Sancho's Island
Chapter 1 & 2 walkthrough
Sancho's Island is a free game by Omepet. You can play the game by registering here - http://www.sanchoisland.com/.
When saving, enter the title of
the save you want and then click save.
Chapter 1 by
MaGtRo
Restore order to
house: Open bedroom door. Pick up bell from shed. Go to
house 2 screens at right. Talk to Teresona completely about Juana and Sanchico.
She will mention Apothecary.
Calm Juana: Exit door at
bottom right. Go to top of screen pass the clothesline. Take the top right exit
above the barber shop. Pick up the shiny object from ground. Go back to center
of town. Take the bottom right road to house at the end. Open Apothercary's
door. Talk to Apothecary and automatically give the coin to apothecary. The lime
tea plant is in inventory.
Go back to your house and give lime tea plant to
Teresona. Have tranquilizing herbal tea in inventory. Talk to children's door.
Talk to Juana 2xs.
Drawing: Talk to Sanchico to
learn about drawing. Pick up pliers by fireplace and knife on table. Exit the
house and pull slightly loose stone across the house door. Pickup scorpion and
piece of paper. Go to fountain at center of town. use pliers on piece of creased
paper. Go to cart by apothecary's door. Look at paper under cart. Use knife on
strong rope of cart. Push cart. Pick up piece of creased paper. Automatically
put together the drawing. Go back to house and talk to Sanchico.
Meet
Atila: Talk to Teresona and learn about Quijano. Pick up
stew to get overcooked piece of meat. Use overcooked meat with casserole with
relaxing tea on Teresona's table to get overcooked seasoned meat. Go to center
of town. Give overcooked seasoned meat to Atila the dog. Pick up the hammer on
the post. Use old bell with hammer to get repaired bell.
Meet Don
Quijano: Go to exit above the barber shop. Use doorbell
on door. Use the repaired bell on main gate(door). Talk to Don Quijano. See
automatic scene.
Talk to Sanchico about what he dislikes most. Talk to
Teresona. Pickup fusty oil at fireplace mantle.
Go to center of town. Look at
poster on barber wall. Talk to barber. Go back home and talk to Sanchico.
3 books: Go to Don Quijano's
house. Enter first door. Enter open door. Talk to Don Quijano. He wants 3 books.
Go downstairs. Go left and Pull rope of well to get frog. Enter room on the left
and talk to housekeeper.
Paper 1 - Go to stables. Look at singed paper on Rocinante's foot. Talk to Rocinante and select dialogue that he doesn't like: smells like pig, then about donkey, then about Ugly. Automatically get singed paper.
Paper 2 - Exit house and go to center of town. Talk to barber again and get poster.
Paper 3 - Enter the church. Look at the picture beside the altar boy. Pick up picture and see something behind it. Talk to altar boy. Look at collecting box - note. Try to place frog on baptismal font. Go to left screen and talk to priest. Look at paper by confessional. Look at and open fold of the carpet - lower right edge. See ashes. Pick up ashes. Talk to candle until it gets blown out. Altar boy comes to light it. Use frog on baptismal font. Take the paper by confessional when priest goes to exorcise the frog off the baptismal font. Pick up the picture where the altar boy was and get small key.
Go back and talk to Don
Quixote about luggage. Give dragon paper - he wants round wooden shield. Give
armor paper - he wants money. Give emblem paper - he wants saddlebags for
squire.
Talk to Ennesto the blacksmith. He will make a shield if he got
medicine for his back. He can buy a good metal to get money.
Metal for money - Go to kitchen an try to take the plate of bronze, The housekeeper won't let you. Go to stall next door. Pick up cat. Look at farmyard door. Use fusty oil at top hinge of farmyard door. Use cat on farmyard door. Housekeeper comes. Go to kitchen and pick up plate of bronze. Talk to and give plate of bronze to Ennesto to get coins.
Shield and Medicine for Ennesto - Talk to apothecary. He needs scorpion poison, rosemary and incense ashes. He gives bottle. Use bottle on scorpion. Talk to barber and select feet stinking for weeks to get rosemary. Go back to apothecary and talk to him about all remedy ingredients. He gives lotion for pain. Go back to Ennesto and talk to him. Get shield.
