www.gamesover.com

Chewy - ESC from F5

Full walkthrough, by Dave Griffiths


F5

In Jail
Get the slime, the pillow from the bed, the monacle & book from the skeleton. Read the book, as this tells you how to beat the eye and food hose on the door. Use the slime on the eye, and the pillow on the hose.
Cut scene-shows guards running in to investigate, & chewy trapping them.

Corridors
Get the keycard from the slot, some spinach and the cable to the left. Go left to the gantry, & use the cable on the grating. 1 fried Bork.
Go right to jail, then right again. Use the keycard in the slot on the console, then choose the left option. When Chewy's flying, use the spinach on him, & he'll put it on his feet to make them sticky. He'll run across the ceiling to the other side of the walkway. Use the card in the slot, push the button, then get the card again.

More corridors
Get the sign, use the Boka Bola machine, then use the sign on it. Get the cable above the red door, then use the keycard to open the middle door.

Torture chamber
go to the far right until you come to the door. Get the bucket, & use the cable on the hooks. Push the bell twice. Get the plot-dig. Push the bell again, & the guard will chase you, tripping on the cable. Open the door & enter (what a terrible voice!!). Push the button to stop the torture. Get the pliers, and use them to get a coal. Go back to the vending machine. There'll be a droid fixing it. go back into the room, then back out & it's gone. Use the machine, and get the cup from the slot. Go back to the torture chamber, & talk to the nemoyan until he asks for refreshment. Use the bucket of plaster on him. Talk again until he tells you the escape route. You can't rescue him, so don't bother trying. Use the pliers on the loose stone, & go through the exit.

Yet more corridors
Use the pliers on the grate. Get the paint. Go right. use the plot-dog in the crack to get the Surimy. Go right again. Use the paint on the writing. When the cut-scene is finished, get the squashed Bork. Go right again. Use the card in the slot, use the squashed Bork on the scanner, then change the cards priority & end the communication. You can now open all doors with the card. Go through the blue door. There's a cut scene showing a Bork transforming. When it's over, get the good luck charm, & use it on the right tube. Use the terminal, & chewy will be transformed into a Bork. Leave, then enter the 2nd door.

Garbage room
Talk to the garbage Bork. Relieve him, then you'll turn back into Chewy. Push the button, & look at the monitor until the cycle repeats. You're looking for Chewy's space glider. Walk to the conveyor, & you fall into the garbage dump.

Dump
Go to the glider, grab it to enter, then get the translator. Get the scrap metal, just swish your pointer around a bit until you find it. You'll find a weapon. Get the slime, & you'll get a fuse. (I never actually found a use for this). Use the translator on the hermit, & talk to him until he tells you he wants his fire lighting to cook Surimy's, & he'll give you a flux-o-flex in return. Use the gun on the fire, & he'll give it to you. Got to ship & grab it to enter again. Use flux-o-flex & Translator in their slots. You'll fly to a dead end. Grab the small grate by the ship & go through.

Maze of corridors
As you walk around, you'll see 3 levers. Throw the 2nd, go to the bottom left chamber & get the rope. Throw lever 1 left, 2 right & 3 left to open 2nd force field, 1/2 way down the left hand vertical corridor. keep walking right. Grab the grate. Use the Surimy on the Borks, & they'll all be subdued by it's fart. Go back to the forcefield room, take the next corridor to the end, then grab the grate.

Generator room
Use the rope on the railing above. Use the rope. Use the cup on the fluid running from the base of the glass tubes. Use the fluid on the lever, and pull it to cut the power. Walk upto the closed door. It'll open. Go through.

Bork HQ
Get the cybercrown from the leader. & move the levers; 1 right, 2 centre, 3 left. Leave cyberspace. Get the cartridge. Push the button by the screen on the left. Look at the star chart, this shows where Clint is. Use the cartridge in the slot to record the chart. Pick up the cartridge. Leave the way you came in. Go back into the opening, then back to the start of the maze, then to the ship. Use the glider, then insert Cartridge. You escaped!!

