Galador,
Der Fluch des Prinzen
Written by Bert Jamin
(www.gamesover.com)
March 2002
©Bert Jamin (www.gamesover.com)
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) and his E-mailaddress ( gamesover@planet.nl
) are mentioned unchanged. For the most up to date walkthroughs always visit
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If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl .
First of all some explanations
about the interface:
F1:
Spiel laden: load game
Aktuelles Spiel speichern: save game
Neues Spiel beginnen: start new game
Optionen
Musiklaustärke:
music volume
SFX Laustärke:
sounds volume
Sprachausgabe Laustärke:
speaking volume
Textgeschwindigkeit: speed of the text
Spiel beenden: quit game
Spiel info about the game
Right click of your mouse
button:
Hingehen: go to
Anschauen: look at
Nehmen:
take
Benutzen: use
Öffnen/Stossen: open/push
Schliessen/Ziehen: close/pull
Ansprechen:
talk to
Inventory:
Anschauen: look at
Benutzen: use
Öffnen/Stossen: open/push
Schliessen/Ziehen: close/pull
Geben:
give
Solution:
Talk to the grave digger. When you keep on talking to him, your friend and helper Arivald will hop out of one of the graves. He gives you a magic map. With this map you can travel to the several places. That is when you're allowed to travel to those places during the game.
When
the grave digger has gone, pickup the shovel. In inventory use the shovel. Use
the shovel on all four graves. You'll dig up an amulet, an ornament, an immortal
elixir and a dagger.
After you finished this nice job, the grave digger will return. Of course he'll notice that you did some grave robber! He curses all your stolen items... Great!
Use
your map and go to town (Städchen). Near the square you'll see a thief captured
in a pillory. Talk to the thief. Keep on talking to him until he lets you
examine his pockets. You'll get fake keys and some prepared dice.
Talk
to the fat man in front of the shop. Now look at the two men playing dice. Next
to the biggest guy you'll see a backpack. Try to take it.
In
inventory use the dice. Wait until the two men are looking away from the dice.
Then quickly replace them with the ones from inventory. When they start playing
quickly take the backpack. You'll find a book.
Walk
to the left. Besides the pub you'll see a beggar sitting on the floor. Notice
that he sometimes takes off his shoe. Your goal is to get his shoe. You must be
very quick here... When you have his shoe, walk to the fat man and give him the
shoe. He'll tell you that robbering a beggar is the ultimate thing to do. He
tells you that you can become a member of his gang. To become a member you have
to get a very special item. He also tells you about a burial mound.
Walk
to the left and open the door at the left side of the thief. Talk to the chemist.
Give him your book. In return he gives you a magic spell.
Look
at the bottle with the little fellow inside. Talk to the chemist. He tells you
that the little fellow is a Homunkulus. It seems that the bottle is covered with
dust. The poor fellow inside thinks that the dust is inside the bottle. He's
trying for months now to get it cleaned from the inside... Talk to the bottle...
Exit
the shop. Outside the shop the little fellow hops out of your pocket. He tells
you that you may do three wishes whenever you need.
Enter
the bar, which is the door besides the beggar. Talk to the monk dressed in brown.
Question him about everything you can. Try to talk to the man in blue who of
course is your old acquaintance Arivald. The dwarf in the middle of the room
won't let you. Try to give him your ornament. He doesn't want to have it because
of the curse!
Use
your map and go to the temple. Walk through the door at the right side. Go
further to the right. Look at the altar. Look at the rare signs (Seltsame
Zeichen) above the altar. Galador can't make a thing of them. Use your Homukulus
on the signs.
Now
talk to the altar. Keep on talking Zandaha. until a ghost comes out of the altar.
Keep on talking to the ghost until he's undoing the curse from your items you
found in the graves. Go back to town.
Enter
the pub and give the ornament (Kleinod) to the dwarf. This time he accepts it.
Now talk to Arivald. Question him about everything you can. Walk all the way to
the right of the pub. Look at the bard sitting at the table. Look at the letter
sticking out of his pocket. Take it! Look at the poster above the bard. Exit the
pub.
Walk
to the far end of the street passed the beggar. You'll end up near the house of
the bard. Knock on the door. A very kind woman will open the door. Give her the
poem you "found" in the bard's pocket. It seems to be some kind of
love letter! The woman of course presumes that such kind of love letter must be
to some nice and young girl. She hurries inside the house and throws all the
bard's belongings out on the street. Pick up the stuff.
Go
back to the bard at the far end of the pub. Talk to the bard to tell him the uhhh...
great news. He hurries home to have a look himself. Exit the pub and go
back to the bard's house. You'll be just in time to see the happy couple leave
for a nice walk.
