--------------------------------------------------------------------- ----------- PRESENT -------------------------------- Points Start: have Compass, read journal page and pink slip -------- Field of Poppies---EXAMINE POPPY (repeat), GET SEED (Bad Seed) Field of Stones----LEAVE NO STONE UNTURNED -> claw 4 STONE TERNS, GET TERN -> feather 3 = 7 Cold House---------PULL LEVER -> token GET LEVER,GET TOKEN 4 = 11 Cottage/Pantry-----GET BELL and JAR GET RUCKSACK (may appear later) GET CAMERA, SHOOT TOKEN 5 = 16 Green House Shed---GET EXTRACTOR and FIXER-UPPER (EXAMINE SHELF) Topiary------------(look for creatures with LATCH and KEY in names) ====================================================================== Maze: enter,E,E,S,S,E,N,N,N,E,S,W,S,E,S,S,W,W,W,W,N,N,E,S,W,S,E,E,E,E,N,E ====================================================================== PULL .....LATCH WITH (tool) PULL KEY....... WITH (tool) ATTACH FIXER-UPPER TO EXTRACTOR 7 = 23 GET LATCHKEY English Garden-----(this one is for Beatles fans, which I was not) (wait for rain) STAND IN RAIN 3 = 26 GET WALRUS, WEAR WALRUS 4 = 30 Suspension Bridge--SNAP SUSPENDERS 3 = 33 Junk Yard----------CALL RAGMAN ANAGRAM 3 = 36 ASK ANAGRAM ABOUT VIOLETS (etc) 3 = 39 DIG IN DUMP WITH CLAW 4 = 43 GET RING, GET CODE, GET FLAG GIVE CODE TO ANAGRAM -> loop, GET LOOP 3 = 46 Museum-------------UNLOCK DOOR WITH LATCH KEY 5 = 51 Portico----------RING BELL (breaks case-6:15 or 9p) 5 = 56 GET EGGTIMER Green Room-------OPEN DOOR, OPEN JAR, CLOSE JAR 6 = 62 Administration---GET SLOW MIRROR (Look in slow mirror at each location) (drop flashlight and get back later) Counterclockwise---JUMP COUNTERCLOCKWISE 3 = 65 (JUMP CLOCKWISE -> Computer Room ) Library----------Books give clues, read in correct light READ PLAQUE, PUSH BUTTON (gives choices) TEAR FLYLEAF FROM BLANK BOOK 3 = 68 READ PINK SLIP (red light) 4 = 72 (or read outside at noon) Countdown Room---UNLOCK NORTH DOOR WITH LATCHKEY, OPEN NORTH DOOR Upriver------------PUT RING IN POOL 5 = 77 (ANAGRAM will break in and give new commands--READ SCRAP = WHERE ) (WHERE (item) will tell you where you saw/dropped an item) Windmill-----------TILT AT WINDMILL WITH LEVER 5 = 82 Abandoned Mill-----GET THUMB Moebius Strip------GET ON TRACK, TURN EGGTIMER, TURN EGGTIMER CATCH TURTLE, TURN EGGTIMER, GET SHELL 5 = 87 GET OFF TRACK [ the point is to meet the turtle and knock him down ] Blacksmith---------REMOVE BANNER FROM STAFF 3 = 90 GIVE BANNER TO BLACKSMITH 5 = 95 GET ARROWHEAD ATTACH ARROWHEAD TO SHAFT 4 = 99 Cave Entrance------THROW ARROW AT BOLEKNOT 3 = 102 GET HEART OF FLINT (Anagram brought FIND--FIND (location) takes you there fast) (Walrus starts talking--pay attention to these clues) Topiary Garden-----Do the maze now--path in footnote. Amazing Place------GET ORANGE 8 = 110 Bridge-------------TIE LOOP TO STANCHION, D 4 = 114 Rocks--------------GET COASTER ( Walrus gives points when finished) 5 = 119 (Anagram brings COPY to be used later) READ SCRAP 2 = 121 Hothouse-----------GET SALAMANDER WITH COASTER 3 = 124 SE, NW, READ PRINTOUT (about timecard) 3 = 127 Countdown----------WEAR SHELL 6 = 133 PRESS PLUNGER ON COMPASS 11 = 144 [ note: game will manage inventory; need card and flashlight ] --------PAST---------------------------------------------------------- Landing Stage---Go SW 6 = 150 Garden of Ark---SHAKE TREE, CLIMB TREE, BARK AT TREE 5 = 155 GET EGG Beach-----------GIVE CARD TO PRUFROCK, GET BLUEPRINTS 4 = 159 GET KELP Fountain of Youth---GET BALL Oriental Poppy Paddy--PICK BLOSSOM Waterclock------SPIN WATERCLOCK, GET GIZMATIC WHATNOT 3 = 162 Mellow Marsh----DROP BALL 3 = 165 Yew Saplings--- THROW HEART OF FLINT AT YEW 3 = 168 [turn on flashlight to see in cave] [enter, go down to Obelisk Underground, go up to