the cops, or you ran one over. Running over a cop, and killing it mind you, will automatically give you 2 stars! Not good, don't do it unless you want cops on your tail. To get rid of it, get to the Pay n' Spray or find a police bribe to get it down to one star, and see above for information on that. -Three Stars *** - Uh oh. You better start running. Helicopters will come after you; countless cop cars will fly at you, even roadblocks will be set up. This is a compilation of things and it only happens unless you either want it to or for some reason like to run over a lot of people including cops. GET to a PAY N' SPRAY! -Four Stars **** - I got just one simple word. Run. In a car though. Now you will have the SWAT team on your butt and helicopters all around and cars and enforcers...it is not pretty. Usually you get this if you shoot a helicopter down. Pay N' Spray anybody? -Five Stars ***** - Now you are asking for it. Getting this far is tough anyway, now try to survive. Good luck! Everything except a tank will after you for whatever horrendous things you have done. You must get to a Pay N' Spray or you are going to die my friend! -Six Stars ****** - This is suicide. Now tanks will come after you, shooting you and trying to run over you. If you know from GTA 3, if the tank touches you, you will explode! Obviously the missiles will make you explode also. I highly doubt you will survive. Pay N' Spray right away. (That rhymed!) ~~~~~~~~~~~~~~~~~~~~ c. Asset Properties ~~~~~~~~~~~~~~~~~~~~ You can purchase Asset Properties after Tommy's "Shakedown" mission. These are places in Vice City you can purchase and gain revenue. There are many other benefits of this, as well as the fact of getting 100% in the game. Here are the properties. I have had SOOOOOOOOOOOOOOOOOOOOOOO many e-mails about this so I will address it here since that's where people look I guess. To get the final missions, you need to buy 5 out of these 8 assets. Then you need to complete all of their missions. I hope this is clear. -Boatyard Cost: $10,000 Location: Viceport Revenue: Revenue is gained after you complete the mission "Checkpoint Charlie." Generates a maximum of $2,000 a day. Benefits: Free boats -Cherry Popper Ice Cream Factory Cost: $20,000 Location: Little Haiti Revenue: Complete "Distribution" to get maximum revenue of $3,000. Benefits: Ice Cream Delivery Missions -Kaufman Cabs Cost: $40,000 Location: Little Haiti Revenue: $5,000 max per day Benefits: 3 extra Kaufman taxi missions -Car Showroom Cost: $50,000 Location: Little Havana Revenue: $9,000 max per day Benefits: Pay N' Spray (not free thanks to JRCbase), Save House, 4 garages, and VC racer missions. More Information: To get more maximum income, you can keep on getting cars on the list and you also get a new car everytime you complete a list. (Thanks to Kevin) -Print Works Cost: $70,000 Location: Little Haiti Revenue: $8,000 after missions completed Benefits: Missions (VERY IMPORTANT! Completing these will allow your revenue of this place and to complete the main story missions) -Film Studio Cost: $60,000 Location: Prawn Island Revenue: $7,000 max after missions are completed Benefits: You gain access to the seaplane only when you have had the studios for more than a week. (Thanks to ACJPaton) -The Malibu Cost: $120,000 Location: Vice Point Revenue: $10,000 max per day Benefits: Extra Missions. Thanks to Tony Antora for verification. -Pole Position Cost: $30,000 ($600 dollars more to gain max revenue) Location: Ocean Beach Revenue: After you spend an additional $600 (You have to stay in the room with the stripper for about 6 minutes because it takes 5 dollars every 3 seconds remember you have to spend 600, thanks to Brenden Edwards) $4,000 max per day. If you consistently go in and out of the first room, the dancers will cycle through multiple dancers, including the white hat chick, and some girl in red lace (Contributed by Cory Brown) You don't have to spend the 600 bucks all at once, I was in the back room for a while and I thought I was in there for the right amount of time, so I left and it didn't say anything, then I went back in, and hit x accidentally, then it said I get my revenue. (Thanks to TimDaQB14) Benefits: ...I think you know what the benefits are of a strip club. More Information: If you spend another 1000 bucks there, you will yet again increase your income there. (Thanks to Kevin) Some additional tips from nick ------------------------------ Here's a tip you might want to put in your guide, is you own property like the Vercetti estate or the strip club or anything else that will make you money, save several times then check the places that will make you money, it'll have like 10,000 dollars there or more depending how many times you saved. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ d. Non-Asset Properties/Save Houses ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are also properties you can buy, but they aren't profitable. They are used as save points. I think it is pretty cool to have multiple save points. I will list their price, location, number of garages/helipads and name. -Elswanko Casa Location: Vice Point, south of the North Point mall and east of the Leaf Links North Island. Features: 1 garage Price: $8,000 -Links View Apartments Location: East of Leaf Links Island and west of the police station Features: 1 garage Price: $6,000 -Ocean Heights Location: Farthest south in Ocean Beach Features: 1 garage Price: $7,000 -Hyman Condo Location: One block east of Hyman Memorial Stadium. Features: 3 garages and one helipad Price: $14,000 -1102 Washington Street Location: Across Ken Rosenberg's office in Washington Beach Features: None Price: $3,000 -3321 Vice Point Location: Shoreline north of North Point mall. Features: None Price: $2,500 -Skumole Shack Location: On the rooftop of a building down the street and around the corner from the Biker Bar. Features: None Price: $1,000 ~~~~~~~~~~~~~~~~~ e. Robbing Shops ~~~~~~~~~~~~~~~~~ This I think is awesome. You can rob stores for a little extra cash, but more importantly, to get closer to that goal of 100% completion. Watch out though, robbing a store sounds the alarm, and the police. To rob the store, simply target, don't shoot, the cashier and he will fork over the dough. The longer you do it, the more cash you get. Shoot him afterwards to prevent him from sounding the alarm, but the police will be on the way anyway. There are 15 stores you can knock off, and I will list their locations. -Corner Store - Vice Point -Dispensary Plus - Vice Point -Jewelry Store #1 - Vice Point -Gash - North Point Mall -Music Store - North Point Mall -Jewelry Store #2 - North Point Mall -Hardware Store - North Point Mall -Bunch of Tools - Washington Beach -Ryton Aide Pharmacy - Little Haiti -Pharmacy - Downtown -Jewelry Store #3 - Downtown -Cafe Robina - Little Havana (Thanks to Caseboy1@aol.com) -Doughnut Shop - Little Havana -Laundromat - Little Havana -Screw This - Little Havana ~~~~~~~~~~~~~~~~~~~ f. Clothes/Outfits ~~~~~~~~~~~~~~~~~~~ There are 10 outfits in the game, and they are needed to beat parts of the game. You usually get them from completing a mission, but there are other ways. I will give you the outfit, where you can get it, and how to get it. -Street Outfit Location: Every save house How To Get It: Complete "Rub Out" mission -Soiree Outfit Location: Rafael's How To Get It: Complete "The Party" mission -Coveralls Location: Tooled Up How To Get It: Complete "Riot" mission -Country Club Outfit Location: Golf Course How To Get It: Complete "Four Iron" mission -Havana Outfit Location: Little Havana Streetwear How To Get It: Complete "Two Bit Hit" mission -Cop Outfit Location: Police Station (Washington Beach) How To Get It: Complete "Cop Land" mission -Banker Outfit Location: Malibu Club How To Get It: Complete "The Job" mission -Casual Outfit Location: The Gash How To Get It: Complete "Treacherous Swine" mission -Mr. Vercetti Outfit Location: Collar and Cuffs How To Get It: Buy "Pole Position" property -Tracksuit Outfit (Blue and Black) Location: Jocksport How To Get It: Complete "Supply and Demand" mission -Tracksuit Outfit (Crimson) Location: Laundromat in Little Havana (location of package #72, thanks to Scott W) How To Get It: Available from the get-go (thanks to JeremyCPA, thanks for verification by Ted Milker, Killigrew, Brian.J) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ g. Requirements For Getting 100% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Complete - All Story Missions - All Extra Missions - All Odd Jobs - All 100 Hidden Packages - All Rampages - All Unique Jumps - All Properties Purchased - All Stores Robbed Rewards for getting 100% (Contributed by MadMaxL004@aol.com): I just completed 100%, useful bit of info - in other guides it doesn't say this...when u complete 100% u get 3 limos parked outside your mansion, plus 200 health and armor and 3 body guards, they await in the room to your left when u come down the stairs from your save point. (Contributed by Bilbo70000) Vehicles get double health as well. Once you get 100%, another outfit appears at your mansion, named "Frankie." It is a white shirt and jeans, and the shirt says "I completed Vice City and all I got was this lousy T-Shirt." It is located in the upper room. (Thanks to Jesse Procknow) I have some quick info on the Frankie outfit you get after getting 100%, in the mid 1980's their was a band named "Frankie goes to Hollywood", they started printing t- shirts as a part of their marketing campaign so they wont become a one hit wonder w/ their song "relax". And on one of their t-shirts its says on the front "Frankie says" and on the back it says "relax". it looks exactly like the 100% outfit, but with different words, this might be why they call it "Frankie". (Thanks to Anthony Taormina) ========= 5. Story ========= Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny Forelli. They were understandably nervous about his re- appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City seems to want Tommy dead. His only answer is to fight back and take over the city himself. As a major gateway to South America and the Caribbean and attracting migrants, Vice City is brimming with driverse characters, so there's a friend for everyone. It is a sociable place and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, pop stars, real estate developers, politicians, trailer trash, everyone is moving to Vice City to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities. GTA: Vice City is not a sequel to GTA3. It's not a prequel either. Vice City is it's own game and story. It takes place in Miami, Florida (nicknamed Vice City) in the 1980s. You play as Tommy Vercetti, a former low-level mobster for the Forelli brothers, who has recently been released from an extended sentence in prison. He was busted during a drug operation and got a 15-year sentence. For not ratting out the Forellis, Sonny Forelli has rewarded Tommy by sending him to Vice City to expand the Forelli criminal empire. Tommy's first big deal goes terribly wrong, and he quickly discovers that he has lost the cash that the Forellis had entrusted to him for their Vice City crime operations. Sonny Forelli is not at all happy by this news, and demands that Tommy get the money back. Through his relationship with Ken Rosenberg, a shady lawyer with huge connections in the Vice City underworld, Tommy finds himself a bit of luck. Rosenberg aids Tommy by outfitting him with a sweet pastel suit and giving him an invitation to a boat party - one that many big bosses of the Vice City criminal community will be attending. What happens next has not yet been revealed. It's safe to say that you will face betrayals and double-crosses as you earn back the money. ============== 6. Characters ============== There are whole new sets of characters in this game. Forget the GTA3 ones, they will not help. I will go over who you are, and your costumes, and then your bosses and then the gangs. Well, here we go. If you know any more information about any of the characters, especially the gangs, please e-mail me!! -------------- a. Characters -------------- Alex Shrub -Gender: Male -Build: Average -Facts: - Extreme Right Wing congressman. - Happily married. - Known philanderer. - Will do anything for votes. - Power obsessed. Usual politician. - Expected to go very far. Auntie Poulet -Voice: Miss Cleo, actual name: Youree Cleomill Harris (Thanks to Tim E Erbele) Avery Carrington -Voice: Burt Reynolds (thanks to Rick Chandler) -Gender: Male -Build: Average -Facts: - Texan property magnate and real estate developer. - Likes to talk about his father. The good ol' days. - Extreme Capitalist. - Suspected of doing anything to manipulate property prices and land value, including, but not limited to, arson, rioting, bribery, intimidation, murder. - Always wears a cowboy hat. - Believed to be involved in several developments and slum- clearance programs. - Known guest of Cortez. - Uses Ken Rosenberg for legal advice - possibly weak link? - Hair suspected to be fake. Buddy BJ Jone's Loan Shark -Voice: Lawrence Taylor -Gender: Male -Build: Big/Muscular -Facts: - Former star Tight End for the Vice City Mambas. - Very successful career in pro football, but haunted problems off the field. - Famous for hunting opponents. Now runs a celebrity endorsed used car lot, which is believed to be a front. - Thought to sell stolen vehicles. - Believed to be heavily in debt with loan sharks and is now doing anything for money. Cam Jones -Facts: -Claims to be an expert safe cracker -Confirmed kleptomaniac -Believed to be working with Cassidy Candy Suxx (Candice Shrand) -Voice: Jenna Jameson (Thanks to Tim E Erbele) -Facts: -Woman of extremely ill repute. -Possible involvement in blackmailing politicians -Never seems to get cold. Capo Colonel Cortez -Build: Average -Gender: Male -Facts: - Cultural Attache. - Has diplomatic immunity - bear this in mind when bugging his house. - Has somehow survived up to 30 coups in his native country. - Likes to eat endangered species. Considers this to be fine living. - Lives with his daughter. Widower. - Long term dislike for French secret service. - Believed to facilitate trade with all areas of criminal activity, including, but not limited to, narcotics, firearms, weapons, and military secrets. - In own county, has been sentenced to death 9 times, but always survives and gets promoted. Eugene -Facts: -Possible way to Leo Teal. - Leo Teal's other lover. - Interior designer and restaurant owner. - Likes knives. - Likes Thailand. - Likes the beach. Georgio Forelli -Facts: -Italian-American criminal. -Current case is going to trial, thought to be certain. -Related to Liberty City organized crime family. -Cross dresser. Gonzales -Build: Heavy/Stocky -Gender: Male -Facts: - Works for Colonel Juan Garcia Cortez in various capacities. - Diplomatic immunity - part if cultural affairs division of San Dominican consulate, where Cortez in Cultural Attache. Believed Gonzales' visa what issued as Health and Fitness Commission. - Greedy - known to take bribes; could try bribing to find out more about Cortez' operation. - Has been seen leaving property of Diaz without Cortez. Possible weakness in organization. - More information needed on Cortez. Gonzales has problems with his weight. - Formerly very active in Vice City under world. Now spends a lot of time in his penthouse, away from Cortez. Hilary King -Gender: Male -Build: Heavy -Facts: - Expert driver believed to have worked with Cam Jones and Phil Cassidy. - Neurotic. - Compulsive eater. - Psychological profiling reveals obsession with abandonment issues. - Ginger. - Hilary King comes from a stable family background. Ice Cream Lady -Facts: - Psychiotic distributor of soft ice cream. - Business known to be a front. - We are as yet unable to determine what it is fronting. - Maude Hanson runs company. - Believed to be a sociopath who once ran a children's home. Jack Howitzer Ken Roseburg -Voice: David Paymer -Gender: Male -Build: Small/Weak -Facts: - Partner at Rosenberg & Associates legal firm. - Suspected problem with narcotics and egomania. - Believed to be developing contacts with Liberty City mob. - Suspected of cheating in Law school exams. - Believed to have employed heavies on numerous occasions to intimidate and corrupt juries. - Very poor success rate in trials. - "Blue Chip" clients include Georgio Forreli. Cousin of Liberty City crime boss, Sonny. - Always desperate for money. Lance Vance -Voice: Phillip Michael Tomas (Thanks to Tim E Erbele) -Gender: Male -Build: Muscular -Facts: - Works with you in Vice City. - Recently arrived in town with his brother. - Asks a lot of questions. - Trained helicopter pilot. - Believed to be in narcotics trade. - Heard mouthing off in a lot of nightclubs. - Believed to get aggressive or needy when he drinks. - Possibly emotionally insecure. Love Fist Paul from Kent -Gender: Male -Build: Small -Facts: - "Kent Paul" is believed to be an assumed name. Real name unknown. - Also known as "KP", "Paulo" and "Kent". - English Youth. - Claims to work in music business. No known employment. - Claims to be a criminal mastermind. - No criminal record found yet. - Known to have made contact with biker gangs, but believed to have fallen out with Biker's gang. - Pathological liar. - Nasty clothes. - Suspected narcotics addiction. - Seems to have contacts in certain SWAT divisions. Pastor Richards -Gender: Male -Build: Average -Facts: - Possible Polygamist. - Hates people who help others. - Fervent anti-communist. - Obsessed with nuclear winter. - Hateful human being, but menace to society uncertain at present. - Maniac firebrand preacher, obsessed with money. - Has written several awful books. All completely fabricated. Most given away. - Obsessed with degenerates. - Has been campaigning to build a large statue in his own image. - Has been attempting to bribe officials at NASA for rocky technology. - Believed to be embezzling money from the fund for a private mansion in Hawaii. Leo Teal -Facts: - Possible connection with Mr. Black. - Very complicated personal life. - Works in restaurant business. - Communications expert. - Haven't been able to get a working tap on his phones. - Believed to be working as a hitman in Vice City. - Possible involvement in narcotics trade. Mercedes Cortez -Voice: Fairuza Balk (Thanks to Tim E Erbele) -Facts: - Daughter of Colonel Cortez. - Likes to party. "Big" Mitch Baker -Voice: Lee Majors (Thanks to Tim E Erbele) -Gender: Male -Build: Tall -Facts: - Vietnam veteran, turned motorbike enthusiast. Won Purple Heart for killing a village full of Vietcong and being injured. Extreme bitterness at trement of veterans has led to violent clashes with authority. - Jailed on 13 occasions. - Lawless degenerate sociopath. - Loves bar sports, fighting, pinball, pool, eating live animals, hard rock music, wrestling, racing motorbikes, urinating in public places, scaring police. - Believed to have implicated in several civil disturbances. - Runs local gang of bikers. Believed to be implicated in Narcotics distribution. - Extreme loyalty within gang. - Initiation rituals preclude getting man on inside. - Known loathing for soft rock, communists, and wigs. Moweesha -Facts: - Involved in dubious practice with Teal and several other men. - Thought to be paid company. - Involved in bizarre practices with Leo Teal and a manatee. Mr. Black -Facts: - Nothing is known about this man. - Eager to find out more. - Believed to be involved in running hitman business. - No further info. Pedro Garcia -Facts: - Involved in violent gun-running. - Buying weapons from out of state and selling them on the streets. - Believed to be a rival of Phil Cassidy. Phil Cassidy -Voice: Gary Busey -Gender: Male -Build: Average -Facts: - Linked to "Cam" Jones. Jones and Cassidy believed to have worked together numerous times although Cassidy has avoided conviction. - Degenerate. - Patriot. - Cassidy claims to have served in various divisions although Army records show he was repeatedly rejected for service because of drunkenness and an unsuitable temperament for combat. - Redneck arms dealer. - Believed to be involved in weapons trade. - Gun enthusiast. Member in various second amendment organizations and various Vice City gun clubs. - Sources suggest he also distills boomshine in own stills. - Fighting war with Mexican gun-running gangs. - Phil Cassidy shot his arm off some how. You also said that he went to his personal physician. He actually went to an old army surgeon and he was going to blow something up because he was drunk on boomshine, but the batteries were dead and he had some on what he was going to blow up. When he replaced the batteries he accidentally pulled the trigger and blew his arm off. The mission was "Boomshine Saigon" (Thanks to Mike) Ricardo Diaz -Voice: Luis Guzman -Gender: Male -Build: Heavy/Stocky -Facts: - Extremely dangerous. - Bribed INS for Green Card in 1978. Entered the country from Columbia. - Contacts in Columbia believe he is a major player in narcotics industry and anti-government activity. - Extremely popular philanthropist. Gives various Ricardo Diaz foundations across Vice City and Central and South America. All are believe to be a front. - Extremely short and is believed to suffer from Napoleon complex. - Medical records show he has over-active glands and sweats more than is socially acceptable. - Gun collector. Always armed. - Has private army/militia and is heavily guarded at all times. - Has been involved in long running battle for control of narcotics business in Vice City. - Known to have bribed police and officials within the town. - Feared due to reputation for unpredictable behavior. - Thought to be responsible for 18 murders. Sonny Forelli -Voice: Tom Sizemore (Thanks to Tim E Erbele) -Gender: Male -Build: Average -Facts: - Head of the Forreli crime family. - Major crime family in Liberty City. - Believed to have major influence in racketeering, gambling, union trouble, corruption and prostitution. - Came to power young. - Thought to have ordered several mob killings, including Harewood incident. - Only minor charges have ever struck. Thought to be interested in entering narcotics trade, traditionally a no go area for Liberty City mob. -Phone records reveal calls to home address of Ken Rosenberg. - Notoriously poor taste in clothes. Steve Scott -Voice: Dennis Hopper (Thanks to Tim E Erbele) -Gender: Male -Build: Average -Facts: A film director with an unnatural obsession with sharks and mountains of mashed potatoes, Steve Scott has been spotted at various parties with organized crime. Rumors say he's seeking any money he can get to finance his next big film. (Thanks to Brady Games) Tommy Vercetti -Voice: Ray Liotta -Gender: Male -Build: Average -Facts: -Tommy is the main character who you play as. - Works for Sonny Forreli. - Worked in Liberty City after long stretch in maximum security. - Understandably nervous about a reappearance in Liberty City so a trip down south seemed like a good idea. - Tommy is left in Vice City with no money or merchandise. - Tommy wants his money back but Cuban gangsters, biker gangs, and corrupt politicians stand in his way. - Most of Vice City seems to want Tommy dead. - His only solution is to fight back and take over the city himself. Umberto Robina -Voice: Danny Trejo -Gender: Male -Build: Heavy -Facts: - Cuban warlord. - Long term feud with Haitian criminals. Wants control turf. - Extreme macho man. - Wants to wage full scale war with Haitians. - Never implicated in a crime personally. - Bravery has been questioned with Cuban circles. --------- b. Gangs --------- -Cubans Nationality: Cuban Leader: Umberto Robina Turf: Little Havana Vehicle: Cuban Hermes Clothes: White-T-shirts with blue caps Weapons: Pistols, Fists. -Haitians Nationality: Haitian Leader: Auntie Poulet Turf: Little Haiti Vehicle: Voodoo Clothes: Blue T-Shirt, or Lilac T-Shirt Weapons: Pistols, Fists. -Sharks Nationality: American Leader: ? Turf: North Point Mall, Prawn Island Vehicle: Gang Burrito Clothes: Leather Jacket with picture of Shark on the back Weapons: Colt 45, Fists. -Bikers Nationality: American Leader: "Big" Mitch Baker Turf: By the biker bar, which is also known as the Greasy Chopper Vehicle: Freeway Clothes: Leather jackets, jeans, always on motorcycles, never walking around. Weapons: Colt 45 (Thanks to psychotic_34@hotmail.com for some of this information) ======================== 7. Missions Walkthrough ======================== This is what the majority of the FAQ will be about. I will TRY to update ASAP, but I can't guarantee anything, but I will take questions about the game. I will know more about the missions and such then it appears on the FAQ. They are all pretty straight forward, if you have an alternate way, e-mail it to me and I will post it ASAP. ---------------- a. Ken Robinson ---------------- Mission 1: "AN OLD FRIEND" Reward: $0 Just take this time to explore if you want and when you're ready, go to your hotel safe house and talk to Sonny. Then a (L) blip will come on your radar, follow your way to that to Ken Rosenberg's office and the first mission, that you do for money anyway. Mission 2: "THE PARTY" Reward: $100 All you have to do here is talk to Rosenberg and go get on your new clothes at Rafael's. Then make your way to the Colonel's yacht. After a lengthy cut scene you will need to take Cortez's daughter, Mercedes to "Pole Position", the strip club. After dropping her off you complete the mission. Oh, and the Soiree Suit is now available as a clothes change. Mission 3: "BACK ALLEY BRAWL" Reward: $200 First go see Kent Paul at the Malibu Club, he will inform you about a chef. Go meet that chef in an alleyway and slaughter him up. Doing this is rather easy. Then take his downed Cell-Phone. After that, you will confront Lance, after a scene, some chef's are chasing you around, don't bother killing them, just run towards Lance's car and hop in, wait for Lance to hop in and take off towards AmmuNation. Then return to your Hotel safe house to complete the mission. Mission 4: "JURY FURY" Reward: $400 After you get out of his office, a car will speed past you and hit a guy, and he drops a hammer. Take the hammer and the car and head towards one of the yellow blips on you radar. For the first one, go to the triangle blip and you will see a Sentinel, but no juror. Use the hammer to smash up the car, and the juror will come out, see the car and flee. One down. For the next one, follow the blip to the Ocean Beach Restaurant. Hit him to make him go into his vehicle, and he will crash into a truck. Open his door, take him out, and beat him into submission. You can also just beat up his car and that will do the trick. There is 400 dollars in your pocket. Head back to Rosenberg for his last mission. Mission 5: "RIOT" Reward: $1000, Coveralls available at Tooled Up, and Avery Carrington's missions are available This is a difficult mission. First head over to Rafael's to change into overalls. Not much of a strategy can be said, just skill. The easiest way I found out to do was, drive a car into the gates running over most the workers, then drive into the back of the lot and hop in one of the vans on the LEFT and rapidly ram it back and forth into the other van. One will start flaming and park them next to each other. That will take 2 of the vans out and now head for the third van and drive it out of the compound area and ram it into walls till it flames. Let it blow and there, you have it. Here is an additional strategy from Zany ---------------------------------------- Of course get the overalls and then go to where they are rioting. See those big box trucks. Well steal one of those that are out on the street and then drive it into where the riot is. They open the gates and just let you in. Drive over a lot but not all of the workers. Once the gates are open the workers will rush the guards. Now get all of the trucks to the right side. There is a barrel over there u can shoot. Then run what workers are left won't like u and what guards are left wont like u but they will be to busy hitting each other to hit you. Alternate Strategy from Ben Bird -------------------------------- An easier way to do the 'Riot' mission is as follows: (this is using the weapon cheat so if you don't want to use it, that's understandable. First, use one of the three weapons cheats (r1, r2, l1, r2, left, down, right, up, left, down, down, left is the best in this case). Next go to the fight scene, kill a few people with a weapon, then blow up the trucks with the rocket launcher and hey presto, there you have it. Alternate Strategy from Robert Brown ------------------------------------ I was just reading your guide. It's pretty good. I have an alternate strategy to the Riot Mission. Very simple. No cheating. All you need is a pistol and a bat or nightstick. Get your coverall out fit. Go to the scene. You have to take out 3 of the workers to start the riot. Just pick a guy in the back and kill him with the bat. Move on to the next guy etc until the riot starts. AS long as you are in the back you won't be attacked as the riot rushes forward. You can walk into the gate untouched once the fighting begins. Target the armed guard when prompted to do so and take him out. Drive the truck that is on the left into the empty spot beside the other two. Walk back across the lot and turn and you can auto target the red barrel. Shoot it. It explodes. All three trucks explode. At this time most of the workers and guards have killed one another and you get some easy money a gun pick-ups before leaving. This is not a difficult mission. ------------------ b. Colonel Cortez ------------------ Mission 1: "TREACHEROUS SWINE" Reward: $250, Casual Outfit delivered to Gash This is a fairly easy mission. Cortez has found the person who set you up. Go to Gonzalez's abode and confront him. Kill his 2 guards first, and then chase Gonzalez on foot. Once you kill him you will have 2 wanted level stars. Hurry up and get in the Cheetah from the hotel's parking lot and drive to the Pay 'n' Spray North of you in Vice Point. After painting the car you complete the mission. Mission 2:"MALL SHOOTOUT" Reward: $500 Head to AmmuNation and pick up some body armor and a gun. Then head to the Washington Mall. When you confront the courier, the SWAT bursts in. Simply follow the courier out of the mall, avoiding the cops and SWAT. You will get a Level 2 Wanted Level, so they will be after you. He will get a vehicle, most likely a motorcycle, and take off. Hop in a car and ram into him until he wipes out. Then kill the bastard if not dead and take the chips from him. Before you head back to Cortez, get to a Pay N' Spray to rid yourself of your wanted level. Get the chips back to Colonel and get $500. Alternate Strategy from Brian McElwain -------------------------------------- In the mission where you have to smash all the windows in the north point mall the best way to speed things up is to steal the Infernus in display and go for a joy ride and smashing all ground floor windows in the process...then shoot out the upper level windows since you cannot drive up the escalators. Mission 3:"GUARDIAN ANGELS" Reward: $1000 This is a difficult mission. First go get the Ruger at the car pack and meet Lance. You two will go meet Ricardo Diaz and make sure a drug deal doesn't go bad. When it does, the Haiti will take out Diaz's 2 guards and start attacking him. Simply pick them off one by one. If you look behind you, cars and vans will drop more gang members off; try to pick them off when they are being dropped off. Lance will also yell for help, just disregard this; the gang never gets him, rarely. If you are lucky enough, Diaz will survive. After those thugs are dead, 2 Cuban gang members on Sanchez's will swipe the money. Lance kills one of them and knocks him off his bike. Run over and grab the bike and follow the other Cuban through the alleys. Be careful and use you drive by skills to shoot at him in front of you. Once you knock him off the bike and kill him, grab the money and take it back to Diaz. Now you have him as an ally and get your $1000 reward. ---------------- c. Ricardo Diaz ---------------- Mission 1: "THE CHASE" Reward: $1000 This is another fairly easy mission if you play it safe. Make your way to the thug's house and look through his window, he will see you. Chase him to the rooftop and be quick about it. He will fire at you in a cut scene and that's all. Do not shoot at him. Make your way across the rooftops and don't fall off the narrow planks. Once he hops in his getaway vehicle, grab the nearby Faggio. Trail the BF Injection to the thug's house safely and don't worry about the thug firing at you though. Just don't get too close. Once you see the thug's hideout the mission is over and you get $1000. Mission 2: "PHNOM PEHN '86" Reward: $2000 In this mission, you need to go back to the hideout that you saw at the end of the last mission. You get a ride from a helicopter with the pilot being "Quintin", really an alias for Lance. You will have an M60 (Hell yeah!) and he will stop in mid air by the hideout so you can kill people. Shoot all the guys in one area, and the driver will move to the next. Move quickly, the helicopter doesn't have unlimited health and if the helicopter's health is empty, then you fail the mission. A very easy way is to ALWAYS shoot the explosive barrels if there are any because it will help. After you killed all of the guys around the building, you will be able to enter the building as the helicopter sets you down by the door. Enter in and shoot right away at those guys. They can kill you pretty easily and you don't want to mess around with them. After you killed the guys on both levels, head up the stairs, kill the guard at the door, and proceed to the rooftop. There you will find the cash in a briefcase. When you get it, the helicopter will pick you up again and you will be taken back to the mansion, for a nice price of $2000 dollars. You can proceed with his missions, but let's finish Cortez's missions first. --------------------------- Colonel Cortez (Continued) --------------------------- Mission 1: "SIR, YES SIR!" Reward: $2000 Ooh, this is actually really easy. You have to retrieve a tank and bring it back. So follow the red blip. Once you catch up to it, you need to block the convoy that is blocking it and snipe out everyone that you can. Make sure you snipe the turret! After you do that, do to the driver's side of the Tank, smash it open with a melee weapon, and man the Tank. The military will then activate the self-destruct mechanism. That is your queue to get the hell out of there and fast. Quickly take the tank back to the storage facility to complete the mission. Time for the last mission for Cortez. Kobus de Villiers had an alternate way -------------------------------------- "There is a much easier way to do this. Once you catch up with the convoy, just jog along on the left side. The convoy will halt at the doughnut shop for refreshments. The driver goes out, so the tank is open. Just get in and drive away, it's very close to the garage, so no problem getting there in time and completing it without a problem." Here is another method by Justin Miller --------------------------------------- "Simply drive a vehicle in front of the tank from the left side. The procession will stop. You get out of your vehicle, jack the tank like any other vehicle, and drive the tank to the drop spot. There is really no need to shoot anyone or wait for the army to get doughnuts. I realize that this is just another way of attaining the same result but jacking the tank just like any other vehicle in GTAVC seems to me like the way to go. In keeping with the spirit of GTAVC, I do not believe that you should ever advise players to wait for someone to abandon a vehicle in order to steal it ;o) It's yours. Just take it. Thanks for your time." Mission 2: "ALL HANDS ON DECK" Reward: $5000 Lots of money for this one. It is an escort mission, and those are never easy. But it is by boat, and you will be ambushed on all sides of the boat. They are the French military trying to get their chips back. You won't let them will you? You need to kill everyone who tries to attack the boat. After you kill the boats to the side of you, there will be a bunch of ships blocking you from the front. Unload on them also. When the helicopters arrive, you MUST destroy them. If you don't guys will board the boat FOREVER, until you destroy the helicopters. Finally, an Apache shows up. Uh oh. This helicopter will start unloading bullets at the ship. Just keep firing at the ship and eventually it will come down. There are health and bullets icons on the upper deck, just in case. If you haven't destroyed all of the ships blocking the yacht, do that now. Then the colonel will sail away. $5000 dollars! Yay! That was your last mission for Cortez, I would suggest doing some side missions and getting some property. But, I will continue on with the missions. ------------------------- Ricardo Diaz (Continued) ------------------------- Mission 1: "THE FASTEST BOAT" Reward: $4000 In this mission, he wants you to raid a dock to get a new boat that is supposedly the fastest of all the boats. I wonder why we wants it so bad...you will see in the next mission. Follow the red blip to the docks in the far south part of Viceport. The boat is in the air because of a small crane holding it up. You need to get to the controls and lower it. Shoot your way in and kill all the guys, and trigger the switch to lower the boat. There will be more guys on the way to the boat, and as soon as you enter it, you are greeted with a three star wanted level. Drive, with your boat, back to Diaz's mansion, and try to avoid fire from the helicopters and avoid the police boats. It isn't too difficult. Head into the pink circle to finish the mission. One more mission for the rich bastard. I have gotten several e-mails about the door to the boathouse with the switches for the crane being locked. I don't remember the doors being locked, so I can't help you guys out. I looked through other people's walkthroughs and they have the same thing. I don't know what is wrong, but I will try to find out. If anyone has any idea what I'm talking about and has the solution PLEASE E-MAIL ME so I can answer these people's questions. Contributed by Thomas Finney ---------------------------- FYI I got past it thanks for the reply from looking around it appears to be a glitch in the scripting.... (maybe it is caused by cheats) I restarted the game no problem... just you just have to start over. Here is a good solution from Mrmtallica@aol.com ----------------------------------------------- This is about the "fastest boat mission", my game also had the problem of the boatyard doors being locked, but I found a resourceful solution. I don't know why they are locked in the first place, but they were. Get a helicopter from the place with the garages you buy in downtown (I don't remember the name) and take the helicopter to the location of the boat. Land the helicopter on top of the boat and exit the helicopter. Then you enter the boat and it falls, without the switch being hit. Problem solved. Hopefully this helps. Another good solution from Mike07104@aol.com -------------------------------------------- This is for the "fastest boat mission." I have a better way to get into the boat. I don't know why but in my game the garage is also locked. What I did was get behind the cage where the boat is. I got as close as possible. Then I pressed triangle (to get in car, helicopter, boat, etc. When I did this it automatically put me in the boat and lowered it. All I did then was leave. Mission 2: "SUPPLY & DEMAND" Reward: $10,000! Wow! 10,000 bucks! That is awesome. But it is not an easy mission. You have to go to a coke dealer and the first boat there gets the deals. That's why you have the fastest boat! This mission is pretty tricky so be prepared. Get into the new boat and Lance will join you again. You will race the others to the point to get the coke. Take the LEFT path, not the right; the right side has too many narrow passageways. Carefully navigate through the channels, but go fast enough so you don't lose your lead. You are faster, so you will have the lead most of the time. When you reach the coke dealer, you get to use the nice machine gun. Yes! Immediately shoot at the other boats behind you, or hopefully not in front of you. After you kill them, or before, Lance will tell you to shoot the guys on the jetty. Kill them first; they can do some pretty serious damage to your boat. After that, a helicopter will come. Shoot that down right away as well, because there is an armed thug on the 'copter. There is one more boat ahead of to victory! I don't recommend blowing this one up because it could damage your boat too. Just kill the guys on the boat. Lance will then drive you back to the mansion for your $10,000 reward. That's the last of Diaz, now off to someone new, Tommy Vercetti. Wait you are gonna work for yourself? Yes, you are. ------------------ d. Tommy Vercetti ------------------ (A note on this section, it will be started by Tommy, then you will be working under Tommy in Diaz's mansion after the first and second mission, so you will go to the V in the mansion. They are missions created by you to take control of Vice City) Mission 1: "DEATH ROW" Reward: $0 What??? No money!! BTW, this is Kent Paul for the first mission, and Kent Paul was an alias so you will see a K on the map for Tommy's missions. We need to rescue Lance now, Diaz kidnapped him, that bastard. Be prepared to kick some ass when you get to the alley where the green blip tells you to go. Kill all the guys to avoid them when coming back through the alley. Make sure you do that!!! Make sure you killed the guy on the crane also. Once you leave with Lance, take the Sentinel because if you don't that same Sentinel will be after you when you are going to the hospital. There will still be pursuers however in the form of three Comets filled with enemies, so take the shortest route the hospital possible to avoid excessive damage from the very dangerous pursuers. The mission will be complete when you drop Lance off. This allows you to do the next mission. Alternate Strategy from Michiel van Heuvelen -------------------------------------------- After getting my car blown up time after time by Diaz' men from ramming me, I decided to take the dump truck that is also on the junkyard. Now you can slowly drive to the hospital en let them ram you. This makes the end much more easy. The only thing is that you have to drive slowly, or the truck will be tipped over in the corners. Alternate Strategy from Andrew Jennings --------------------------------------- First I got a tank by using the cheat code. Then, when you get to the junkyard where Lance is being held, just run over everybody. After Lance is rescued and in the tank, just roll on to the hospital. You don't have to worry about the pursures, cause' when their cars ram the tank, they will explode. Mission 2: "RUB OUT" Reward: 50,000 bucks!!!! Well, if you do this mission, the reward pretty much pays for the last 2 missions. Your mission is basically to "rub out" Diaz as payback for kidnapping Lance. It starts outside Diaz's mansion on a pink marker. Lance will drive up and show you his weapons in his trunk. Cool. Make sure you have full armor and health because you will need it. Use your M-16 in first person to target and shoot the guards at the entrance. But it is locked! No fear, head around the west side and enter there. Head through the maze in the bushes, killing everyone in your way and entering the mansion. Climb up the stairs to get to the second floor and to reach Diaz's lair. You will have to fight Diaz along with several other guards. Be careful and watch your health, and eventually you will prevail. Diaz isn't that tough. After you kill him you will have control of this huge mansion! Sweeeeeeeetttt! Oh, did I mention you also get $50,000 dollars? Mission 3: "SHAKEDOWN" Reward: $2,000, and all assets are now purchasable Now that you have Diaz's mansion, it is time to start taking over Vice City. These next few for Tommy will be self-started, and going to the roof will start them. For this mission, you are going to go to a mall and send a message to some shops by busting all of their windows. Sounds easy? Well, you will have to deal with the cops as well, so it isn't as easy as it sounds. After you enter the mall, the purple blips will indicate the stores you need to destroy. Only when the purple blips go away, you know that you have completed it. A good strategy is if the cops are on your trail, go into the store that needs to be destroyed, and the cops will start shooting the glass, doing the work for you. Once you destroy all of the glass windows, you will have completed the mission, but you will have a wanted level of 5. Good luck getting out, but if you get caught or die, you the mission will still be complete. Alternate Strategy from Jonathan Plaster ---------------------------------------- I have a different strategy for "the shakedown" mission. It takes a little more preparation but I think that it's much easier during the mission. Before the mission go and get a motorcycle, (I used the PCJ 600 but anyone would probably do) and put it in your garage at your mansion. Also stock up on a gun that you can use while on the motorcycle and get plenty of ammo for it. Now start your mission and get your motorcycle out of your garage drive to the mall and drive through the front doors. Once inside you can drive around to the blips and while on the motorcycle use the L2 or R2 button along with the O button to shoot out the windows while riding. This way you can get from area to area quicker and you don't sustain a lot of damage to your health this way, and it also makes it easier for you to escape after the mission. Mission 4: "BAR BRAWL" Reward: $4000 Once you go to the marker, take the men that you get for this mission to the yellow blip on the map and you will see some guys out in front. Take care of them easily by running the over or doing drive-bys. BTW, the point of the mission is to get into the Front Page bar and find out who is supplying their guards. After you kill the guards outside, go inside to the pink marker and the owner will tell you where they come from. Then a timer starts, don't you just love timers? It will give you 5 minutes to kill all of the targets, and it is not an easy task. You have to go to the security headquarters in Washington Beach to kill the rest. I would suggest the alley next to it. It has some stairs so you can snipe them all, or throw some bombs at them. Once you kill all of the guys in the parking lot, the last two guys will flee on their motorcycles. Follow them and use the nearby police bribe if needed. Hit them off of their bikes and run them over in the time limit to complete the mission. Pretty hard eh? Only one more mission for...you. Alternate strategy from Jake Tomlin ----------------------------------- In return I've got another strategy for the Bar Brawl mission. Before you go to kill the guys outside the bar go and get your car rigged with a bomb by 8 Ball (his shop is down near the port, it's marked on the map.) Then go and kill the guards by the bar, speak to the manger, and drive your car to the security firm. You've got two choices, either aim the car for the entrance and bail out, or just drive it in, get out and run away. When you're a safe distance then blow the bomb. All those baddies with the assault rifles are smudges on the ground. Admittedly, so are your two thugs, but, hey, they knew the risks, right? Mission 5: "COPLAND" Reward: $10,000, then $5,000 forever, see the bottom of this mission for details. Haha, this is a tough mission. At least there is no timer right? But it is definitely hard anyway. One of your men has screwed up a bombing and you need to cover it up. So you think up an intricate plan and that involves changing into a cop's uniform. To do that, do anything to get a wanted level. The easiest would be to run into their car or run over a lot of people. Then, head towards your garage, marked by a yellow blip on your radar, and have the cops follow you into the garage. You need at least 2 cops for you and Lance to change into. Once you get 2 cops in the garage with you, the door will close, and then open with you and Lance in police uniforms. Cool. Now head over to the mall in the police car parked outside which is behind the short wall, and follow the pink marker to find it in the Tarbrush cafe. That is where you will plant the bomb. As soon as you enter the pink marker, dash out as fast as you can. The bomb detonates after 5 seconds, and appropriately your wanted level reaches a small level 5. Level 5?!?! Holy crap! Get out of there as fast as possible and get in your car and drive like you never drove before. The small, speedy, and deadly Vice cop cars will be after you, and try to get to your mansion as fast as possible. If your car catches on fire, bail out but don't go towards the cops and don't run in the middle of a street where a high speed FBI car can kill you. Just a little advice to help you out. Once you reach the mansion, the mission will be complete. The cool part about this is that you will find a $5,000 icon on the front porch of your mansion. It regenerates once every day. That's pretty cool huh. (thanks to Mixedbag101@aol.com for a correction) CactusJack225@aol.com had a way of escaping easier and it really works well. "When you are leaving the mall, there is a lower area just outside the doors of the coffee place. Down there is a cop bribe that u can get fairly easily. Thus, you avoid the FBI and have a relatively easy time escaping just 4 stars then you would 5." Another method by Lucas ----------------------- Okay, now. After getting the cop uniforms, there are two things that can be done. If you already have all packages, simply go to the Baxter airbase and either steal the tank or the Hunter, fly back to the mall, park it near the police bribe and (this is important) Leave the Door open to the chopper / tank (I have found that any chopper will do) then enter the mall, set the bomb and then run for the bribe, grab it and jump into the chopper. make sure you don't leave Vance behind because the police choppers show up and the cops start rappelling down from the choppers (pretty cool). Then simply fly to the front steps of the mansion and that's it. Easy as pie. Or in the tank, pretty much the same thing, just drive to the hideout by driving over anything in your path, I have found the road spikes that cops throw across the road do not affect the tank's performance....I may have just been lucky though. Additional Strategy from Doug ----------------------------- Here is a near sure-fire way to beat copland easily. As soon as you start the mission at your mansion, go up to the roof and get the helicopter. Fly it down in front of the mansion. If Lance didn't follow you up to the roof, or he's not in front of the mansion when you land, then go inside the mansion to get him. Once Lance is outside, get inside the helicopter and make sure Lance gets in as well. Then, fly over to the mall. There is an entrance on the side of the mall (it's the one that's closest to the store you need to plant the bomb in). To the side of this entrance there is an area where you can land the helicopter (it's the area where you can get the police star). Once you've successfully landed your helicopter down there, go about the mission as usual: get a car, get 2 stars, get in the garage, get the cops uniforms, get the police car that's next to the garage and drive over to the mall. Before you go in the mall, park your car on that side entrance (the one which is closest to where you need to plant the bomb) make sure your car is in facing down the ramp so that you can easily drive down the ramp to get to the helicopter once the bomb has blown. Once you've gone in the mall and planted the bomb, run outside, get in your car, drive down to the helicopter, get inside and get back to your mansion (you can land in front of the mansion, or if there's cops at the mansion when you arrive, land on the roof and then make your way downstairs and to the front). I suppose, in theory, your Helicopter could be shot up to the point of exploding by cops (as you're leaving the mall), or that you could be shot down by the police helicopter; but I did the mission twice using this method and was successful both times. Another method by Jungo Fett ---------------------------- I did it easy, I got the maverick off the roof and started the stage picked up lance then I parked the maverick in between the shopping center doors on the grass I want stole a car and got the police car drive to the shops and I went and planted the bomb BOOM i ran out and jumped in the maverick and up and a way done. Some tips from Sensa -------------------- When you have planted the bomb go further down the road and look for a little alleyway. There should be a sparrow in the grassy bit to your left so get in that and fly back to your mansion ------------------ e. Final Missions ------------------ The reason these are classified as final missions are because they relate to the story, but they aren't in your mansion anymore. Also, there are some requirements for even getting these missions to show up. Thanks to Craig Kostelecky, I know now that the requirements are having the Print Works and completing all of its missions, and having 5 other assets and completing their missions. Mission 1: "CAP THE COLLECTOR" Reward: $30,000 Ooh! We are getting close to the end and they will keep on getting harder. If you think this is hard, wait till the next mission. That one took me a LONG time. Anyway, the point of this mission is to kill 6 collectors, and they travel in pairs. The Forelli's are behind these collections after they hear about what you have been doing to take over Vice City. The pink blips mark your properties, and the more properties you have, the easier this mission will be, you will see why in a second. You have to follow the red dot, which marks the first pair of collectors and they head first for the boathouse. You won't be able to stop them from doing that, but you should be able to see them on the way to the next property, Sunshine Autos. You need to knock them off of their bikes and kill them. Once you kill them they get replaced. You need to kill three pairs to complete the mission. You fail the mission if they tax all of your properties, so if you have a lot of properties, then you have more time to kill them all. I would not suggest killing them at the assets because they have big guns and can kill you fast that way. So after you kill them all, you get $30,000 and the final mission of the main story is available! Yay!!! Alternate Strategy from Sara Crisostomo --------------------------------------- After going to the print works you have to go into a fast car and drive as fast as you can to The Malibu because all of the 6 mafiosis have to go there anyways. After a few seconds, there will come the first two, the best way to kill them is to blow up their motorcycle with a rocket launcher, then you'll have to wait a little for the next two and do the same thing. After that there are just 2 mafiosis left they are supposed to be the most difficult but with your rocket launcher they aren't more difficult then the other 4. After killing them all you'll get 30.000!! And you'll only have to do one mission to complete the story missions. Alternate Strategy from Kenny Smell ----------------------------------- This was labeled as one of the hardest missions of the game. I found an extremely easy way to beat this mission... one that makes the mission easy enough for anyone to beat it. Instead of chasing the mafia around, Just go to one of the businesses that they haven't taxed yet. Personally I chose the Cherry Popper Ice Cream factory cause it was close to the beginning point of the mission. Try to get a large Vehicle BEFORE the mission starts and that way you'll have it ready. Any car, jeep, fan, whatever will do. When you get to the Ice Cream factory or whatever business you choose, park your vehicle on the icon that you have to touch to collect your money. If you can, find another vehicle to park beside it just for extra security. Get a descent weapon ready, such as a shotgun or a colt python, and simply wait for the Mafia to come to you. When they get there shoot he hell out of them. If you're like me and you want to cheat a little and make the mission easier... use the wanted level cheat when your wanted level goes up. That way you don't have to worry about cops too. On a side note... the Mafia usually parks in the same spot to collect the money. I know at the Cherry Popper Ice Cream factory they park on the sidewalk. Final Mission: "KEEP YOUR FRIENDS CLOSE..." Reward: $30,000, and the completion of the main story missions Are you ready? Cause this is most likely the hardest mission of them all, fittingly the "last mission." I put that in quotations because the game isn't really over yet, there are all the other things to do. Anyway, let us get started. It starts with a pink marker outside of your Starfish Island mansion. Uh oh, the mob is coming because you killed their people. Get ready to fight. You are sending Ken the lawyer to make a deal with counterfeit money, and you send Lance to get the men. But wait, Lance is a traitor! He informs the mob about the bad money and the mob comes and assaults your mansion. First things first. Guard your safe from the guys that come in. After killing a LOT of them, like 15-20 of them, Lance will show up outside the office in the upstairs hallway. Shoot him to get him running and follow him. Every time you shoot him he will go higher, until you get to the roof. Go into the corner to find an Adrenaline pill and that makes this MUCH easier. You will see Lance and the thugs, and a bunch of explosives. Hmm, what to do? Lure Lance over to the barrels and waste him. Ahh, the smell of sweet revenge. Not much time to celebrate, head back to your safe where the mob is after it again. This time it is Sonny Forelli, the big bastard with a Ruger, and many people with him. This is the hardest part of the game, and the last part of the mission. Getting behind your desk to take cover is the only advice I can give you because you are going to need some serious skill to get past this part. Pick off all of his guys first since they take less damage to kill, and deal with Sonny alone. It is much easier that way, but it is still difficult. Once you kill everyone in that final surge of guys, you have completed the mission. Congratulations! You now own Vice City and have completed the main story missions! Of course there is still lots to do, but you have completed A LOT of the game! Additional Strategy from Scott Halvorson ---------------------------------------- This seems to work very well. You need MP-5, Spas-12, a sniper rifle, and an m-60 all with plenty of ammo. Start the mission and stand by the desk so that you can see the office door. Use the spas 12 and kill each thug as they approach. Soon you get the message to go kill lance. Switch to the mp-5 for its longer range and so you can run. Head out into the hall and you get a cut scene. After the scene sprint up the stairs but not towards lance, go the other way. When you reach the top level of the entryway target each thug and shoot them about 6 times. Lance will be at the end of the hall out of range so sprint towards him. When you enter the hall target Lance and shoot him. Now is a good time to switch to the shotgun. As you move up the stairs target each flight and if you pick anything up fire. Just before you get to the roof select your MP-5 (you need to sprint). As soon as you get to the roof sprint to the adrenaline but if you miss it keep going to the back (by the health). If there is a helicopter on the pad kill it so it doesn't get blown up while you are near it. Now select your sniper rifle and walk up towards the front of the landing pad. The guys never go up on the heli-pad! Ease forward just enough to see the tops of the explosive barrels and snipe them. Ease forward more until you can target each individual thugs head. Pick them off one by one. Lance takes 3 shots. There is usually one guy you can't get this way, he stands up against the wall near an explosive barrel. You can use a weapon with auto target to see him from up top. Select your mp-5 on go to the lower level, go around the corner, and then duck back behind it. He charges you but auto target and shoot him. Return to the stairs. If your health and armor is low go downstairs (as long as you have above 20 health you can just jump down the middle of the stairway, you will survive!). Grab the armor and health if you need it and head towards the office. This triggers the final cut scene. After this DO NOT go in the office, it's a death trap! Instead sprint back to the stairs and fight your way to the basement! You should only have to fight about 4 guys and you have 2 opportunities to refresh your armor. Head through the tunnel and go past the underground pool and then head out to where the armor and chainsaw you earned from package hunting. Use auto target to check for enemies around corners and you should be able to get them before they get you. When you get near the front of the estate you will notice 3 limousines with a steady flow of reinforcements exiting them. Select your m-60 and blow up the limos. BINGO!!!! No more reinforcements!! Now all you have to do is kill 3 guys on the stairs outside (I prefer mp-5 for its long range and the speed it allows you to move). After that select the m-60 (Tommy says "didn't think I'd use this did ya'") Go up the stairs far enough that your shots clear them but not all the way, you need cover. 