Gast

General

THE AIM OF THE GAME

The evil Clown Beleseblob has stopped the magical clock that brings laughter and joy to the amusement park. He has twisted it in to a dark shadow of its former self where his henchmen scare the life out of everybody that comes to visit! You must defeat the Clown so that you may start the clock and drive the nightmare away.

Collect stars through solving problems and seeing to it that the Clown’s henchmen disappear, especially those that have frightened you. When you have collected enough stars, and preferable gotten rid of the horror points you’ve suffered (visualized through Gast’s facial expression in the top right corner), you should try to succeed the Final Ride and then confront the Clown.

You can start the Final Ride as soon as you have collected three stars, but remember that you’ll lose a star every time you collide with an obstacle, and the game is over when you are out of stars, so it may be wise to collect more stars before giving the Final Ride a try. You’ll also need a number of stars to defeat the Clown.

The henchmen that still haunt the park when you enter the Final Ride, will appear in it and make it more difficult for you to succeed, so you might want to consider making them all disappear before entering the Final Ride.

 

TASKS WITH SEVERAL SOLUTIONS

You cannot succeed with solving all tasks that exist in the game in one session, since the result of certain events makes some tasks impossible to solve. Obviously this does not mean that you cannot complete the game, it only makes the next game you play from start different.

 

CONTROLLING GAST

Use the mouse to control Gast. Left click to move in direction of cursor, hold the left mouse button to move continously in direction of the cursor. Hold the shift key while left clicking to move faster. The cursor becomes a hand when you can pick up or interact with something, provided you are close enough to it. Left click to add an item to inventory or interact with an object. Gast can both eat and drink…

 

THE FOLLOWERS

Many of the Clown’s henchmen may start to follow you. Sometimes they’ll offer to do that by themselves and sometimes you need to fulfil some of their wishes in order to make them follow you. You can only have one follower at a time, and you can ask a follower to wait for you by pressing the backspace key. If you want to make a character to follow you again you simply just go near it and it’ll start to follow you again provided you still meet the requirement the character has in order to follow you. Try bringing the Clown’s henchmen together, or taking them to specific places in the game, it may have very interesting consequences.

 

THE THOUGHT BUBBLES

Sometimes you’ll get a small thought bubble above your head. The illustration in the bubble will give you a lead to which items or characters you can use in order to interact with the object the cursor currently points at.

HINT! The though bubble shows only  a selection of the items or characters that can be used, feel free to try other combinations, you never know what might happen.

 

THE INVENTORY

Right click to display inventory. The inventory can hold up to six items. Left click on an item in the inventory to make that item the cursor. Move item cursor over objects in the scene. When an object glitters, left click to interact with the object. If you left click when no object glitter, you’ll drop the item on the ground beside you.

 

LOAD AND SAVE GAMES

Right click to display inventory. Left click on the small disc icon to display the Save Game menu. Left click a player slot to save the game, a screenshot is made of the instance you saved the game. If you left click in a slot where you have already saved a game, you’ll overwrite that saved game. In order to load a previously saved game you need to right click to display the inventory, then left click on the small door icon. Choose load game from the main menu and then left click the save game slot you want to load.

Scene 1 : The Gateway

Scene 2 : The Pumpkinfield

Scene 3 : The Ravenous Plant

Scene 4 : The Appleoak

Scene 5 : The Final Ride Entry

Scene 6 : The Pound

Scenes 7 : The Lab

Scene 8 : The Carousel

Scene 9 : The Graveyard

Scene 10 : The Crypt

Scene 11 : Hill pathway

Scene 12 : The Bat cave

Scene 13 : The Flea’s house

Scene 14 : The Haunted House Exterior

Scene 15 : The Dreamland

Scene 16 : Path

Scene 17 : Path

Scene 18 : Path

Scene 19 : Path

Scene 20 : Path

Scene 21 : Path

Scene 22 : Path

Scene 23 : The Haunted House Main Hall

Scene 24 : Hall

Scene 25 : The Pitfall

Scene 26 : The Dining Room

Scene 27 : Stair Up

Scene 28 : Hall

Scene 29 : The Lounge

Scene 30 : Fire Place

Scene 31 : Hall

Scene 32 : The Squeeze Room

Scene 33 : Hall

Scene 34 : The Library

Scene 35 : Hall

Scene 36 : The Axe hall

Scene 37 : The Mirror Room

Scene 38 : The Piano Room

Scene 39 : Windows Room

Scene 40 : Hall

Scene 41 : Stair down

Scene 42 : Falling boulders

Scene 43 : The Guillotine

Scene 44 : The Cave Corridor

Scene 45 : Hall

Scene 46 : The Spider Cave

Scene 47 : The Aqua Room

Scene 48 : The Observatory

Scene 49 : The Roof

Scene 50 : The Library Upstairs.

Scene 51 : Observatory downstairs

Scene 52 : The Haunted House entry

Scene 53 : Batcave Entry

Scene 54 : Path

Scene 55 : Fire place secret pathway.