Open
the door to enter the bard's house. Take the bottle (Flakon) from the table with
the mirror. Open the lock (Schloss) of the bird's cage. Leave the house.
Standing outside, touch the cat. Galador knows exactly what's going to happen
to the bird now. So he hurries back inside the house. Exit the house and pick up
the night cap (Schlafmütze).
Walk
to the square and questions everyone about all you can. Enter the pub and
question Arivald again. Use your map to go to the Castle Fjord. Try to enter the
castle. The only thing that happens is that your bottom will be burned by the
statue...
Go
back to Arivald and tell him about this incident. He tells you this stone
dragon is some kind of detector. Walk to the right and talk to the inn-keeper.
Use your map and go to Castle Garrahan.
Try
to enter the castle. The guard won't let you. Go back to Arivald again and speak
to him again. Give the magic spell (Verwandlungszauber) to him. When you're
chained up in Castle Garrahan, you'll set yourself free.
Go
through the door at the end of the square. Open the door at the left side at the
end of the corridor. Talk to the girl. Use the veil (Schleifen) hanging from the
right side of the bed.
Use
your fake keys (Dietrich) on the lock of the door at the right side of the
corridor. You can examine everything you want in this room. Open the treasury
case (Kleinodienkiste) on the table at the right side of the room. It seems to
be some sort of one armed bandit...
Your
goal is to get three laughing skulls on a row. The laughing skulls are the
ones with the bad teeth. Pull the handle to get the skulls spinning. Push the
red button to stop the skulls from spinning. After you got three laughing skulls
on a row you'll get a mirror. Exit the room and head back to the square.
Use
the broken chain (Zerrisene Kette) to get your uhhh... old shape again. Go to the
Castle Fjord. Use the mirror on the statue. Try to open the door of the castle (Schlosstor).
It seems to be secured as well. Now what???
Use
the Homunkulus on the statue. Use the mirror on the door (Schlosstor). Inside
the castle some ghosts will welcome you. Quickly go through the entrance (Eingang)
above the stairs. Pick up the amulet. Pick up the book. Look at the papers on
the table. You can also examine the cupboard, the bloodstains and some other
things in this room. Use your map to go to town.
Enter
the pub and talk to Arivald. Give him your book of black magic (Buch der Grauen
Magie). While Arivald is paging through the book talk to him again until he
gives you a page from the book. In inventory use the spell (Zauber).
Take
a look at the stone table (Steinplatte). Read the inscriptions (Anweizung)
above the stone table. Galador can't make anything out of the inscriptions again.
So use you Homunkulus once more. Now you'll get the message that you have to
show the friends and the enemies of the sun. Use the stone table.
The
friends of the sun are:
moon,
comet, star and sun
So
press those signs in that order.
The
enemies of the sun are:
fire,
water and twister
So
press those signs in that order.
When
you pressed the signs in the correct order some kind of bridge will be placed
over the abyss. Cross the bridge and walk to the King of Sun. Just for fun
:>)) talk to the harem lady (Haremsdame).
Talk
to the King of Sun. Ask him about everything you can. At the end of the
conversation he'll tell you that he hasn't heard music for over thousand years.
Use the guitar (Laute) on the King of Sun. He now tells you that the sun will be
shining again over castle Fjord. Use your map to go to the burial mound (Grabhügel).
As
soon as you walk towards the entrance (Eingang) all kind of Voodoo figures will
appear. Just keep on clicking on the entrance and they will disappear. Enter the
cave.
The
door closes behind you and there's no way out. The handle (Hebel) next to the
door is stuck. Now what??? Talk to the big skeleton. You have to combine three
sentences. These are the correct ones:
2
Ich schwöre bei meiner Ehre dass... (I swear by my honor that...)
1
Ich deine heilige Mission fortsetze (I will continue your holy mission
1
Und dass ich deine Waffe dazu benützen werde (And that I will use your weapon)
2.
Das Böse zu vernichten (to destroy the evil).
When
you spoke these wise words, the skeleton will drop a very precious ring. Pick it
up. Use the ring with the handle next to the door. Exit the cave. Use your map
to go to Castle Fjord. As the King of Sun promised you, the place is lit by the
sunshine. Go through the entrance (Eingang). One zombie tries to block your way.
But see how harmful to much sunshine is...
Walk
towards the vampire laying in his coffin. When you examine the vampire and his
coffin you'll hear a female voice coming out of nowhere calling Hello? Just keep
on waiting and you'll discover that this voice is coming from behind the sealed
wall. Speak to her. The voice tells you that you only have to kill the King of
Vampires. Use your map to go back to town.