3 guys left! Shoot the guy that you recognize as Sunny. The first round hits him in the back, and he never gets a chance to retaliate. It takes about 6 rounds (enough to blow up a car!) but he dies. It's a nice sneak attack. YOU WIN EASY! Additional Strategy from Raul Acosta ------------------------------------ In the first part of the mission, when you're defending the safe, be sure to have full armor and the minigun (with a lot of ammo). Stand near the entrance to the office and simply start pumping the stairwell with a barrage of firepower. If you're lucky you'll be able to cap most of the goons trying to burst in and your armor will absorb most of the damage you'll receive. When you begin the second part of the mission and run after Vance, run like a mother and try to avoid the shots coming at you. I tried shooting him but I'm not sure if shooting him actually makes him begin his run to the roof. Anyway, head to the stairway but instead of going straight to the roof run down and reach the little room where there's armor, health and the sniper rifle and Ruger. Recharge; rest a bit if you need to (or if you can), arm yourself with the MP5 and then begin a mad dash to the roof access, taking out whatever goombah's in the way. Now, when you reach the roof, run straight to the ramp that leads to the helipad. You may take some damage or you may not; if you don't all the better. You get a breather here since the bad guys DON'T follow you into the helipad. Now, you can take the satisfaction of shooting Vance over the helipad's railing (using the MP5 submachine gun, the best weapon to aim and shoot with in this game other than the PSG-1) like I did the first time around, but you can actually wipe him and his stooges out without taking a hit by lobbing some grenades from a distance. You know you have inflicted some damage when Tommy says the "Last Dance for Lance Vance" thing. Keep lobbing grenades and you'll know Vance is dead when Tommy says "You picked the wrong side, Vance". Now the _HARD_ part begins. Work your way down the stairs to the little room once more, recharge, and then go up to your office's level. For some reason you are not attacked during this time. When the little cut-scene with Sonny ends, don't go down the main stairwell. Run to the right and try to take out some of his goombahs with the MP5. Don't try sticking out for long because Sonny's Ruger is nasty and will mow you down in seconds. Head to the roof's/basement's stairs and recharge in the little room once more, then go up to the access way to the lobby. Arm yourself with the MP5 once more and try to take out some of the random goons. You're likely to suffer some damage here, so duck into the bar on the other end of the lobby and recharge with armor and life before trying to take out Sonny. Be sure to try to take him out with a fresh clip coz he'll be pumping into you as you fire on him (unless you're weaving and running I guess :-P ). If you're lucky you'll take him out before you're taken out, so start running WHEREVER to avoid the remaining goombahs' gunshots and wait out the end of the mission. Another strategy from Paul Schultz ---------------------------------- At the beginning protect your safe, go up and kill Lance in any way described in the other strategies. After Lance and the rest of the goons on the roof have been killed walk all the way to the ledge of the roof so you can see down. From here you should see the three limos that all the reinforcements come from. Use some sort of high powered weapon and blow up all three of them. Go back down the stairs (and pick up health/armor if needed) and you'll get the cut scene where Sonny shows up. Go back into your office and duck behind the desk. After taking out all of the goons there should just be Sonny left. Stand right outside your office where you can't see him and he can't see you. From the top throw grenades down the stairs to where he's standing. After a few grenades Sonny will be dead and you won't take any damage in the process. Alternate Strategy from James Wyatt ----------------------------------- I want to suggest to you an easy way to beat the game, in the final mission Keep Your Friends Close. After starting in Tommy's office, I knelt slightly off to the right side of the desk, facing the open door, with my Python selected. One guy came in, and I killed him in one shot. After about 30 seconds, I got the message to go get Lance! I died, but I tried that again and this time, NO-ONE came in! It was easy! I rushed to the helipad and lobbed grenades over and made short work of Lance. Re-entering the mansion, I ran back to the office to make Sunny enter. I then ran out of the office and up the little flight of stairs to the left. In that back corner, I could easily pick off everyone. I slowly approached the rail on the right side (when facing the office, the rail on the right side) and picked off Sunny with my laser sniper rifle. It was much easier than just rushing him! Alternate Strategy from Mike Lauraine ------------------------------------- Before you start the mission make sure to go and pick up a rocket launcher, you will need it at the end. You go through the usual with killing a few guys from the office and then run to the top after Lance and kill him. On your way back to the office to engage with Sonny go and get some armor or life fill up if needed. Once the talk is over with Sonny take out you rocket launcher and fire it a 3-4 times (I lost count and just kept killing) at the bottom of the stairs where Sonny and his men are. Well that's it! It is over before you know it and you barely get hit and don't even have to run anywhere, just stand at the top of the stairs by the office. Hope this helps someone. Alternate Strategy from D_Rock ------------------------------ I know that you have MANY strategies for the last mission already, but I wanted to write one that would be shorter and more to the point than the other ones that you have. There are 4 parts to this mission, but before you start make sure you save at the Vercetti mansion. The key to this mission is to remember that the health and armor at the bottom of the stairwell regenerates very quickly. Part 1 - Protect the safe. Stand near the safe and waste all who come in with an uzi or shotgun. Part 2 - Kill Vance. Chase Vance up the stairwell. If you need to, go to the bottom of the stairwell and get new health and armor. When you get to the roof, run to the helipad. Snipe them with the sniper rifle from as far away as you can. If you need to, go to the bottom of the stairwell and get new health and armor. Part 3 - Blow up the 3 limos in the front of the mansion. If you need to, go to the bottom of the stairwell and get new health and armor. Part 4 - Kill Sonny. From the main entrance of the mansion, go up the stairs that lead to the safe. Wait for the scene with Sonny to play out. Now run up the stairs and cut left (do not go into the office). Go to the bottom of the stairwell and get new health and armor. Go back up the stairwell and head down the first hallway that leads to the front entrance of the mansion. You will be on the same level as Sonny. When you get to the large entrance of the mansion, there will be some pillars that you can use for cover. Use the uzi to kill Sonny and his bodyguards. Watch your health. When your armor is gone run back down the stairwell and get more. Repeat this until you win! ------------------ f. Extra Missions ------------------ These are missions not required to progress in the game, but are required to get 100% completion in the game. There are a lot of extra missions, more than story missions so it might take a while. ~~~~~~~~~~~~~~~~~~~~ i. Avery Carrington ~~~~~~~~~~~~~~~~~~~~ You can find him in his limo at the construction site in Vice Point. You can find him pretty early in the game, after you complete the "Riot" mission for Rosenberg. Here we go. Mission 1: "FOUR IRON" Reward: $500 Pretty good cash for the beginning missions. Not. What you have to do is take care of a guy at the local golf course. First, follow the T- shirt to get some golfing clothes...boy he looks like a nerd...and then head to Leaf Link gold course. When you enter, all of your guns will be taken away, and they will leave you with your melee weapon. If you don't have one, there is a golf club right after you go through security. Go to yellow blip on the dot and hit one of his guards. This cues a cut scene showing your target getting away in a Caddie. Follow him with a Caddie of your own. The guards will also chase you, do your best to shrug them off. Either take him out in the caddy, the easiest way, or follow him on the streets. If you take too long, you will fail so make haste. Tip over whatever he is driving, and then run him over to complete the mission. The only problem is if he is using a caddy, and as you all know they don't flip over. So drive-by him and set him on fire that way to finish him off. Alternate Strategy from Sid Davis --------------------------------- Basically show up at the driving range and then drive the other golf carts that are there into the water. (Bailing out as you get close to edge) I did this figuring that if bad guy didn't have a cart I could just run him over as he ran away. Well Surprise, surprise... he jumps in a Caddy anyway... and it's one of the ones in the water. Apparently he can't swim too well. Mission Over. ;) Alternate Strategy from Ian Glick --------------------------------- This is concerning Avery Carrington's mission Four Iron. I found a really easy way of getting rid of the bodyguards that get in your way and try to kill you in Leaf Links. Before you start the mission, go to Tarbrush Cafe in North Point Mall in Vice Point. Go behind the counter and into the back room and grab the Katana. Now that you'll have this when you go to Leaf Links, you don't have to use a golf club to beat the bodyguards. The katana assures a quickly sliced & diced bodyguard and less interference on the road so you can pass the mission. Alternate Strategy from Robert Brown ------------------------------------ Here is an extremely easy way to do this. After you step on the pink marker to start the mission, jump into the comet that is parked out front. Drive it straight into the fence. Hop on the car. Hop over the fence. You are in with your weapons. Grab a cart. Drive to the target. Keep a little distance. Get out of the cart. Auto target anyone with the your best weapon. Use the L1 button to re-target until you are on your man. Kill him. Once he's dead his bodyguards will go neutral. Very easy. Mission 2: "DEMOLITION MAN" Reward: $1,000 A lot of people had trouble with this one but I found it pretty easy. The hardest part about this is obviously the flying of the helicopter, but once you master that, this mission is easy. What you have to do is pick up and drop off four bombs in the construction site. First, the blip on the map will point you to a Top Fun van, where you can control a RC helicopter. Of course, it would be too easy unless there was a time limit. After you drop off the first bomb you have 7:00 to drop off the remaining three bombs. That is plenty of time to complete this mission. I recommend going from the top to the bottom so you leave as much time as possible for the hardest one. The thugs that will start shooting you can easily be killed be running them over or chopping them up with your blades. After you drop off all 4 bombs, the mission is complete. Alternate Strategy from C. D'Angelo ----------------------------------- For "Demolition Man", the 7 min. time limit won't start until you pick up your first bomb. All you have to do is fly over and kill all the construction workers and security guards with the blades first. After that, it's smooth sailing...just place the bombs in 7 min. and you're all set. Mission 3: "TWO BIT HIT" Reward: $2,500, Havana Outfit delivered to Streetwear in Little Havana Hey, Donald Love is back! Anyway, what you are supposed to do is start a gang war between the Cubans and the Haitians. First you need to change into a Cuban gang outfit by following the T-shirt again. After you change, drive by the Funeral Parlor signified by a yellow blip. If you get the attention of the Haitians, go after the Haitian Gang Lord. If you are lucky, you can kill him before he gets in his Hearse, but if not it is okay, it is pretty hard to kill him before. Chase him and kill him using drive by, and after either he dies or the car blows up, you will have completed the mission after you leave Little Haiti. ~~~~~~~~~~~~~~~~~~~~~~~~~ ii. Rock Band: Love Fist ~~~~~~~~~~~~~~~~~~~~~~~~~ These missions can be located at the downtown V-Rock building, indicated by a red circle on the radar. You can start doing his missions after the mission "Shakedown." These missions are a sequel to one of the last of the main story missions so these won't be a walk in the park. I think we should get more money for these but whatever. Here we go. Mission 1: "LOVE JUICE" Reward: $2,000 Hmm, I wonder what Love Juice is. Well, frankly, it is a kind of drug. Love Fist wants you to get some of it from a secret source. Get a very fast sports car, or a motorcycle so you can shoot ahead of you. The best vehicle for this is a PCJ-600, but those don't appear out of nowhere. But if you do have one use it here as it will be much easier. Follow the pink blip on the radar to get a pink marker, and make sure you are in your fast car or motorcycle. Honk the horn to signal the dealer to come out and make a deal. He takes your money, and runs without giving you the drugs. Chase him down! That's why you need a fast car or PCJ, he has a PCJ himself. Try to destroy his bike without knocking him of his bike; he has a stubby shotgun that can pack a mean punch. If you have a motorcycle follow him and shoot him from behind until his bike explodes. If you have a car, you should drive-by him. Collect the drugs and take them back to Love Fist for a mission completed and $2,000. Alternate Strategy from Lord_Zophar ----------------------------------- The first part is okay and accurate (of course you can do the first part a lot easier. Just park your car so that the front is facing the exit of the parking lot. Now, honk the horn and then chase after him when he takes off. You will have to follow him for a couple of turns, but you can quickly gain on him and then BOOM! slam into him and then run him over. This is so much easier and more fun then the other ways!) Anyway, this is not the end of the mission. Get out of your car and get the drugs, and then you will get a cell phone call. Press L1 (default) to answer it and Kent will say that the band members want a woman too. You then have to go pick up Mercedes at her house. At this point you will have some stars and so you might try losing them before you pick her up. When you are ready to pick her up, make sure you have a FAST car because as soon as you get her, you have little over a minute to get back to the studio. No major strategy here, just drive as fast as you can and don't hit a thing or you won't make it (take the straightest route possible too). Once you get there you will win the mission and get your reward. Mission 2: "PSYCHO KILLER" Reward: $4,000 This mission is where you have to get rid of a stalker, and you know what I mean by get rid of him. But this stalker isn't stupid and he will put up a fight. I have tried many different ways, but I still lose him because the limo is too slow. There is a trick that worked for me in the Brady Games strategy guide. After you start the mission, get a fast car, and put it by the signing area, or by where the stalker takes off. When you get there, the killer will kill a few people, hop into his car and flee the scene. As soon as you do that, get into your high-powered car and zoom after him. Now, just destroy the car and kill him in the process to land the $4,000 dollars. For now, you are done with them, because you need to do some Biker missions before you can proceed with him. After you complete all of the Biker missions below, you can proceed with this last one. Additional Strategy by Ed Novak ------------------------------- Seems that not everyone likes the Devils of Rock Excess. Someone's been stalking the Fists, making death threats and such. Kent Paul asks you to drive the Love Fist limo down to the show, and lure out the psycho killer. First, head outside and jump in the crimson stretch limo, and then drive down the road to the pink marker. Park at the marker, and you'll see a couple of women go into the arena...followed by what appears to be a guy in drag. The drag queen shoots one of the guards, then jumps in his car and takes off. Once again, chase him down! You have two choices now: A) chase him through the entire city until one of you dies, or B) memorize his route and figure out the best place to smash him. The easiest way is to pin him against a building after he makes his first left turn. He'll make a U-turn in the middle of the road, which leaves a great opportunity to impale his car on a lamppost. Once he bails out, shoot him a couple of times to complete the mission. Alternate Strategy from Robert Brown ------------------------------------ I found the mission with the stalker to be quite difficult at first but I believe I have found the simplest way to do it. You will need the rocket launcher. Before getting into the limo select the Launcher as your weapon. Drive slowly to the pink marker. AS you begin to get close to the marker start hitting the triangle button so that you can exit the vehicle BEFORE the cut scene. It is tricky but keep trying until you get it because it makes things easy. After the cut scene you will be standing outside the limo with the launcher ready. Just aim and take him out. Easy. It may take a couple of tries but it is easier and far less frustrating than chasing him around. Mission 3: "PUBLICITY TOUR" Reward: $8,000 You get to be a chauffeur, but aren't you always? You have to go fast enough in the limousine you are driving so the bomb doesn't detonate, kind of like the movie Speed. Great movie. Anyway, it takes about 140 seconds to disarm the bomb, and my advice is to find a wide freeway and drive along that until the mission is complete. Slowing down enough will detonate the bomb, and slowing down will make the meter rise very quickly. After the bomb is defused, follow the pink blip as slow as you want to the gig and get your $8,000 and finish Love Fist's missions. Additional Strategy by Ed Novak ------------------------------- The psycho killer's dead, but his legacy lives on. When you and Love Fist hop in the limo, one of the band members finds a tape and asks you to "stick it on." Turns out that the dearly departed stalker left a parting gift: there's a bomb on the limo, and if you slow down too much, you die. Take off immediately, and head towards the freeway that runs along the east coast of the island. While you're driving, the band members will yell at each other, scream, cry like babies, and finally defuse the bomb. Somewhere along the line, you'll probably run out of freeway, so be prepared to make a U-turn (and to panic as the Detonation meter nearly fills up). After Love Fist defuses the bomb, take a leisurely drive over to their venue and prepare to party. Alternate Strategy from Craig Zuck ---------------------------------- I just finished this level, and after quite a few attempts, think I've found the easiest way. I attempted both ideas already listed, but found it too hard and time consuming to get to the freeway. Instead, from the start, backup a few feet and turn left...from here, cruise straight over the bridge to Prawn Island and slow down just a little bit to turn towards the movie studio (if you don't slow, you will flip and blow up) from here, follow around back onto the main road and over the bridge again...if you go fast enough, the boys should have the bomb defused just as you approach the recording studio. Additional Strategy from Mark McFarland --------------------------------------- I think I have a bit easier way of doing this mission. No U-turns. Once you take off make the left turn, then make the first right turn at the first intersection past the gun shop. Keep at a pace as to keep the meter clear; you do not need to be doing the top speed to keep the meter clear. Now continue straight till you get to the last bridge that will take you over to Vice City, make the left on to it, if you did this right they should have the bomb defused by the time you get to the first over pass on the other island. Found it easier to do that than work on doing hard U-turns, and tight Left and Right turns. Hope this will help others. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ iii. Biker: "Big" Mitch Baker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission 1: "ALLOY WHEELS OF STEEL" Reward: $1,000 These missions occur after Love Fist's mission "Psycho Killer." They are located at the Biker bar, surprise, with a spade icon on the radar. The first mission is a checkpoint race to prove your worth to them. That shouldn't be too hard. They all have Angels, and after you talk to the leader, you will see other Angels parked by the bar. I suggest you don't use them, however get on the bike go driving around looking for a Freeway (the motorcycle). This puts you at a HUGE advantage, I can't stress it enough. Once you do that, go into the pink circle to start the race. During the race, do not shoot at the guys or you will fail the mission automatically. Just race. Pretty easy to win the race, just go for control over speed, since it is easy to tip over. After you win, you will $1,000 and the next mission. Tips from Robert Brown ---------------------- Just one quick note about this race. If you walk around to the fron of the bikes and hit triangle you will knock one of the racers from their bike and the race will begin with you as the 3rd man instead of the fourth. Makes things a little easier. Additional Strategy from Andeeroo1 ---------------------------------- On "Alloy Wheels of Steel" as easy way to beat the mission is to have a Ruger (or a sniper) on hand. Take the Angel right outside the bar and drive around the pink mark (make sure not to hit any of the racers!). Drive right in front of the first checkpoints get off of the bike, and get out your Ruger. Aim for one of the bikers' front wheel, shoot, and quickly get on the bike. The race will start and you will have a head start, and one of the racers is practically out of the race! I beat this mission on my second try with this strategy. Additional Strategy from PoweroftheGOM -------------------------------------- Mission: "Alloy Wheels of Steel" Award: $1,000 After you come out of the bar, you can either take the Angel, or go looking for a freeway. When you get your bike, go way behind the other bikers (whom are using Angels) and start riding towards them. When you see the pink marker that you're supposed to stop at, don't stop. Instead go near the pink marker, and lightly hit yourself against the biker nearest to you. This is because when you make contact with any racer, the race will automatically start. This allows you to have a huge advantage over the other bikers. Mission 2: "MESSING WITH THE MAN" Reward: $2,000 This next mission caused me a lot of problems, until I realized the secret of how to do it easier. Anyway, you have to raise chaos in the cities, for fun basically. Kind of difficult, the idea here is to raise your chaos meter until it is full. To do that, you must kill people, blow up vehicles, etc. But what I didn't know until recently is that the higher your wanted level is, the quicker your chaos level will rise. Now you might say, why do you need to do it quickly? A 2- minute time limit (it rhymed again!) My suggestion is to get up high, and use your rocket launcher. It is fun and it works. BTW, every four or five people killed raises your meter, and every 4 or 5 vehicles blown up raises your meter. The mission is completed when you fill the chaos meter, and you get $2,000. Additional Strategy form vicecitystalker ---------------------------------------- I got a better way to beat the "messing With The Man" mission from the biker gangs. If you find a car, shoot the car up until it explodes. After it explodes, keep shooting it. Your chaos meter will rise fairly quickly and in the alotted time. You will get less of a wanted level, but it will take care of it fast. Every 5 or six bullets raises the meter more. Alternate Strategy from Jeff M ------------------------------ BEFORE you start this mission, go to Starfish Island, behind one of the houses, there is a pool shaped like the Rockstar logo (an R with a star). Inside the pool, there is a flamethrower, get it. After this, go to Mitch Baker and he gives you the mission. Stand outside, pull out the flamethrower and start burning people cars and everything that moves. The Chaos meter will fill up in less than a minute if you did it correctly. Mission 3: "HOG TIED" Reward: $4,000 The local gang with the burritos, maybe Cubans?? Hmm... Anyway they stole Mitch's bike. Bad idea. You have to get it back no matter what. It is hidden on top of the Ammu-Nation building. A cool way to get there, BTW it also nets you a Unique Jump, is to use the stairs across from the Ammu-Nation and land on top. Score! Anyway, get the Adrenaline pill to make things a little easier. There are many people on the roof and people will come up the stairs to the north. There is a health icon just in case. After you kill all the guys, head down the stairs, and follow the yellow blip on the radar to find his bike in a garage. You might have to kill some guys on the way. :) What am I kidding, of course you will! To get out, go to the left side of the place, and then turn right (north), and use the stairs as a jump out onto the streets. It is not over yet!! They will chase you in Gang Burritos, and it will be tough to get past them. Use the bikes speed and some good driving to get back to the bar and get your $4,000. That was the last mission for them. Now, you can finish mission 3 for Love Fist. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ iv. Assassination Missions ~~~~~~~~~~~~~~~~~~~~~~~~~~~ I love this so much! It incorporates the game Hitman 2...sort of. Not as challenging, but it's still cool. There are several missions. Don't get me wrong, just because they are assassination, doesn't mean with a sniper. In fact, some of them aren't with a sniper, it is in the middle of the road. Anyway, enough talk, let's go. You get the first call early on in the game from your cell phone after the mission "Riot", and you can find the actual phone in Ocean Beach, marked by a phone icon. Mission 1: "ROAD KILL" Reward: $500 This is sooo easy. But you only get 500 dollars, so that should explain how easy it is. You have to kill a guy on a Pizza Boy. Not hard. The only catch is that you have to do it before he delivers his pizzas. He has 50 of them. Even then, you shouldn't have a problem. Take him out for the easy 500 dollars. Mission 2: "WASTE THE WIFE" Reward: $2,000 This next phone is located in the east side of Vice Point. You have to kill a jewelry shop owner. Except this time, they are in a car. Oh no! Don't worry it's easy, sort of. Make her car burst into flames is the easiest way, but you can also make her get out of her car and kill her that way. But make sure as soon as you make her car set on fire you drive away quickly so no one suspects you. You will get a message saying you need to split, because it is about to blow. Cha-Ching! Mission 3: "AUTOCIDE" Reward: $4,000 This phone is located in Washington, by the North Point Mall. You finally get to snipe somebody! Yay!! But, they make it hard now that you get to use it. Oh well. What you have to do is kill 5 groups of people in 9 minutes. That's tough! Oh well, let's get started. You will find guns indicated by the blue blip on the map. Now for the victims. The first victim is Mark Griffon, and he is in Washington building an advertising board. Easy enough stop where you can see him and snipe him. One down. The second victim is Dick Tanner. He is in Washington Beach. You will have to take him out on the road, and he is in a Securicar! That spells trouble. My advice is to damage the car before it gets on the road to make it easier. After that, it takes only a little more abuse to take the car down. This is one of the harder ones to do, so if you do this one fast good job! If not, keep trudging along. The third victim is actually a group of people, two to be exact, their names are Marcus Hammond and Franco Carter. They are found by the Jewelry shop in Vice Point. They also "run" off in their trucks, but to make it easier on you, the first one jumps out and starts shooting you. Run him down. The second guy has a pickup truck, take him off the road any way you can. Don't use bumping; it takes too long, so I suggest drive-by the truck. The fourth victim is a breather and a confidence builder after 2 harder victims. He is located on a boat off the shore by Washington Beach. Don't use a boat and risk it, just snipe him, saving time. That's easier huh? The fifth victim raises the bar a little, but not a lot. You have to kill Charlie Dilson in Washington, and he is riding a PCJ-600. Although it is fast, chase him in a car and he will be down in no time. Wow! That's a complicated mission huh? Well, next mission! Alternate Strategy from Ffej ---------------------------- I completed the Autocide mission with NO problems using the following method. It may be helpful to practice flying a helicopter first until you get half-decent at it. Get a helicopter and fly it to the south end of the western island. Somewhere around the airport and military base, you will see some industrial cooling towers with a reddish Z-shaped hotel to the south of it This is almost perfectly west but a tiny bit north from the first big container ship. Behind this hotel is a pool with a rocket launcher in it. Land your helicopter somewhere safely on the lawn, and jump in the pool to get the rocket launcher. In order to get out of the pool, be sure to switch back to your "fist" and jump out from the shallow end. Get back in your helicopter and fly to the J icon on your mini-map. There is a nice wide parking lot next to the payphones that you can land in. I recommend landing in the end of the parking lot farthest away from the payphones, closest to where the weapons will spawn, this will save you a few seconds time later. Be careful with the aircraft, we don't want to lose it halfway through. Answer the phone, then run with X held down to the blue-blip to stock up on the weapons (this is actually faster than trying to steal a car and driving there). Then, run to your helicopter and just before you get in, arm your uzi. Then get in, and take off. As soon as you're airborne, land on the roof right next to where you landed, but as close to the blip on your mini-map as possible. Then, quickly do the following in rapid succession. Get out of the helicopter (your uzi should still be armed from when you selected it on the ground), run as close to the billboard as possible while still staying on the roof, hold down R1 to autotarget the victim, squeeze off a second or two of fire, then get back in the helicopter. If you did this fast enough and if you landed your helicopter close enough, the helicopter should spin back up almost immediately, saving you time. Time for victim number two! Fly your helicopter to the next blip on your map but be careful not to fly over him because he'll be alerted and escape. You want to land on the roof of the building directly across the street from the parked security van. If he spots you and starts driving away, you didn't avoid him well enough when you were in the air; so try the mission again. Once you land on the roof, get out of the helicopter and arm your sniper rifle. If you stand directly opposite of the security van but still up on the roof, you should be able to zoom in and pick him off through the windshield before he even pulls away. You only get one shot before he panics and escapes, so aim carefully and fire. Easy kill! If you don't mind failing the mission, you can steal the security van now and store it in one of your garages somewhere. Anyway, once you kill victim #2, hop back in the helicopter and fly to victim #3 and his friend using the blip on your mini-map. Once again, you want to land on the HUGE roof across the street from where they are parked. Same deal; don't alert them while you are in the air, so you may have to circle around to the west a tiny bit so that you aren't flying over them. Once you're on the roof, get out of your helicopter, arm the rocket launcher you got and shoot the van. Bye-bye victim #3 and friend! Time for victim #4. This one is even easier, but you still need to avoid early detection. This guy is sitting in his boat not far off shore. You should have no trouble landing the helicopter a little ways away, getting out, arming your sniper rifle, and finishing him off. If you did this all smoothly enough, you should have lots of time left on the clock for victim #5. This last victim is in a motorcycle and you need only run him down with a half-decently fast vehicle, so you can helicopter over to him until you are close and steal a car, or you can leave the helicopter behind and simply drive away from the area where you killed victim #4. Alternate Strategy #2 from DammitRobert2002@aol.com --------------------------------------------------- I did something different then what you have on the "Autocide" mission. I was able to snipe the first 4 groups. The second guy in the Securicar is easily killed using the sniper from the corner of the block. His head barely sticks out over the wooden fence, but it's enough. The 2 guys in the truck I did something similar. I killed the driver with my sniper rifle from the corner, and was able to kill the passenger the same way right as he got out the truck. I did it all within 5-6 minutes and it seems a lot easier then chasing them in the cars. Mission 4: "CHECK OUT AT THE CHECK-IN" Reward: $8,000 This phone is located in Escobar International Airport, and it is a payphone. This one involves many steps, but really isn't that hard until you have to get away. You must follow this woman close enough so you see her, and far away enough to keep her from being suspicious. The distance meter cannot be filled or you will fail. She will point out your real target, and then you can shoot him. DON'T SHOOT HER! Shoot the guy she shows you. Once you do that run! You will get a 2 star warning and the guy's crazy buddies after you. Make sure you get the briefcase! Then go! You have to return the briefcase to the AmmuNation. There are 2 Pay N' Sprays on the way to it, that will rid you of the cops, but as for the goons, just out run them to complete the mission. One more assassination mission. Alternate Strategy from Ffej ---------------------------- I like to fly a helicopter and park it on the apron behind the airport (close enough that you can see it through the windows when you're inside the airport). Then, run around and complete the mission. Once the heat is after you, steal a car (or have one ready) and drive back around to your helicopter and escape by air. A LOT easier than avoiding cop cars the whole way back. Additional Tips from David Marshall ----------------------------------- In the Checkout at the Check In Assassination mission I find it a lot easier to zoom in on the woman you need to follow with the sniper rifle and follow her movement this way. Once she meets the target you can blow his head off and then take out his henchman almost immediately. Grab the briefcase and hotfoot it outta there. Mission 5: "LOOSE ENDS" Reward: $16,000 You have to do some things before you do this mission. You must have purchased the Malibu and completed its mission called "The Shootist." Done that? Now let's get started. This phone is located in Little Havana, right across from Starfish Island. You have to head to the top of the Cherry Popper Ice Cream Company roof. That's where you will do your dirty work. This is a difficult mission, so beware. Go through the gate to get your weapons, then snipe all the people in suits, or with guns. Make sure you get ALL of them; there is one hiding behind that car. Run towards the stairs and fire with an Uzi at the explosive barrel to take out the car/guards. Sweet. Anyway, you will then reach the ledge that you sniped people from. Use that vantage point to kill more people, and try to hit as many explosive boxes to kill multiple guards at the same time. Once they all die, head to the left side to get body armor, then head to the right side to get to the roof. Kill all of the guys on the roof, even on the billboard. Make sure you snipe them before they can see you so they can't kill you. Once they all die, pick up he briefcase, get into the helicopter and fly away! Land in the pink marker at Escobar International Airport to complete the last mission. Yay! ~~~~~~~~~~~~~~~~~~~ v. Cubans: Umberto ~~~~~~~~~~~~~~~~~~~ This guy is pretty easy compared to some others you will do or have done. He is located in Robina's Cafe in Little Havana. BTW, you can also rob this store. Let's get started. Mission 1: "STUNT BOAT CHALLENGE" Reward: $1,000 Only a thousand bucks. That's dumb. Anyway, this is a checkpoint race, by boat. There are 25 checkpoints and you have to get through them in 3 minutes. Sounds difficult? It is sort of hard, but not too bad. Head out back and get in the Speeder that's on the dock. When you go through the first checkpoint you will start the clock. You will go in a big, narrow loop. After you get all of them, you will get to do the next mission. Mission 2: "CANNON FODDER" Reward: $2,000 You are at war with the Haitians. Fun! Kind of like the Triads and Mafia in GTA3. Anyway, you have to go wreak some havoc by driving many men into the heart of the Haitians territory. Don't worry, the men are armed also. Make sure you have a 4-door car so everyone can fit. Head for the pink blip. Now you have to help also. If they all die you get a big F for the mission. So, help kill. My favorite way of getting rid of the barricades are with the rocket launcher. Easy breezy. After that, you will need to take out a sniper; luckily there is a PSG- 1 close by to snipe him with. A pink arrow marks the sniper, kill him. Then proceed and kill the rest of the Haitians there. Eventually, you will get to a van, you need to hijack it and drive it back to the cafe to complete the mission. Alternate strategy from docta docta ----------------------------------- In the Cubans' second mission, "Cannon Fodder," I was always having trouble jacking the van before some Haitians could pull me out and kill me. Also, when I got in the van, they'd shoot it to pieces before they pulled me out. If I was lucky enough to escape, get health, and come back; hitting a feather would cause the van to explode. I find it MUCH easier to wait awhile while the Cubans kill off the large mob of Haitians. Of course, you can help them. Do NOT get in the van until it's safe. Anyway, by this time, there might only be 3 or 4 Haitians left, and they'd be nowhere near enough to give you any problems. Also, watch out for a few Haitians back at the gate when you are making your escape. Mission 3: "NAVAL ENGAGEMENT" Reward: $4,000 You get to fight the Haitians again. This was a really annoying mission for me, but it really isn't that hard; that is if you have a rocket launcher. After you take to Umberto, meet Rico in the pink marker by the docks. He will give you a Ruger, but with little ammo, so you might have to use your own. But I suggest using a Rocket Launcher for more ease. You must destroy the boats before they destroy you, always a good idea. A LOT easier with a rocket launcher. Get both of the briefcases that you need to get, one is guarded HEAVILY, the other not at all. Use your ruger or something to take out the guards and get those briefcases. After you get the second one, and you are going back to the boat, KABOOM! His boat explodes. Oh no! What are we going to do? Take a car and drive back to complete the mission. The next mission is only available after you complete the Haitian's missions. Working for the enemies at the same time? Cool. Alternate Strategy from Robert Brown ------------------------------------ All I can say here is Colt Python. There is one that re-spawns in an alley in Little Haiti. Go west as far as you can go. Watch your map for a bluish square right off a sharp turn. It's in that Alley. I make it a point to go by each time I save/load to stock up on ammo. Anyway this mission is quit easy with the Python. Just auto target the guards on the boats and once you are dropped off run into the shed with the first brief case. Now use the wall for cover. Duck. Pop up one shot one kill. Duck. Pop up... etc. Once all the guards are dead walk to the brief case(I prefer to walk instead of run because there is no longer anything to run from.) and then make your escape. Mission 4: "TROJAN VOODOO" Reward: $10,000 In this mission, you will attempt to blow up the Haitian's last hope, and their factory. You need to get a Voodoo, not too hard, located by Auntie Poulet. Once you do, you will be under cover. Run over as many Haitians as you can when you have your cover so you don't have to deal with as many later. Once you are in, plant the bombs. You will have 20 seconds to get out of the factory so you don't die. You can't get out using the Voodoo trick anymore, so turn right when facing the gate, and use the stairs in the alley. Run across the rooftop into the street. Once you get out, you will see an explosion an a 10,000 increase in your money. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ vii. Haitians: Auntie Poulet ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are the Haitian missions, find them Auntie Poulet's house in Little Haiti. Mission 1: "JUJU SCRAMBLE" Reward: $1,000 You have to get several briefcases before the cops get there, hence a time limit! This mission is way too hard for a 1000-dollar reward. Also, when you pick them up, each one will give you a 2-star rating. So, if you don't do anything and just get all three briefcases, you will have a 6-star rating. Don't go there, it is not fun. GO to the first one and get the first briefcase. No sweat, you should be able to make it to the next briefcase with a 2-star rating. Get the second briefcase. 4-stars now, that's not good. Get to a police bribe, there is one on the way to the next briefcase. DON'T GO TO THE PAY N' SPRAY, you don't have enough time. Go there after you pick up the third briefcase. It will be difficult, but take your time since there is no time limit anymore. STAY IN YOUR CAR, getting out is very dangerous. After you get the Pay N' Spray, drive peacefully back to get a measly $1,000. Mission 2: "BOMBS AWAY" Reward: $2,000 This mission is kind of fun. You get to use RC Bi-planes to bomb people. Actually you bomb boats, but same thing right? Anyway, drive to the Top Fun van so we can get started. The plane is heavier than usual, so keep that in mind when taking off. When you get to the yellow blip in your plane, bomb the three boats there and the Cubans. One will try to get away in a vehicle, just follow him and try to anticipate how to hit him and such. Before you follow him, make sure there is no one else (no more green blips) for you to kill. After you blow up his car, its mission complete. Mission 3: "DIRTY LICKIN'S" Reward: $4,000 There is a brawl going on between the Cubans and the Haitians. You have to use a sniper rifle, to aide the Haitians in the fight. When you leave Auntie Poulet's, you will see a group of people with arrows over their heads. Shoot them, not the guys they fight. North of where they are fighting, there is a building with some stairs, and go up them. Also, grab the Adrenaline pill to slow it down a little for you. Once you are on top of the building, head into the pink marker and start shooting. After you kill the first wave, don't leave because reinforcements will come. After a while, after you kill all the Cubans, and at least one Haitian is alive, you complete the mission and are finished with her. ------------------ g. Asset Missions ------------------ These are missions available after purchasing an asset. Some assets don't have missions, but most of them do. Here we go. In the case of Phil Cassidy, you will get an asset called Phil's Place when you beat his two missions. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ viii. Porn Empire: Steve Scott ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ah, only in a Grand Theft Auto game. Anyway, you will be able to do his missions first from Prawn Island. These are missions gained after you purchase the asset Film Studio. Mission 1: "RECRUITMENT DRIVE" Reward: $1,000 He needs you to recruit some more women for his video. They are Candy Suxx and Mercedes. Getting Mercedes is easy, but Candy Suxx isn't a walk in the park. Head to the pink blip to find Candy Suxx. When you get there, Candy's pimp gets out of a car and gives you a present of many armed thugs! Mow them over then take off after the pimp. As soon as you kill him by blowing him up or shooting him out of his car, go back and get Candy. After you get her, go get Mercedes inside the restaurant. Have them both come with you and take them back to the studio to get your money. Mission 2: "DILDO DODO" Reward: $2,000 Hmm, interesting name. It makes sense though. You need to use a skimmer to drop flyers all over town. You have limited fuel, so that is kind of like a time limit. It is basically checkpoints, and you have to go through all the 12 checkpoints. I think it is easiest to start over the dirt ring. As soon as you pass through the checkpoint, a continuous stream of flyers are going to fall out of your plane. Once you get all 12 checkpoints you will have completed the mission. Mission 3: "MARTHA"S MUG SHOT" Reward: $4,000 This mission is scandalous! Congressman Alex Shrub is trying to take the studio out of business for the inappropriate videos. You have to prove otherwise. You will get a camera from Steve so you can take a picture of Shrub. Candy will get in a limo to go to one of Alex Shrub's parties. You follow her in a helicopter and go into the building across from where she goes in, where you go in is called WK Chariot Hotel. Get to the roof of the hotel by using the side door, then zoom in on Candy and Shrub talking in...very little clothes. Don't worry, they are just talking. :) Anyway, once you take 3 of their pictures together, you will have to get the evidence back to the studio. Easy? Not with a 5-star rating it isn't! Now, the easiest way is to just hop back into your helicopter and fly back, or get to a Pay N' Spray. Mission completed, and there is one mission left. Alternate Strategy from Joe Mason --------------------------------- Instead of actually entering the hotel opposite the pair, once you've flown there in the Sparrow just land on the ledge directly in front of Shrub and Candy (on the outside of the hotel opposite - level with their balcony), zoom the camera in, take your 3 photos and whisk back to the film studio sans hassle. Simple. Mission 4: "G-SPOTLIGHT" Reward: $8,000, and $8,000 a day for completing the asset. This is one of the most fun missions in the game. You have to set a spotlight of Candy Suxx on a building, so everyone can see. Getting to the spotlight is the fun part. You get to jump from building to building on a motorcycle. There is a time limit of 7 minutes (thanks to OzzyRush), but TAKE YOUR TIME. Find the longest strip of pavement to get maximum speed of the jumps. If you fall of though, you have to start over. At one point, you can start halfway over, but that's it. Once you reach the spotlight, get off the bike and enter the pink marker to move the spotlight and complete the mission. Alternate Strategy contributed by Eric Walden --------------------------------------------- You need to own Hyman condo for this. Once you get to the top of the first building. Jump off with the bike, then go to the condo and get the helicopter. Just land in each of the pink markers until you get to the end. Land on the final building with the spotlight, jump out and walk to the final pink marker. Once inside, he will adjust the spotlight. Mission done, you now have access to the buildings so you can do some of the unique jumps later and you will now earn money for the film studio. Another strategy from Nick Corrie --------------------------------- Once you get to the part where the first bridge pops down, your PCJ is most likely to be in a bad way. Just get of, walk down the bridge, go across to the dirt track and hop on the Sanchez. It is MUCH better at doing the jumps and is new, less likely to blow up! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ix. Boatyard: Checkpoint Race ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mission: "CHECKPOINT CHARLIE" Reward: $0, Boatyard asset is completed You get no money, but you get the asset completed. Also, if you do this race again and win, each time you get $1,000 more than the time before. But each time it gets harder to see, so it is more difficult. When you go out to the docks, there are 2 boats to choose from. The Squallo and the Cuban Jetmax are available. The Squallo is faster; the Cuban Jetmax is easier to control. Choose whatever boat fits your style. Go through all of the checkpoints in the time limit to complete the asset. Not too difficult right? ~~~~~~~~~~~~~~~~ x. Kaufman Cabs ~~~~~~~~~~~~~~~~ Mission 1: "V.I.P" Reward: $1,000 You have to pick up a V.I.P. and take him to a place for a fare. Get into the cab, and drive over there as fast as possible. You only have a minute so get there quickly. Once you get there sound the horn. He will come out as planned...but wait! Another cab has picked him up. You can't have them stealing your fare, so go after them and damage their car as much as possible. After enough damage, the guy gets out of that car and into yours. Then drive peacefully to the airport and get your grand. Mission 2: "FRIENDLY RIVALRY" Reward: $2,000 Hmm, I wouldn't call it friendly rivalry. VC cabs are stealing your fares, and you have to teach them a lesson. You need to track down three of their cabs and destroy them. I would not suggest ramming them, because when they get close to you they start ramming you. That works to your advantage actually, as you can drive-by them while they are trying to ram you. But make sure when they catch on fire that you get away or you will blow up. Not too hard of a mission, and it's the prequel to the last of the Kaufman Cabs missions. Mission 3: "CABMAGEDDON" Reward: $3,000, $5,000 a day for the asset, and a Zebra Cab This is kinda tricky. You have to fight the VC Taxi Corporation and take them down. At first, you are instructed to pick up Mercedes, but it's a trap as usual. This at first is pretty easy, what you do is go to 8-Ball, the yellow marker, get a bomb on your car, then set it and leave it. The cars will swarm around you, and then the bomb will explode, destroying all of those stupid taxi drivers. You don't have to do this, but it will get them off your tail. You have to stay alive for one minute, and the boss comes in with his Zebra Cab. You will have to kill him somehow. The easiest way I thought is to jump on top of the taxi when it tries to run into you, and then press the triangle button. Tommy will fall down and get into the taxi. Then drive around in it and kill him with his own taxi. Ah, the sweet smell of victory. Anyway, that's the last mission for the taxi company. Additional Strategy from Andrew Harper -------------------------------------- BRING A ROCKERT LAUNCHER! At the start of the last Taxi company mission just drive around the area (you will get hit but its okay). When the Zebra taxi comes in just ram him but my taxi blew up. I got out and moved out the way of the zebra taxi got a good distance and blew him to pieces with the Rocket Launcher. Additional Strategy from Andrew Cheung -------------------------------------- Get the rocket launcher. Drive towards the back of the yard (there is a low wall there) Wait until the cab is on fire and then get out and get onto the wall. Run towards the big containers and wait for the explosion. All the cabs should be have blown up as well but if not you will see them try and reach you but will be stopped by the container. If there are more cabs, select the rocket launcher, run past them (staying on the wall) and then shoot them (one rocket should be enough). When the boss in his zebra car appears use the rocket launcher to blow him up, I think it took 2 rockets. Another strategy from Tony Black -------------------------------- I have a fun method for completing the Cabmageddon Mission in GTA:VC. Enjoy! Before attempting this method, you will need to have done the following - Delivered 100 passengers in Taxi R3 missions Collected 90 hidden packages & stashed a tank in a garage (Vercetti mansion, Hyman Condo, Sunshine Autos) - or have a rocket launcher handy. When you sound the horn in the pink light, and the enemy taxis enter the area, drive towards them, and jump of the gate in the taxi. Don't worry if it tips over - just get out and get another vehicle. Go and get your tank. If you don't have a tank, get a rocket launcher - if you have not collected enough hidden packages for a rocket launcher, get one from a swimming pool behind a building near between the airport and where this mission should be played. By the time you return, the Zebra Cab will have entered the fray and will be locked behind the gate, leaving you to blast it to bits. If the driver gets out before the zebra cab blows, finish him of to complete the mission. ##Making this mission last even longer## If you are too close to the area when the Zebra Cab enters and you are on the outside of the gate, he will turn round and come after you - chasing you everywhere. Have fun! Additional Strategy from Frozen Death ------------------------------------- I found a really easy way to beat it. Just out run all the other cabs, easy enough if you stay in your cab and dodge them. Then, when the zebra cab comes out, simple drive down to the area by the water, get out of your car (after he's hit you and 'bounced back') when he's recovering. Then stand by the water. When he comes driving at you, jump out of the way, and he will drive into the water. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ xi. The Malibu: Bank Heist ~~~~~~~~~~~~~~~~~~~~~~~~~~~ I thought that the driver mission was one of the hardest in the game. It was really challenging and I would appreciate other people's ways on how they beat it. In the Malibu missions, you are organizing a bank heist and there are several people you need to do this robbery. These next few missions, leading up to the last one, are to get those people. Mission 1: "NO ESCAPE?" Reward: $1,000 You have to get the safecracker in this mission. You have to break him out of jail. Get into a police uniform; there is one in the locker room in the police station if you need it. Then go upstairs to find the keycard needed to bust Cam Jones out. He is in the basement, so go into the pink marker there to get him out. Now you have a 4-star wanted rating and you have to shrug it off. Get to the nearest Pay N' Spray to get rid of the rating, and go back to the hotel to get your grand and his services. Mission 2: "THE SHOOTIST" Reward: $2,000 This mission is cool I think. You need to get Phil Cassidy, the weapon specialist. You need to go through a shooting range and beat his score to get him on your team. So, go to the downtown AmmuNation and find the pink marker that leads to the back of the store where Cassidy is waiting. There are three different rooms and you get two minutes to get as many as you can in each one. The point systems are the closer ones are one point, the middle ones are two, and the farthest ones are three points. To get those, you have to shoot down all of the parts of that thing you are trying to shoot down. If you beat 60, you get 2 grand, him, and the next mission. Mission 3: "THE DRIVER" Reward: $3,000 Wow, this is soooo hard. You have to race Hillary to get him for your driver in the bank heist. Now it might sound easy, but you are driving a Sentinel, and he is driving a very fast sports car. Sounds hard? Well, you will also have a 2 star rating to go against. Sounds harder? Well it is hard so get ready. The only way I've been able to beat it is to keep your foot on the petal at all times, use the sidewalks often, and try to get him in a crash. Many people have e-mailed me saying that making him crash will still let him win. Try to get him to crash towards the end of the course, making it a breeze for you to drive to victory. Once you complete this tough mission, you are now gonna rob the bank, finally. Also, after this mission you can complete the Assassin Missions and finish the mission "LOOSE ENDS." Alternate Strategy from Chapel ------------------------------ I jumpstarted my wanted level early. When the race started Hillary had great difficulty keeping up with me. I even checked back with rear viewing once in a while. I hadn't seen him since Ocean Beach. You need a three-star wanted level to ensure your success. Four is too much. If you hit that level the Vice City Police Department will soundly run you into the ground with their SWAT trucks. Simply walk into the Malibu Club, and use a sword or a pistol to take out the cop inside and any club denizens in your way. I saw a sword or pistol b/c it's easy to regulate. I tried the automatic weapons and explosives and it got me to a four-star. The police are random, as you know, so it's kind of a hit and miss to make it work. But it's sure as hell a lot easier doing it this way then having to do it with the two star (which I noted doesn't really call much to the cop's attention when you race). Alternate Strategy from Kyle Lawler ----------------------------------- I was reading your strategy guide and I used a different method to bet the mission the driver. I got a hotring racer before the mission and parked it after the first curve. After the mission started I took off in the sentinel and when I got to the hotring racer I got out of the sentinel and into the hotring racer. After that it was just a game of catch-up and I easily beat him. Additional Strategy from gac.c ------------------------------ I found this mission very, very hard but when I used the PCJ 600 it made it so much easier. Just get a PCJ 600 and park it at the first turn during the race. Just follow the instructions on where to park your car found in other strategies. After you reach the corner just get out of the sentinel and hop on to the PCJ 600. This will make the race alottttt easier. Just drive the bike carefully but fast making sure that you don't hit the posts, trees, or other cars coz you'll get thrown out of the bike. I guarantee you you'll beat Hillary with a lot of time to spare... Alternate Strategy from FriskMeForDrugs --------------------------------------- Mission 3 of the Malibu Club is "The Driver." It's probably the most difficult mission in the game, so when I had trouble with it, I did what I usually do, go straight to Cheat Code Central to find a better strategy. But nothing was working! So, I had to justify cheating. And I did so by recognizing that in the race, Hilary has a Sabre, and you have a Sentinel; it's an unfair advantage! Now if you have found yourself in my situation where you couldn't even keep up with Hilary (like me), do what I did. Forget morality, and cheat like a winner. I find that it's best if you use more than one cheat. First you must slower the game play. This helps because you can see all the turns and possible shortcuts way ahead of time. Do this before you enter the Malibu Club. You can slow things down by pressing Triangle, Up, Down, Right, Square, R2, R1. The more you enter the code, the slower it gets. Then race. After you pass the first turn, your wanted level shoots up to 2 stars, get rid of it by pressing R1(2), Circle, R2, Up, Down, Up, Down, Up, Down. Now you're guaranteed victory. No cops, you'll beat Hilary by a mile, and you can move on. A little cheating never hurt anyone. Mission 4: "THE JOB" Reward: $30,000, and $10,000 a day revenue. It's finally time to rob this bank, for your $30,000 dollar reward!! That's a lot of money. But this is a hard mission, so be prepared. Before you leave in the cab, make sure you got everyone, and then Hillary will take you to the bank, park outside and wait for your return. Enter the pink marker to the right of the entrance, and you will change clothes. Now you can go in. You will go upstairs with Cam to unlock the safe. Guards will attack you so be ready to attack them. BTW, there is armor in the security monitoring room on the second floor, and a health icon is located in the manager's office. Then go up the elevator with Jones so he can crack the safe. He says go back down cause it will take too long. So go back down and get the manager in a second floor office. Take him upstairs with you and leave him with Jones. Now an alarm will go off and you will have a 3 star wanted rating. Hide behind a desk, preferable the one by the stairs so you can see everyone in front of you. Pick off the SWAT team that comes in through the ventilation shafts in the ceiling. Once everyone has stopped coming, your cue to leave is a pink marker by the front doors. Get ready for more shootin'! Once you get outside, Hillary pulls up...and gets shot. Oh well, what's a mission without driving right? Shoot all of the people around the car and drive away. Get to a Pay N' Spray ASAP and then drive back peacefully to the hotel. Mission Completed. Additional information from Adrian Acuff ---------------------------------------- I noticed that you (among others) said that the reward for the mission "the job" is $30,000 and other say its $50,000. I personally got $50,000 but when I finished the mission Cam was dead. When I got back to the place, Tommy and Phil said "Too bad Cam didn't make it back. Oh well. Hey, more for us!" or something like that. I think that whether Cam survives or not may determine you reward (Phil has to survive). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ xii. Phil Cassidy: Gun Warehouse ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You get his phone call after the Malibu Missions are done. It is an asset because after you complete his missions, you get the Gun Warehouse Asset. After he phones you on the cell phone, you will see a "P" on the map. Go there to start the mission. Mission 1: "GUN RUNNER" Reward: $2,000 You have to take down some gunman on wheels and take their weapons. There are four of them. Go into the Patriot and head towards two of the yellow blips. They are close together; so they look like one blip, so don't despair. Once you get to them, use drive-by to shoot the gunman off the trucks. Also, you should blow up the trucks, otherwise they will chase you. After you do that, smash open the crates and grab the weapon. Rinse and repeat. Then, go after the arms dealer and kill him in his small truck. Then the mission will be completed. Mission 2: "BOOMSHINE SAIGON" Reward: $4,000, Phil's Place Asset, lots of cool weapons. This mission is pretty hard. Doing isn't hard, but there is a pretty strict time limit, and you have to steer very carefully. Somehow, Phil manages to shoot his arm off, don't ask how. Anyway, you have to drive him to the hospital. Be very careful, and watch Phil's health. Once you get to the hospital, he says there are too many police and gang members here. So now you have to take him to his personal physician. Once you do that, the mission is finally completed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ xiii. Print Works: Counterfeiting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the last asset and some of the last couple missions in the game. The Print Works is 70,000 bucks, and it is worth it. There are two missions in this asset. Mission 1: "SPILLING THE BEANS" Reward: $2,000 You need to get some information from a Shipping Officer. Not too difficult. But first, you need to talk to Kent Paul to see where this guy is. So take the Kaufman Taxi to the Malibu hotel and talk to Kent Paul. He tells you about the shipping officer and tells you where he is. Make sure you use the car for this one because you will need it on the way back. He is located in the Chartered Libertine Lines boat at the docks in Viceport. Once you go inside there will be some thugs, but take care of them easily. Once you get to the pink marker at the north end of the boat, you will get the information, and a 2 star wanted rating. Don't fret, there is a Pay N' Spray just south of there, so make use of it and drive peacefully back to Print Works. One more mission!! Mission 2: "HIT THE COURIER" Reward: $5,000, and $8,000 a day revenue for the Print Works You need to intercept the courier and get the plates before anybody else. Go down by the docks and wait for the courier to land. But before she gets there, eliminate the lady assassins that are standing around, make sure you don't miss the one on the roof. Also, to make this mission ten time easier, shoot the tires out from the car. It will make it much easier to catch the car. Once she gets in take off after her and destroy her car. The plates will be yellow blips on the map, retrieve them and take them back to the Print Works. Yay, now you are all done with the side missions. --------------- h. Game Script --------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. S T O R Y L I N E M I S S I O N S S C R I P T ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Character Key SONNY = Sonny Forelli AUNTIE = Auntie Poulet TOMMY = Tommy Vercetti BJ = B.J. Smith KEN = Ken Rosenberg AVERY = Avery Carrington BAKER = Mitch Baker DONALD = Donald Love CORTEZ = Juan Garcia Cortez MERCEDES = Mercedes Cortez DIAZ = Ricardo Diaz PHIL = Phil Cassidy CAM = Cam Jones HILARY = Hilary King STEVE = Steve Scott CANDY = Candy Suxxx LANCE = Lance Vance UMBERTO = Umberto Robina KELLY = Ernest Kelly PAUL = Kent Paul SHRUB = Alex Shrub ALBERTO = Alberto Robina ======================================================================= 1. I N T R O ======================================================================= Marco's Bistro, Liberty City 1986 SONNY: Tommy Vercetti...Huh! shit. SONNY: Didn't think they'd ever let him out. SONNY: He kept his head down, helps people forget. SONNY: People will remember soon enough. SONNY: When they see him walking down the streets of their neighborhoods. SONNY: It will be bad for business. MAN1: Well, what are we gonna do, Sonny? SONNY: We treat him like an old friend and keep him busy out of town. OK? SONNY: We been talking about expanding down South, right? SONNY: Vice City is twenty-four carat gold these days. SONNY: The Colombians, the Mexicans, hell, SONNY: even those Cuban refugees are cutting themselves a piece SONNY: of some nice action. MAN2: But it's all drugs, Sonny, MAN2: None of the families will touch that shit! SONNY: Times are changing. SONNY: The families can't keep their backs turned while our enemies SONNY: reap the rewards. SONNY: So, we send someone down to do the dirty work for us... SONNY: and cut ourselves a nice quiet slice. OK? SONNY: Who's our contact down there? MAN1: Ken Rosenberg, schmuck of a lawyer. MAN1: How's he gonna hold Vercetti's leash? SONNY: We don't need him to. SONNY: We just set him loose in Vice City, SONNY: we give him a little cash to get started. OK? SONNY: Give it a few months. SONNY: Then we go down, SONNY: pay him a little visit, right? SONNY: see how he's doing. Escobar International Airport, Vice City KEN: Hey, hey, guys! It's, uh, Ken Rosenberg here! Hey! KEN: Heh, heh, hey, great, hey! KEN: Well, uh, I'm gonna drive you guys to the meet, okay? KEN: Now, I've talked to the suppliers and they are very, huh-ha, KEN: keen to start a business relationship, so, uh, KEN: if all goes well, we should, uh, KEN: be doing very nicely for ourselves, which is, y'know... KEN: good.. KEN: Okay, so. They're brothers, okay. KEN: One operates the uh, the business, KEN: and the other one does the flying. Vice City Docks KEN: Ok, that's them in the chopper. KEN: All right, here's the deal. KEN: They want a straight exchange on open ground. KEN: All right? Ok. Stay tight, let's go. TOMMY: Got it? MAN: 100% pure grade-A Colombian, my friend. TOMMY: Let me see it. MAN: The greens? TOMMY: Tens and twenties...used. MAN: I think we have a deal, my friend. HA HA! TOMMY: Oh Shit! TOMMY: Go on, get out of here! Drive! Vice Beach, outside Ken's office KEN: I poke my head out of the gutter for one freakin' second, KEN: and fate shovels shit in my face! TOMMY: Go get some sleep. KEN: What are you gonna do? TOMMY: I'll drop by your office tomorrow TOMMY: and we can start sorting this mess out. ---------------- a. AN OLD FRIEND ---------------- TOMMY: Hello Sonny. SONNY: Tommy! Tommy, it's been too long. SONNY: I know, I know. You're just overwhelmed with emotion. SONNY: Fifteen years - seems like only yesterday. TOMMY: I guess that's a perspective thing. SONNY: Hey, doing time for the family is no piece of cake, SONNY: but the family looks after its own, ok? SONNY: So, how'd the deal go down - you sitting on some white gold? TOMMY: Look Sonny, we were set up. The deal was an ambush. TOMMY: Harry and Lee are dead. SONNY: You better be kidding me Tommy. Tell me you still got the money. TOMMY: ...no Sonny...I don't have the money. SONNY: That was my money, Tommy, MY MONEY! SONNY: You better not be screwing me Tommy SONNY: because you know I'm not a man to be screwed with! TOMMY: Wait Sonny. TOMMY: You have my personal assurance that I'm going to get your money back TOMMY: and the drugs. TOMMY: And I'm gonna mail you the dicks of those responsible. SONNY: Hey, I already know that. You're not a fool Tommy, SONNY: but I warn you, neither am I. SONNY: If it was anybody else you'd be DEAD already. SONNY: But because it's you, because we got history, SONNY: I'm gonna let you handle this. TOMMY: Look, Sonny, you got my word. TOMMY: I'll be in touch. ======================================================================= 2. K E N R O S E N B E R G ======================================================================= ------------ a. THE PARTY ------------ KEN: Go get some sleep, he says - KEN: I have been sitting in this chair all night with the lights off KEN: drinking coffee! KEN: This is a disaster. We are so screwed, man! KEN: These gorillas, listen to me, are gonna come down here KEN: and rip my head off. It's ridiculous! KEN: I did NOT go to law school for this! Ok, KEN: now what the hell are we gonna do? TOMMY: Shut up, sit down, relax. I'll tell you what we're gonna do. TOMMY: You're gonna find out who took our cocaine - TOMMY: and then, I'm gonna kill them. KEN: That's a good idea. That's a GREAT idea. KEN: Let me think, let me think, let me think. KEN: OH! There's this retired Colonel, Colonel Juan Garcia Cortez. KEN: He's the one that helped me set up this deal KEN: well away from Vice City's established thugs. Ok? KEN: Now, listen. He's holding his party out in the bay KEN: on his expensive yacht KEN: and all of Vice City's big players are gonna be there. OK? KEN: I have an invite, of course I have an invite, KEN: but there's no way that I'm going out there, KEN: sticking my head out the door - no way! Not gonna happen. TOMMY: I told you, shut up! I'll go myself... KEN: Ho - whoa, whoa! Hey, I like 1978 too, KEN: but, y'know, this isn't gonna be a beer and strippers do. KEN: I mean, no offense, but I think that you might turn heads KEN: on the runway for the wrong reasons. TOMMY: What's wrong with the way I'm dressed? KEN: Ok, look, here. Stop by Rafael's, tell him I sent 'ya. KEN: He'll make you look respectable. KEN: OK, go, c'mon... CORTEZ: Buenas noches. CORTEZ: I understand you are here on the behalf of Mr. Rosenberg, CORTEZ: I hope any recent problems have not affected his health, or uh, CORTEZ: mental well being, Mr...uh? TOMMY: Vercetti. He's just got a touch of...agoraphobia. CORTEZ: Excellent, excellent. And you? TOMMY: I just want my merchandise. CORTEZ: Ah. It's an unfortunate set of circumstances for all involved. CORTEZ: Of course I have initiated my own lines of inquiry, CORTEZ: but such a delicate matter will take time. CORTEZ: Perhaps we will talk later. CORTEZ: Meanwhile, let me introduce you to my daughter, CORTEZ: Mercedes! CORTEZ: Caramia, could you look after our guest CORTEZ: while I attend to my necessary obligations? MERCEDES: Of course, daddy. CORTEZ: Please excuse me. TOMMY: Mercedes!? MERCEDES: You try living with it. MERCEDES: Anyway, let me point out some of our more distinguished guests... MERCEDES: That's our congressman Alex Shrub with rising silicone star MERCEDES: Candy Suxxx... SHRUB: And have you met my lovely wife Laura? No? SHRUB: Well, unfortunately she's in Alabama. This is Candy. MERCEDES: And over there we have the Vice City Mambas' star tight end, BJ - MERCEDES: always the charmer. BJ: I blocked down on him and then I put him in a wheelchair! AVERY: Haha, that is good! AVERY: Well now, I'm looking at some prime real estate property. MERCEDES: And that poolside amphibian is Jezz Torrent, MERCEDES: lead singer with Love Fist. JEZZ: Can I tell yous - do you know how they play ping-pong in Thailand? JEZZ: Let me tell you's, JEZZ: it does not involve a paddle, if you know what I mean! MERCEDES: Impotent. MERCEDES: And the chatty trio. MERCEDES: That sleeping sweat gland is Papa's right hand gimp, Gonzalez MERCEDES: and the other two are Pastor Richards MERCEDES: and pseudo intellectual film director, Steve Scott. STEVE: ...passion with the nympho invaders, STEVE: when the giant shark comes in and STEVE: just bites their dicks off! STEVE: Ha now, you never saw anything like that before, have you? DIAZ: Colonel! DIAZ: your parties as ever are a triumph, hahahaha! DIAZ: I can only apologize for my late arrival. CORTEZ: Ah, de nada amigo. How do we find you? DIAZ: Our business is very trying - barbarians at the gates. DIAZ: A time for rewarding one's friends DIAZ: and liquidating one's enemies, amigo. TOMMY: Who's the loudmouth? MERCEDES: Ricardo Diaz. He's Mr. Coke. DIAZ: Mercedes! MERCEDES: Oh, I was just taking my friend back into town. MERCEDES: Another time, Ricardo! MERCEDES: Let's get out of here. MERCEDES: Actually, take me to the Pole Position club. ------------------- b. BACK ALLEY BRAWL ------------------- KEN: Ah! Well, I hope you're having a good time. KEN: Because I'm going out of my mind with worry here. What did you find out? TOMMY: That there are more criminals in this town than in prison. TOMMY: We need a lead from the streets... KEN: Ok, let me think, let me think, let me think - KEN: AH! I've got it! KEN: Ok, There's this limey, some music industry slimeball, KEN: goes by the name of Kent Paul. KEN: Anyway, he's got his nose so far up most of Vice City's ass KEN: that if anybody knows the whereabouts of 20 k's of coke, KEN: it's this guy, all right? He's always at The Malibu. TOMMY: I'll go pay him a visit. KEN: take it easy now. PAUL: Where'd you pop up from? PAUL: I've been looking for a bird like you for ages, mate... TOMMY: I'm looking for some English guy... PAUL: Kent Paul, mate. Yeah, I'm the guvnor 'round here. PAUL: I sort things out, you know what I mean? PAUL: I'll treat you. Whatever you want, I'll get you, girl. PAUL: Don't you worry about a thing, mate. TOMMY: Get lost, honey. PAUL: Oi oi oi oi oi! TOMMY: You Kent Paul? I'm a friend of Rosenberg's... PAUL: Rosenberg...Rosenberg...Oh, that bonkers ambulance chaser! PAUL: That guy could defend an innocent man all the way to death row! PAUL: Give us another drink, bruv. PAUL: Everybody's a comedian. TOMMY: Listen to me, I'm missing twenty keys and a lot of cash... PAUL: Drugs, mate? It's a mug's game. TOMMY: What do you know about it? PAUL: Oi oi! What I was coming to was, PAUL: there's some chef-cum-trumpetshifter PAUL: who deals out kitchen of a hotel on Ocean Drive. PAUL: He's been looking real pleased with himself lately. PAUL: You could go and check him out...?! TOMMY: I will - and I'll be seeing you around. PAUL: Yeah, that's right. Go on - walk away, you mug. PAUL: I'll knock you spark out! PAUL: Give me a drink - and where's that slut! CHEF: Hey, whatchoo lookin' at? TOMMY: You better start talking.. CHEF: Hey, make me, you prick! LANCE: Oh, way to go, tough guy. Beat him to a pulp. LANCE: That should make him real chatty. TOMMY: You want some, too? LANCE: Hey, chill. I want what you want, brother. TOMMY: Oh, yeah? And what's that? LANCE: Your green - and my dead brother's white lady. LANCE: Unfortunately, you just silenced our lead. TOMMY: Accidents happen. Get lost. LANCE: Hey, hey, whoa. No need to go all 'Lone Ranger' on my ass. LANCE: The way I see it - we two hombres in a strange town. LANCE: We need to watch each other's back. TOMMY: My back's just fine, brother... LANCE: You sure about that? Here, take this. LANCE: Follow me! LANCE: We gotta get the hell outta here! LANCE: One thing you gotta realize about this town. You gotta pack some heat. LANCE: C'mon, the local gun shop's a couple of blocks away. LANCE: Tommy, every man needs a little R&R once in a while. LANCE: This here's the Pole Position Strip Club. LANCE: You might want to drop in some time. ------------ c. JURY FURY ------------ KEN: Aaah! Oh, for god's sake, it's you! Oh, Jeez - I'm gonna need new pants! KEN: Hey, those psychos from up north - they've been on the horn, KEN: and they're coming down here soon. KEN: Now where is the goddamn money?! TOMMY: Relax, relax. We're not at that part yet. KEN: Ohhh... I thought that you were taking care of this, I really did! KEN: And now those guidos say we gotta do them a favor. TOMMY: You mean I gotta do 'em a favor. KEN: Oh, of course that's what I mean. KEN: Do I look like I can intimidate a jury? KEN: I couldn't intimidate a child - and believe me, I've tried. KEN: Now, look. It's either that, or Forelli's cousin, Giorgio, KEN: gets five years for fraud. KEN: You gotta take these guys OUT! TOMMY: I understand. Help the jury change their minds. Don't worry about it. KEN: No no no no no - NO! I tried that. The jury case didn't go so well, KEN: so MAKE them change their minds. ------- d. RIOT ------- KEN: Avery, it goes without saying... Tommy! Tommy! Any progress? KEN: No, no, no - tell me later, tell me later. KEN: Tommy, this is Avery Carrington - I believe you met at the party? TOMMY: Not in person. AVERY: Howdy. KEN: Avery here has a proposition. TOMMY: Haven't we got other things on our mind? KEN: I'm trying to keep the wolves from the door, KEN: so could you please cut me some slack? KEN: I'm stretched like a wire and even if I'm dead by the end of the week, KEN: I'd like to think that I didn't die poor. AVERY: Now just calm down, both of you. AVERY: Son, you help me and any greaseballs giving you a hard time, AVERY: I'll see to it they take a long dirt nap. TOMMY: Ok. What could I do for ya'? AVERY: This delivery company's got its depot on some prime land. AVERY: They won't sell. AVERY: They're hanging on like a big old prairie rat, AVERY: so we gotta go in there and smoke that vermin out. AVERY: Head on down there and stir up a hornet's nest AVERY: - the security will have their hands full AVERY: and then you can sneak in and put 'em out of business. KEN: And you could drop by Rafael's for a change of clothes. KEN: You might be there a while, but yeah, go for it. TOMMY: Should be a riot. AVERY: If the balls drop like they should, stop by my office sometime... ======================================================================= 3. J U A N G A R C I A C O R T E Z ======================================================================= -------------------- a. TREACHEROUS SWINE -------------------- CORTEZ: Mr. Vercetti! TOMMY: Colonel. CORTEZ: Thank you for coming. Please sit. Lobster? TOMMY: No - thanks. CORTEZ: I'm ashamed to admit that one of the causes of our mutual problem CORTEZ: appears to have been the loose tongue of a man I used to trust. CORTEZ: I've been carrying Gonzalez for years, CORTEZ: but now his incompetence reaches new heights! CORTEZ: It is only right that you kill Gonzalez... TOMMY: Did he do it? It's the money that's important to me. CORTEZ: For this kindness I'll reward you, CORTEZ: and then we will find your money together. CORTEZ: He will be at his Penthouse, half drunk probably. Use this... ---------------- b. MALL SHOOTOUT ---------------- CORTEZ: Tommy! Come, join me. CORTEZ: This looks delicious, huh? Tapia snout? TOMMY: Uhhh... no, no. No, thanks. CORTEZ: Tommy, you are like a pampas breeze CORTEZ: that has freed me from the stench of corruption, CORTEZ: although, I must appear to mourn his passing CORTEZ: and carry on with business as usual. TOMMY: This isn't getting me any closer to my money... CORTEZ: Tommy, my friend, you are not in Liberty now. CORTEZ: Here we do things differently. CORTEZ: I will continue with my enquiries CORTEZ: but in the meantime I have a valuable deal to close. TOMMY: A favor for a friend, Cortez? CORTEZ: You're a good friend, Tommy. I knew you would not let me down. CORTEZ: I need you to meet a courier CORTEZ: who has obtained some valuable technology for me... COURIER: Ze rain, she is tres wet zis time of the year... TOMMY: What? COURIER: Ah, coment? TOMMY: Look, Cortez sent me. Just give me the damn chips. COURIER: Oh...d'accord. COURIER: Freeze, imperialist American pig! COURIER: Zat iz propertay of ze government Francais. 'And eet over! ------------------ c. GUARDIAN ANGELS ------------------ CORTEZ: Thomas, I appreciate your coming. CORTEZ: Forgive me for getting straight to business. CORTEZ: Diaz has asked me to oversee a minor business transaction. TOMMY: Let's hope it goes better than last time, huh? CORTEZ: Which is why I thought of you, my friend. CORTEZ: I've dropped some protection at the multistory carpark. CORTEZ: Pick it up - then go and watch over Diaz's men at the drop off. CORTEZ: Gracias, amigo. LANCE: Hogging all the action, I see... TOMMY: Look, you wanna do something other than just shadowing me everywhere? TOMMY: Why don't you come along and show me if you're any use. LANCE: I might just do that. The name's Lance, by the way. DIAZ: You must be Cortez's new gun. TOMMY: Until more gainful opportunities arise. LANCE: They'll be here any minute - we both better get a good vantage point... LANCE: OK! I'll take the balcony, you get the roof across the yard. DIAZ: MY MONEY! DIAZ: Don't just stand there, you pricks, chase that Haitian dickhead down! LANCE: Tommy! I'll stay here and watch over Diaz! DIAZ: I live! Dickheads! And it's all down to you! What is your name? TOMMY: Tommy. DIAZ: I see you soon, amigo, I think! TOMMY: Shit. Where's that guy Lance? --------------- d. SIR, YES SIR --------------- CORTEZ: Diaz was pleased, and would like to meet you again. TOMMY: Is that a good thing? CORTEZ: Of course! CORTEZ: Although I'm starting to think that Diaz was responsible CORTEZ: for our unfortunate loss... TOMMY: What makes you say that? CORTEZ: One does not wave accusations at a man like Diaz CORTEZ: - I'm merely thinking out loud... CORTEZ: No matter. I have a proposal that you could profit from... TOMMY: I don't have time to run more errands, Cortez. CORTEZ: I would have thought a man with such dangerous debts CORTEZ: would be hungry for opportunities. Please, Tommy, at least hear me out. TOMMY: Go on... CORTEZ: I have a buyer for a piece of military hardware CORTEZ: that is being taken through town. Pick it up for me... CORTEZ: and once you get it, I want you to call me immediately, then... -------------------- e. ALL HANDS ON DECK -------------------- CORTEZ: Circumstances force a hasty departure, amigo. TOMMY: What's the problem? CORTEZ: Ehh, the French want their missile technology back CORTEZ: and after that last incident, CORTEZ: I feel it is time to find safer harbors. TOMMY: Wouldn't it be safer to fly? CORTEZ: I'd be dead before I reached check-in. CORTEZ: Besides, I need to get my merchandise out of the country. TOMMY: Need another gun? CORTEZ: You, my friend, are worth ten guns... CORTEZ: Thomas, you have protected and served me well. CORTEZ: But now you must leave us before we reach the open seas. CORTEZ: I will lower my personal launch. CORTEZ: Keep it, my friend, a token of my gratitude. TOMMY: Thank you, Colonel. CORTEZ: One more request. While I'm away, CORTEZ: could you keep an eye on Mercedes for me? TOMMY: I think she could look after herself, but sure, I'll keep an eye out. CORTEZ: Gracias, amigo. Hasta luego. TOMMY: Adios, amigo. ======================================================================= 4. R I C A R D O D I A Z ======================================================================= ------------ a. THE CHASE ------------ DIAZ: Come on, baby, go! Yeah! Yeah! Arrrrr! DIAZ: Stupid horse! I'll chop your head off! Grrrrr... DIAZ: Who is this dickhead? TOMMY: Tommy Vercetti. You remember me. DIAZ: Excuse me. I'm a little anxious. Never trust a goddamn horse! DIAZ: You do a good job - you work for me now. TOMMY: I work for money. DIAZ: As I said, amigo, you work for me now. Shut up. DIAZ: Some Judas has betrayed me. DIAZ: He thinks I don't know how much money I should be making, DIAZ: but stealing 3% is as good as stealing 100%. DIAZ: No one does this to me. NO ONE!! DIAZ: You follow him from his apartment and you see where he goes! DIAZ: Later, we will kill him. GUY: Ooh shit! GUY: Too slow grandad! TOMMY: You better keep on running, asshole! GUY: Loser. ----------------- b. PHNOM PENH '86 ----------------- DIAZ: What kind of incompetent fool are you? DIAZ: FOOL! FOOL! FOOL! FOOL! DIAZ: Tommy! TOMMY: What, Ricardo? DIAZ: These idiots - they always trying to screw you. DIAZ: That's the problem with this business. DIAZ: What do you think you're doing? DIAZ: These pricks have failed me miserably, DIAZ: Soon any mom and pop will think they can sell gallo in Vice City. DIAZ: What next, huh? The stinking Mafia?! DIAZ: That gang place is a fortress at ground level, DIAZ: so Quentin here - Quentin! QUENTIN! DIAZ: He'll fly you over the area! DIAZ: Eradicate them! DIAZ: What do you think you're doing? TOMMY: What are you doing here? LANCE: Hey, I've been asking around and it's obvious LANCE: that Diaz jumped the deal and iced my brother. TOMMY: And he'll kill you, too! LANCE: I can take Diaz! TOMMY: No - listen to me! I'll handle Diaz - TOMMY: he's beginning to trust me. TOMMY: One thing puzzling me, What's with 'Quentin!? LANCE: I dunno, I always kinda liked it...Quentin Vance... TOMMY: Vance? Your name's Lance Vance? LANCE: Hey! I got enough of that at school! TOMMY: Lance Vance. Poor bastard. TOMMY: Where the hell are we headed anyway? LANCE: Prawn Island. LANCE: You ever fired one of those from a whirly? TOMMY: No. I'll get a bit of practice on the way though. LANCE: Ok, we're almost there. LANCE: We'll make a couple of passes. LANCE: So take out as many guns as you can. LANCE: Then I'll set you down and you're on your way. LANCE: Damn! This is a war zone! Take out some of those gunmen! LANCE: We're taking hits here, man! LANCE: This thing ain't cheap to fix! Take them out! LANCE: Ok, you're on your own from here! Good luck, brother! ------------------- c. THE FASTEST BOAT ------------------- DIAZ: Not so pleased with your selves NOW, huh! DIAZ: Ahahahahaa, Ahahahahaa. TOMMY: Whoa! Watch where you're waving that thing! DIAZ: No more pigeon shit on MY car, eh Tommy! TOMMY: Guess not. DIAZ: You're damn right. Now listen, DIAZ: you know who owns the fastest boat on the east coast? TOMMY: Not off hand, no. DIAZ: ME. And I want it to stay that way. DIAZ: Every smuggler from here to Caracas has one dream, a faster boat. DIAZ: Rumor has it the boatyard has just completed such a vessel. DIAZ: for some Costa Rican dickhead. DIAZ: And Tommy...I WANT THAT BOAT!!! DIAZ: Ah! I thought I got you. Where'd you come from? DIAZ: Pigeons! Boom! Aaaaah! TOMMY: I think your pigeons are back. -------------------- d. SUPPLY AND DEMAND -------------------- DIAZ: Eject! PLASTIC CRAP! DIAZ: You doing this to me? DIAZ: Who do you think you are, you piece of plastic SHIT? Aaarrgh! DIAZ: SCREW YOU! DIAZ: It eats my favorite El burro movie, it die! DIAZ: What else could I do? TOMMY: It's probably not plugged in. DIAZ: What? DIAZ: Damn - no matter, I can buy a hundred more. DIAZ: Now Tommy, DIAZ: each month a freelancer sails into Vice City and moors his yacht. DIAZ: He sells his cargo to the first boat. DIAZ: I want you to take the speedboat DIAZ: and beat all the other shitheads to it, DIAZ: then you bring the cargo here, ok!? TOMMY: Let me guess, you thought I could use a guardian angel. LANCE: I'm just saying you need to let me in there, my man. LANCE: Now you can feed me all this 'lonely tough guy' crap, LANCE: but I know one day I'm gonna save your ass, LANCE: and you're probably gonna wanna kiss me! TOMMY: Wacko. LANCE: Hahahahahaha! LANCE: So Tommy, we know it was Diaz busted our deal.. LANCE: So why the hell are we running errands for him? TOMMY: The more we learn now, TOMMY: the less we have to learn when we take this town over! LANCE: I like your style, man. Real fresh. LANCE: Good shooting, my friend. You're a real, proper, grade A lunatic. TOMMY: Well, thank you. LANCE: See you around, Tommy. TOMMY: Okay, Mr. Lance Vance Dance. ======================================================================= 5. K E N T P A U L ======================================================================= ------------ a. DEATH ROW ------------ PAUL: Awright mush, I'm gonna save your Vera, mate. TOMMY: What the hell are you talking about? PAUL: You know that wanker Diaz, the Bugle Master. PAUL: He's got your boy, Lance. Word is your mate tried to jump him... PAUL: didn't jump high enough if you know what I mean. TOMMY: Where did he take him? In plain English? PAUL: Keep your barnet on! They got him across town at the junkyard. PAUL: Bloody hell....you nutter! TOMMY: There goes my careful planning blown to shit, thanks to you. TOMMY: You screwed up real good, Lance! LANCE: He killed my brother. What do you expect me to do, mow his lawns? TOMMY: We're gonna have to take out that prick Diaz before he takes us out. TOMMY: You ok to use a gun? LANCE: Sure...I guess...nice to see you, too. TOMMY: Let's get out of here. TOMMY: Get patched up and meet me on the bridge to Star Island, ok? LANCE: Ok, I got you. ======================================================================= 6. V E R C E T T I E S T A T E ======================================================================= ---------- a. RUB OUT ---------- LANCE: I got us some cannons in the trunk. TOMMY: Holy shit! Where'd you get all this stuff? LANCE: Been saving it for a rainy day. LANCE: You like? TOMMY: Yeah, I like. TOMMY: DIAZ?! I've come to take over your business! DIAZ: TOMMY! You betrayed me, you idiot! I'm gonna kill you real soon.. DIAZ: You stupid pricks... DIAZ: my beautiful house DIAZ: look what you've done to it! LANCE: This is for my brother! DIAZ: I trusted you, Tommy. DIAZ: I woulda had you made... LANCE: Say goodnight, Mr. Diaz. ------------ b. SHAKEDOWN ------------ KEN: Oh, we gotta redecorate this place. We gotta make it look older. KEN: I can't stand this look. Tommy, whadaya say? KEN: Whadaya say we put a bar in... TOMMY: You're my lawyer, Rosenberg, not my interior decorator. Got it? TOMMY: Listen to me, TOMMY: The time to take over this town is now. TOMMY: It's all out there waiting for us. LANCE: We need to start seizing territory, LANCE: let Vice City know we're the new players in town, know what I'm saying? AVERY: What you need is a legitimate front Tommy, real estate. AVERY: It's never done me no harm. LANCE: We need to start using some muscle LANCE: or we can kiss all that hard work goodbye. LANCE: Local businesses know Diaz is dead, LANCE: and they're refusing to pay protection! KEN: Ooh! We could try bribery... TOMMY: Bribery? Screw bribery! I'll show you how to make 'em scared! TOMMY: I'll be back here in five minutes... ------------ c. BAR BRAWL ------------ TOMMY: What's the problem? LANCE: Some bar is refusing to pay. LANCE: They reckon they're protected by a local gang of thugs. LANCE: But don't worry Tommy, I can handle it. TOMMY: You call this handling it? TOMMY: You two, off your asses... TOMMY: Let's go. TOMMY: Get in the car, useless. TOMMY: Your protection needs a little more protection. OWNER: Aw hell, not again! I don't need this crap! OWNER: These idiots operate out of DBP Security around the block. OWNER: You guys just sort it out amongst yourselves. TOMMY: I'll be seeing you later. OWNER: Yeah, yeah, whatever. ---------- d. COPLAND ---------- LANCE: You moron! What were you thinking?! LANCE: Do you realize what this means?! LANCE: We could all be sunk! MIKE: The timer must have got screwed. MIKE: That place was wired to go up like a firework factory. MIKE: Then somebody tipped off the cops... TOMMY: what's the problem, fellas? LANCE: Mike was supposed to torch some place in the mall, LANCE: but he screwed the fuses and now the cops are crawling all over it. LANCE: We gotta get our stuff and get out of here! TOMMY: Relax, both of you, let me think for a second! TOMMY: Tommy Vercetti just doesn't cut and run. TOMMY: The cops are gonna be going over that building TOMMY: with a fine toothed comb, right? TOMMY: But that takes time. TOMMY: We gotta go in and torch that place ourselves. LANCE: Yeah, but... MIKE: No one but a cop could get within a mile of that place! TOMMY: So we go as cops. TOMMY: We gotta get uniforms - and we're gonna need a squad car. TOMMY: All thanks to you Mike. MIKE: I'm sorry. LANCE: I got it. LANCE: What we got to do is lure the cops in with the finger, LANCE: put them in a lock-up LANCE: and jump 'em. TOMMY: Good plan. Let's go! MIKE: Alright. TOMMY: Ok Lance, let's get the cops' attention! LANCE: Tie 'em up and gag 'em! LANCE: Ooo. Fits perfectly! TOMMY: bit tight around the crotch though... LANCE: Oh yeah yeah, mine too. Mine too. TOMMY: Remember - smile at the other cops LANCE: Hey there officer. Nice badge, nice badge. TOMMY: Real smooth, Lance. LANCE: Ok, timers are set, 5 seconds and ticking. TOMMY: 5 seconds?!! We got to get the hell out of here! ======================================================================= 8. F I N A L M I S S I O N S ======================================================================= -------------------- a. CAP THE COLLECTOR -------------------- TOMMY: Ok, what's the emergency? KELLY: Tommy...some mob thugs ...said they'd come to take their cut... KELLY: ...said it was a Mr. Forello's money...I feel like crap. TOMMY: Forelli? SONNY Forelli? KELLY: Yeah, that's the guy...I think...they were very insistent... TOMMY: I'm not angry with you. TOMMY: Get him to the hospital. KELLY: Tommy...rip that guy a new asshole for me... TOMMY: I'm gonna rip him two! -------------------------- b. KEEP YOUR FRIENDS CLOSE -------------------------- TOMMY: What's going on? KEN: Tommy! Oh good, good. Listen, listen. Uh, listen, KEN: I like fish. I love fish. KEN: I love them as pets in bowls, or as food on a plate, KEN: but as much as I love em, I don't want to sleep with them. KEN: Okay, but right now your Italian brothers are coming from up there KEN: to fit me with some cement shoes, and I... TOMMY: Shut up Ken. Sit down. TOMMY: Lance, what the hell's going on? LANCE: It's your friends up north Tommy. LANCE: They ain't too happy you capped their man. LANCE: They're coming down to see the business today. TOMMY: They took longer than I thought... TOMMY: Guys, we gotta make this final TOMMY: we gotta leave no doubt that this is my operation. Mine! TOMMY: Ken, you get the first run of counterfeit cash TOMMY: and put three mil in briefcases. TOMMY: Lance, you get the guys together... SONNY: Tommy! SONNY: What? No big hugs for your old buddy? TOMMY: I've had fifteen years out of the loop, TOMMY: I'm a bit rusty on family etiquette. SONNY: Always angry, eh Tommy. SONNY: Didn't I say your temper would get you into trouble, huh? TOMMY: There's three mil in the cases... SONNY: How many was it? Ten? No, eleven men. SONNY: That's how you get to be called the Harwood Butcher! Heh-heh- heh! TOMMY: You sent me to kill one man, ONE MAN. They knew I was coming Sonny... SONNY: Tommy, Tommy, watch your tone. SONNY: Anyone would think you blame me SONNY: for that unfortunate set of circumstances. TOMMY: Just take the money... TOMMY: Get the damn cash. SONNY: You know, Tommy? I did what I could for you, SONNY: I pulled strings, called in favors. SONNY: I was your friend, Tommy. SONNY: I hoped you'd see sense, see what's good for business. SONNY: I trusted you, Tommy, and you disappointed me. SONNY: But at least someone in your chicken shit organization SONNY: knows how to do business, SONNY: Isn't that right, Lance? LANCE: I'm sorry Tommy. This is Vice City. This is business. TOMMY: You sold us out... LANCE: No. I sold YOU out, Tommy, I sold YOU out. LANCE: The real cash is upstairs in the safe. SONNY: Tommy, what was the big plan? SONNY: You think I'd just take the fake cash? SONNY: Save face and run away with my tail between my legs?! TOMMY: No. TOMMY: I just wanted to piss you off before I kill you. LANCE: No one to cover your ass now, eh Tommy? TOMMY: you're going down, you back stabbing prick! LANCE: Oh you think so? TOMMY: Come here you double-crossing piece of shit! LANCE: You're history, Tommy, history TOMMY: This is the last dance for lance vance! LANCE: I said I had enough of that at school! TOMMY: You picked the wrong side, Lance... TOMMY: You took fifteen years from me Sonny... TOMMY: And now I'm gonna make you pay! SONNY: You still don't get it do you! SONNY: I OWN you, Tommy. SONNY: Those fifteen years were mine to spend! SONNY: Get him boys, he never understood a thing. KEN: Tommy? KEN: Oh my god, Tommy! What happened? TOMMY: What does it look like? KEN: It looks like you ruined your suit! KEN: and Tommy, that was a beautiful suit! Tommy, what on earth happened? TOMMY: I had a disagreement with a business associate, you know how it is. KEN: Tommy, I have a disagreement, I send them an angry letter. KEN: Maybe I pee in their mailbox. I don't start World War III. KEN: You know, maybe you should speak to my shrink... TOMMY: That stupid prick, Lance... KEN: Tommy. I never liked that guy, okay? KEN: He's neurotic, he's insecure, he's self-centered - the guy's an asshole! KEN: I'm glad you took him out! TOMMY: I don't think we're gonna be getting TOMMY: any more heat from up north either... TOMMY: ...'cause there ain't no 'up north', anymore. TOMMY: It's all down south now. KEN: Wait, does that mean what I think it means..? Tommy, baby! TOMMY: What do you think it means? KEN: That we're in charge... I mean, that you're in charge. Oh, Tommy! TOMMY: You know, Ken. TOMMY: I think this could be the beginning TOMMY: of a beautiful business relationship.... TOMMY: After all, you're a conniving, backstabbing, two-bit thief TOMMY: and I'm a convicted psychotic killer and drug dealer. KEN: hehehe KEN: I know. Ain't it just beautiful? ======================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV. S I D E M I S S I O N S S C R I P T ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================================================================= 1. A V E R Y C A R R I N G T O N ======================================================================= ------------ a. FOUR IRON ------------ AVERY: Come in and park yourself on the hide, son. AVERY: Hell, my daddy used to say, never look a gift horse in the mouth, AVERY: and by golly, he never did. AVERY: Would you like a drop of the old Kentucky? TOMMY: No thanks. AVERY: A clean thinker! I like that. AVERY: Now, the property business isn't all about high-falootin' paper pushing. AVERY: It's about dirt! And the will to claim that dirt! You with me, son? TOMMY: Oh yeah. AVERY: Well, I need some tenacious bastard to let go of some dirt, AVERY: and you look to me like the kind of guy to persuade him. TOMMY: Persuasion's my forte. AVERY: Yeh, he'll be down at the country club, down on the golf course. AVERY: They don't allow guns, so his bodyguards won't be packing lawgivers. AVERY: Go beat eight tons of crap out of him. AVERY: Here now - I got you a membership, AVERY: and boy you're going to need more appropriate clothing. ----------------- b. DEMOLITION MAN ----------------- AVERY: Now look here, son. AVERY: I got a problem and I reckon you could help me with it. TOMMY: I'm no builder. AVERY: No, I was thinking more of your demolition skills. AVERY: Now this here, this is the development as planned and this, AVERY: this is the property that we're looking at. TOMMY: You're trying to say this new office block is kind of in the way. AVERY: You catch on quick. AVERY: Now I'm going to head out of town for a while AVERY: and if that office development were to face sudden AVERY: and insurmountable structural problems, then I.. TOMMY: As a civil minded individual you'd feel obliged to step in and TOMMY: save the rejuvenation of an important area of the city? AVERY: Where can I get more guys like you!? -------------- c. TWO BIT HIT -------------- AVERY: Tommy, this is Donald Love. Donald, this here is Tommy Vercetti, AVERY: the latest gunslinger to come to these parts. DONALD: Yeh...uh... AVERY: Donald, you just shut up and listen, and you might learn something. AVERY: Now, nothing brings down real estate prices AVERY: quicker than a good old-fashioned gang war AVERY: 'cept maybe a disaster, like a biblical plague or something, AVERY: but, that may be going too far in this case. AVERY: You getting this down, you four-eyed prick? AVERY: Now recently a Haitian gang lord died. AVERY: Apparently the Cubans did it, nobody's certain. AVERY: But let's make them certain! You disguise yourself as a Cuban hombre, AVERY: and head on down to crash that funeral. AVERY: Mix it up, and then high tail it. AVERY: You getting this down, Donald? AVERY: Well, that ought to put the coyote in the chicken coop, huh? AVERY: And then we'll just sit back, and watch the prices tumble. ======================================================================= 2. L O V E F I S T ======================================================================= ------------- a. LOVE JUICE ------------- JEZZ: AllllllllRrrighttt! PAUL: Yessss! Brilliant, bloody brilliant! PAUL: Hey, Tommy! Glad you could make it. PAUL: Hey, you ever met Love Fist before? TOMMY: No, I haven't but I've always loved your music. PAUL: Let me introduce you to the band. PAUL: This is Percy, Dick, and Willy's in the kaze, PAUL: and that was Jezz in the booth earlier, PAUL: and guys, I want you to meet a good friend of mine. PAUL: This is Tommy. We go way back. JEZZ: All right, pal. JEZZ: And eh, what was your name again? PAUL: Leave it out, Jezz you, remember PAUL: don't be playing them games with me, mate, PAUL: I'm too crafty for that, sunshine! PAUL: You see, the thing is, Tom, the boys need some help. PAUL: They ain't too connected here, PAUL: they don't have the old 'how's your father?' JEZZ: We need some drugs, pal! JEZZ: Gonna get on the old Love Fist fury, you know?! TOMMY: Well, this is Vice City, man. What's the problem? PERCY: We need Love Juice, man, you know? DICK: Love Juice, man! TOMMY: Love Juice? JEZZ: Aye, two parts boomshine, 1 part trumpet, JEZZ: 5 fizz bombs and a liter of petrol. PERCY: Can you help us out, pal? PAUL: Aw, it would really mean a lot to the boys. PAUL: You can do that for the boys, right? ---------------- b. PSYCHO KILLER ---------------- PAUL: Tommy, man. Am I glad to see you! TOMMY: What's going on? JEZZ: Bad vibes, Tommy.... PERCY: Aye, I'm not joking, it's heavy stuff man, heavy you know? JEZZ: There's this cat, we hardly know him, but he knows us. JEZZ: Like this cat. Knows all about us. JEZZ: Knows that Willy likes his ladies' underwear, eh! JEZZ: Or that Percy likes Duran Duran! PERCY: Shut up ye fool. Just 'cause Jezz bangs sheep. PERCY: It's a love rocket thing, you know? PAUL: Oi shut it! JEZZ: Yeah, the love rocket thing, right. But listen, this cat... PAUL: yeh, yeh, the guy, he wants Love Fist dead. PAUL: Dead Tommy. PAUL: Love Fist gone. You know what they say, the good die young. PAUL: but Tommy, you gotta save Love Fist! JEZZ: We got a signing in two hours and I think... PAUL: And the boys think the stalker's gonna try some monkey business there. ----------------- c. PUBLICITY TOUR ----------------- JEZZ: Tommy! Tommy! Tommy, man, that psycho's back! TOMMY: What's going on? PAUL: That psycho won't leave Love Fist alone! JEZZ: You didn't kill him man. And now he's back. PAUL: Yeah, yeah, yeah, and the thing is... JEZZ: The thing is, we need someone to drive the limo we can trust, JEZZ: cause that nutter keeps making threats! PERCY: I'm shitin' masel' man. I need ma ma! DICK: We're all bricking ourselves, man. TOMMY: Okay guys, calm down, I'll handle this. TOMMY: Normally I wouldn't busy myself with driving around TOMMY: a bunch of drunken Scottish bisexuals, TOMMY: but, in your case I'll make an exception. PERCY: At last man, time for a well earned drink. DICK: The venue's just a hundred yards down the road. PERCY: Better make it a large one then. Hey Tommy, change the tunes, man. JEZZ: I get confused if my head ain't banging. JEZZ: Ah look, what's this? Hey Tommy, stick this tape on. PSYCHO: Love Fist. Your time polluting the airwaves is over. PSYCHO: I gave you the chance to be friends. PSYCHO: Now, I'm giving you the chance to die. PSYCHO: Try to slow down and your limousine will explode, PSYCHO: along with your BIG, HAIRY ARSES! ======================================================================= 3. M I T C H B A K E R ======================================================================= ------------------------ a. ALLOY WHEELS OF STEEL ------------------------ TOMMY: Where's Baker? TOMMY: I'm looking for Big Mitch Baker... BAKER: Who's lookin'? TOMMY: Tommy Vercetti. BAKER: Vercetti. BAKER: You don't look like the law, so that's bought you a minute. BAKER: You better talk fast. TOMMY: Kent Paul said you might be interested in pulling security TOMMY: for a gig he's got set up. BAKER: Kent Paul? Sheesh! No wonder he sent ya. BAKER: The last time he was here he left through the window BAKER: in nothing but his limey birthday suit. TOMMY: Are you interested or not? BAKER: We only do favors for our own. TOMMY: How do I join? BAKER: This ain't no country club, boy. Can you handle a bike? TOMMY: Can you sit on a stool and drink? BAKER: Cougar, Zeppelin, go see how this girl handles a bike... BIKER: All right, fancy clothes. Let's see what you can do. ----------------------- b. MESSING WITH THE MAN ----------------------- BAKER: Ah, got ya again. BAKER: Hey Vercetti. BAKER: Cougar says you can handle a bike pretty good. TOMMY: Yeah, how many more errands am I gonna to have to run? TOMMY: I'm a very busy man. TOMMY: If it's a fight that's gonna settle this then bring it on. BAKER: Being one of us ain't just about brawlin'. BAKER: It's about being part of a family. TOMMY: Yeah, I've been part of a family before alright. It didn't work out. BAKER: Yeah, right, but this family takes care of its own. BAKER: We don't ask a man to do the dirty work BAKER: and then let him do fifteen years hard time. BAKER: Yeah, that's right. I've done my homework. BAKER: This here's the biggest family of misfits, outcasts and badasses. BAKER: Hell, some of us has even been betrayed by our own country. TOMMY: I was locked up during 'Nam. Ugly business. BAKER: Which is why I'm gonna ask you to go mess with the man. BAKER: This whole damn country needs a kick in the ass, BAKER: and we're the ones to deliver it. BAKER: So get out there, grab a bike and show this city how pissed you are! TOMMY: Alright, alright. ----------- c. HOG TIED ----------- TOMMY: Hey there, Mitch. BAKER: Well, if it ain't 'bad ass' Vercetti. BAKER: Now I wanna see how good you can fight for your patch. BAKER: A local street gang made the mistake of stealing my hog... BAKER: probably because of some machismo thing or somethin'. BAKER: Me and the boys would go over there BAKER: and teach them a lesson in respect an'all. BAKER: Anyways. BAKER: Then I got to thinking - this would make a good initiation for you. BAKER: You get my bike back, you can tell Paul he's got his security. ======================================================================= 4. A U N T I E P O U L E T ======================================================================= ---------------- a. JUJU SCRAMBLE ---------------- TOMMY: Hello? Hello? AUNTIE: Come in, my dear, and rest your soul. AUNTIE: You must be the big bad man me grandaddy been chattin' 'bout. AUNTIE: Tells me tings about you, you know, when he visits, AUNTIE: and about the others who wait for you. AUNTIE: Now, we all dead for long time, but you, AUNTIE: I wouldn't want to be in your shoes, ha ha ha ha ha! TOMMY: I got a message to come here. AUNTIE: Can you hear dem? AUNTIE: Dem callin' your name, boy, must want you pretty bad, don't ya tink? AUNTIE: Now you do old Aunite Poulet a turn, huh, maybe she help you. AUNTIE: Maybe she can give you a little