Saddle bags - Exit church and take the bottom right road. Talk to Cide Hamete. His cart is broken and lost his coin. Open apothecary door and talk to apothecary. He placed the coin in collection box in church. Go to church. Blow candle again to get the altar boy to light the candles. Use small key on collecting box to get Arabian coin. Talk to Cide Hamete using the greeting. He will end up giving you the saddlebags because you gave him the coin.
Go back and talk to Don Quixote
about the 3 things.
End of Chapter 1.
Chapter 2 by Tyke
Go back to last saved game (end of
chapter 1) and talk to Quijano.....After cut scene (long one)....You are
standing near 4 windmills. Talk to Quijano, he needs his lance mending....Enter
the 3rd windmill and try to take the wheatmeal, go up the stairs and talk to the
miller. Come out of the windmill and leave by the exit, (near last windmill) you
will come to a crossroads, pick up the hammer under the sign, go off screen to
the Left, enter shop and talk to the salesman, he says you need a flexible
strong stick, a spear tip and a rope to tie it on with.
Leave the shop
and notice the beehive, African queen ant and 'carob' tree, next to the tree
with the beehive. Pick up the African queen ant and go back to the crossroads,
take the path leading to the top of the screen, talk to the shepherd he wants
'radish and honey' ....look at shepherd's crook and the sheep, pick up 'wool'
from fluffy sheep.
Enter the cabin, notice the patch on pillow of
uncomfortable bed, 'open' the patch and get a key, use the key on the chest and
get a bee-suit, pick up nails and shepherds firelighting kit from the shelf.
Leave the cabin and talk to the pirates at the bridge.
Turn Left, near
the pirates, and find Quijano, talk to him, and pick up 'birdcall' in grass, go
left again, and talk to the mare breeders, pick up rock near river. Go back past
the windmill off screen to Right....Use birdcall on crows to scare them away and
pick up, 'radish nose'....Go to the windmills, and on the Right of 1st windmill
(largest) you will find an ant-hill, use African queen ant on ant-hill, leave
screen, then when you come back in, the miller should be stamping on the
ant-hill, now is your chance to go to his windmill and get the
wheatmeal.
Use wheatmeal, and shepherds firelighting kit on the 2nd
(ruined) windmill door, it will be blown open, enter the windmill and pick up
cog, go upstairs and pick up the broken pulley, now leave this mill and go to
1st windmill, use nails on broken ladder to fix it, then pick it up. Leave
windmill and go back to crossroads, there should be a peddler with a cart here
now, talk to him, and get the book about building windmills.
Go back to
1st windmill and use the cog on mechanical donkey, push the donkey, use the
donkey and the windmill should turn around and stop, use the ladder on the side
of the mill and take the spear tip out of the sail.
To get the honey, go
back to where the shop is, use the bee-suit on the beehive, use the rock on the
'carob' tree, you now have a 'carob' (whatever that is, looks like a bean to
me). LOL
Go back to the shepherds cabin and use the wool on the fire, use the
bees on the fire, and the smoke will scare them away, and you have the
honey...use the honey with the radish and give it to the shepherd, he will give
you his 'crook'.
Go and see Quijano, use shepherds crook on wineskin in
river, go and talk to mare breeders, keep talking to each one using new lines of
dialogue, until all the wine is drunk and they fall asleep, use spear tip on
rope around the tree. Watch cut scene.
Talk to injured Quijano, he says
Rocinante is hurt, you need to get him on his feet, walk left, and give 'carob'
to Rocinante and he gets up. Pick up the reins, go and use the reins on Rucio,
use the pulley on Quijano, 'pull' the rope and Quijano will rise into the air,
pull reins on Rucio, and he will be positioned under the knight, use the rope
again and Quijano will be lowered onto Rucio's back...Go and talk to the pirates
at the bridge, choose the new line of dialogue about your master being injured
and they will let you pass....
Congratulations...end of Chapter 2. : o)