Try
to give the diamond ring to the fat man. On second thought Galador decides that
it's better to keep it for now. Go to the pub and talk to Arivald. This time
he'll beam you up to a place in the future.
Talk
to the lady standing in front of the Hotel. I wonder what kind of lady this may
be. She sure is talking in a foreign language. Talk to the man who's walking his
dog. He sure doesn't understand you.
Walk
to the left and enter the chapel. Talk to the priest. Because he won't
understand what you're saying, you have to use gestures. This is the correct
order:
4
Hände falten zu Gebet (folding hands for a pray)
1
Selbstbesprengen (bless yourself)
3
So klein (that small)
2
Flaschengestalt (bottle shape)
He'll
understand what you mean and gives you a bottle of holy water.
Use
your map to go to the settlement (Einsiedelei). Walk to the cottage. Use your
axe on the tree in front of the house twice to get two branches. In inventory
use the dagger on one of the branches. In inventory combine the two branches. In
inventory use the garlic on the cross. Use the holy water on the cross. Use your
map to go to Castle Fjord.
Walk
to the coffin with mister Vampire. Use the cross on the vampire. The sealed wall
will disappear and the lovely girl will show her thankfulness in a very special
way. Before you leave this place, look at the coffin to get another magic spell.
Exit the castle. Outside the castle you'll find a scale (Schuppe) of a dragon.
Pick it up.
Go
to the settlement (Einsiedelei) once more. Enter the cottage. Give the Schuppe
to the man. Before he can help you he needs some more information. Great... go
back to town and enter the chemist's shop. Talk to the chemist. When you're
finished go to the settlement (Einsiedelei) once more and enter the cottage.
In
inventory use the Schuppe with the book page. Use the page with the man. Now you
can travel to the Dragon's Lair. So use your map and go there (Drachenhöhle).
Your
way through is blocked by a spider's web. Use your bottle (Flakon) with perfume with the web. Quickly use your dagger on the rocks (Felsen) at the left of the
web. Walk to the right and meet mister Dragon. Hit him with your diamond ring...
Go
back to town and enter the pub. Talk to Arivald. First talk to the dwarf. Then
talk to Arivald. He'll beam up the both of you to Silmanion.
Look
around and you'll notice a bird on a brick wall, a book on a brick wall and a
pile of stones on the floor. Your goal is to get the bird drop down the book by
throwing rocks at him or her. So pick up a stone and throw it to the bird. When
you hit the bird, it will start flying. Quickly pick up another stone and throw
it to the book. The book starts to wobble. Quickly pick up another stone and hit
the bird while it's still flying. When you do this in time, the book will land
near Arivald's feet.
Walk
passed the remains of the tower (Torreste). Keep on walking to the right.
Galador will hurry back because of the bad smell that's coming out the swamp. Go
back through the remains of the tower. Use your map to go to the Dragon's Lair (Drachenhöhle).
Use
your diamond ring (Diamant Schlagring) with the dragon. Now speak the magic word
YUKKAKOPPAMAKKI.
Walk
to the friendly girl. Talk to her. In inventory use the Dickmach-Spruch [Making
Thick Spell] (Buchseite) with your dagger. Use the sword with the chains (Eisenkette).
Use
your map. This time walk to the intersection. Then walk to the left and the Mill
(Mühle) will show up on your map. Go to the mill. Walk to the right and enter
the mill.
Look
through the hole in the floor. When you're finished click on Ausgang. Use the
hole in the floor. Your shoulders are far to big to let you pass through the
hole. In inventory use the girl. Use the girl with the hole.
Use
your map to go to the churchyard (Friedhof). Talk to the grave digger. In
inventory use your girl. Use girl with grave digger. Use your Talisman der
Nechromanten with the grave digger. Go back to the mill.
Use
the girl once more on the hole. To uhhh... help her a little right click on the
girl and choose "Öffnen/Stossen"...
Look through the hole. Go back to town.
Enter
the pub and use your Dickmach Spruch [make thick spell] (Buchseite) with the
monk. You have to be very very very quick here. Quickly grab his rope. I wish
you good luck with this one:>))
Go
back to the mill. Enter the mill and use the rope with the hole. Use the
Dickmach Spruch (Buchseite) with the dagger. Use the sword with the hole. Use
the rope with the hole. Use the handle of the axe (Axtstiel) with the rope. Use
your map to go to the churchyard once more. Give the rat to the grave digger.