Scene 56 : Side way of plaza

Scene 57 : Side way of plaza

Scene 58 : Park Entry Gate

Scene 59 : Squeeze Room (gameplay)

Scene 60 : Intro

Scene 61 : Landing scene.

Scene 62 : Aquarium Krashed Room

Scene 63 : Extended dreamland

Scene 90 : The Final Ride

Scene 91 : The Final Ride finish arrival

Scene 92 : The Clock Work Clown Room

Scene 93 : Outro

The Henchmen Guard Room (prior Clown confrontation)

 

The Rat Character

Rat encounters Flea character: Rat gets flea bitten and flea disappears in fur. You are awarded 1 star.

Use water item on Rat when Rat is fleabitten: Rat is clean and can’t get flea bitten again. Flea return to game. You are awarded 1 star.

Rat is flea bitten and come close to the fish tank or close the broken fence of the pound:  Rat jumps in water, gets eaten and is out of game. Even the flea is out of game then. You are awarded 2 stars.

Use cheese item on rat: Rat will follow you, as long as the follower role is not occupied by an other character.

Gast has the cheese item in the inventory: Rat will follow you.

Use the worm, apple, seed, cherry or fish items on the Rat: The Rat eats this stuff.

Use the garlic item on rat: Rat is now a threat to the Bat character.

Rat encounter Ravenous Plant character: Rat gets eaten by the Plant and disappears. You are awarded 1 star.

Rat encounter Cat character: Rat gets eaten by the Cat and disappears. You are awarded 1 star.

Character may get damaged and die by tentacles, falling stones, guillotine, axes, etc.

On Rat die: You are awarded 1 star. Rat character is represented by a ghost. If flea bitten, the flea appears at the rat’s location. Use the black rose item on a ghost character. You are awarded 1 star.

 

The Cat Character

Cat encounters Flea: Cat gets flea bitten and flea disappears in fur. You are awarded 1 star.

Cat encounters Rat: Cat eats Rat. Rat dies. You are awarded 1 star.

Cat encounters Raven: Cat eats Raven. Raven dies. You are awarded 1 star.

Cat encounters Dark Tinkerbell: She will caress the Cat. You are awarded 1 star.

Use water item on Cat when Cat is fleabitten: Cat is clean and can’t get flea bitten again. Flea return to game. You are awarded 1 star.

Use water item on Cat if Cat not is flea bitten: Cat runs away and return to the lounge.

Use fish item on Cat: Cat will follow you, as long as the follower role is not occupied by an other character.

Gast has fish item in inventory: Cat will follow you.

Cat is flea bitten and come close to the fishtank or close the broken fence of the pound:  Cat jumps in water, gets eaten and is out of game. Even the flea is out of game then. You are awarded 2 stars.

Use garlic item on cat: Cat is now a threat to the Bat character.

Bat cave: The Cat character won’t go out in the park. He‘ll wait for you here.

Main hall: The Cat character won’t go out in the park. He‘ll wait for you here.

Character may get damaged and die by tentacles, falling stones, guillotine, axes, etc.

On Cat die: You are awarded 1 star. Cat character is represented by a ghost. If flea bitten, the flea appears at the Cat’s location. Use the black rose item on a ghost character. You are awarded 1 star. 

 

The Bat Character

Bat encounters Flea: Bat gets flea bitten and flea disappears in fur. You are awarded 1 star.

Bat encounters Dark Tinkerbell: Bat bites Dark Tinkerbell. You are awarded 1 star.

Bat encounters Cat: Bat bites Cat. You are awarded 1 star.

Bat encounters Rat: Bat bites Rat. You are awarded 1 star.

Use blood item on Bat: Bat will follow you, as long as the follower role is not occupied by an other character.

If Bat bites victim that has been fed garlic item: Bat dies. You are awarded 1 star.

If Bat bites 2 victims: Bat is content and leaves the game. You are awarded 1 star.

Use water item on Bat when Bat is flea bitten: Bat is clean and can’t get flea bitten again. Flea return to game. You are awarded 1 star.

Bat is flea bitten and come close to the fishtank or close the broken fence of the pound:  Bat jumps in water, gets eaten and is out of game. Even the flea is out of game then. You are awarded 2 stars.

Use garlic item on Bat: Bat flies away and return to the bat cave.

Bat encounters Ravenous Plant: Bat gets eaten by the Plant and disappears. You are awarded 1 star.

Bat encounters Spider: Bat gets eaten by the Spider and disappears. You are awarded 1 star.

Character may get damaged and die by tentacles, falling stones, guillotine, axes, etc.

On Bat die: You are awarded 1 star. Bat character is represented by a ghost. If flea bitten, the flea appears at the Bat’s location. Batwings item appears on the ground. Use the black rose item on a ghost character. You are awarded 1 star.

 

The Flea Character

Flea encounters Gast: Flea will follow you, as long as the follower role is not occupied by an other character.

Flea encounters Bat: Bat gets flea bitten, see Bat. You are awarded 1 star.

