FUR FIGHTERS TOKEN LIST version 0.6 (7/28/00) by George Lu Fur Fighters is copyright 2000 Acclaim Entertainment Inc. and Bizarre Creations This file is to be distributed without charge and unedited. I know the information in this list can easily be copied and presented as original, but plagarism, like piracy, can eventually deter creators from producing new material. Give credit where credit is due, and support the hard-working individuals who put years of their lives to make our lives more entertaining. Update History -------------- 7/28/00 -- First list revision. Levels from Lower East Quack to Dino Downstairs completed. For Future Revisions -------------------- * Complete other level listings * Insert token total breakdown * Possibly insert Hub token lists * Possibly insert information on related cheats * Listen to feedback for suggestions How to Use this Guide --------------------- This list is by no means intended to be a walkthrough. Although the sequence of the tokens may give hints as to how to proceed through a level, I still expect you to explore and enjoy this great game. For that reason, the entries for token locations are occasionally vague. I'm assuming you have some familiarity with the levels and may be searching for the last few tokens. So, please, if you can't find a specific token, don't go right off to mailing me a question. But if you spend an hour and still can't find it, go ahead and tell me that I'm being too vague. I hope to improve this guide with reader feedback. So, thanks for reading and enjoy! Interesting Tidbits ------------------- * By current count, there seem to be 2010 tokens in the game, assuming that 100 tokens can be found in every level. * There might be a bug in the game that will register only (and frustratingly) 99 out of 100 tokens in some levels. Dino Downstairs seems to be one of them. The bug, however, seems tempermental as I have games with both 99 and 100 tokens in that level. Anyone have any other ideas about this effect? * Time Attacks are started with the stopwatch that appears at the beginning of most levels. You must collect all 100 tokens before the stopwatch appears. * Some levels including the Undermill and VAB Building don't seem to have stopwatches. My guess in the first case is because lacks a separate entrance and exit. No ideas on the second. * There seems to be a bug in The Bad Place which causes the player to walk backwards off a cliff near the Door to Nowhere. It doesn't always occur during normal play, but it seems to always occur during a Time Attack. Token Lists ----------- And now, the stuff you've been waiting for... ====================================================================== LOWER EAST QUACK ====================================================================== Total # Location ---------------------------------------------------------------------- 4 4 Starting staircase 9 5 Alley near the first truck 15 6 Fire escape near Chang's telepoint 18 3 In the hotel of too many bears 23 5 Alley near the tank 26 3 In front of the Target Fence 36 10 Button-activated fire escape on 3rd Quack 39 3 Dropping down from said fire escape 41 2 Roof near Tweek's telepoint 44 3 Jumping between the fire escapes spanning 3rd Quack 47 3 Jumping down from the fire escape near Tweek's sibling 53 6 Fire escape near 2nd truck and Roofus's telepoint 56 3 Subway ride 59 3 Near Rico's baby in the subway 66 7 Near the Subway one-way exit 69 3 Down the elevator and on the crates 72 3 Near the basketball alley and the gun shop 74 2 Under the taxi 77 3 Near the sewer exit 85 8 Sewers 90 5 Pedestrian bridge 92 2 Over the truck bridge, Bungalow needed 93 1 Alley near the pedestrian bridge exit 95 2 Near Roofus's telepoint near the ice 100 5 In front of the train/subway gate ====================================================================== QUACKENHEIM MUSEUM ====================================================================== Total # Location ---------------------------------------------------------------------- 2 2 Behind front counter 5 3 Plants near counter and atrium 8 3 Atrium plants 14 6 Blade trap for Bungalow's baby 19 5 Dog Art Hall 20 1 Wardrobe exhibit 22 2 Coat room machine 26 4 Japanese/Jupiter room 29 3 Plants between Japanese and Bear Art rooms 34 5 Bear Art room 35 1 Plant between Bear Art and Mineral Wonder rooms 39 4 Hall of Mineral Wonder 51 12 Gem Exhibition room 55 4 Pop Art display case 60 5 Cat Art