Go
back to town. Enter the pub and walk al the way to the right. Where the bard has
been sitting you'll see a veiled woman. Talk to her. It seems she's waiting for
a special poison delivery.
Walk
to the dwarf and try to take his bier beer jug. He asks you to step outside for
a fight. Before you do so use the girl with the beer jug. When the shameful
fight is over, enter the pub again. Go to the Chemist's shop. Go to Silmanion.
Go
through the remains of the tower (Torreste). Walk towards the swamp. Use the
Schnelligkeitselixer (velocity elixir).
Use the beer jug with the swamp. Go back
to the pub. Walk all the way to the right and give the beer jug to the veiled
lady.
Walk
to the dwarf and give him the beer jug. Poor fellow..... Walk back to the veiled lady
and give her the beer jug. She'll give you a bag of gold coins. Exit the pub.
Pick up the veil (Schleier). Use the veil with the girl...
Go
to the mill. Step on the scaffolding (Anlegebrucke). Use the poison with the
scaffolding...
You'll
wake up in hell. Your friendly girl takes off right away. Use your
Schnelligkeitselixer (velocity
elixer). Use the Dickmach Spruch (Buchseite) with the
dagger. Use the sword with the devil. Go through the entrance.
Read
the sign on the door. Go through that door. Walk towards the other devil. Speak
to him. To end up in the correct hell choose the third sentence Ich habe Steuern
erhoben (I have razed taxes). Notice that the devil is blowing out the black
candle.
In
this room, look at your left. On the table you'll notice a heavy limb (Keule).
You have to take it four times in a row to get it into your inventory. If something
goes wrong and you end up near the devil without the limb, just start
over again...
When
you eventually end up with the devil with this limb, it seems to be made of stone.
Use the limb (Steinere Widderkeule) with the devil once and for all :>)).
Right click on the devil and choose "Schliessen/Ziehen" to get him on
the correct spot. Use the black candle. Pick up his horns. Time to visit the
other rooms.
Use
the red candle. You can't do anything yet over here. So just wait until you're
beamed back. Use your dagger on the red candle. Use the white candle. Notice the
glow beneath the cauldron. Use your dagger with the glow. Wait until the glow
stops flickering. Then pick it up. Step on the skin (Fell) and wait to get
beamed up again.
IMPORTANT:
you have to keep the coal real hot (Erhitzte Kohle) from now on by using your
burning red candle each and every time the coal isn't that hot again. If you let
it cool down to much it will vanish and you'll have to start over again!!!
Go
back through the entrance (Eingang). Walk to the right. Examine the coal in your
inventory!!! Walk further to the right and you'll see some kind of prison cell.
Look through the bars. Watch your coal again!!!
Go
passed the passage (Durchgang) at the right side. Keep on walking to the right
until you end up in front of a closed door. Watch your coal again!!! Look at the
little fountain (Becken). Close the tap (Ventil). Use the horns with the tap.
Open the tap. Watch your coal again!!!
Walk
all the way back to the little exploded fountain. Pick up the piece of horn (Ein
Stuck vom Hörnchen). Watch your coal again!!! Enter the now opened room. Use
your hot coal with the fire place (Erloschene Feuerstelle) beneath the cauldron.
Quickly use your burning red candle with the same spot. The cauldron full of tar
will start boiling.
Look
at your left. Take the red doll (Marionette). Use your new suit (Überzug) with
the stretch bank. Use the suit on the boiling pot of tar. In inventory combine the
horns with the suit. When you're done, exit the room.
Walk
all the way back up until you're seeing the green niche in the distance. Use
your suit... Talk to the guards. They won't let you pass.
Walk
to the left and go through the passage (Durchgang). Look through the bars of the
cell again where your girlfriend is hold prison. This has a great idea to get
passed the guards.
When
you're imprisoned as well you have to remove a huge stone. You can do this by
pressing the right and the left button of your mouse very quickly, or by
pressing the n and the m key of your keyboard very fast. Believe me, you better
use the n and m key. Keep on pressing them very very very fast until the stone
is removed. Don't pay attention to the remarks of your girlfriend :>))
When
done, just wait for the shocking things to come... When the two of you are
beamed up, go through the passage (Eingang) once more. Walk to the right until
you're facing this niche again. Then use your suit once more... Hey... devils do
have an eye for beauty!!!
In
the next room walk to the right to face a very tired Lucifer. Talk to Lucifer.
To wake her up use the next sentences:
Hey
Lucifer!
(Hey Lucifer!)
Es
ist eine Schande! (It's a shame!)
Wir
wollen Rache! (We want revenge!)
Hallo?
(Hallo?)
The
end...