www.gamesover.com presents: The whole Quest for Glory Collection!!! Written by Chris van Zyl From South Africa daventry@iafrica.com Quest for glory 1: so you want to be a hero Day 1 When you start the game you are in the town of Spielburg, talk to the sheriff about everything. Walk and go in the hero's tail inn. Talk to shameen the katta about everything and leave the inn. Go left and go in the guild hall. Sign your name in the book and look at the book. Look at the board on the wall. There are some wanted notes hanging here. Wake the man and talk to him about everything. Leave and go in the magic shop. Talk to zara about everything. Leave and go right 2X to the apple lady. Talk to her about everything and go in the drygood store. Talk to the man about everything and buy two empty flask bottles and a food ration. Leave the store and go left into the ally. Give the boy money and talk about everything. Leave and go in the bar next of you. Talk to the two guy's playing cards and sit on the small stool in front. Talk to the bartender and get the note on the ground. Leave the bar and leave town. [Now your adventure has begun. Whenever you see creatures or brigands, fight them. When they are dead search them]. Run [E2X\N\E] In a snowy clearing you will meet a warrior giant. Talk to him about everything. He will want fruit from you. Walk left and down. Here will be a fox in a trap, free him. Run left to town and buy 5 apples from hilde. Go back to the giant and give him the apples. He will give you something you will need later on for your trouble. Run to the town entrance and you will see a man standing against the wall. Talk to him and give him two gold coins. Talk to him about everything [Thief: touch man] and go [N] This is the healer's cottage. Knock on the door and talk to the healer about everything. Leave and go left to the horseman. Talk to him about everything and go [W3X\S2X] to a mushroom patch. Pick up 500 mushrooms and go back to the healer's house. [N2X\E4X] Now give her all the mushrooms. She will say that's enough, but she will forget to stop paying you. Leave the house. Notice the bird in the nest on the branch of the large oak, there are two solutions to this puzzle. [Fighter: Thief: climb tree] [Magic user: run back to town and to the magic shop. Buy a fetch spell and go back to the healer's house. Cast fetch at the nest to recover the ring] When you have the ring, return it to the healer. You'll get money and a big kiss. [Thief: Fighter: pick up rocks until you have 500. Throw them all and then pick up 50 rocks] Walk back to town. When the sheriff's gone or rest until sun set, go to the inn and sit at the table. Talk to the man about everything and buy him a meal. Talk to shema about everything and buy yourself a meal. When you're done, [Fighter: pay shameen for a night's rest] [Magic user: leave and go to the magic shop. Buy two magic spells and go back to the inn. Pay shameen for a night's rest] [Thief: Leave inn and rest 30MIN. Go right, left and into the ally. Go near the glint. Two thugs hide in the ally ready to rob you. When they make their move, touch them. They will take you for one of their own and give you the password to get into the thief's guild. Leave and go in the bar. Notice the ugly looking dude sitting on a chair at the left side of the bar, go to him and ask him about thief's guild. Give him the password. Once in the thief's guild, you'll encounter the boss. He rambles on about the times being so hard and then turns his attention to you. Go to the door in the corner of the room and buy a toolkit and a license. Talk to the man. Once you are a registered thief, talk to the boss about everything. Play the game with him and win 4 times. Leave the guild. You can pick a couple of locks in town and steal stuff. Go to the sheriff's house next to the drygood store. Picklock his door and look around. Use sneak and steal what you can. On the other street, next to the magic shop, you can enter the old lady's house to steal some more. First pet the cat. You can sell the stolen stuff in the thief's guild. Walk to the hero's tail inn and pay for a night's rest] Day 2 The next day, leave the town. Run to the healer's house and buy an undead potion. [Magic user: buy five mana pills] Leave the house and go [S4X] Leave and go [W5X] to the dryad. Approach the tree and the dryad will appear. Listen and say yes. The dryad will ask you to get a seed from a plant. Leave and go up. Run [N3X\E\N\E\N] [Thief: you'll have to climb a rock and catch the seed] [Fighter: throw rocks to get the seed] [Magic user: use the fetch spell to get the seed. If you can't get it, drink a mana pill and try again] Go back to the dryad [S3X\W2X\S3X\W] and give her the seed. Here, you will get information you will certainly need. The first ingredient (an acorn) can be found under the tree when the dryad disappears. Leave the drayd and run [N4X\E2X\N2X\E\N\E\N] When you get there, eat a fruit and get some flowers. Read the runes on the stone. [Magic user: cast an open spell to move the stone and get the scroll in the hole] Leave and run [W\S4X\W4X\S\W] Talk to the meeps about everything. [Magic user: ask for spell and get it] Get the fur and leave. Go [E3X\S2X\E3X] Here is a ledge with a door. Use an empty bottle on the water. [Fighter: throw a rock on the cave 3 times and climb the rock] [Magic user: cast detect and climb the ladder] [Thief: climb the rock] Knock on the door. Be sure to step aside quickly, the door swings open WIDE. In the cave, talk to henry the hermit about everything. [Magic user: ask for a spell and get it] Leave the cave. The last ingredient, fairy dust can be found at the ring of mushrooms. However, you must be there at night. Run [W5X\N3X] to the goblin ground. Fight some goblins. If you win, search them. If you want a new battle go down and rest. Go up and fight. Do this until dark and go down to the mushroom ground. Dance for the fairies to win their sympathy. Talk to them and then click an empty bottle on them to get some dust. Now spend the rest of the night at erana's garden. Go up and run N2X\E3X\N3X\E\N] sleeping peacefully. Day 3 The next day, leave and run [W\S4X\E] to the healer and give her the ingredients for the dispel potion. You'll have to leave the healer alone while she prepares the potion. During that period, practice your skills where the goblins live. Rest after a battle to get your stamina points up. Fight until it's mid-afternoon. Run back to the healer and get the dispel potion. [Magic user: buy 5 mana, 5 stamina and 5 healing pills] [Fighter: Thief: buy 5 healing and 5 stamina pills] Leave and go [E2X\N\W\N\E2X] You will come to an open ground. Forget the sign's and go up the mountain until you are at the house. A gargoyle will ask you a riddle, so you better answer it right. When you're in, go up the stairs. Talk to erasmus and fenrus about everything. [Magic user: erasmus will ask you to play a game with him. If you win, you will get a spell] Stand and leave. Go to baba yaga. Run [W\S2X\W5X\N2X] Talk to the skull about everything and give him the gem. He will let you pass. [Say: hut of brown now sit down] Baba yaga is a pretty mean witch, she'll change you into a frog to eat you. But don't worry she'll change you back again because she has an assignment for you. You have to bring her some mandrake root growing in the town graveyard exactly at midnight. Here comes the spooky part. Go down to the goblin ground. Fight and rest. Do this until midnight. Drink the undead potion and walk east. Get the root near the large rock and leave. Run and bring back the root to baba yaga. She'll let you live as a reward for your service. Leave and run [E3X\N3X\E\N] to erana's garden and sleep. Day 4 The next, day run [W\S4X\W3X] to the goblin ground and fight. Rest and kill. Also drink pills. On midday at day 5 Run [E4X] from the goblin ground and [N] to the castle. Talk to the guard about everything and touch the gate. Walk in. When you see the fight master, talk to him about everything. [Fighter: drop all you can and pay him to fight. Later get your stuff] Go right and get a job at the stables. When you're done, talk to the man and leave the castle. Go to the healer and buy 5 healing and 5 stamina pills. [Magic user: buy 5 mana pills] Here comes the boring part, you have to improve your skills greatly before you can accomplish your hero mission. Run to the goblin ground. Fight during day and night to get money and to upgrade your skills. [Magic user: cast your spells to upgrade them] [Thief: use sneak. Don't run don't walk. At night in town, you can learn picklock skill at old lady's house and sheriff's house] [Thief: Fighter: at night, you can climb tree at healer's house to upgrade skill] [Fighter: every midday you can go to castle and fight with fight master. Drop all you can and later get your stuff] Rest and kill goblins. Also drink your pills. You can also go to the healer and get more potions if needed. Day 15 From the healer's house [Thief: Fighter: throw all your rocks and then pick up 100 rocks] run [W\N4X\E2X] to the cave and fight the troll. When he's dead, search him. [Fighter: break chest with sword] [Thief: picklock chest] [Magic user: cast open and take money] Go in the cave and you will see a big bear. Give him a ration and go further in the cave. [Magic user: go near the cobolt and cast flame at him. Later, cast detect and open. Get the key and the money] [Fighter: go near the cobolt and throw rocks at him until a key appears. Get it. Go down until you bump into a chest. Break chest with sword and take money] [Thief: sneak up to cobolt and take key. Go down until you bump into chest. Use lock pick on chest and take money. Walk] Leave and unlock the chain to free the bear. Leave the cave and run [W2X\S4X\E\N] to the castle. Go up. In the castle, talk to the baron and baronet about everything and leave. Day 16 The next day, leave the castle and walk to town and into the bar. Get the paper and leave town. Go to the castle and get a job. Rest. Leave the castle and run to the town entrance. Go down and go left. Listen at the conversation. When bruno leave, [Thief: Fighter: throw a rock at the man] [Magic user: cast flame at the man] [Fighter: go E\N to town and to the drygood store. Buy the chainmail armor. Leave town and go S\W] Wait for a little while, then go down and up again to the dead man. Search him and leave. Run left 2X and down. You will pass an antwerp. Whatever beast that may be. Talk to the door and unlock it. Open the door. Go through the cave and fight the monitaur. Search him when he's dead. [Thief: Fighter: climb rock on right to upgrade climbing skill. If you go over wall, go down and climb again] Go through the hole witch you came earlier and go up and down. Rest. Now unlock the door and fight the troll. When he's dead, search him 3X. Leave the cave and run [N6X\E2X\N2X\E] Now walk [W\E] and fight monsters. Also rest now and then. On midday at day 18 Run [S4X\E] to the healer and give the claws and the beards to her. Drop all empty bottles. Leave and go [S3X\W3X\S] Go through the cave and go in the brigand's fortress by bashing the gate open. [3X] Walk through the court, but choose your way carefully, you may fall over traps. In the room, close the door behind you. Run to the west side of the room and stay there until the men are gone. Now move the chair on the east side door so that it gets barred. While working with the chair, some bad guys will enter from one of the remaining doors. When their almost near you, push the candelabra to bar their way. When their on the other side of the table, climb the table and get the rope. When the chandelier fall on them, exit through the north door before more bad guys comes in. Now you are in the anteroom of the brigand Leader's office. The leader's guard is sitting here in a room which looks like a toyshop. However, there are traps here. Talk to yorick about everything and he'll become quite friendly. Walk to the upper left door. You'll pass a maze and end up at the right side of the room. Go through the door next to you. Pull the chain and be very quick. Go left through the maze again to get to the right hand door, then move to the door which the chain opened. If you make it in time, you'll end up at the left hand side of the room again, but near a different door. Touch the door then quickly step aside. When the door fall, open the door. You are in the brigand leader's office, facing the big bad guy. Quickly throw the dispel potion on him and before your eyes, the brigand leader will change into elsa the lost baron's child. Yorick the leader's guard comes in looking quite happy. Watch where he came from, that's the secret way out. Elsa will tell you that she's leaving with yorick, but she'll offer you a mirror and two healing potions. Take them and look at the black bird on your left. Leave before the brigands comes in. Your quest is nearly finished now. There is one more bad creature you have to deal with, the big bad baba yaga. Run [N5X\W\N] Say: hut of brown and go in. When she tries to turn you into a frog again, use the mirror on her. Watch the chicken fly. Now you're in the castle where everyone's waiting for you, the... HERO The end ============================================================================= Quest for glory 2: trial by fire Fighter\To be Paladin Begin by talking to abdulla. Ask him about: inn, shapier, elementals, djinn, katta, shameen, shema, news, rasier, desert, arus, emir, money, moneychanger, palace, sultan, carpet, brigand, spielburg and astrologer. Call for food. Eat and leave the inn. Go down to the desert and talk to the gaurd. Ask him about: desert, prepared, monster, caravan and oasis. Run [S] in the desert until you reach a rock with a pig head. Go [W] until you reach the oasis. Ask the man about his beard and get it. Drink some water and pick up five rocks. Go right and up to the mountain and down to the other mountain. Now if you see monsters or brigands, fight them. If you kill them, search them. Kill brigand, jacklemen, terrorsaurus, ghoul, scorpion. Get scorpion tail, get ghoul claws. Also go to oasis sometime. You can drink water there and rest for 1 hour. The next day go back to shapier. After the conversation, ask the man about his price and bargain with him. Enter the city. Go to ali and ask him about the map, compass and moneychanger. Go to the inn and sit at the table. Eat and ask shameen about the room. Go to your room and rest one hour until it's mid-morning. Leave the inn and go up in the ally. [Run first door L2X,R,L,R3X,L2X,R2X,L. Go first door R2X,L,R2X,L,R3X,L2X,R] Exchange your money for shapeir money. Leave and go [R2X,L3X,R,L. Go to end of road. Go L,R3X,L] At the plaza, buy a lamp next to you and buy dirt at the plant katta. Go in the magic shop and ask the man about the air elemental, dervish and beard. Give the beard to him. Leave the shop and go down and up through the ally to ali. Buy the map and compass from him. Go up through the ally. Go in the apothecary shop and talk to the man. Ask him about: name, druggist, pills, ingredients, flame, incense, fire elemental, earth elemental, earth, dispel potion, fruit, hair, feather. Give scorpion tail and sell ghoul claw. Buy a poison pill and incense. Leave the shop and use the map. Click on the palace plaza and go to the left ally. [Go L,R,L,R. Go through second right door] After the conversation tell the man about your past. Leave the shop and use the map. Click on the palace plaza and go in the right ally. [Go through the second left door. Go R,L,R,L,R,L2X,R. Go through the first left door then through the first right door] Knock on the door and complete the wizard's questions. [NAME, OMAR, FRIEND, AZIZA] Inside, sit at the table. Say yes to drink tea. Ask about elementals and each one of them, element, magic, nature, sultan, astrologer, tree, djinn, rasier, emir and darkness. Say farewell and go down. Use the map and click on the fighter's plaza. Buy a cloth bag and a waterskin. Use the map and click on the inn. [To be paladin: leave inn and type in suck blue frog. Press\Hold ALT I. Type in 26 and 1010. Type in password and enter inn] Go to your room and rest until the evening. Sit at the table. Later, call for food. [To be paladin: set speed to fastest and give 1000 flowers, but keep 10] Eat and go to your room. Rest until dawn. Day 3 The next day, sit and eat. Leave the inn. Use the map and click on the fighter's plaza. Go down. Here you'll find rakeesh, a paladin and a noble warrior. Greet warrior. Ask him about: warrior, sultan, rasier, rumor, shapier, kingdom, magic, hero, leg, demon, wizard, aziza. Go in the guild hall. Ask girl about: guild, baby, rakeesh, monsters. Sign name in book and look on board for quests. Read E.O.F. board. Go in the right room and fight with uhura. When you are tired, leave the guild and use the map. Click on the astrologer and ask him about your future. [To be paladin: say thank you and give money to him. Leave the shop and use the map. Click on the inn and go to your room. Rest for one hour. Leave the inn and go down to the desert and ride. Go down. Go [E] until you reach the tree. Get off the saurus and give the tree some water. Hug the tree and tell about yourself. Ride your saurus. Go [W] until you reach the griffin. Get off the saurus and ask the griffin for a feather. Look under the small rock near the mountain and move it. Get a feather and ride back to shapier. Get off your saurus and enter the city. Use the map and click on the apothecary shop. Talk to the man and give the feather to him. Leave the shop and give some money to the beggar. Fill your waterskin. Use the map and click on the guild hall. Fight with uhura. When you are tired, leave the guild and use the map. Click on the inn and go to your room. Rest until the evening. Sit and listen at the poet. Later, go to your room and sleep until dawn. Day 4 The next day, sit at the table. [To be paladin: give flower to katta] Eat and leave the inn. Ask ali about the fire elemental. Use the map and click on the guild hall. Fight with uhura. [Now every time you get tired, leave the guild and use the map. Click on the inn and rest for one hour in your room. Then return to uhura and fight] When the candle burn at night at the inn, sit at the table and eat. Go to bed and sleep until dawn. Day 5 The next day, sit and call for food. [To be paladin: give flower to katta] Eat and Leave the inn. Use the incense on the fire and quickly go in the ally. Go up until the incense is finish. Quickly use the lamp on the ground and use the waterskin on the fire elemental. Go down to the plaza. Use the map and click on the guild hall. Fight with uhura. When the candle burn at night at the inn, sit and call for food. Eat and go to bed. Rest until dawn. Day 6 The next day, sit and eat. [To be paladin: give flower to katta] Leave the inn and use the map. Click on the guild hall and fight with uhura. When the candle burn at night at the inn, sit at the table and eat. Go to bed and sleep until dawn. Day 7 The next day, sit and eat. Leave the inn. [To be paladin: give money to the beggar and the music katta] Use the map and click on the guild hall. [To be paladin: when you get reward, give it back to lion] Fight with uhura until you are tired, leave the guild and use the map. Click on the inn and rest for one hour in your room. Leave the inn and use the map. Click on the apothecary shop and just leave. Fill your waterskin and buy 10 rations at the food katta. [To be paladin: just stay there until omar is finish talking. Then go in apothecary shop and leave. When you see purse on ground, get it] Use the map and click on the guild hall. Fight with uhura. When the candle burn at night at the inn, sit and eat. Go to your room and rest until dawn. Day 8 The next day, sit and eat. [To be paladin: give flower to katta] Leave the inn. Later, enter the city. Use the map and click on the fighter's plaza. Go in the weapon shop. Ask the man about the bellows and tell him about the air elemental. Wrestle him and trade your sword. Leave the shop and use the map. Click on the palace plaza and go down. When you see the air elemental, try to throw dirt in the center of it. When it's caught, use the bellows. Go down. Use the map and click on the guild hall. Fight with uhura. When the candle burn at the inn, sit at the table. Later, sleep until dawn in your room. Day 9 The next day, sit and eat. Leave the inn and use the map. Click on the guild hall and fight with uhura. When the candle burn at night at the inn, sit and eat. Sleep until dawn in your room. Day 10 The next day, sit and eat. Leave the inn. [To be paladin: give money to beggar and music katta] Use the map and click on the guild hall. Fight with uhura. When you're tired, leave the guild. Later, ask the man about the saurus. Go in the city and to the inn and rest for one hour in your room. Leave the inn and use the map. Click on the guild hall and fight uhura. When the candle burn at night at the inn, eat and sleep in your room until dawn. Day 11 The next day, sit at the table. Ask shema about sharaf. [To be paladin: give flower to katta] Eat and leave the inn. Use the map and click on the guild hall. Fight with uhura. When the candle burn at the inn and after the conversation, call for food and eat. [To be paladin: give purse to omar and say thank you] Go to your room and sleep until dawn. Day 12 The next day, sit and eat. Leave the inn and use the map. Click on the guild hall. Ask rakeesh about: earth elemental, nature, flaming sword, soulforge, paladin. Leave the guild and use the map. Click on the magic shop and just leave. Go in the left ally. Go up and down until you see the earth elemental. Fight it. When you defeat it, get the earth elemental. Use the map and click on the saurus lot. Ride and go down. Go [E] to the tree. Get off the saurus and give the earth elemental and tell about the earth elemental. Hug tree and ride to the oasis. Before you enter, get off the saurus and go to the dervish. After the message, leave and ride to shapier. Get off the saurus and enter the city. Use the map and click on the enchantress. Knock on the door and sit at the table. say yes for tea. Ask aziza about the fruit and say farewell. Use the map and click on the saurus lot. Ride and go down. Go [E] to the tree. Get off the saurus and say julanar. Ride left to the griffin and get off the saurus. Run left and down until you reach the beast. Go near him and give him some water. Go left and up to the mountain and [E] to the griffin. Get the saurus and go to the oasis. Ask the dervish about the beast and return to shapier. Get off the saurus and enter the city. Use the map and click on the apothecary shop. Talk to the man and tell him about the beast and give him the fruit. Leave the shop and use the map. Click on the enchantress and knock on the door. Sit and say yes for tea. Tell her about the beast. Say farewell and use the map. Click on the saurus lot. Ride and go down and left to the griffin. Get off the saurus and run to the beast. Go near him and give food to him. Get some hair from the beast and give the dispel potion to him. Later, go back to the griffin and ride back to shapier. Get off the saurus and enter the city. Go to the inn. Go to your room and sleep until dawn. Day 13 The next day, sit at the table and eat. [To be paladin: give flower to katta] Leave the inn and use the map. Click on the fighter's plaza and go down. Give the sword to rakeesh. As usual, fight with uhura in the guild. When the candle burn at night at the inn, sleep until dawn in your room. Day 14 The next day, sit at the table and call for food. [To be paladin: give flower to katta] Eat and leave the inn. Use the map and click on the fountain plaza. Use the waterskin and the bellows on the water elemental. Get the