juju after all of dis. AUNTIE: Give you some magic to give the law man the stink eye, hmmmmm? TOMMY: Look, this is all very, um... give me what? TOMMY: I,I, I think I've got the wrong address... AUNTIE: Do me these tings, Tommy...... AUNTIE: The Cubans, nasty proud foofoos, mmm, AUNTIE: been making my lovely Haitian boys shake de heads. AUNTIE: Now they told the policeman where me been stashing my powders. AUNTIE: Dey tink it drugs, them stupid. AUNTIE: Now be a good boy Tommy and go and get the powders for Auntie Poulet. TOMMY: Yeah, yeah, sure, sure. -------------- b. BOMBS AWAY! -------------- TOMMY: Oh, sorry, I - I must have the wrong address... AUNTIE: Well, you might as well come in and rest your soles and have some tea. AUNTIE: Do you have something there for me, Tommy? TOMMY: Yeah... TOMMY: This place feels familiar to me, TOMMY: uh - it's - a smell from childhood - a deja vu... AUNTIE: Now Tommy, I'm going to whisper a lickle errand for you. AUNTIE: Hear me well, aye? TOMMY: You look like someone I, I... AUNTIE: The Cubans have fast boats they use to cross the seas with drugs. AUNTIE: It is their livelihood. AUNTIE: Me nephew bin making lickle flying bombs to take dem out. AUNTIE: Blow de boats to coffin wood. TOMMY: Thanks for the tea. ----------------- c. DIRTY LICKIN'S ----------------- TOMMY: Hello? Hello TOMMY: uh..I'm looking for somebody around here... AUNTIE: You looking hungry, Tommy. TOMMY: Do I know you? AUNTIE: Hush now. AUNTIE: One more ting an I can let you go, Tommy. AUNTIE: My boys gone war wit dem Cuban boys. AUNTIE: But no guns. AUNTIE: Hmm, but de Cubans have a surprise comin'. AUNTIE: While they fight in de streets, AUNTIE: you take this rifle and kill dem in de hubbub. AUNTIE: No one sees you, no one hear you. AUNTIE: Now, Tommy, you do this for me, AUNTIE: and you no longer tied to my apron strings. TOMMY: Kay auntie.. ======================================================================= 5. U M B E R T O R O B I N A ======================================================================= ----------------------- a. STUNT BOAT CHALLENGE ----------------------- ALBERTO: Si, men? UMBERTO: Hey, easy Papi, this man's for me. You, you the boy? UMBERTO: Oh yeh. You the boy. I think so, you know? TOMMY: No. I don't think I do. UMBERTO: Oh yeah? You come here, tough guy. UMBERTO: You think you can take me on? UMBERTO: You think you can play stupid with me? TOMMY: No, I think you're playing plenty stupid enough for both of us. ALBERTO: Hey, he call you dumb, son. UMBERTO: And I call him a little girl, Papi. UMBERTO: Look at him, all dressed up like that. UMBERTO: What is this, ladies night? UMBERTO: You some kind of tough guy, you dress like a woman? UMBERTO: You got on panties like a woman too, huh? TOMMY: What you got against women? You prefer men, big boy? UMBERTO: I like women! I like all women! I love my mother, chico! TOMMY: Alright, alright, I'll take your word for it. Relax. UMBERTO: Can you drive, amigo? TOMMY: Yeah... like a woman. UMBERTO: Very funny. I like you, big boy. Maybe you can help. UMBERTO: Maybe you can prove you a man. Huh? UMBERTO: Take out the boat. UMBERTO: Show me you got some big cojones, UMBERTO: and not some little bitty chiquita ones. RICO: Hey, I'm Rico. You the man with the big cojones? RICO: Ok man, treat her like a woman. ---------------- b. CANNON FODDER ---------------- TOMMY: Un cafecito, por favor, Alberto.. ALBERTO: No hay problema, Tommy. UMBERTO: Papi! Un gran problema! ALBERTO: Umberto my son, what happened? UMBERTO: The Haitians! I hate these Haitians! UMBERTO: They mess with me for the last time! UMBERTO: These Haitians! We take 'em out! UMBERTO: Only we need some backup. UMBERTO: I lost a few hermanos already out there. UMBERTO: Amigo, you drive good! TOMMY: For a woman. Right? UMBERTO: This is no time for joking! UMBERTO: Come on, drive for me again! UMBERTO: Take my boys over there, and then we'll take these Haitians down! UMBERTO: They mess with me, they mess with the biggest boy in town! ------------------- c. NAVAL ENGAGEMENT ------------------- TOMMY: Alberto. Una cafe, senor. UMBERTO: Poppa, don't serve this snake in the straw. UMBERTO: You're two-faced, Tommy! UMBERTO: You're either two-faced, or you're a wimp, baby boy! UMBERTO: The Haitians, man. They're laughing at me! TOMMY: Easy, easy. What's your problem? UMBERTO: They're laughing at me, Tommy. At me! UMBERTO: Umberto Robina! They're doing whatever they like! TOMMY: Nobody does whatever they like, Umberto, they do what you let them do. UMBERTO: What? TOMMY: You want somebody taken care of? TOMMY: I can handle it, but it's gonna cost you. TOMMY: I know we're brothers and all, but this is business. UMBERTO: Tommy. You a real man. Businessman, a gentleman. UMBERTO: These Haitians. UMBERTO: They have a load of product coming in off shore, really good stuff. UMBERTO: We take it, and we finish them. UMBERTO: You take it, and I look after you. Like my brother. Like my son. TOMMY: I think I prefer the cash to being bounced on your knee, amigo. ---------------- d. TROJAN VOODOO ---------------- UMBERTO: Hey, ladies. You know what I'm gonna do? UMBERTO: I'm gonna kill me a Haitian. And then? UMBERTO: And then I'm going to make love like a man. UMBERTO: You know that, chica? Something like this. WOMAN1: Loser! WOMAN2: Prick. UMBERTO: Hey, baby, I wouldn't touch you with a ten foot pole! UMBERTO: Umberto Robina, he likes the ladies! Not some goat in a skirt! UMBERTO: Tommy!! Tommy, I love you, I love you! Let's go! TOMMY: Go where? Can't I get a cup of coffee first? UMBERTO: No time for coffee! Besides, I just had one. UMBERTO: We gonna take out the Haitians. UMBERTO: Tommy, how do you take out a snake? UMBERTO: You bite him in the ass! Hahaha! TOMMY: Whatever you say, Umberto. UMBERTO: Tommy, you go and get us a little Haitian car. UMBERTO: When you get it, come back and pick up my boy. UMBERTO: Pepe, and take him out to the Haitians. UMBERTO: Then, you go around to the Haitians processing plant, UMBERTO: and you use their solvent as an explosive. UMBERTO: Boom! Bye bye! TOMMY: Umberto, what about you? UMBERTO: Uhh... I'm going to stay behind, and watch over the cafe with Poppa. UMBERTO: He not feeling so good. You know? ======================================================================= 6. P H I L C A S S I D Y ======================================================================= ------------- a. GUN RUNNER ------------- TOMMY: Phil? PHIL: RUN! PHIL: Run! PHIL: Hoooooweeeeee! PHIL: Never get a naked flame PHIL: too close to one of Phil Cassidy's Boomshine stills! TOMMY: Shit Phil, you drink that stuff? PHIL: Hell, you don't have to drink it PHIL: just a good whiff will set you off. Hoowwee! TOMMY: Listen Phil, you said you could fix me up with some firepower... PHIL: Sure thing. PHIL: There's some Mexican gun-runner been doing me for business of late. PHIL: He does his weekly run about now. PHIL: Ram his hardware off the back of his trucks before he goes to ground. PHIL: And you'd be doing me a favor while you're at it. PHIL: Then finish him off. ------------------- b. BOOMSHINE SAIGON ------------------- TOMMY: Hey Phil, how's it goin? PHIL: Heeyyyy, Tommy. Howyadoin'? Ish been too long... TOMMY: I swear you should lay off that boomshine, man, TOMMY: smells like paint stripper. Making my eyes burn... PHIL: Shshs shhh youshelf Tommy, PHIL: and come over here because there's someshin' PHIL: I wanna show you.. someshin. TOMMY: Woof! God! Should I be able to smell that from way over here? TOMMY: I'm feeling woozy. PHIL: Don'tchaworry about the shmell Tommy, you jush wash thish. PHIL: Shitty-cheap-batteriesh or shumin'. There'sh shum more on the bench. PHIL: TA-DAAA! PHIL: Aww Damn! PHIL: Ha ha ha ha ha! ======================================================================= 7. A S S A S S I N A T I O N M I S S I O N S ======================================================================= ------------ a. ROAD KILL ------------ CALLER: Mr. Teal, your help in eradicating those out-of-towners CALLER: was invaluable to business. I have more work for you CALLER: with a more 'hands-on' approach. CALLER: Your next job is taped under the phone. ----------------- b. WASTE THE WIFE ----------------- CALLER: My compliments on a job well done Mr. Teal. My client was very pleased. CALLER: I have more work for you with a more 'hands-on' approach. CALLER: Your next job is taped under the phone. ----------- c. AUTOCIDE ----------- CALLER: A European gang plans to hit a bank in Vice City. CALLER: My employers would rather this didn't happen. CALLER: Each member of the gang has a cover while they are here in Vice City. CALLER: Some have menial jobs, others are on vacation. CALLER: Each target and their likely whereabouts are taped under the phone. ---------------------------- d. CHECK OUT AT THE CHECK IN ---------------------------- CALLER: Time to fry bigger fish, Mr. Teal. CALLER: There's a rifle in the foliage to your right. CALLER: Watch the woman standing on the balcony above the check-in desks. CALLER: She will walk through the crowd and ask someone the time. CALLER: You must kill that person, retrieve his case CALLER: and take it to the location taped under the phone. ------------- e. LOOSE ENDS ------------- CALLER: There is a valuable exchange taking place on the roof CALLER: of the Cherry Popper Ice Cream Company. CALLER: Kill everyone involved, steal the merchandise and CALLER: take it to the helipad at the airport. CALLER: There is a gate to your left that leads to the back of the factory. ======================================================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ V. ASSET MISSION SCRIPTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================================================================= 1. S U N S H I N E A U T O S ======================================================================= BJ: B.J. Smith. And you must be Mr. Vercetti. BJ: Would you like the tour? TOMMY: Might as well. BJ: Well, I'm very sad to be selling the dealership to y'all. BJ: This was my first investment after I turned pro. BJ: But now it's time for me to move on. TOMMY: You're leaving town? TOMMY: Not in too much of a hurry, I hope? BJ: No. I'm just coming out of retirement, BJ: and preparing for my future comeback. BJ: The business wasn't too strong, BJ: and my staff took it upon themselves to get a bit more BJ: creative with the generation of wealth. BJ: Obviously, I could wind down the business before I hand it over. BJ: Hell, I could burn the place down if I wanted to. BJ: This is prime development land. TOMMY: Oh, I wouldn't worry about any of that. TOMMY: This place seems perfect. BJ: Yeh it does, So I take it we have a deal? ======================================================================= 2. C H E R R Y P O P P E R I C E C R E A M F A C T O R Y ======================================================================= LADY: Who are you? TOMMY: Your new owner. LADY: Were you now, or at any time, a child? TOMMY: What are you talking about? LADY: Were you a child!? TOMMY: Yes! Calm down! What's wrong with you? LADY: I knew it. A child. LADY: A dirty, stinking, sniveling, snotting, vile, puking, crying little baby LADY: A baby!.. an awful, horrible, disgusting little boo hoo. LADY: Mommy doesn't love you. You little shit! TOMMY: Ow! Calm down. LADY: I HATE babies, and I hate children. LADY: They're dirty, sniveling, snotting, vile, puking little.. TOMMY: Enough already! What's wrong with you? TOMMY: You make soft ice cream, okay? It's purely for kids. TOMMY: What kind of psycho are you? TOMMY: Just so I understand this, why make children happy if you hate them? LADY: Oh, you stupid, sniveling, snotty... TOMMY: Shut up! LADY: Brat! LADY: The ice cream is a front. LADY: We distribute other, non-dairy products. LADY: And if I see a kid, I put him to good use. LADY: Don't I, kiddies? Yes - yes, I do. Mummy doesn't love you. LADY: She HATES you! ======================================================================= 3. B O A T Y A R D ======================================================================= TOMMY: Hello? Hel-lo?! Hello? DUDE1: Put it out. There's a dude here. DUDE1: Hey suit dude! I guess you're the new owner? TOMMY: Yeah. Which one of the boats is the fastest? DUDE1: It's already in the water, dude, DUDE1: I though you might want to try her out. DUDE2: Dude, she's already running with a 300 horse power engine... DUDE1: and the fiberglass hull, she just shoots through the waves! DUDE2: She can do like zero to sixty in four seconds flat dude... DUDE1: and she can hold like twenty bales DUDE1: of the best Jamaican smoke right in the hull! DUDE2: So go ahead dude, she's ready to fly! DUDE1: Yo yo, uh, suit dude, you gotta light? DUDE1: Dude? Dude? ======================================================================= 4. K A U F M A N C A B S ======================================================================= LADY: Guess you're the new owner. LADY: What are you, mob? Cartel? You don't look Mexican... LADY: Anyhoo, I guess you better get on with the LADY: 'things are gonna change around here' crap, LADY: maybe threaten one of the drivers LADY: go steady on Ted over there, he's just had his hernia fixed. TOMMY: Well, yeah. Things are going to change around here, lady. LADY: Oh crap, sonny. Might as well leave this to me LADY: I've been doing this for years. LADY: Now hear this. LADY: We are now under new management LADY: and things are going to change around here again. LADY: Our new management, the - LADY: Which gang are you? TOMMY: Well, I'm not part of any gang actually. LADY: What's your goddamned name, kid? TOMMY: Vercetti, Tommy Vercetti. LADY: Our new management, the Vercetti Gang, LADY: is gonna make sure we get no trouble. LADY: Capiche? Out! LADY: Did you like the 'capiche'? I liked the 'capiche'. LADY: So this is how it's worked in the past, LADY: We run the firm as usual. LADY: If we get any trouble from rival firms, you beat the crap out of them. LADY: Then they beat the crap out of us, LADY: then you beat the crap out of them, LADY: etcetera, etcetera. You got it? TOMMY: Uh, yeah, I guess... LADY: Just grab a taxi from the garage if you feel like jumping in. ------ a. VIP ------ FEMALE VOICE: Ok, we got a high class fare FEMALE VOICE: needs picking up from Starfish island - any takers? TOMMY: Tommy here, I'll take it! TAXI DRIVER: This is my fare, back off asshole! TOMMY: Come on come on, Get in, quick! VIP: Ok, ok! Just don't hurt me! ------------------- b. FRIENDLY RIVALRY ------------------- FEMALE VOICE: Calling all cars, we're losing fares all over town. FEMALE VOICE: What's with you guys? MALE VOICE: VC Cabs keep beating us to it. MALE VOICE: They've just got too many cars - we can't compete! FEMALE VOICE: Mr. Vercetti, if you're out there listening in, FEMALE VOICE: you gotta put some VC Cabs out of action before we go bust! -------------- c. CABMAGEDDON -------------- FEMALE VOICE: Car 13, We got a Miss Cortez, asked for you especially. TOMMY: Ok, I got it. Car 13 out! TOMMY: Hmmmm, no sign of Mercedes... TAXI DRIVER1: It's time for Kaufman Cab's guardian angel to eat some fender! TAXI DRIVER2: Hey boy I'm gonna tan your hide! ======================================================================= 5. T H E M A L I B U ======================================================================= ------------- a. NO ESCAPE? ------------- KEN: Tommy! Hey, Tommy, look at this, this is great! KEN: I've got us this minibar installed! TOMMY: We got a whole bar downstairs, Ken. KEN: Yeah, yeah, whatever. Well, I got the chalkboard you asked for. TOMMY: Ah, that's the benefit of a law school education; TOMMY: the ability to follow instructions. TOMMY: Now, I need a safe man. KEN: Oh, all right, well, let me think...safe, safe, safe, safe KEN: I got it! This guy will blow you away! KEN: Ahh, nah, that schmuck. He's on the inside. TOMMY: Where inside? KEN: In a police headquarter cell awaiting transfer. TOMMY: I think he's about to get paroled.... TOMMY: Cam Jones? CAM: Yeah, that's me.. TOMMY: I'm busting you out! CAM: Whatever you say! CAM: Lose the heat and get me back to my place! TOMMY: I'm gonna be doing a job and you're my safe cracker. CAM: Beats losing my ass in a cell! --------------- b. THE SHOOTIST --------------- TOMMY: We need a stick up man. You know one? KEN: Hey, Tommy, Tommy, Tommy, this stuff keeps you sharp, man. KEN: WoooOOOooo! KEN: I could be your stick up man! Stick 'em up! Stick 'em up! TOMMY: You ain't a stick up man, you're an idiot. TOMMY: Now get yourself a drink and shut up. KEN: Hey, get outta my way! Yeh yeh yeh - ow ow ow! CAM: Relax TOMMY: Cam, what do you think? CAM: Well, the best shooter in this town is a guy named Cassidy. TOMMY: Is that so? CAM: Yeah. A military guy, or he thinks he is. CAM: I doubt he was ever in the army, CAM: but he certainly knows how to get a hold of guns. CAM: He'll be down at the shooting range. TOMMY: You Phil Cassidy? PHIL: Why? TOMMY: I'm looking for a man who can handle a gun. TOMMY: From this setup, I'm not too convinced. PHIL: Son, I could shoot a fly off your head at 80 feet. TOMMY: Oh really? PHIL: Yeah. I learnt in the army. TOMMY: Fly shooting real popular in the army? Glad I don't pay tax. PHIL: You tryin' to be funny kid? PHIL: Ha ha ha ha ha! PHIL: Let's shoot. TOMMY: So you wanna do me a favor, and help me put together a job? PHIL: Son, after shooting like that, PHIL: if you asked me to be your wife, I'd say yes. ------------- c. THE DRIVER ------------- TOMMY: Things are starting to come together nicely here. KEN: What's the plan, Tommy? Que pasa, amigo? TOMMY: The plan is you keep doing that like a moron. Anyhow, we need a driver. KEN: Tommy, I'll do it. I can drive. PHIL: You want Hilary, mister. Not some smart-talking law school chump. PHIL: Hilary's the real deal. You ain't never seen anyone drive so fast. PHIL: I'll give him a call here. PHIL: Hey Hil, it's Phil. How's it going? No. don't talk. PHIL: We'll reminisce later. You want to do me a favor? PHIL: I got me a guy from up north. PHIL: No, no, I don't think he was in the service, but he wants a driver. PHIL: For a bit of action. Okay, I understand. TOMMY: What'd he say? PHIL: Well, he'll do it, no problem. Well, there might be a little problem PHIL: see, he has abandonment issues. PHIL: Seems he won't work for anyone who can't beat him. PHIL: Something to do with his momma. PHIL: Anyway, he wants to race you first, said he'd meet you outside.. HILARY: You Tommy? Of course you're Tommy, I mean, HILARY: Why else would anyone want to speak to me? HILARY: OK. Consider it this way; HILARY: I'll drive for you IF, and only IF, you can drive properly. HILARY: Leave me alone - and I'll never forgive you. HILARY: Ok. I'll drive for you, but please, treat me bad. ---------- d. THE JOB ---------- TOMMY: As you can see, gentlemen, TOMMY: this is going to be the easiest buck we ever made. KEN: Tommy, seriously, you gotta consider going into law. PHIL: What the hell are you smoking, man? This ain't no simple plan! PHIL: Well, who needs a simple plan anyway? PHIL: Take communism, now that was a simple plan. PHIL: Didn't do Russia any favors, huh? TOMMY: Calm down, all right? TOMMY: With a team like this it's going to be no problem. TOMMY: We got Cam on safe. Phil? You and me will handle security, TOMMY: and Hilary'll drive the getaway car. KEN: Uh, heh heh, aren't you forgetting somebody? KEN: Somebody who helped you to no end in this town? Somebody who... TOMMY: Ken... Ken, that's right. Ken here, TOMMY: he washes the money for us and he keeps the drinks on ice. HILARY: I don't understand what I am supposed to be doing here. TOMMY: Look, it's easy. Haven't you ever seen a movie? TOMMY: We walk into the bank, we wave the gun around, and leave very rich men. TOMMY: I'll drive. HILARY: Great. A passenger. Wait 'til I tell the group about this. CAM: Tommy, Hilary's taking up too much room! HILARY: I am not! CAM: Are too! TOMMY: Hey, shut up you two, or you can get out and walk. CAM: Yeah - HILARY. TOMMY: For god's sake, Phil, stop waving that thing around! TOMMY: Keep driving around the block, OK? HILARY: Okay, Tommy, okay. TOMMY: Ok, guys. Nice an easy just as we planned. TOMMY: THIS IS A RAID! PHIL: NOBODY MOVE! TOMMY: EVERYBODY UP AGAINST THAT WALL! TOMMY: Phil, hold down the fort! PHIL: Wilco roger that! TOMMY: Come on Cam, the vault's upstairs... CAM: Damn! It's a Flange 9000! CAM: This could take hours to crack, CAM: Or five minutes if you could find the manager. TOMMY: I'll go find where he's holed up. TOMMY: Phil, things still sweet? PHIL: Sure. Everything's reeaal quiet. TOMMY: You - you're coming with me! MAN: Ok! Ok! Just don't shoot! PHIL: I SAID NOBODY MOVE! MAN: It's on a time lock, MAN: You might as well give up now! CAM: Hell, I can bypass the time lock, CAM: Then we just need your key code and we're good! TOMMY: Stay here. You try anything and you're dead. TOMMY: I'm gonna check on Phil, I'll be right back. PHIL: I told you not to touch that alarm! PHIL: The SWAT team will be here any minute! PHIL: I could do with some help here, Tommy! POLICE: Vice City S.W.A.T! You are completely surrounded! PHIL: Surrounded? HA HA HA HAAAAAaaa! PHIL: They're crapping themselves, corrupt bastards! CAM: Tommy! The vault's open! TOMMY: Ok, we got the SWAT retirement fund. Let's get out of here! POLICE: Ok, you asked for it! You've had your last chance! PHIL: They're storming the place! PHIL: Take cover! PHIL: That's the last of them. GO! GO! GO! PHIL: Shit! Where's Hilary? HILARY: Hey guys! Get in! I got you covered! PHIL: We made it! We're rich! RICH! MERCEDES: Tommy, would you like a massage? TOMMY: Well, Hi there, Mercedes! Yeah, I'm a little tense... PAUL: What'd I tell you Tommy? What'd I tell you? PAUL: Bent SWAT better watch out when Kent Paul is in town. PAUL: Come on, gimme a bigger slice, mate, c'mon. PAUL: I gotta get some new threads. ======================================================================= 6. F I L M S T U D I O ======================================================================= -------------------- a. RECRUITMENT DRIVE -------------------- STEVE: Action. GIRL: Whoa! Now that's big. MAN: 12 inches. That is regulation baby. STEVE: CUT!! Who IS this idiot? You! YOU! Why are you in my space? WHY? TOMMY: What is all this crap? TOMMY: Aliens? Fishing poles? TOMMY: Who's ever seen a shark that big? TOMMY: All this stuff's gotta go. TOMMY: Why'd you get in this business, ya prick? TOMMY: Huh? TOMMY: For the pussy, that's why! What is this?? STEVE: This is my art - SECURITY! TOMMY: Look, you pompous asshole, I own you now. I own all of this. TOMMY: We're gonna turn this place around... TOMMY: I'm gonna make you rich. STEVE: Uh. You're - You - you're Tommy Vercetti? But I thought that you were... TOMMY: That's right. TOMMY: We're gonna be making some changes around here TOMMY: and start making some real money. STEVE: Actually, have you ever thought about, umm... TOMMY: But first we're going to need some good-looking broads. STEVE: Yeh, girls are fine but you... whew! TOMMY: Yo, Candy. I'm looking for movie talent - you interested? CANDY: Sure! But, you'd have to talk to my agent... PIMP: The HELL are you doin'? PIMP: You should have stayed at home today! TOMMY: Hey Mercedes! MERCEDES: Hey Tommy! You wanna party? TOMMY: Not now sweets. You interested in doing some movies? MERCEDES: Of course. As long as it's cheap and sleazy. TOMMY: Heh heh - you're hired! MERCEDES: Tommy, you coming in for a warm-up? TOMMY: Maybe later, babe... MERCEDES: Whoa, cool shark! ------------- b. DILDO DODO ------------- TOMMY: How's filming going, Steve? STEVE: Well, Candy is a natural and that new girl - she's insatiable! STEVE: She went through half the cast and crew STEVE: before I even took a light reading. STEVE: Anyway, hey, tomorrow we're going on location to shoot the boat scenes TOMMY: Boat scenes?! What boat scenes? STEVE: The fishermen are in the throes of passion STEVE: when this giant shark comes in - TOMMY: What'd I say about the giant shark? TOMMY: I said, 'NO GIANT SHARK', alright? TOMMY: Just keep the cameras pointed at the poontang! STEVE: Ok ok, hey Tommy, a guy's gotta try, right? TOMMY: Get those flyers printed up? STEVE: Yeah, but nobody's gonna let us distribute those things, I mean STEVE: They're just too, uh, they're unimaginative. TOMMY: You don't worry about that. TOMMY: I've got my own ideas for distribution. STEVE: O.K. Hey, Candy, uh - in my trailer. -------------------- c. MARTHA'S MUG SHOT -------------------- TOMMY: Ok, what's the problem now? STEVE: SSShhhh! STEVE: Well, after his close encounter with the nympho-invaders, STEVE: our hero finds himself unable to think of anything STEVE: but this huge phallic mountain - STEVE: and that's when I want to do the scene with the vat of mashed potatoes, STEVE: but then we, uh - TOMMY: I don't give a crap about that! TOMMY: J - Just keep going, keep going! TOMMY: You mentioned something about some legal problem on the phone? STEVE: Congressman Alex Shrub has jumped on the pre-election bandwagon, STEVE: he's going after the puritan vote. STEVE: Rumors are he's gonna support measures to restrict, shall we say, STEVE: the more fleshy aspects of this nation's great entertainment industry. TOMMY: Candy! You know Shrub, TOMMY: you guys get up to anything kinky? CANDY: Oh yeah, oh yeah, oh yeah! Yes yes yes YES OOOoooh! STEVE: Please - tell me you got that. TOMMY: Was that part of the, uh... or was she talking to..? STEVE: Hey, I can never tell. Anyway... STEVE: You're probably best following her after the shoot, STEVE: see if she'll lead you to their new love nest. TOMMY: You got a camera? STEVE: Yeah. Get him a camera. CANDY: Hey! SHRUB: Uh, Candy, could you call me Martha? CANDY: Oh Alex - I mean Martha. Whatever you say... CANDY: Martha, someone's watching.. how kinky. BODYGUARD: You! Give me that camera! -------------- d. G-SPOTLIGHT -------------- CANDY: I'm sorry, but I just can't swallow this right now. STEVE: Oh COME ON darling! STEVE: He's hung like a sperm whale for pity's sake, STEVE: how can you not feel the part?! CANDY: But Stevie... TOMMY: How's my star director? STEVE: Oh, man. The struggle between the artistic integrity and STEVE: the humping, pumping action continues unabated. STEVE: And before you ask, yes, all four videos will be released by their... STEVE: Honey, can you PLEASE keep the anaconda in the shot, STEVE: he costs more per hour than you do! CANDY: Oh, sorry Steve. TOMMY: I was thinking, TOMMY: we need some kind of big stunt to really promote the launch. TOMMY: Something that will make a real impact on the City - you got any ideas? STEVE: Well, in the old days they used to have gala events, STEVE: stars, limos, the night sky crisscrossed with searchlights... TOMMY: Searchlights! I've got an idea... STEVE: ...yeah, yeah, yeah. The little sequined numbers, STEVE: and the limos, oh, premieres STEVE: Oh, yes ma'am, of course ma'am, STEVE: and the press, and the barrage of lights... ======================================================================= 7. P R I N T W O R K S ======================================================================= --------------------- a. SPILLING THE BEANS --------------------- KELLY: Mr. Vercetti? Hey. You bought the old print works? TOMMY: Yeah, my old man used to work on these. TOMMY: I used to spend the evenings with him, cleaning the rollers... TOMMY: I was going to follow him in his trade, but...I lived a different life. KELLY: You planning on selling the old machinery, breaking it down? TOMMY: I'm thinking we might print something - a newspaper, a magazine... KELLY: Oh, crap, sonny, low grade crap. I've always fancied printing money. KELLY: It ain't too hard. KELLY: You know, I've been doing it on a small scale for years. TOMMY: Really? KELLY: Sure. But we'd need some good quality plates. KELLY: Of course! KELLY: There's a counterfeiting syndicate already operating in Florida. TOMMY: A syndicate? KELLY: Yeah. Just rumors is all I've heard. TOMMY: I know a man who's good with rumors... PAUL: Look at the arse on that! PAUL: Awright girl, it's your loss mate init! PAUL: Awright me ol'china, how's it hangin'? TOMMY: What do you know about counterfeiting? PAUL: Oh I'm fine Paul, how 'bout you? TOMMY: Come 'ere! PAUL: Awright! Awright! Awright!! You're obviously a busy man. PAUL: All I know about dodgy readys is the Triads supply the plates. PAUL: They've got a shipping company down the docks, PAUL: the boss man would know when the plates are coming in next! TOMMY: Thanks...Paul! PAUL: What's the matter with you, you maniac! PAUL: Give me another drink, lively! BOSS: Who are you? Oooof! Aaiieee! Not the face! Not the face! BOSS: Ok, I talk! I talk! ------------------ b. HIT THE COURIER ------------------ TOMMY: Alright, the courier's moving the plates from the docks today. TOMMY: I'm gonna go intercept them, grab the plates, lose any heat, TOMMY: and make my way back here. TOMMY: Now. Depending how well this goes, TOMMY: we may have five minutes to print the money TOMMY: before the counterfeit syndicate finds us, or we may have all year. TOMMY: Either way, I want green rolling off the presses TOMMY: five minutes after I get back. Got it? KELLY: Don't you worry Tommy. We'll be ready. LANCE: Me an'the boys will be around in the neighborhood LANCE: case you need any heat taken care of. TOMMY: All right, everybody cool? All right. I'll catch you later... THANKS AGAIN TO JASON_C ============ 8. Odd Jobs ============ These are what make GTA games great, the side missions to challenge you to get 100% of the game. ----------------- a. "R3" Missions ----------------- -Firefighter Vehicles: Firetruck Description--There is a burning vehicle somewhere, press circle to use the hose, and put out the fire. Reward for completing: Level 12 = Always Fireproof on foot -Ice Cream Driver Vehicles: Mr. Whoopee Description--People around the town need their ice cream! Drive to them and deliver. Easiness... Here is a strategy for doing this easier from Nick McFadden ----------------------------------------------------------- If you don't want the cops or the gangs on you when you are delivering ice cream, just go to the nearest bridge after you get the Mr. Whoopie and go up and down the bridge selling your stuff to the people walking up and down it. No gangs and no cop cars for miles. When you get a star just stop the music and wait for it to go away, then start back up, you can get 50 in no time! Reward for completing: You start making money for that asset after 50 completions (Thanks to Duncan) -Pizza Delivery Available Vehicles: Pizza Boy Description--Someone needs his pizza! Pick it up from the pizza place and deliver it to him. For every level, you must deliver one more pizza. You get extra time for picking the pizza up and dropping it off. Reward for completing: Level 10 = 150 Max Health -Paramedic Available Vehicles: Ambulance Description--You have a set time limit to drive to a patient on the street, and get him back to the hospital. For every level you go up, you have to pick up another patient. You gain time by picking a patient up, and for dropping 3 off. For every bump you make (hitting something), their life ticks by faster. Drive safely. Reward for completing: Level 12 = Infinite Sprint -Taxi Driver Available Vehicles: Cabbie, Kaufman Cab, Taxi, and Zebra Cab Description--Find a person who needs to be taxied, then take him to his location in a certain amount of time. You get money for delivering people faster, and the money goes up incrementally. Reward for completing: 100 Taxi Passengers = Hydraulics on all taxi vehicles. -Vigilante Available Vehicles: Barracks OL, Enforcer, FBI Rancher, FBI Washington, Police, Rhino, Hunter, and the SWAT cheetah (thanks to Matt Pinske for the cheetah information). Description--You have a set time to find a criminal driving around the city, force his car to stop by ramming it, flipping it, forcing it to a corner, anything, and then kill the driver. Additional Tips from dedbunniez ------------------------------- During vigilante missions if you drive the tank to the airport and go onto the runway i found that the vehicles appear right at the same spot and generally i didnt have to chase the third car. it usually just crashed into the water. I think i got to level 33 or 34 before i got bored, but that took me about ten minutes or so to do that. The cars start around the first boarding ramp and they are usually in a line so you can just use the main gun on the tank. I have only tried this once but it seemed to work just fine. Reward for completing: Level 12 = 150 Max Armor -Brown Thunder Available Vehicles: Hunter Description-The same thing as Vigilante missions, but it is with a Hunter. I would suggest using rockets rather than a machine gun, for obvious reasons. Reward for completing: Level 12 = 150 Max Armor ------------- b. The Arena ------------- Description: At 20:00, the downtown arena called the Hyman Memorial Stadium holds racing challenges. There are three different kinds of challenges. ~~~~~~~~~~ Bloodring ~~~~~~~~~~ Description: A demolition-derby style race for checkpoints. Vehicle: Bloodring Racer Reward: $1,000 for each time you beat it, and an extra $100 for each car that blows up, whether you did it or not. Information/Hints: You use the racer to try to get to all of the checkpoints before the time goes away. Now usually it isn't that many checkpoints, or they give you lots of time. The deciding factors are how well you can avoid the other cars, and how well you can control the car on the slippery dirt surface. There are usually 4 or 5 other cars, and their sole purpose is to come after you. I think it is pretty tough. ~~~~~~~~~~ Dirt Ring ~~~~~~~~~~ Description: 32 Checkpoints, 1 Sanchez, and No Time Limit Vehicle: Sanchez Reward: $50,000 if you beat it in less than 5 minutes $10,000 if you beat it in less than 10 minutes $5,000 if you beat it in over 10 minutes Information/Hints: It is extremely tough to get all of them. Some of them are really tough to get, and some are easy. Again, there is unlimited time, and if you don't beat it and want to stop, just get off the bike and enter the pink marker. The hardest checkpoints to get are the ones on narrow walls or something narrow. The hardest one is where you have to do a perfectly timed wheelie throughout the whole jump to get the checkpoint. Good luck, you are going to need it. ~~~~~~~~ Hotring ~~~~~~~~ Description: A 12-lap race Vehicle: Hotring Racer Reward: $5,000 for first place $1,500 for second place $500 for third place Information/Hints: This race is a lot like a NASCAR race or something like that, except using violence and incorporating demolition is encouraged. If your car blows up, you are disqualified. If you want to leave in the middle, go to the door by the starting track. You can use pit stops to restore your health, but you could risk the lead. Also, you can even drive-by shoot the cars. That is about it for this event. -------------- c. Cone Crazy -------------- This is basically a checkpoint race, like the ones from GTA3 with the Patriot, except in GTA: VC there is only one of these. On the roof of that multi-story parking lot, on Rafael's clothing store there's a stallion on the north side. (Kyle S) I do know the rewards and some strategies for it. The rewards for completing this are $200 the first time, $400 the second time, $800 the third, etc. Basically it doubles every time you complete the checkpoint race. It is located in Ocean Beach. I will give you directions. -From Little Havana bridge, head towards Ocean Beach. Turn on the first right and follow that road until the second left. Turn on that. Pass the first right and turn right into a little street. It should be on the building to your right. --------------- d. RC Missions --------------- These are exactly like GTA3 where you enter a van; in this game it is a Top Fun van, and you control a mini car, helicopter, or plane. I think it is a really fun part of the game and even though you only get $100 it is fun as heck. Here we go. ~~~~~~~~~~~~~~~~~~~~~~~~~~ RC Bandit Checkpoint Race ~~~~~~~~~~~~~~~~~~~~~~~~~~ This Top Fun van is located on the beach by Vice Point. This is where you drive a small RC car in a race with others. Try to create your own shortcuts and cut through some of the course. You have to complete 2 laps around and finish in first place, or in the least amount of time. If you win, you get $100, and every time after that you get $100 extra for beating your time. ~~~~~~~~~~~~~~~~~~~~~~~~~ RC Baron Checkpoint Race ~~~~~~~~~~~~~~~~~~~~~~~~~ This Top Fun van is located on the top floor of a car park by the North Point Mall in Vice Point. You get control of an old-fashioned plane and you get to race with it. Yay. Again, $100 the first time and every time you beat your record. One lap this time, but bigger. Always hold the gas or you will dip, and press L2 or R2 to turn left or right respectively. Get first to land 100 more bucks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RC Raider Checkpoint Pickup ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The last Top Fun van is located in the airport, isolated in a corner. It is another checkpoint mission, this time with a mini helicopter, but you don't race. There are 20 checkpoints throughout the city, and once you get one, it will show you the next one on the map. Be careful on these, the helicopter can explode pretty easily. Again, you get $100. Another way to get to this van by Vido Corleone ----------------------------------------------- Starting from the bridge furthest south, go along the bridge to the second island. When you get there cross over the median strip and take a left. At the first road you come to turn right. Go forward along this road until you come to a fork in the road. Go left at the fork. Drive along this road until you find a fence with an opening on your right. Turn in here and there should be the Top Fun van to your direct left. ------------------ e. Shooting Range ------------------ You need to complete the mission "The Shootist" before you can do this. Go to the downtown AmmuNation and go to the same place as you did for the shootist. Basically, you hit as many targets as you can in the time limit, or until you run out of ammo. Beat the score that says score to beat, and you will get $500. Also, if you get 45 or better, you will get the Fast Load ability, so you can reload your weapons faster (obviously). -------------------------------- f. Street Races and Stolen Cars -------------------------------- This can be done after you purchase the Car Showroom. You have to do the races before you can do the Import/Export Garage for the stolen cars. Enter the pink marker in the garage. In every race, the opponents will drive a Cheetah, Stinger, and Infernus. ~~~~~~ Races ~~~~~~ -Race #1 - Terminal Velocity Length: 1.1 Miles Entrance Fee: $100 Reward: $400 Location: Between Fort Baxter and the airport. -Race #2 - Ocean Drive Length: 1.6 Miles Entrance Fee: $500 Reward: $2,000 Location: All along Ocean Beach, a thin loop. -Race #3 - Border Run Length: 2 miles Entrance Fee: $1,000 Reward: $4,000 Location: East of Fort Baxter in midtown on the mainland. -Race #4 - Capital Cruise Length: 2.438 miles Entrance Fee: $2,000 Reward: $8,000 Location: From the south of Ocean Beach to Washington Beach -Race #5 - Tour! Length: 3 miles Entrance Fee: $5,000 Reward: $20,000 Location: From northern Vice City to the middle of Washington Beach. -Race #6 - V.C. Endurance Length: 6.1 Miles Entrance Fee: $10,000 Reward: $40,000 Location: Pretty much everywhere, it goes all around town. Tips on races from Raul Acosta ------------------------------ First, you unlock the street racing missions after acquiring the Car Showroom west of Little Havana, near the road leading to Escobar Airport. Ok, you can try and complete the races fair and square against the other three seemingly indestructible, impossibly good drivers. You might actually succeed. But, if you want to just beat the races, you can do the following. First, get yourself a rocket launcher. Then, go to the pink marker in the parking area of the showroom and pick a race, any race. Go to the starting grid. There are usually three other competitors waiting: two in the front, one in the back with a pink marker for your car at its side. Now, park your car near its marker. Then get off the vehicle and stand near the pink marker. Aim the rocket launcher at the middle car in the three-car- formation you'll see from your aiming reticule. Be sure not to stand too close to the other cars so you wont blow yourself up in the process. If the shot is good, you'll be able to take out all three of your rivals. Then, simply get on your car, complete the course, and cash in the prize. If you don't take out all three of them, at least you'll be able to thin the competition, so you got to rush to your car and beat the surviving racers. Any shot from any other weapon (the minigun WON'T do the trick) or a bump from your vehicle to any of the other racers will set them off immediately before you have a chance to take 'em out. Tips on Races from Nav ---------------------- When doing the Auto Dealership street races, a simple way to win is show up to whatever race you want to do with a Rhino. Right as the race starts and the other cars start taking off, simply begin shooting the cannon, a couple of good shots should blow up all the other cars and leave you to simply run the race independently. If you run the race with the rhino, yeah, you're time will suck, so you can just get out and get a faster car for the rest of the race. Tips on Races from Pete Bennett ------------------------------- I've just discover a magic tip for races... 1. Get rocket launcher 2. Get fast car 3. Park fast car in front of start line 4. Shoot rocket launcher into cars/bikes on start line, destroying them 5. Drive round course at your own pace ~~~~~~~~~~~~ Stolen Cars ~~~~~~~~~~~~ Pretty much like GTA3, but you don't get all of the cars after you bring them to the garage, you get a better one and daily revenue as a reward. There are 4 different, but short, lists you need to fill. If you don't know where to find them look in the vehicles section to find locations. The single dash marks represent cars needed, and the equal sign is the reward. Garage 1 -------- -Landstalker -Idaho -Esperanto -Stallion -Rancher -Blista Compact =Deluxo Garage 2 -------- -Sabre -Virgo -Sentinel -Stretch -Washington -Admiral =Sabre Turbo Garage 3 -------- -Cheetah -Infernus -Banshee -Phoenix -Comet -Stinger =Sandking Garage 4 -------- -Voodoo -Cuban Hermes -Caddy -Baggage Handler -Mr. Whoopee -Pizza Boy =Hotring Racer ------------------ g. PCJ Playground ------------------ Here are directions to it. There is a 2-minute time limit for completing it, and there are 24 checkpoints. If anyone has any questions on anything else about this e-mail me. Contributed by JungleChildX --------------------------- Ok...if your going north bound on the same road as the Ocean View Hotel, keep going north until you get the Vice Point Standing building where the road kinks a little to the west and continues going north towards the Malibu club. And there's a little curve side road to your right. Right where the road kinks, keep going north up the grassy hill (not the road) and in the corner of the building sits that beautiful bike called the PCJ 600. Contributed by Kyle S --------------------- In the middle area of the first island.. south of Malibu there is this HUGE building.. blue and taller than u can fly... .. against this building .. opposite the beach... there's a bike.. that gives you 2 minutes to get 24 checkpoints.. it goes through the alley you had to follow that guy who stole Diaz's money.. on the dirt bike... you get 1000 bucks the first time.. and I think 100 after that... -------------------- h. Chopper Missions -------------------- There are four helicopters in Vice City, and they have checkpoint missions attached to them. Again, you compete against yourself for the best time, so for the first time and to complete the mission, time is not a factor and take your time to make sure you complete the mission. The choppers used are all Sparrows. Thanks to Brady Games for some locations. -Chopper #1 Location: On a pink rooftop, the same building where you end the PCJ playground mission in Ocean Beach. # of checkpoints: ? Reward: $100 -Chopper #2 Location: On a rooftop in Little Haiti, by an alley with a Police Bribe and a unique jump. # of checkpoints: 22 Reward: $100 -Chopper #3 Location: In the backyard of a house in a small neighborhood in Vice Point. # of checkpoints: 17 Reward: $100 -Chopper #4 Location: This is a rooftop downtown, the first building you come to in the G-Spotlight mission. # of checkpoints: ? Reward: $100 ---------------------------- i. Test Track/Trial By Dirt ---------------------------- There is a dirt track on the northeastern coast. There are actually two races you can do here, one is with a Sanchez and the other is with a Landstalker. I'm not sure if you only have to do one of them do get a mission complete, but you do need to do one of them. You can choose either one of them, but the Sanchez has less handling and the Landstalker has more handling. The Test Track mission is with the SUV, and Trial by Dirt is with the Sanchez. Again, like the other RC missions, you race against your own time. For both of these missions, you get $100 multiplied by the number of times you beat the specific course. Test Track ---------- The hardest part about this is to prevent yourself from tipping over. The SUV is very top-heavy and tips over very easily. When in doubt, use the real brake if it's getting out of control. But most of the time, it is okay to use the handbrake and you can create some nice slides because it's on dirt. Trial by Dirt ------------- This is harder not only because of the lack of stability, but also because of other people shooting at you, and there will ALWAYS be rain no matter what. Make sure you bring an Uzi, because it could get ugly. You also have a very limited amount of time to get back on a bike when you fall off. ------------------- j. Beach Ball Game ------------------- (Thanks to GarciaAshley, January 16, 2003) In some of the pools behind the other houses on Starfish Island, you'll find a beach ball. Walk over to them and you can kick them around and out of the pool onto a grassy area for some space. Why? Because if you kick it up and stand under the shadow of the ball, you can bounce if off your head. You can also go for high scores by bouncing it off your head the most number of times without letting it touch the ground or walls. Do not touch the ball with your car while driving, they'll burst. Look under the stats screen and you can see Highest Score for Keepie-Uppie Beach ball". My highest so far is 25. If anyone can tell me a reward for a certain high score like 100, I will try to get it; otherwise, I don't see an incentive for highest score. I don't see it mentioned as required for 100% completion of game either. Beach Ball Update (Thanks to Ken Parkin) ---------------------------------------- It would appear that the beach ball does not count towards the 100%. We had 99% and did the beach ball but got nothing for it (turned out we hadn't done cone crazy). ============= 9. Vehicles ============= Pretty much what this game is all about so I thought I would have a section on it. I will put the locations, speed, handling and cornering. If people know of other locations PLEASE TELL ME and I will give you credit. Comments are coming soon. Ratings are out of 10 stars. --------------- a. Cars/Trucks --------------- (All locations unless noted are contributed by Jamie Ivany) -Admiral Locations: Coming from the west part of Vice City into Starfish Island, turn right on the first road, and follow it to the last house on the right. You have to get over their fence to get it. (Thanks to me) Speed: ****** Handling: ****** Cornering: ****** -Ambulance Locations: Outside all Hospitals. (Vido Corleone) Speed: ****** Handling: ***** Cornering: *** -Baggage Handler Locations: Right side of main terminal as you look at it from the front (Seanppk) Around Main Airport terminal. (Jamie Ivany) Speed: *** Handling: ***** Cornering: ***** -Banshee Location: Underground Car Park by Cortez'. Speed: ******** Handling: ******** Cornering: ******** -Barracks OL Locations: Fort Baxter Air Base Speed: ***** Handling: *** Cornering: *** -Benson Locations: From the Pay N' Spray in Little Havana, it is just west of it. (Thanks to me) Speed: **** Handling: *** Cornering: *** -BF Injection Locations: Located on the beach in Ocean Beach...Go around to the farthest back point near the "boardwalk" thing. You will see a bush...(Depending on where you are coming from) and there will be a BF Injection there, near the house. (Ally Kelley) Speed: ******* Handling: ****** Cornering: ***** -Blista Compact Locations: Sometimes be found on the road of the ocean view (Kenneth Karl) Speed: ****** Handling: ******** Cornering: ****** -Bloodring Racer Location: Hyman Stadium every third day (only in event) (Jamie Ivany) to get this one, complete the bloodring racing event at the Arena, and when you complete it and get 1st place, the car park on the left hand side of the arena will have a constant supply of bloodring bangers for you (Nick Corrie) Speed: ******** Handling: ****** Cornering: ***** -Bobcat Locations: No parked location, they can be easily found in shipyard (R. Bis) Speed: ***** Handling: *** Cornering: **** -Boxville Locations: No parked location Speed: *** Handling: *** Cornering: *** -Burrito Locations: No parked location Speed: ***** Handling: ***** Cornering: *** -Bus Locations: cargo area of the airport (Eric Swartz) Speed: *** Handling: ** Cornering: ** -Cabbie Locations: Sometimes parked in the parking lot at the mall (Kenneth Karl) Speed: ****** Handling: **** Cornering: ** -Caddy Locations: In the final list for Sunshine Autos, you need to get a Caddy. Normally you'd have to drive one out of Leaf Links, well on the dirt road that leads to the lighthouse in Ocean Beach, keep an eye on the bushes to your right, there is a caddy hidden in one of them. You can usually see a bit of blue and some lights (at night) and whenever you hit Triangle you'll know if you're at the right spot. (Thanks to Johnny Do) Speed: ** Handling: ***** Cornering: ***** -Cheetah Location: Entrance to Cortez' Yacht. Speed: ********* Handling: ******** Cornering: ********* -Coach Location: Wait by a Bus stop. Speed: *** Handling: ** Cornering: * Information: Well in the downtown area pick up a coach and drive to a bus stop and stay there, might have to wait a while but people come and get on the bus which gives you a $5 bonus...not too much but its still good and its still money. (thanks to bob dole) -Comet Locations: outside the Leaf Links main entrance (Seanppk, Jamie Ivany) Speed: ********* Handling: ******** Cornering: ******** -Cuban Hermes Location: Always driving around Little Havana. Speed: ******* Handling: ****** Cornering: ***** -Deluxo Location: Sunshine auto's once asset is completed. Speed: ********* Handling: ********* Cornering: ********* -Enforcer Location: Get wanted level 3. Speed: **** Handling: ***** Cornering: **** -Esperanto Locations: No parked location Speed: **** Handling: **** Cornering: **** -FBI Rancher Location: Get wanted level 5. Speed: ******* Handling: ****** Cornering: ***** -FBI Washington Locations: 1. Parked behind Rock City in the downtown area. 2. The pizza place near the Hyman Condo. First face the pizza place like you are going to go through the door then take the left alley way and walk around in there it should be too your right. Speed: ******* Handling: ****** Cornering: ***** (Locations contributed by Chris Lunt, and bob dole) -Firetruck Locations: outside fire stations (Seanppk) Speed: **** Handling: *** Cornering: *** -Flatbed Locations: Another location is as far south as you can go on the west island, just south of the Pay and Spray. (Seanppk) Speed: **** Handling: **** Cornering: ** -Gang Burrito Location: North Part of Prawn Island. Speed: ***** Handling: ***** Cornering: *** -Glendale Locations: No parked location Speed: ***** Handling: ****** Cornering: ****** -Greenwood Locations: No parked location Speed: ****** Handling: ***** Cornering: ***** -Hermes Location: East of North point mall, South of 3231 vice point. Speed: ******* Handling: ****** Cornering: ****** -Hotring Racer Location: Hyman Stadium Speed: ********** Handling: ******** Cornering: ******* -Idaho Location: East of North Point Mall next to 3231 Vice Point. Speed: *** Handling: **** Cornering: **** -Infernus Locations: outside the Diaz/Vercetti Mansion (Seanppk, Jamie Ivany) Northpoint Mall parking place...if you don't see any, destroy a car (blow it up) run into the mall (located on the second to last floor of the North Point Mall parking) go back out, and take a look where the car you destroyed was, 90/100% chance...you will find a new Infernus replacing it! (Daniel Foman) On the first floor of the North Point Mall (not sure which side) is a stage with an Infernus on it. It's great fun to ride about in the Mall. (Stas O'Neill) Speed: ********* Handling: ********* Cornering: ********* -Kaufman Cabs Location: Kaufman Cabs Company in Little Haiti. Speed: ****** Handling: **** Cornering: ** -Landstalker Location: Dirt Bike track downtown. Speed: ***** Handling: **** Cornering: *** -Linerunner Location: West of Ship in Vice Point. Speed: *** Handling: ***** Cornering: ***** -Love Fist Location: During Love Fist Mission. Speed: ****** Handling: ***** Cornering: **** -Manana Location: North Point mall car park. Speed: **** Handling: *** Cornering: **** -Mesa Grande Locations: No parked location Speed: ****** Handling: ****** Cornering: ***** -Moonbeam Locations: No parked location Speed: **** Handling: *** Cornering: *** -Mr. Whoopee Locations: at the Cherry Poppers Ice Cream HQ (Seanppk) Speed: **** Handling: **** Cornering: *** -Mule Locations: No parked location Speed: *** Handling: *** Cornering: ** -Oceanic Locations: Parked outside Ocean View Hotel (Seanppk, Jamie Ivany) Speed: ***** Handling: **** Cornering: **** -Packer Location: In north west corner of film studio lot (Jamie Ivany) In Vice Port at the Vice Port Authority's lot, and just south of Pay `N Spray. (Vido Corleone) Speed: *** Handling: **** Cornering: ** -Patriot Locations: At Phil's Place just north of the pizza place on the west island. (Seanppk, Jamie Ivany) Go to the the film studio and go to where the fake town is and behind the one side is a Patriot (Anthony Van Den Hemel, Zed Dunn) Speed: ******* Handling: ****** Cornering: ***** -Perennial Locations: No parked location Speed: *** Handling: **** Cornering: *** -Phoenix Locations: Arena parking lot, and Bunch of Tools in Washington Beach Speed: ******** Handling: ******* Cornering: ******* -Police Location: Police Station north of The Malibu. Speed: ******** Handling: ******* Cornering: ******* -Pony Location: Parking Lot east of Airport Terminal. Speed: **** Handling: **** Cornering: *** -Rancher Location: Vice Point across form construction site. Driving in front of Sunshine autos. (Thanks to Tommy Vercett) Speed: ***** Handling: ***** Cornering: *** -RC Bandit Locations: (see RC Missions) Speed: ** Handling: ** Cornering: *** -RC Baron Locations: (see RC Missions) Speed: ******* Handling: ***** Cornering: ** -RC Raider Locations: (see RC Missions) Speed: ** Handling: ** Cornering: ***** -Regina Location: North Point Mall Car Park. Speed: **** Handling: **** Cornering: *** -Rhino Location: Fort Baxter's airbase. (Jamie Ivany) Get it after 90 packages. (Vido Corleone) Speed: *** Handling: **** Cornering: ******* -Romero's Hearse Location: Romero's funeral Home in little Haiti. Speed: ***** Handling: **** Cornering: **** -Rumpo Location: Parking Lot of North of Airport Terminal. Speed: **** Handling: ** Cornering: ** -SWAT Cheetah Locations: Only accessible if you get 3 of more stars (Vido Corleone) Speed: ********* Handling: ******** Cornering: ********* (Thanks to Timothy Andrews for this, and thanks to Vido Corleone for correction to SWAT Cheetah) -Sabre Locations: No parked location Speed: ******* Handling: ***** Cornering: ****** -Sabre Turbo Location: Sunshine autos once asset is completed. Speed: ******** Handling: ***** Cornering: ***** -Sandking Location: Finish sunshine autos asset. Speed: ***** Handling: ******** Cornering: ****** -Securicar Location: DPB security. Speed: **** Handling: **** Cornering: *** -Sentinel Locations: inside the Sunshine Autos dealership (Seanppk, Jamie Ivany) Speed: **** Handling: **** Cornering: **** -Sentinel XS Locations: From the main airport terminal head east down the road. The road will curve right and you should keep following it. After it curves you will see a building on the left and a gated parking lot. It is in the parking lot. (Thanks to THAguyINgta3) Speed: ******** Handling: ******* Cornering: ******* -Spand Express Location: Spand Express Building. Speed: **** Handling: **** Cornering: ** -Stallion Locations: Shrub covered parking garage, where you meet Lance the second time in the Guardian Angels mission (Vido Corleone) Speed: ***** Handling: ***** Cornering: ***** -Stretch Locations: At Diaz'/Vercetti's mansion next to the steps opposite the Infernus. (Thanks to Jamie Ivany) Speed: **** Handling: *** Cornering: ** -Stinger Locations: In the garage of a Starfish Island Mansion (Vido Corleone) Speed: ****** Handling: ******** Cornering: ******** -Taxi Location: East of North Point mall. Speed: ****** Handling: ****** Cornering: ***** -Top Fun Locations: (See RC Missions for locations) Speed: ***** Handling: ***** Cornering: **** -Trashmaster Locations: In the dump on the western side of the western island. (Seanppk, Jamie Ivany) Speed: *** Handling: **** Cornering: **** -Virgo Location: North Point mall Car Park. Speed: ****** Handling: ***** Cornering: ***** -Voodoo Locations: across from auntie poulet near kaufman cabs (pete b) Speed: ****** Handling: ***** Cornering: **** Controls: Voodoo controls: Press L3 to use shocks. Also move (while down) the right stick forward to make your car's front end go up, or press it backwards to lift the back end up etc. If you press it up/right your front right shock will go up and the other tires will stay down. If you use press it back/left the rear left shock will go up etc. (Thanks to Randall Freels) -Walton Locations: No parked location Speed: ***** Handling: **** Cornering: **** -Washington Locations: No parked location Speed: **** Handling: **** Cornering: **** -Yankee Location: Parking Lot of Main Airport Terminal. Speed: **** Handling: **** Cornering: *** -Zebra Cabs Location: Kaufman Cab after asset is complete. Speed: ******** Handling: ***** Cornering: *** --------------- b. Motorcycles --------------- -Angel Locations: Outside the Mitch Baker's gangs hideout just east of where the dual carriage way splits on the west island (Seanppk, Jamie Ivany) Speed: ****** Handling: ***** Cornering: *** -Faggio Locations: in the alley next to Rosenberg's place. (Seanppk, Jamie Ivany) Speed: * Handling: **** Cornering: **** -Freeway Location: Mercedes' House. Speed: ******* Handling: ******* Cornering: **** -PCJ-600 Locations: At the marina next to the water where Cortez' yacht is (Thanks to Jamie Ivany) North of the Cheetah by Cortez'. (Jamie Ivany) Go downtown...near the greasy chopper..to the left or right of it(depending on where you are coming from) There is Howlin' Petes Biker Imporium. Get something to break the window down...from time to time there may be a PCJ-600 there. (Ally Kelley) Speed: ********* Handling: ****** Cornering: **** -Pizza Boy Locations: Behind or on the side of pizza restaurants near the window if not there go to another one they regenerate. (bob dole, Jamie Ivany) Speed: *** Handling: *** Cornering: *** -Sanchez Location: Dirt bike track downtown. Speed: ******** Handling: ***** Cornering: ***** --------- c. Boats --------- -Coast Guard Locations: Dock along the waterfront in Northern Vice Port (Vido Corleone) Speed: ****** Handling: ***** Cornering: *** -Cuban Jetmax Location: Boat yard. (Thanks to Jamie Ivany for information, and thanks to Vido Corleone for correction) Speed: ****** Handling: ****** Cornering: ** -Dinghy Locations: Dock Across the street from Spand Express Company (Vido Corleone) Speed: **** Handling: **** Cornering: *** -Marquis Location: Fly ramp up from Rio near Cortez' yacht. Speed: ***** Handling: ***** Cornering: ** -Predator Locations: Down stairwell just before the long bridge in Leaf Links. Off the right side of the road. (Vido Corleone) Speed: **** Handling: *** Cornering: ** -Reefer Location: South of Marquis near Cortez' yacht. Speed: **** Handling: **** Cornering: * -Rio Location: Docks north of cortez' yacht. Speed: **** Handling: *** Cornering: *** -Speeder Locations: No parked location Speed: ******* Handling: **** Cornering: ** -Squallo Locations: Boatyard once it is purchased, next to Cuban Jetmax (Vido Corleone) Speed: ********** Handling: ***** Cornering: ***** -Tropic Locations: Dock next to Mercedes' house near Leaf Links (Vido Corleone) Speed: ****** Handling: **** Cornering: ** ---------- d. Planes ---------- -Hunter Location: Fort Baxter air base, you don't need 100 packages. Speed: ********** Handling: ********** Cornering: ********** -Maverick Location: Your mansion, and Hyman Condo. Speed: ******** Handling: ***** Cornering: ******** -Police Maverick Location: Top of police station downtown. Speed: ******** Handling: ******* Cornering: ******* -Sea Sparrow Location: Once you collect 80 packages between the pools behind your mansion. Speed: ******* Handling: **** Cornering: ******** -Skimmer Location: On wharf behind film studio. (Vido Corleone) Speed: ********** Handling: ****** Cornering: *** -Sparrow Location: 1st building to the east of the police station downtown. Speed: ********* Handling: **** Cornering: *** -VCN Maverick Location: On top of VCN building. Speed: ******** Handling: ***** Cornering: ******** Here is another look at car locations from Jnco394, thanks a lot! CARS ##### Vehicles list provided by AggroSk8er, thanks bud. ##### Vehicles Location *Admiral Starfish Island, when coming from the second island turn left on the first road. It's the first house on the left. You have to park a car near the fence, jump on the car, and then jump over the fence. *Baggage Handler 1. At the airport just west of the main building behind the fence. 