Hall 64 4 Side room in Cat Art Hall (contains Grenade Launcher) 68 4 Cinema Hall 69 1 Viggo Diorama 82 13 Warehouse 88 6 Tweek's telepoint room 93 5 Shelves near Roofus's baby 96 3 Near Roofus's telepoint, near Safe room 100 4 Safe room ====================================================================== COMPOUND FACTIONS ====================================================================== Notes: To identify directions in the explosives warehouse, I've used this convention: entrance at southeast corner, Bungalow telepoint in northeast corner, Bungalow's kid in northwest corner, "starter" crate in southwest corner. Total # Location ---------------------------------------------------------------------- 7 7 Cliffs near Juliette's telepoint 10 3 Next to boxes near fence in first open area 16 6 Next to boxes near fence in second open area 18 2 Near the incomplete office with Roofus's kid 28 10 Atop boxes in second open area 31 3 Under third machine -- the one with the "press" button 38 7 Cliffs leading to Juliette's baby on gate 41 3 Cliffs near the one-way wall (for everyone except Juliette) 44 3 Atop boxes nearby one-way wall 47 3 Along the curved wall opposite the boxes 50 3 Along the wooden fence near Chang's telepoint 54 4 Cliffs near the wrecking ball machine 59 5 From wrecking the office, crates, and tree 67 8 On a side path near the entrance of the wrecking ball area 69 2 Explosives warehouse: 2nd level crates in SE, near set square 75 6 Explosives warehouse: On top of 3rd level crates 78 3 Explosives warehouse: 2nd level crates on W side 81 3 Explosives warehouse: Floor level on W side 94 13 In the round mud pit (near entrance to Storage Compound A) 100 6 Cliff path leading to Juliette's baby in Storage Comp. A ====================================================================== GOD MACHINE VALLEY ====================================================================== Notes: For the river-spanning god machine (RSGM), I've used the following convention: the pipe crane is at the aft (rear) of the machine, the conveyor belts are at the fore. Remember, when facing fore, starboard is the right side, port is the left. Also, I'm not sure if it matter when you collect the blasting area tokens. I've listed them when I found them. Total # Location ---------------------------------------------------------------------- 3 3 Cave with Bungalow's telepoint 9 6 Around the base of the first GM (buzzsaw-like scraper) 14 5 Near Bungalow's kid reached via crane GM 20 6 Blasting area: Before blast 21 1 Blasting area: After blast 25 4 Near Roofus's telepoint reached via the bulldozer-elevators 31 6 Pool room near Juliette's telepoint and hippie beavers 35 4 Near Juliette's telepoint 37 2 Near shrine 39 2 In pipes near shrine 43 4 Along the cliffs near the conveyor belts 60 17 On cave/cliff path leading to Roofus's baby near conveyor belts 64 4 RSGM: 3rd floor, aft starboard vent 68 4 RSGM: 3rd floor, starboard vent 72 4 RSGM: 3rd floor, aft port vent 77 5 RSGM: 2 1/2 floor, grated vent near pool staircase 82 5 RSGM: 2 1/2 floor, grated vent through vent in above entry 92 10 RSGM: 3rd floor, fore vent (the area with the cluster bomber) 96 4 Laser GMs: 2nd area 100 4 Laser GMs: 3rd area ====================================================================== BEAVER DAM -- INCOMPLETE ====================================================================== Note: There's a token at the top of the lift that initially lacks power. I haven't been able to get it, but I have a guess that the counterweight may have something to do with the solution. After all, it seems to be one of the few elevators that has one. Total # Location ---------------------------------------------------------------------- 2 2 Inside lift power house 9 7 On top of lift power house 10 1 Walkway under waterfall near water pump 13 3 Beside concrete truck 14 1 Below sand crane 17 3 Underwater, near water pump 20 3 Opposite end of pool with waterfall 23 3 Tube leading out of pool 24 1 Upper shelf in rectangular underwater corridor 30 6 Rectangular underwater corridor 31 1 Room near helicopter with bears, pet yums, and thermal ammo 37 6 Atrium 41 4 Control Room 43 2 Next to door of steam tube hallway 51 8 Steam tube hallway 52 1 Base of elevator shaft 54 2 Hidden floor in elevator shaft 55 1 Steam tube pit on left, coming out of elevator 59 4 Steam tube near elevator 65 6 Turbine room down right hall 72 7 Turbine room down