waterskin. Use the map and click on the guild hall. Fight with uhura. When the candle burn at night at the inn, sleep until dawn in your room. Day 15 The next day, sit at the table and eat. [To be paladin: give flower to katta] Leave the inn. [To be paladin: give money to beggar and music katta] Use the map and click on the palace plaza. Later, use the map and click on the guild hall. Fight with uhura. When it's dark and the candle burn at night at the inn, leave the inn. Use the map and click on the fighter's plaza. Go down. Run in the right ally. [Go R,L,R2X,L,R,L] Walk near the door and open it. Later, break the chain and try to get to your sword. Fight the man and kill him. [To be paladin: say no] Day 16 The next day, sit at the table and eat. [To be paladin: give flower to katta] Leave the inn and use the map. Click on the enchantress and knock on the door. Later, use the map and click on the inn. Rest for one hour in your room and leave the inn. Use the map and click on the guild hall. Fight with rakeesh. When the candle burn at the inn and Later, call for food. Eat and sleep until dawn in your room. In rasier and after the conversation, say yes to the man's question. Later, set time scale on menu bar to fastest. Go in the parrot inn and sit with ferrari. When he ask you something to drink, order coffee. Drink it. Later, leave the inn. Go up in the ally. Set speed on slow. Now run to the upper end of the ally and down to the other end until you see it's dark. Set speed to normal and walk back to the inn and sit at the table. Later, pay ugarte and ask him about: rasier, palace, emir, water, fountain, khaveen, katta. Wait until ugarte leaves, then ask ferrari about: rasier, palace, emir, fountain, khaveen, room, order. Stand and go to the backroom. The next day, leave the inn and run up through the ally to the plaza. When you see some men, go down. After the conversation, go down and up through the ally until you are stopped by a girl. Follow her and go in the door. Ask her about: name, emir, rumor, puppet, palace, harem, khaveen, ad avis, rasier, power, magic, clothes, married. Give her your clothes and your visa. Ask the servant about the girl. Leave and go down. Set speed to slow. Run up and down in the ally until you see it's dark. Set speed to normal and walk to the inn and go to the backroom. The next day, leave the inn. In the dungeon, tell the katta about shapier and show him the pin. Ask him about the pin, friend and honor. Push the door. Get your stuff and crawl. In the ally, run [L,R,L] until you are stopped by a spell. Later, after the conversation, tell your friend about the star and the mirror. In the cave, use the lamp and go left. Go up to the waterfall. Try to jump on the log and to jump on the otherside. Force the rock. Go up the stairs and go right in the red room. Pass the lava room to the next one. Go to the end of the cliff and jump. Go near the door and answer suleiman. Pass the room to the next room. After the conversation, go down. Go down to the rocks and left. When you see a glow, get the ring. Ask about wish, health, prowess, teleport. [use two wishes] Third wish, wish for teleport to iblis. At the palace, go down. Throw the man on the roof with a rock. Fight the two guards and push the door to get in. Jump and fight khaveen. First don't fight too much. When your sword is dropped, get it. Fight and order him to get his sword when he drops it. Kill khaveen. Run to the door and throw a rock at it. Push the door and go in. Fight the gargoyle and immediately escape from him. Run into the unlit candle near the pot. Run into the pot and through the fire to ad avis. =================================================================================== Magic user Begin by talking to abdulla. Ask him about: inn, shapier, elementals, djinn, katta, shameen, shema, news, rasier, desert, arus, emir, money, moneychanger, palace, sultan, carpet, brigand, spielburg and astrologer. Call for food. Eat and leave the inn. Go down to the desert and talk to the guard. Ask him about: desert, prepared, monster, caravan and oasis. Run [S] in the desert until you reach a rock with a pig head. Go [W] until you reach the oasis. Ask the man about his beard and get it. Drink some water and go right and up to the mountain and down to the other mountain. Now if you see monsters or brigands, fight them. If you kill them, search them. You can also practice your magic. Kill brigand, jacklemen, terrorsaurus, ghoul, scorpion. Get scorpion tail, and ghoul claws. Also go to oasis sometime. You can drink water there and rest for 1 hour. The next day go back to shapier. After the conversation, ask the man about his price and bargain with him. Enter the city. Go to ali and ask him about the map, compass and moneychanger. Go to the inn and sit at the table. Eat and ask shameen about the room. Go to your room. Rest until it's mid-morning. Leave the inn and go up in the ally. [Run first door L2X,R,L,R3X,L2X,R2X,L. Go first door R2X,L,R2X,L,R3X,L2X,R] Exchange your money for shapeir money. Leave the bank and cast the detect spell. [Go R2X,L3X,R,L. Go to end of road. Go L,R3X,L] At the plaza, buy a lamp next to you and buy dirt at the plant katta. Go in the magic shop and ask the man about: shop, spell, magic, aziza, wit, astrologer, air elemental, dervish, beard. Give the beard to him and buy a force bolt and a levitate spell. Leave the shop and go down and up through the ally to ali. Buy the map and compass from him. Go up through the ally. Go in the apothecary shop and talk to the man. Ask him about: name, druggist, pills, ingredients, flame, incense, fire elemental, earth elemental, earth, dispel potion, fruit, hair, feather. Give scorpion tail and sell ghoul claw. Buy incense. Leave the shop and buy 10 rations at the food katta. Use the map and click on the palace plaza. Go in the left ally. [Go L,R,L,R. Go through second right door] After the conversation, tell the man about your past. Leave the shop and use the map. Click on the palace plaza. go in the right ally. [Go through the second left door. Go R,L,R,L,R,L2X,R. Go through the first left door then through the first right door] Knock on the door. Complete the wizard's questions. [NAME, OMAR, FRIEND, AZIZA] Inside, sit at the table. Say yes to drink tea. Ask about elementals and each one of them, element, sultan, omen, astrologer, tree, djinn, rasier, emir, darkness, magic, nature. Say farewell and go down. Use the map and click on the fighter's plaza. Buy a cloth bag and a waterskin. Use the map and click on the inn. Go to your room and rest until the evening. Sit at the table. Later, call for food. Eat and go to your room. Rest until dawn. Day 3 The next day, sit and eat. Leave the inn. Use the map and click on the fighter's plaza. Go down. Here you'll find rakeesh, a paladin and a noble warrior. Greet warrior. Ask him about: warrior, leg, demon, wizard, kingdom, magic, aziza, shapier, sultan, rasier. Go in the guild hall. Ask girl about: guild, baby, rakeesh, monsters. Sign name in book and look on board for quests. Go in the right room and fight with uhura. When you're tired, leave the guild and use the map. Click on the astrologer and ask him about your future. Leave the shop and use the map. Click on the inn and rest for one hour in your room. Leave the inn and go down to the desert and ride. Go down. Go [E] until you reach the tree. Get off the saurus and give the tree some water. Hug the tree and tell about yourself. Ride your saurus. Go [W] until you reach the griffin. Get off the saurus and ask the griffin for a feather. Look under the rock near the mountain and move it. Get a feather and ride back to shapier. Get off the saurus and enter the city. Use the map and click on the apothecary shop. Talk to the man and give the feather to him. Leave the shop and give some money to the beggar. Fill your waterskin. Use the map and click on the guild hall. Fight with uhura. When you're tired, leave the guild and use the map. Click on the inn and rest until the evening in your room. Sit and listen at the poet. Later, sleep until dawn in your room. Day 4 The next day, sit at the table. Eat and leave the inn. Ask ali about the fire elemental. Use the map and click on the guild hall. Fight uhura. [Now every time you get tired, leave the guild and use the map. Click on the inn and rest for one hour in your room, then return to the guild and fight] When the candle burn at night at the inn, sit at the table and eat. Go to bed and sleep until dawn. Day 5 The next day, sit and call for food. Eat and leave the inn. Use the incense on the fire and quickly go in the ally. Go up until the incense is finish. Quickly use the lamp on the ground and use the waterskin on the fire elemental. Go down to the plaza. Use the map and click on the guild hall. Fight with uhura. When the candle burn at night at the inn, sit and call for food. Eat and go to bed. Rest until dawn. Day 6 The next day, sit and eat. Leave the inn and use the map. Click on the guild hall and fight with uhura. When the candle burn at night at the inn, sit at the table and eat. Sleep until dawn in your room. Day 7 The next day, sit and eat. Leave the inn. Use the map and click on the guild hall. Fight with uhura. When the candle burn at night at the inn, sit and eat. Rest until dawn in your room. Day 8 The next day, sit and eat. Leave the inn. Later, go in the city and use the map. Click on the fighter's plaza and go in the weapon shop. Ask the man about the bellows and tell him about the air elemental. Wrestle him. Leave the shop and use the map. Click on the palace plaza. Go down. When you see the air elemental, try to throw dirt in the center of it. When it's caught, use the bellows. Go down. Use the map and click on the guild hall. Fight with uhura. When the candle burn at the inn, sit at the table. Later, sleep until dawn in your room. Day 9 The next day, sit and eat. Leave the inn and use the map. Click on the guild hall and fight with uhura. When the candle burn at night at the inn, sit and eat. Sleep until dawn in your room. Day 10 The next day, sit and eat. Leave the inn and use the map. Click on the guild hall and fight with uhura. When you're tired, leave the guild. Later, ask the man about the saurus. Go in the city and to the inn and rest for one hour in your room. Leave the inn and use the map. Click on the guild hall and fight with uhura. When the candle burn at night at the inn, eat and sleep until dawn in your room. Day 11 The next day, sit at the table and ask shema about sharaf. Eat and leave the inn. Use the map and click on the guild hall. Fight with uhura. When the candle burn at the inn and after the conversation, call for food and eat. Sleep until dawn in your room. Day 12 The next day, sit and eat. Leave the inn and use the map. Click on the guild hall. Ask rakeesh about: earth elemental, nature, flame. Leave the guild and use the map. Click on the magic shop and just leave. Fill your waterskin and go in the left ally. Go up and down until you see the earth elemental. Cast the flame spell until it's destroyed. Get the earth elemental. Use the map and click on the saurus lot. Ride [E] to the tree and get off the saurus. Give the earth elemental and tell about earth elemental. Hug tree and ride to the oasis. Before you enter, get off the saurus and go to the dervish. After the message, leave and ride to shapier. Get off the saurus and enter the city. Use the map and click on the enchantress. Knock on the door and sit at the table. Say yes for tea. Ask aziza about the fruit and say farewell. Use the map and click on the saurus lot. Ride [E] to the tree. Get off the saurus and say julanar. Ride left to the griffin and get off the saurus. Run left and down until you reach the beast. Go near him and give him some water. Go left and up to the mountain and [E] to the griffin. Get the saurus and go to the oasis. Ask the dervish about the beast. Then go to shapier. Get off the saurus and enter the city. Use the map and click on the apothecary shop. Talk to harik and tell him about the beast and give him the fruit. Leave the shop and use the map. Click on the enchantress and knock on the door. Sit and say yes for tea. Tell her about the beast. Say farewell and use the map. Click on the saurus lot. Ride and go down. Go [W] to the griffin. Get off the saurus and run to the beast. Go near him and give food to him. Get some hair from the beast and give the dispel potion to him. Later, go back to the griffin and ride back to shapier. Get off the saurus and enter the city. Go to the inn and sleep until dawn in your room. Day 13 The next day, sit at the table and eat. Leave the inn and use the map. Click on the guild hall and fight with uhura. When the candle burn at night at the inn, sleep until dawn in your room. Day 14 The next day, sit at the table and call for food. Eat and leave the inn. Use the map and click on the fountain plaza. Use the waterskin and the bellows on the water elemental. Get the waterskin. Use the map and click on the guild hall. Fight with uhura. When the candle burn at night at the inn, sleep until dawn in your room. Day 15 The next day, sit at the table and eat. Leave the inn. Use the map and click on the palace plaza. Later, use the map and click on the guild hall. Fight with uhura. When the candle burn at night at the inn, sit and eat. Sleep until dawn in your room. Day 16 sit at the table and eat. Leave the inn and use the map. Click on the enchantress and knock on the door. Later, go down and run [L2X,R2X,L2X,R2X] Cast detect magic and open spell to enter W.I.T. Once inside W.I.T, tell your name. Answer magic and choose erasmus. The first test is in a dark room where you will have to use detect magic, fetch and trigger. Then it's on to the path of wizardry. First is the element of air in the form of a fan. Cast the fetch spell and levitate to let it pass under you. Next is the element of earth. Cast the trigger spell and calm spell. Climb and cast calm spell again. The third element is water. First melt it with a flame dart. Then crack it with several force bolds. The fourth is the element of fire. Open the door with an open spell, then cast the calm spell. After closing the door (another fetch spell) cast a force bolt at the upper half of the door. Once you have finished this, you will be accepted as an initiate in W.I.T. When they ask you to stay, say no. [walk] Use the map and click on the inn. Rest for one hour in your room and leave the inn. Use the map and click on the guild hall. Fight with rakeesh. When the candle burn at the inn and later, call for food. Eat and go to bed. Sleep until dawn. In rasier and after the conversation, say yes to the man's question. Later, set game time scale to fastest. Go in the parrot inn. Sit with ferrari. When he ask you something to drink, order coffee. Drink it. Later, leave the inn. Go up in the ally and set speed on slow. Now run to the upper end of the ally, then go down to the other end ntil you see it's dark. Set speed to normal and walk back to the inn. Sit at the table. Later, pay ugarte and ask him about: rasier, palace, emir, water, fountain, khaveen, katta. Wait until ugarte leave's and ask ferrari about: rasier, palace, emir, fountain, khaveen, room, order. Stand and go to the backroom. The next day, leave the inn and run up through the ally. When you see some men, go down. After the conversation, go down and up through the ally until you are stopped by a girl. Follow her and go in the door. Ask her about: name, emir, rumor, puppet, palace, harem, khaveen, ad avis, rasier, power, magic, clothes, married. Give her your clothes and your visa. Ask the servent about the girl. Leave and go down. Set speed to slow. Run to the upper end of the ally, then go down to the other end until you see it's dark. Set speed to normal and walk back to the inn. Go to the backroom. The next day leave the inn. In the dungeon, tell the katta about shapier and show him the pin. Ask him about the pin and friend. Cast the open spell on the door. Cast the fetch spell on your stuff and crawl. In the ally run [L,R,L] until you are stopped by a spell. Later, after the conversation. Tell the man about the star and the mirror. Later, use the lamp and go left. Go up to the waterfall. Try to jump on the log and to jump on the otherside. Cast the force spell on the lower end of the rock. Go up the stairs and go right in the red room. Pass the lava room to the next one. Go to the end of the cliff and cast the levitate spell. Go near the door and answer suleiman. Pass the room to the next room. After the animation go down. Go down to the rocks and left. When you see a glow, get the ring. Ask about wish, health, prowess, teleport. [use two wishes] The third wish, wish for teleport to iblis. At the palace go down. Cast the force spell at the man on the roof and cast the dazzle spell. Cast open spell on the door to get in. In the palace, cast the calm spell and the levitate spell. Go to the door and cast the open spell. Go in. Cast the trigger spell at the gargoyle's leg then cast the reversal spell. Cast the fetch spell on an unlit candle. Run to the left and cast the force spell on the pot to burn ad avis. ============================================================================= Thief Begin by talking to Abdulla. Ask him about: inn, shapier, elementals, djinn, katta, shameen, shema, news, rasier, desert, arus, emir, money, moneychanger, palace, sultan, carpet, brigand, spielburg and astrologer. Call for food. Eat and leave the inn. Go down to the desert and talk to the guard. Ask him about: desert, prepared, monster, caravan, and oasis. Run [S] into the desert until you reach a rock with a pig head. Go [W] until you reach the oasis. Ask the man about his beard and get it. Drink some water and go right and up to the mountain and down to the other mountain. Use sneak. Don't run don't walk. Now if you see monsters or brigands, fight them. If you kill them, search them. Kill brigand, jacklemen, terrorsaurus, ghoul, scorpion. Get scorpion tail, get ghoul claws. Also go to oasis sometime. You can drink water there and rest for 1 hour. The next day run back to shapier. After the conversation, ask the man about his price and bargain with him. Enter the city. Go to ali and ask him about the map, compass and moneychanger. Go to the inn and sit at the table. Ask shameen about the room. Eat and go to your room. Rest one hour until it's mid-morning. Leave the inn and go up in the ally. [Run first door L2X,R,L,R3X,L2X,R2X,L. Go first door R2X,L,R2X,L,R3X,L2X,R] Exchange your money for shapier money and ask the girl about: name, coins, shapier, sultan, thief, rasier, emir, ferrari. Make the thief sign. Leave and Go [R2X,L3X,R,L. Go to end of road. Go L,R3X,L] At the plaza, buy a lamp next to you and buy dirt at the plant katta. Go in the magic shop and ask the man about the air elemental, dervish, beard and rope. Give the beard to him and buy a rope and glasses. Leave the shop and go down and up through the ally to ali. Buy the map and compass from him. Go up through the ally. Go in the apothecary shop and talk to the man. Ask him about: name, druggist, pills, ingredients, flame, incense, fire elemental, earth elemental, earth, powder, dispel potion, fruit, hair, feather. Give scorpion tail and sell ghoul claw. Buy incense and oil. Leave the shop and use the map. Click on the palace plaza and go in the left ally. [Go L,R,L,R. Go through second right door] after the conversation tell the man about your past. Leave the shop and use the map. Click on the palace plaza and go in the right ally. [Go through the second left door. Go R,L,R,L,R,L2X,R. Go through the first left door then through the first right door] Knock on the door. Complete the wizard's questions. [NAME, OMAR, FRIEND, AZIZA] Inside sit at the table. say yes to drink tea. Ask about elementals and each one of them, element, magic, nature, sultan, astrologer, tree, djinn, rasier, emir, darkness. Say farewell and go down. Use the map and click on the fighter's plaza. Buy a cloth bag and a waterskin. Go in the weapon shop and buy 9 daggers. Leave the shop and use the map. Click on the inn. Go to your room and rest until the evening. Sit at the table. Later, call for food. Eat and go to your room. Rest until dawn. Day 3 The next day, sit and eat. Leave the inn. Use the map and click on the fighter's plaza. Go down. Here you'll find rakeesh, a paladin and a noble warrior. Greet warrior. Ask him about: warrior, sultan, rasier, rumor, shapier, kingdom, magic, hero, leg, demon, wizard, aziza. Go in the guild hall. Ask girl about: guild, baby, rakeesh, monsters. Sign name in book and look on board for quests. go in the right room and fight with uhura. When you are tired, leave the guild and use the map. Click on the astrologer. Ask him about your future. Leave the shop and use the map. Click on the inn and rest for one hour in your room. Leave the inn and go down to the desert and ride. Go down. Go [E] until you reach the tree. Get off the saurus and give the tree some water. Hug the tree and tell about yourself. Ride your saurus and go [W] until you reach the griffin. Get off the saurus. Go to the small rock near the mountain and look under it. Move the rock and get a feather. Ride back to shapier. Get off the saurus and enter the city. Use the map and click on the apothecary shop. Talk to harik and give the feather to him. Leave the shop and give some money to the beggar. Fill your waterskin and buy 10 food rations at the food katta. Use the map and click on the guild hall. Fight with uhura. When you're tired, leave the guild and use the map. Click on the inn and go to bed. Rest until the evening. Sit and listen at the poet. Later, leave the inn. Use the map and click on the moneychanger. Later, say yes. Leave and use the map. Click on the inn and rest for one hour in your room until it's the middle of the night. Leave the inn and go up in the ally. [Run R,L,R2X,L,R,L2X,R,L,R] Sneak and pick lock the door. Get the tea service on the shelf. Use the oil on the closet and open the door. Search the closet and roll the carpet. Open the trap and unroll the carpet. Hide in the closet. Later, roll the carpet. Use pick lock and get the money. Search the chest and unroll the carpet. Hide in the closet again. Later, roll the carpet again and close the chest. Close the trap and unroll the carpet. Leave the house. Walk and use the map. Click on the inn. Go to your room and sleep until dawn. Day 4 The next day, sit at the table. Eat and leave the inn. Ask ali about the fire elemental. Use the map and click on the guild hall. Fight with uhura. [Now every time you get tired, leave the guild and use the map. Click on the inn and rest for one hour in your room. Then return to uhura and fight] When the candle burn at night at the inn, sit at the table and eat. Go to bed and sleep until dawn. Day 5 The next day, sit and call for food. Eat and leave the inn. Use the incense on the fire and quickly go in the ally. Go up until the incense is finish. Quickly use the lamp on the ground and use the waterskin on it. Go down to the plaza. Use the map and click on the guild hall. Fight with uhura. When the candle burn at night at the inn, sit and call for food. Eat and leave the inn. Use the map and click on the moneychanger. Give the bowl, tea service and dagger to girl. Ask about the safe. Leave and use the map. Click on the weapon shop. Sneak and pick lock. Close the door and use oil on the anvil. Push the anvil and open the trap. Pick lock the chest and close it again. Close the trap and push the anvil. Leave the shop and walk. Use the map. Click on the inn and sleep until dawn in your room. Day 6 Th next day, sit and eat. Leave the inn and use the map. Click on the guild hall. Fight with uhura. When the candle burn at night at the inn, sit