2. Go behind the main terminal and look SE. *Banshee On Starfish Island's main road that connects to the other islands it's at the western most house on the north side of the street. *Benson Coming from Sunshine Auto's head south. There is a pay' n' spray on the right. It is just past it on the left. *BF Injection Just go east of the Malibu. It's on the wooden sidewalk (near the beach) a little bit south. Blista Compact Usually found driving around Washington Beach. *Bloodring Banger On the south side of Hyman Memorial Stadium after beating the mission "Bloodring". There are two version a Glendale and an Oceanic. Both of them are parked here. Bobcat Usually found driving around in Vice Port. Boxville Usually found driving around airport. Burrito Usually found driving around Downtown. Bus Usually found driving around inside the airport gates(where the planes are). *Caddy Near the lighthouse there is a small wooden bridge. Cross it heading towards the lightnouse and follow the dirt path that is slightly to the right. It is hidden in the first set of bushes to the right. *Cheetah At the docks in Washington Beach. Coach Usually stopped at bus stop signs. *Comet 1. Starfish Island, when you are coming from the first island take the first road on the right. Then enter the second driveway on the right. It's in the garage. 2. Parked outside of Leaf Links. Cuban Hermes Driving around Little Havana and Little Haiti. *Deluxo After buying Sunshine Autos and gathering the first list of cars it will be in the showroom. Esperanto Usually found driving around Vice Point. *Flatbed Go as far SW as you can by road in Vice Port. Then search SW of that road. *Gang Burrito Prawn Island in the northern most house's driveway. Glendale Usually found driving around Downtown. Greenwood Usually found driving around Washington Beach. *Hermes Just south of Rafael's there is an underground plaza thing. There is one across the street to the west. *Hotring Racer After buying Sunshine Autos and gathering the fourth list of cars it will be in the showroom. Idaho Usually found driving around Little Haiti. *Infernus 1. Outside of the Diaz's Mansion, just east of the main steps. 2. Inside the North Point Mall in the NW corner. *Landstalker SE corner of the dirtbike track Downtown. *Linerunner Head south into Vice Port and when the road splits go right. You should see it on the left. It's in a dirt parking lot. @Love Fist Is used in a mission for Kent Paul/Love Fist. Manana Usually found driving around in Little Haiti. Mesa Grande Usually found driving around Downtown. Moonbeam Usually found driving around Little Havana. Mule Usually found driving around Vice Port. *Oceanic Outside of the Ocean View Hotel. *Packer 1. Inside the film studio, NW corner. 2. In the Port Autority parking lot at the docks. Thanks to TheBlackAndGreenGuy. 3. Behind the airport terminal. *Patriot 1. In a hanger at Phil Cassidy's place. 2. Inside the film studio, SE corner. Perennial Usually found driving around Vice Point. *Phoenix On Starfish Island, when your coming from the first island take the first right. It is at the third house on the right (you can jump the wall). *Pony Head south into Vice Port and when the road splits go left. On the right you should see a dirt parking lot. It is in the SE corner. Rancher Usually found driving around Vice Point. Regina Usually found driving around Little Haiti. @Romero's hearse It is only in the mission "Two Bit Hit" that you get from Avery. *Rumpo Behind the Malibu. Sabre Usually found driving around Downtown. *Sabre Turbo After buying Sunshine Autos and gathering the second list of cars it will be in the showroom. *Sandking After buying Sunshine Autos and gathering the third list of cars it will be in the showroom. Securicar In the third assassination (phone) mission, the second guy has one. It is locked so you'll have to snipe him and take it to pay' n' spray, or you can usually find it driving around in Vice Port. *Sentinel In the showroom for Sunshine Auto's. *Sentinel XS From the main airport terminal head east down the road. The road will curve right and you should keep following it. After it curves you will see a building on the left and a gated parking lot. It is in the parking lot. @Spand Express 1. Available during the mission "Jury Fury" for Rosenberg. Thanks to (Thanks to Paul Rudoff for THAguyINgta3. telling me about the error 2. Available during the mission "Riot" for I had here.) Rosenberg. Stallion Driving around Little Havana and Little Haiti. *Stretch Outside of Diaz's Mansion, just west of the main steps. *Stinger On Starfish Island, it is parked at the house to the east of the one with the R* pool. You have to jump the fence. *Top Fun 1. On the beach near the dirtbike track. 2. On top of the parking garage for the North Point Mall. 3. In a parking lot near the airport docks. *Trashmaster In the middle of the junkyard. Virgo Usually found driving around Washington Beach. *Voodoo Outside Auntie Poulet's house. Walton Usually found driving around in Vice Port. Washington Usually found driving around Starfish Island. Yankee Usually found driving around Vice Port. _______________________________________________________________________ 4. MOTORCYCLES *Angel Outside of the Greasy Chopper. *Faggio 1. On the sidewalk SE of the police station in Washington Beach. 2. In the alley north of where you get Rosenburg's missions. Thanks to ChocoMog230. Freeway 1. Usually driving around the Ocean View Hotel. 2. There is one near Prawn Island. If you go to Prawn Island then take the Bridge leading away from the island and towards the North point mall, then take the first right and you will see it next to the first building on the left. Thanks to Matt Pinske. *PCJ-600 1. At the docks in Washington Beach. 2. In the parking lot just north of the Pay'n'spray on the first island. Thanks to thunderboltisback. 3. Start on the first Island, going north on the main beachfront road. When the road turns and joins a parallel road, keep going straight to the building and walk the perimeter. You'll find a PCJ. This is the PCJ used in "PCJ Playground". Thanks to SpinToWinJim. 4. It can also be found behind a glass panel at Howlin' Petes Biker Emporium just across the street from the Greasy Chopper. Thanks to MadRider. *Sanchez SE corner of the dirtbike track Downtown. _______________________________________________________________________ 5. BOATS *Coast Guard At a jetty just north of the boatyard. *Cuban Jetmax At the boatyard after buying it. *Dinghy At the jetty behind the building you destroyed in the mission "Demolition Man". It is likely (but not confirmed) that it doesn't appear there until after you have unlocked the second island. *Marquis At the dock where Cortez was. When you finish all of Cortez' mission the docks will be unlocked. *Reefer At the dock where Cortez was. When you finish all of Cortez' mission the docks will be unlocked. *Rio At the docks slightly north of where Cortez was. When you unlock the second island the docks will be open. *Speeder At the dock where Cortez was. When you finish all of Cortez' mission the docks will be unlocked. *Squallo At the boatyard after buying it. *Tropic At the dock slightly SW of the Links View Apartments. It is likely (but not confirmed) that it doesn't appear there until after you have unlocked the second island. _______________________________________________________________________ 6. AIRCRAFTS *Maverick 1. On top of the Hyman Condo Downtown. 2. On top of Diaz's mansion. Thanks to M16. *Police Maverick On top of the police department Downtown. *Sea Sparrow The back deck at Diaz's Mansion after getting 80 packages. *Skimmer After buying the film studio and beating the second mission it will be parked outside of the NW corner at the studio docks. *Sparrow 1. On top of a building slightly NE of Auntie Poulet's house. The building has a billboard on top of it that says "move over Miami". 2. There is a sparrow on the lower office level of the building used in "G-Spotlight". Thanks to SpinToWinJim. 3. Across from the Links View Heights there are apartments. Behind them are some back yards. It is in the middle one. 4. On top of the building just south of the pay'n'spray in Ocean Beach. *VCN Maverick Dowtown VCN building, when you get off the bridge from prawn island it is the first building on the right. Find the open door that leads to the roof. _______________________________________________________________________ 7. SPECIAL MISSION VEHICLES *Ambulance 1. Outside of Ocean View Hospital in Washington Beach. 2. In the parking lot of the hospital Downtown. 3. In the driveway of the hospital in Vice Point. Barracks OL Get 6 stars and they will chase you. Cabbie Usually found driving around Washington Beach. Vice Cheetah Get 3 stars and undercover cops will start chasing you in Cheetahs. Enforcer Get 4 stars and they will chase you. FBI Rancher Get 5 stars and they will chase you. *FBI Washington Downtown in the alley behind Rock City. *Firetruck Outside of fire station Downtown. *Hunter After you beat all of the story missions, or get 100 packages it's near the back wall of the military base. If you do both it will be at the helipad at the south end of the first island too. *Kaufman Cab After buying the taxi firm it's parked inside. *Mr. Whoopee After you buy Cherry Poppers Ice Cream shop it will be in the garage there. *Pizza Boy Behind the pizza place on the first island and the one in Little Haiti, and beside the one Downtown. *Police 1. Outside of police station in Washington Beach. 2. Outside of police station in Litle Havana. 3. Outside of the police station Dowtown. 4. Outside of the police station in Vice Point. *Predator Under the SE corner of the bridge from Leaf Links Golf Club to the second island. *Rhino After get 90 packages it's in the military base. Taxi Usually found driving around Washington Beach. *Zebra Cab After beating the taxi firm's missions it's parked inside. ---------------------- e. Vehicle Statistics ---------------------- Here is some info from gaius Here are the real stats of the vehicles; the ones above were comparing the stats to each vehicle. These are the actual statistics, gotten from the handling.cfg file on the DVD portion of GTA:VC. As you can see, many of the cars from GTA3 are on the disc still, as they overwrote the disc from GTA3 to make GTA:VC. Units ----- -Vehicle identifier 14 characters max -Dimensions in meters -Mass in Kg -Velocity in Km/h -Acceleration/deceleration in ms-2 -Multipliers x1.0 is default -Angles in degrees -Suspension Levels: (L)ow, (M)edium, (H)igh -Buoyancy: percent submerged (> 100% vehicle sinks) -Engine type: (P)etrol, (D)iesel, (E)lectric -Engine drive: (F)ront, (R)ear, (4)-wheel drive ~~~~~~~~~~~~~~~~~~~ Field Descriptions ~~~~~~~~~~~~~~~~~~~ The descriptions will come in this order, right now I will explain what each of these mean. Vehicle identifier ------------------ It is the name of the vehicle, and it is no more than 14 characters long. Mass ---- It's the mass of that vehicle, or how much it weighs; it ranges from 1.0 to 50000.0 Dimensions of X --------------- The dimension of the vehicle lengthwise, and it ranges from 0 to 20. Dimensions of Y --------------- The height of the vehicle, and it ranges from 0 to 20. Dimensions of Z --------------- The depth of the vehicle, use all three dimensions to get the volume of the car, and it is also from 0 to 20. Center Of Mass (X) ------------------ This is where the center of mass is in the car in the X dimension. Ranges from -10 to 10, with zero being in the middle. Center Of Mass (Y) ------------------ This is where the center of mass is in the vehicle in the Y dimension. It ranges from -10 to 10 with 0 in the middle. Center Of Mass (Z) ------------------ This is where the center of mass is in the vehicle's Z dimension. It ranges from -10 to 10 with 0 in the middle. Percent Submerged ----------------- This is in percent, and it is how much the vehicle will submerge underwater if it falls in it. 100 would mean it is sinking. Traction Multiplier ------------------- This is how well your vehicle handles things. The higher the better, from 0.5-2.0 Traction Loss ------------- This is how much traction you lose when you go onto a slippery surface like dirt or grass or wet. It is from 0.0 to 1.0 Traction Bias ------------- This is how much traction power goes to the front wheels when you are slipping. This also goes from 0 to 1. Transmission: Number Of Gears ----------------------------- This pretty self-explanatory, it is the number of gears in the vehicle and it can range from 1 to 4. Transmission: Maximum Velocity ------------------------------ This is also pretty easy to understand, but it is how fast the car can go between 5 and 150. Transmission: Engine Acceleration --------------------------------- This is how fast the vehicle accelerates, and it is in the units of ms- 2. It ranges from 0.1 to 10.0. Transmission: Drive Type ------------------------ This is what wheels the car uses to accelerate. I will abbreviate it to make it easier for me. F=Front Wheel Drive, B=Back Wheel Drive, and 4=4-Wheel Drive. Transmission: Engine Type ------------------------- This is what kind of gasoline the engine uses, there for the type of engine. P=Petrol, D=Diesel, and E=Electric. Brake Deceleration ------------------ This is pretty much the opposite of acceleration, how fast it slows down. It is in the same units as acceleration which is ms-2, and it ranges from 0.1 to 10.0. Brake Bias ---------- This one is kind of weird; it is how much braking power goes to the front wheels. This goes from 0 to 1. ABS (Assisted Breaking Mechanism) --------------------------------- This is simply whether you have it for not. O is no and 1 is yes. Steering Lock ------------- This is simply how far you can turn the wheels wither way on the car/truck/motorcycle. Suspension: Force Level ----------------------- I'm not sure what this is, and it has no levels. Suspension: Damping Level ------------------------- This is how much the suspension dampens the shocks from the road or whatever you are driving on. This doesn't have any specific levels. Seat Offset Distance -------------------- "Ped seat position offset towards center of car." (Gaius) Collision Damage Multiplier --------------------------- How much damage it does to your car compared to others. I.E., comparing a Banshee with a Linerunner. This goes from 0.2 to 5.0. Monetary Value -------------- This is how much the vehicle costs. This stat is used in a couple ways in the game. It ranges from 1 to 100000 dollars. Suspension: Upper Limit ----------------------- How far up the tires can go Suspension: Lower Limit ----------------------- How far down the tires can go Suspension: Bias ---------------- The balance of the suspension between the front and back. No levels are in this one. Suspension: Anti-drive multiplier -------------------------------- What is that supposed to mean, how you don't drive? If anyone knows e- mail me. Flags ----- The flags are other optional things that are put on some cars. They will be written in with several options and if I put them with that car that means that the vehicle has that flag. There are several flags. If anyone has a question on what they mean, e-mail me and I will tell you until I get the descriptions up. 1: 1G_BOOST 2: 2G_BOOST 3: REV_BONNET 4: HANGING_BOOT 5: NO_DOORS 6: IS_VAN 7: IS_BUS 8: IS_LOW 9: DBL_EXHAUST 10: TAILGATE_BOOT 11: NOSWING_BOOT 12: NONPLAYER_STABILISER 13: NEUTRALHANDLING 14: HAS_NO_ROOF 15: IS_BIG 16: HALOGEN_LIGHTS 17: IS_BIKE 18: IS_HELI 19: IS_PLANE 20: IS_BOAT 21: NO_EXHAUST 22: REARWHEEL_1ST 23: HANDBRAKE_TYRE8 24: SIT_IN_BOAT 25: FAT_REARW 26: NARROW_FRONTW 27: GOOD_INSAND Front Lights ------------ (0 = long, 1 = small, 2 = big, 3 = tall) Rear Lights ----------- (0 = long, 1 = small, 2 = big, 3 = tall) ~~~~~~~~~ The Data ~~~~~~~~~ Cars and Trucks --------------- Vehicle Identifier: LANDSTAL Real Name: Landstalker Mass: 1700.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.0 Center Of Mass (X): 0.0 Center Of Mass (Y): 0.0 Center Of Mass (Z): 0.0 Percent Submerged: 85 Traction Multiplier: 0.85 Traction Loss: 0.85 Traction Bias: 0.51 Transmission: Number Of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 20.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 6.2 Brake Bias: 0.60 ABS: 0 Steering Lock: 35.0 Suspension: Force Level: 1.7 Suspension: Damping Level: 0.08 Seat Offset Distance: 0.27 Collision Damage Multiplier: 0.23 Monetary Value: 25000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive multiplier: 0.25 Flags: REV_BONNET, HANGING_BOOT, NEUTRALHANDLING, HAS_NO_ROOF, HALOGEN_LIGHTS Front Lights: 0 Rear Lights: 1 Vehicle Identifier: SENTINEL Real Name: Sentinel Mass: 1400.0 Dimensions of X: 2.0 Dimensions of Y: 4.9 Dimensions of Z: 1.6 Center Of Mass (X): 0.0 Center Of Mass (Y): 0.2 Center Of Mass (Z): -0.2 Percent Submerged: 75 Traction Multiplier: 0.91 Traction Loss: 0.80 Traction Bias: 0.55 Transmission: Number Of Gears: 5 Transmission: Maximum Velocity: 165.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 10.17 Brake Bias: 0.55 ABS: 0 Steering Lock: 30.0 Suspension: Force Level: 1.3 Suspension: Damping Level: 0.13 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.56 Monetary Value: 35000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive multiplier: 0.3 Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF Front Lights: 0 Rear Lights: 1 Vehicle Identifier: PEREN Real Name: Perennial Mass: 1200.0 Dimensions of X: 1.9 Dimensions of Y: 5.0 Dimensions of Z: 1.4 Center Of Mass (X): 0.0 Center Of Mass (Y): 0.0 Center Of Mass (Z): 0.1 Percent Submerged: 70 Traction Multiplier: 0.95 Traction Loss: 0.80 Traction Bias: 0.53 Transmission: Number Of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 13.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 4.17 Brake Bias: 0.80 ABS: 0 Steering Lock: 30.0 Suspension: Force Level: 1.4 Suspension: Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.60 Monetary Value: 10000 Suspension: Upper Limit: 0.37 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive multiplier: 0.0 Flags: 2G_BOOST, HANGING_BOOT Front Lights: 1 Rear Lights: 1 Vehicle Identifier: LINERUN Real Name: Linerunner Mass: 3800.0 Dimensions of X: 2.6 Dimensions of Y: 7.5 Dimensions of Z: 3.5 Center Of Mass (X): 0.0 Center Of Mass (Y): 0.0 Center Of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.95 Traction Loss: 0.65 Traction Bias: 0.4 Transmission: Number Of Gears: 5 Transmission: Maximum Velocity: 120.0 Transmission: Engine Acceleration: 18.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 8.0 Brake Bias: 0.30 ABS: 0 Steering Lock: 25.0 Suspension: Force Level: 1.8 Suspension: Damping Level: 0.04 Seat Offset Distance: 0.65 Collision Damage Multiplier: 0.25 Monetary Value: 35000 Suspension: Upper Limit: 0.40 Suspension: Lower Limit: -0.20 Suspension: Bias: 0.5 Suspension: Anti-drive multiplier: 0.0 Flags: 2G_BOOST, IS_BIKE Front Lights: 0 Rear Lights: 1 Vehicle Identifier: STINGER Real Name: Stinger Mass: 1400.0 Dimensions of X: 1.9 Dimensions of Y: 4.7 Dimensions of Z: 1.5 Center Of Mass (X): 0.0 Center Of Mass (Y): 0.0 Center Of Mass (Z): -0.30 Percent Submerged: 85 Traction Multiplier: 1.2 Traction Loss: 0.85 Traction Bias: 0.52 Transmission: Number Of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 28.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 11.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension: Force Level: 1.8 Suspension: Damping Level: 0.20 Seat Offset Distance: 0.25 Collision Damage Multiplier: 0.50 Monetary Value: 35000 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive multiplier: 0.4 Flags: 2G_BOOST, HANGING_BOOT, NO_DOORS, HAS_NO_ROOF Front Lights: 1 Rear Lights: 1 Vehicle Identifier: IDAHO Real Name: Idaho Mass: 1600.0 Dimensions of X: 1.9 Dimensions of Y: 5.0 Dimensions of Z: 1.7 Center Of Mass (X): 0.0 Center Of Mass (Y): 0.0 Center Of Mass (Z): 0.25 Percent Submerged: 75 Traction Multiplier: 0.75 Traction Loss: 0.70 Traction Bias: 0.52 Transmission: Number Of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.2 Brake Bias: 0.55 ABS: 0 Steering Lock: 30.0 Suspension: Force Level: 1.0 Suspension: Damping Level: 0.10 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.44 Monetary Value: 20000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive multiplier: 0.5 Flags: 2G_BOOST, REARWHEEL_1ST Front Lights: 0 Rear Lights: 1 Vehicle Identifier: PATRIOT Real Name: Patriot Mass: 2500.0 Dimensions of X: 2.4 Dimensions of Y: 5.7 Dimensions of Z: 2.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.15 Percent Submerged: 80 Traction Multiplier: 0.92 Traction Loss: 0.78 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 19.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 08.17 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.1 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.25 Monetary Value: 40000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.35 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: REV_BONNET, NO_DOORS, NEUTRALHANDLING, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: FIRETRUK Real Name: Firetruck Mass: 6500.0 Dimensions of X: 2.9 Dimensions of Y: 7.7 Dimensions of Z: 3.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.65 Traction Loss: 0.7 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 22.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 10.00 Brake Bias: 0.45 ABS: 0 Steering Lock: 27.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.08 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.26 Monetary Value: 15000 Suspension: Upper Limit: 0.47 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: REV_BONNET, IS_BUS, IS_BIG Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: TRASH Real Name: Trashmaster Mass: 5500.0 Dimensions of X: 2.9 Dimensions of Y: 8.0 Dimensions of Z: 3.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.58 Traction Loss: 0.8 Traction Bias: 0.5 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 110.0 Transmission: Engine Acceleration: 07.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 03.17 Brake Bias: 0.40 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.06 Seat Offset Distance: 0.45 Collision Damage Multiplier: 0.20 Monetary Value: 5000 Suspension: Upper Limit: 0.45 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.55 Suspension: Anti-drive Multiplier: 0.0 Flags: 2G_BOOST, IS_BIG, FAT_REARW, NARROW_FRONTW Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: STRETCH Real Name: Stretch Mass: 2200.0 Dimensions of X: 2.0 Dimensions of Y: 7.3 Dimensions of Z: 1.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 75 Traction Multiplier: 0.67 Traction Loss: 0.8 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 10.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 10.0 Brake Bias: 0.40 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.07 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.72 Monetary Value: 40000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF Front Light Type: 1 Rear Light Type: 1 Vehicle Identifier: MANANA Real Name: Manana Mass: 1000.0 Dimensions of X: 2.0 Dimensions of Y: 4.5 Dimensions of Z: 1.4 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 70 Traction Multiplier: 1.00 Traction Loss: 0.86 Traction Bias: 0.5 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 08.0 Brake Bias: 0.80 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.08 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.50 Monetary Value: 9000 Suspension: Upper Limit: 0.31 Suspension: Lower Limit: -0.11 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: 2G_BOOST Front Light Type: 0 Rear Light Type: 0 Vehicle Identifier: INFERNUS Real Name: Infernus Mass: 1600.0 Dimensions of X: 2.0 Dimensions of Y: 4.4 Dimensions of Z: 1.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.3 Percent Submerged: 70 Traction Multiplier: 0.95 Traction Loss: 0.80 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 240.0 Transmission: Engine Acceleration: 29.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 11.0 Brake Bias: 0.52 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.8 Suspension Damping Level: 0.19 Seat Offset Distance: 0.37 Collision Damage Multiplier: 0.72 Monetary Value: 95000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.4 Flags: 1G_BOOST, IS_VAN, HALOGEN_LIGHTS, IS_BIKE, SIT_IN_BOAT, NARROW_FRONTW Front Light Type: 1 Rear Light Type: 1 Vehicle Identifier: PONY Real Name: Pony Mass: 2600.0 Dimensions of X: 2.0 Dimensions of Y: 6.0 Dimensions of Z: 2.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.25 Percent Submerged: 80 Traction Multiplier: 0.85 Traction Loss: 0.70 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 6.0 Brake Bias: 0.80 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.6 Suspension Damping Level: 0.07 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.50 Monetary Value: 20000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.25 Suspension: Anti-drive Multiplier: 0.0 Flags: 2G_BOOST, IS_VAN Front Light Type: 0 Rear Light Type: 3 Vehicle Identifier: MULE Real Name: Mule Mass: 3500.0 Dimensions of X: 2.3 Dimensions of Y: 6.5 Dimensions of Z: 3.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.5 Percent Submerged: 80 Traction Multiplier: 0.82 Traction Loss: 0.70 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 140.0 Transmission: Engine Acceleration: 12.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 4.5 Brake Bias: 0.60 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.5 Suspension Damping Level: 0.11 Seat Offset Distance: 0.46 Collision Damage Multiplier: 0.53 Monetary Value: 22000 Suspension: Upper Limit: 0.30 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: REV_BONNET, IS_BUS, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 3 Vehicle Identifier: CHEETAH Real Name: Cheetah Mass: 1200.0 Dimensions of X: 2.0 Dimensions of Y: 4.5 Dimensions of Z: 1.4 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): -0.3 Percent Submerged: 70 Traction Multiplier: 1.3 Traction Loss: 0.89 Traction Bias: 0.50 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 230.0 Transmission: Engine Acceleration: 32.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 11.1 Brake Bias: 0.48 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.2 Suspension Damping Level: 0.20 Seat Offset Distance: 0.40 Collision Damage Multiplier: 0.54 Monetary Value: 105000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.16 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.3 Flags: 1G_BOOST, HALOGEN_LIGHTS, IS_BIKE, SIT_IN_BOAT, FAT_REARW Front Light Type: 0 Rear Light Type: 0 Vehicle Identifier: AMBULAN Real Name: Amublance Mass: 2600.0 Dimensions of X: 2.2 Dimensions of Y: 6.5 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 90 Traction Multiplier: 0.95 Traction Loss: 0.80 Traction Bias: 0.47 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 7.0 Brake Bias: 0.55 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.07 Seat Offset Distance: 0.58 Collision Damage Multiplier: 0.33 Monetary Value: 10000 Suspension: Upper Limit: 0.40 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: HANGING_BOOT, IS_VAN, TAILGATE_BOOT Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: FBICAR Real Name: Fbi Car Mass: 1500.0 Dimensions of X: 2.0 Dimensions of Y: 4.9 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 75 Traction Multiplier: 0.93 Traction Loss: 0.91 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 10.0 Brake Bias: 0.5 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.12 Seat Offset Distance: 0.24 Collision Damage Multiplier: 0.23 Monetary Value: 18000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.19 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.3 Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 2 Vehicle Identifier: MOONBEAM Real Name: Moonbeam Mass: 2000.0 Dimensions of X: 2.2 Dimensions of Y: 5.5 Dimensions of Z: 2.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 85 Traction Multiplier: 0.9 Traction Loss: 0.8 Traction Bias: 0.47 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: F Transmission: Engine Type: D Brake Deceleration: 5.5 Brake Bias: 0.6 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.75 Monetary Value: 16000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: 2G_BOOST, HANGING_BOOT Front Light Type: 1 Rear Light Type: 3 Vehicle Identifier: ESPERANT Real Name: Esperanto Mass: 1800.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 70 Traction Multiplier: 0.90 Traction Loss: 0.8 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 18.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 3.4 Brake Bias: 0.60 ABS: 0 Steering Lock: 28.0 Suspension Force Level: 1.0 Suspension Damping Level: 0.05 Seat Offset Distance: 0.36 Collision Damage Multiplier: 0.54 Monetary Value: 19000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.18 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: 1G_BOOST Front Light Type: 0 Rear Light Type: 3 Vehicle Identifier: TAXI Real Name: Taxi Mass: 1450.0 Dimensions of X: 2.1 Dimensions of Y: 5.4 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.25 Percent Submerged: 75 Traction Multiplier: 1.00 Traction Loss: 0.8 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 19.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 9.1 Brake Bias: 0.60 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.51 Monetary Value: 20000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: HANGING_BOOT, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: KURUMA Real Name: Kuruma Mass: 1500.0 Dimensions of X: 1.9 Dimensions of Y: 4.9 Dimensions of Z: 1.4 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.15 Percent Submerged: 75 Traction Multiplier: 0.87 Traction Loss: 0.85 Traction Bias: 0.48 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 17.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 7.17 Brake Bias: 0.55 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.1 Seat Offset Distance: 0.24 Collision Damage Multiplier: 0.60 Monetary Value: 18000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.13 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: HANGING_BOOT, HAS_NO_ROOF Front Light Type: 1 Rear Light Type: 1 Vehicle Identifier: BOBCAT Real Name: Bobcat Mass: 2000.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.3 Center of Mass (Z): 0.0 Percent Submerged: 75 Traction Multiplier: 0.90 Traction Loss: 0.76 Traction Bias: 0.57 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 165.0 Transmission: Engine Acceleration: 17.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 8.5 Brake Bias: 0.5 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.12 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.20 Monetary Value: 26000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.29 Suspension: Bias: 0.4 Suspension: Anti-drive Multiplier: 0.0 Flags: 1G_BOOST, IS_HELI, IS_BOAT, NARROW_FRONTW Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: MRWHOOP Real Name: Mr. Whoopee Mass: 1700.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 85 Traction Multiplier: 0.75 Traction Loss: 0.75 Traction Bias: 0.5 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 145.0 Transmission: Engine Acceleration: 12.0 Transmission: Drive Type: F Transmission: Engine Type: D Brake Deceleration: 4.17 Brake Bias: 0.80 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.1 Seat Offset Distance: 0.24 Collision Damage Multiplier: 0.77 Monetary Value: 29000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: REV_BONNET, IS_BUS, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: BFINJECT Real Name: BF Injection Mass: 800.0 Dimensions of X: 2.0 Dimensions of Y: 3.5 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.2 Center of Mass (Z): 0.0 Percent Submerged: 80 Traction Multiplier: 1.20 Traction Loss: 0.88 Traction Bias: 0.50 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 35.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.1 Brake Bias: 0.55 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.3 Suspension Damping Level: 0.05 Seat Offset Distance: 0.38 Collision Damage Multiplier: 0.40 Monetary Value: 15000 Suspension: Upper Limit: 0.33 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: 1G_BOOST, 2G_BOOST, REV_BONNET, HAS_NO_ROOF, HALOGEN_LIGHTS, IS_BIKE, NO_EXHAUST Front Light Type: 1 Rear Light Type: 2 Vehicle Identifier: POLICE Real Name: Police Mass: 1600.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.15 Percent Submerged: 75 Traction Multiplier: 1.05 Traction Loss: 0.78 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 28.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 11.1 Brake Bias: 0.53 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.12 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.24 Monetary Value: 25000 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: 1G_BOOST, HANGING_BOOT, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: ENFORCER Real Name: Enforcer Mass: 4000.0 Dimensions of X: 2.4 Dimensions of Y: 6.8 Dimensions of Z: 2.9 Center of Mass (X): 0.0 Center of Mass (Y): 0.2 Center of Mass (Z): 0.2 Percent Submerged: 85 Traction Multiplier: 0.85 Traction Loss: 0.7 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 17.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 8.4 Brake Bias: 0.45 ABS: 0 Steering Lock: 27.0 Suspension Force Level: 1.8 Suspension Damping Level: 0.1 Seat Offset Distance: 0.32 Collision Damage Multiplier: 0.16 Monetary Value: 40000 Suspension: Upper Limit: 0.37 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST, NO_DOORS, IS_VAN, IS_BUS Vehicle Identifier: SECURICA Real Name: Securicar Mass: 7000.0 Dimensions of X: 2.6 Dimensions of Y: 6.8 Dimensions of Z: 3.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.2 Percent Submerged: 90 Traction Multiplier: 0.75 Traction Loss: 0.7 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 8.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 8.4 Brake Bias: 0.45 ABS: 0 Steering Lock: 27.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.1 Seat Offset Distance: 0.42 Collision Damage Multiplier: 0.35 Monetary Value: 40000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: HANGING_BOOT, IS_VAN, DBL_EXHAUST, TAILGATE_BOOT Front Light Type: 1 Rear Light Type: 1 Vehicle Identifier: BANSHEE Real Name: Banshee Mass: 1400.0 Dimensions of X: 2.3 Dimensions of Y: 4.5 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.25 Percent Submerged: 70 Traction Multiplier: 1.10 Traction Loss: 0.84 Traction Bias: 0.53 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 33.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 11.1 Brake Bias: 0.52 ABS: 0 Steering Lock: 34.0 Suspension Force Level: 1.8 Suspension Damping Level: 0.18 Seat Offset Distance: 0.30 Collision Damage Multiplier: 0.49 Monetary Value: 45000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.18 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.3 Flags: HANGING_BOOT, NO_DOORS, NONPLAYER_STABILISER, NEUTRALHANDLING, HAS_NO_ROOF Front Light Type: 1 Rear Light Type: 1 Vehicle Identifier: BUS Real Name: Bus Mass: 5500.0 Dimensions of X: 2.9 Dimensions of Y: 8.0 Dimensions of Z: 3.6 Center of Mass (X): 0.0 Center of Mass (Y): 1.5 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.65 Traction Loss: 0.85 Traction Bias: 0.45 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 130.0 Transmission: Engine Acceleration: 9.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 4.17 Brake Bias: 0.40 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.07 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.75 Monetary Value: 15000 Suspension: Upper Limit: 0.45 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.45 Suspension: Anti-drive Multiplier: 0.0 Flags: 1G_BOOST, 2G_BOOST Front Light Type: 1 Rear Light Type: 1 Vehicle Identifier: RHINO Real Name: Rhino Mass: 18000.0 Dimensions of X: 3.5 Dimensions of Y: 8.0 Dimensions of Z: 3.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.75 Traction Loss: 0.8 Traction Bias: 0.5 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 80.0 Transmission: Engine Acceleration: 8.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 8.17 Brake Bias: 0.50 ABS: 0 Steering Lock: 20.0 Suspension Force Level: 1.8 Suspension Damping Level: 0.05 Seat Offset Distance: 1.12 Collision Damage Multiplier: 0.09 Monetary Value: 110000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.10 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: REV_BONNET, NEUTRALHANDLING, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: BARRACKS Real Name: Barracks Mass: 10500.0 Dimensions of X: 3.3 Dimensions of Y: 7.7 Dimensions of Z: 4.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.85 Traction Loss: 0.7 Traction Bias: 0.47 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 12.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 10.00 Brake Bias: 0.45 ABS: 0 Steering Lock: 27.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.05 Seat Offset Distance: 0.62 Collision Damage Multiplier: 0.26 Monetary Value: 10000 Suspension: Upper Limit: 0.47 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: 2G_BOOST, REV_BONNET, TAILGATE_BOOT, HAS_NO_ROOF Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: HELI Real Name: Maverick (Can anyone confirm?) Mass: 25500.0 Dimensions of X: 2.5 Dimensions of Y: 7.7 Dimensions of Z: 2.9 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 85 Traction Multiplier: 0.58 Traction Loss: 0.7 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 140.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 10.00 Brake Bias: 0.45 ABS: 0 Steering Lock: 27.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.05 Seat Offset Distance: 0.2 Collision Damage Multiplier: 1.00 Monetary Value: 10000 Suspension: Upper Limit: 0.47 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST Vehicle Identifier: COACH Real Name: Coach Mass: 9500.0 Dimensions of X: 2.9 Dimensions of Y: 8.0 Dimensions of Z: 3.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.65 Traction Loss: 0.85 Traction Bias: 0.35 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 13.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 5.7 Brake Bias: 0.35 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.04 Seat Offset Distance: 0.45 Collision Damage Multiplier: 0.48 Monetary Value: 20000 Suspension: Upper Limit: 0.45 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, NOSWING_BOOT Vehicle Identifier: CABBIE Real Name: Cabbie Mass: 1750.0 Dimensions of X: 2.2 Dimensions of Y: 5.0 Dimensions of Z: 2.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): 0.05 Percent Submerged: 75 Traction Multiplier: 1.05 Traction Loss: 0.85 Traction Bias: 0.54 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 22.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 7.0 Brake Bias: 0.44 ABS: 0 Steering Lock: 40.0 Suspension Force Level: 2.4 Suspension Damping Level: 0.09 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.40 Monetary Value: 10000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST Vehicle Identifier: STALLION Real Name: Stallion Mass: 1600.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 1.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 70 Traction Multiplier: 0.80 Traction Loss: 0.75 Traction Bias: 0.55 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 23.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 8.17 Brake Bias: 0.52 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.1 Seat Offset Distance: 0.3 Collision Damage Multiplier: 0.64 Monetary Value: 19000 Suspension: Upper Limit: 0.30 Suspension: Lower Limit: -0.2 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST, NO_DOORS, IS_LOW, NEUTRALHANDLING Vehicle Identifier: RUMPO Real Name: Rumpo Mass: 2000.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.1 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 85 Traction Multiplier: 1.0 Traction Loss: 0.75 Traction Bias: 0.48 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 18.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 5.5 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.05 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.60 Monetary Value: 26000 Suspension: Upper Limit: 0.33 Suspension: Lower Limit: -0.21 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST, IS_VAN Vehicle Identifier: RCBANDIT Real Name: RC Bandit Mass: 100.0 Dimensions of X: 0.8 Dimensions of Y: 1.5 Dimensions of Z: 1.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.05 Center of Mass (Z): -0.1 Percent Submerged: 70 Traction Multiplier: 1.10 Traction Loss: 0.75 Traction Bias: 0.49 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 75.0 Transmission: Engine Acceleration: 35.0 Transmission: Drive Type: 4 Transmission: Engine Type: E Brake Deceleration: 5.5 Brake Bias: 0.50 ABS: 0 Steering Lock: 25.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.05 Monetary Value: 500 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.08 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Flags: None Front Light Type: 0 Rear Light Type: 1 Vehicle Identifier: FLATBED Real Name: Flatbed Mass: 8500.0 Dimensions of X: 3.1 Dimensions of Y: 7.7 Dimensions of Z: 4.1 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.3 Percent Submerged: 90 Traction Multiplier: 0.88 Traction Loss: 0.7 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 10.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 10.00 Brake Bias: 0.45 ABS: 0 Steering Lock: 27.0 Suspension Force Level: 2.1 Suspension Damping Level: 0.05 Seat Offset Distance: 0.62 Collision Damage Multiplier: 0.43 Monetary Value: 10000 Suspension: Upper Limit: 0.47 Suspension: Lower Limit: -0.11 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST, TAILGATE_BOOT, HAS_NO_ROOF Vehicle Identifier: YANKEE Real Name: Yankee Mass: 4500.0 Dimensions of X: 2.4 Dimensions of Y: 6.5 Dimensions of Z: 3.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 80 Traction Multiplier: 0.75 Traction Loss: 0.70 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 14.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 4.5 Brake Bias: 0.80 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.8 Suspension Damping Level: 0.12 Seat Offset Distance: 0.6 Collision Damage Multiplier: 0.45 Monetary Value: 22000 Suspension: Upper Limit: 0.30 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: REV_BONNET, IS_BUS, NEUTRALHANDLING, HAS_NO_ROOF Vehicle Identifier: GOLFCART Real Name: Caddie Mass: 1000.0 Dimensions of X: 2.0 Dimensions of Y: 3.5 Dimensions of Z: 2.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.2 Percent Submerged: 70 Traction Multiplier: 1.00 Traction Loss: 0.85 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 19.0 Transmission: Drive Type: 4 Transmission: Engine Type: E Brake Deceleration: 13.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.09 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.50 Monetary Value: 9000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.10 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, HALOGEN_LIGHTS, IS_BIKE Vehicle Identifier: VOODOO Real Name: Voodoo Mass: 1800.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 1.8 Center of Mass (X): 0.0 Center of Mass (Y): -0.1 Center of Mass (Z): -0.2 Percent Submerged: 70 Traction Multiplier: 0.95 Traction Loss: 0.80 Traction Bias: 0.45 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 23.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.50 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.05 Seat Offset Distance: 0.36 Collision Damage Multiplier: 0.41 Monetary Value: 30000 Suspension: Upper Limit: 0.30 Suspension: Lower Limit: -0.28 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.6 Front Light Type: 1 Rear Light Type: 1 Flags: HANGING_BOOT, HAS_NO_ROOF Vehicle Identifier: WASHING Real Name: Washington Mass: 1850.0 Dimensions of X: 2.0 Dimensions of Y: 4.9 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 75 Traction Multiplier: 0.85 Traction Loss: 0.65 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 21.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 7.5 Brake Bias: 0.65 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.0 Suspension Damping Level: 1.20 Seat Offset Distance: 0.24 Collision Damage Multiplier: 0.60 Monetary Value: 18000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.35 Front Light Type: 1 Rear Light Type: 1 Flags: HANGING_BOOT, NO_DOORS, NEUTRALHANDLING Vehicle Identifier: CUBAN Real Name: Cuban Hermes Mass: 2150.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.2 Percent Submerged: 75 Traction Multiplier: 0.75 Traction Loss: 0.75 Traction Bias: 0.53 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 25.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 6.0 Brake Bias: 0.54 ABS: 0 Steering Lock: 40.0 Suspension Force Level: 0.8 Suspension Damping Level: 0.08 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.55 Monetary Value: 10000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.26 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.45 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, TAILGATE_BOOT Vehicle Identifier: ROMERO Real Name: Romero's Hearse Mass: 2500.0 Dimensions of X: 1.9 Dimensions of Y: 5.0 Dimensions of Z: 1.4 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.25 Percent Submerged: 70 Traction Multiplier: 0.95 Traction Loss: 0.80 Traction Bias: 0.53 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 14.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 04.17 Brake Bias: 0.80 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 1.25 Monetary Value: 10000 Suspension: Upper Limit: 0.37 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST, HANGING_BOOT Vehicle Identifier: PACKER Real Name: Packer Mass: 8000.0 Dimensions of X: 2.9 Dimensions of Y: 8.0 Dimensions of Z: 3.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 90 Traction Multiplier: 0.65 Traction Loss: 0.85 Traction Bias: 0.35 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 13.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 5.7 Brake Bias: 0.35 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.04 Seat Offset Distance: 0.56 Collision Damage Multiplier: 0.40 Monetary Value: 20000 Suspension: Upper Limit: 0.45 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT Vehicle Identifier: ADMIRAL Real Name: Admiral Mass: 1650.0 Dimensions of X: 2.0 Dimensions of Y: 4.9 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.05 Percent Submerged: 75 Traction Multiplier: 0.85 Traction Loss: 0.80 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 165.0 Transmission: Engine Acceleration: 22.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 8.5 Brake Bias: 0.52 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.15 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.56 Monetary Value: 35000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.19 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.55 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, HAS_NO_ROOF Vehicle Identifier: GANGBUR Real Name: Gang Burrito Mass: 2000.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): -0.25 Percent Submerged: 85 Traction Multiplier: 0.95 Traction Loss: 0.85 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 27.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 10.5 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.14 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.50 Monetary Value: 26000 Suspension: Upper Limit: 0.33 Suspension: Lower Limit: -0.21 Suspension: Bias: 0.4 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, NO_DOORS, TAILGATE_BOOT, NEUTRALHANDLING, HAS_NO_ROOF Vehicle Identifier: ZEBRA Real Name: Zebra Cab Mass: 2250.0 Dimensions of X: 2.2 Dimensions of Y: 5.0 Dimensions of Z: 2.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): -0.2 Percent Submerged: 75 Traction Multiplier: 1.00 Traction Loss: 0.80 Traction Bias: 0.52 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 26.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 9.0 Brake Bias: 0.48 ABS: 0 Steering Lock: 40.0 Suspension Force Level: 1.9 Suspension Damping Level: 0.11 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.18 Monetary Value: 10000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, HALOGEN_LIGHTS, NARROW_FRONTW Vehicle Identifier: TOPFUN Real Name: TOP FUN Mass: 1900.0 Dimensions of X: 2.0 Dimensions of Y: 6.0 Dimensions of Z: 2.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 80 Traction Multiplier: 0.85 Traction Loss: 0.70 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 6.0 Brake Bias: 0.80 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.2 Suspension Damping Level: 0.07 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.43 Monetary Value: 20000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.4 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 3 Flags: 2G_BOOST, IS_VAN Vehicle Identifier: GLENDALE Real Name: Glendale Mass: 1600.0 Dimensions of X: 1.9 Dimensions of Y: 5.0 Dimensions of Z: 1.7 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.4 Percent Submerged: 75 Traction Multiplier: 0.75 Traction Loss: 0.70 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.2 Brake Bias: 0.55 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.0 Suspension Damping Level: 0.1 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.40 Monetary Value: 20000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST, REARWHEEL_1ST Vehicle Identifier: OCEANIC Real Name: Oceanic Mass: 1900.0 Dimensions of X: 1.9 Dimensions of Y: 5.0 Dimensions of Z: 1.7 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.4 Percent Submerged: 75 Traction Multiplier: 0.85 Traction Loss: 0.70 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 5.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.0 Suspension Damping Level: 0.1 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.45 Monetary Value: 20000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 2 Rear Light Type: 1 Flags: 2G_BOOST, REARWHEEL_1ST Vehicle Identifier: HERMES Real Name: Hermes Mass: 1950.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 70 Traction Multiplier: 0.70 Traction Loss: 0.75 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 18.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 3.5 Brake Bias: 0.60 ABS: 0 Steering Lock: 28.0 Suspension Force Level: 1.0 Suspension Damping Level: 0.05 Seat Offset Distance: 0.36 Collision Damage Multiplier: 0.42 Monetary Value: 19000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.20 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 3 Flags: 1G_BOOST, DBL_EXHAUST Vehicle Identifier: SABRE1 Real Name: Sabre Mass: 1700.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 1.9 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): 0.1 Percent Submerged: 70 Traction Multiplier: 1.00 Traction Loss: 0.84 Traction Bias: 0.53 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 8.17 Brake Bias: 0.52 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.10 Seat Offset Distance: 0.3 Collision Damage Multiplier: 0.52 Monetary Value: 19000 Suspension: Upper Limit: 0.30 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.25 Front Light Type: 1 Rear Light Type: 1 Flags: HANGING_BOOT, DBL_EXHAUST Vehicle Identifier: SABRETUR Real Name: Sabre Turbo Mass: 1800.0 Dimensions of X: 2.1 Dimensions of Y: 4.5 Dimensions of Z: 2.1 Center of Mass (X): 0.0 Center of Mass (Y): 0.2 Center of Mass (Z): 0.1 Percent Submerged: 70 Traction Multiplier: 1.05 Traction Loss: 0.84 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 32.