left hall 77 5 Tube leading out of left turbine room 79 2 Pedastals near building and lock 81 2 Near Tweek's telepoint in tube 87 6 Along crane grapple's swing path 92 5 Along crane's shaft 94 2 In lock 97 3 Alcoves near exit (98 1 On top of lift shaft -- not yet collected!) ====================================================================== VAB BUILDING -- INCOMPLETE ====================================================================== Total # Location ---------------------------------------------------------------------- 16 16 Control room 22 6 Ramp room with Chang's telepoint 28 6 Room with Chang's baby 32 4 Inside of pod with freeze gun 37 5 Near elevator in fan room 49 12 Fan path and near Bungalow's kid 52 3 Near soda (or is it a pet yums?) machine 55 3 Behind buggy decontaminator 57 2 Near Tweek's telepoint under stairs 60 3 Stairs near boosters 65 5 Booster assembly room (with the huge orange booster) 69 4 Soda machine containing flame gun (near kitchen) 74 5 Lab viewing room 78 4 Booster gantlet 87 9 Computer room, first floor 89 2 Computer room, second floor 98 9 Inside computer ====================================================================== VLF FACILITY ====================================================================== Total # Location ---------------------------------------------------------------------- 15 15 In pipe maze 19 4 On top of pipe maze 25 6 Near Bungalow's kid in satellite dish room 28 3 Mirror lab, second floor platforms 34 6 Mirror lab, first floor 38 4 Path from first building to swamp 44 6 Logs and rocket in swamp 47 3 Cave under plant dome 49 2 Path into shuttle 52 3 Atop shuttle 54 2 Underwater, behind tree in swamp 60 6 Path between swamp and second building 63 3 Command tower 69 6 Room with Bungalow's telepoint and Roofus's baby 85 16 Shuttle booster blast areas 91 6 Path from emergency lift exit to energy lab 94 3 Under bus 96 2 Stairs to fuel pump area 100 4 Path to launch elevator ====================================================================== SPACE STATION MEER ====================================================================== Total # Location ---------------------------------------------------------------------- 1 1 Starting corridor 5 4 Path from gyroscope to rear gun rack 8 3 Room 1 clockwise from gun rack, T intersection 12 4 Room off of base of above T intersection 14 2 Path from T intersection to sun dome 26 12 Sun dome, accessible with shutters closed 37 11 Rain dome 46 9 Snow dome 47 1 Shutter control room 49 2 Sun dome, accessible only with shutters open 50 1 Path from shutter control to computer block 54 4 Computer block 56 2 Spy satellite room 66 10 Reactor room 74 8 Path from reactor room to main computer room 80 6 Main computer room floor 86 6 On top of computers in main computer room 89 3 Alien room 96 7 Path from main computer room to rotating corridor 98 2 Gyroscope room 100 2 Near escape shuttle bay ====================================================================== DINO DOWNSTAIRS -- Thanks to Jinx32 for compiling this list! ====================================================================== Total # Location ---------------------------------------------------------------------- 2 2 Behind couch near fireplace 7 5 Fireplace 11 4 Fireplace burner 15 4 Dining table levitation beam 19 4 Bookcase with energy ammo and claw marks 24 5 Around potted plant on desk 28 4 Lay-Z-Dino chair headrest 31 3 Dining room chair 35 4 Lay-Z-Dino chair footrest 38 3 Globe 41 3 2nd level of bookshelf between dining and piano rooms 43 2 Under dino kid's legs 47 4 Comic book 49 2 Chair with remote 51 2 Next to TV 57 6 Inside TV 60 3 Coatrack legs 68 8 Barstool legs 74 6 Sink 76 2 Counter near Viggo Brand Dehydrated Chicken box 79 3 Inside Viggo Brand Dehydrated Chicken Box 83 4 Pots on very high shelf 89 6 Dishwasher conveyor belt 97 8 Stove burners 100 3 Next to exit Special Thanks -------------- * Acclaim and Bizarre Designs for bringing this great game to life! * CJayC for providing and maintaining GameFAQs! Incredible work! * Jinx32 for providing the list to Dino Downstairs! Contact Info ------------ Write questions and comments to fiolli@hotmail.com. If you find this list blatantly plagerized or have been charged for this file, please write to me with the perpetrator and any other useful information. Thanks for reading! "Someday you'll jump high enough to see out of the fog." -- General Bristol to Bungalow