at the table and eat. Sleep until dawn in your room. Day 7 The next day, leave the inn. Use the map and click on the guild hall. Fight with uhura. When the candle burn at night at the inn, sit and eat. Rest until dawn in your room. Day 8 The next day, sit and eat. Leave the inn. Later, go in the city and use the map. Click on the weapon shop. Ask the man about the bellows and tell him about the air elemental. Wrestle him. Leave and use the map. Click on the palace plaza and go down. When you see the air elemental, try to throw dirt in the center off it. When it's caught, use the bellows. Go down. Use the map and click on the guild hall. Fight with uhura. When you're tired, leave the guild. Say yes and pay the man. Climb the rope and try to cross it to the other side. [Cross the rope until he's bank robbed] Use the map and click on the inn. Rest for one hour and leave the inn. Use the map and click on the guild hall. Fight with uhura. When the candle burn at the inn, sit at the table. Later, sleep until dawn in your room. Day 9 The next day, sit and eat. Leave the inn and use the map. Click on the guild hall and fight with uhura. When the candle burn at night at the inn, sit and eat. Sleep until dawn in your room. Day 10 The next day, sit and eat. Leave the inn and use the map. Click on the guild hall and fight with uhura. When you are tired leave the guild. Later, ask the man about the saurus. Go in the city and to the inn and rest for one hour in your room. Leave the inn and use the map. Click on the guild hall and fight with uhura. When the candle burn at night at the inn, eat and sleep until dawn in your room. Day 11 The next day, sit at the table. Ask shema about sharaf. Eat and leave the inn. Use the map and click on the guild hall. Fight with uhura. When the candle burn at the inn and after the conversation, call for food and eat. Sleep until dawn in your room. Day 12 The next day, sit and eat. Leave the inn and use the map. Click on the guild hall. Ask rakeesh about: earth elemental, nature, flame. Leave the guild and use the map. Click on the apothecary shop and talk to harik. Buy the powder and say yes. Leave the shop and go down. Fill your waterskin and go in the left ally. Go up and down until you see the earth elemental. Throw the powder at it. When you defeat it, get the earth elemental. Use the map and click on the saurus lot. Ride [E] to the tree and get off the saurus. Give the earth elemental and tell about the earth elemental. Hug tree and ride to the oasis. Before you enter, get off the saurus and go to the dervish. After the message, leave and ride to shapier. Get off the saurus and enter the city. Use the map and click on the enchantress. Knock on the door and sit at the table. Say yes for tea. Ask aziza about the fruit and say farewell. Use the map and click on the saurus lot. Ride [E] to the tree. Get off the saurus and say julanar. Ride left to the griffin and get off the saurus. Run left and down until you reach the beast. Go near him and give him some water. Go left and up to the mountain and [E] to the griffin. Get the saurus and go to the oasis. Ask the dervish about the beast. Then go to shapier. Get off the saurus and enter the city. Use the map and click on the apothecary shop. Talk to harik and tell him about the beast and give him the fruit. Leave the shop and use the map. Click on the enchantress and knock on the door. Sit and say yes for tea. Tell her about the beast. Say farewell and use the map. Click on the saurus lot and Ride to the griffin. Get off the saurus and run to the beast. Go near him and give food to him. Get some hair from the beast and give the dispel potion to him. Later, go back to the griffin and ride back to shapier. Get off the saurus and enter the city. Go to the inn and sleep until dawn in your room. Day 13 Th next day, sit at the table and eat. Leave the inn and use the map. Click on the guild hall and fight with uhura. When the candle burn at night at the inn, sleep until dawn in your room. Day 14 The next day, sit at the table and call for food. Eat and leave the inn. Use the map and click on the fountain plaza. Use the waterskin and use the bellows on the water elemental. Get the waterskin. Use the map and click on the guild hall. Fight with uhura. When the candle burn at night at the inn, call for food. Eat and sleep until dawn in your room. Day 15 Th next day, sit at the table and eat. Leave the inn. Use the map and click on the palace plaza. Later, use the map and click on the guild hall. Fight with uhura. When the candle burn at night at the inn, sit and eat. Rest until dawn in your room. Day 16 Th next day, sit at the table and eat. Leave the inn and use the map. Click on the enchantress and knock on the door. Later, use the map and click on the inn. Rest for one hour in your room and leave the inn. Use the map and click on the guild hall. Fight with rakeesh. When the candle burn at the inn and later, call for food. Eat and sleep until dawn in your room. In rasier and after the conversation, say yes to the man's question. Later, set game time scale to fastest. Go in the parrot inn. Later, sit with ferrari. When he ask you something to drink, order coffee. Drink it. Later, leave the inn and go up in the ally. Set speed on slow. Now run to the upper end of the ally and down to the other end until you see it's dark. Set speed to normal and walk back to the inn and sit at the table. Later, pay ugarte and ask him about: rasier, palace, emir, water, fountain, khaveen, katta. Just sit there until ugarte leave's. Ask ferrari about: rasier, palace, emir, fountain, khaveen, room, order, inn, thief. Make the thief sign. Stand and go to the backroom. The next day, leave the inn and run up through the ally. When you see some men, go down. After the conversation, go down and up through the ally until you are stopped by a girl. Follow her and go in the door. Ask her about: name, emir, rumor, puppet, palace, harem, khaveen, ad avis, rasier, power, magic, clothes, married. Give her your clothes and wear your glasses. Give her your visa and take off your glasses. Ask the servent about the girl. Leave and go down. Set speed to slow. Run to the upper end of the ally and down to the other end until you see it's dark. Set speed to normal and walk to the inn and sit. Say yes. Leave the inn and run up through the ally. Quickly use sneak and use the rope on the open window. Climb and inside the room, use sneak. Carefull where you walk and don't wake the man. Go to the cabinet and use the oil. Pick lock door and open it. Get the bird and close the door. Leave. Run up through the ally and walk to the inn. Say yes and give the bird. Later, go to the backroom. The next day, leave the inn. In the dungeon tell the katta about shapier and show him the pin. Ask him about: pin and friend. Use the pin on the door. Get your stuff and crawl. In the ally, run [L,R,L] until you are stopped by a spell. Later, after the conversation tell the man about the star and the mirror. Later, use the lamp and go left. Go up to the waterfall. Try to jump on the log and to jump on the otherside. Force the rock. Go up the stairs to the red room. Pass the lava to the next room. Go to the end of the cliff and use the rope. Go near the door and answer suleiman. Pass the room to the next room. After the animation go down. Go down to the rocks and left. When you see a glow, get the ring. Ask about wish, health, prowess, teleport. [use two wishes] The third wish, wish for teleport to iblis. At the palace sneak down. Throw the man on the roof with a dagger. Use the rope and climb on the balcony. Go left. Later, go to the door and go down. Go up to the table and then to the doorway. Use the rope and cross to the otherside. Throw a dagger on an unlit candle. Go to ad avis and duck for spells. When you are at the last pillar, throw two daggers at ad avis to knock him off the balcony. The end =================================================================================== Quest for glory 3: wages of war You begin the game in tarna. Whenever you talk to someone, just skip the words and always say good-bye after a conversation. [Talk] [Magic user: open package and read paper] Leave the magic house and walk way upstairs to the temple. Go to the table. Greet the lion and get kicked out. Go down to the left and go in the magic house. Talk and leave. Go in the apothecary shop. [Talk] Leave and go to the inn next of you. Look on the board and sit at the table. Never flirt with girl. [Talk] Order food and go upstairs to your room. Leave the inn and go downstairs and left to the moneychanger. Try to catch the thief. [Fighter: Paladin: Magic user: run after thief] [Thief: kick fruit basket] Later, talk and after you have testified, talk to the lion on your right. Go down and in the magic house. Talk and leave. Go back to the moneychanger and change your money. [Talk] Now if you want to buy things, always talk and try to bargain with them first. Go to the merchant next of you and buy 2 waterskins and a fruit. Go down. [Thief: buy oil and black bird] Buy a tinderbox and buy honey at the honeyseller. Go down. [Thief: buy rope and make thief sign. Talk and learn lessons] Go down and give the note to the katta. Give some money to the drummer. Now at this dog, bargain with him until there is one cent. Make offer and use quantity. Choose 100 meat. Go to the apothecary shop. [Talk] Leave and go to the gate entrance of the city. Talk to the two lions and leave tarna. Lets explore. [This is the savanna. To the next screen right is the simbani village. Then the next screen is the jungle. Then it is the waterfall] Run to the small mount. Leave and make camp. Build a fire. Use the tinderbox on the wood and save the game. Sleep. Now when a blue creature comes, talk. [If something else, restore game] Later, say good-bye. The next day put out the fire and return to the small mount. [Magic user: cast fetch spell on vines to get fruit and quickly cast flame on vines] [Thief: throw grapnel on vine and quickly throw dagger on vine] [Fighter: Paladin: go near bat. When you get caught by the vine, use the sword on it. Drink a cure pill] Leave and run back to tarna. Walk to the inn. Sit and talk. Order food. Leave and go to the magic house. Go to the backroom and talk. Leave tarna and run around. [Fighter: Paladin: go to small mount and get fruit. Leave and run around] At the hall of judgement, swear oath and talk about rakeesh. Later at the simbani village, greet the man. At the laibon. [Talk] Look at the drum. Later, at uhura's house. Talk to the girl about the spear. [Talk] Later, at your room. [Talk] Say goodnight. The next morning, leave your room and walk up to the tree. Talk and play game. Talk to him and try to win. Leave and go right to the bridge. Touch the rope. [Talk] [Thief: Fighter: Paladin: climb the bridge and cross the bridge] Say good-bye and go down 2X. Talk to the man. Leave the village and run to the little pond. Look at the animals and touch the cheetah. Drink some water. [Magic user: cast detect spell] Leave and go in the village. [Magic user: leave village and run around until dark] [Go to the bridge and climb it. Thief: learn acrobatics. Fighter: Paladin: talk and accept challenge. Later, leave the village and run around until dark] Go in the village and go to uhura's house. [Talk] Leave and go to your room and sleep. The next day, leave your room and walk up to the tree. Talk to the man. Go right, [Thief: go down and go left. Touch spear. Talk and throw spear. When you are tired, leave and rest. Return and throw spear] [Fighter: Paladin: climb bridge and talk. Accept challenge. Later, hang on bridge to improve skill. Also rest now and then] [Magic user: hang on bridge to improve skill. Also rest now and then] When it's dark go down and listen to the storyteller. The next day, walk to the laibon. [Talk] Go up and play a game with yesufu. Later, talk and leave the village. Run to tarna. [Now if you see bird, follow it and then leave. Return to tarna] Walk to the inn and to your room. Sleep. The next day leave the inn. Go downstairs to the market and to the katta. Just go up to the old lady. When you see the thief, agree to meet him. Go to the inn and sit at the table. Order a meal. Leave and go to the magic house. Go to the backroom. [Talk] Leave tarna and run around. If you see monsters fight them, if you kill them search them. [Fighter: Paladin: if kill saurus, don't take horn yet] When it's dark. Go back to tarna and walk to the inn. Go to your room and rest for 60min. Leave the room and when you see two seats open sit at the table. Talk and order food. When the other guy come's, talk to him. Leave the inn and go downstairs to the market place. [Thief: make sign] Talk and give him a meat. [Paladin: just click money pouch on thief and watch your honor grow] [Fighter: to be paladin, click money pouch on thief and watch honor grow] Say good-bye and go to the inn. Go to your room and sleep. The next day, leave the room and sit at the table. Talk and leave the inn. Leave tarna. Run to the honeybird. [If something else, restore game] Put the honey on the ground and leave. Go back to tarna. If it's dark, walk down to the market place and talk to the thief. Give him a meat and say good-bye. Go to the inn. Go to your room and sleep. The next day leave the inn and go to the magic house. Talk and leave tarna. Run to the bee place and get the feather. [If something else, restore game] Return to tarna. If it's dark, walk to the market place and talk to the thief. Give a meat to him and say good-bye. Go to the inn and sleep in your room. The next day leave and sit at the table and talk. Leave tarna. [Magic user: fight monsters] [Fighter: Thief: Paladin: go to big mount. Pick up many rocks and throw them. Watch skill grow] When it's dark, [Magic user: thief: go to tarna and to the market place. Talk to the thief and leave tarna] Run into the simbani village. [If not yet morning, go sleep in your room] Walk up to the tree and talk to yesufu. Play game and talk. when you are friends: [Fighter: Paladin: go left to bridge and climb it. Talk to girl and accept challenge. If you have beaten girl before and she's not there, go down and go left. Touch spear. Talk and throw spear. When you are tired, leave and rest. Return and accept challenge. [throw spear] Leave the village, run and go right to the jungle. Go to the big tree. Go in the tree. Go in the first cave and wait. When the ball starts talking, talk. Get the gem and leave. Leave the tree. Go right to the waterfall. Run around until day 13. When you see a monkey in a cage, free him and talk to him. [If something else, restore game] Leave. [Fighter: Paladin: save game and set skill control on high. Run around. If you see an apeman fight it. Set skill controll to low and fight a leapordman] Go left to the forest. [Magic user: run around forest until you see blue flower. Cast fetch and go to the left screen. If still dark go to pond. If it's day, run around. Go to the small pond. Use the flower and waterskins in the pond. Go right to forest and tree. Go to upper cave and put flower and waterskin on stand] [Thief: Fighter: Paladin: go to the left screen to the pond. If day, run around until dark. Use the waterskins on the pond. Go back to forest and tree. Go in upper cave. Use waterskin on stand] Leave the tree and run back to tarna. Walk way upstairs and create your future. Later, go to the apothecary shop. [Talk] Give feather, waterskins, purple and red fruit. [Magic user: go in magic house] Go to the inn and sleep in your room. The next day leave the inn. [Magic user: learn spells in magic house] [Thief: Fighter: Paladin: leave tarna and fight monsters] When it's dark, go to the inn and sleep in your room. The next day go in the apothecary shop and buy the dispel potion. Leave tarna and run to the simbani village. Talk to the man and walk in the village. Go up to tree and talk to yesufu. Leave the village and run around. When it's dark go back to the village. Talk to the man and go in village. Walk to uhura's house and talk. Leave and go up to the cage. Use the dispel potion on the leapordman. Go to your room and sleep. The next day go up to the cage and talk to yesufu. Go down and go to the laibon. [Talk] [Fighter: Paladin: talk and ask about ritual] Go down and talk to the man. Leave the village. [Fighter: Paladin: set skill on high. Run around until you see a saurus. Fight it and get it's horn. If something else, restore game. Set skill on low. Return to the village and go to the laibon. Tell about dinosaur. Do this yourself and use your head if you want to win. After the initation, ask the laibon for the drum. Go down and talk to the man. Leave the village and fight monsters. When it's dark, go back to the village and talk to the man. Go in the village and to uhura's house. Talk and leave. Go to your room and sleep] Run to tarna. Walk to the magic house and talk. Leave and go to the inn. Sit at the table and talk. Order food. Go to your room and sleep. The next day go to the market place. Buy a robe, 5 zebraskins and a fine spear. Leave tarna and run back in the village. Walk to the laibon and talk. [Fighter: Paladin: tell about marriage and leave] Go up to the cage. [Talk] Leave the village and run around until it's dark. Go back to the village and talk to the man. Walk in the village and to uhura's house. Talk and leave the village. Run back to tarna. Walk to the magic house and talk. Leave and go to the market place. Go to all merchants and just ask about rumors. Buy a bead and a fine dagger. Leave tarna and run back in the village. Walk to your room and sleep. The next day go up to the cage. Just leave and go back. Give the girl the bead, fine dagger and a wooden leopard. Open the cage and leave the village. Go right to the forest. Run around until you are being watched. [If something else, restore game] Call out and talk. [Fighter: Paladin: don't tell about drum] Leave. When it's dark, make camp and build fire. Use the tinderbox on wood and sleep. The next day, put out the fire and leave. Run around until you are being watched. Call out and talk. [Fighter: Paladin: first talk to girl then tell about war and mission. Say good-bye] Leave. [Thief: go left in the village. If it's dark use sneak. Look at the laibon's hut. Use the dagger on the hut. Go in and get the drum. Go to the chest and picklock it. Use the oil and open the chest. Leave the hut and the village. Run back to the forest. If it's still dark] Make camp and build fire. Use tinderbox on wood. Sleep. The next morning, put out the fire and leave. Run around until the girl comes. First talk to girl then you talk. [Thief: Fighter: Paladin: tell about peace] At the village, talk and say good-bye. [Magic user: greet and tell about magic. Accept challenge. First cast the staff spell. Then cast reversal spell, cast calm spell, open spell, juggling ball spell, dazzle spell and immediately levitate spell. Later, use the dispel potion on the leapordman. Tell about spear] [Thief: use rope on grapnel and throw grapnel on house. Give meat to lion and cross rope. Give monkey a fruit to eat and open cage. Oil chest and use picklock. Open chest. Get spear and leave. Later, greet leapordman and tell about peace] [Fighter: Paladin: greet leapordman and give drum. Tell about peace] Later, after the animation, [Fighter: if honor is high, you will be a paladin] go to the forest. Talk to monkey and agree. Later at tree, [Magic user: cast levitate] [Thief: use grapnel on tree] [Fighter: Paladin: climb tree] Give some fruit to the monkey and talk. At the waterfall. [Magic user: get two vine ropes next of you and talk. Ask for coaporation and cast levitate] [Thief: use grapnel on rock and cross over] [Fighter: Paladin: get two vine ropes next of you and tell monkey about rope. Cross over] While you are going to the city you will be attacked by a monster. [Magic user: quickly cast levitate and run] [Thief: fighter: Paladin: fight monster] At the city, talk. Walk and say good-bye. [Thief: climb wall to upper statue and get the gem. Climb down and if monster comes fight it] [Magic user: cast fetch spell on upper statue to get gem] Look at the picture on the wall and use the gem. Go in. [Magic user: cast calm and cast open on door on far side of room] [Thief: sneak to door and use oil on it. Picklock door] [Fighter: Paladin: fight monster] Go through the door and use the dispel potion on the demon. Later at the mirrors, don't fight just stand still. Later at the tower, [Magic user: cast lightning spell on demon. Cast reversal spell, calm spell, trigger spell, summon staff, lightning spell on demon, trigger spell and lightning spell on orb] [Thief: climb pillar and use grapnel on other pillar. Cross rope and throw grapnel to other pillar. Go to other pillar. Throw grapnel on demon] [Fighter: Paladin: fight gargoyle. Quickly use shield on self and on statue. Touch gargoyle. When you're caught, throw the sword on the demon and use shield on orb] The end =================================================================================== Quest for glory 4: shadows of darkness You start the game in a deadly cave. Walk and search the three skeleton bodies for a dagger a flint and money. Take a torch from the holder to the right of the altar. Create a spark using the flint to light the torch. Light the torch to the left of the altar with the lit torch. Exit through the sphincter at the top of the screen. You will enter the heart cave. [Fighter: Paladin: take the sword and shield] [Thief: look at the thief mark on the small rock] [Magic user: take cloth] Leave the cave at the bottom of the screen. [Fighter: Paladin: after the battle with the bats, go down. Cross the pit with the rope, crossing hand over hand] [Thief: walk the tightrope across the pit] [Magic user: use the cloth on self and levitate spell to fly across the pit] Leave the pit cave at the left of the screen. After meeting katrina, take the octopus-like shape (Dark One Sign) from the bottom of the arch. Look at the symbols and write them down. Leave to the left and slide down the cave path. Go left and up. Rest 60min and run through the forest [N5X\E\N] towards the town. Search the tree next of you and take a corn on your right. Go through the town gate. At the staff area, pick some flowers. Walk left and speak with the burgomeister. [Always say good bye after conversation] Go to the inn and speak with the innkeeper. Sit and eat. Talk to the other people. Leave the inn and go in the general store. [Thief: buy bag] Buy 10 rations, oil and 5 garlic. Talk, then leave. Speak with the burgomeister and go to the east part of town. Try to enter dr. cranium's house. Solve the puzzle by repeating the same sequence. Once you do this correctly, the door will open. Eat a ration. In the hallway, open the door on the right. You will release some baby antwerp's. Use the acme trap and identify the animal as an antwerp. Again use the trap. Figure it yourself. Bait the trap with one of your sandwiches and wait for a baby antwerp to be caught. [In the control panel, set the speed to low] Open the door on the left. Move the maze so that the antwerp moves through the maze to fetch the key. Then take the antwerp to the small hole. [In the control panel, set the speed to high] You now have the key. Try to unlock the door at the end of the hallway. Solve the puzzle by moving the pieces around to form a keyhole. Once you have done this, unlock the door and enter dr. cranium's lab. Speak with dr. cranium, [Magic user: ask about magic and you will receive the glide spell] then ask him about science. Ask about the poison and healing potion. [Look in manual] Ask dr. cranium for 2 empty flasks. Leave dr. cranium's house and go up. Talk to igor the gravedigger. Enter the adventurer's guild and read the