Flea encounters Cat: Cat gets flea bitten, see Cat. You are awarded 1 star.

Flea encounters Rat: Rat gets flea bitten, see Rat. You are awarded 1 star.

Use insect poison item on Flea: Flea dies. You are awarded 1 star.

Flea encounters Ravenous Plant: Flea gets eaten by the Plant and disappears. You are awarded 1 star.

Flea encounters Spider: Flea gets eaten by the Spider and disappears. You are awarded 1 star.

Flea comes home: If you bring Flea to scene 13 his quest is fulfilled and Flea leaves the game. You are awarded 1 star.

Character may get damaged and die by tentacles, falling stones, guillotine, axes, etc.

On Flea die: You are awarded 1 star. Flea character is represented by a ghost. Flea wings item appears on the ground. Use the black rose item on a ghost character. You are awarded 1 star.

 

 

The Raven Character

Raven encounters Flea: Raven gets flea bitten and flea disappears in fur. You are awarded 1 star.

Raven encounters Ghost: Raven gets scared and fly away to his nest on the roof of the haunted house. Feathers item appears on ground (one time only).

Raven encounters Pumpkin: Raven eats Pumpkin and produces a seed item. You are awarded 1 star.

Raven enters the Pumpkinland Scene when Scarecrow is there: Raven gets scared and fly away to his nest on the roof of the haunted house. Feathers item appears on ground (one time only).

Raven encounters the silver key, gold key or emerald items on ground: Raven steals the item and brings it with him to his nest on the roof of the haunted house. Feathers item appears on ground (one time only).

Use the silver key, gold key or emerald item on Raven: Raven steals the item and brings it with him to his nest on the roof of the haunted house. Feathers item appears on ground (one time only).

Use the garlic item on Raven: Raven is now a threat to the Bat. Se Bat.

Use the seed or worm item on the Raven: Raven will follow you, as long as the follower role is not occupied by an other character.

You have a silver key, gold key or emerald in your inventory: Raven follows you.

Raven encounters Ravenous Plant: Raven gets eaten by the Plant and disappears. You are awarded 1 star.

Character may get damaged and die by tentacles, falling stones, guillotine, axes, etc.

On Raven die: You are awarded 1 star. Raven character is represented by a ghost. Feathers item appears on the ground. Use the black rose item on a ghost character. You are awarded 1 star. 

 

The Ghost Character

Use the gold key item on the Ghost’s shackles: When the Ghost’s shackles are unlocked, Ghost will follow you, as long as the follower role is not occupied by an other character.

Ghost encounters Raven: Raven gets scared and fly away to his nest on the roof of the haunted house. Feathers item appears on ground (one time only).

Ghost encounters Dark Tinkerbell: Dark Tinkerbell gets scared and faint.

Ghost encounters Scarecrow: Scarecrow and Ghost merge and both quests is fulfilled. You are awarded 2 stars.

Outside bat cave: The Ghost character won’t go into the house. He‘ll wait for you here.

Outside house: The Ghost character won’t go into the house. He‘ll wait for you here.

The Ghost can’t get damaged by tentacles, falling stones, guillotine, axes, etc and can’t die. Use the black rose item on a ghost character. You are awarded 1 star.

 

 

The Dark Tinkerbell Character

Dark Tinkerbell encounters Ghost: Dark Tinkerbell gets scared and faint.

Dark Tinkerbell encounters Spider: Dark Tinkerbell gets scared and faint.

Dark Tinkerbell encounters Rat: Dark Tinkerbell gets scared and faint.

Dark Tinkerbell encounters Cat: She will caress the Cat. You are awarded 1 star.

Use bat wings, flea wings or feathers item on Dark Tinkerbell: Her quest is fulfilled and she leaves the game. You are awarded 1 star.

Use emerald item on Dark Tinkerbell: She will follow you, as long as the follower role is not occupied by an other character. You are awarded 1 star.

Use waterlily item on Dark Tinkerbell: She will follow you, as long as the follower role is not occupied by an other character. You are awarded 1 star.

Use black rose item on Dark Tinkerbell: She will follow you, as long as the follower role is not occupied by an other character. You are awarded 1 star.

If you have flea wings, bat wings or feathers item in inventory: She follows you.

Use garlic item on Dark Tinkerbell: She is now a threat to the Bat. Se Bat.

Dark Tinkerbell encounters Ravenous Plant: She gets eaten by the plant and disappears. You are awarded 1 star.

Character may get damaged and die by tentacles, falling stones, guillotine, axes, etc.

On Dark Tinkerbell die: You are awarded 1 star. Dark Tinkerbell character is represented by a ghost. If she has the emerald item in her possession, it appears on the ground. Use the black rose item on a ghost character. You are awarded 1 star.

 The Headless man Character

Headless man encounters Cat: He will caress the Cat. A gold key item will drop from his neck to the ground. You are awarded 1 star.

Use slime item on Headless man: His quest is fulfilled and he leaves the game. You are awarded 1 star.

 Gast

Use different items on Gast: Various entertaining effects.

 

Game-Solves
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