Earth

Howards House
Go left, & get the hose, funnel & fishing rod. Leave through the door, then go south to the kitchen. Look at the draw, & get the knife. Open the fridge, & get the turkey leg. Leave the kitchen.
Go outside through the right hand door. Go around to the back of the house on the right hand side.Use the hose on the pump then on the cellar window. Go inside, and down to the cellar. Get the hose & use it on the glider. Use the glider and get the translator. Leave the cellar. Get a bottle of milk. Go left into the living room. Use the translator on the TV. Get & use the controller. You'll get a recipe for a pick-me-up. You need coffee, milk, eggs, & pumpkin meat. Using the controller cycles through some programs, including a news report on Clints landing in Amazonia. The news paper also tells of the alien. Leave, & go upstairs. Enter the first room.

Bedroom
Use the translator on the cat, and talk to him. He wants food. Give him the turkey leg, & get the bone when he's finished. Talk to him again. Get the ghetto blaster.
Go back downstairs, & around to the back of the house again. Use the knife on the car seat. Grab the spring, & you end up in next door's yard. If you looked through the hole in the fence, you'd already have seen the dog.

Next door
Pick up the chicken feed. The dog won't let you pass. You need to get his teeth. Use the fishing rod with the bone in your inventory, then use them on the teeth. Walk to the rooster, use the translator on him, then talk to him. He'll tell you that you can have some eggs if he gets his revenge on the dog. give him the dogs teeth. Get a pumpkin, then use the chicken feed on the seesaw. The fat chicken will catapult you back to Howards yard. Use the knife on the pumpkin, and you'll have a mask, some seeds, & some meat. Go back inside, & into the kitchen.

Let's make a little southern pick-me-up
Use the eggs, milk, pumpkin meat, and some coffee from the closet on the right in the kitchen appliance. Pick up the mug & leave. Go north to Howards study.

Waky waky Howard
Use the funnel on Howard. Chewy will do the rest. He'll get up & go to the living room. There's another newspaper here with a story about Clint's landing. Go outside, then wear the pumpkin head. This is the disguise you need to go to the city.

City
Look around, talk to everyone, & pick up the coin on the right side by the drugstore. Look at the poster. It shows a pumpkin growing competition. Talk to the drugstore owner, & he'll tell you more. Go left to the Store.

Store
Talk to both sisters (ain't that wobble spectacular !!). You'll find out that they want the drinks machine fixing, you need more money to buy typewriter paper, & you can send packages from here. Grab the vending machine. Chewy "fixes" it, permanently!! Now ask again about the paper, & you'll get some for fixing the machine. Leave.

Go back to the house & enter the study. Use the paper in the typewriter, then the cybercrown, & pick up the manuscript. Go to the living room.

Living room
The TV shows 6 programs. Cycle through until you find Ghosthunter, then use the ghetto blaster on it. Give the manuscript to Howard, & it'll wake him up. Talk to him. After a cut scene showing more of the alien landing, you'll be in the hall. Get the surimy, & the newspaper by the door. Read the paper. Leave the house.
Use the Surimy on the car wreck. Wow, some fart!! Go inside again, then down to the cellar to fill up the milk bottle from the hose ( just use it on it), then up to the attic, up the 2 sets of stairs.

Attic
Close the attic door. Grab the dead flower in the pot. Use the pumpkin seeds, milk bottle & Surimy on the pot. Leave the house, & your pumpkin will appear.

Go back to the city, then into the store. Talk to Holly, then read the newspaper. Talk to Molly. You'll tell her about the pumpkin. She'll give you a rail ticket. Leave. Go to the railway station.

Station
Grab Howard, & use him on the employee. Grab the mail bag, & you'll find a stamp. Use it on the manuscript. Then you can either give it to the employee, or to Molly in the store. Go to Howards house, & you'll see the mail truck just leaving. Get the letter from the mailbox. It's Howards rejected manuscript. Go to town again.

Town
Use Howard on the mayor, since Chewy won't talk to him. You'll find that there's a reward for the capture of the pumpkin ghost you just saw in the cut scene. Use Howard on the salesman, & you'll get a form & some fertilizer. He'll then go take a look at your pumpkin. You will of course win, but after deductions for Howards unpaid bills, You'll be left with $1.75. Go to town again. Use Howard to distract the cop, then grab his phone box. Chewy will spike his brandy with the fertilizer. Now use the Ghetto Blaster on the Pumpkin man. (mine disappeared first time around, & I had to restore from an earlier game save to get it back. It may be a bug in the game. 2nd time around I didn't mail my manuscript until I'd caught the ghost lady later on, if that helps). You'll catch the ghost lady in the bottle. Give the ghost to the mayor for your reward. (If you didn't mail your manuscript earlier, do it now, as you won't be able to go to big city until you do).
Go to the store, & read the newspaper. there's more info on Clint. Go to the station, & you'll go to big city.