books on the bookshelves. Sign the logbook on the desk and read the logbook. Practice on the stairstepper. [Always put more weight when it's to easy] [Fighter: Paladin: Thief: pick up the rope and grapnel. Throw the grapnel up the hook on the ceiling and practice climbing. Don't forget to collect the rope and grapnel before you leave] [Paladin: Fighter: break open the emergency weapon box and claim the superior sword] [Thief: look under the table. Now look at the coat hooks on the right. Solve the puzzle as follows: Click on the skull below the third hook from the left until the hook is on top. Then similarly move the second hook from the left so that the hook is on the bottom. Next move the right most hook so that the hook is to the right. Lastly, move the left most hook so that the hook is on the left. Climb the bookshelf into the thieves' guild. Search the grid on the floor and you will find a knob. Take the card from the poster. Unlock the door using the card. Read the books on the bookshelf and learn about disarming traps. Put the knob on the safe. Solve the safe puzzle by clicking on the letters and lines to spell out "F I L C H" The letters are in alphabetical order represented by lines. When you have solved the puzzle, the safe will open. Look at the wall under the safe. Go over to the desk and disarm the trap. Pick the lock. You will find a logbook and a lock picking kit and some daggers. Read the logbook carefully and check out the two empty paintings on the right wall. You will find a safe. Disarm the trap by selecting three in a row of the same colour. Open the safe by picking the lock. Look at the thief mark by the drain on the right. Check out the barrel lying under the poster. Solve the puzzle according to the poem in the logbook. Make the top row: Blue, Blue, Yellow, the middle row: Green, Green, Green and the bottom row, Red, Green, Red. Speak with the chief thief, then leave by the stairs] Leave and go down. Rest until it's dark. Knock on the door and enter the inn. Speak with the innkeeper and the townspeople. [Thief: go upstairs to the end of the hall and picklock the door until you're completely tired] Go up to your room, the first door at the top of the stairs and go to sleep. DAY 2 The next day, go downstairs and leave the inn. Go to the adventurer's guild and practice on the stairstepper. When you're tired, leave and go down. Leave town and go to the forest. [When you see monsters, fight them. Search them when they're dead. When you are hurt, drink a cure or healing potion but never rest] [Fighter: Paladin: pick up rocks from the ground and practice throwing until you get tired] [Thief: practice throwing with your daggers until you get tired. Pick up the daggers from the ground or you will lose them] [Magic user: practice your spells until you don't have any mana] Run to the castle gates. [W2X\N] Speak with the gatekeeper. Leave and go to the lake. [S2X\E\S\W2X\S] Speak with the rusalka. Give her the flowers, then speak with her again. Leave and go [E2X\N3X] Now run [S5X\N5X] and fight monsters. When it's dark, return to town and the gate will be closed. [Thief: Fighter: Paladin: climb over wall using the rope and grapnel] [Magic user: levitate over gate] Walk to the inn and knock on the door. Go sit and eat. [Thief: picklock door at end of hall until completely tired] Go to your room. Go out the window and go down to the staff area. Sleep till morning. DAY 3 The next day, go to the inn and get breakfast. Leave and go practice on the stairstepper at the adventurer's guild. When you're tired, leave town and go to the forest. Pickup 10 flowers from the tree. [Paladin: Fighter: Thief: you can practice climbing at tree on your right by using the hand icon on it. Do this until almost completely tired] Go [W2X\N] to the gatekeeper and talk. Leave and go [S2X\E\S\W2X\S] to the rusalka. Talk to her. [Paladin: to gain honor click the flowers on the girl and hold down the enter key. Watch your honor grow to full] Leave and go [E3X\N2X\E3X] Here is the leshy bush. Touch the moving bush and the little man will appear. Your first answer is: leshy. Go [N3X\E2X\N] Talk and say good-bye. Go [W\S5X\W\N] Drink some water and search the lantern. [Magic user: cast fetch spell on tree and detect spell. Cast trigger spell on water and open spell on tulip. Cast fetch spell on scroll] Leave and go [W2X\N2X\W\N2X] to town and walk left to the general store. Talk to olga and tell her about the gatekeeper. Leave town and go to the forest. [Magic user: practice spells until mana is finished and rest till dark] [Thief: do acrobatics until tired] [Fighter: Paladin: climb tree until tired] Rest until first health is full and do it again. When it's dark, Go up and you will meet katrina. [If you're hurt, you will receive a healing potion] [Magic user: Paladin: you will learn the frostbite spell] Talk to her. [Paladin: never flirt with girl] Go into town and go to the inn. Sit in your chair and watch the gnome comedy act. Later, talk to everyone. Go to your room and rest until you're tired. Go downstairs and speak with the domovoi above the fireplace. Return to your room and sleep. DAY 4 The next day, leave and visit the room at the end of the hall. Knock on the door and talk with the gnome. Take the rubber chicken from the bed. Leave the inn and practice on the stairstepper at the adventurer's guild. When you're tired, [Thief: go through secret passage and talk to the chief thief. Search the drawer at the table and go out the passage behind the wall] Leave town and go to the forest. Run [W2X\N] to the gatekeeper and talk. Leave and go [S2X\E4X\N\E] to the leshy. Touch the wiggling bushes. When he ask you a question, just make a wild guess. Go [W\S2X\E] [Magic user: go up and cast fetch on tree. Leave] [Thief: Fighter: Paladin: get rocks and throw until tired] Go back to town. [W2X\N2X\W\N2X] Walk to the right to dr. cranium's house. Talk to him and ask him for potions. Leave and go left. Talk to the burgomeister. Go in the general store and talk to olga. Leave and rest until it's dark. Knock on the inn door. Eat and rest until you're tired. Talk to everyone. Go upstairs to your room and just leave. Go down and speak with the domovoi. Return to your room and sleep. DAY 5 The next day, leave the inn. Speak with the burgomeister and the townspeople. Enter the burgomeister's office and go to the cell. Talk to the gypsy. [Thief: leave town and go to the forest. Go left. Now run S5X\N5X and fight monsters till sunset. Return to town and rest 60 min at the garden. Go up and use sneak. Picklock the window at the burgomeister's house. Picklock at the desk and drink a healing pill if needed. Talk to the gypsy. Unlock the cell and climb out the window. Leave town and go to the forest. Run S2X\E2X\N2X to the graveyard. Climb the tree and hang the rope over the branch. Check out the borgov crypt door. Leave and go S2X\W and talk to the ghost. But don't say ghost. Return to the graveyard. E\N2X] Leave town and go to the forest. Run [S\E2X\N] to the graveyard. Look at the grave where the headstone has fallen down. [Fighter: Paladin: if you are strong enough you should be able to push the headstone off the grave] [Magic user: cast the open spell on the headstone] Check out the borgov crypt then leave. Return to town. Go [W2X\N2X] Walk left and into the burgomeister's house. Chat with him and leave. Go left and speak with igor. He will give you the key to the borgov crypt. Enter the adventurer's guild and practice on the stepper. When you're tired, rest until dark and leave the town. Go to the forest. Run [S2X\E] and speak with the ghost. But don't say ghost. Go [E\N2X] to the graveyard. [Thief: picklock crypt door] Unlock the crypt door and look around. Leave by shaking the grim reaper's hand. Go down. Run to the garden [S2X\E\N] and sleep. DAY 6 The next day, go to town. [W2X\N2X\W\N2X] Walk left and talk to the burgomeister. Go in the general store and talk. Leave and go to the inn. Eat breakfast. [Thief: leave and go left. Talk to igor and he will give you the crypt key] Leave town and go to the forest. Run [S\E3X\N3X\E2X\N] to the gypsies camp. Speak with the gypsies. [Paladin: Magic user: you will receive the aura spell] [Thief: Fighter: you will receive an amulet] Offer your money pouch to the fortune teller and she will tell your fortune. Say goodbye and you will spend the night here. DAY 7 In the morning, go into the fortune teller's wagon and talk. Leave and go [W2X\S3X\W\S2X\E3X\S2X] to the screen before the baba yaga area. [Fighter: Paladin: say the magic phrase that you learned from the leshy] [Thief: use acrobatics to leap over the bushes on the left] [Magic user: cast detect then trigger at the bushes on the left] Speak with the skull bonehead. Rest until it's dark. Leave and head toward erana's garden. [N2X\W2X] [Magic user: go in the garden and cast fetch spell on tree. Leave. Drink the water from the fountain and you will have an interesting experience] Go [W\N3X] Look on the crypt door on your right. [Magic user: Paladin: cast aura spell] Open the door. After the fight, open the door again. Leave and go west. [Magic user: Paladin: cast aura spell] Fight the wraith. When it's dead, search the rock. Go [E4X] [Magic user: paladin: cast aura spell] Fight the wraith. When it's dead, search the rock. Go [W5X\S2X] [Magic user: Paladin: cast aura spell] Fight the wraith. When it's dead, search the rock. Go to erana's garden [N2X\E2X\S2X\E\N] and sleep. DAY 8 The next day, leave and go to the gatekeeper. [W2X\N\W3X\N3X] Talk and go to town. [E2X\N] Walk left and speak with the burgomeister. Go in the general store and speak with the storekeeper. Buy 10 rations and a pie pan. Leave and go left to the adventurer's guild. Practice on the stepper. When you're tired, rest until dark. Leave and go to the inn. Eat and talk, then leave the inn. [Thief: Go right to the street where dr. cranium's house is. Climb up to the window on the left building. Sneak. Use the oil on the wardrobe then open it. Get everything. Go downstairs and steal things from the 2 desks. Scan through the book and leave the broom. Look at the bottle and take it of the desk. Go upstairs and picklock the chest. Put the locket back and exit by the window] Leave town and go to the forest. Run to the place where you met the ghost. [S2X\E] Speak with the ghost but don't say ghost. Go [W\N2X\W] Go [S5X\N5X] and fight monsters. When you killed a zombie go to town and sleep at the staff area. DAY 9 The next day, leave town and go to the forest. [Fighter: Paladin: Thief: throw rocks until skill full. Pick up 100 rocks] Go to the cave path. [W\S6X\E] Fill an empty flask with goo from the pool at the bottom of the screen. Get the small bush behind the pile of rocks. [Fighter: Paladin: Thief: throw your grapnel at rock pile. Use your rope to get above the bush and go fishing. When you get the bush, go down with your rope] [Magic user: cast force bolt at the pile of rocks then cast fetch on the bonsai bush] Leave and go up. Go to the leshy bush. [N3X\E3X\N\E] Touch all the wiggling bushes until the leshy appear. The response to the leshy's riddle is: bush in goo. Return to town. [W3X\N2X] and rest until its dark. Walk left to the inn. Eat and talk. Leave town and go to the forest. Run and visit the ghost again. [S2X\E] Talk and tell her she's a ghost. Return to town [W\N3X] and sleep at the staff area. DAY 10 The next day, go right and visit dr. cranium. Talk and ask him about the rehydration solution. [Look in manual] Also ask for potions. Leave town and go to the forest. Go to erana's garden. [S2X\E2X\S\E\N] Plant the bonsai tree in the ground next to the mound of soil. [Magic user: cast fetch spell on tree] Leave and go to the Leshy bush. [E\N2X\W] Touch the wiggling bush and the Leshy will appear. The response to the leshy's riddle is "baba yaga". Go to the gypsy camp. [N3X\E2X\N] Talk to davy. Go to the fortune teller's wagon and talk. Leave. Rest until dark and then visit the ghost again. [W\S5X\W3X\N] Speak with the ghost and you will discover she is anna. Return to town [W\N3X] Walk and sleep at the inn. [Climb or levitate at window] DAY 11 The next day, read the note and leave the inn. Go right to visit dr. cranium. [Talk] Get potions and give him your flask of grue goo and he will hand over a rehydration solution. Leave. Outside dr. cranium's house, speak with the old man. Go up to the monastery. Touch the door and ignore igor. Place the dark one's sign on the door of the monastery. Look around and write down the symbols above you. Treat the dried up domovoi with the rehydration solution on the desk and feed garlic to the creature above the fireplace. Open the secret passage. In the basement, go over to the desk. [Fighter: Paladin: force the desk open then drink a poison cure potion] [Thief: disarm the trap on the desk the usual way, selecting the same three colors in a row. Use the shopping bag to pick up the small statue in the middle of the screen] [Magic user: cast open on the desk] Read the diary in the desk. Go over to the large dripping cask. Touch the cask and you will receive a vision and the blood ritual. Look around and go upstairs. [Thief: climb wall and get bird] Destroy the monastery on the carpet with the torch. You leave the burning monastery in a hurry. Talk to igor. [Thief: go in the adventurer's guild and in the secret passage and give the statue you found to the chief thief. Talk and touch him. Show the bird to him and picklock the desk. Leave by the ladder] Walk down and talk to the burgomeister. Leave town and go to the forest. Go left. Run [S5X\N5X] and fight monsters. When it's dark, go near the town. Go [S2X\E] to the ghost and talk to her. Return to the town. [W\N3X] You should see katrina. Talk to her and go into town. Walk to the inn. Eat and talk to everyone. Sleep in your room. DAY 12 The next day, leave your room and go to the room in the corner. Talk to punny bones and leave. Leave the inn and go to the adventurer's guild. Use the stepper until you're tired. Leave and go visit dr. cranium. Talk to him and get potions. Leave the house and go to the inn. Now rest until you're tired. Go to your room and sleep. You should be woken up at midnight by weeping sounds from downstairs. Go downstairs and listen at the interior door. Return to your room and sleep again. You should be woken again by the domovoi. Go downstairs and talk to the domovoi. Get the doll in the cupboard and finally, GET SOME SLEEP! DAY 13 The next day, leave your room. Eat breakfast [Paladin: talk] then visit the general store. Talk to olga. Leave and go right. Tell the old man about anna. Go up into the adventurer's guild and use the stepper. When you're tired, leave and go right to dr. cranium's house. Talk and get potions. Go down and leave town. Go to the forest. [Thief: Magic user: Fighter: run W\S5X\N5X to fight monsters. When it's dark, go near the town. Go S2X\E to the ghost] [Paladin: run to the graveyard S\E2X\N Read the gravestones to find out the rusalka's name. Leave. Rest until dark and go to the ghost. W\S] There are now two of them! Leave and go to the castle gate. [W\N2X\W2X\N] Talk and leave. Return to town and [E2X\N] sleep by the staff. DAY 14 The next day, walk up and talk to the burgomeister. Go left to the adventurer's guild and use the stepper. When you're tired, leave and go right to dr. cranium. Talk and get potions. Leave the house and go to the inn and get breakfast. [Magic user: rest until dark and leave the inn. Go down and sleep at the staff] [Paladin: visit general store and buy a broom. Talk to olga. Leave town and go to the forest. Run W2X\S2X\E\S\W2X\S to the lake and speak with the rusalka. Put the rusalka's hair in the broom. Go E2X\N3X\E\N to town. Rest until dark and sleep at the staff] [Fighter: leave town and go to the forest. Go left. Run S5X\N5X to fight monsters. When it's dark, go back to town and sleep at the staff] [Thief: go left to the adventurer's guild and to the secret passage. Picklock the drawer at the table and talk. Leave by the ladder and rest until dark. Go down to the staff and sleep] DAY 15 The next day, walk up and speak with the burgomeister. Go to the inn and eat breakfast. Leave town and go to the forest. Rest until dark and run [S2X\E] Speak to the ghosts. When you have the old man's hat, go [S\E4X\S2X] to baba yaga's Hut. Open the magic barrier as you did before. Talk and give the hat to bonehead. Put the corn on the ground near the hut, then go into the hut. Tell baba yaga about the gnome. She will ask you to fetch her an elderberry pie. Later, talk to bonehead and leave. Go [N2X\W2X\N] to the garden and sleep there. DAY 16 The next day, go [W2X\N\W2X\S4X\E] to the cave path and fill another empty flask with goo. Leave and go up. Go to the attacking elderberry bush. Go [N3X\E2X\S2X] Get on the small bridge. [Fighter: Paladin: Thief: click the rubber chicken on the bush to lure it out. Throw a rock at the bush and pick up the fallen berries] [Magic user: cast force bolt at the bush. Click the rubber chicken on the bush to lure it out. Cast fetch on the fallen berries] Rest until dark and go [E] [Magic user: Paladin: cast aura spell] Go down and go near the rock. Fight the wraith. When you killed it, search the rock. [Fighter: Thief: Paladin: you will get the heart ritual] Leave and go [N\E\N] to the garden. Sleep till the morning. DAY 17 The next day, go [E2X\S2X] to baba yaga. Talk to bonehead. Put the bones in the mortar and grind them with the pestle. Put the goo and berries in the pie pan. Collect the bone meal from the mortar with an empty flask. Put the bone meal in the pie pan and show the pie to bonehead. Click the pie pan on the nearby skull and the skulls should bake the pie. Give the pie to baba yaga, then tell her about the gnome and she will give you a good humor bar. You talk and baba yaga will force you to leave. [Magic user: re - enter the hut, give baba yaga a garlic and ask for a spell. You talk and you will be outside] Rest until dark and leave. [Magic user: go N2X\W2X. Touch staff. Later, go W2X\N2X\W\N2X to town] [Paladin: go to the graveyard. N2X\W\N2X\W2X\N. Cast aura spell and sweep janos'es grave with the broom. Prepare to meet a wraith. Defeat the wraith and return to town. W2XN2X] [Fighter: Thief: go N2X\W2X\N2X\W\N2X to town] Walk left to the inn and eat. Sleep in your room. The domovoi will wake you again. Sleep till morning. DAY 18 The next day, visit the gnome's room. You will restore his humor. [Talk] Go downstairs and eat breakfast. Leave town and go to the forest. [Paladin: run W2X\S2X\E\S\W2X\S Speak with the rusalka. Touch the rusalka to kiss her. Leave and go E3X\N3X\E3X] Run to the leshy [S\E3X] and touch the wiggling bushes. The riddle is: elderberry bush. Go [W3X\N2X] to town and rest until dark. Walk to the inn. Sit in your usual chair and watch the gnome's comedy performance. Talk to everybody. Leave the town and go to the forest. Run [W2X\N] to the castle gates and speak with katrina. Go back to town. [E2X\N] Sleep at the staff. DAY 19 The next day, walk to the inn. Get breakfast, then leave town. Go to the forest. Now run back and forth between the castle gatekeeper, boris and the general storekeeper olga, telling only about each of them until they have got back together. From the gate keeper, leave and go [E2X\S\E3X] Touch the running bush until the leshy talks. [Magic user: guess staff] [Thief: Fighter: Paladin: guess wraith] Return to town. [W3X\N2X] Rest until dark and walk to the inn. Eat, then go up to your room and sleep. The domovoi will interrupt you again. Sleep again. DAY 20 The next day, eat breakfast then leave the inn. [Paladin: visit the burgomeister's office and talk] Leave town and go to the forest. Run to the graveyard. [S\E2X\N] Go over to the borgov crypt and unlock it. Look at the borgov crest on the floor. Click on the colors in the following order: Spell out the BORGOV name with the first letter of each color, (B)lue, (O)range, (R)ed, (G)reen, (O)range, (V)iolet. Unlock the most right statue in the alcove and enter the secret passage to the castle. Always oil the doors first before you open it. [Thief: use sneak and picklock doors] [Paladin: Fighter: Magic user: don't steal] Walk east until you reach the stairs. After the battle with the bats, drink a cure pill if needed. Go up the stairway and go into a room with a bookcase. Touch the emblem at the top of the bookcase and you will enter a bedroom. Leave the bedroom and follow the stairway to a room with three doors. [Thief: go E and search the painting. Go E2X] Go [E3X] Go up. Oil the right door and go in. listen to the goons. Later, leave and touch the books in the middle shelf. Spell out the word "EXIT". Leave the room and go downstairs to the other room. Go [W2X] Rest until dark. Go through the other door near the bookcase and go upstairs. Oil the door and listen. Later, go in the room. Go upstairs through the other room and just ignore the ghost. [Thief: picklock chest. Open the cabinet to get some money] Go right and upstairs to the other room. Go [W3X] Go up the stairway to the child's room. Open the door and speak with the vampire child, tanya. Talk to the beast and give the doll to tanya. Again talk to tanya and the beast, then tell tanya about erana's staff. Here toby makes the ultimate sacrifice and tanya is restored to life. You receive erana's staff, then you return tanya to her parents at the inn and spend the rest of night there. DAY 21 The next day, eat breakfast and talk. Leave and talk to the burgomeister. Visit the general store and talk to olga. Buy a candy. Visit dr. cranium and get more potions. Give the empty flasks to dr. cranium, but keep one. Leave and go down. Leave town and go to the forest. [Fighter: Thief: Magic user: run to the lake W\S3X\W2X\S and talk to the rusalka] Rest until dark and walk to the town. Go to the inn. Eat and talk to the people. Go to your room and sleep. DAY 22 The next day, read the note and go downstairs. Eat and talk. Leave and talk to the burgomeister. Go to the adventurer's guild and use the stepper. When you're tired, rest until dark. Leave town and go to the forest. Run [W2X] You will encounter your old nemesis, ad avis. Say hello and threaten him. (Throw rock\cast force bolt) Stay there and you will be caught and taken to the castle dungeon. DAY 23 You awake chained to a platform in the castle dungeon. [Fighter: Paladin: break the chains] [Thief: use the tool kit to unlock the chains] [Magic user: cast open on the chains] Walk and touch the door 2X. Open the iron maiden at the wall and you will enter a bedroom. Go over to the coffin and touch it. Kiss katrina. She will be furious and you will be taken back to the dungeon. First talk to katrina then tell about ad avis and love. Talk to katrina and agree to help. Later at the castle gate, go down. DAY 24 Run immediately to the gypsy camp [S2X\E4X\N\E\N3X] Fight the wraith. When you killed it, search the rock. Go [E2X\N] and talk to the gypsies. Pay for a reading of a fortune. Leave and go to erana's garden. [W2X\S3X\W\S2X\E] [Magic user: You will be stopped by the fairies. Listen to the fairies. Cast reversal and summon staff. Cast resistance and cast frostbite at the middle fairy. You will receive the heart ritual] Sleep the rest of the night at the garden. In the morning, go to baba yaga. [E2X\S2X] Talk to bonehead. Visit baba yaga in her hut and offer her a garlic. Talk to her but don't ask for a reward. Ask about the ritual and she will give you the breath ritual. You talk and she will kick you out. Go to the leshy. [N2X\W\N2X\W] Go in the middle and watch the surprise jump attack. Go to the village. [W3X\N2X] and sleep at the staff area. Day 25 The next day, rest until dark. Leave town to the forest and run [S\E3X\N3X\E2X\N] to the gypsies. After the reading talk to