top, [GET EGG SLICER, back down, up to either Hex Room ] Hex Room--------PLAY EGG SLICER -> Hexagram Room 5 = 173 GET CANDLE (n->Escape Hatch) 5 = 178 Escape Hatch----READ SENTENCE SAY UNDERGROUND 4 = 182 nw -> Obelisk Underground -- GET FAST MIRROR N,E to Hex Room again, PLAY EGG SLICER, PUT KELP IN RIGHT PAN [you can put anything in pan, but it will be lost] Meteorite-------GET SLING, ATTACH SLING TO FLOGTOAD Tarpits---------BURY FLOGTOAD IN PITS 4 = 186 Oriental Paddy--EXAMINE POPPY, GET SEED (good seed) Time Capsule--- GIVE BLUEPRINTS TO REPTOID 3 = 189 GIVE BLOSSOM TO REPTOID 4 = 193 DROP EGG IN CAPSULE 5 = 198 DROP GIZMATIC WHATNOT IN CAPSULE Landing Stage---PRESS PLUNGER -------------------PRESENT------------------------------------------- Countdown Room---GET THUMB, GET FAST MIRROR, GET ORANGE, GET SACK GET FEATHER Storage Room-----GET VIAL Bell Tower-------LOOK IN FAST MIRROR (clue and code word) 4 = 202 Cornerstone------LOOK IN GAP (get blueprint, get egg, get gizmatic) Field of Poppies-PUT GOOD SEED IN THUMB 3 = 205 PLANT THUMB 6 = 211 S. of Pond-------GET HORN, GET RAZORBACK Marsh------------GET BALL (under pod) 4 = 215 Blacksmith-------GIVE GIZMATIC WHATNOT TO BLACKSMITH GIVE COMPASS TO BLACKSMITH 6 = 221 Cornerstone------SCRAPE MOSS WITH RAZORBACK (violet #1) 4 = 225 Junkyard---------GIVE BLUEPRINT TO ANAGRAM 5 = 230 PUT BALL ON STACK 3 = 233 PUT EGG ON STACK 3 = 236 Archive----------GET BUGSPRAY, SPRAY ANTS WITH BUGSPRAY 6 = 242 READ FINALE, GET VIOLET (violet #2) 3 = 245 EXAMINE WALL (violet #3) 4 = 249 (Anagram brings IMAGINE--not very useful IMAGINE (item) Field of Poppies-EXAMINE POPPY, GET BUTTERFLY 3 = 252 Closet-----------PUNCH TIME CARD IN TIMEPUNCH -> interrupt RESET COUNTER, PUNCH TIME CARD (6+4) 10 = 262 GET TIMECARD Portico----------PUT VIOLETS IN VIAL (8:55pm) 5 = 267 DIP FEATHER IN INK 4 = 271 (9PM) COPY (secret word) TO FLYLEAF(IN PURPLE LIGHT) 5 = 276 OPEN ORANGE, PUT PICTURE IN ORANGE 2 = 278 PUT FLYLEAF IN ORANGE 2 = 280 PUT TIME CARD IN ORANGE 2 = 282 PUT BUTTERFLY IN ORANGE 2 = 284 (Orange: holds timecard, picture, flyleaf, butterfly) Junkyard---------PUT ORANGE ON STACK 3 = 287 Countdown--------SLIDE SLIDER ON COMPASS (examine to see 0-+1) PRESS PLUNGER ON COMPASS -------------------FUTURE------------------------------------------ Uptick----------arrival 8 = 295 Subway Stack----GET ORANGE, GET BALL, GET EGG (one at a time) Count Zero Room-OPEN ORANGE, GIVE BUTTERFLY (gives knob) 6 = 301 ASK ZERO ABOUT * (* Anagram,Prufrock,Chronos, etc) Commissary------PUT PICTURE IN SLOT -> jelly 5 = 306 Gargoyle Tower--SAY FRGRGH (? random) -> noose 5 = 311 (top of hour) HANG NOOSE ON HANDS, CLIMB DOWN NOOSE 4 = 315 GET BALL BEARING, CLIMB UP NOOSE Central Control-STAND ON POD, GIVE JELLY TO TELLER 3 = 318 GIVE TIMECARD TO TELLER 5 = 323 (gives worry stone), GET OFF POD Central Atrium--PUT FLYLEAF IN SLOT -> Clockworks 5 = 328 Clockworks------EXAMINE MONKEY, JUGGLE 10 = 338 THROW MONKEYWRENCH IN CLOCKWORKS 9 = 347 [Note: you can send things back to the Present in the same ] [ place where you found them in the Future, but if you] [ want to, then put the knob in the stack and return ] [ to the Present and try it on the Pantry before tossing] [ the monkeywrench. Untried, but author suggested it. ] ---------------------NEW PRESENT---------------------------------------- Explore with patience. The poppy may or may not be ready and the scene will change. The area is small. Field of Poppies---EAT POPPY 4 = 351 (wait for world to change) Upripple-------NW -> blue blur Chronos appears 6 = 357 (wait for world to change again) Ramp-----------GET IN SHELL 4 = 361 On the River---(press ENTER) go for ride--finale 4 = 365 ======================================================================