Big city
Talk to the paper boy, & buy the magazine. Look at it, & you get a poster. Look at it again. move the cursor to the right, & click leaf thru. You find a picture & some articles. read them, and Chewy will detach the poster, & see an advert for a job at the TV studios, openning up a new location for later on. Talk to Howard. Go to the dark alley.

Dark Alley
Ignore everything else, unless you absolutely have to see everything in the game, 'cos it's all useless. The combination to the lock on the door is what you need. If you look at the fence, you'll find some kids have written numbers on it. You'll find 2 of the lock numbers here, 2x3(=6) & (2) much. As far as I could see, you have to guess the other digit, as there's no obvious clues. Kepp pressing and leaving until the door springs open. It's 762, if you can't get it. When Chewy's finished fighting, He'll have some new clothes, that will allow him to get into the taxi. Go back to the street.

Street
Give the cabby the ring, & he'll give you free rides all day. You don't have to do things in this order from now, it's just the order I did them in. Go to the publisher.

Publisher
Talk to the salesman & he'll give you a hot dog, not noticing you didn't pay. Use the switch behind him until the window cleaner gets sick. Use the platform. You'll stop outside the secretary's office, & find out that she doesn't like bugs. You can't go any further, so go down. Go into the office, & talk to her. She'll reject the book again. Leave, & go to the hotel.

Hotel
The kid by the door won't let you pass. Give him the poster. You could go to the costume shop down the street and get a calling card, but I didn't actually find a use for it. Enter the hotel. Pick up the cigarette butt from the ashtray. Give your token to the porter. He says it's no good, cos it's 50 years old!! (nice one mr mayor!!). Go outside, cos the porter won't let you go upstairs (gotta have a room). Give the cigarette to the kid. He'll spit out his gum at Howard. Go back inside, & use the gum on the pipe over the porters head. He'll give you a free room. Go upstairs.

Upstairs
Try all of the doors. The 1st right can't be openned. 2nd right should be tried until he refuses to try again, you'll get a bottle and a hat. inside the 2nd left, you'll find the cockroach exterminator. 1st left is your room. unlock it then enter. Use the hot dog on the Recon cocky. The rest will gather around it. Go out, & open the 2nd left again. You'll tell the exterminator about the cock's, & he'll boldly go to get them. You'll be left the cockroach sucker in your room. use it on them. Look out of the window & you'll see the harbour, adding another location you can visit. Go back to the publisher.

Publisher
Use the platform. Use cockroach sucker on the secretary, & he'll turn it to blow. Go down, then into the publishing house. The publisher still won't take the manuscript, but you will notice he wants a new secretary. Go to the TV studio.

TV studio
Talk to the porter, then give him the magazine. He'll give you the job of getting a costume from the shop by the hotel. Go there now.

Shop
Give the order form to the man, & he'll give you a costume. Call the cab, & go to the publisher.

Publisher....again
Use the costume on the phone box. Go into the publishing house & you'll get the secretary's job. Use your manuscript on the desk marked "to the printers", after grabbing the one thats there already. Use the phone, & fame & fortune await. You'll get an invitation to the studio. Go to the harbour.

Harbour
Pick up the yellow blob spat out by the sailor...yes I know it's gross, but you need the chewing tobacco. Go right, & talk to the sailor. He wants a drink, & in return will arrange for passage to Amazonia. He won't take the whiskey, as it's non-alcoholic. Use the chewing tobacco on it in your inventory, then give it to him. Now he's happy!! Go to the TV studio.

Studio
Give the invitation to the porter, & enter. Pick up the ashtray. Talk to the man. Go onto the set through the door, then left into the ghosthunter studio. Talk to Nichelle, & give her the watch. Talk to the FX man, & give him the Nemoyan mask. Use the ashtray on the stage. get the handbag. Go back into the 1st studio again, & use the device from the handbag on Laura Letter. She'll turn into a Bork, & chase you. Grab the FX device, & she'll be squashed. Now go back to the harbour, & on to Amazonia.

Amazonia
Grab the crate on the right, & you'll get a video tape.Talk to Nichelle, Howard, the natives & the trader. Read the sign on Indytours door. Use the door, & enter.