them. Leave and re-enter. Talk and leave. Go to the swamp. [W2X\S3X\W3X\S2X\W\S3X] Put the candy on the ground and when the light balls take the bait, use an empty flask on them. Go right. Use the light balls on the standing stone and put the dark one sign in the small hole. Make out the word 'AVOOZL'. When you have the sense ritual, go left. Release the light balls and go up and left. [Fighter: Paladin: Walk into the swamp and avoid the grasping hands] [Thief: Jump from clump to clump in the swamp] [Magic user: Use the glide spell to move through the swamp] Go [W2X\S2X] until you reach the mad monk's tomb. Go near the monsters and fight them. Later, go to the standing stone and use the dark one sign on it. Click out the order of the rituals: mouth - bone - blood - cloud diamond - sun - cloud - eart -diamond. When you have the ritual, go [N2X\E2X] and leave the swamp. Rest till tired and go [N5X\W\N] to the castle. Later in the dark cave, [Fighter: Paladin: use the grapnel to climb down the pit. Fight and defeat the monster. Pick up the book. Climb back up and cross the pit with the rope, crossing hand over hand] [Thief: sneak into the pit cave. Use the grapnel to climb down to the monster. Sneak over to the book and pick it up. Climb back up and cross the pit by walking the tight rope] Magic user: cast calm and levitate down into the pit. Take the book and levitate back up on the other side of the pit] Leave the cave on the right to the heart cave. Welcome to your NIGHTMARE. Go through door NR.1 Put the torch in it's holder where you got it before. Use your dark one sign on the altar. Use the bone ritual on the altar again. Later, you will be trapped in a cage. [Paladin: Fighter: break cage] [Thief: quickly jump out of cage before you're trapped] [Magic user: cast flame and frostbite spell until cage break] Get your torch and leave the cave. Go through door NR.2 Follow the path to the bottom. Climb up to the upper path and go over to the altar. Click the blood ritual on the altar. This starts the blood flowing. [Fighter: Paladin: go to the top part of the altar. Use the grapnel to climb to the ledge that overhangs the altar. Push the rock into the altar bowl. Climb down and return along the main path] [Thief: go to the top part of the altar. Use the grapnel to climb to the ledge that overhangs the altar. Use acrobatics to get to the ledge above, then to the island ledge at the center of the screen, then over to the main path] [Magic user: walk down to where the blood is flowing out of the altar bowl. Do not touch or walk through the acid! Cast frost bite on the blood in the pool. Return to the main path] Leave and return to the heart cave. Go through door NR.3 Go to the altar and perform the breath ritual. Now you must blow air in the small valves. Blow through the most right, the most left, the middle valve. Blow through the middle big valve. When it's done, leave the cave. OOPS! [Magic user: when you're inside the small cave, cast calm spell and immediately cast open spell] [Fighter: Paladin: when wind blow's you out, grab on the right small tentacle. When you fall to the ground, run] [Thief: when you're plastered on the screen, doing a mime thing, go to the right] Leave the cave and go through door NR.4 Don't panic! You have just lost all your senses. They will come back gradually. Walk from left to right across the bottom of the screen. Now walk up the left edge of the screen. Then walk across the top of the screen to the right. You should have all your senses now and have arrived at the altar. EEEWWW! That was a giant nose you just went through. Click the sense ritual on the altar. [Fighter: Paladin: run through the dendrites to the exit] [Thief: use the grapnel on the horseshoe shape near the top of the screen and swing over to the center. Use the grapnel on the large globe shape under the altar and swing across to the exit. Walk on quickly] [Magic user: Walk along the path to the exit, casting lightning balls at the dendrites to short circuit them] Leave and go to the middle altar of the heart cave. Perform the heart ritual and then levitate\climb. ad avis will finally turn on katrina and cause the dark one to take her. You must now destroy ad avis once again! When you get a chance to move, tell the joke. [Fighter: Paladin: use the staff on ad avis] [Thief: throw a dagger at ad avis] [Magic user: cast summon staff and tell the ultimate joke] The End =================================================================================== An assassin has murdered the king of Silmaria. The Rights of Rulership will start to pick the next ruler of Silmaria. Many hero's and old friends have come to help you solve the mystery and are fighting to be the next king. In the beginning before you start the game, Erasmus will ask you where you want to go. Click on Silmaria. Make sure that the compass and clock is visible on your screen. Quest for glory 5: dragon fire Fighter\Paladin Knob hill is where you arrive at the gazebo with the pointed wizard's hat roof. [Always run outside and walk when you're in a building] Go down the path and you will see a small platform. Keep going and you will pass the arena. Next to the arena is an abandoned house witch is connected to the house of Ferrari by a long spiked fence. Keep going and you will pass the council hall. Enter it. After the conversation talk to Logos and Rakeesh. Leave the hall. At the gate go to the platform you saw earlier and talk to Rakeesh. Enter the arena and talk to Ferrari. Leave the place and keep going down the path until you see a bulletin board. Look at it. Click on the words to get more information. Go downstairs to the marketplace and enter the bank. Talk to the man. The bank manager will have 500 gold on your deposit. It cost 1000 drachmas to compete in the rights. Withdraw all the money and leave the bank. Go down the path until you see a dog merchant. Talk to him and then buy a map and two amphora pots. You can always make your own offer when you buy or sell things. Look at your map and talk to the katta next of you. Cross the bridge by the stream. Enter the magic shop and go between the brown drum and the platform. When you see the liontaur, talk to him and buy a magnet. Leave the shop and talk to Marrak the food merchant. Buy a pepperoni and artichoke pizza. Go in the apothecary shop behind you and talk to Julanar and Salim. Try to buy a fire proofing potion and a vitality potion. Take a red pepper at the back and leave the shop. Go through the archway to the beach and go to the weapon smith. Talk to him and buy a spear. Go right until you see a house near the gate. Enter it and talk to the man. Leave the house and go way left through the archway and enter the adventurer's guild. Sign the book and read it. Look on the board and click on the words to get more information. Talk to Toro the bull. Leave the guild and cross the bridge. Go down the path and you will see a prison door then the guard tower and the gate to adventure. Continue on and enter the inn. Talk to the gnome and go upstairs to your room. Put one magnet in your chest. Leave the inn and go to the beach. Enter the dead parrot inn. Always run when you're in the dead parrot inn. Go up the steps near your screen. Talk to Ferrari and Ugarte. Go down and go right to the bartender. Talk to the two girls and don't drink because you're the hero. Play the wheel of fortune and win some money. Play 10 times. Go upstairs and click on the betting board on the wall. You can place your bets here and you can win some money. It also depends on who's the strongest. The arena is open from 6:00 till 8:00. First place on all bets 50 drachmas. Leave the inn and go upstairs through the archway behind you and cross the small bridge on your left. Go near the bank and go up the steps. Go right to the arena and enter it. Pay the man to watch a fight. Later after the fight, [Fighter: use your magnet] [Paladin: go down to the market place and cross the small bridge. Go near the apothecary window and pick up flowers until you have 150. Use your magnet and leave your room. Now give Ann all the flowers. Use your magnet] and sleep till morning. Day 2 The next day, leave your room and talk to Ann. Order a meal and leave the inn. Go to the adventurer's guild and talk to Toro. Leave the guild and go to the beach. You will see a fisherman. Talk to him and then go talk to the weapon smith. [Paladin: go right and pick up some rocks. Throw them and pick them up again. Make sure you have 10 rocks. At 9:00] enter the adventurer school. Talk to the man and leave the house. Go up through the archway behind the weapon smith [Fighter: take 6 flowers from the shop window] and give one coin to the music katta. Talk to Marrak and enter the magic shop. Talk to Shakra. Leave the shop and go in the apothecary shop. Talk to your friends and leave the shop. Go to Wolfie the dog merchant. Talk to him and go through the small archway. Go down the path and leave the city by the gates. [Fighter: pick up the rocks near the target board] Leave this area to your right. This is the main island of Marete. The small brown circles are the towns. The red circles are the dragon statues. There is a circle that looks like a dragon head to the east north side. A skull head circle is to the w\n side. Go down along the beach. When you're in battle about 11:30, run around until you see a basket. Get it. If something else restore game. [Fighter: equip your sword and fight the monsters. Unequip your sword] After you get the basket leave the area. Don't waste time. If battle comes, load your game. The time fly's very fast and we'll come back later to fight. Go up the left side to the second red statue circle. Enter it and go to the statue. [Fighter: equip your sword and fight the monsters. Unequip your sword] Read it and quickly leave. Go to the eastside until you see a horse picture. Enter it. Just to the right is a small statue. Read it and continue right until you come to water. Drink it and fill your two pots with hippocrene water. Go back to the plank you just past and get on it. Throw your rock on the boulder above and watch on incredible move. Go up the path and do a tarzan swing with the branch. Go further up the path until you reach the feathers. Get some until you have too much. Return to town by using the magnet. Leave the inn and go to the beach. Enter the dead parrot inn. Go to the steps at your screen and talk to Ugarte. [Fighter: leave and go talk to the man at the table] Go upstairs to the betting board and look at it. Go downstairs and only play the wheel of fortune with the girl. The 3 in a row is difficult, but try it. Win 10 times. Leave the inn and go up to the wizard's hat roof and kick the pillar. At the clouds answer three riddles. Later, go to the house and enter it. Talk to Erasmus and leave the house. Re-enter the house and follow Fenrus. After the trick, talk to your friends. Use the magnet and sleep till morning. Day 3 The next day, leave your room and order a meal. Leave the inn and go to the adventurer's guild. Talk to Elsa and Toro. [Fighter: give Elsa a flower] Leave the guild and cross the bridge. Go up through the archway and go to Sarra. Give her the basket. Talk to her and go to the bank. Talk to the man. [Paladin: pick up the lockpicks and show the lockpicks to him] Leave the bank and cross the bridge. Talk to Marrak. [Paladin: go to the magic shop. Show the lockpicks to Shakra and leave the shop] Go to the wizard's hat roof and kick the pillar. Go to the house and enter it. Talk to your friends. [Paladin: show Erasmus the lockpicks and talk to them again] Leave the house and go to the teleporter. [Paladin: go to the message board and look at it] Go to the marketplace and go to the apothecary shop. Sell to Salim all but one feather and give Julanar the necklace. Leave the shop and go down to the beach. Go to the adventurer school and give the water to FA. Talk to him. Get a book at your screen on the right from the desk about swimming. Ask the man for his autograph and read the book. Leave the house and go to the boat. Now go swimming. Every time your out of stamina, go to shore and rest one hour. Do this until 7:00. [Paladin: enter the dead parrot inn and follow the one armed man who leaves. Go to the thief's guild door and bash the door. Talk to the man and you will end up in the bank the next morning] [Fighter: use your magnet and sleep till morning] Day 4 [Paladin: talk to the man and withdraw all your money. Leave the bank and go down the path through the small archway. Go down the path to the jail door and talk to the man. Go to apothecary shop and tell Julanar about Arestes. Go back to the jail door and talk to the man. Cross the bridge and go to the beach] [Fighter: the next day, leave your room and order a meal. Leave the inn and go to the beach] Go to Andre and talk to him. [Fighter: go right and pick up some rocks. Throw them and pick them up again. Make sure you have 10 rocks. At 9:00] Go to the adventurer school and talk to the man. Leave the house and pick up 10 more rocks. Go through the gate and go down the path to the windmill. Look at the board on what you must do. Go to the windmill and pull the switch. Go to the switch on the right side and break the lever. Use the spear on the switch to fix it. Pull the brake switch and when the gondola gets next to the platform, pull the brake. Get on the boat. Throw a rock on the blue box to release the brake. When the brake releases, you will go to the island. Go to the right of the really weird revolving door and touch the small green glow. This is a science test. Every wrong answer moves the wheel counter clockwise and every right answer moves the wheel clockwise. Once you've answered correctly, you can go in. Check out the board on your left and take the science test on the wall with the green glow. It will qualify you as a lab assistant. [Write password and remember it] Talk to Dr. Pretorius. Click on the artichoke pizza in your inventory and then drag the anchovies to the pizza. This will make an artichoke and anchovies pizza. Give the pizza to him and he will give you the free reign of the laboratory to explore. Use the telescope just to the right. Get on the small elevator and look at Gort and the plaque. He won't move so leave this until later. Exit by this door and Look at the crane. The crane can be used to lift the gondola out of the water and put it on the platform. Look for a green screen at the left of the wall which controls the crane. [Extension 100. Rotation 50. Claw close] Leave science island by returning to the boat. Go to the beach [Fighter: sell your sword to the weapon smith and buy a magic sword] and let's go for a swim. At 6:00 enter the dead parrot inn. [Fighter: go talk to Arestes at the table] Go upstairs to the betting board and look at it. Go downstairs and only play the wheel of fortune with the girl. Play 3 in a row and win 10 times. Quickly leave the inn and go to the arena. Pay Abdum to watch the fight. Later, [Paladin: go to the message board and look at it] go to science island. Dr. Moebius will be sitting at the desk. I believe that Pretorius is on duty in the morning and Moebius takes the afternoon shift. Give Dr. Moebius the pepperoni pizza by dragging the peppers to the pizza in your inventory. Talk to him and go up the small elevator to the telescope and look through it. Use your magnet and sleep till morning. Day 5 The next day, leave your room and order a meal. Leave the inn and go to the adventurer's guild. Talk to Magnum and Toro. Look at the message board. Leave the guild and go to the beach. Go to the adventurer school and talk to the man. Leave the house and go up through the archway behind the weapon smith. Go in the apothecary shop and buy 100 healing and stamina pills. Leave the shop and cross the bridge. Talk to Sarra. [Paladin: go to the bank. Talk to the man and deposit all your money. Leave the bank. Go to the wizard's spinning hat roof and kick the pillar. Later, go to the house and talk to your friends. Use your magnet and leave the inn] Exit the city by the gates and go right. Equip yourself and go to the left statue. After the fight, search them. Read the statue and exit. Go to the right statue. After the fight, search them and read the statue. When you see a beehive on the ground, take one dry wax. Leave and go up to the other statue. After the fight, search them and read the statue. Leave and wait. At 5:40 use your magnet and leave the inn. Go to the arena. Go fight through the right gate by talking to your apponent. Later after the fight, unequip yourself and go to the dead parrot inn. Go upstairs to the betting board and look at it. Use your magnet and sleep till morning. The Arena: from day 6, do this the same until day 15 Every morning, leave your room and order a meal. Leave the inn and go up through the archway to the bank. Deposit all your money and leave the bank. Go down to the adventurer's guild. Run on the practice stepper and when you get off take a stamina pill. Leave the guild and leave the city. Equip yourself and always fight at the right statue. Never rest. While in a battle, drink a healing and stamina pill when you're really hurt. Fight, kill and search them when they're dead. When you want a new battle, just exit and re-enter. At 5:00 use your magnet and unequip yourself. When you're over loading, put some things in your chest. Except your shield, armor, sword, helmet, key, magnet and pills. But keep 20 healing and stamina pills. Leave the inn. Go to the dead parrot inn and go upstairs to the betting board. Place your bet 1000 drachmas and go to the arena. Pay Abdum to watch a fight. Just remember to fight the challenger every 5th day by talking to him on your right. Later, use you're magnet and sleep till morning. Day 16 The next day, take everything from your chest except one magnet. Leave your room. Order a meal and Leave the inn. Go down to the beach. Go to the weapon shop and sell everything you have, except your magic sword, magic helm and shield. Go up through the archway and enter the apothecary shop. Buy two poison cure pills from Salim and sell your healing and stamina pills. But keep 50 from each. Leave the shop [Paladin: go to the hall of king's and tell the guard about Rakeesh. In the hall, agree to make the ring] and go to the beach. Go for a swim until 6:00. Enter the dead parrot inn and go upstairs to the betting board. Look at it and place new bets. Use your magnet and sleep till morning. Right of Freedom: Day 17 The next day, leave your room and order a meal. Leave the inn and go up to the bank. Enter the rites and talk to the man. Put all your money in the bank except 1000. Leave the bank and go to the hall of king's. Later, go to the platform and talk to Rakeesh. Go to the message board and look at it. Go down to the market place and talk to Sarra. Talk to wolfie and cross the bridge. Talk to Marrak and enter the magic shop. Talk to Shakra. Leave the shop and go to the beach. Talk to the weapon smith and buy a dragon sword, slasher dagger and a magic chain mail armor. Talk to Andre and go up through the archway to the apothecary shop and tell Julanar about Andre. Leave the shop and cross the bridge. Go down through the small archway and enter the adventurer's guild. Talk to Toro and leave the city. [Paladin: when you go down to Naxos cast the piece, awe and holy strength spell. Remember to drink a stamina pill. Go up the stairs on your left. Force the door and cast the awe spell. Open the chest and take all. Leave the town and go up to the 2 fishing villages on the left. Do the same thing as before] [Fighter: equip yourself and fight the mercs in the 3 fishing villages on the left. Only fight the guy's in the house with a chest and don't search your enemies. Drink pills when you're dying] Ok, I got the 3 sigils. Leave the town and go down to the dragon pillar near Silmaria. [Fighter: fight the villains but don't search them] [Paladin: cast the awe spell at the villains] Look at the guard and the pillar. Leave and go to the other 2 villages on the right and get the sigils. [Paladin: do the same as before] Later, use your magnet and unequip yourself. Leave the inn and go to the guard tower near the gate. Knock on the door and go to the beach. Go in the parrot inn and go up the steps near your screen. Talk to Ferrari and Ugarte. Use your magnet and sleep till morning. Day 18 The next day, leave your room and order a meal. Leave the inn and go to the beach. Talk to Andre and go to the weapon smith. Sell the armband and the leather armor. [Fighter: keep magic axe] Go up through the archway and cross the bridge. Go up the stairs to the hall of king's and give one sigil to the guard. Later, go to Rakeesh and talk to him. Go to the message board and look at it. Go down to the market place and go down the path through the small archway. Go in the adventurer's guild and talk to Elsa and Toro. [Fighter: give Elsa a flower and a healing pill] Look at the message board and Leave the guild. Go to the beach. Talk to the weapon smith and go for a swim until 6:00. Enter the dead parrot inn and go up the steps near your screen. Talk to Ugarte and leave the inn. Go left through the archway and go to the bridge. Ugarte will appear. Talk to him and he will get poisond. Examine, help and search him. Give him a poison cure pill. Later at the hall of king's talk to Logos. At the gates, go down to the market place and go to the beach. Enter the dead parrot inn and go up the steps near your screen. Talk to Ferrari and use your magnet. Sleep till morning. Right of Conquest: Day 19 The next day, leave your room and order a meal. Leave the inn and go up through the archway and cross the bridge. Enter the apothecary shop and talk to your friends. Leave the shop and go talk to Rakeesh at the platform near the spinning hat roof. Now go way down to the beach. Equip yourself and talk to Andre. Rent the boat. The island that you want is in the southwest west part of the map. Andre will talk about the islands until you get close and then dump you on the beach. [Paladin: cast the peace spell and sneak past the guards against the fortress to the stairs. Cast the peace spell and climb up the small platform of the stairs and sneak up the stairs into the fortress. Inside cast the awe spell and sneak up the stairs on your right. Continue on and cast the awe spell. When you see the centaur, cast the honor shield, piece, magic ward and the holy strength. Throw the magic dagger at him and fight him. Search him when he's dead and the general will appear. Go fight him and search him when his dead] [Fighter: drink pills when you're dying and don't search your enemies. Sneak past the guards against the fortress to the stairs and climb up the second wall of the stairs. Sneak up the stairs into the fortress. Inside the fortress, kill all the warriors and when you see the centaur, throw the magic dagger at him and kill him. Search him when he's dead and the general will appear. Go fight him and search him when his dead] Use your magnet and unequip yourself. Sleep till morning. Day 20 The next day, leave your room and order a meal. Leave the inn and go up through the archway and go up to the hall of king's. Show the shield to the guard. Later with Rakeesh, talk to him. He will get poisond. Give him the poison cure pill. Later at the gates, look at the message board. Go down to the market place and go to the apothecary shop. Talk to your friends and leave the shop. Go to the magic shop and talk to Shakra. Sell a spell to him. Leave the shop and go down to the beach. Go to the weapon smith. Talk to him and sell one axe and your old shield. Go to the adventurer school and talk to the man. Leave the house and go through the gate and go to science island. Talk to Dr. Pretorius and put the wax and feathers on the