o0O. O8##8o ,O O####0 ,08#O O####0, o 0###O ,O080, 0####8, O#0 ,8##8OO08####0o ,0####8o o#0.o80o O############8o ,0#####O o80,o88O ,O08#########800Oo ,0#####O oO.O#0, oo o8O 080 oOo,8########0Oo. .o, o8#####0 O0Oo., .8#8O oOo 00 O8, O8##0 O800#####0, ,OO00##0, o8#####0 O####8 o08#O ,0Oo 0#0 ,O oo oO##00O. 0######0..0######8o O8#####0, ,O8###0 ,. O##o 0008#8000O, ,08###8, O###8####0..08000OOO O8#####8, .8###0 0#8,.OOO##8OOO##o 00OO##O o8##0,8####O O######8o O####O 88000OO8#0 .,,,##0 .O##0 ,8#0 .0##8, O#####O O#######O o8####O O########0O O#####0 O###0 0##o O##8o O#####O B A K U R E T S U M U T E K I B A N G A I O H ------------------------------------------------------------------------------- Bakuretsu Muteki Bangaioh (Explosive, Invincible Bangaioh) A shoot-'em-up for the Nintendo 64 Developed by Treasure, Published by ESP FAQ/Walkthrough Version 0.1 October 8, 1999 Jeff "CJayC" Veasey You can always find the latest version of this document at: GameFAQs http://www.gamefaqs.com See the bottom of this document for Copyright, distribution, and contact information. ------------------------------------------------------------------------------- I. Introduction/Version History II. Menu Translations III. Controls & Gameplay IV. Items and Obstacles V. Administrivia ------------------------------------------------------------------------------- I. Introduction/Version History ------------------------------------------------------------------------------- Let me make this perfectly clear: I _love_ this game. Pure shooting excitement. Classic Treasure gameplay. Wonderful. I'll buy the Dreamcast version when it comes out, too. This doc is a work in progress. It's only got a few sections so far, but I'd like to go through and add in a ton of stuff to it, such as full enemy descriptions, boss characters, and eventually a level-by-level walkthrough. Version History --------------- 0.1 (10/8/99): First version. Controls & Gameplay, Menu Translations, Items & Obstacles all done. ------------------------------------------------------------------------------- II. Menu Translations ------------------------------------------------------------------------------- Title Screen and Intro Story ============================ -> Press any key to start. Main Menu ========= Tatakai no Door o Akeru (Open the Door of Battle) -> Name Entry (Begin Playing) Himitsu no Sono o Nozoku (Look in the Secret Garden) -> Options Menu Name Entry ========== Watashi to Ninin Dake no Angou o Kimeru You. (Let's Choose a Password.) -> Enter a three letter code by moving right and left and press A. Korede Ninin ha Eikyuu ni Tomodachi Dane. Soudayone? (Is this correct?) Unsoudayo (Yes) Sonhachotto (No) -> Left is "Yes", Right is "No". You can also select with "B". Stage Select ============ -> Move left and right to select a stage from the ones you've completed plus the next one you have yet to complete. Totsugeki Dei! -> Begin the battle! Zentai Zu -> See a map of the entire stage (only available after completion) Kyuu ni Hara Gaa! -> Return to the main menu Options Menu ============ Otoko Hoshi Koukaidou (Man Star Town Hall) -> Sound Test Menu Kiroku Masshou (Record Erasure) -> Do you really want to do this? If so, select it, move the controller right, and press A (on the Kanji option). Just pressing A on the Kana option returns you to the option menu. 3D Stick -> Selects the control on the 3D stick. The Kana option (four characters) is Shooting, the Kanji (two characters) is Movement. See Section III for more info. Mou Akita (?) -> Return to the Main Menu Sound Test ========== -> The top selection is for music, the second is for sound effects. Option three stops all sound, and the bottom option returns to the Options menu. ------------------------------------------------------------------------------- III. Controls & Gameplay ------------------------------------------------------------------------------- Controls ======== There are two different control pad configurations to choose from, selected from the options menu, depending on whether the 3D Stick is set to "Shooting" or "Moving" (see Section II for more information). Control 3D Stick Shooting 3D Stick Moving ------------------------------------------------ D-Pad 8-way Movement 8-way Movement 3D Stick 8-way Shooting 8-way Movement L Button Switch Modes Switch Modes R Button Special Shot Special Shot Z Button Special Shot Switch Modes A Button Thrusters Thrusters B Button Directional Fire Directional Fire C Buttons 4/8-way Shooting 4/8-way Shooting Start Pause Pause These two configurations give you (according to the manual) four different ways to play the game. Method 3D Stick Set Move Shoot Special Switch ------------------------------------------------------------ Left Side Shooting D-Pad 3D Z L Right Side Move 3D CX4 R Z Digital Only Either D-Pad CX4 R L Uncomplicated Either D + A B R L Personally, I like the "Digital Only" method, and I find the "Uncomplicated" method impossible to do well with, simply because of the lack of 8-way shots. The 3D stick adds nothing to your control, as it still only registers in eight directions and it makes it very hard to dash. How to Play =========== Destroy everything. Actually, it's only slightly more complicated than that. In each level, you must fight and fly your way to the boss at the end of the level and destroy it to move on. The catch is to get to the boss in relatively good shape and with few enemies remaining in order to make that final fight that much simpler. Move: Move the selected direction pad in any of 8 directions. Gravity exists here, so you are constantly being pulled downwards. Dash: Move the direction pad twice quickly in the desired direction. Great for speeding through dangerous areas. Thrust: Press the A button to thrust upwards. Pressing up on the control pad does the same thing. 3D Stick 8-Way Shooting: Move the 3D Stick in the direction of your shots. C Button 8-Way Shooting: Press the buttons in the direction of your shots. Press two adjoining buttons to fire diagonally. A Button Shooting: Press the B Button to fire in the current direction. Hold B to continue firing in that direction. Switch Modes: Press L (or Z in 3D Move Mode) to switch between Riki and Mami. More information on the modes can be found below. Special Shot: Press R (or Z in 3D Shoot Mode) to fire multiple bullets at once. Each Special Shot uses up 50 Special Power points, regardless of how many bullets are fired. Tapping the button quickly will fire 20 shots at once. Hold the button to build up to 100 shots. You cannot move during this power-up, and you can still take damage. If there are enemy bullets or missiles near you when you release the button, you will automatically shoot an extra number of bullets in addition to what you have powered up (20-200 extra). Cancel a Super Shot by pressing B while charged up. Riki Mode ========= * "Attack" mode. Best used in wide-open areas. * Shots home in on enemies shortly after being fired. * Shots disappear when they hit a wall. * Enemy fire destruction ability is low. * Shots have high damage (125% of Mami's firepower) When Riki is in charge, your bullets begin homing in on enemies shortly after they are fired. They can curve around walls and will circle and will home in on the nearest enemy. Unfortunately, the homing signal doesn't immediately kick in, so you can miss enemies that are very close to you that are just off your line of fire. Mami Mode ========= * "Defense" mode. Best used in narrow areas. * Shots home in on enemies only after hitting a wall. * Shots rebound when they hit a wall. * Enemy fire destruction ability is high. * Shots have lower damage (80% of Riki's firepower) When Mami is driving, your shots will rebound off of walls and home in on enemies on the rebound. If you're not near any walls, however, your shots travel in a straight line. This isn't so good for attacking enemies, but it's great for taking out incoming fire. Screen Layout ============= At the top of the screen, you'll see the following: > The currently selected character's portrait (Riki or Mami). > Your Score (which is reset each level) > Your Life Meter (10 bars of energy) > Your Weapon Level (power/penetration) > The Level Timer (you lose points when it runs out) At the bottom of the screen, you'll see: > Special Shot Meter (0-500, each special shot uses 50) Combo Service Stations ====================== When you destroy 100 or more enemies with a single shot, special shot, or while invincible, a combo meter will pop up behind your robot and display a counter. Once your combo stops, a yellow vortex will appear where your character is. Enter this vortex to power up your robot. You will be presented with several options, depending on how large your combo was. You can power up "n" levels, where "n" is your combo size divided by 100 (rounded down). The available power-ups are: Shot Damage n-Up Shot Penetration n-Up Life n-Up (refills your life bar) V (Invincibility, only shown as an option in 500+ combos) Points (n X 10000) Pausing ======= When you hit the Start button, the game is paused. The left option continues the current level, and the right option returns you to the Stage Select menu. Game Over ========= When you run out of life points, the game ends. From there, select the left option to return to the Stage Select menu and try again, or select