Damage Incorporated Strategies Here are some strategies from the Paranoid Production Labs that will, if implemented properly, help you boost your Confirmed Kill counts. For more strategy stuff, be sure to check out Mac 3D Total Action's page, in particular their Complete Strategy Guide. Or download the Strategy Guide from our Files page. Crouch Jumping for Fun and Profit - The Crouch-Jump is one of the key moves in Damage Incorporated and you simply won't be able to finish the game without it (for instance, Level 5, in which one must go assassinate Mimi Grendel, you'll need to use the Crouch- Jump to get to her). This involves holding down the crouch key, moving forward, and jumping, in that order. This will allow you to jump through small windows, up into air-vents, and the like. Crouching, It's a Good Thing to Do - Imagine this: firing a SMAW rocket launcher while standing up. It's not pretty, is it? In real life you'd go flying, as you do (to a lesser extent) in Damage Incorporated. But what if you were down on one knee, like when you're crouching. Then you wouldn't fly back nearly as much, your aim might even be better. Hm, maybe the same would go for shotguns, or whatever weapon. If you were down on one knee, your aim would probably increase two-fold, at least, don't you think? And hey, if that guy's getting ready to lob a grenade at you, crouching would probably save your ass, wouldn't you say? Hm, curiouser and curiouser. Friendly Fire and How to Minimalize It - Your teammates sure do love to fire off their automatic weapons; some even get off on tossing grenades. It's good planning to be out of their way when they do this. To this end, don't run in front of them when they're firing. As in real life, if you run in front of a stream of bullets, you will be hurt by them. Your teammates try their best to not frag their captain, but there's only so much they can do, yes? If you like to move around a lot while you're in the shit, especially when you're close up to the enemy, I'd advise you to do it away from your teammates: if you're ducking and dodging all over the place and your teammates are trying to get a shot off at hostile forces, it's not going to pretty what they do to your tender flesh, by accident. Even worse is if your teammates are following you about in the midst of a heavy fire fight. Imagine this order: "Hey guys, stay in a V behind me. And, oh yeah, we're going to be running through a nest of White Paladins, please do try to kill them quickly. And don't hit me, neither." It just ain't gonna happen. Now, if you said "Hey guys, hold ground up on that ridge and let death rain down on these racist motherfuckers, I'll stay out of the way" I think they would do a much better job, yes? Follow Me Not so Constantly, Brother Mine - Indeed, one may have much better luck if one instructs your teammates to go to specific locations instead of having them follow you like so many sheep. For those of you who have played WarCraft or Command & Conquer (and I imagine one or two of you have) you should remember sending your Orcs or Hand of Nod Men to specific locations where they'd be the most strategically useful. Think of sending your men in D.I. around in similar ways, instead of simply having them holding a formation behind you; don't just play a 3D shooter game with guys following you everywhere. Instead, position them optimally for a coming combat: an easy two mouse- clicks can get your team-member to any point on the Overhead Map or in your First Person view. Try setting up ambushes with your guys, using your own sorry keister as the bait to lure hapless Paladins into your teammates' line of fire. Position them carefully in corners where they can't get shot from behind (unless the enemy's using missiles on you, in which case you should keep them away from walls so they can dodge the missiles effectively). Remember Tintin - This has more to do with hidden areas than strategies, but indulge me. Everybody remember in that fantastic Tintin book Prisoners of the Sun? Remember what he does when he comes to a waterfall? Well, we here at Paranoid Productions happen to love Tintin very much, and think it a good thing to do similar things when we find waterfalls in Damage Incorporated. You may need to use the aforementioned Crouch-Jump to execute it properly. Have a good time!