flying machine at the wall. Use your magnet and leave the room. Talk to Ann and leave the inn. Go up to the market place and buy the balloon picture from Wolfie. [Fighter: leave the city and go to the dragon pillar on the right side near the sea. Jump in the sea and equip your magic dagger. Swim around and kill a salamander. If something else restore game. Later, use your magnet and unequip your dagger. Leave the inn and go to the beach] [Paladin: go to the beach and take some swimming lessons until 6:00] Go to the arena. Equip yourself and fight the challenger by talking to him on your right. Later after the fight, unequip yourself. Go to the dead parrot inn and go up the steps near your screen. Talk to Ferrari and leave the inn. Go to science island. Talk to Dr. Moebius and use your magnet. Leave your room and Show Ann the picture. Tell her about Wolfie and return to your room. Sleep till morning. Day 21 The next day, leave your room and talk to Ann and Wolfie. Order a meal and leave the inn. Go up to the market place and talk to Wolfie. Buy an amphora pot. Go to the apothecary shop and talk to your friends. [Paladin: say good bye again to Julanar] Leave the shop and go to the magic shop and talk to Shakra. Leave the shop and go to the beach. Go through the gate and go to science island. Get the flying machine and go fly. Later, enter hydra island. Get some goo from the tree with your pot and equip yourself. Fight the hydra. When you killed the middle one, stay there and wait. Elsa will appear. Ask for her help and talk to her. When it's dead, talk to Elsa. [Paladin: never try to kiss her or fall in love] Take the teeth from the monster and unequip yourself. Talk to Elsa and give her the teeth. Enter the cave. Talk to her again and take the money and helmet on the ground. Go to the far left of the cave. There will be a chest. Take healing pills until you're at full health. Force the chest open. Take the goodies inside and use your magnet. Take a sheet from the second drawer and Leave your room. Give Ann the sheet and the seed. Leave the inn. Go up to the market place and enter the apothecary shop. Give the scales to Salim and buy the fire proof potion. Leave the shop [Paladin: take 8 flowers from the window] Go to the dead parrot inn and go upstairs to the betting board. Look at it and place new bets. Leave the inn and go to science island. Talk to Dr. Moebius and use your magnet. Sleep till morning. The Fourth Rite: Day 22 The next day, you will be summoned to the hall of king's. Later at the gates, look at the message board. Go down to the market place and enter the bank. Put all your money in the bank except 1000. Leave the bank and go talk to Wolfie. Cross the bridge. Show Marrak the balloon picture and buy the brazier. Enter the magic shop and talk to Shakra. Sell a spell to him. Leave the shop and go down to the beach. Go to the weapon smith and sell one armor and one helmet. Talk to Andre and go left through the archway to the adventurer's guild. Talk to Elsa and Toro. Give Elsa the dragon sword, slasher dagger, flower, amulet of attack and a healing pill. Look at the message board and use your magnet. Leave your room and leave the inn. Go down to the beach. Go to the adventurer school and talk to the man. Only read the small pile of books behind you about building a balloon. Leave the house and go to science island. Talk to Dr. Pretorius and go up the small elevator. Exit through the door. First put the sheet on the gondola. Then use the goo on the sheet. Use the rope on the sheet and put the brazier on the boat. Leave science island. Go to the beach and take a swim until 6:00. Use your magnet and sleep till morning. Day 23 The next day, leave your room and talk to Ann. Order a meal and leave the inn. Go up to the market place and tell Wolfie about the balloon. Cross the bridge and go down to the beach. Go to science island and to your flying ship. Use the tinderbox on the brazier and fly in the middle of [w] and [n] When you land, go to the statue circle. Take the black lotus in the water and throw a coin in the water. After you heard your future, take the thing that appears and read the stone in front of the water. Leave and go to the tree circle. The dryads do not talk or move or anything. Give every tree some hippocrene water. When they awake, go to the middle of the forest. Stay there and listen to the music. Later when it's over, leave and take your balloon. Fly in the middle of [e] and [s] to Silmaria and exit the balloon. Use your magnet and sleep till morning. Day 24 The next day, leave your room and order a meal. Leave the inn and go up to the market place. Talk to Wolfie. Go to the apothecary shop and talk to your friends. Give the lotus to Salim and go to the hall of king's. Give the proof to the guard. Later at the gates, look at the message board and go down to the market place. Buy two amphora pots from Wolfie. Cross the bridge. Paladin: buy a gyro, 2 candy's and a pepperoni pizza from Marrak] Go down to the beach and talk to the weapon smith. Go to the adventurer school and talk to the man. Leave the house and go through the gate and go to science island. Talk to Dr. Pretorius and leave. Rest till 6:00 and go back in. Talk to Dr. Moebius. Use your magnet and take the candy from the chair. Don't eat it. Leave your room and talk to Ann. Go to your room and sleep till morning. Day 25 The next day, leave your room and order a meal. Leave the inn and go to the adventurer's guild. Look on the message board and run on the machine. Talk to Toro and drink the hippocrene water. Leave the guild and go up to the market place. Go to the apothecary shop and talk to your friends. Give Salim the poison chocolate and buy a poison cure pill. Leave the shop and leave the city. Go to the left side to the skull picture. Look at the man. Fill an empty pot with water and go to the end of the stream. Throw back the water and watch how things change. Later, go to the door and Cerberus the three headed dog will come. Talk to them. [Paladin: give them the candy, pizza and gyro] [Fighter: fight the dog] Go read the broken statue. Use your magnet and leave the inn. Go to the beach and take swimming lessons until 6:00. Go to the arena. Equip yourself and fight the challenger by talking to him on your right. Later after the fight, unequip yourself. Use your magnet and sleep till morning. Day 26 The next day, leave your room and order a meal. [Paladin: leave the city and take the balloon. Go up the right side to the dragon head picture. Exit the balloon and enter. Cast the awe spell and go to the lava pool. Drink the fire proof potion. Use the ring on the lava and on yourself. Leave the cave. Take the balloon and go down to Silmaria. Exit the balloon and use your magnet] Leave the inn and go to the beach. Take swimming lessons until 6:00. Enter the dead parrot inn and go upstairs to the betting board. Look at it and be the new champion. Place your bets and leave the inn. Go up through the archway and go to the arena. Equip yourself and fight through the right gate by talking to your opponent. Later after the fight, use your magnet and sleep till morning. Day 27 The next day, leave your room and order a meal. Leave the city and go to the skull picture. Equip yourself and enter Hades. [Fighter: fight the skeletons when they're in your way] [Paladin: cast the destroy undead spell] Also drink pills when you're dying. Go right and go down the small path. Continue on until you're at the end of the road. Make sure you're at full health. Jump off and continue through the door. Continue left through the dragon mouth. Go down the path and at the end of it, immediately go right. At the whirlpool fill a pot with lethe water. Go right and fill another pot with styx water. [Paladin: use the ring in the pool] Now go way around the path until you see a building. Go near and the guardian shall appear. When his done talking [Fighter: choose no one] [Paladin: choose Erana and give your life to her] Later, go way around the path through the dragon mouth and through the door. Go right and up through the door. Outside, use your magnet and unequip yourself. [Fighter: rest till 6:00 and leave the inn. Go up to the arena and equip yourself. Go through the right gate. Later after the fight, unequip yourself and use your magnet] [Paladin: leave the inn. Leave the city and take your balloon. Fly in the middle of north and east until you see a new isle with a new circle. Leave the balloon and go to the circle. Talk to Erana and give her a flower, candy and the seed. Leave and re-enter. Talk to Erana and give her a flower and candy. Leave and fly west to Silmaria with your balloon. Exit the balloon and use your magnet] Sleep till morning. Day 28 The next day, leave your room and order a meal. Leave the inn and go up to the market place. Go to the apothecary shop and give the lethe water to Julanar. Talk to your friends. Leave the shop and go to the hall of king's. Give the styx water to the guard. Later at the gates, look at the message board. Go down to the market place. [Fighter: buy the ring from Sarra] [Paladin: buy the ring from Sarra and 3 chocolates from Marrak] Go down to the beach and talk to the weapon smith. Buy a magic spear. Go to Andre and talk to him. Go to the adventurer school and talk to F.A. Leave the house and go to science island. Go to the small elevator and look at the plaque where Gort stood. Press on the letters of your password. Press enter when correct and the secret laboratory will open. Talk to Dr. Pretorius and use your magnet. [Fighter: leave the inn and rest till 6:00. Go to the arena and equip yourself. Fight through the right gate. Later after the fight, use your magnet] [Paladin: leave the city and fly your balloon. Fly in the middle of north and east to the isle and enter the circle. Talk to Erana and give her a flower and candy. Leave and fly back to Silmaria. Exit the balloon and use your magnet] Leave your room and leave the inn. Re-enter it and say yes to Ann. Later after the dance, talk to Wolfie, katta and Ann. Go to your room and sleep till morning. Elsa will wake you up. [Paladin: don't ever kiss her or fall in love with her] Talk to her. [Fighter: give flower and healing pill to Elsa] Atlantis: Day 29 The next day, leave your room and order a meal. Leave the inn and leave the city. Fly your balloon and go west until you see an isle with a pool. Land there and go to the pillar circle. Equip your breathing amulet and swim left to the gates. Use the magic spear on the door and swim near it. When you see two mermaids [Fighter: fight them and don't search them when they're dead] [Paladin: don't kill them but cast the peace spell at them] Go through the opening. On the other side, turn right and swim right until you see door like walls. Open the third one. Later, swim right and stay low. Continue on against the wall until you're near the gates. Force the middle wall door. In the palace, go right to the queen. [Fighter: kill the dragon fish] Talk to her. Later outside atlantis, use your magnet. [Fighter: unequip your spear] Leave the inn and go to the market place. Go to the apothecary shop and talk to your friends. Leave the shop and go to the hall of king's. Show the statue to the guard. Later at the gates, equip yourself and go to the arena. Fight through the right gate. Later after the fight, look at the message board. Go down to the beach and go to dead parrot inn. Go up the steps near your screen and talk to Ferrari. Give the statue to him and use your magnet. Leave your room and give Ann the deed. Return to your room and sleep till morning. While sleeping, Elsa will appear. Talk to her [Fighter: give her a flower, healing pill and the ring] and get back to sleep. Day 30 The next day, leave your room and talk to Ann. Order a meal and leave the inn. Go to the adventurer's guild and look at the message board. Talk to Toro. Leave the guild and go to the beach. Sell your spear to the weapon smith and rest for 1 hour. Go to the adventurer school and talk to the man. Leave the house. [Fighter: rest till 6:00 and go up to the arena. Equip yourself and fight through the right gate. Later after the fight] [Paladin: rent the boat from Andre. Go north east to the isle and enter the circle. Go talk to Erana and give her a flower and candy] Use your magnet and sleep till morning. Day 31 The next day, leave your room and order a meal. Leave the inn. [Paladin: go to the beach. Rent a boat and go to Erana's isle. Talk to her and give her a flower, candy and the ring. Leave and return to Silmaria with the boat. Rest till 6:00] [Fighter: rest till 6:00] Go in the dead parrot inn and go up stairs to the betting board. Look at it and use your magnet. Sleep till morning. Day 32 The next day, leave your room and order a meal. Leave the inn. [Paladin: go to the beach and rest till 8:00] [Fighter: equip yourself and leave the city. Now go around the island and fight monsters. But don't search them. If it's the same monster restore the game. Also when you're on the beach jump in the sea and kill the razored remora with your magic dagger. The next day about 7:00 you should've killed about 15 monsters. Use your magnet and leave your room. Order a meal and leave the inn. Go to the beach and rest till 8:00] Go up through the archway and go to the bridge. The assasin will appear. [Paladin: Equip your sword and your ring. Cast the honor shield] Drink the poison cure pill and fight him. Later in the hall of king's, [Fighter: confront Minos with suspicions] [Paladin: use the ring of truth] Later outside the hall, use your magnet and sleep till morning. The next day you will be taken to the hall of king's. After the conversation [Fighter: accuse Minos of all crimes] [Paladin: ask about Elsa] Later on Minos isle. [Paladin: equip yourself] Drink healing and stamina pills and don't search your enemies. [Fighter: fight your enemies until you get to the gate. Ram it and fight all of them. Go ram down the door and fight the goons inside the fortress. Go upstairs and fight the centaurs and the goons. Go to the end of the room and open the door] [Paladin: don't sound the alarm. Cast the awe spell on the enemies and go right to the gate. Cast the awe spell again on the enemies and bash the gate. Cast the awe spell on the enemies and go bash the door. Inside the fortress, cast the awe spell on the enemies and go upstairs to the last door. Open it] Go give the toolkit on the table to Elsa. [Fighter: fight everyone] [Paladin cast the awe spell and the piece spell. Fight the Minotaur] Later Minos jumps to his death, search him and go to the left gate. Disarm the gate and take everything. Search the Minotaur and you will be teleported out to fight the dragon. Later after the conversation, tell Toro and Gort to help you with the pillar. Give Gort a healing pill and Toro the Minotaur axe. [Paladin: cast the honor shield and the holy strength] Drink a fire proofing potion. Go to the dragon and drink a fire proofing potion. [Fighter: throw the daggers at him] [Paladin: don't throw your daggers] The dragon eventually gets loose and you're all chasing him through the cave. [Fighter: equip your axe] Fight the dragon. Remember to give healing pills to Toro and Gort. Later after he's dead, you will all go to the hall of king's. After the conversation, agree to be king. ============================================================================= Magic user Knob hill is where you arrive at the gazebo with the pointed wizard's hat roof. [Always run outside and walk when you're in a building] Go down the path and you will see a small platform. Keep going and you will pass the arena. Next to the arena is an abandoned house witch is connected to the house of Ferrari by a long spiked fence. Keep going and you will pass the council hall. Enter it. After the conversation talk to Logos and Rakeesh. Leave the hall. At the gate go to the platform you saw earlier. Talk to Rakeesh and then enter the arena. Talk to Ferrari. Leave the place and keep going down the path until you see a bulletin board. Look at it. Click on the words to get more information. Go downstairs to the marketplace and enter the bank. Talk to the man. The bank manager will have 500 gold on your deposit. It cost 1000 drachmas to compete in the rights. Withdraw all the money and leave the bank. Go down the path until you see a dog merchant. Talk to him and then buy a map and two amphora pots. You can always make your own offer when you buy or sell things. Look at your map and talk to the katta next of you. Cross the bridge by the stream. Enter the magic shop and go between the brown drum and the platform. When you see the liontaur, talk to him and buy a magnet. Leave the shop and talk to Marrak the food merchant. Buy a pepperoni and artichoke pizza. Go in the apothecary shop behind you and talk to Julanar and Salim. Try to buy a fire proofing potion and a vitality potion. Take a red pepper at the back and leave the shop. Go through the archway to the beach and go to the weapon smith. Talk to him and buy a spear. Go right until you see a house near the gate. Enter it and talk to the man. Leave the house and go way left through the archway and enter the adventurer's guild. Sign the book and read it. Look on the board and click on the words to get more information. Talk to Toro the bull. Leave the guild and cross the bridge. Go down the path and you will see a prison door then the guard tower and the gate to adventure. Continue on and enter the inn. Talk to the gnome and go upstairs to your room. Put one magnet in your chest. Leave the inn and go to the beach. Enter the dead parrot inn. Always run when you're in the dead parrot inn. Go up the steps near your screen. Talk to Ferrari and Ugarte. Go down and go right to the bartender. Talk to the two girls and don't drink because you're the hero. Play the wheel of fortune and win some money. Play 10 times. Go upstairs and look at the betting board on the wall. You can place your bets here and you can win some money. It also depends on who's the strongest. The arena is open from 6:00 till 8:00. First place on all bets 50 drachmas. Leave the inn and go upstairs through the archway behind you and cross the small bridge on your left. Go near the bank and go up the steps. Go right to the arena and enter it. Pay the man to watch a fight. Later after the fight, use your magnet and sleep till morning. Day 2 The next day, leave your room and talk to Ann. Order a meal and leave the inn. Go to the adventurer's guild and talk to Toro. Leave the guild and go to the beach. You will see a fisherman. Talk to him and then go talk to the weapon smith. Go right to the adventurer school and wait till 9:00. Enter and talk to the man. Leave the house and go up through the archway behind the weapon smith. Take 5 flowers from the shop window and give one coin to the music katta. Talk to Marrak and enter the magic shop. Talk to Shakra and sell some spells to him. Buy the R.I.P, boom, fascination spell. Leave the shop and go in the apothecary shop. Talk to your friends and leave the shop. Go to Wolfie the dog merchant. Talk to him and go through the small archway. Go down the path and leave the city by the gates. Leave this area to your right. This is the main island of Marete. The small brown circles are the towns. The red circles are the dragon statues. There is a circle that looks like a dragon head to the east north side. A skull head circle is to the n\w side. Go down along the beach. When you're in battle about 11:30, run around until you see a basket. Get it. If something else restore game. After you get the basket leave the area. Don't waste time. If battle comes, load your game. The time fly's very fast and we'll come back later to fight. Go up the left side to the second red statue circle. Enter it and cast the calm spell. Go to the statue and read it. Quickly leave. Go to the eastside until you see a horse picture. Enter it. Just to the right is a small statue. Read it and continue right until you come to water. Drink it and fill your two pots with hippocrene water. Go to the other side of this peak until you see a small road above. Go near it and cast the levitate spell on the road. Go up the path and do a tarzan swing with the branch. Go further up the path until you reach the feathers. Get some until you have too much. Return to town by using the magnet. Leave the inn and go to the beach. Enter the dead parrot inn. Go to the steps at your screen and talk to Ugarte. Go upstairs to the betting board and look at it. Go downstairs and only play the wheel of fortune with the girl. The 3 in a row is difficult, but try it. Win 10 times. Leave the inn and go up to the wizard's hat roof and cast trigger at it. At the clouds answer three riddles. Later, go to the house and enter it. Talk to Erasmus and leave the house. Re-enter the house and follow Fenrus. After the trick, talk to your friends. Use the magnet and sleep till morning. Day 3 The next day, leave your room and order a meal. Leave the inn and go to the adventurer's guild. Talk to Elsa and Toro. Leave the guild and cross the bridge. Go up through the archway and go to Sarra. Give her the basket and talk to her. Go to the bank. Talk to the man and pick up the lockpicks. Show it to him. Leave the bank and cross the bridge. Talk to Marrak and go to the magic shop. Show the lockpicks to Shakra and leave the shop. Go to the wizard's hat roof and cast trigger at it. Go to the house and enter it. Talk to your friends. Show Erasmus the lockpicks and talk to them again. Leave the house and go to the teleporter. Go to the message board and look at it. Go to the marketplace and go to the apothecary shop. Sell to Salim all but one feather and give Julanar the necklace. Leave the shop and go down to the beach. Go to the adventurer school and give the water to FA. Talk to him. Get a book at your screen on the right from the desk about swimming. Ask the man for his autograph and read the book. Leave the house and go to the boat. Now go swimming. Every time your out of stamina, go to shore and rest one hour. Do this until 7:00. Enter the dead parrot inn and follow the one armed man who leaves. Go to the thief's guild door and cast detect, trigger and open on the door. Talk to the man and you will end up in the bank the next morning. Day 4 Talk to the man and withdraw all your money. Leave the bank and go down the path through the small archway. Go down the path to the jail door and talk to the man. Cross the bridge and go to the beach. Go to Andre and talk to him. Go to the adventurer school and wait till 9:00. Enter the house and talk to the man. Read the scroll and Leave the house. Go through the gate and go down the path to the windmill. Look at the board on what you must do. Go to the windmill and pull the switch. Go to the switch on the right side and break the lever. Use the spear on the switch to fix it. Pull the brake switch and when the gondola gets next to the platform, pull the brake. Get on the boat. Cast force bolt on the blue box to release the brake. When the brake releases, you will go to the island. Go to the right of the really weird revolving door and touch the small green glow. This is a science test. Every wrong answer moves the wheel counter clockwise and every right answer moves the wheel clockwise. Once you've answered correctly, you can go in. Check out the board on your left and take the science test on the wall with the green glow. It will qualify you as a lab assistant. [Write password and remember it] Talk to Dr. Pretorius. Click on the artichoke pizza in your inventory and then drag the anchovies to the pizza. This will make an artichoke and anchovies pizza. Give the pizza to him and he will give you the free reign of the laboratory to explore. Use the telescope just to the right. Get on the