the right option to return to the title screen. End-Of-Level Results ==================== At the end of each level, you are shown a results screen outlining your final score and bonuses for that round. Destruction Rate Biggest Combo Base Score Biggest Combo Bonus Points (combo * 100) No Damage Taken Bonus (100000 if you took no damage) No Super Shot Bonus (100000 if you did not use the super shots) Time Penalty (-10000 per second under 0) Additionally, if you beat (or tied) your previous high score for that level, you'll see the background picture of the Ultraman-like robot beating up the Godzilla-like creature. Finish lower than your best score, and you get a different picture with the tables turned. ------------------------------------------------------------------------------- IV. Items and Obstacles ------------------------------------------------------------------------------- ===Buildings, Blocks and Cars=== There are three types of buildings to destroy. Destroying buildings is not only lots of fun (especially when you hear the screams of the poor innocent victims inside), but they give you valuable fruit. "Strength" below is the number of shots it takes for Riki to destroy the object at Level 0 power. Target Type Points Strength Fruit Notes ------------------------------------------------------------ Blue Diamond 10 1 - PN Green Ball 10 1 - Blue/Red Ball ? 1 - Small Bomb 20 1 - B Small Power Bomb 50 1 - B Brown Block 100 1 Orange G House 100 2 Orange Wide Building 200 5 Bananas Tall Building 300 16 Pineapple Car 500 16 Watermelon Small Super Bomb 500 1 - B Big Bomb ? 1 - B Notes Key: G: Affected by Gravity N: Not counted in Combo count P: Shots Pass Through B: Bomb. Can damage you if you stand too close when it explodes. ===Fruit=== Fruit is used to power up your special weapon. Fruit is obtained by destroying houses, enemies, cars, and brown blocks. Points for fruit start at 10 for the first one you pick up, 20 for the second, and so on up to 1000 points per fruit. The counter is reset when you start a level or are hit by an enemy. Your Special Shot power maxes out at 500, so save some buildings for later if you're full. Fruit Type Points Where Found ------------------------------------------------------ Orange 3 Brown blocks, houses Apples 5 Enemy robots, turrets Bananas 10 Wide buildings Pineapple 20 Tall buildings, generators Watermelon 50 Cars ===Power-Ups=== There are three kinds of power-ups in the game. Each power-up is housed in a container that must be shot open to retrieve it. Once shot, the power-up will disappear in a few seconds if it is not picked up. Red Cross in Blue Box: Reveals a Blue Energy Power-Up for 1 Life Energy. Red Cross in Yellow Box: Reveals a Yellow Enegy Power-Up for Full Life. Red V in a Yellow Box: Reveals a "V" item for temporary invincibility. ===Doors=== There are two kinds of doors you'll encounter: Red Doors: Red doors are one-way doors. They open and close depending on which side of the door you are on. Blue Doors: Blue doors open when you have destroyed a certain enemy or enemies, usually stationed near or on top of the doors. ===Other Obstacles=== Indestructible Blocks: These grey blocks cannot be destroyed, and will fall thanks to gravity if their support is removed. This can be good or bad, depending on the level (good if they block enemies, bad if they trap you). Blue Box Walls: Enemy shots can pass through, Riki's shots can pass through, but nothing else can pass these walls. Green Box Walls: Only enemy shots can pass through. Avoid these. Small Block Walls: Can be (and usually should be) destroyed with bombs. ------------------------------------------------------------------------------- V. Administrivia ------------------------------------------------------------------------------- Contacting Me: Please don't ask any additional questions about the game at this point, as I haven't finished the thing yet (Level 38). If you have stuff to add, please do send it along to cjayc@gamefaqs.com for inclusion in the next revision. Copyright Notice: This document is Copyright 1999 Jeff "CJayC" Veasey. It may be reproduced electronically on the Internet or other on-line services so long as the content of this document is NOT altered in any way, and no fee is charged either directly or indirectly for the viewing of this document, and every effort is made to display the latest version. This document may be printed or copied for PERSONAL, PRIVATE use only, and it may not be placed on a CD, typed up in a magazine, or otherwise distributed outside of the above means. If you are unsure as to whether or not you may distribute this document, contact me at cjayc@gamefaqs.com. -EOF-