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.1 Brake Bias: 0.52 0 ABS: 33.0 Steering Lock: 1.3 Suspension Force Level: 0.10 Suspension Damping Level: 0.3 Seat Offset Distance: 0.55 Collision Damage Multiplier: 45000 Monetary Value: 0.30 Suspension: Upper Limit: -0.20 Suspension: Lower Limit: 0.5 Suspension: Bias: 0.40 Suspension: Anti-drive Multiplier: 3009901 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST Vehicle Identifier: PHOENIX Real Name: Phoenix Mass: 1400.0 Dimensions of X: 2.3 Dimensions of Y: 4.5 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.2 Center of Mass (Z): -0.25 Percent Submerged: 70 Traction Multiplier: 1.00 Traction Loss: 0.80 Traction Bias: 0.53 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 28.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 11.1 Brake Bias: 0.52 0 ABS: 30.0 Steering Lock: 1.4 Suspension Force Level: 0.10 Suspension Damping Level: 0.34 Seat Offset Distance: 0.60 Collision Damage Multiplier: 45000 Monetary Value: 0.31 Suspension: Upper Limit: -0.25 Suspension: Lower Limit: 0.5 Suspension: Bias: 0.3 Suspension: Anti-drive Multiplier: 208101 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST Vehicle Identifier: WALTON Real Name: Walton Mass: 1850.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.1 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 75 Traction Multiplier: 0.80 Traction Loss: 0.69 Traction Bias: 0.5 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 14.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 6.5 Brake Bias: 0.5 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.12 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.19 Monetary Value: 26000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.18 Suspension: Bias: 0.4 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST, HANGING_BOOT, TAILGATE_BOOT Vehicle Identifier: REGINA Real Name: Regina Mass: 1500.0 Dimensions of X: 1.9 Dimensions of Y: 4.9 Dimensions of Z: 1.7 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.15 Percent Submerged: 75 Traction Multiplier: 0.80 Traction Loss: 0.85 Traction Bias: 0.52 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 165.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 5.0 Brake Bias: 0.60 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.1 Seat Offset Distance: 0.24 Collision Damage Multiplier: 0.48 Monetary Value: 18000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.2 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, HANGING_BOOT Vehicle Identifier: COMET Real Name: Comet Mass: 1400.0 Dimensions of X: 1.9 Dimensions of Y: 4.7 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): -0.3 Percent Submerged: 75 Traction Multiplier: 1.10 Traction Loss: 0.9 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 28.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 11.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.15 Seat Offset Distance: 0.25 Collision Damage Multiplier: 0.60 Monetary Value: 35000 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.16 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.3 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST, NO_DOORS, NEUTRALHANDLING, HAS_NO_ROOF Vehicle Identifier: DELUXO Real Name: Deluxo Mass: 1600.0 Dimensions of X: 2.2 Dimensions of Y: 4.9 Dimensions of Z: 1.7 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.2 Percent Submerged: 75 Traction Multiplier: 0.80 Traction Loss: 0.85 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 26.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 10.0 Brake Bias: 0.53 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.25 Suspension Damping Level: 0.16 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.52 Monetary Value: 35000 Suspension: Upper Limit: 0.27 Suspension: Lower Limit: -0.16 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.35 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, NO_DOORS, NONPLAYER_STABILISER, HAS_NO_ROOF Vehicle Identifier: BURRITO Real Name: Burrito Mass: 1900.0 Dimensions of X: 2.3 Dimensions of Y: 5.0 Dimensions of Z: 2.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.2 Center of Mass (Z): 0.0 Percent Submerged: 85 Traction Multiplier: 0.97 Traction Loss: 0.77 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 25.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 8.5 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.3 Suspension Damping Level: 0.08 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.50 Monetary Value: 26000 Suspension: Upper Limit: 0.33 Suspension: Lower Limit: -0.25 Suspension: Bias: 0.4 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, TAILGATE_BOOT, NEUTRALHANDLING Vehicle Identifier: SPAND Real Name: Spand Express Mass: 2400.0 Dimensions of X: 2.2 Dimensions of Y: 5.5 Dimensions of Z: 2.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 85 Traction Multiplier: 0.9 Traction Loss: 0.8 Traction Bias: 0.47 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 150.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: F Transmission: Engine Type: D Brake Deceleration: 5.5 Brake Bias: 0.6 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.4 Suspension Damping Level: 0.1 Seat Offset Distance: 0.40 Collision Damage Multiplier: 0.90 Monetary Value: 16000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 3 Flags: REV_BONNET, TAILGATE_BOOT Vehicle Identifier: BAGGAGE Real Name: Baggage Handler Mass: 1000.0 Dimensions of X: 2.0 Dimensions of Y: 3.5 Dimensions of Z: 2.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.2 Percent Submerged: 70 Traction Multiplier: 1.00 Traction Loss: 0.85 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 14.0 Transmission: Drive Type: 4 Transmission: Engine Type: E Brake Deceleration: 13.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.09 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.50 Monetary Value: 9000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.10 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, HALOGEN_LIGHTS, IS_BIKE Vehicle Identifier: KAUFMAN Real Name: Kaufman Taxi Mass: 1650.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): -0.1 Percent Submerged: 75 Traction Multiplier: 1.00 Traction Loss: 0.89 Traction Bias: 0.52 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 7.0 Brake Bias: 0.47 ABS: 0 Steering Lock: 40.0 Suspension Force Level: 2.0 Suspension Damping Level: 0.11 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.32 Monetary Value: 10000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.18 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.4 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST Vehicle Identifier: RANCHER Real Name: Rancher Mass: 2500.0 Dimensions of X: 2.5 Dimensions of Y: 5.5 Dimensions of Z: 2.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.15 Percent Submerged: 80 Traction Multiplier: 0.92 Traction Loss: 0.78 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 20.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 7.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.1 Suspension Damping Level: 0.1 Seat Offset Distance: 0.44 Collision Damage Multiplier: 0.35 Monetary Value: 40000 Suspension: Upper Limit: 0.45 Suspension: Lower Limit: -0.21 Suspension: Bias: 0.45 Suspension: Anti-drive Multiplier: 0.3 Front Light Type: 0 Rear Light Type: 1 Flags: REV_BONNET, IS_LOW, NEUTRALHANDLING, HAS_NO_ROOF, HALOGEN_LIGHTS Vehicle Identifier: FBIRANCH Real Name: Fbi Rancher Mass: 3500.0 Dimensions of X: 2.4 Dimensions of Y: 5.7 Dimensions of Z: 2.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 80 Traction Multiplier: 0.92 Traction Loss: 0.78 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 22.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 8.5 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.1 Suspension Damping Level: 0.20 Seat Offset Distance: 0.44 Collision Damage Multiplier: 0.30 Monetary Value: 40000 Suspension: Upper Limit: 0.34 Suspension: Lower Limit: -0.08 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.5 Front Light Type: 0 Rear Light Type: 1 Flags: REV_BONNET, HANGING_BOOT, NEUTRALHANDLING, HAS_NO_ROOF, HALOGEN_LIGHTS Vehicle Identifier: VIRGO Real Name: Virgo Mass: 1700.0 Dimensions of X: 2.0 Dimensions of Y: 4.5 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 70 Traction Multiplier: 1.00 Traction Loss: 0.86 Traction Bias: 0.5 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 7.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 32.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.08 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.85 Monetary Value: 9000 Suspension: Upper Limit: 0.31 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 0 Flags: 1G_BOOST, TAILGATE_BOOT Vehicle Identifier: GREENWOO Real Name: Greenwood Mass: 1800.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 1.7 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 70 Traction Multiplier: 0.90 Traction Loss: 0.8 Traction Bias: 0.52 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 5.4 Brake Bias: 0.60 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.09 Seat Offset Distance: 0.26 Collision Damage Multiplier: 0.54 Monetary Value: 19000 Suspension: Upper Limit: 0.32 Suspension: Lower Limit: -0.16 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 3 Flags: 2G_BOOST Vehicle Identifier: HOTRING Real Name: Hotring Racer Mass: 1600.0 Dimensions of X: 2.3 Dimensions of Y: 4.5 Dimensions of Z: 1.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.2 Center of Mass (Z): -0.35 Percent Submerged: 70 Traction Multiplier: 1.15 Traction Loss: 0.89 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 220.0 Transmission: Engine Acceleration: 36.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 10.0 Brake Bias: 0.52 0 ABS: 30.0 Steering Lock: 1.9 Suspension Force Level: 0.13 Suspension Damping Level: 0.40 Seat Offset Distance: 0.56 Collision Damage Multiplier: 45000 Monetary Value: 0.29 Suspension: Upper Limit: -0.16 Suspension: Lower Limit: 0.5 Suspension: Bias: 0.6 Suspension: Anti-drive Multiplier: 208182 Front Light Type: 1 Rear Light Type: 3 Flags: 1G_BOOST Vehicle Identifier: SANDKING Real Name: Sandking Mass: 2000.0 Dimensions of X: 2.4 Dimensions of Y: 5.7 Dimensions of Z: 2.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.15 Percent Submerged: 80 Traction Multiplier: 0.92 Traction Loss: 0.78 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 170.0 Transmission: Engine Acceleration: 25.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 08.17 Brake Bias: 0.50 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.8 Suspension Damping Level: 0.15 Seat Offset Distance: 0.38 Collision Damage Multiplier: 0.35 Monetary Value: 40000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.31 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: REV_BONNET, IS_BIG, FAT_REARW, NARROW_FRONTW Vehicle Identifier: BLISTAC Real Name: Blista Compact Mass: 1000.0 Dimensions of X: 1.9 Dimensions of Y: 4.7 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.30 Percent Submerged: 50 Traction Multiplier: 1.2 Traction Loss: 0.85 Traction Bias: 0.5 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 30.0 Transmission: Drive Type: F Transmission: Engine Type: P Brake Deceleration: 11.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.6 Suspension Damping Level: 0.1 Seat Offset Distance: 0.45 Collision Damage Multiplier: 0.50 Monetary Value: 35000 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.14 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 2G_BOOST, NONPLAYER_STABILISER, REARWHEEL_1ST Vehicle Identifier: BOXVILLE Real Name: Boxville Mass: 5500.0 Dimensions of X: 3.0 Dimensions of Y: 6.5 Dimensions of Z: 3.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.3 Percent Submerged: 80 Traction Multiplier: 0.82 Traction Loss: 0.70 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 140.0 Transmission: Engine Acceleration: 14.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 4.5 Brake Bias: 0.60 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 0.9 Suspension Damping Level: 0.08 Seat Offset Distance: 0.46 Collision Damage Multiplier: 0.40 Monetary Value: 22000 Suspension: Upper Limit: 0.25 Suspension: Lower Limit: -0.28 Suspension: Bias: 0.4 Suspension: Anti-drive Multiplier: 0.6 Front Light Type: 0 Rear Light Type: 3 Flags: 2G_BOOST, IS_BIG, REARWHEEL_1ST, NARROW_FRONTW Vehicle Identifier: BENSON Real Name: Benson Mass: 3500.0 Dimensions of X: 2.3 Dimensions of Y: 6.5 Dimensions of Z: 3.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 80 Traction Multiplier: 0.82 Traction Loss: 0.70 Traction Bias: 0.46 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 140.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: R Transmission: Engine Type: D Brake Deceleration: 4.5 Brake Bias: 0.60 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 2.5 Suspension Damping Level: 0.11 Seat Offset Distance: 0.46 Collision Damage Multiplier: 0.53 Monetary Value: 22000 Suspension: Upper Limit: 0.30 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.35 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 3 Flags: REV_BONNET, IS_BUS, HAS_NO_ROOF Vehicle Identifier: DESPERAD Real Name: Desperado Mass: 1300.0 Dimensions of X: 2.0 Dimensions of Y: 3.5 Dimensions of Z: 2.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.3 Percent Submerged: 85 Traction Multiplier: 0.95 Traction Loss: 0.85 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 23.0 Transmission: Drive Type: 4 Transmission: Engine Type: D Brake Deceleration: 6.2 Brake Bias: 0.60 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.07 Seat Offset Distance: 0.18 Collision Damage Multiplier: 0.30 Monetary Value: 25000 Suspension: Upper Limit: 0.32 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.35 Suspension: Anti-drive Multiplier: 0.4 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST, IS_VAN, NEUTRALHANDLING, HAS_NO_ROOF Vehicle Identifier: LOVEFIST Real Name: Love Fist Mass: 2700.0 Dimensions of X: 2.0 Dimensions of Y: 7.3 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): -0.1 Percent Submerged: 75 Traction Multiplier: 0.91 Traction Loss: 0.70 Traction Bias: 0.51 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 180.0 Transmission: Engine Acceleration: 15.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 10.0 Brake Bias: 0.40 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.09 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.47 Monetary Value: 40000 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF Vehicle Identifier: BLOODRA Real Name: Bloodring Racer Mass: 2100.0 Dimensions of X: 2.1 Dimensions of Y: 5.0 Dimensions of Z: 2.3 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 75 Traction Multiplier: 0.80 Traction Loss: 0.70 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 24.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.2 Brake Bias: 0.55 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.2 Suspension Damping Level: 0.03 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.30 Monetary Value: 500 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.24 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, 2G_BOOST, IS_VAN, FAT_REARW, NARROW_FRONTW Vehicle Identifier: BLOODRB Real Name: Unknown?? Mass: 1600.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.1 Percent Submerged: 75 Traction Multiplier: 0.90 Traction Loss: 0.70 Traction Bias: 0.52 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 160.0 Transmission: Engine Acceleration: 26.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 6.2 Brake Bias: 0.55 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.0 Suspension Damping Level: 0.06 Seat Offset Distance: 0.28 Collision Damage Multiplier: 0.30 Monetary Value: 500 Suspension: Upper Limit: 0.35 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, 2G_BOOST, IS_VAN, FAT_REARW, NARROW_FRONTW Motorcycles ----------- Vehicle Identifier: BIKE Real Name: PCJ 600 Mass: 500.0 Dimensions of X: 0.8 Dimensions of Y: 1.8 Dimensions of Z: 1.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.05 Center of Mass (Z): -0.09 Percent Submerged: 103 Traction Multiplier: 1.6 Traction Loss: 0.9 Traction Bias: 0.48 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 50.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 15.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 0.85 Suspension Damping Level: 0.15 Seat Offset Distance: 0.3 Collision Damage Multiplier: 0.15 Monetary Value: 10000 Suspension: Upper Limit: 0.15 Suspension: Lower Limit: -0.16 Suspension: Bias: 0.5 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, DBL_EXHAUST, IS_HELI Vehicle Identifier: MOPED Real Name: Faggio Mass: 350.0 Dimensions of X: 1.1 Dimensions of Y: 1.7 Dimensions of Z: 1.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 103 Traction Multiplier: 2.0 Traction Loss: 0.9 Traction Bias: 0.49 Transmission: Number of Gears: 3 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 30.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 14.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 1.0 Suspension Damping Level: 0.15 Seat Offset Distance: 0.1 Collision Damage Multiplier: 0.11 Monetary Value: 10000 Suspension: Upper Limit: 0.12 Suspension: Lower Limit: -0.17 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, IS_BIKE, IS_HELI Vehicle Identifier: DIRTBIKE Real Name: Sanchez Mass: 500.0 Dimensions of X: 1.2 Dimensions of Y: 1.8 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.05 Center of Mass (Z): -0.09 Percent Submerged: 103 Traction Multiplier: 1.6 Traction Loss: 0.9 Traction Bias: 0.48 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 50.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 19.0 Brake Bias: 0.50 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 0.85 Suspension Damping Level: 0.15 Seat Offset Distance: 0.3 Collision Damage Multiplier: 0.15 Monetary Value: 10000 Suspension: Upper Limit: 0.15 Suspension: Lower Limit: -0.16 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, IS_BIKE, IS_HELI Vehicle Identifier: ANGEL Real Name: Angel Mass: 800.0 Dimensions of X: 1.2 Dimensions of Y: 2.2 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.15 Center of Mass (Z): 0.0 Percent Submerged: 103 Traction Multiplier: 1.2 Traction Loss: 0.86 Traction Bias: 0.52 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 45.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 12.0 Brake Bias: 0.55 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 0.65 Suspension Damping Level: 0.20 Seat Offset Distance: 0.3 Collision Damage Multiplier: 0.24 Monetary Value: 10000 Suspension: Upper Limit: 0.09 Suspension: Lower Limit: -0.11 Suspension: Bias: 0.55 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, DBL_EXHAUST, IS_BIKE, IS_HELI Vehicle Identifier: FREEWAY Real Name: Freeway Mass: 800.0 Dimensions of X: 1.1 Dimensions of Y: 2.2 Dimensions of Z: 1.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.1 Center of Mass (Z): 0.0 Percent Submerged: 103 Traction Multiplier: 1.2 Traction Loss: 0.82 Traction Bias: 0.51 Transmission: Number of Gears: 4 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 40.0 Transmission: Drive Type: R Transmission: Engine Type: P Brake Deceleration: 10.0 Brake Bias: 0.55 ABS: 0 Steering Lock: 35.0 Suspension Force Level: 0.65 Suspension Damping Level: 0.20 Seat Offset Distance: 0.3 Collision Damage Multiplier: 0.24 Monetary Value: 10000 Suspension: Upper Limit: 0.09 Suspension: Lower Limit: -0.11 Suspension: Bias: 0.55 Suspension: Anti-drive Multiplier: 0.0 Front Light Type: 1 Rear Light Type: 1 Flags: 1G_BOOST, DBL_EXHAUST, IS_BIKE, IS_HELI Boats ----- For boats there are a couple different statistics that are used only for boats. You will see them throughout the boats, and if you have any questions on what they mean, e-mail me and I will answer your questions. Vehicle Identifier: PREDATOR Real Name: Predator Mass: 2200.0 Dimensions of X: 4.0 Dimensions of Y: 12.0 Dimensions of Z: 3.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 14 Bank Force Multiplier: 2.30 Rudder Turn Force: 15.0 Speed Steer Falloff: 0.58 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 1.7 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.05 Forward Wave Hit Brake: 0.01 ABS: 0 Steering Lock: 24.0 Water Resistance Volume Multiplier: 1.0 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.33 Monetary Value: 40000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.1 Sideslip Force: 0.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_PLANE Vehicle Identifier: SPEEDER Real Name: Speeder Mass: 2200.0 Dimensions of X: 3.2 Dimensions of Y: 10.0 Dimensions of Z: 2.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 22 Bank Force Multiplier: 2.5 Rudder Turn Force: 15.0 Speed Steer Falloff: 0.65 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 2.5 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.04 Forward Wave Hit Brake: 0.01 ABS: 0 Steering Lock: 20.0 Water Resistance Volume Multiplier: 1.3 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.7 Collision Damage Multiplier: 0.39 Monetary Value: 30000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.5 Sideslip Force: 2.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE Vehicle Identifier: REEFER Real Name: Reefer Mass: 5000.0 Dimensions of X: 3.5 Dimensions of Y: 7.0 Dimensions of Z: 4.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 15 Bank Force Multiplier: -1.50 Rudder Turn Force: 15.0 Speed Steer Falloff: 0.45 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 0.7 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.02 Forward Wave Hit Brake: 0.02 ABS: 0 Steering Lock: 25.0 Water Resistance Volume Multiplier: 1.0 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.38 Monetary Value: 25000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.1 Sideslip Force: 0.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_PLANE Vehicle Identifier: RIO Real Name: Rio Mass: 3000.0 Dimensions of X: 4.5 Dimensions of Y: 7.0 Dimensions of Z: 4.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 15 Bank Force Multiplier: -4.00 Rudder Turn Force: 25.0 Speed Steer Falloff: 0.50 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 0.5 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.02 Forward Wave Hit Brake: 0.00 ABS: 0 Steering Lock: 20.0 Water Resistance Volume Multiplier: 1.0 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.23 Monetary Value: 70000 Suspension: Upper Limit: 15.00 Handbrake Drag Multiplier: 0.1 Sideslip Force: 0.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_PLANE Vehicle Identifier: SQUALO Real Name: Squalo Mass: 2200.0 Dimensions of X: 4.0 Dimensions of Y: 12.0 Dimensions of Z: 3.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 42 Bank Force Multiplier: 3.00 Rudder Turn Force: 15.0 Speed Steer Falloff: 0.65 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 3.0 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.02 Forward Wave Hit Brake: 0.00 ABS: 0 Steering Lock: 24.0 Water Resistance Volume Multiplier: 0.45 Water Damping Multiplier: 5.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.33 Monetary Value: 60000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.05 Sideslip Force: 0.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE Vehicle Identifier: TROPIC Real Name: Tropic Mass: 2200.0 Dimensions of X: 4.0 Dimensions of Y: 12.0 Dimensions of Z: 3.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 10 Bank Force Multiplier: 2.20 Rudder Turn Force: 12.0 Speed Steer Falloff: 0.45 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 1.4 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.05 Forward Wave Hit Brake: 0.01 ABS: 0 Steering Lock: 24.0 Water Resistance Volume Multiplier: 1.8 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.33 Monetary Value: 73000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.1 Sideslip Force: 0.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE Vehicle Identifier: COASTGRD Real Name: Coastguard Mass: 1200.0 Dimensions of X: 3.0 Dimensions of Y: 7.5 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): -0.3 Center of Mass (Z): 0.0 Percent Submerged: 14 Bank Force Multiplier: 2.00 Rudder Turn Force: 4.2 Speed Steer Falloff: 0.70 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 1.6 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.05 Forward Wave Hit Brake: 0.01 ABS: 0 Steering Lock: 24.0 Water Resistance Volume Multiplier: 1.0 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.18 Monetary Value: 10000 Suspension: Upper Limit: 3.20 Handbrake Drag Multiplier: 0.1 Sideslip Force: 2.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_PLANE Vehicle Identifier: DINGHY Real Name: Dinghy Mass: 800.0 Dimensions of X: 2.5 Dimensions of Y: 4.0 Dimensions of Z: 1.6 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 16 Bank Force Multiplier: 3.50 Rudder Turn Force: 3.5 Speed Steer Falloff: 1.00 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 1.2 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.07 Forward Wave Hit Brake: 0.01 ABS: 0 Steering Lock: 30.0 Water Resistance Volume Multiplier: 1.0 Water Damping Multiplier: 4.5 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.12 Monetary Value: 5000 Suspension: Upper Limit: 3.50 Handbrake Drag Multiplier: 0.1 Sideslip Force: 0.7 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_PLANE Vehicle Identifier: MARQUIS Real Name: Marquis Mass: 5000.0 Dimensions of X: 3.5 Dimensions of Y: 19.0 Dimensions of Z: 4.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 10 Bank Force Multiplier: -3.50 Rudder Turn Force: 25.0 Speed Steer Falloff: 0.40 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 0.5 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.04 Forward Wave Hit Brake: 0.03 ABS: 0 Steering Lock: 38.0 Water Resistance Volume Multiplier: 1.0 Water Damping Multiplier: 3.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.38 Monetary Value: 99000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.0 Sideslip Force: 1.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_PLANE Vehicle Identifier: CUPBOAT Real Name: ? Mass: 3000.0 Dimensions of X: 4.0 Dimensions of Y: 12.0 Dimensions of Z: 3.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 35 Bank Force Multiplier: 2.00 Rudder Turn Force: 15.0 Speed Steer Falloff: 0.50 Transmission: Number of Gears: 5 Transmission: Maximum Velocity: 190.0 Transmission: Engine Acceleration: 3.0 Transmission: Drive Type: R Transmission: Engine Type: P Vertical Wave Hit Limit: 0.02 Forward Wave Hit Brake: 0.00 ABS: 0 Steering Lock: 24.0 Water Resistance Volume Multiplier: 0.75 Water Damping Multiplier: 4.0 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.45 Monetary Value: 48000 Suspension: Upper Limit: 0.10 Handbrake Drag Multiplier: 0.3 Sideslip Force: 1.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE Airplanes --------- Vehicle Identifier: SEAPLANE Real Name: ? Mass: 5000.0 Dimensions of X: 1.0 Dimensions of Y: 10.0 Dimensions of Z: 0.8 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 5 Traction Multiplier: 0.83 Traction Loss: 25.0 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 1.7 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 0.01 Brake Bias: 0.05 ABS: 0 Steering Lock: 24.0 Suspension Force Level: 3.0 Suspension Damping Level: 0.75 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.50 Monetary Value: 10000 Suspension: Upper Limit: 0.10 Suspension: Lower Limit: 0.0 Suspension: Bias: 2.0 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, IS_LOW, NOSWING_BOOT, GOOD_INSAND Vehicle Identifier: SPARROW Real Name: Sparrow Mass: 2500.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 75 Traction Multiplier: 0.65 Traction Loss: 0.9 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 5.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 5.0 Suspension Damping Level: 0.1 Seat Offset Distance: 0.30 Collision Damage Multiplier: 0.50 Monetary Value: 25000 Suspension: Upper Limit: 0.50 Suspension: Lower Limit: -0.05 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS Vehicle Identifier: SEASPAR Real Name: Sea Sparrow Mass: 3000.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 5 Traction Multiplier: 0.65 Traction Loss: 0.9 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 5.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 5.0 Suspension Damping Level: 0.1 Seat Offset Distance: 0.30 Collision Damage Multiplier: 0.60 Monetary Value: 28000 Suspension: Upper Limit: 0.50 Suspension: Lower Limit: -0.05 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS Vehicle Identifier: MAVERICK Real Name: Maverick Mass: 5000.0 Dimensions of X: 2.5 Dimensions of Y: 8.0 Dimensions of Z: 2.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 75 Traction Multiplier: 0.65 Traction Loss: 0.9 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 5.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 5.0 Suspension Damping Level: 0.15 Seat Offset Distance: 0.30 Collision Damage Multiplier: 0.75 Monetary Value: 45000 Suspension: Upper Limit: 0.50 Suspension: Lower Limit: -0.05 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS Vehicle Identifier: COASTMAV Real Name: Coast Maverick? Mass: 3500.0 Dimensions of X: 2.0 Dimensions of Y: 5.0 Dimensions of Z: 2.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 75 Traction Multiplier: 0.65 Traction Loss: 0.9 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 5.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 5.0 Suspension Damping Level: 0.1 Seat Offset Distance: 0.30 Collision Damage Multiplier: 0.65 Monetary Value: 50000 Suspension: Upper Limit: 0.50 Suspension: Lower Limit: -0.05 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS Vehicle Identifier: POLMAV Real Name: Police Maverick Mass: 4500.0 Dimensions of X: 2.5 Dimensions of Y: 8.0 Dimensions of Z: 2.5 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 75 Traction Multiplier: 0.65 Traction Loss: 0.9 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 5.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 5.0 Suspension Damping Level: 0.1 Seat Offset Distance: 0.30 Collision Damage Multiplier: 0.65 Monetary Value: 52000 Suspension: Upper Limit: 0.50 Suspension: Lower Limit: -0.05 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS Vehicle Identifier: HUNTER Real Name: Hunter Mass: 10000.0 Dimensions of X: 4.0 Dimensions of Y: 10.0 Dimensions of Z: 3.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): 0.0 Percent Submerged: 75 Traction Multiplier: 0.65 Traction Loss: 0.9 Traction Bias: 0.5 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 200.0 Transmission: Engine Acceleration: 16.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 5.0 Brake Bias: 0.45 ABS: 0 Steering Lock: 30.0 Suspension Force Level: 1.5 Suspension Damping Level: 0.1 Seat Offset Distance: 0.40 Collision Damage Multiplier: 0.50 Monetary Value: 99000 Suspension: Upper Limit: 0.20 Suspension: Lower Limit: -0.15 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS Vehicle Identifier: RCBARON Real Name: RC Baron Mass: 150.0 Dimensions of X: 0.8 Dimensions of Y: 1.0 Dimensions of Z: 0.2 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 99 Traction Multiplier: 1.10 Traction Loss: 0.75 Traction Bias: 0.50 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 75.0 Transmission: Engine Acceleration: 35.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 5.5 Brake Bias: 0.50 ABS: 0 Steering Lock: 25.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.08 Monetary Value: 300 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.08 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: REV_BONNET Vehicle Identifier: RCGOBLIN Real Name: RC Goblin Mass: 100.0 Dimensions of X: 0.8 Dimensions of Y: 1.5 Dimensions of Z: 1.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 70 Traction Multiplier: 1.10 Traction Loss: 0.75 Traction Bias: 0.50 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 75.0 Transmission: Engine Acceleration: 35.0 Transmission: Drive Type: 4 Transmission: Engine Type: P Brake Deceleration: 5.5 Brake Bias: 0.50 ABS: 0 Steering Lock: 25.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.05 Monetary Value: 800 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.08 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST Vehicle Identifier: RCCOPTER Real Name: RC Copter Mass: 100.0 Dimensions of X: 0.8 Dimensions of Y: 1.5 Dimensions of Z: 1.0 Center of Mass (X): 0.0 Center of Mass (Y): 0.0 Center of Mass (Z): -0.1 Percent Submerged: 70 Traction Multiplier: 1.10 Traction Loss: 0.75 Traction Bias: 0.50 Transmission: Number of Gears: 1 Transmission: Maximum Velocity: 75.0 Transmission: Engine Acceleration: 35.0 Transmission: Drive Type: 4 Transmission: Engine Type: p Brake Deceleration: 5.5 Brake Bias: 0.50 ABS: 0 Steering Lock: 25.0 Suspension Force Level: 1.6 Suspension Damping Level: 0.1 Seat Offset Distance: 0.2 Collision Damage Multiplier: 0.10 Monetary Value: 500 Suspension: Upper Limit: 0.28 Suspension: Lower Limit: -0.08 Suspension: Bias: 0.5 Suspension Anti-drive Multiplier: 0.0 Front Light Type: 0 Rear Light Type: 1 Flags: 2G_BOOST Sorted by damage multiplier --------------------------- # the higher the multiplier the more fragile # the lower the more resistant to damage DAMAGE SPEED ACCEL DECEL 1.25 150.0 14.0 04.17 ROMERO 1.00 140.0 24.0 10.00 TRAIN 1.00 140.0 24.0 10.00 HELI 1.00 140.0 24.0 10.00 DEADDODO 1.00 140.0 24.0 10.00 AIRTRAIN 0.90 150.0 15.0 5.5 SPAND 0.85 160.0 15.0 7.0 VIRGO 0.77 145.0 12.0 4.17 MRWHOOP 0.75 200.0 16.0 5.0 MAVERICK 0.75 150.0 15.0 5.5 MOONBEAM 0.75 130.0 9.0 4.17 BUS 0.72 240.0 29.0 11.0 INFERNUS 0.72 180.0 10.0 10.0 STRETCH 0.65 200.0 24.0 10.0 MAFIA 0.65 200.0 16.0 5.0 POLMAV 0.65 200.0 16.0 5.0 COASTMAV 0.64 160.0 23.0 8.17 STALLION 0.60 200.0 28.0 11.1 PHEONIX 0.60 200.0 28.0 11.0 COMET 0.60 200.0 16.0 5.0 SEASPAR 0.60 180.0 21.0 7.5 WASHING 0.60 180.0 17.0 7.17 KURUMA 0.60 160.0 18.0 5.5 RUMPO 0.60 150.0 13.0 04.17 PEREN 0.56 220.0 36.0 10.0 HOTRING 0.56 165.0 24.0 10.17 SENTINEL 0.56 165.0 22.0 8.5 ADMIRAL 0.55 180.0 32.0 6.1 SABRETUR 0.55 160.0 25.0 6.0 CUBAN 0.54 230.0 32.0 11.1 CHEETAH 0.54 160.0 18.0 3.4 ESPERANT 0.54 160.0 15.0 5.4 GREENWOO 0.53 140.0 15.0 4.5 BENSON 0.53 140.0 12.0 4.5 MULE 0.52 200.0 26.0 10.0 DELUXO 0.52 160.0 24.0 8.17 SABRE1 0.51 180.0 19.0 9.1 TAXI 0.50 200.0 30.0 11.0 BLISTAC 0.50 200.0 28.0 11.0 STINGER 0.50 200.0 16.0 5.0 SPARROW 0.50 200.0 16.0 5.0 HUNTER 0.50 200.0 16.0 5.0 DODO 0.50 200.0 1.7 0.01 SEAPLANE 0.50 160.0 19.0 13.0 GOLFCART 0.50 160.0 15.0 6.0 PONY 0.50 160.0 15.0 08.0 MANANA 0.50 160.0 14.0 13.0 BAGGAGE 0.50 150.0 27.0 10.5 GANGBUR 0.50 150.0 25.0 8.5 BURRITO 0.49 200.0 33.0 11.1 BANSHEE 0.48 165.0 16.0 5.0 REGINA 0.48 150.0 13.0 5.7 COACH 0.47 180.0 15.0 10.0 LOVEFIST 0.45 190.0 3.0 0.02 CUPBOAT 0.45 160.0 16.0 5.0 OCEANIC 0.45 160.0 14.0 4.5 YANKEE 0.44 160.0 16.0 6.2 IDAHO 0.43 160.0 15.0 6.0 TOPFUN 0.43 150.0 10.0 10.00 FLATBED 0.42 160.0 18.0 3.5 HERMES 0.41 160.0 23.0 6.50 VOODOO 0.40 170.0 35.0 6.1 BFINJECT 0.40 160.0 22.0 7.0 CABBIE 0.40 160.0 16.0 6.2 GLENDALE 0.40 150.0 13.0 5.7 PACKER 0.40 140.0 14.0 4.5 BOXVILLE 0.39 190.0 2.5 0.04 SPEEDER 0.38 190.0 0.7 0.02 REEFER 0.38 190.0 0.5 0.04 MARQUIS 0.35 170.0 8.0 8.4 SECURICA 0.35 170.0 25.0 08.17 SANDKING 0.35 170.0 20.0 7.0 RANCHER 0.33 190.0 3.0 0.02 SQUALO 0.33 190.0 24.0 7.0 AMBULAN 0.33 190.0 1.7 0.05 PREDATOR 0.33 190.0 1.4 0.05 TROPIC 0.32 160.0 24.0 7.0 KAUFMAN 0.30 170.0 22.0 8.5 FBIRANCH 0.30 160.0 26.0 6.2 BLOODRB 0.30 160.0 24.0 6.2 BLOODRA 0.30 160.0 23.0 6.2 DESPERAD 0.26 180.0 12.0 10.00 BARRACKS 0.26 170.0 22.0 10.00 FIRETRUK 0.25 170.0 19.0 08.17 PATRIOT 0.25 120.0 18.0 8.0 LINERUN 0.24 200.0 28.0 11.1 POLICE 0.24 190.0 45.0 12.0 ANGEL 0.24 190.0 40.0 10.0 FREEWAY 0.23 190.0 24.0 10.0 FBICAR 0.23 190.0 0.5 0.02 RIO 0.23 160.0 20.0 6.2 LANDSTAL 0.20 165.0 17.0 8.5 BOBCAT 0.20 110.0 07.0 03.17 TRASH 0.19 150.0 14.0 6.5 WALTON 0.18 190.0 1.6 0.05 COASTGRD 0.18 160.0 26.0 9.0 ZEBRA 0.16 170.0 17.0 8.4 ENFORCER 0.15 190.0 50.0 19.0 DIRTBIKE 0.15 190.0 50.0 15.0 BIKE 0.12 190.0 1.2 0.07 DINGHY 0.11 190.0 30.0 14.0 MOPED 0.10 75.0 35.0 5.5 RCCOPTER 0.09 80.0 8.0 8.17 RHINO 0.08 75.0 35.0 5.5 RCBARON 0.05 75.0 35.0 5.5 RCGOBLIN 0.05 75.0 35.0 5.5 RCBANDIT Vehicles Sorted by Speed ------------------------ SPEED ACCEL DECEL NAME 75.0 35.0 5.5 RCBANDIT 75.0 35.0 5.5 RCBARON 75.0 35.0 5.5 RCCOPTER 75.0 35.0 5.5 RCGOBLIN 80.0 8.0 8.17 RHINO 110.0 07.0 03.17 TRASH 120.0 18.0 8.0 LINERUN 130.0 9.0 4.17 BUS 140.0 12.0 4.5 MULE 140.0 14.0 4.5 BOXVILLE 140.0 15.0 4.5 BENSON 140.0 24.0 10.00 AIRTRAIN 140.0 24.0 10.00 DEADDODO 140.0 24.0 10.00 HELI 140.0 24.0 10.00 TRAIN 145.0 12.0 4.17 MRWHOOP 150.0 10.0 10.00 FLATBED 150.0 13.0 04.17 PEREN 150.0 13.0 5.7 COACH 150.0 13.0 5.7 PACKER 150.0 14.0 04.17 ROMERO 150.0 14.0 6.5 WALTON 150.0 15.0 5.5 MOONBEAM 150.0 15.0 5.5 SPAND 150.0 25.0 8.5 BURRITO 150.0 27.0 10.5 GANGBUR 160.0 14.0 13.0 BAGGAGE 160.0 14.0 4.5 YANKEE 160.0 15.0 08.0 MANANA 160.0 15.0 5.4 GREENWOO 160.0 15.0 6.0 PONY 160.0 15.0 6.0 TOPFUN 160.0 15.0 7.0 VIRGO 160.0 16.0 5.0 OCEANIC 160.0 16.0 6.2 GLENDALE 160.0 16.0 6.2 IDAHO 160.0 18.0 3.4 ESPERANT 160.0 18.0 3.5 HERMES 160.0 18.0 5.5 RUMPO 160.0 19.0 13.0 GOLFCART 160.0 20.0 6.2 LANDSTAL 160.0 22.0 7.0 CABBIE 160.0 23.0 6.2 DESPERAD 160.0 23.0 6.50 VOODOO 160.0 23.0 8.17 STALLION 160.0 24.0 6.2 BLOODRA 160.0 24.0 7.0 KAUFMAN 160.0 24.0 8.17 SABRE1 160.0 25.0 6.0 CUBAN 160.0 26.0 6.2 BLOODRB 160.0 26.0 9.0 ZEBRA 165.0 16.0 5.0 REGINA 165.0 17.0 8.5 BOBCAT 165.0 22.0 8.5 ADMIRAL 165.0 24.0 10.17 SENTINEL 170.0 17.0 8.4 ENFORCER 170.0 19.0 08.17 PATRIOT 170.0 20.0 7.0 RANCHER 170.0 22.0 10.00 FIRETRUK 170.0 22.0 8.5 FBIRANCH 170.0 25.0 08.17 SANDKING 170.0 35.0 6.1 BFINJECT 170.0 8.0 8.4 SECURICA 180.0 10.0 10.0 STRETCH 180.0 12.0 10.00 BARRACKS 180.0 15.0 10.0 LOVEFIST 180.0 17.0 7.17 KURUMA 180.0 19.0 9.1 TAXI 180.0 21.0 7.5 WASHING 180.0 32.0 6.1 SABRETUR 190.0 0.5 0.02 RIO 190.0 0.5 0.04 MARQUIS 190.0 0.7 0.02 REEFER 190.0 1.2 0.07 DINGHY 190.0 1.4 0.05 TROPIC 190.0 1.6 0.05 COASTGRD 190.0 1.7 0.05 PREDATOR 190.0 2.5 0.04 SPEEDER 190.0 24.0 10.0 FBICAR 190.0 24.0 7.0 AMBULAN 190.0 3.0 0.02 CUPBOAT 190.0 3.0 0.02 SQUALO 190.0 30.0 14.0 MOPED 190.0 40.0 10.0 FREEWAY 190.0 45.0 12.0 ANGEL 190.0 50.0 15.0 BIKE 190.0 50.0 19.0 DIRTBIKE 200.0 1.7 0.01 SEAPLANE 200.0 16.0 5.0 COASTMAV 200.0 16.0 5.0 DODO 200.0 16.0 5.0 HUNTER 200.0 16.0 5.0 MAVERICK 200.0 16.0 5.0 POLMAV 200.0 16.0 5.0 SEASPAR 200.0 16.0 5.0 SPARROW 200.0 24.0 10.0 MAFIA 200.0 26.0 10.0 DELUXO 200.0 28.0 11.0 COMET 200.0 28.0 11.0 STINGER 200.0 28.0 11.1 PHEONIX 200.0 28.0 11.1 POLICE 200.0 30.0 11.0 BLISTAC 200.0 33.0 11.1 BANSHEE 220.0 36.0 10.0 HOTRING 230.0 32.0 11.1 CHEETAH 240.0 29.0 11.0 INFERNUS Vehicles sorted by Acceleration ------------------------------- ACCELL SPEED DECEL NAME 0.5 190.0 0.02 RIO 0.5 190.0 0.04 MARQUIS 0.7 190.0 0.02 REEFER 1.2 190.0 0.07 DINGHY 1.4 190.0 0.05 TROPIC 1.6 190.0 0.05 COASTGRD 1.7 190.0 0.05 PREDATOR 1.7 200.0 0.01 SEAPLANE 2.5 190.0 0.04 SPEEDER 3.0 190.0 0.02 CUPBOAT 3.0 190.0 0.02 SQUALO 7.0 110.0 03.17 TRASH 8.0 170.0 8.4 SECURICA 8.0 80.0 8.17 RHINO 9.0 130.0 4.17 BUS 10.0 150.0 10.00 FLATBED 10.0 180.0 10.0 STRETCH 12.0 140.0 4.5 MULE 12.0 145.0 4.17 MRWHOOP 12.0 180.0 10.00 BARRACKS 13.0 150.0 04.17 PEREN 13.0 150.0 5.7 COACH 13.0 150.0 5.7 PACKER 14.0 140.0 4.5 BOXVILLE 14.0 150.0 04.17 ROMERO 14.0 150.0 6.5 WALTON 14.0 160.0 13.0 BAGGAGE 14.0 160.0 4.5 YANKEE 15.0 140.0 4.5 BENSON 15.0 150.0 5.5 MOONBEAM 15.0 150.0 5.5 SPAND 15.0 160.0 08.0 MANANA 15.0 160.0 5.4 GREENWOO 15.0 160.0 6.0 PONY 15.0 160.0 6.0 TOPFUN 15.0 160.0 7.0 VIRGO 15.0 180.0 10.0 LOVEFIST 16.0 160.0 5.0 OCEANIC 16.0 160.0 6.2 GLENDALE 16.0 160.0 6.2 IDAHO 16.0 165.0 5.0 REGINA 16.0 200.0 5.0 COASTMAV 16.0 200.0 5.0 DODO 16.0 200.0 5.0 HUNTER 16.0 200.0 5.0 MAVERICK 16.0 200.0 5.0 POLMAV 16.0 200.0 5.0 SEASPAR 16.0 200.0 5.0 SPARROW 17.0 165.0 8.5 BOBCAT 17.0 170.0 8.4 ENFORCER 17.0 180.0 7.17 KURUMA 18.0 120.0 8.0 LINERUN 18.0 160.0 3.4 ESPERANT 18.0 160.0 3.5 HERMES 18.0 160.0 5.5 RUMPO 19.0 160.0 13.0 GOLFCART 19.0 170.0 08.17 PATRIOT 19.0 180.0 9.1 TAXI 20.0 160.0 6.2 LANDSTAL 20.0 170.0 7.0 RANCHER 21.0 180.0 7.5 WASHING 22.0 160.0 7.0 CABBIE 22.0 165.0 8.5 ADMIRAL 22.0 170.0 10.00 FIRETRUK 22.0 170.0 8.5 FBIRANCH 23.0 160.0 6.2 DESPERAD 23.0 160.0 6.50 VOODOO 23.0 160.0 8.17 STALLION 24.0 140.0 10.00 AIRTRAIN 24.0 140.0 10.00 DEADDODO 24.0 140.0 10.00 HELI 24.0 140.0 10.00 TRAIN 24.0 160.0 6.2 BLOODRA 24.0 160.0 7.0 KAUFMAN 24.0 160.0 8.17 SABRE1 24.0 165.0 10.17 SENTINEL 24.0 190.0 10.0 FBICAR 24.0 190.0 7.0 AMBULAN 24.0 200.0 10.0 MAFIA 25.0 150.0 8.5 BURRITO 25.0 160.0 6.0 CUBAN 25.0 170.0 08.17 SANDKING 26.0 160.0 6.2 BLOODRB 26.0 160.0 9.0 ZEBRA 26.0 200.0 10.0 DELUXO 27.0 150.0 10.5 GANGBUR 28.0 200.0 11.0 COMET 28.0 200.0 11.0 STINGER 28.0 200.0 11.1 PHEONIX 28.0 200.0 11.1 POLICE 29.0 240.0 11.0 INFERNUS 30.0 190.0 14.0 MOPED 30.0 200.0 11.0 BLISTAC 32.0 180.0 6.1 SABRETUR 32.0 230.0 11.1 CHEETAH 33.0 200.0 11.1 BANSHEE 35.0 170.0 6.1 BFINJECT 35.0 75.0 5.5 RCBANDIT 35.0 75.0 5.5 RCBARON 35.0 75.0 5.5 RCCOPTER 35.0 75.0 5.5 RCGOBLIN 36.0 220.0 10.0 HOTRING 40.0 190.0 10.0 FREEWAY 45.0 190.0 12.0 ANGEL 50.0 190.0 15.0 BIKE 50.0 190.0 19.0 DIRTBIKE ------------- f. Rare Cars ------------- His part of this FAQ, Minesweeper, is left as is. *********************************************************************** 16B - RARE CARS *********************************************************************** (A HUGE THANKS TO MINESWEEPER!!) This is a list of all the rare cars you can get in the game. These cars only appear in one or two missions a game, and then never again. Since they're so rare, I'm making a list of them. Note that special cars like the Zebra Cab, White Infernus, etc. aren't on here. That's because they have respawn points. If the vehicle has a respawn point, then it's not considered rare enough to be on this list. SPECIAL COLOR CARS ============================================== BLACK ADMIRALS -------------- MISSION: Check Out at the Check In, Loose Ends WALKTHROUGH FOR CHECK OUT AT THE CHECK IN: This car is tricky to catch since the vehicles have locked doors and you can't shoot the drivers. You somehow have to get one of those Admirals to drive inside one of your safehouse garages, and then close the door on them. My favorite way is to have purchased Hyman Condo, and then empty out one of my two-car garages. After you get the case from the man you killed, drive to Hyman Condo instead of Ammu-Nation. Now, wait around here for one of the black Admirals to show up, and then run inside one of your garages. Hopefully, the Admiral will chase you inside the garage. After the Admiral is in, quickly run out and let the door slam on the car. Complete the mission as usual, and the guys inside the cars will vanish. If the car was completely inside the garage, the doors will be unlocked and you now have a special black Admiral. If not, push the car in until the door closes over the car completely. WALKTHROUGH FOR LOOSE ENDS: None of the black Admirals behind the ice cream factory are unlocked. You'll probably have to wait until the mission is over, since the front gate won't open wide enough to let a car out until the mission is over. You just have to hope the cars stay where they are and don't vanish. There's also the choice of driving them out over the roof, but it's quite hard to do. ++++++++++++++++++++++++++++++++++++++++++ Leave a door on the vehicle open during the mission so it won't vanish. Bring two Packers to the Ice Cream Factory, and use one Packer to get the other packer inside the lot where the vehicle is. Drive the vehicle out over the Packer's ramp. Contributed by: THAguyINgta3 ++++++++++++++++++++++++++++++++++++++++++ BLACK AND RED BOBCAT -------------------- MISSION: Autocide WALKTHROUGH: When you get to the part where you kill Marcus Hammond and Franco Carter in the Bobcat, snipe them through the windshield of the car. Target the driver first, because he'll drive away in the truck if you don't kill him. Take the Bobcat to one of your garages afterwards. BLACK PONY ---------- MISSION: Loose Ends WALKTHROUGH: The black Pony behind the ice cream factory is unlocked. Be careful you don't accidentally blow it up during the first part of the gunfight. You'll probably have to wait until the mission is over, since the front gate won't open wide enough to let a car out until the mission is over. You just have to hope the car stays where it is and doesn't vanish. There's also the choice of driving it out over the roof, but it's quite hard to do. ++++++++++++++++++++++++++++++++++++++++++ Leave a door on the vehicle open during the mission so it won't vanish. Bring two Packers to the Ice Cream Factory, and use one Packer to get the other packer inside the lot where the vehicle is. Drive the vehicle out over the Packer's ramp. Contributed by: THAguyINgta3 ++++++++++++++++++++++++++++++++++++++++++ BLACK SANCHEZ ------------- MISSION: Trial By Dirt WALKTHROUGH: I wouldn't really count this as a rare car, since you can get it any time you like by repeating this mission. However, I'm sure I'll get bugged about this vehicle if I don't post it, so I'm putting it up. During the race, you'll be attacked by Haitians riding black Sanchezs. Kill one of them and take his bike. You can finish the race on that bike before you take it to a garage. BLACK SENTINEL -------------- MISSION: Hit The Courier WALKTHROUGH: The courier's black Sentinel in this mission is locked. To get it from the courier, try forcing her car into a corner. Once she's stuck, use a rifle or something to shoot her through the windows. The door will open and her body will fall out. You can now take the car to one of your garages. BLACK VOODOO ------------ MISSION: Two Bit Hit WALKTHROUGH: This car will be parked at the funeral parlor when you get ready to kill the Haitian gang lord. Steal this car from the Haitian driving it and take the car to one of your garages. Don't worry about losing the Haitian gang lord while he escapes, because his hearse will just drive around until you kill him. ++++++++++++++++++++++++++++++++++++++++++ BLACK WASHINGTON ---------------- MISSION: All Hands On Deck! WALKTHROUGH: When the mission starts out, kill all the people on the boat except Cortez (I did this to buy me time although I'm not sure if it really does). Jump down to the back of the boat and then on to the Speeder as it passes by. Kill the guy on the boat and then drive it back to the dock. Go to the black Washington and get ready to push it to your Ocean Heights Apartment. To push it, make sure you position yourself in the center of the front of the vehicle and then run forward (infinite run helps a lot on this mission). When you get to the intersection before the street that your hideout is on, it gets tough to push it. Try to avoid this intersection as much as possible. Make sure that the Washington doesn't explode because if it does, it will disappear when you push it close to your garage. There is a time limit so push it into your garage quickly. You will appear on the ship automatically for the second part of the mission, and that could keep you from pushing it to the garage. After the mission, go back to your garage and the black washington should still be there. Contributed by: Rusty Zufall ++++++++++++++++++++++++++++++++++++++++++ GOLD STRETCH ------------ MISSION: Martha's Mug Shot STRATEGY: Shoot the driver of the Stretch through the window before Candy gets inside it. Kill Candy, and then take the car to one of your garages. SILVER PCJ 600 -------------- MISSION: Autocide STRATEGY: Take the PCJ 600 parked near the weapons cache at the start of the mission to one of your garages. WHITE ADMIRAL ------------- MISSION: An Old Friend STRATEGY: This Admiral is the one Ken Rosenburg drives during the opening. It will be parked next to you once you first gain control after the introduction. It will be difficult to keep this white Admiral since you don't have a safehouse with a garage yet. Try getting a gun and holding up some stores to get the money to buy a safehouse. Don't sweat it if you lose it though, because you'll get another chance at a white Admiral later. Not only that, but the Admiral you get later is everything-proof! WHITE WALTON ------------ MISSION: Gun Runner STRATEGY: Steal one of the white Waltons one of the Mexicans are transporting the weapons in. If you blow it up in one of your safehouse garages you can still complete the mission and keep the truck at the same time. UNIQUE CARS ============================================== LOVE FIST LIMO -------------- MISSIONS: Psycho Killer, Publicity Tour STRATEGY FOR BOTH MISSIONS: Just drive the limo to one of your garages after you complete either mission. ROMERO'S HEARSE --------------- MISSION: Two Bit Hit STRATEGY: There will be two of these cars parked at the funeral parlor when you get ready to kill the Haitian gang lord. Steal one of them and take the car to one of your garages. Don't worry about losing the Haitian gang lord while he escapes, because his hearse will just drive around until you kill him. SPAND EXPRESS ------------- MISSION: Jury Fury, Riot STRATEGY FOR JURY FURY: After you beat on the man who tries to flee in his Admiral, he'll crash into a Spand Express truck. Take the truck to one of your garages. STRATEGY FOR RIOT: After you get the security guards to open the front gates of the Spand Express building, steal one of the Spand Express trucks and take it to a garage. Blow it up in there to complete the mission and keep the truck at the same time. LIGHTLESS TAXI -------------- MISSION: None STRATEGY: The good ole' lightless Taxi bug from GTA3 makes a return appearance in GTAVC. The lightless taxi looks like your average taxi, apart from the fact it has no light on the top. There is absolutely nothing else on it that makes this car special. The lightless Taxi is difficult to find, because it's a graphical glitch. I found one of these while it was driving around in front of the passenger terminal at Escobar International. My advice on finding it is to check the roof of every taxi you see. Drive your own taxi to encourage more taxis to spawn too. I've also heard they tend to appear more often right after you've loaded your game. "PROOFED" VEHICLES ============================================== EVERYTHING-PROOF WHITE ADMIRAL ------------------------------ MISSION: Guardian Angels STRATEGY: Diaz's white Admiral in this mission is an indestructible vehicle. It doesn't take physical damage when you run it into things, it's bulletproof, and explosions do also not damage it. To get it, simply kill Diaz or Lance when you arrive at the deal location instead of going to play sniper. Make sure you've got a safehouse garage reserved for this sweet baby! ++++++++++++++++++++++++++++++++++++++++++ You don't have to fail "Guardian Angels" to get the Bulletproof White Admiral. After you complete the mission, just run out on the street and it will be parked at the intersection. Contributed by: Rusty Zufall ++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++ BULLET-PROOF SABRE TURBO ------------------------ MISSION: THE DRIVER STRATEGY: Finish the race with Hilary close to you. After the race is over, Hilary will vanish from his car and the car will stop. The doors are locked, so you'll have to push it to one of your hideouts to unlock it. I've discovered another way that can make getting the car back much easier. Only do this if you're a skilled sniper. Stand next to the well-stacked Pizza restaurant to the north and face the bridge nearby. Set up a barricade of cars at the bridge. On the left side of the road there will be Gonzales's apartment building. When the timer gets close to 2:00, run behind the apartment building and get the Adrenaline Pill there. Come back and equip a rifle (my preferred one is a PSG1). When Hilary comes, try to snipe him through his windshield. His body might fall out of the car, which will open the door. Drive it to your hideout but don't close the door on the way there, otherwise the car will be locked. Even if you do miss here, you could still do it the old fashioned way of ramming the car back to a safehouse. Source: www.gamefaqs.com GTAVC messageboard ++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++ FIRE-PROOF BANSHEE, CHEETAH, AND INFERNUS ========================================= MISSION: Car Showroom street races WALKTHROUGH: To get them just do a drive-by on the racing cars after the race and the person should get out. Make sure you don't close the door if you get out of it because the doors will lock. Take it back to your garage to make the doors unlock. CUBAN HERMES AND VOODOO WITH POP-PROOF TIRES ============================================ MISSION: Guardian Angels STRATEGY: After the mission has ended, simply take one of the Voodoos or the Cuban Hermes that appeared during the mission. However, once you save it in a garage, it won't have pop-proof tires anymore. Contributed by: Rusty Zufall ++++++++++++++++++++++++++++++++++++++++++ *********************************************************************** 16C - FREEBIE ITEM VEHICLES *********************************************************************** There are a handful of vehicles in this game that you'll get free stuff from if you get inside them. However, you only get the free item once per vehicle. So, for example, don't try getting in and out of the ambulance over and over to get more health. AMBULANCE ========= - 20 health. You can only go up to your normal maximum health though. For example, if you got 125 health from a hooker and your maximum health is 100, you'll go down to 100 when you get in an ambulance. CADDIE ====== - Golf Club if you don't have a melee weapon. ENFORCER ======== - Maximum armor. POLICE CAR ========== - Five shotgun shells, and a Chrome Shotgun if you don't have a shotgun. ============ 10. Weapons ============ Remember you can only carry nine weapons at a time, and here is what you can carry. (Locations coming soon) 1 Camera (Only for the "Martha's Mug Shot Mission") 1 Fist Weapon 1 Melee 1 Projectile 1 Pistol 1 Uzi 1 Assault Rifle 1 Shotgun 1 Heavy Metal 1 Sniper (Thanks to Brady Games for the list) ------------------- a. Slot 1 (Camera) ------------------- -Camera Used only in the mission "Martha's Mug Shot" use to take a picture. Duh. ------------------ b. Slot 2 (Fists) ------------------ -Fists What you use when you don't have brass knuckles. For punching obviously. -Brass Knuckles Sneaky wimps' way of punching. Highly illegal. ------------------ c. Slot 3 (Melee) ------------------ -Chainsaw 18-in. 40-cc gas chain saw. Automatic chain tensioning, chain brake, cuts through bone. Includes case and extra chain. -Cleaver This carbon steel cleaver can be used for cutting up large bones, pork chops, or cartilage. Good for commercial or street use. What the butchers use to cut up meat. What you use to cut up people. -Screw Driver Screw this! -Golf Club All titanium and graphite shaft clubs on sale. Improve your score on the links with these superior products. -Hammer All steel construction, full polish tool, with head and handle forged in one piece. -Katana Kung Fu movies have a lot to answer for. Psychos think swords are funny. -Nightstick What the police do to you to say good night. Big sticks to whack people with. -Baseball Bat The classic is back! Use to hit baseballs or people, whatever you want. -Knife Outdoor knife for all-purpose, heavy-duty use. Perfect for those who need a rugged knife. Includes black leather sheath. -Machete A very large knife used to trim the bushes, or peoples' heads off if that's what you want. ------------------------ d. Slot 4 (Projectiles) ------------------------ -Tear Gas Semi-legal, highly dangerous way of causing crowd unrest. -Grenades Your classic small bombs that explode after a certain amount of time. Good for blowing up stuff. -Molotov A bottle filled with gasoline and a damp rag for a wick. When set on fire, lots of fire will come out. Good for burning stuff. -Bomb/Detonator Same as a Grenade, only with a detonator. ------------------- e. Slot 5 (Pistol) ------------------- -Colt 45 A weaker version of a Python, but you can move while shooting. -Python Dangerous peace-maker. One shot certain to put a man down. Approach with extreme caution. You can't move while shooting it. -------------------- f. Slot 6 (Shotgun) -------------------- (Thanks to Vido Corleone) -Default Shotgun Extremely powerful shotgun. Could stop an elephant. And has. Used in Vice City on other things. With devastating results. -Stubby Shotgun Extremely powerful short-range weapon. Very dangerous in the wrong hands: anyone's but ours. -Spas 12 Shotgun Deadly in the hands of any person. This one shot wonder fires not 1, not 2 but 7 shots in a row without reloading. Interested in taking down a group of gang members? Checkout AmmuNation downtown ---------------- g. Slot 7 (Uzi) ---------------- -Tec 9 Short-range, high-impact automatic weapon. Popular with Cuban drug barons and other law-breakers. No social benefit to this one - unlike most machine guns. -Uzi Extremely popular on the streets. The weakest of all Uzis. -Ingram MAC 10 Recoil and short rang, but high powered and fast make up for it. Cheap. Extremely dangerous rapid-fire. Available at a supermarket near you. -MP5 The best Uzi. One of the best weapons. Very accurate. Very hard to get from an FBI agent. --------------------------- h. Slot 8 (Assault Rifles) --------------------------- -Ruger I tried one of these down at the gun club. Isn't that a great pastime? Shooting high velocity rifles in a secure environment. Makes me feel like a man. One of the best close and far, with high-speed bullets. What else do you want? -Colt M4 One of the deadliest weapons around. Auto-aim, a scope and even better than a Ruger. Wow. ------------------------- i. Slot 9 (Heavy Metals) ------------------------- -Flame Thrower Beware psychopaths and over-enthusiastic barbequers with this weapon. Fine for use in South Easy Asia, but on the streets of Vice City, it's nothing but a menace. -M60 Military issue M60s. Now found as weapon of choice for well-funded private militias. -Rocket Launcher Supposedly illegal. Banned for civilian use. Have been appearing on the streets of Vice City for the past couple of years. Present extreme danger to public order. I thought we sold all of these things to corrupt dictators and people fighting the Russians? -Minigun Better known as a Gattling Gun, it is a gun with high clips and lots of power. Beware. Definitely not mini in power. --------------------------- j. Slot 10 (Sniper Rifles) --------------------------- -Sniper Rifle Assassination remains rifle in Vice City. Who is Mr. Black? -PSG-1 Wow. Is this ever cool? You don't have to reload after every shot like the Sniper Rifle, and it is more accurate. Me-likey the PSG-1. --------- k. Items --------- -Health A Heart icon that restores your health to 100. See the Locations section for more details. -Body Armor A...body armor...icon that provides 100 extra points of protection along with your health. It looks a lot like a bulletproof vest. See the Locations section for more details. -Police Bribe These star icons lower your wanted level by 1. See the Locations section for more details. -Adrenaline Pill This red and white pill icon slows the rest of the world down as well as you, but makes you strong enough to push cars, jump farther, etc. -Rampage A skull icon that initiates a rampage mission. See the rampages section for more details. -Hidden Package It looks like a little figurine, with wings and stuff. It is hard to explain, but they are worth $1000 each and $1,000,000 when you get all of them. Also, there are prizes for every 10 you collect. For more information, see the hidden packages section. ---------------- l. Weapon Stats ---------------- HUGE THANKS GOES OUT TO PSY FOR ALL OF THIS INFORMATION!!! All of the stats below came straight from the game data, do not email me telling us that there is a mistake with them, and the name is wrong, that's what the data says, that's what it stays! It took me 5 hours to make this into some useful info, by copying and pasting loads of different stuff together, until I eventually got this. So you better find it helpful! - Psy I'm also unsure on what most if them mean, so if anyone knows, feel free to submit anything. ===================================================================== Weapon name: Unarmed Fire type: MELEE Range: 2.4 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 8 Speed: -1.0 Radius: 0.6 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.65, 0.30 animation to play: unarmed animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 6 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 99 model id: -1 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: BrassKnuckle Fire type: MELEE Range: 2.0 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 16 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: unarmed animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 259 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: ScrewDriver Fire type: MELEE Range: 1.8 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 45 Speed: -1.0 Radius: 0.5 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.,7 0.20 animation to play: screwdrv animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 260 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: GolfClub Fire type: MELEE Range: 1.5 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: golfclub animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 16 animation2 loop start: 3 animation2 loop end: 15 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 99 model id: 261 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: NightStick Fire type: MELEE Range: 1.5 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: baseball animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 262 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: Knife Fire type: MELEE Range: 1.8 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.5 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.8, 0.20 animation to play: knife animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 263 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: BaseballBat Fire type: MELEE Range: 2.0 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: baseball animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 16 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 264 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: Hammer Fire type: MELEE Range: 1.5 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.1, 0.8, 0.30 animation to play: baseball animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 265 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: Cleaver Fire type: MELEE Range: 1.9 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 24 Speed: -1.0 Radius: 0.6 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.9, 0.20 animation to play: knife animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 266 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: Machete Fire type: MELEE Range: 2.0 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 24 Speed: -1.0 Radius: 0.6 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 1.0, 0.20 animation to play: knife animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 267 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: Katana Fire type: MELEE Range: 2.1 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 30 Speed: -1.0 Radius: 0.7 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 1.2, 0.30 animation to play: knife animation loop start: 5 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 3 animation2 loop end: 17 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 268 model2 id: -1 Flags: 115000 ===================================================================== Weapon name: Chainsaw Fire type: MELEE Range: 1.7 Firing Rate: 250 Reload: 100 Amount of Ammunition: 1000 Damage: 35 Speed: -1.0 Radius: 0.55 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 1.3, 0.10 animation to play: chainsaw animation loop start: 5 animation loop end: 35 point in animation where weapon is fired: 30 animation2 loop start: 3 animation2 loop end: 99 point in animation2 where weapon is fired: 48 point in anim where we can breakout of anim/attack and run away: 99 model id: 269 model2 id: -1 Flags: 102000 ===================================================================== Weapon name: Grenade Fire type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 800.0 Spread: 1.