small elevator and look at Gort and the plaque. He won't move so leave this until later. Exit by this door and Look at the crane. The crane can be used to lift the gondola out of the water and put it on the platform. Look for a green screen at the left of the wall which controls the crane. [Extension 100 Rotation 50. Claw close] Leave science island by returning to the boat. Go to the weapon smith and buy a helmet, shield and a magic sword. Let's go for a swim. At 5:30 enter the dead parrot inn. Go upstairs to the betting board and look at it. Go downstairs and only play the wheel of fortune with the girl. Play 3 in a row and win 10 times. Quickly leave the inn and go up to the arena. Pay Abdum to watch the fight. Later, go to the message board and look at it. Rest 1 hour and go to science island. Dr. Moebius will be sitting at the desk. I believe that Pretorius is on duty in the morning and Moebius takes the afternoon shift. Talk to him and give Dr. Moebius the pepperoni pizza by dragging the peppers to the pizza in your inventory. Go up the small elevator to the telescope and look through it. Use your magnet and sleep till morning. Day 5 The next day, leave your room and order a meal. Leave the inn and go to the adventurer's guild. Talk to Magnum and Toro. Look at the message board. Leave the guild and go to the beach. Wait till 9:00. Go to the adventurer school and talk to the man. Leave the house and go up through the archway behind the weapon smith. Go in the apothecary shop and buy 100 healing and stamina pills. Leave the shop and cross the bridge. Talk to Sarra and go to the bank. Talk to the man and deposit all your money. Leave the bank. Go to the wizard's spinning hat roof and cast trigger spell on it. Later, go to the house and talk to your friends. Use your magnet and leave the inn. Exit the city by the gates and go right. Equip yourself and go to the left statue. After the fight, search them. Read the statue and exit. Go to the right statue. After the fight, search them and read the statue. When you see a beehive on the ground, take one dry wax. Leave and go up to the other statue. After the fight, search them and read the statue. Leave and wait. At 5:40 use your magnet and leave the inn. Go to the arena and go fight through the right gate by talking to your apponent. Later after the fight, unequip yourself and go to the dead parrot inn. Go upstairs to the betting board and look at it. Use your magnet and sleep till morning. The Arena: from day 6, do this the same until day 15 Every morning, leave your room and order a meal. Leave the inn and go up through the archway to the bank. Deposit all your money and leave the bank. Go down to the adventurer's guild. Run on the practice stepper and when you get off take a stamina pill. Leave the guild and leave the city. Equip yourself and always fight at the right statue. Never rest. While in a battle, drink a healing and stamina pill when you're really hurt. Fight, kill and search them when they're dead. When you want a new battle, just exit and re-enter. At 5:00 use your magnet and unequip yourself. When you're over loading, put some things in your chest. Except your shield, magic sword, helmet, key, magnet and pills. But keep 50 healing and stamina pills. Leave the inn. Go to the dead parrot inn and go upstairs to the betting board. Place your bet 1000 drachmas and go to the arena. Pay Abdum to watch a fight. Just remember to fight the challenger every 5th day by talking to him on your right. Later, use you're magnet and sleep till morning. Day 16 The next day, take everything from your chest except one magnet. Leave your room. Order a meal and Leave the inn. Go down to the beach. Go to the weapon smith and sell everything you have, except your shield. Go up through the archway and enter the apothecary shop. Buy two poison cure pills from Salim. Sell your healing and stamina pills but keep 50 from each. Leave the shop and go to the beach. Go for a swim until 6:00. Enter the dead parrot inn and go upstairs to the betting board. Look at it and place your bets. Use your magnet and sleep till morning. Right of Freedom: Day 17 The next day, leave your room and order a meal. Leave the inn and go up to the bank. Enter the rites and talk to the man. Put all your money in the bank except 1000. Leave the bank and go to the hall of king's. Later, go to the platform and talk to Rakeesh. Go to the message board and look at it. Go down to the market place and talk to Sarra. Talk to wolfie and cross the bridge. Talk to Marrak and enter the magic shop. Talk to Shakra and buy a mana potion and 100 mana pills. Sell the mana potion. Leave the shop and go to the beach. Talk to the weapon smith and buy a magic helmet, dragon sword and a magic chain mail armor. Talk to Andre and go up through the archway to the apothecary shop and tell Julanar about Andre. Leave the shop and cross the bridge. Go down through the small archway and enter the adventurer's guild. Talk to Toro and leave the city. Rest till 6:00 and go right. Go down to Naxos. Cast the calm, dazzle and hide spell and sneak to the building on your left with the long stairs. When you're near the door, cast the calm, dazzle and hide spell again and force the door. Inside cast the calm spell. Go to the chest and take all. Leave the town and equip yourself. Go to the 2 fishing villages on the upper left. Only fight the guy's in the house with a chest and don't search your enemies. Drink pills when you're dying. Ok, i got the 3 sigils. Leave the town and go down to the dragon pillar near Silmaria and fight the villains. But don't search them. Look at the guard and click on the pillar. Leave and go to the other 2 villages on the right and get the sigils. Use your magnet and unequip yourself. Leave the inn and go to the guard tower near the gate. Knock on the door. Use your magnet and sleep till morning. Day 18 The next day, leave your room and order a meal. Leave the inn and go to the beach. Talk to Andre and go to the weapon smith. Sell the armband and the leather armor. Go up through the archway and cross the bridge. Go up the stairs to the hall of king's and give one sigil to the guard. Later, go to Rakeesh and talk to him. Go to the message board and look at it. Go down to the market place and go down the path through the small archway. Go in the adventurer's guild and talk to Elsa and Toro. Look at the message board and Leave the guild. Go to the beach. Talk to the weapon smith and go to science island. Talk to Dr. Pretorius and leave. Rest till 6:00. And go back in. Talk to Dr. Moebius and leave science island by the gondola. Go to the dead parrot inn and enter it. Go up the steps near your screen. Talk to Ugarte and leave the inn. Go left through the archway and go to the bridge. Ugarte will appear. Talk to him and he will get poisond. Examine, help and search him. Give him a poison cure pill. Later at the hall of king's talk to Logos. At the gates, go down to the market place and go to the beach. Enter the dead parrot inn and go up the steps near your screen. Talk to Ferrari and use your magnet. Sleep till morning. Right of Conquest: Day 19 The next day, leave your room and order a meal. Leave the inn and go up through the archway and cross the bridge. Enter the apothecary shop and talk to your friends. Leave the shop and go talk to Rakeesh at the platform near the spinning hat roof. Now go way down to the beach. Equip yourself except your weapon and talk to Andre. Rent the boat. The island that you want is in the southwest west part of the map. Andre will talk about the islands until you get close and then dump you on the beach. Sneak your way around the fortress and cast the calm and dazzle spell. Climb on the small platform of the stairs. Sneak and cast the calm and dazzle spell again. Go up the stairs. Inside the fortress, take out your axe and kill all the warriors first. Don't search your enemies. When you see the centaur, unequip your axe and cast the reversal, calm, dazzle, hide, resistance spell. Cast the boom spell at him. Go to where he stood and pick up his things. The general will appear. equip your axe and go fight him. Search him when he is dead. Use your magnet and unequip yourself. Read the scroll and sleep till morning. Day 20 The next day, leave your room and order a meal. Leave the inn and go up through the archway and go up to the hall of king's. Show the shield to the guard. Later with Rakeesh, talk to him. He will get poisond. Give him the poison cure pill. Later at the gates, look at the message board. Go down to the market place and go to the apothecary shop. Talk to your friends and leave the shop. Go to the magic shop and talk to Shakra. Leave the shop and go down to the beach. Go to the weapon smith. Talk to him and sell the amulet of attack, shield and one axe. Keep the amulet of defense. Go to the adventurer school and talk to the man. Leave the house and go through the gate and go to science island. Talk to Dr. Pretorius and put the wax and feathers on the flying machine at the wall. Use your magnet and leave the room. Talk to Ann and leave the inn. Go up to the market place and buy the balloon picture from Wolfie. Go to the beach and take some swimming lessons until 5:00. Go to the dead parrot inn and go up the steps near your screen. Talk to Ferrari and leave the inn. Use your magnet and leave your room. Show Ann the picture and tell her about Wolfie. Go to the arena and equip yourself. Fight through the right gate by talking to your opponont. Later after the fight, unequip yourself and go to science island. Talk to Dr. Moebius and use your magnet. Sleep till morning. Day 21 The next day, leave your room and talk to Ann and Wolfie. Order a meal and leave the inn. Go up to the market place and talk to Wolfie. Buy an amphora pot and go to the apothecary shop. Talk to your friends and leave the shop. Go to the magic shop and talk to Shakra. Leave the shop and go to the wizard's hat roof and cast trigger at it. Later, go to the house and enter it. Talk to Fenrus and take the chocolate. Return through the portal and go down the path. Look at the message board and go down to the apothecary shop. Give the chocolate to Salim and leave the shop. Go to the magic shop and teach Shakra a spell. Leave the shop and go down to the beach. Go through the gate and go to science island. Get the flying machine and go fly. Later, enter hydra island. Get some goo from the tree with your pot and equip yourself. Fight the hydra. When you killed the middle one, Elsa will appear. Ask for her help and talk to her. Kill the middle one again and unequip your axe. Cast the flame dart on its neck. Let Elsa do all the combat and you just cast a flame spell on the necks when she wacks of the heads. When it's dead, talk to Elsa. But never kiss her or fall in love with her. Take the teeth from the monster and unequip yourself. Talk to Elsa and give her the dragon sword and a healing pill. Enter the cave. Talk to her again and take the money and helmet on the ground. Go to the far left of the cave. There will be a chest. Cast the detect, trigger and open spell on the chest. Take the goodies inside and use your magnet. Read the scroll and take a sheet from the second drawer. Leave your room. Give Ann the sheet and the seed. Leave the inn. Go up to the market place and enter the apothecary shop. Give the scales to Salim and buy the fire proof potion. Leave the shop and go down to the dead parrot inn. Go upstairs to the betting board and place new bets. Leave the inn and go to science island. Talk to Dr. Moebius and use your magnet. Sleep till morning. The Fourth Rite: Day 22 The next day, leave your room and order a meal. Leave the inn and go to the adventurer's guild. Look at the board and talk to Toro. Leave the guild and go way up to the hall of king's. Give the teeth to the guard. Later at the gates, look at the message board. Go down to the market place and go to the bank. Put all your money in the bank except 1000. Leave the bank and go talk to Wolfie. Cross the bridge. Show Marrak the balloon picture and buy the brazier. Enter the magic shop and talk to Shakra. Leave the shop and go to the apothecary shop. Talk to your friends and leave the shop. Cross the bridge and go down the path through the small archway. Go to the adventurer's guild and talk to Elsa and Toro. Give Elsa a healing pill. Look at the message board and leave the guild. Go down to the beach and go to the weapon smith. Sell one armor and one helmet. Go to the adventurer school and talk to the man. Only read the small pile of books behind you about building a balloon. Leave the house and go to science island. Talk to Dr. Pretorius and go up the small elevator. Exit through the door. First put the sheet on the gondola. Then use the goo on the sheet. Use the rope on the sheet and put the brazier on the boat. Rest until 6:00. Go back in the lab and talk to Dr. Moebius. Use your magnet and sleep till morning. Day 23 The next day, leave your room and talk to Ann. Order a meal and leave the inn. Go up to the market place and tell Wolfie about the balloon. Cross the bridge and go down to the beach. Go to science island and to your flying ship. Use the tinderbox on the brazier and fly in the middle of [w] and [n] When you land, go to the statue circle. Take the black lotus in the water and throw a coin in the water. After you heard your future, take the thing that appears and read the stone in front of the water. Leave and go to the tree circle. The dryads do not talk or move or anything. Give every tree some hippocrene water. When they awake, go to the middle of the forest. Stay there and listen to the music. Later when it's over, get the magic wood. Leave and take your balloon. Fly in the middle of [e] and [s] to Silmaria and exit the balloon. Use your magnet and sleep till morning. Day 24 The next day, leave your room and order a meal. Leave the inn and go up to the market place. Talk to Wolfie. Go to the magic shop and show Shakra the magic wood. Later, unequip your staff. Go to the back of the shop and scan through the book to find out more things. Leave the shop and go to the apothecary shop. Give the lotus to Salim and go to the hall of king's. Give the proof to the guard. Later at the gates, look at the message board and go down to the market place. Buy a ring from Sarra and buy two amphora pots from Wolfie. Cross the bridge and buy a gyro, 6 candy's and a pepperoni pizza from Marrak. Go down to the beach and talk to the weapon smith. Go to the adventurer school and talk to the man. Leave the house and go through the gate and go to science island. Talk to Dr. Pretorius and leave. Rest till 6:00 and go back in. Talk to Dr. Moebius. Use your magnet and take the candy from the chair. Don't eat it. Leave your room and talk to Ann. Go to your room and sleep till morning. Day 25 The next day, leave your room and order a meal. Leave the inn and go to the adventurer's guild. Look on the message board and run on the machine. Talk to Toro and drink the hippocrene water. Leave the guild and go up to the market place. Go to the apothecary shop and talk to your friends. Give the poison choclate to Salim and buy a poison cure pill. Leave and re-enter the shop. Talk to your friends and leave the city. Go to the left side to the skull picture. Look at the man. Fill an empty pot with water and go to the end of the stream. Throw back the water and watch how things change. Later, go to the door and Cerberus the three headed dog will come. Talk to them and give them the candy, pizza and gyro. Go read the broken statue. Use your magnet and leave the inn. Go to the beach and take swimming lessons until 6:00. Go to the arena and equip yourself. Fight through the right gate by talking to your opponent. Later after the fight, unequip yourself. Use your magnet and sleep till morning. Day 26 The next day, leave your room and order a meal. Leave the inn and go to the beach. Talk to Andre and take swimming lessons until 6:00. Go in the dead parrot inn and go up to the betting board. Do not be the next champion. Use your magnet and sleep till morning. Day 27 The next day, leave your room and order a meal. Leave the city and go to the skull picture. Equip your helmet, amulet of defense and armor. Enter Hades. Cast the aura, resistance and protection spell and cast the frost bite spell at the skeletons. Drink pills when you're dying and mana pills. Go right and go down the small path. Continue on until you're at the end of the road. Cast levitate and continue through the door. Continue left through the dragon mouth. Go down the path and at the end of it, immediately go right. At the whirlpool fill a pot with lethe water. Go right and fill another pot with styx water. Now go way around the path until you see a building. Go near and the guardian shall appear. When his done talking choose Katrina and give your life to her. Later, go way around the path through the dragon mouth and through the door. Go right and up through the door. Outside, use your magnet and unequip yourself. Leave the inn. Leave the city and take your balloon. Fly east an a little south until you see a new isle with a new circle. Leave the balloon and go to the circle. Go to the door and knock on it. Talk to Katrina and you will get a new spell. Give her a flower and candy. Leave and re-enter. Talk to Katrina and give her a flower and candy. Leave and fly west to Silmaria with your balloon. Exit the balloon and use your magnet. Sleep till morning. Day 28 The next day, leave your room and order a meal. Leave the inn and go up to the market place. Go to the apothecary shop and give the lethe water to Julanar. Leave the shop and go to the hall of king's. Give the styx water to the guard. Later at the gates, look at the message board. Go down to the beach and talk to the weapon smith. Go to Andre and talk to him. Go to the adventurer school and talk to the man. Leave the house and leave the city. Fly to Katrina's isle and enter the circle. Talk to Katrina and give her a flower, candy and the amulet of defense. Use your magnet and quickly leave the inn. Re-enter it and say yes to Ann. Later after the dance, talk to Wolfie, katta and Ann. Go to your room and sleep for 8 hours. Elsa will wake you up. Talk to her, but don't ever kiss her or fall in love with her. Atlantis: Day 29 The next day, leave your room and order a meal. Leave the inn and go to the beach. Go to science island. Go to the small elevator and look at the plaque where Gort stood. Press on the letters of your password. Press enter when correct and the secret laboratory will open. Talk to Dr. Pretorius and use your magnet. Leave the inn and go to the beach. Rent a boat from Andre and go down until the screen blocks you. Go left until you see an isle with a pool. Land there and go to the pillar circle. Equip your breathing amulet and swim left to the gates. Cast the open spell on it and swim near the door. When you see two mermaids cast the calm spell at them. Go through the opening. On the other side, turn right and swim right until you see door like walls. Cast the open spell on the third one. Later, swim right and stay low. Continue on against the wall until you're near the gates. Cast open on the middle wall door. In the palace, go right to the queen. Talk to her. Later outside atlantis, use your magnet. Leave the inn and go to the hall of king's. Show the statue to the guard. Later at the gates, look at the message board. Go down to the beach and go to the dead parrot inn. Go up the steps near your screen and talk to Ferrari. Give the statue to him and use your magnet. Leave your room and give Ann the deed. Return to your room and sleep till morning. While sleeping, Elsa will appear. Talk to her and get back to sleep. Day 30 The next day, leave your room and talk to Ann. Order a meal and leave the inn. Go to the adventurer's guild and look at the message board. Talk to Toro. Leave the guild and go to the beach. Rest for 1 hour. Go to the adventurer school and talk to the man. Leave the house and rent the boat from Andre. Go to Katrina's isle and enter the circle. Talk to Katrina and give her a flower and candy. Use your magnet and sleep till morning. Day 31 The next day, leave your room and order a meal. Leave the inn and go to the beach. Rent a boat from Andre and go to Katrina's isle. Talk to her and give her a flower, candy and the ring. Leave and return west to Silmaria with the boat. Go up through the archway and go to the bridge. The assasin will appear. Drink the poison cure pill and cast the dazzle spell. Cast the frost spell at him until he's dead. Later in the hall of king's, confront Minos with suspicions. Later outside the hall, Use your magnet and sleep till morning. The next day you will be taken to the hall of king's. After the conversation accuse Minos of all crimes. Later on Minos isle, use sneak. Equip yourself with the armor, shield and helmet. Drink healing, stamina and mana pills. Don't search your enemies. Cast the calm and shrink spell twice on the goon and go right to the gate. Cast the shrink spell on the guards in the towers. Cast the calm spell and go left and up the small path to the tree. Cast the levitate spell on the tree and go right down the path. Cast the calm and dazzle spell. Jump to the small wall and throw the poison dagger at the goon. Jump to the balcony and go right. Cast open on the door. Inside, lock the door and cast the calm spell. Cast the shrink spell twice at the goon on the floor and cast calm again. Go to the big door at the back of the room and lock it. Equip your axe and fight the centaurs and the goons. Go to the end of the room and open the door. Later, give the toolkit from the table to Elsa and fight every one. Later Minos jumps to his death, search him and unequip your axe. Go to the left gate. Cast trigger at it and cast open. Take all. Search the Minotaur and you will be teleported out to fight the dragon. Later after the conversation, tell Katrina to summon some reinforcements. Tell Toro and Gort to help you with the pillar. Give Toro the Minotaur axe and Gort a healing pill. Cast the resistance spell. Go to the dragon and drink a fire proofing potion. Throw the daggers at it. The dragon eventually gets loose and you're all chasing him through the cave. Equip yourself and remember to give healing pills to Toro and Gort. Fight the dragon and drink healing pills. Later after he's dead, you will all go to the hall of king's. After the conversation, agree to be king. ============================================================================= Thief Knob hill is where you arrive at the gazebo with the pointed wizard's hat roof. [Always run outside and walk when you're in a building] Go down the path and you will see a small platform. Keep going and you will pass the arena. Next to the arena is an abandoned house witch is connected to the house of Ferrari by a long spiked fence. Keep going and you will pass the council hall. Enter it. After the conversation talk to Logos and Rakeesh. Leave the hall. At the gate go to the platform you saw earlier and show the thief sign to Rakeesh. Talk to him and then enter the arena. Talk to Ferrari. Leave the place and keep going down the path until you see a bulletin board. Look at it. Click on the words to get more information. Go downstairs to the marketplace and enter the bank. Talk to the man. The bank manager will have 500 gold on your deposit. It cost 1000 drachmas to compete in the rights. Withdraw all the money and leave the bank. Go down the path until you see a dog merchant. Talk to him and then buy a map and two amphora pots. You can always make your own offer when you buy or sell things. Look at your map and talk to the katta next of you. Cross the bridge by the stream. Enter the magic shop and go between the brown drum and the platform. When