Indytours office.
Pick up the glass, the records & the artifact. Look at the postcard and the letter. Grab the bureau, & the dress. Talk to the parrot, then pick it up. Use the spanner on the artifact. Go out, then talk to the trader. Give him the artifact, & he'll give you 3 gold statues. 1lb, 3lbs, & 6lbs. Go to the Bar (what an excellent idea!!)

Bar
Talk to the barman until you run out of options. Talk to Indigo. Use the parrot on the Diva, & you'll get a drinks token. Give this to the barman, & you get a drink. Use the fish on the drink, then give it to the Diva. Talk to the parrot, then give the dress to Nichelle. Give the 1lb choco-Clint to Indigo, & he gives you a map. Leave the bar (Booh!!), the go left into the jungle.

Jungle
Walk to the bridge. Now keep going until you come to a marsh. Check the bushes as you go, & you should find that one shows up as clickable. Grab it, then the machete in the skeletons hand. A leopard blocks the way. Try to lift him if you like. you won't be able to :) but it's quite funny. Grab the loop of vine above him, & Chewy ties it to him. Then Pull the vine, use Howard on it, then Nichelle. Eventually they'll suss out pulling together. Now walk past him into the next part of the jungle. use the machete on the rubber plant, then pick up the rubber. Go north immediately after the rubber plant, & you'll fall into the cannibals trap.

Cannibal village
Talk to the chief. To rescue your pals, you have to beat his champion. 1st time you'll lose, as your boat has a hole. Give the 3lb Choco-Clint to the chief. Go past the pot & get the corkscrew from the table. Go right past #1, to the boats. Use the rubber on yours, then the corkscrew on his. Talk to the chief again. you'll win the race, & save your friends. Use the tape in the VCR. When it's run, the chief will be so impressed with his new found dietary knowledge, he'll let you have the VCR when you ask. He'll also tell you how to get to the valley of the forgotten.

Cave
Go left. From the cliff you'll see some other locations. Again, you don't have to follow my route exactly. Go to the film set.

Film set
Talk to Nichelle, & she'll scream. Go into the tent. Get the gift certificate & sleeping pills from the make-up table. Go outside, & talk to Jim. Give him the certificate, & use the pills with the burger you get from him. Go to the hermit's hut.

Hermit's hut
Give the spiked burger to the pyranha's, then walk to the bridge. Read the diary. It'll show you the location of the temple. Go back to the film set.

Film set
Give the VCR to the director. Talk to him & he'll let you have the monkey. If you went to the temple site, you'll know that there's 2 guards who won't let you pass. Grab the monkey, & you go up inside it. Push the button. You'll scare the living whatnot out of the guards, leaving you free to explore the temple.

Temple
Use the ladder to get out of the monkey. Get the 2 silver Clints. Go to the temple & enter. Put the Choco-Clint on the pedestal, & a bridge appears. Place both Clints on 2 of the floor markings, then use the 3rd. When the cut scene's finished, go back into the monkey, & push the button. Grab the Bork glider.

Glider
Grab the radio. Open the cabinet, & grab the blaster. Use the navigational computer, & you fly to the big city. Use the transport module.

Back in big city
Leave the alley. When the cut scene's over, just try to shoot the borx. I'm not sure if you have to hit any, but it may count, so just keep shooting. Leave the hotel, then go right to the station. Get the hubcaps from the taxi. Shoot the slime police with the blaste. Use the Surimy on the wreck. Go right to the docks, & look in the bar. Useless, but the sounds are ok. Use the Surimy in the bar. After a cut scene, you'll be in Ghost Town.

Ghost Town.
Talk to the cowboy ghost. He wants a lady. Give him the pumpkin ghost in the bottle. Get the wheels off the toppled wagon on the right, then go north to the mine.

Mine....er....you can have it!!
Use the wheels on the wagon. Use the wagon. You'll find yourself outside the Bork lair. Use the Chewy doll on the door. The Bork chases it, leaving the door free. Go in.

Ship
Go to the far left, & pull the toilet chain. Get the slime. Use the gold Clint on the document scanner, the shaft of blue light on the left. While the Borx check it out, use the switch about 1/2 way down the corridor to shut them in behind a forcefield. Go upstairs. Push the red button to open the door. To get past the probe, remember the cell.....slime it!! Go back to the command centre, & push the start button.

Fin.

dave@griffo.prestel.co.uk