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: grenade animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 270 model2 id: -1 Flags: 2424 ===================================================================== Weapon name: DetonateGrenade Fire type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 800.0 Spread: 1.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: grenade animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 270 model2 id: 291 Flags: 2424 ===================================================================== Weapon name: TearGas Fire type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 800.0 Spread: 1.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: grenade animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 271 model2 id: -1 Flags: 2424 ===================================================================== Weapon name: Molotov Fire type: PROJECTILE Range: 25.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 2000.0 Spread: 5.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: grenade animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 272 model2 id: -1 Flags: 2424 ===================================================================== Weapon name: Rocket Fire type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 2 Damage: 75 Speed: 0.25 Radius: -1.0 Life span: 800.0 Spread: 1.0 Fire offset vector: 0.0, 0.0, 0.0 animation to play: unarmed animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 10 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 6 point in anim where we can breakout of anim/attack and run away: 99 model id: 273 model2 id: -1 Flags: 2424 ===================================================================== Weapon name: Colt45 Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 450 Amount of Ammunition: 17 Damage: 25 Speed: -1.0 Radius: -1.0 Life span: -1.0 3 Spread: -1.0 Fire offset vector: 0.30, 0.0, 0.09 animation to play: colt45 animation loop start: 11 animation loop end: 18 point in animation where weapon is fired: 14 animation2 loop start: 11 animation2 loop end: 18 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 99 model id: 274 model2 id: -1 Flags: 680C0 ===================================================================== Weapon name: Python Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 1000 Amount of Ammunition: 6 Damage: 135 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.41, 0.03, 0.12 animation to play: python animation loop start: 10 animation loop end: 31 point in animation where weapon is fired: 14 animation2 loop start: 14 animation2 loop end: 37 point in animation2 where weapon is fired: 16 point in anim where we can breakout of anim/attack and run away: 40 model id: 275 model2 id: -1 Flags: 28040 ===================================================================== Weapon name: Shotgun Fire type: INSTANT_HIT Range: 40.0 Firing Rate: 250 Reload: 450 Amount of Ammunition: 1 Damage: 80 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.86, -0.02, 0.28 animation to play: shotgun animation loop start: 12 animation loop end: 34 point in animation where weapon is fired: 15 animation2 loop start: 9 animation2 loop end: 26 point in animation2 where weapon is fired: 13 point in anim where we can breakout of anim/attack and run away: 30 model id: 277 model2 id: -1 Flags: 20040 ===================================================================== Weapon name: Spas12Shotgun Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 750 Amount of Ammunition: 7 Damage: 100 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.85, -0.06, 0.19 animation to play: buddy animation loop start: 14 animation loop end: 20 point in animation where weapon is fired: 15 animation2 loop start: 14 animation2 loop end: 20 point in animation2 where weapon is fired: 14 point in anim where we can breakout of anim/attack and run away: 25 model id: 278 model2 id: -1 Flags: 20040 ===================================================================== Weapon name: StubbyShotgun Fire type: INSTANT_HIT Range: 15.0 Firing Rate: 250 Reload: 750 Amount of Ammunition: 1 Damage: 120 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.55, -0.02, 0.13 animation to play: buddy animation loop start: 14 animation loop end: 50 point in animation where weapon is fired: 15 animation2 loop start: 14 animation2 loop end: 56 point in animation2 where weapon is fired: 15 point in anim where we can breakout of anim/attack and run away: 25 model id: 279 model2 id: -1 Flags: 20040 ===================================================================== Weapon name: Tec9 Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 500 Amount of Ammunition: 50 Damage: 20 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.45, -0.05, 0.11 animation to play: colt45 animation loop start: 11 animation loop end: 15 point in animation where weapon is fired: 14 animation2 loop start: 11 animation2 loop end: 15 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 99 model id: 281 model2 id: -1 Flags: 280C0 ===================================================================== Weapon name: Uzi Fire type: INSTANT_HIT Range: 45.0 Firing Rate: 250 Reload: 500 Amount of Ammunition: 30 Damage: 20 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.45, 0.00, 0.12 animation to play: uzi animation loop start: 12 animation loop end: 14 point in animation where weapon is fired: 12 animation2 loop start: 11 animation2 loop end: 13 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 25 model id: 282 model2 id: -1 Flags: 28840 ===================================================================== Weapon name: SilencedIngram Fire type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 500 Amount of Ammunition: 30 Damage: 15 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.36, 0.02, 0.11 animation to play: colt45 animation loop start: 11 animation loop end: 13 point in animation where weapon is fired: 13 animation2 loop start: 11 animation2 loop end: 13 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 99 model id: 283 model2 id: -1 Flags: 280C0 ===================================================================== Weapon name: Mp5 Fire type: INSTANT_HIT Range: 45.0 Firing Rate: 250 Reload: 500 Amount of Ammunition: 30 Damage: 35 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.51, -0.01, 0.20 animation to play: uzi animation loop start: 11 animation loop end: 14 point in animation where weapon is fired: 11 animation2 loop start: 11 animation2 loop end: 14 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 30 model id: 284 model2 id: -1 Flags: 28840 ===================================================================== Weapon name: m4 Fire type: INSTANT_HIT Range: 90.0 Firing Rate: 250 Reload: 1000 Amount of Ammunition: 30 Damage: 40 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.88, -0.04, 0.16 animation to play: rifle animation loop start: 14 animation loop end: 17 point in animation where weapon is fired: 15 animation2 loop start: 14 animation2 loop end: 17 point in animation2 where weapon is fired: 15 point in anim where we can breakout of anim/attack and run away: 99 model id: 280 model2 id: -1 Flags: 28050 ===================================================================== Weapon name: Ruger Fire type: INSTANT_HIT Range: 90.0 Firing Rate: 250 Reload: 1000 Amount of Ammunition: 30 Damage: 35 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 1.00, -0.06, 0.17 animation to play: rifle animation loop start: 12 animation loop end: 17 point in animation where weapon is fired: 14 animation2 loop start: 11 animation2 loop end: 16 point in animation2 where weapon is fired: 13 point in anim where we can breakout of anim/attack and run away: 99 model id: 276 model2 id: -1 Flags: 28040 ===================================================================== Weapon name: SniperRifle Fire type: INSTANT_HIT Range: 100.0 Firing Rate: 500 Reload: 1401 Amount of Ammunition: 1 Damage: 125 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 8 Fire offset vector: 0.0, 0.66, 0.05 animation to play: unarmed animation loop start: 12 animation loop end: 15 point in animation where weapon is fired: 14 animation2 loop start: 0 animation2 loop end: 10 point in animation2 where weapon is fired: 3 point in anim where we can breakout of anim/attack and run away: 99 model id: 285 model2 id: -1 Flags: 100 ===================================================================== Weapon name: LaserScope Fire type: INSTANT_HIT Range: 100.0 Firing Rate: 150 Reload: 1401 Amount of Ammunition: 7 Damage: 125 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.66, 0.05 animation to play: unarmed animation loop start: 2 animation loop end: 8 point in animation where weapon is fired: 3 animation2 loop start: 0 animation2 loop end: 10 point in animation2 where weapon is fired: 3 point in anim where we can breakout of anim/attack and run away: 99 model id: 286 model2 id: -1 Flags: 100 ===================================================================== Weapon name: RocketLauncher Fire type: PROJECTILE Range: 55.0 Firing Rate: 100 Reload: 1200 Amount of Ammunition: 1 Damage: 75 Speed: 2.0 Radius: -1.0 Life span: 1000.0 Spread: 1.0 Fire offset vector: 0.42, 0.0, 0.05 animation to play: unarmed animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 14 animation2 loop start: 0 animation2 loop end: 99 point in animation2 where weapon is fired: 14 point in anim where we can breakout of anim/attack and run away: 99 model id: 287 model2 id: -1 Flags: 324 ===================================================================== Weapon name: FlameThrower Fire type: AREA_EFFECT Range: 5.1 Firing Rate: 100 Reload: 100 Amount of Ammunition: 500 Damage: 25 Speed: 0.65 Radius: 0.075 Life span: 1000.0 Spread: 3.0 Fire offset vector: 1.30, 0.0, 0.56 animation to play: flame animation loop start: 12 animation loop end: 13 point in animation where weapon is fired: 12 animation2 loop start: 6 animation2 loop end: 7 point in animation2 where weapon is fired: 7 point in anim where we can breakout of anim/attack and run away: 25 model id: 288 model2 id: -1 Flags: 1E ===================================================================== Weapon name: M60 Fire type: INSTANT_HIT Range: 75.0 Firing Rate: 1 Reload: 500 Amount of Ammunition: 100 Damage: 130 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 1.0, 0.00, 0.23 animation to play: m60 animation loop start: 12 animation loop end: 16 point in animation where weapon is fired: 13 animation2 loop start: 10 animation2 loop end: 12 point in animation2 where weapon is fired: 10 point in anim where we can breakout of anim/attack and run away: 30 model id: 289 model2 id: -1 Flags: 8040 ===================================================================== Weapon name: Minigun Fire type: INSTANT_HIT Range: 75.0 Firing Rate: 1 Reload: 350 Amount of Ammunition: 500 Damage: 140 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 1.28, 0.00, 0.50 animation to play: flame animation loop start: 11 animation loop end: 12 point in animation where weapon is fired: 11 animation2 loop start: 11 animation2 loop end: 12 point in animation2 where weapon is fired: 11 point in anim where we can breakout of anim/attack and run away: 35 model id: 290 model2 id: 294 Flags: 200 ===================================================================== Weapon name: Detonator Fire type: PROJECTILE Range: 25.0 Firing Rate: 100 Reload: 1 Amount of Ammunition: 1 Damage: 0 Speed: 2.0 Radius: -1.0 Life span: 2000.0 Spread: 5.0 Fire offset vector: 0.0, 0.0, 0.13 animation to play: man animation loop start: 0 animation loop end: 10 point in animation where weapon is fired: 3 animation2 loop start: 0 animation2 loop end: 10 point in animation2 where weapon is fired: 3 point in anim where we can breakout of anim/attack and run away: 99 model id: 291 model2 id: -1 Flags: 200024 ===================================================================== Weapon name: HeliCannon Fire type: INSTANT_HIT Range: 100.0 Firing Rate: 1 Reload: 100 Amount of Ammunition: 150 Damage: 100 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 1.00, 0.00, 0.23 animation to play: m60 animation loop start: 12 animation loop end: 16 point in animation where weapon is fired: 13 animation2 loop start: 10 animation2 loop end: 14 point in animation2 where weapon is fired: 12 point in anim where we can breakout of anim/attack and run away: 30 model id: 289 model2 id: -1 Flags: 8040 ===================================================================== Weapon name: Camera Fire type: CAMERA Range: 100.0 Firing Rate: 500 Reload: 1401 Amount of Ammunition: 36 Damage: 0 Speed: -1.0 Radius: -1.0 Life span: -1.0 Spread: -1.0 Fire offset vector: 0.0, 0.66, 0.05 animation to play: unarmed animation loop start: 0 animation loop end: 10 point in animation where weapon is fired: 3 animation2 loop start: 0 animation2 loop end: 10 point in animation2 where weapon is fired: 3 point in anim where we can breakout of anim/attack and run away: 25 model id: 292 model2 id: -1 Flags: 100 =================== 11. Hidden Packages =================== (Thanks to the Brady Games strategy guide for this information) There are 100 hidden packages in Vice City. I will divide them up by regions in Vice City. First I will give you the rewards, later I will have locations for you. (L.S. stands for Laser Scope) I am also expecting a guide from someone that will add on to what I say. In the first round through I will give the location of it, and later I will put in how to get to each of them. Also, the numbers go according to the ones in the Brady Games Strategy Guide. These are mostly just locations, except for minesweeper's information at the end, so if you are confused about it, you can check Bradsnet's guide for Hidden Packages at GameFAQs.com and the numbers will match up. 10 - Body Armor - Ocean View Hotel & Starfish Island Mansion 20 - Chainsaw - Ocean View Hotel & Starfish Island Mansion 30 - Python - Ocean View Hotel & Starfish Island Mansion 40 - Flamethrower - Ocean View Hotel & Starfish Island Mansion 50 - L.S. Sniper Rifle - Ocean View Hotel & Starfish Island Mansion 60 - Minigun - Ocean View Hotel & Starfish Island Mansion 70 - Rocket Launcher - Ocean View Hotel & Starfish Island Mansion 80 - Sea Sparrow (w/Machine Gun)*- Starfish Island Mansion's Helipad 90 - Rhino - Fort Baxter's Air Base 100 - Hunter - Fort Baxter's Air Base * - Thanks to Stas O'Neill Also, around the numbers will be either in a box or a triangle. -- | | This means it is on the ground level. -- /\ /__\ This means it is on a higher level. ------------- a. Locations ------------- This is the location of each Hidden Package, not how to get to them. See the next section for that. ~~~~~~~~~~~~ Ocean Beach ~~~~~~~~~~~~ /\ /#1\ /____\ Further northeast from the last package is some rocks in the water. It is lying around in there. -- |#2| -- On a wooden hut in the water, looks like it is decaying. -- |#3| -- Next to the steps in the southernmost house /\ /#4\ /____\ On the steps to the lighthouse -- |#5| -- In the underground car park by the marina where you did missions for Cortez. It is in a corner on the floor of the car park. -- |#6| -- On a ledge near the water, behind the west Ocean View Medical Foundation and Development building. -- |#7| -- On a narrow walkway from under the bridge from Little Havana to Ocean Beach. /\ /#8\ /____\ On top of a one-story building across from the Washington, open air, Mall. ~~~~~~~~~~~~~~~~~ Washington Beach ~~~~~~~~~~~~~~~~~ -- |#9| -- Near the fenced-in pool in the pink apartments, by the body armor. / \ /#10\ /_____\ On top of a two-story building that connects to the DBP security building. -- |#11 | -- Across from Rosenberg's office, on back porch overlooking water of save house. -- |#12 | -- On the water's edge, up against a road bridge. / \ /#13\ /_____\ On a very tall white and blue striped building (very ugly). Use a helicopter to get to the package. -- |#14 | -- On a lifeguard's hut on the beach. / \ /#15\ /_____\ In an upstairs office of the police station. -- |#16 | -- Facing a moat, in a corner of a multi-colored building of purple, white and orange. -- |#17 | -- In the open showers, multi-colored, by the Starfish Island Bridge. -- |#18 | -- Underneath the Starfish Island bridge, on the beach side. ~~~~~~~~~~~ Vice Point ~~~~~~~~~~~ -- |#19 | -- In an alley behind SpandEX delivery firm. The same place where you did the mission "Riot" / \ /#20\ /_____\ At the end of a beam that juts out on the third floor of the construction site. -- |#21 | -- On a dock facing Leaf Links island. / \ /#22\ /_____\ On a building across from the Malibu near the pool at the top of the building. -- |#23 | -- In a corner behind the gates of the Malibu. / \ /#24\ /_____\ In the pool area of where Candy and the Congressman were during "Martha's Mugshot" mission. -- |#25 | -- Behind the WK Chariot hotel. -- |#26 | -- In the pizza joint. -- |#27 | -- Behind the stairs of apartment buildings next to the pizza place. -- |#28 | -- In the jewelry shop behind the counter / \ /#29\ /_____\ Near the back door exit of Mercedes' house / \ /#30\ /_____\ The second rooftop that you go on when you chase the guy in the mission "The Chase" -- |#31 | -- East of the Pay N' Spray to the north, in a backyard. -- |#32 | -- By the inside part of the horseshoe looking structure. / \ /#33\ /_____\ On the highest diving board at the WK Chariot hotel. -- |#34 | -- On the sidewalk right by the water, against the south side of a bridge leading to Prawn Island. -- |#35 | -- Behind the sign that says Jocksport, by the RC Bandit track. -- |#36 | -- Behind apartments east of North Point Mall. -- |#37 | -- In a little dead end alley between the two northern most entrances of North Point Mall / \ /#38\ /_____\ Upstairs in the mall, east where there is a sign that has sales. / \ /#39\ /_____\ Upstairs in the mall in a store called "Gash." -- |#40 | -- On the ground level of a carpark right by the North Point Mall. ~~~~~~~~~~~~~ Prawn Island ~~~~~~~~~~~~~ -- |#41 | -- In a dead-end alley on the east side of the island. / \ /#42\ /_____\ In the film studio compound, on top of the blue building. -- |#43 | -- In the film studio, upstairs in the bathroom -- |#44 | -- On the western most porch of the green deserted house. -- |#45 | -- Inside the deserted house, on the first floor in the room with a broken wall, drop in from the balcony. ~~~~~~~~~~~ Leaf Links ~~~~~~~~~~~ -- |#46 | -- Under the bridge going to Vice Point -- |#47 | -- The furthest tee from the entrance of the driving range. -- |#48 | -- In a bunker on the west coast. -- |#49 | -- A very small island in the middle of a pond. -- |#50 | -- On the narrow bridge connecting the SOUTHERN islands, not the north ones. ~~~~~~~~~~~~~~~~ Starfish Island ~~~~~~~~~~~~~~~~ -- |#51 | -- In the mansion, by the pools, against the low wall with the stairs facing the water. By water, I don't mean the pools. -- |#52 | -- In an alley between your mansion and the neighbors' mansion. / \ /#53\ /_____\ On the poolside balcony of a house with a pool of Rockstar. -- |#54 | -- The mansion across the street from your mansion, in the poolside Jacuzzi. -- |#55 | -- At the front door of the northeasternmost house. ~~~~~~~~~ Downtown ~~~~~~~~~ -- |#56 | -- Do the G-Spotlight mission, and it is by the last building you go on. It is in a nook facing the water. -- |#57 | -- Right in front of a weird sculpture by the V.A.J. finance building. -- |#58 | -- Behind the Mars Cafe, use the alley of the save house to get there. -- |#59 | -- In the parking lot of the stadium, on the west side. -- |#60 | -- In the parking garage of the Hospital, in the lower one. / \ /#61\ /_____\ Right by the helipad on the roof of the V.A.J. finance building. / \ /#62\ /_____\ Behind a desk in the building where you first start the mission G- Spotlight. ~~~~~~~~~~~~~ Little Haiti ~~~~~~~~~~~~~ -- |#63 | -- Behind the Moist Palms Hotel, by a gas steam thing. -- |#64 | -- Behind Phil's Place close to the water, on the edge of downtown. -- |#65 | -- Inside the shed at Phil's Place asset. -- |#66 | -- Behind the building north of Kaufman Cabs, down the small set of stairs. / \ /#67\ /_____\ From the highway coming from downtown, turn on the first right and go until you get to a corner. That corner building has it on the roof. / \ /#68\ /_____\ The closest house to Kaufman Cabs to the east, on the steps. -- |#69 | -- Behind Funeraria Romero by the skeleton grave / \ /#70\ /_____\ Between the generators on the rooftop connecting the north side of Print Works to another building north of it. Use the northern stairs in Print Works to get there. -- |#71 | -- Below the billboard saying "Life's a Bitch," in a corner behind a wooden fence, east of Print Works. ~~~~~~~~~~~~~~ Little Havana ~~~~~~~~~~~~~~ -- |#72 | -- In the Laundromat. / \ /#73\ /_____\ On porch of a house that's for sale, a daiquiri house, in the northern part of the city -- |#74 | -- Across from Robina's Cafe behind a wall / \ /#75\ /_____\ Right next to the Kaufman Cabs billboard, use the roof by it to get there. -- |#76 | -- In the doughnut shop / \ /#77\ /_____\ On top of a big 4-story building with a red awning, use the sitars in the back to get there. / \ /#78\ /_____\ Upstairs in the Car Showroom ~~~~~~~~~ Viceport ~~~~~~~~~ -- |#79 | -- In between 4 large fuel tanks in the airport parking lot. -- |#80 | -- Between two trailers in the airport parking lot. -- |#81 | -- In a parking lot between the green and white apartments, two-stories, and by the shipyards. / \ /#82\ /_____\ On the northeastern most cargo ship, again use a helicopter to get there safely. -- |#83 | -- Under a sign that says Vice City Port Authority Main Building, a right angle sign. / \ /#84\ /_____\ On a cargo ship to the west of the southwesternmost island. Use a helicopter to get there. -- |#85 | -- Inside the Seaplanes Tours hangar, in an office. -- |#86 | -- In a corner of a fence and building, north of 8-Ball's shop ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Escobar International Airport ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / \ /#87\ /_____\ On top of the Vice City Freight and Cargo terminal. / \ /#88\ /_____\ On the southernmost helipad / \ /#89\ /_____\ On top of the hangar that is McAdam Airways. / \ /#90\ /_____\ On top of the eastern end of the loading bridge / \ /#91\ /_____\ On top of the same plane that had package 92 -- |#92 | -- Under the southwestern-most airplane -- |#93 | -- Under the wing of a large Rockstar plane that is coming out of the hangar. -- |#94 | -- Behind the local fire station, it has a tower on it. -- |#95 | -- Inside the airport, behind a wall that has a pay phone on it. -- |#98 | -- Behind the billboards that lead to the airport. -- |#99 | -- In the northwest part, under an airplane. -- |#100 | -- Behind the sign that says Fort Baxter on it, it is by the entrance to Fort Baxter. ----------- Directions ----------- (Thanks to Minesweeper for the whole thing and THAguyINgta3 where noted by a "*") *********************************************************************** EASTERN VICE CITY PACKAGES *********************************************************************** OCEAN BEACH ================================== PACKAGE 1: IN THE MARINA'S PARKING GARAGE Come into Ocean Beach via the bridge from Viceport. Turn right at the first intersection you come to. Turn right again at the next intersection. Follow this road past a long white building on the right side of the road. Turn onto the driveway just past this building. This is the place where Cortez gives out his missions. Turn into the parking garage on the right near where you enter Cortez's meeting place. The package is hidden in the left corner of this garage. Look for green lights to indicate where the package is. PACKAGE 2: AT THE LIGHTHOUSE'S FRONT DOOR Start at the Ocean View Hotel. Look to the right across the beach from the hotel's front door. You should see the lightouse in the distance. Go over to it. The package is at the entrance door on the bottom the lighthouse. PACKAGE 3: BEHIND THE MANSION WITH THE HELIPAD Start at the Ocean View Hotel. Turn right and follow the road south. Look for a mansion on the left side of the road with a helipad. It should be the only building you see on that side of the road before you get to the marina. The package is to the right of the back door of this mansion. PACKAGE 4: BEHIND THE WESTERN OCEAN VIEW MEDICAL FOUNDATION BUILDING Come into Ocean Beach via the bridge from Viceport. Make a right turn, and make another right turn into the hospital's grounds. Drive around behind the hospital by going around the building's right side. After you've turned left into the area behind the hospital, you should see a tall white building next to the edge of the island. Look behind this building for the package. PACKAGE 5: UNDER THE BRIDGE LEADING TO VICEPORT Come into Ocean Beach via the bridge from Viceport. Turn left after getting off the bridge and get on the grass. Look at the support column next to the bridge, and you'll see a small walkway. Follow this walkway under the bridge and you'll find the package. PACKAGE 6: ON ROOF OF BUILDING TO THE EAST OF WASHINGTON MALL* Come into Ocean Beach via the bridge from Viceport. Make a right turn at the first intersection. Take a left turn when you get to the next intersection. At the next intersection, turn left again. Do you see the two-story buildings on your right? The package is on the roofs of those buildings. Use a helicopter to get up there. PACKAGE 7: ON ROCKS NEAR HOUSE PLATFORMS IN THE WATER* Get a boat, and head to the south end of the central water channel. You should see several houses over the water when you're about to hit open sea. One of these house platforms has been destroyed. The package is on the pile of rocks in the water to the east of these houses. VICE POINT ================================== PACKAGE 8: ON A BOAT DOCK BEHIND APARTMENTS NORTH OF CONSTRUCTION SITES Come into Washington Beach via the bridge from Starfish Island. Make a left turn at the first intersection you come to. After you pass the construction site on the left, drive behind the white and gree apartment buildings just past it. The package is on a boat dock behind these buildings. PACKAGE 9: INSIDE THE WELL-STACKED PIZZA RESTAURANT Come into Vice Point via the bridge from Leaf Links. Make a right turn at the first intersection and follow the road until you come to where it comes to a T-junction. The Well-stacked Pizza restaurant should be on your left. Walk inside to get the package on the right side of the counter. PACKAGE 10: BEHIND THE MALIBU CLUB Come into Vice Point via the bridge from Leaf Links. Drive straight down this road until you come to a T-junction. Turn right here. Follow the road north. Drive down the road until you see the Malibu Club on the left. It's the building at the place where the road makes an S-curve. The package is hidden in the parking lot behind the club. PACKAGE 11: INSIDE THE JEWELRY STORE Come into Vice Point via the bridge from Leaf Links. Turn right onto the second street that allows you a right turn. The jewelry store should be on your right after you make the turn. Get the package from behind the counter in here. PACKAGE 12: BEHIND MERCEDES'S APARTMENT BUILDING, NEAR THE LEAF LINKS BRIDGE Come into Vice Point via the bridge from Leaf Links. Turn left into the driveway of the building on the left. Jump down to the lowest level of this building's platforms. Follow the walkway to the hidden package in front of this building's service door. It's on the north side of the building. PACKAGE 13: ON ROOFTOPS NEAR LEAF LINKS BRIDGE Come into Vice Point via the bridge from Leaf Links. Drive past the first two intersections, and look for stairs on an apartment building on the left. Go all the way up these stairs and walk through the door at the top. Turn left after going through the door, then turn right on the rooftop. Jump down to the next roof, and then turn around. You'll see the package near a ramp here. PACKAGE 14: IN FENCE CORNER OF GRASSY LOTS TO EAST OF PAY 'N' SPRAY* Come into Vice Point via the bridge from Leaf Links. Make a left turn at the second intersection. Turn into the second alley you see on the right. Turn into the third gap of the fence on the left. The package is in the northwestern corner of this lot, behind a palm tree. PACKAGE 15: ON TOP OF GONZALES' APARTMENT BUILDING It's helpful to get this package during the mission TREACHEROUS SWINE. Come into Vice Point via the bridge from Leaf Links. Drive straight down this road until you come to a T-junction. Turn right here. Follow the road north. Go to the first building on the left side of the road after you pass the Malibu Club. If you've already beaten the mission TREACHEROUS SWINE, you'll have to get up to the roof in a helicopter. The package is in a corner of the roof opposite the roof entrance doors. PACKAGE 16: BEHIND THE SPAND EXPRESS BUILDING It's helpful to have beaten the mission RIOT before you go after this package. Come into Vice Point via the bridge from Leaf Links. Turn right at the first intersection. Drive down the road until it T's, then turn right and drive over a bridge. Turn left at the next intersection. Make another left turn at the next intersection. Look on the right side of the road for an opening for a car to go through. There should be a SPAND EXPRESS sign next to the opening. Drive through the gate in this lot in front of a warehouse. Look behind the warehouse for the package. It's also possible to get into the Spand Express lot before it opens by jumping with a bike from the third floor of the construction building behind the warehouse. PACKAGE 17: IN SOUTHWESTERN CORNER OF HOTEL'S COURTYARD* Come into Vice Point via the bridge from Prawn Island. Turn right onto the first street that goes right. When the road you're on comes to a T-junction, turn left. Drive up the stairs in front of the large hotel you're in front of and head to the right. The package is in the corner of the fence in front of you. It's colored similar to the plants it's in front of, so you might not see it until it glows. PACKAGE 18: ON TOP OF THE DIVING BOARDS AT A HOTEL'S SWIMMING POOL Come into Vice Point via the bridge from Prawn Island. Turn right onto the first street that goes right. When the road you're on comes to a T-junction, turn left. Drive up the stairs in front of the large hotel you're in front of. Go to the pool in the back of the hotel. The package is on the highest diving board above the pool. PACKAGE 19: UNDERNEATH THE BRIDGE TO PRAWN ISLAND Come into Vice Point via the bridge from Prawn Island. Turn right onto the first street that goes right. When the road you're on comes to a T-junction, turn right. Look to the left side of the road when you're about to go under the bridge to Prawn Island. The package is next to the bridge's large support column here. It's behind some large bushes, so you'll need to be close to see it. PACKAGE 20: ON THE BOTTOM FLOOR OF NORTH POINT MALL'S PARKING GARAGE Come into Vice Point via the bridge from Prawn Island. Turn right onto the first street that goes right. Turn right again when you get to where the road ends at a T-junction. Drive down this road until you see North Point Mall's parking garage on the right. Take the right door into the garage. The package is around the corner to the right of this entrance. PACKAGE 21: ON TOP OF GREEN APARTMENT BUILDING NEAR MALIBU CLUB Start at your Ocean View hotel, and drive north down the beachfront street. Go around the corner you come to, and turn right at the intersection. When you get to the Malibu Club, the package will be on top of the green, blue and white building across the street. You'll need a helicopter to get up there so you can get the package. PACKAGE 22: BEHIND AN APARTMENT'S STAIRS NEAR WELL-STACKED PIZZA Come into Vice Point via the bridge from Leaf Links. Make a right turn at the first intersection and follow the road until you come to where it comes to a T-junction. Take a left turn. After you pass through the next intersection, look behind the stairs on the apartment building to your left. The package should be back there. PACKAGE 23: BEHIND YELLOW BUILDING ACROSS STREET FROM NORTH POINT MALL Enter Vice Point via the bridge from Prawn Island. Turn left onto the first street that you can turn left on. Turn left again. The eastern entrance to North Point Mall will be on your left. On the right is the building you want to look behind. The package is on the small porch behind the building. PACKAGE 24: BEHIND "JOCKSPORT" BILLBOARD AT DIRTBIKE TRACK Enter Vice Point via the bridge from Prawn Island. Turn left onto the first street that you can turn left on. Drive straight ahead through the bushes at the T-junction you come to. You'll get on the beach here. The dirtbike track will be on the right. Look behind the "Jocksport" sign on the east side of the track for the package. PACKAGE 25: IN POOL AREA BEHIND "VICE POINT LANGER" HOTEL Drive into Vice Point via the bridge from Leaf Links. Drive straight on the road until it comes to a T-junction. Make a right turn here. Look on the left side of the road for a building that has a "VICE POINT LANGER" sign over its front doors. The package is at the pool area behind this building. PACKAGE 26: NORTHERN SIDE OF NORTH POINT MALL Enter Vice Point via the bridge from Prawn Island. Turn left onto the first street that you can turn left on. Turn left again. The eastern entrance to North Point Mall will be on your left. Drive into the grassy area to the right of the entrance. Drive around to the northern side of the building. The package is in the alley between the two western entrances. NOTE: The rest of the packages in Vice Point are all in North Point Mall. I'll give directions to the mall here so I won't have to repeat myself a few times. Enter Vice Point via the bridge from Prawn Island. Turn left onto the first street that you can turn left on. Turn left again. The eastern entrance to North Point Mall will be on your left. Use the icons representing "Ammu-Nation" and "Bunch of Tools" inside the mall to find where the mall is if you're having trouble. PACKAGE 27: ABOVE THE ESCELATORS ON THE SECOND FLOOR OF THE GASH STORE Walk straight ahead through the food court in North Point Mall, and turn left at the escelator. Go inside the Gash store straight ahead. It's behind the two banks of escelators you can see on the far wall. Go inside the store and take the escelator in here to the upper floor. The hidden package is behind you, on a ledge above the escelators. PACKAGE 28: IN FRONT OF A STORE WITH BIG "SALE" SIGNS The package should be directly above you if you came in via the eastern entrance. Take an escalator up to the bridge in the middle of the mall, and walk east towards the "SALE" store where the package is. WASHINGTON BEACH ================================== PACKAGE 29: IN POOL AREA OF PINK SKYSCRAPER Start at the Ocean View Hotel. Turn left from the entrance and head north. At the second intersection you come to, make a left turn. After you cross through another intersection, look on the right (thanks to my1995stang) side of the road for a broad set of stairs. A pink skyscraper should be past these stairs. The package is in the pool area behind this building. PACKAGE 30: ON ROOF OF DBP SECURITY* Start at the Ocean Beach Hotel. Turn left from the entrance and head north down this street. At the third intersection you come to on this road, make a left turn. The building on your left with the fenced lot before the T-junction is the DBP Security building. The package is on the roof of this building. You can either jump up there with a motorcycle by using the nearby stairs as a ramp, or you can use a helicopter. PACKAGE 31: NEXT TO BRIDGE THAT'S NORTH OF KEN ROSENBURG'S OFFICE* Come into Ocean Beach via the bridge from Viceport. After you pass two intersections on this road, you should come to a bridge. The package is behind the right side of the bridge before you cross it. PACKAGE 32: ON TOP OF TALL WHITE AND BLUE BUILDING SOUTH OF POLICE STATION Come into Washington Beach via the bridge from Starfish Island. Go straight on the road you're on and you'll cross over a bridge. Turn right when the road T's after you cross the bridge. Make a left turn at the next intersection. The package is on the roof of the tall building on your right. You'll need a helicopter to get up there. PACKAGE 33: IN AN APARTMENT COMPLEX'S SHOWER STALLS Come into Washington Beach via the bridge from Starfish Island. You should see a set of stairs to the right just after getting off the bridge. Go up these stairs into an apartment complex. On your right you should see a multicolored structure. The package is hidden in the peach-colored section of the building. It's the section of the building nearest the stairs. PACKAGE 34: NEXT TO A PINK BUILDING AT AN APARTMENT COMPLEX Come into Washington Beach via the bridge from Starfish Island. You should see a set of stairs to the right just after getting off the bridge. Go up these stairs into an apartment complex. In the middle of this area, there should be a pink building. The package is on the south side of this building. PACKAGE 35: IN THE UPSTAIRS OFFICE OF THE POLICE STATION It's helpful to unlock the cop uniform before going for this package. Come into Washington Beach via the brdige from Starfish Island. Go straight down this road and head over the bridge. Make a left turn when the road T's, and then turn right into the courtyard in front of the police station. Head inside the police station. If you've unlocked the cop uniform, go into the locker room to the left and put on the cop clothes so the police won't attack you. Go into the corridor from the central lobby, and walk down the hall. Take the stairs up into the upstairs office. The package is hidden in the glass-windowed office across the room from the stairs entrance. PACKAGE 36: BEHIND THE 1102 WASHINGTON STREET BUILDING Come into Washington Beach via the bridge from Starfish Island. Turn right and follow the road over a bridge. Turn right into the lot of the first building you see on the right side of the road. It's the 1102 Washington Street building that's across the street from Ken's office for reference. The package is on the porch on the back side of the 1102 Washington Street building. PACKAGE 37: UNDERNEATH THE BRIDGE TO STARFISH ISLAND Come into Washington Beach via the bridge from Starfish Island. Immediately after getting off the bridge, jump over the low wall on the left side of the road to get into the construction site. Walk to the western side of the construction site so you're facing Starfish Island. Turn to the left and walk under the bridge to that island. The package is underneath the bridge. PACKAGE 38: ON THE END OF A LONG RED BEAM AT THE EASTERN CONSTRUCTION SITE Come into Washington Beach via the bridge from Starfish Island. Make a left turn at the first intersection. Turn right into the eastern construction site. It's the one where Avery gives out his missions. Use the ramps on the building under construction to climb up to the second highest floor. It's the one with a yellow-orange floor sitting on red construction beams. On the westernmost part of this floor, you'll notice a red construction beam jutting out away fromthe building, towards the other construction site. Carefully walk down the red beam to get the package. PACKAGE 39: AT THE NORTHERNMOST LIFEGUARD HUT BEFORE THE BEACHFRONT HOTELS Start at Ocean View Hotel. Go into the park across the street, and head for the northern part of the park. Walk through the northernmost gap in the fence and onto the beach. The package is at the lifeguard station to the southeast of your position here. *********************************************************************** CENTRAL ISLANDS PACKAGES *********************************************************************** LEAF LINKS ================================== PACKAGE 40: ON THE BRIDGE LEADING TO LEAF LINKS' SOUTHERN ISLAND Come into Leaf Links via the bridge from Vice Point. Go inside the golf club through the main entrance. Use your map to get to the southern-most part of the golf course. The package is on the bridge leading to the southern island of Leaf Links. PACKAGE 41: UNDERNEATH THE BRIDGE TO VICE POINT Come into Leaf Links via the bridge from Vice Point. Go inside the golf club through the main entrance. Turn right from the entrance. Follow the wall of the building and then the hedge to an area underneath the bridge to Vice Point. The package is here. PACKAGE 42: AT THE GOLF RANGE Come into Leaf Links via the bridge from Vice Point. Go inside the golf club through the main entrance. Follow the path that leads north across a bridge. Walk north across the grass to the golf range. The package is on the lower level of the golf range building. PACKAGE 43: IN A SAND TRAP TO THE NORTHWEST OF THE MAIN ENTRANCE Come into Leaf Links via the bridge from Vice Point. Go inside the golf club through the main entrance. Turn left from the main entrance and follow the road up some S-curves. When you get to the end of the road, the package will be in one of the sandtraps to your left. PACKAGE 44: ON AN ISLAND IN THE PONDS Come into Leaf Links via the bridge from Vice Point. Go inside the golf club through the main entrance. Head for the southern half of the island and use your radar to find the ponds on this part of the golf course. An island in one of the ponds has the package on it. PRAWN ISLAND ================================== PACKAGE 45: IN ALLEY OFF OF SOUTHERNMOST STREET Come into Prawn Island via the bridge from Vice Point. Turn left at the first intersection. You should be on the southernmost road on the island. Look for an alley on the right. The package is at the end of this alley. PACKAGE 46: BACK PORCH OF GREEN MANSION Come into Prawn Island via the bridge from Vice Point. Turn into the drive on the right that passes in front of the mansions. Go to the green mansion to the northwest. The hidden package is on the back porch of this mansion. PACKAGE 47: INSIDE ROOM WITH BROKEN CEILING IN YELLOW MANSION Come into Prawn Island via the bridge from Vice Point. Turn into the drive on the right that passes in front of the mansions. Go to the yellow mansion to the northeast. Walk inside through the front door. Go up the stairs onto the balcony, and stand near where the balcony floor has collapsed. Do you see the room with the hole in the ceiling beneath you here? The package is in that room. The easiest way to get in there is to jump from the southern side of the gap in the balcony into the room. Get the package in here, and use the pallets stacked in here to get out again. PACKAGE 48: INSIDE STUDIO C IN INTERGLOBAL FILMS Come into Prawn Island via the bridge from Vice Point. Make a left turn at the second intersection. Walk into the InterGlobal Films studio lot through the front gate on your right. Go into the first studio building on the right. This is Studio C. The package is to the left of the entrance. PACKAGE 49: ON TOP OF BLUE BUILDING NEAR STAGE B IN INTERGLOBAL FILMS Come into Prawn Island via the bridge from Vice Point. Make a left turn at the second intersection. Walk into the InterGlobal Films studio lot through the front gate on your right. Go to the blue building you see to the left near Stage B. The hidden package is on top of the building. Use a helicopter to get up to the package. ALTERNATE WALKTHROUGH: There's a set of stairs between two buildings to the east of the blue building the package is on. Back a tall vehicle like a Gang Burrito to the top of the stiars, and jump on top of it. Use the vehicle to jump on the studio's outer wall. Turn to the left, and you should see a hump in the wall that's slightly higher than the rest of the wall. Stand on top of this hump to jump on top of a building to the right of the wall. The building you need to jump to is to the west. Make a running leap, and you might be able to get over there. STARFISH ISLAND ================================== PACKAGE 50: IN FRONT DOOR OF WHITE MANSION ON NORTHERN STREET Come into Starfish Island via the bridge from Washington Beach. Turn right at the first intersection. The second mansion on the right is the one that has the package at its front door. PACKAGE 51: IN HOT TUB OF CENTRAL EASTERN MANSION Come into Starfish Island via the bridge from Washington Beach. Go straight at the first intersection. The first mansion on the right is the one that you want to go to. Jump over the low fence, and go to the hot tub by the pool to get the package. PACKAGE 52: BACK PORCH OF CENTRAL WESTERN MANSION Come into Starfish Island via the bridge from Viceport. Go straight at the first intersection. The first mansion on the left is the one you want to go to. Walk around the back of the mansion. Take the stairs back here up to the back porch of the mansion. The package is on this balcony near the picnic tables. PACKAGE 53: EASTERN DOCK AT DIAZ'S ESTATE Come into Starfish Island via the bridge from Washington Beach. Go straight at the first intersection. Turn left into the front drive of Diaz's mansion. Walk into the courtyard where a pool of water is. Turn left here and walk between some hedges and past two more pools to the eastern dock. The package is hidden on the right side of the stairs coming down to the dock. PACKAGE 54: SOUTHWESTERN CORNER OF DIAZ'S ESTATE Come into Starfish Island via the bridge from Washington Beach. Go straight at the first intersection. Turn left into the front drive of Diaz's mansion. Follow the fence behind the trees on the right. You'll eventually come to the back corner that the package is hidden in. *********************************************************************** WESTERN VICE CITY PACKAGES *********************************************************************** DOWNTOWN ================================== PACKAGE 55: IN ALLEY BRANCHING FROM HYMAN CONDO ALLEY Come into Downtown via the bridge from Vice Point. Drive down this road until it ends at the VRock building. Turn to the right here. Look on the right side of the road for an alley. It shouldn't be very far from where you turned. In the Hyman Condo alley, look for a passageway on the right side of the alley to walk into. The package is at the end of this alley. PACKAGE 56: NEXT TO THE STRANGE STATUE AT V.A.J. FINANCE Come into Downtown via the bridge from Vice Point. Drive down this road until it ends at the VRock building. Turn to the right here. Look on the right side of the road for the Hyman Condo alley. It shouldn't be very far from where you turned. Go through the alley and head straight when you get onto the road again. Follow this road a little while, and you should see a sign on the right side of the road that says "V.A.J. FINANCE." Look for a strange statue in the middle of the building courtyard behind the sign. The package is next to this statue. PACKAGE 57: IN AN UPSTAIRS OFFICE OF AN OFFICE BUILDING If you've played G-SPOTLIGHT before, the package is in the office that has the elevator you use to get to upper floors. For those who don't know where that is, drive into Little Haiti via the bridge from Leaf Links. Jump off the bridge onto the highway below. Follow the highway north into Downtown. Stay on the right side of the road. When you see the Greasy Chopper on the right, look on the left side of the road for a set of concrete stairs leading onto a balcony of a skyscraper. They are past the set of wooden stairs on the left that you'll see going up to Skumole Shack. Once you find the concrete stairs, use them to get onto an upstairs balcony. Follow this balcony ledge, and eventually you'll see an office on your left through a glass window. Go inside this office. The package is behind an office desk in here. PACKAGE 58: UNDERNEATH THE VCN BUILDING'S HELIPAD Come into Downtown via the bridge from Prawn Island. The first building on the right after you get off the bridge is the VCN building. There should be a door down here that will take you straight to the rooftop. Head up the ramp to the helipad. The package is on your left just before you get onto the helipad from the ramp. PACKAGE 59: ON THE LOWER LEVEL OF THE AMBULANCE PARKING LOT AT THE HOSPITAL Come into Downtown via the bridge from Prawn Island. Follow this road until it comes to a T-junction. The last building on the left before the intersection is the hospital. Look at the lower level of the parking lot near the ambulance for the package. PACKAGE 60: BEHIND BUILDING NORTH OF BRIDGE TO PRAWN ISLAND Come into Downtown via the bridge from Prawn Island. Get on the street beneath the bridge. If you're facing Prawn Island from under the bridge, the package is behind the building to the left of the bridge. PACKAGE 61: ON THE SOUTHWESTERN SIDE OF THE STADIUM Come into Downtown via the bridge from Prawn Island. Follow this road until it comes to a T-junction. Make a right turn here, then make a left turn at the next intersection. Drive along the southern side of the stadium. You should see the package next to the wall of the stadium in a corner somewhere if you keep your eyes peeled for it. PACKAGE 62: IN SOUTHWESTERN CORNER OF MOIST PALMS HOTEL LOT, BEHIND RAMP Come into Little Haiti via the bridge from Leaf Links. Jump off the bridge on the right side and follow the highway north. Before the highway roads split off into two different directions, look on the left side of the road for a large building that has the sign "Moist Palms Hotel" next to it. The hidden package is in the southwestern corner of the hotel's fenced lot. Look behind the ramp that you find there. PACKAGE 63: ON NORTHWEST CORNER OF DOCK BEHIND PHIL'S PLACE* Come into Little Haiti via the bridge from Leaf Links. Jump off the bridge on the right side and follow the highway north. Look on the left side of the road for a building painted green on the bottom. Walk around behind the building via the space on the north side of it. From here, walk west. You'll walk onto an old cobble-stoned dock. The package is on the northwest corner of this dock. ESCOBAR INTERNATIONAL ================================== PACKAGE 64: ON TOP OF THE PASSENGER TERMINAL'S EASTERN BOARDING RAMP Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Turn onto the airfield through the gate on the left that's just before the terminal. Go to the eastern boarding ramp next to the terminal. The package is at the end of this ramp. Use a helicopter or the nearby Packer to get up there. PACKAGE 65: UNDERNEATH THE SOUTHWESTERN PLANE AT THE WESTERN BOARDING RAMP* Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Turn onto the airfield through the gate on the left that's just before the terminal. Go to the western boarding ramp next to the terminal. The package is underneath the southwestern jet. PACKAGE 66: ABOVE THE SOUTHWESTERN PLANE AT THE WESTERN BOARDING RAMP* Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Turn onto the airfield through the gate on the left that's just before the terminal. Go to the western boarding ramp next to the terminal. The package is above the southwestern jet. Use a helicopter to get up there, or use the nearby Packer. PACKAGE 67: ON PASSENGER TERMINAL'S ROOF* Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Notice how the roof of the building has three "waves." The package is between the central and western wave. You can either get up there using the nearby Vice Surf sign as a ramp, or you can use a helicopter. PACKAGE 68: BEHIND THE FIRE BUILDING ON THE AIRFIELD Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Turn onto the airfield gate on the left that's just before the terminal. Follow the terminal's glass wall on the right, and you should see the tall control tower to the west. Drive over to it. Just to the west of this control tower, you should see a small building with a little glass observation tower on top of it. The package is behind this building. PACKAGE 69: UNDER A JUMBO JET IN A HANGAR ON THE AIRFIELD Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Turn onto the airfield through the gate on the left that's just before the terminal. Follow the terminal's glass wall on the right, and you should see the tall control tower to the west. Drive over to it. To the southwest of this control tower, you should see airplane hangars. One of these has a large jumbo jet in it. The package is underneath that plane. PACKAGE 70: BEHIND A WALL IN THE PASSENGER TERMINAL Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Walk inside the terminal. Notice the gray walls in front of the large glass window on the other side of the room. The package is behind the northernmost wall. PACKAGE 71: IN GATE 1-8 IN THE PASSENGER TERMINAL Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Walk inside the terminal. Take the escalator to the second floor of the terminal, and walk inside Gate 1-8 on the south side of the terminal. The package will be to the right at the end of the passageway. PACKAGE 72: ON TOP OF BLUE WAREHOUSE IN AIRFIELD, NEAR FREIGHT TERMINAL Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road through the first intersection, and make a left turn when you come to the fork past the overhead directions sign. At the end of this road, you should see a gate on your right. From the gate, you should see a blue warehouse-type building on the right. The package is on top of this blue building. Use the nearby ramp to get up there. PACKAGE 73: AT THE HELIPORT IN THE AIRFIELD Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road through the first intersection, and make a left turn when you come to the fork past the overhead directions sign. At the end of this road, you should see a gate on your right. From the gate, drive to the left, past the cargo containers. The heliport should be in front of you. Go up there and get the package on top of it. PACKAGE 74: ON TOP OF THE FREIGHT AND CARGO TERMINAL Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road through the first intersection, and make a left turn when you come to the fork past the overhead directions sign. At the end of this road, you'll see the cargo terminal. The package is on the roof of this building. You can either use a helicopter or use the ramps in the cargo lot to the right to jump up there. PACKAGE 75: BEHIND A "LIBERTY CITY" BILLBOARD Come into Little Havana via the bridge to Starfish Island. Turn left onto the highway. Turn right at the first intersection you come to. Follow this road until it turns right. Drive into the alley behind the buildings after the right turn. Back here, you should see a hole in a fence that will let you get behind the airport's billboards. Follow the line of billboards north. The package is behind the third last billboard in the line. PACKAGE 76: UNDERNEATH A JUMBO JET IN THE NORTHERN PART OF THE AIRFIELD Make a left turn at the next intersection. On your right you should see a gate leading into a part of the airfield. Turn into there, and follow the airplane road. The last airplane at the end of the road is where the package is. PACKAGE 77: BEHIND THE AIR BASE'S SIGN It would be a good idea to put on a cop uniform before you try to get this package. Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Drive straight on this road and don't turn onto any side roads. When you get to the grassy area past the chain-link fence street, make a right turn at the first intersection. Drive down this road. After it curves to the left, make a right turn. Eventually you should see the air base on the right. Look behind the sign to the left of the entrance to find the package. LITTLE HAITI ================================== PACKAGE 78: IN THE BARN AT PHIL'S PLACE Come into Little Haiti via the bridge from Leaf Links. Jump off of the bridge to the right onto the highway. Turn left at the first set of stoplights you come to. When the road goes left, keep going straight into an alley. This alley leads to Phil's Place. You can use the icon on your map if you can't find the place. PACKAGE 79: IN THE ALLEY BEHIND FUNERARIA ROMERO Come into Little Haiti via the bridge from Leaf Links. Jump off of the bridge to the right onto the highway. Turn left at the first set of stoplights you come to. Follow this road until you see Well-stacked Pizza on the left. Funeraria Romero will be the building just past it. There should be a small alley on the front of this building. Go down to the end of it, and you'll find the package. PACKAGE 80: ON TOP OF AN APARTMENT BUILDING TO THE NORTH OF THE PRINT WORKS Start from the bridge leading to Little Havana from Starfish Island. Turn right and drive down the highway a little. You should see a building with an "El Banco Corrupto Grande" sing over the entrance. Turn left onto the street just past the building. The Print Works is the large yellow warehouse you can see in front of you now. Walk to the northwest corner of the Print Works' lot. There will be a Wooden fence there that you can walk through. Go to the northeastern corner of this lot. Walk into the alley the passageway there leads you to. Turn right when you come into this alley, and there will be a set of stairs at the end of it. Go up the stairs and you'll be on the roof of an apartment building. The package is on this roof, and it's hidden in the middle of some air conditioning units. PACKAGE 81: AT THE BASEMENT DOOR OF A BUILDING NEAR PHIL'S PLACE Come into Little Haiti via the bridge from Leaf Links. Jump off of the bridge to the right onto the highway. Turn left at the first set of stoplights you come to. When the road turns to the left, look behind the red and yellow building on the left side of the road. Run straight down the alley into a lot. There should be a set of stairs going down to a basement door of a white and purple building here. Get the package at the basement door. PACKAGE 82: BENEATH THE "LITTLE HAITI" BILLBOARD Start from the bridge leading to Little Havana from Starfish Island. Turn right and drive down the highway a little. You should see a building with an "El Banco Corrupto Grande" sing over the entrance. Turn left onto the street just past the building. At the first intersection you come to, you should see the "LITTLE HAITI" billboard on the right. Look in the bushes beneath the sign for the package. PACKAGE 83: ON TOP OF ROOFTOP NEAR LITTLE HAITI CHOPPER CHECKPOINT Drive into Little Haiti via the bridge from Leaf Links. Jump off the bridge onto the highway below. Turn left at the first intersection you come to. After you pass the first intersection on this road, there should be some stores on the right with red white and blue fronts. The package is on top of these stores. Use a helicopter or the jump behind the stores to get up to there. The package is on the roof of the store with no billboard. PACKAGE 84: ON TOP OF STAIRS IN ABANDONDED APARTMENTS NEAR KAUFMAN CABS Come into Little Haiti via the bridge from Leaf Links. Make a left turn at the first intersection. Go straight through the first intersection on this street. When you get to the second intersection, look to the right. You should see an alley with some tall grass in it. This is the area where the abandoned apartments are. Most of the buildings in this area have stairs leading to their second floors. The package is at the top of the stairs of one of the apartments next to the Kaufman Cab building. LITTLE HAVANA ================================== PACKAGE 85: BEHIND A RACK OF CLOTHES IN THE LAUNDROMAT Come into Little Havana via the bridge to Starfish Island. Across the street, you should see the West Haven Community Healthcare Center to the right. Take the street to the right of the hospital. Turn right when the street ends. Turn left with the road, and keep going straight until the road you're on turns left again. The Laundromat will be on your right just before the turn. The package is hidden behind a rack of clothes that's behind the counter. PACKAGE 86: BEHIND THE COUNTER IN THE DELICATESSEN Come into Little Havana via the bridge to Starfish Island. Turn left onto the highway. The Delicatessen will be on the right street corner at the first intersection you come to. Look behind the counter for the package. PACKAGE 87: ON THE SECOND FLOOR OF SUNSHINE AUTOS Start at the bridge in Viceport that leads to Ocean Beach. Turn left at the T-junction you come to. In a little bit, you should see a road on the right. Turn onto this street and go down it. At the intersection you come to next, make a right turn. Look for the "Sunshine Autos" sign on the right and head into the car showroom behind it. The package is on the second floor of the building. PACKAGE 88: ON THE PORCH OF A BLUE-GREEN HOUSE Start from the bridge leading to Little Havana from Starfish Island. Turn right and drive down the highway a little. You should see a building with an "El Banco Corrupto Grande" sing over the entrance. Turn left onto the street just past the building. Follow this road straight until you come to a T-junction. Make a right turn here. The house you are looking for is the blue one on the left just past the first intersection you come to. PACKAGE 89: IN GARBAGE ALLEY NEAR CAFE ROBINA Come into Little Havana via the bridge to Starfish Island. Turn left onto the highway. Turn right at the first intersection you come to. Follow this road until it gets to the second right turn. Drive straight ahead at this turn into an alley. Go into the lot on the right side of this alleyway. The package is in this garbage place. PACKAGE 90: ON ROOF OF BUILDING NEAR CAFE ROBINA Come into Little Havana via the bridge to Starfish Island. Turn left onto the highway. Turn right at the first intersection you come to. When the road you're on makes a right turn, look on the left side of the road for a building with a red and white awning. The package is on top of this building. Use the stairs behind the building to get up there. PACKAGE 91: ON LEDGE IN FRONT OF "KAUFMAN CABS" BILLBOARD* Come into Little Havana via the bridge from. Turn left onto the highway. Turn right at the first intersection you come to. After you pass two right turns, look on the right side of the road for an empty lot. The "Kaufman Cabs" billboard is above this lot. Land a helicopter on the roof next to the sign, and then walk across the ledge in front of the sign to get the package. VICEPORT ================================== PACKAGE 92: IN FRONT OF A WAREHOUSE NEAR 8 BALL'S BOMB SHOP Start at the bridge in Viceport that leads to Ocean Beach. Turn left onto the highway, and then turn right at the first intersection you come to. Turn left at the next intersection. When you see a blue and white warehouse on your right, make a right turn and go through the gate you see. The package is in front of the entrance door at the end of the warehouse on your right. PACKAGE 93: IN THE PARKING LOT ON THE WAY TO THE AIRPORT Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. After you pass the next intersection, you should start seeing chainlink fences on both sides of the road. Watch the right side of the road for an entrance into a parking lot. The package is in this lot. It's between two trailers in the southwest corner of the lot. PACKAGE 94: INSIDE THE SEAPLANE HANGAR'S OFFICE Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road through the first intersection, and make a left turn when you come to the fork past the overhead directions sign. Make another left turn at the next fork in the road. Look for a small door leading into a building on the left. When you go inside, you should see a small building on your left. Go inside this little office within this hangar to find the package. PACKAGE 95: BEHIND THE "VICE CITY PORT AUTHORITY" SIGN Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and stay on the right side of the road. Follow this street until it ends at a T-junction. The sign the package is behind will be on your right here. PACKAGE 96: ON EAST SIDE OF NORTHEASTERN CARGO SHIP* Come into Viceport via the bridge from Ocean Beach. Turn left onto the highway and get on the left side of the road. After you pass through the dock's gates, look for a boat on the left that's white and blue. This is the boat you want to get on. Board the boat via the ramp nearest the gates. Go through one of the passageways to the east side of the boat. There should be some containers blocking off this walkway. The package is on the north side of these containers. PACKAGE 97: ON WEST END OF SOUTHEASTERN CARGO SHIP* Come into Viceport via the bridge from Ocean Beach. Turn left onto the highway and get on the left side of the road. After the road you're on makes a sharp right turn behind a warehouse, look for a blue and white ship on the left side of the road. The hidden package is on this ship. The package is at thenortheastern corner of the ship's control bridge. The bridge is to the west. PACKAGE 98: IN THE MIDDLE OF THE PIPING FACILITY Come into Viceport via the bridge from Ocean Beach. Turn left onto the highway, and turn right at the next intersection. Drive down this road and don't go onto any side streets. Eventually, you'll come to an area where chain-link fences are on both sides of the road. Look on the right side of a road for a building that says "VICE CITY TRANSPORT POLICE" on it. Drive around the right side of the building. Head to the right more after you pass the building, and you'll see an area with four large storage silos. The package is next to a pipe in the middle of these four silos. PACKAGE 99: IN THE WHITE AND GREEN APARTMENT* Come into Viceport via the bridge from Ocean Beach. Turn left onto the highway. Notice the apartments on the right side of the road. Also notice that they're divided into three-walled "blocks" as I call them. If you count the last two-walled block, the package is hidden in the third from last block nearest the docks. PACKAGE 100: ON A DESTROYED HOUSE PLATFORM IN THE WATER Get a boat, and head to the south end of the central water channel. You should see several houses over the water when you're about to hit open sea. One of these house platforms has been destroyed. The package is on the upper floor of that one. (Thanks again to Minesweeper for letting me use this from his FAQ) ================= 12. Unique Jumps ================= (Thanks to the Brady Games strategy guide for some of this information) There are 36 Unique Jumps in Vice City. I will divide them up by regions in Vice City. Here we go! ~~~~~~~~~~~~~ THE MAINLAND ~~~~~~~~~~~~~ Downtown -------- /\ /__\ #1 - Jump from the ramp on top of the to the roof of the Secondhand Circuitry building. __ |__| #2 - Jump from the large set of stairs and land on the building that includes AmmuNation. /\ /__\ #3 - Last jump on the high-rise, to the spotlight roof. /\ /__\ #4 - Use a PCJ 600 to smash through the glass in the middle of a large, white, window filled building facing west. Land in a courtyard in the building across the street. Little Haiti ------------ __ |__| #5 - Turn on the first right off the main highway coming from downtown. Pass the first street, and use the alley ramp to jump through the storage containers onto the Riverside Pavilion rooftop. __ |__| #6 - Turn left from where you landed and head straight until you see a wooden ramp on a crate in a grassy alley, jump it going over the school bus and the house and landing safely. __ |__| #7 - From there turn right, and look on your right for a ramp inbetween 2 crates and jump over the water and land for credit. Little Havana ------------- /\ /__\ #8 - There is a slope on a rooftop on the roof of Calle 8 Cafeteria, but you need to go back a couple of stores to find a way to get on the rooftop, then you need to jump from roof to roof until you get to it. Escobar International Airport ----------------------------- __ |__| #9 - Towards the eastern side of the airport. As you turn right from the road to get in, the fence you need to jump over is on the left. You need to get into this airport/hangar type place and jump the fence using the mobile stairs. __ |__| #10 - As you land, turn left and follow that road left. When you get to the intersection stay on this road. You need to get into the lot on your right. Once you are in there, you need to use the billboard as a ramp to get to the roof of the terminal. __ |__| #11 - Go back from there past jump #9 and use the striped ramps to jump all the way over the fence into the street. __ |__| #12 - To get to this place, which holds jumps 12-16, go back to the directions to #10. From there keep on going and look left, you need to get into that large hangar place. Towards the eastern side, there are mobile stairs this time to jump over a loading bridge, heading east. __ |__| #13 - On the westernmost bridge, there are mobile stairs. Hit that jump going east. Go over the bridge to get the money. __ |__| #14 - Same jump as #13, except it is south and going west. Hit the jump and clear the bridge. __ |__| #15 - Towards the southern part of the hangar area there is a runway directions sign on the ground. The ground is sort of raised, so you have a jump. Hit that jump and jump the radar building. __ |__| #16 - Right next to the radar building, there is more mobile stairs. I'm not quite sure what you have to jump over, just jump as high as you can. ~~~~~~~~~~~~~~~~ STARFISH ISLAND ~~~~~~~~~~~~~~~~ __ |__| #17 - On the northern coast of the island, opposite the mansion, there is a house. To get there, coming from the east, turn right on the first road and it is the second house you see, close to the intersection. Anyway, on the south side of this house there is a set of stairs. You need lots of speed-up area for this jump, so get lots of it. I also recommend using a PCJ-600. You need to jump over the hedges and into the neighbors' yard. ~~~~~~~~~~ THE BEACH ~~~~~~~~~~ Vice Point ---------- __ |__| #18 - Coming north from Washington Beach, on the road farthest west going into Vice Point, there is a jump. Following this road, you should see the Malibu up ahead. Off to the left, you should see a ramp leading into the river, or over. You know what to do. __ |__| #19 - Follow the same directions as the last jump, except this time as soon as you pass the bridge, you should see a ramp facing the opposite way. You need to hit that ramp and go over the bridge going south. /\ /__\ #20 - This one is kind of tricky. Get to the construction site, and head to the top level. Follow along a girder in the northern part of the top level, and it sort of angles upward. Go along that, I recommend a PCJ 600, and jump off to get credit. It is narrow so be careful. Washington Beach ---------------- __ |__| #21 - Coming from Starfish Island, after the second turn you should see a dirt mound on your right. You need to build up enough speed to jump over the channel to the island going from east to west. __ |__| #22 - Pretty much the opposite of the last jump. You need to jump over the channel the other way, using a cement ramp. In the process of the jump you should pass over jump #21. __ |__| #23 - Coming south from Vice Point with the river on your right, passing the Malibu, you should come to the first intersection in Washington Beach, and off to your left, is a wooden ramp. You need to hit it and jump over the roof and land on the second roof. ____ __ |__| #24 - In the same alley as the last jump, you should see a set of stairs, use them as a jump to jump across the street. If you remember this and it helps, it is where you used a vantage point for Diaz's mission "Guardian Angels." __ |__| #25 - The opposite side of the last jump, where Lance was standing in "Guardian Angels." You need to land in the grass of the police station across the street. __ |__| #26 - Father down the alley from all of these last few jumps, is a set of metal stairs, but they are a lot wider than the other stairs. Sail over the street and land on the building across the street. __ |__| #27 - Father down the same alley as the last jump, towards the main street, is a bunch of boxes or something pilled up on the ground. All you need to do is go fast enough to trigger the slow animation and you will get credit. Ocean Beach ----------- /\ /__\ #28 - Along he northern part of Ocean Beach, on the street that splits the 2 counties going from west to east, is a 2-story white building. Get to the roof, then going north, jump from it using the vents and land on the shorter roof across the street. /\ /__\ #29 - From that roof facing the street go on the street turn right then left. You should see a car park type place; go up the spiral "stairs" to get to an open area. You should see a shotgun pickup. Anyway going east on the side of the pickup, you should see a jump with an arrow. Use that to fly across the street and land on the roof of the Beach Scooter store. __ |__| #30 - Driving along the eastern coast from Washington Beach to Ocean Beach, turn right into an alley, that is in line with another street east. Look to the right to see some more boxes set on top of each other. Get enough speed and use that as a jump to land on the rooftop of the building on the left side of the alley. /\ /__\ #31 - From jump #29 on the roof of the store, head south on that road going north and south. Go up to the top of the Cone Crazy building on the left after the first intersection and hit the jump on top, going south, on to the roof of the Collar & Cuffs store. __ |__| #32 - Across the street from the Cone Crazy building is a white building that is sitting on stilts and there are stairs right by it. Use them to jump over the building all the way to the pink roof of the apartments. Use the alley behind it to get as much speed as possible. /\ /__\ #33 - Right from that last jump keep on going and go off the jump on the roof of the pink apartments. Fly over the street onto the roof of the next building or a long ways to get credit. __ |__| #34 - Go west from here down by the docks. On the northern docks, use a PCJ 600, or something with good acceleration, and jump from the northern dock to the southern dock. __ |__| #35 - This is also by the docks, but this one is on the middle docks, or southern docks. Coming from the last jump, continue on from that on the wooden planks and use the wooden jump to reach the southernmost dock. ~~~~~~~~~~~~~ PRAWN ISLAND ~~~~~~~~~~~~~ /\ /__\ #36 - Whew! This is the last one. In the southern part of Prawn Island, driving from Vice Point going east turn left on the first road on the island. On this road in the southernmost corner, is a building with a ramp on it. Get to the top of it using a PCJ 600 and there are stairs behind the building. Hit the ramp to go over the wall of the film studio and into the back lot to get credit. ----------------------------------------------------------------------- Here is another look at the Unique Jumps, thanks to Psy for all of this next information. His numbers do not correspond to mine; the Brady numbers of his however do correspond to mine. ----------------------------------------------------------------------- ===================================================================== Unique Jumps ===================================================================== *NOTE* I have done the jumps in order of how you could complete them, e.g. you start on the East Island, and so I have started there. However, a number of people have used the Brady guide, which starts on the West Island, so I included their location next to my Jump Numbers (that's why they start on jump 34). ********************************************************************* A. East Island ********************************************************************* _____________ Unique Jump 1 (Brady Games Unique Jump 34) ŻŻŻŻŻŻŻŻŻŻŻŻŻ From Ammu-Nation head [SOUTH]. When you reach the end and are facing water turn right, you should now be heading [NORTH WEST]. A short way along you will notice that the ground has changed colour to yellow and you may now see the docks. So drive down to there. You will see 2 gates leading to the piers, but only one opens, and that's once you beat the first batch of Colonel Cortez's missions. Enter the most Northern Gate (if you can) and reach the middle of the pier. You will see a ramp. You're aim is to hit this ramp and jump across the water to the next pier. Reverse as far back as possible then speed for the jump which leads [SOUTH]. You should make it quite easily if you are in a fast car. As soon as you land don't stop, if you are facing [SOUTH] still, keep hard on the gas and hit the next ramp for the next jump. To help with the jump you sometimes find a PCJ 600 parked on the walkway in between the two gates. _____________ Unique Jump 2 (Brady Games Unique Jump 35) ŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the above instructions for [JUMP 1], and as soon as you land keep hard on the gas, you will have to hit another gap, which is bigger than the one you just cleared. You should manage to make it easily though. Once you land this time, try to stop. To get back to land there is one more jump heading [EAST], however this is not a unique jump. _____________ Unique Jump 3 (Brady Games Unique Jump 32) ŻŻŻŻŻŻŻŻŻŻŻŻŻ From Ammu-Nation head [NORTH], take the second right and once there you will see a large white parking lot type thing on you're right. If you turn in here you will see the stairway that you are jumping from. You are jumping [SOUTH]. Luckily, there is an alley in between some houses north of the jump, so reverse up there and speed to the stairs. You have to clear the first rooftop and land on the second, pink roof. You will have to use this jump in the mission PCJ Playground, so its a good idea to get used to jumping it. To help with the jumps, you sometimes find a PCJ 600 parked in a corner of the lot. _____________ Unique Jump 4 (Brady Games Unique Jump 33) ŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the above steps for [JUMP 3], but as soon as you land on the Pink rooftop you will be facing, or near to a vent in the roof. You have to hit this vent and jump to the next roof. The best way to do it is hit [JUMP 3] slightly to the left then you will land almost perfectly online with the jump. Just clear the road, and make contact with the roof opposite to clear the jump. _____________ Unique Jump 5 (Brady Games Unique Jump 31) ŻŻŻŻŻŻŻŻŻŻŻŻŻ From you're hotel face [SOUTH] and make the first right, make a right when you reach the end of this street and a short way on the left you will see an opening. Head along here and turn right, into the multi storey car park. Follow it up to the roof, then position yourself in the [NORTH WEST] Corner but facing [SOUTH]. Speed at the stone jump and you should easily clear the street and make it to the top of the next rooftop to pass this jump. If you want to keep you're car, I suggest slamming both the handbrake and normal brakes as you land, because you're momentum will take you off the roof. _____________ Unique Jump 6 (Brady Games Unique Jump 30) ŻŻŻŻŻŻŻŻŻŻŻŻŻ From you're hotel, facing [SOUTH], make a right, then as soon as you see it, make a right into the alley. Speed along this alley heading [NORTH] and when you reach the end of this section you will see a small wooden box which you will jump from. You're aim is the roof on the other side of the road, and slightly to the left, so position yourself on the run up and hit it. You shouldn't have too many problems. I suggest using a PCJ 600 for this jump. _____________ Unique Jump 7 (Brady Games Unique Jump 27) ŻŻŻŻŻŻŻŻŻŻŻŻŻ If you followed the guide so far and hit [JUMP 6], you will be on a rooftop. Jump down into the alley and head along it to the [NORTH]. When you reach the road you will see another wooden box which this jump is from. Head along to the [NORTH], and when you think you are far enough along, turn, facing [SOUTH], and hit the jump with some power. This time however, you are not aiming for the rooftop opposite, you're aiming for the Alley. Try to jump past the wooden pole on the right and that usually does the job well enough. If you tap the wall on the right a second before hitting the jump it will position you so that you are ready to jump straight. I suggest using a PCJ 600 for this jump. _____________ Unique Jump 8 (Brady Games Unique Jump 26) ŻŻŻŻŻŻŻŻŻŻŻŻŻ After [JUMP 7] make a 180, and head back up the alley [NORTH]. Eventually you will reach another road, and across it will be another alley. To the left of this alley, from you're perspective is a stairway. You guessed it, this is where you are jumping from. I suggest heading along the alley across the road [NORTH] to the next road, then turn around and hit the jump heading [SOUTH]. You have to land on the rooftop slightly to the right, which shouldn't be too hard if you've got the hang of jumping and you are using the PCJ 600, like a good boy... or girl. To hit this jump well, follow the black track in the middle of the alley, and just as you hit the staircase tap right which should point you in the right direction for this one. _____________ Unique Jump 9 (Brady Games Unique Jump 24) ŻŻŻŻŻŻŻŻŻŻŻŻŻ After [JUMP 8], get back into the alley, and head [NORTH] once again. Keep going along until you see not one, but two stairways! (I know what you're thinking TWO STAIRWAYS!!!, but yes, i guess Rockstar North wanted to make this the best game ever :p) the one you are hitting here is the one on the right. If you look carefully you are actually jumping [WEST] this time, so you should be able to tell that you will need a big run up. Go [EAST] and towards the beach, and when you get there make a 180 and hit the jump hard. You have to hit the wall of the police building for this to count, not the tree as many people's attempts end up. I have also just worked out that landing on the grass past the tree causes this jump to be passed too. It is quite tricky, but once you know what you are doing, its all about whether you can hit the jump right. I suggest using a PCJ 600 for this jump. *If I Can Work Out A Better Technique I'll Post It* ______________ Unique Jump 10 (Brady Games Unique Jump 25) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ From [JUMP 9] you will remember 2 stairways. Well, this time you are jumping from the opposite stairway to the one you just jumped. Head back into the alley and go [NORTH] then turn around and hit the stairs on the right. You're aim is to land on the roof opposite. You may have to tap right just as you hit the stairs to jump in the right direction. I suggest using a PCJ 600 for this jump. *********************** Submitted Tip, By J.S. *********************** I did use a PCJ-600. However, I couldn't just go to the northern end of the alley. There wasn't enough room to get the speed I needed, so I went farther north. I ended up in the street in between the hotel where the bike to start the "PCJ Playground" mission is and the ramp that is Unique Stunt #16 in your guide. I may have been farther north, but you get the idea. I sped along the street south and approached Unique Stunt #11 in your guide, the wooden ramp. Then, I went just to the left of it to end up in the alley. This was kind of tricky because of the curb you have to go over, but I was able to do it fairly easily. Now, I'm in the alley with a good deal more speed than on previous tries. I hit the stairs and boom! I flew quite a bit farther than ever. I cleared the electric pole and a portion of the roof, but I landed in the alley. However, I did make the Unique Stunt. ______________ Unique Jump 11 (Brady Games Unique Jump 23) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you follow the alley from [JUMP 9+10] to the [NORTH], as you exit, you will see a wooden ramp on the left. You guessed it, that's where you're jumping from. Follow the long road [NORTH] to the Malibu, then make a 180, and burn along the road. Just before the last lamp post, make a slight left, onto the pavement, and possibly on the grass, then hit the wooden ramp. Clearing the first roof should do it. This can be done in any fast car, but you might as well use a PCJ 600. ______________ Unique Jump 12 (Brady Games Unique Jump 29) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ From Ammu-Nation head [NORTH], take the third right and on the left you will see the Washington Mall. Drive along this road then turn left at the end. Follow this road along and halfway you will see a Spiral Parking lot to you're left. Cut across the grass and head up and around to the top of the parking lot. Once you get to the top head to the right, follow the arrows, and go up at the other side. Go towards the next ramp that takes you down, but stop at the top of it. Position yourself online with the arrow on the opposite ramp and speed towards it. You are now facing [EAST]. You should jump over the small wall, and land on the rooftop opposite. Once you land stop still, and drive over the stairs and stop.... BTW, you should be using a PCJ 600, but a fast sports car works well enough. ______________ Unique Jump 13 (Brady Games Unique Jump 28) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the instructions from [JUMP 12] and once you go over the stairs stop. To the left you will see 3 Vents, you are going to jump from the one in the middle of the three, or from where you are, the one at the top left corner. Hit this jump and land on or make contact with the roof of the building opposite to register this one. ______________ Unique Jump 14 (Brady Games Unique Jump 22) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Find the store "Bunch Of Tools" which is over the bridge from the main island. Once you are here, head back over the bridge which leads [EAST] and you will see the police station. Go around the back of the station and head towards "Bunch Of Tools" again, but this time you will come to a stone jump. Reverse back and hit the jump. You will clear the river and that's the jump complete. ______________ Unique Jump 15 (Brady Games Unique Jump 21) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Find the store "Bunch Of Tools" which is over the bridge from the main island. Once here, face the store and turn [EAST]. You will see a pile of sand and a hole in the fence where you must jump from. Head towards Starfish Island and then make a 180 and speed along the road. Make a right just before the bridge and you should hit the sand and clear the river, which is pretty much all the jump requires. This jump can be completed in almost any car. ______________ Unique Jump 16 (Brady Games Unique Jump 19) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Find the store "Bunch Of Tools" which is over the bridge from the main island. Head across the bridge to the [EAST], and when you reach the police station head [NORTH] to the Malibu. Turn around so that you are facing [SOUTH] and get onto the grass on the right hand side. Speed along the grass keeping roughly in the middle of it and hit the stone jump to clear the bridge and register this jump. Try not to hit any trees. ______________ Unique Jump 17 (Brady Games Unique Jump 18) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Find the store "Bunch Of Tools" which is over the bridge from the main island. Head across the bridge to the [EAST], and when you reach the police station head [NORTH] to the Malibu. When you are facing the Malibu, directly [WEST] will be a stone jump, you've gotta hit this and clear the river. This may not look too hard, but this is actually one of the widest parts of the river. Drive into the undercover section of the Malibu, you know, the bit next to the steps. When you are parked under there at the bottom of the steps you will see a gap in the wall directly [EAST], so drive in there and turn around. Reverse as far back as you can, then speed out of there, make a left and hit the ramp as close the the Right side of it as you can (this will help to keep you straight). Be aware, the ramp causes you to lose large amounts of speed unless you hit it perfectly, and I'm not sure what perfect is. This is one of the hardest jumps to pull off, and you may end up dying multiple times before you complete it, so make a save game before you attempt it, unless you dont care. I find this jump is easiest on a PCJ 600, Banshee and Infernus. ______________ Unique Jump 18 (Brady Games Unique Jump 20) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ YOU NEED A BIKE FOR THIS ONE!!! Find the store "Bunch Of Tools" which is over the bridge from the main island you should be on a PCJ 600. Head [NORTH] and go into the construction site. Work you're way up to the top by following the wooden planks which are kind of to the far right of the site. After you have gone up for the 3rd time you will be facing [SOUTH]. Directly to your right is a girder. I think you see where this is going, you have to drive along this girder fast and pull a wheelie just before you leave the girder. You should make it over the road and hit the side of the building opposite. That's that one done. ********************************************************************* B. Prawn Island ********************************************************************* ______________ Unique Jump 19 (Brady Games Unique Jump 36) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Get to the [NORTH] Pay And Spray. Head [NORTH] along the road, and when you get it the junction, go slightly left but keep going [NORTH]. When you reach the end of this street turn right then make the first left and head around to the left and over the bridge. Pretty much as soon as you get over the bridge you will see a ramp to you're left. Take that small jump, then use the vents to get you across onto the next roof. From here you will see the main jump, which will take you into the Movie Studio, so reverse as far back as possible, and then speed for the jump. You have to clear the road and hit the roof of the building inside the walls of the movie studio. That's this jump completed. That's also all of the jumps you can possibly do without cheating, or doing the missions to unlock the rest. So do the missions to unlock the next group of islands where you can get the rest of the jumps. ********************************************************************* C. Starfish Island ********************************************************************* ______________ Unique Jump 20 (Brady Games Missed This Jump - Unique Jump 17) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ YOU NEED A BIKE FOR THIS ONE!!! Facing [NORTH] out of the drive way of Diaz's / Vercetti's Mansion make a left and head along to the [WEST]. Take the first and only right, and follow it to the end. Once you reach the end, facing [NORTH], you will see a small alley to the right, it is in between an orange and white wall. Follow this alley along and when you can, turn right. Go into the garden, and as soon as you can, turn right, go passed the garage, and just after it, you will see an opening in a fence. Go through there and make a 180. You are now aiming for the steps on the front of the house. Hit them with some speed and clear the garden on the other side of the wall. It still counts if you smash into the hedge, but be a real man and jump over the garden! The jump will be in a [EAST] direction. That's the one and only jump on Starfish Island, and well hidden, if I must say so myself. On to The West Island. ********************************************************************* D. West Island ********************************************************************* ______________ Unique Jump 21 (Brady Games Unique Jump 10) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ From "Screw This" Facing [EAST] head along to the end of the road (Heading [EAST] Obviously). Make a right here and follow the road along. Take the first right you come to, which is quite a long way along, and follow the road up to the [WEST]. When you get on the road where there are fences either side, follow it along and around until you reach the main terminal of the airport. Just as you reach this, you will definitely see a surf sign on the right hand side. The jump is inside that. If you examine this jump you will see a small wooden ramp at the bottom of it, and towards the top of the ramp is a little ramp. Get a fast car and head into the airfield located [NORTH] of the jump. Go as far in as you think you need to be, then make a 180 and head for the ramp. Keep to the right of the surf jump at first, until you pass the small wooden board at the bottom, then try to hit the left of the main ramp at the top. This will launch you onto the top of the airport and also register this jump for you. ______________ Unique Jump 22 (Brady Games Unique Jump 9) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ From "Screw This" Facing [EAST] head along to the end of the road (Heading [EAST] Obviously). Make a right here and follow the road along. Take the first right you come to, which is quite a long way along, and follow the road up to the [WEST]. When you get on the road where there are fences either side, follow it along and around until you reach the main terminal of the airport. Just before you pass the Surf sign on the right, is a parking lot on the left, well... its more of an airfield than a parking lot, but anyway, go in here. There are a number of jumps for you to complete here, but i will start from the ones closest to the entrance. As soon as you enter the Airfield, go to the left, and go alongside the hangar, keep heading along to the [SOUTH] and just after the yellow ramps, you'll see a portable staircase on the left. The jump is from this. Line yourself up with the stairs and reverse back as far as you think you need, but i suggest going quite far as its quite a big gap that you are making. Just looking at the position of the ramp its easy to see where you are jumping the lower roof of the building opposite. Hit the jump with some speed going [NORTH EAST] and make it to the roof to register this one. You HAVE TO MAKE IT ONTO THE ROOF perfectly for it to count, in other words, you can't clip the wall, or corner. ______________ Unique Jump 23 (Brady Games Unique Jump 11) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ From "Screw This" Facing [EAST] head along to the end of the road (Heading [EAST] Obviously). Make a right here and follow the road along. Take the first right you come to, which is quite a long way along, and follow the road up to the [WEST]. When you get on the road where there are fences either side, follow it along and around until you reach the main terminal of the airport. Just before you pass the Surf sign on the right, is a parking lot on the left, well... it's more of an airfield than a parking lot, but anyway, go in here. As soon as you enter the airfield, head to the left and follow the hangar, and ramps up, until you reach a [NORTH-EAST / SOUTH- WEST] runway. There will be 2 ramps sticking up, which i presume are for the planes to take off from, but anyway, you're jump is from the one on the left. Head most of the way down the runway and turn around. Keep hard on the gas and hit the left ramp. It will launch you over the fence and onto the road. This is a pretty far jump, and the camera angle makes it look so cool... unless its just me, but this is a pretty easy jump. ______________ Unique Jump 24 (Brady Games Unique Jump 12) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ From "Screw This" Facing [EAST] head along to the end of the road (Heading [EAST] Obviously). Make a right here and follow the road along. Take the first right you come to, which is quite a long way along, and follow the road up to the [WEST]. When you get on the road where there are fences either side, follow it along and around until you reach the main terminal of the airport. Just before you pass the Surf sign on the right, is a parking lot on the left, well... it's more of an airfield than a parking lot, but anyway, go in here. Once you get in, go straight ahead, and just after you pass the plane, you will see a stairway on the right. Line yourself up with it, and then reverse back as far as you can go. Burn along the road and hit the jump. Hopefully you can clear the tunnel used to get people on the plane and register this jump. ______________ Unique Jump 25 (Brady Games Unique Jump 13) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Head back into the Airfield, if you left it, and follow the same instructions as [JUMP 24], but just after you go under the plane, keep going for a bit, then turn right. Drive forward a bit, and around that area you should see another staircase. Like the previous jump, go back quite a way, then head for the jump and try to clear the tunnel, although smashing into the side of it seems to work well enough... ______________ Unique Jump 26 (Brady Games Unique Jump 14) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After [JUMP 25] go [WEST] and get onto the first [NORTH / SOUTH] runway. Head [SOUTH] for a little while, and you will see another stairway to your left and this is where you are jumping from. Go back a little way, then speed for the jump, you have to clear or hit the tunnel again, but this time you will probably land on a smaller side tunnel. If you are using one, you may flip you're car on this jump, so be careful when choosing what car to use. ______________ Unique Jump 27 (Brady Games Unique Jump 15) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This next jump is located around the radar in the center of the Airfield. To get there you can get on any runway, and follow it to the [SOUTH] or [SOUTH WEST]. Now, if you drive around the red radar you will see a yellow sign to the [NORTH EAST] of the radar. This jump is leading from there, and you have to clear the top corner of the lower section of the radar. It will take a few tries to get right, but once you get the angle, you should be able to jump this with no problem. The jump won't register if you hit the roof. ______________ Unique Jump 28 (Brady Games Unique Jump 16) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the instructions to [JUMP 27] but this time the jump you are aiming for is the steps situated at the [SOUTH WEST] of the radar. Once you find the steps, go back and get a long run up, then hit the steps and you should be able to jump cleanly. You don't have to jump over the Radar, you just have to jump quite far, over the grass. You don't particularly have to clear the grass, but jump at least past the end of the radar. That's the airport complete, so head back to "Screw This". ______________ Unique Jump 29 (Brady Games Unique Jump 8) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Directly [NORTH] of "Screw This" is a road, follow it along, and as soon as you can, make the first left and follow the road to the [WEST]. Take the first right again, when you come to it and go [NORTH]. A little way along you will see some garages to your right, keep going past these, but just after the next wall and before the yellow building with "Parking" written on the side, there is an alley, go down here and turn right. You will now see a ramp leading to the rooftop. follow it up and you will see a small vent on the roof. Speed and hit this ramp, and it will launch you to the next roof. Try and hit the ramp going almost perfectly [SOUTH] and as soon as you land, keep hard on the gas, and you will drop down onto another ramp, this is the ramp that you take the jump from, so you have to hit it hard, otherwise you wont have enough speed to clear the roof. If you were going fast enough you would drop down, clip the ramp and get the slow motion camera. Then you should definitely make it to the next roof. ______________ Unique Jump 30 (Brady Games Unique Jump 7) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Get to the [NORTH] "Pay & Spray" and face out of the garage. Turn right and head along the road to the [SOUTH]. Take the first right and then go right again on the road at the first opportunity. A little way along you will see a street to the left. Head up this street and when you get to the top, make a 180 so that you are facing [EAST]. Speed along this road, and just before you reach then end, go slightly to the left and you will see a ramp, hit this ramp, and you're aim is to hit the side, or roof of the "Pay & Spray" while you are in the air. It's much easier on a bike. ______________ Unique Jump 31 (Brady Games Unique Jump 6) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Get to the [NORTH] "Pay & Spray" and face out of the garage. Turn right and head along the road to the [SOUTH]. Take the first right and then go right again on the road at the first oppertunity. Keep going along this street, then take the second left. Just a very small way up you will see a ramp on the right, this is the jump, so get a fast car or a bike, and follow the alley along. Get some speed and hit this ramp, you're target is to clear the bus on the other side of the road, but I'm not sure how far you have to get after it. Usually clearing the end of the houses does it. ______________ Unique Jump 32 (Brady Games Unique Jump 5) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ From the [NORTH] "Pay & Spray" head [NORTH]. Take the third left. Follow this street up, and after the first left turn, and a little way up will be an alley to the left. In this alley you will see some wooden ramps, so go across the street and reverse back into the space between the buildings and hit the jump which is going [SOUTH]. The idea of the jump is to basically smash into the sign which is on the roof that you will get to, but if you are good, you'll clear it. That's this jump finished, and if you are following the guide, you only have a few more to go! ______________ Unique Jump 33 (Brady Games Unique Jump 2) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ From the [NORTH] "Pay & Spray" follow the road [NORTH] all the way to the end. Keep on the left side of the road and eventually, before you reach Ammu-Nation, there will be a set of stairs to the right. The jumps is from here and you have to land on the roof of Ammu-Nation. You can only get up the stairs on a bike, so thats what you're going to have to use. This jump is very easy to make. The next 3 and Final 3 jumps can only be done when on, or after you have completed the mission "G-Spotlight" for the Movie Studio. So I suggest you get on with the missions and unlock this, so that you can finish the jumps. ****************************** WARNING: These jumps cannot be done until you are on, or have beaten "G- Spotlight" for the Movie Studio. You will most likely do these jumps on the mission, but if you miss one, read below to find them. ****************************** Please note that, if you have already completed the G-spotlight mission, you can skip right past the other, non-unique jumps by using the staircases next to the dirt bike track and just north of the Greasy Chopper. Thanks to DieselGT for the above info, which might make it quicker for you to see if you have done a jump before. ______________ Unique Jump 34 (Brady Games Unique Jump 4) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ YOU MUST USE A PCJ 600 FOR THESE NEXT 3 JUMPS!!! From the [NORTH] "Pay & Spray" follow the road along to the [NORTH] and when you reach it, take the first Right. After you turn down here, follow the road along, and head around to the left. A little way along when you are heading [NORTH] again, there will be a street on the left. Ignore this, and follow the road along, just after the next building will be a large space, and directly left and next to the building is a stairway. Follow it up to the top and around to the left. When you get there, you will see some windows on the left, find an open door and enter through here. Slightly to the right, you will see an open elevator, go in here and you will be warped up to the highest point you can go in a road vehicle. Once you reach the top floor, make a 180 and head to the back wall, then head along to the left. Turn left again, and you will be facing 2 glass windows. Believe it or not, this is the jump. You have to exit the building through one of the windows, and land in the tunnel type thing opposite. Its pretty much the only thing you'll hit if you leave the building correctly. ______________ Unique Jump 35 (Brady Games Unique Jump 1) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the EXACT locations for [JUMP 34]. After you land in the tunnel type thing, go to the end of this corridor and jump off to the left at the end. You will land on another roof just below where you were. Next, jump off the side where there is no wall, and you will land on another roof. This time there is a large ramp at one end. Get some speed, but not TOP speed, and hit this jump. You will land on the roof of the hospital. Head around to the left and once you get as far as you can along, turn right where you will see a ramp. Go as far back from the ramp as you can, and SPEED for the jump, pull a wheelie just as you hit it, and you should make it to the next roof, which is all the jump requires, although if you hit it wrong, you have got a long way to go to attempt it again. ______________ Unique Jump 36 (Brady Games Unique Jump 3) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are 2 ways to do this jump. Follow the EXACT locations for [JUMP 35]. After you land on the roof next to the hospital, head up the steps and hit the ramp, which leads to the next roof. It goes [NORTH]. Once you reach that, go back quite far, and hit the next gap over to the coming jump. Launch from this heading [EAST]. Once you land on the next roof, head along to the end, and go back, to hit the ramp heading [NORTH]. Hit the next jump going [EAST] again, and land on the roof... I bet you're getting bored of this by now, but don't worry, there's only a few left. *YOU NOW UNLOCKED THE STEPS... see why this is good soon* If you fall from the jump, you can go back up these stairs, instead of from the start. Work you're way up the stairs and get to the next jump. Go back from the ramp before you hit it, because with such a short run up, it's hard to do. After this hit the next jump. Then the next one, and again. You cant really miss the jumps, because they are the only ramps on the roof, so just hit them straight ahead. Follow all the jumps along, and around and when you reach the roof that is very long (and i mean very) get a good run up, hit the ramp, and launch over to the next roof, to beat the last jump (if you followed the guide). Alternatively, if you beat "G-Spotlight" without getting the jumps, head up the steps which you will have unlocked (follow the directions above) and then follow the roof around. It's shorter than doing the whole thing. ============= 13. Rampages ============= (Thanks to the Brady Games strategy guide for some information) These are probably the funniest and for some people the hardest part of the game. You have to kill a certain number of people or things in the time given, which is always 2 minutes, with a certain weapon. Also, you have unlimited