you see the liontaur, talk to him and buy a magnet. Leave the shop and talk to Marrak the food merchant. Buy a pepperoni and artichoke pizza. Go in the apothecary shop behind you and talk to Julanar and Salim. Try to buy a fire proofing potion and a vitality potion. Take a red pepper at the back and leave the shop. Go through the archway to the beach and go to the weapon smith. Talk to him and buy a spear. Go right until you see a house near the gate. Enter it and talk to the man. Leave the house and go way left through the archway and enter the adventurer's guild. Sign the book and read it. Look on the board and click on the words to get more information. Talk to Toro the bull. Leave the guild and cross the bridge. Go down the path and you will see a prison door then the guard tower and the gate to adventure. Continue on and enter the inn. Talk to the gnome and go upstairs to your room. Put one magnet in your chest. Leave the inn and go to the beach. Enter the dead parrot inn. Always run when you're in the dead parrot inn. Go up the steps near your screen. Show the sign and talk to Ferrari and Ugarte. Go down and go to the man at the table. Show the sign and talk to him. Go to the bartender and talk to the girls. Don't drink because you're the hero. Buy a drink. Play the wheel of fortune and win some money. Play 20 times. Go upstairs and click on the betting board on the wall. You can place your bets here and you can win some money. It also depends on who's the strongest. The arena is open from 6:00 till 8:00. First place on all bets 50 drachmas. Go to the man on your right and show the sign to him. Give the drink to him and talk to him. Leave the inn and go upstairs through the archway behind you and cross the small bridge on your left. Go near the bank and go up the steps. Go right to the arena and enter it. Pay the man to watch a fight. Later after the fight, go way down to the beach and go through the archway on the left and cross the bridge. Go down the small path under the bridge and disarm the trap on the door. When you're in, look around. Welcome to the thieves guild. Talk to Arestes and join the guild. Buy everything. Put a coin in the save and try to disarm the trap. If you're correct, you'll get five drachmas. It gets more difficult later. Go to the dummy and try to pickpocket it with your knife. You'll get money if you don't touch the bells. Leave the guild and use your magnet. Sleep till morning. Day 2 The next day, leave your room and talk to Ann. Order a meal and leave the inn. Go to the adventurer's guild and talk to Toro. Leave the guild and go to the beach. You will see a fisherman. Talk to him and then go talk to the weapon smith. Go right and pick up some rocks. Throw them and pick them up again. Make sure you have 10 rocks. At 9:00 enter the adventurer school. Talk to the man and leave the house. Go up through the archway behind the weapon smith. Take 7 flowers from the shop window and give one coin to the music katta. Talk to Marrak and enter the magic shop. Talk to Shakra. Leave the shop and go in the apothecary shop. Talk to your friends and leave the shop. Go to Wolfie the dog merchant. Talk to him and go through the small archway. Go down the path and leave the city by the gates. Leave this area to your right. This is the main island of Marete. The small brown circles are the towns. The red circles are the dragon statues. There is a circle that looks like a dragon head to the east north side. A skull head circle is to the n\w side. Go down along the beach. When you're in battle about 11:30, run around until you see a basket. Get it. If something else restore game. After you get the basket leave the area. Don't waste time. If battle comes, load your game. The time fly's very fast and we'll come back later to fight. Go to the red statue circle. Go to the statue and read it. Leave and go up to the left until you see a red statue circle. Enter it and go to the statue. Read it and quickly leave. Go to the east side until you see a horse picture. Enter it. Just to the right is a small statue. Read it and continue right until you come to water. Drink it and fill your two pots with hippocrene water. Go back to the plank you just past and get on it. Throw your dagger on the rock and watch on incredible move. Go up the path to the branch and do a tarzan swing on it. Go further up the path until you reach the feathers. Get some until you have too much. Return to town by using the magnet. Leave the inn and go to the beach. Enter the dead parrot inn. Go to the steps at your screen and talk to Ugarte. Go upstairs to the betting board and look at it. Go downstairs and talk to the girls. Leave the inn and go to the thieves guild. Talk to Ugarte and Arestes. Leave and re-enter. Talk to Arestes and leave the guild. Go up through the archway to the marketplace and go up the stairs. Go right and talk to the big fat guard at the house. Go near the arena. Go to the house and picklock the door. Inside, ignite and equip your torch. Sneak and get the pot on the table. Open the drawer to get some money. Search the couch. Open the painting and disarm the trap. Take the money and leave the house. Unequip your torch. Go to the wizard's hat roof and kick the pillar. At the clouds answer three riddles. Later, go to the house and enter it. Talk to Erasmus and leave the house. Re-enter the house and follow Fenrus. After the trick, talk to your friends. Use your magnet and leave the inn. Go down to the beach and enter the dead parrot inn. Go to the girls and talk to them. Play the wheel of fortune. The 3 in a row is difficult, but try it. Win 10 times. Leave the inn and go to the thieves guild. Sell what you have to Arestes and look on the board on your right. Do this yourself cause I get confused. Enter and raise 2000. Do the save and try to pickpocket the dummy. Use your magnet and sleep till morning. Day 3 The next day, leave your room and order a meal. Leave the inn and go to the adventurer's guild. Show the sign to Elsa and talk them. Leave the guild and cross the bridge. Go up through the archway and go to Sarra. Give her the basket. Talk to her and go to the bank. Talk to the man and leave the bank. Cross the bridge. Talk to Marrak and go to the wizard's hat roof and kick the pillar. Go to the house and enter it. Talk to your friends and leave. Re-enter and leave the house. Go to the teleporter. Go to the marketplace and go to the apothecary shop. Sell to Salim all but one feather and give Julanar the necklace. Leave the shop and go down to the beach. Go to the adventurer school and give the water to F.A. Talk to him. Get a book at your screen on the right from the desk about swimming. Ask the man for his autograph and read the book. Leave the house and go to the boat. Now go swimming. Every time your stamina lows, go to shore and rest one hour. Do this until 6:00. Enter the dead parrot inn and play the wheel of fortune with the girl. Play the 3 in a row and win 10 times. Go upstairs and look at the betting board. Leave the inn and go to the thieves guild. Talk to the cloaked man and Arestes. Put 2000 drachmas on the board. Do the save and pickpocket the dummy. Use your magnet and sleep till morning. Day 4 The next day, leave your room and order a meal. Leave the inn and go up to the market place. Talk to Sarra. Cross the bridge and buy a candy from Marrak. Go down to the beach. Go to Andre and talk to him. Go right and throw your rocks. Pick them up again. Do this till 9:00 and make sure you have 10. Go to the adventurer school and show the thief sign to F.A. Talk to the man. Leave the house. Go through the gate and go down the path to the windmill. Look at the board on what you must do. Go to the windmill and pull the switch. Go to the switch on the right side and break the lever. Use the spear on the switch to fix it. Pull the brake switch and when the gondola gets next to the platform, pull the brake. Get on the boat. Throw a rock on the blue box to release the brake. When the brake releases, you will go to the island. Go to the right of the really weird revolving door and touch the small green glow. This is a science test. Every wrong answer moves the wheel counter clockwise and every right answer moves the wheel clockwise. Once you've answered correctly, you can go in. Check out the board on your left and take the science test on the wall with the green glow. It will qualify you as a lab assistant. [Write password and remember it] Talk to Dr. Pretorius. Click on the artichoke pizza in your inventory and then drag the anchovies to the pizza. This will make an artichoke and anchovies pizza. Give the pizza to him and he will give you the free reign of the laboratory to explore. Use the telescope just to the right. Get on the small elevator and look at Gort and the plaque. He won't move so leave this until later. Exit by this door and Look at the crane. The crane can be used to lift the gondola out of the water and put it on the platform. Look for a green screen at the left of the wall which controls the crane. [Extension 100 Rotation 50. Claw close] Leave science island by returning to the boat. Go to the weapon smith and buy a helmet, shield and a magic sword. Let's go for a swim. At 6:00 enter the dead parrot inn. Go upstairs to the betting board and look at it. Go downstairs and only play the wheel of fortune with the girl. Play 3 in a row and win 10 times. Leave the inn and go to the thieves guild. Talk to Ugarte and Arestes. Look on the board and put 3000 drachmas on it. Do the save and pickpocket the dummy. Leave the guild and go to science island. Dr. Moebius will be sitting at the desk. I believe that Pretorius is on duty in the morning and Moebius takes the afternoon shift. Give Dr. Moebius the pepperoni pizza by dragging the peppers to the pizza in your inventory. Talk to him and go up the small elevator to the telescope and look through it. Leave science island by the boat and rest till 12:00. Go through the gate and go to the parrot inn. Talk to the girl on the balcony and give her a flower. Use your magnet and sleep till morning. Day 5 The next day, leave your room and order a meal. Leave the inn and go to the adventurer's guild. Talk to Magnum and Toro. Read the message board. Leave the guild and go to the beach. Go right and throw rocks until 9:00. Pick them up and go in the adventurer school and talk to the man. Leave the house and go up through the archway behind the weapon smith. Buy 4 candy from Marrak. Go in the apothecary shop and buy 100 healing and stamina pills. Leave the shop and cross the bridge. Buy a ring and 6 jewelry from Sarra. Go left through the archway and exit the city by the gates. Go right. Equip yourself and go to the left statue. After the fight, search them. Leave and go to the right statue. After the fight, search them and read the statue. When you see a beehive on the ground, take one dry wax. Leave and go up to the other statue. After the fight, search them and read the statue. Leave and wait. At 5:40 use your magnet and leave the inn. Go to the arena. Go fight through the right gate by talking to your apponent. Later after the fight, unequip yourself and go to the dead parrot inn. Go talk to the bartender. Go upstairs to the betting board and look at it. Leave the inn and go to the thieves guild. Do the save and pickpocket the dummy. Leave the guild and go left to the guard tower. Now practice your picklock skill on the door by using the picklock box on it. Save the game before the guard comes out. Also drink a stamina pill. Rest for two hours and go up through the archway to the market place. Equip your armor and stealth charm. Sneak past the guards to the bank. Picklock the door. Inside, picklock the gate and disarm the trap on the save. Take the money and unequip yourself. Use your magnet and sleep till morning. Day 6 The next day, leave your room and order a meal. Leave the inn and go up to the market place. Go to the bank. Talk to the man and put all your money in the bank. Except 100 drachmas. Leave the bank and go up the stairs. Look at the message board and go down to the beach. Take swimming lessons until 6:00. Go in the parrot inn and go upstairs to the betting board. You can now place on each bet 1000 drachmas. Leave the inn. Go to the thieves guild and talk to Arestes. Do the save and pickpocket the dummy. Leave the guild and go to the beach. Go up the stairs next to the dead parrot inn. Take out your toolkit and picklock the door with it. Watch your skill grow. When it's full, use your magnet and sleep till morning. The Arena: from day 7, do this the same until day 15 Every morning, leave your room and order a meal. Leave the inn and go up through the archway to the bank. Deposit all your money and leave the bank. Go down to the adventurer's guild. Run on the practice stepper and when you get off take a stamina pill. Leave the guild and leave the city. Equip yourself and always fight at the right statue. Never rest. While in a battle, drink a healing and stamina pill when you're really hurt. Fight, kill and use sneak when they're dead. Search them with your pickpocket knife. When you want a new battle, just exit and re-enter. At 6:00 use your magnet and unequip yourself. When you're over loading, put some things in your chest. Except your key, helmet, magic sword, shield, magnet, flowers, pickpocket, knife, candy, armor, jewels, ring and pills. But keep 20 healing and stamina pills. Leave the inn. Go to the dead parrot inn and go upstairs to the betting board. Place your bet and go to the arena. Pay Abdum to watch a fight. Just remember to fight the challenger every 5th day by talking to him on your right. After the fight, go way down to the thieves guild and do the save and pickpocket the dummy. On day 10 and day 16 leave the guild and rest till 12:00. Go near the dead parrot inn. Talk to the girl on the balcony and give her a flower, chocolate and a jewel. Day 16 The next day, take the blackjack, stealth charm and toolkit from your chest and leave your room. Order a meal. Leave the inn and rest till 6:00. Go to the dead parrot inn. Go upstairs to the betting board and place your bets. Go downstairs and give a jewel, flower, and chocolate to Nawar. Show the ring to her. She will tell you to teach Abduel a lesson. Go outside and fight Abduel. The guard will eventually break the fighting. Go back to the girl and give her a chocolate, flower and jewelry. Show her the ring. Leave the inn and go to the thieves guild. Do the save and pick pocket the dummy. Leave the guild and rest till 12:00. Equip your stealth charm and armor. Take out your blackjack and go up through the archway. Sneak behind the guards and use the blackjack on them. Loot them and hide them. Go to the bank and picklock the door. Picklock the gate and disarm the trap. Get the money and use your magnet. Sleep till morning. Day 17 The next day, take everything from your chest except one magnet. Leave your room. Order a meal and Leave the inn. Go down to the beach. Go to the weapon smith and sell everything you have, except your shield. Go up through the archway and enter the apothecary shop. Buy two poison cure pills from Salim. Sell your healing and stamina pills but keep 50 from each. Leave the shop and cross the bridge. Go to the bank. Talk to the man and leave the bank. Go upstairs and look at the message board. Go way down to the beach and go for a swim until 6:00. Enter the dead parrot inn and go upstairs to the betting board. Look at it and leave the inn. Go to the thieves guild. Do the save and pick pocket the dummy. Use your magnet and sleep till morning. Right of Freedom: Day 18 The next day, leave your room and order a meal. Leave the inn and go up to the bank. Enter the rites and talk to the man. Put all your money in the bank except 1000. Leave the bank and go to the hall of king's. Later, go to the platform and talk to Rakeesh. Go to the message board and look at it. Go down to the market place and talk to Sarra. Talk to wolfie and cross the bridge. Talk to Marrak and enter the magic shop. Talk to Shakra and buy 10 magic daggers. Leave the shop and go to the beach. Talk to the weapon smith and buy a magic helmet, dragon sword and a magic chain mail armor. Talk to Andre and go up through the archway to the apothecary shop and tell Julanar about Andre. Leave the shop and cross the bridge. Go down through the small archway and enter the adventurer's guild. Talk to Toro and leave the city. Equip yourself. Ok, i single handedly let loose with some fighting power and gunned down the mercs in the 3 fishing villages on the left. Only fight the guy's in the house with a chest and don't search your enemies. Drink pills when you're dying. Ok, i got the 3 sigils. Leave the town and go down to the dragon pillar near Silmaria and fight the villans. But don't search them. Look at the guard and the pillar. Leave and go to the other 2 villages on the right and get the sigils. Use your magnet and unequip yourself. Leave the inn and go to the guard tower near the gate. Knock on the door and go to the beach. Go in the parrot inn and go up the steps near your screen. Talk to Ferrari and Ugarte. Leave and go talk to the two girls. Use your magnet and sleep till morning. Day 19 The next day, leave your room and order a meal. Leave the inn and go to the beach. Talk to Andre and go to the weapon smith. Sell the armband and the leather armor. Go up through the archway and cross the bridge. Go up the stairs to the hall of king's and give one sigil to the guard. Later, go to Rakeesh and talk to him. Go to the message board and look at it. Go down to the market place and go down the path through the small archway. Go in the adventurer's guild and show the sign to Elsa. Talk to them. Look at the message board and Leave the guild. Go to the beach. Talk to the weapon smith and go for a swim until 6:00. Enter the dead parrot inn and go up the steps near your screen. Talk to Ugarte and go talk to the girls. Leave the inn. Go left through the archway and go to the bridge. Ugarte will appear. Talk to him and he will get poisond. Examine, help and search him. Give him a poison cure pill. Later at the hall of king's talk to Logos. At the gates, go down to the market place and go to the beach. Enter the dead parrot inn and go up the steps near your screen. Talk to Ferrari and go talk to the girls. Leave the inn and go to the thieves guild. Talk to Arestes. Do the save and pick pocket the dummy. Use your magnet and sleep till morning. Right of Conquest: Day 20 The next day, leave your room and order a meal. Leave the inn and go up through the archway and talk to Wolfie. Cross the bridge. Enter the apothecary shop and talk to your friends. Leave the shop and go talk to Rakeesh at the platform near the spinning hat roof. Now go way down to the beach. Equip your stealth charm and talk to Andre. Rent the boat. The island that you want is in the southwest west part of the map. Andre will talk about the islands until you get close and then dump you on the beach. Don't search your enemies. Sneak along the base of the fortress until you reach the stairs. In your inventory, click on the grapnel and drag the rope to the grapnel. Use your grapnel to climb up the long platform of the stairs. Sneak one flight and climb down to the drain. Picklock the drain. Inside the fortress equip your blackjack and jack the two guards. The guards won't see you for some reason. Now sneak down the left side of the fortress and go up the stairs. Blackjack the guard. Continue around the fortress blackjacking everyone. When you've got them all, the wizard will appear. Run away from him and go to the toilet near the gate and use sneak. Stay there and when the wizard appears, blackjack him. Search him when he's down. The general will appear. Go down the path and click the blackjack on him. When he's down, search him. Use your magnet and sleep till morning. Day 21 The next day, leave your room and order a meal. Leave the inn and go up through the archway and go up to the hall of king's. Show the shield to the guard. Later with Rakeesh, talk to him. He will get poisond. Give him the poison cure pill. Later at the gates, look at the message board. Go down to the market place and go to the apothecary shop. Talk to your friends and leave the shop. Go to the magic shop and talk to Shakra. Sell a spell to him. Leave the shop and go down to the beach. Go to the weapon smith. Talk to him and sell one axe and your old shield. Go to the adventurer school and talk to the man. Leave the house and go through the gate and go to science island. Talk to Dr. Pretorius and put the wax and feathers on the flying machine at the wall. Use your magnet and leave the room. Talk to Ann and leave the inn. Go up to the market place and buy the balloon picture from Wolfie. Go to the beach and take some swimming lessons until 6:00. Go to the dead parrot inn and go up the steps near your screen. Talk to Ferrari and go talk to the girls. Go upstairs and put new bets on the betting board. Leave the inn. Go to science island and talk to Dr. Moebius. Use your magnet and leave your room. Show Ann the picture and tell her about Wolfie. Return to your room and sleep till morning. Day 22 The next day, leave your room and talk to Ann and Wolfie. Order a meal and leave the inn. Go up to the market place and talk to Wolfie. Buy an amphora pot. Go up the stairs near the bank and look at the message board. Go down to the apothecary shop and talk to your friends. Leave the shop and go to the magic shop. Talk to Shakra. Leave the shop and go to the beach. Go through the gate and go to science island. Get the flying machine and go fly. Later, enter hydra island. Get some goo from the tree with your pot and equip yourself. Fight the hydra. When you killed the middle one, stay there and wait. Elsa will appear. Ask for her help and talk to her. Let Elsa do the torching and you do the fighting. When it's dead, show the sign to Elsa and talk to her. Take the teeth from the monster and unequip yourself. Talk to Elsa and enter the cave. Talk to her again and take the money and helmet on the ground. Go to the far left of the cave. There will be a chest. Disarm the chest and open it. Take the goodies inside and use your magnet. Take a sheet from the second drawer and leave your room. Give Ann the sheet and the seed. Leave the inn. Go up to the market place and enter the apothecary shop. Give the scales to Salim and buy the fire proof potion. Leave the shop and go to science island. Talk to Dr. Pretorius and leave. Rest till 6:00 and re-enter. Talk to Dr. Moebius and use your magnet. Sleep till morning. The Fourth Rite: Day 23 The next day, leave your room and order a meal. Leave the inn and go up to the hall of king's. Give the teeth to the guard. Later at the gates, look at the message board. Go down to the market place and enter the bank. Put all your money in the bank except 1000. Leave the bank and go talk to Wolfie. Cross the bridge. Show Marrak the balloon picture and buy the brazier. Enter the magic shop and talk to Shakra. Sell a spell to him. Leave the shop and cross the bridge. Go down the path through the small archway. Go to the adventurer's guild and show the sign to Elsa. Talk to them. Give Elsa the dragon sword and a healing pill. Look at the message board and leave the guild. Go down to the beach and talk to Andre. Go to the weapon smith and sell one armor and one helmet. Go to the adventurer school and talk to the man. Only read the small pile of books behind you about building a balloon. Leave the house and go to science island. Talk to Dr. Pretorius and go up the small elevator. Exit through the door. First put the sheet on the gondola. Then use the goo on the sheet. Use the rope on the sheet and put the brazier on the boat. Leave science island. Go to the beach and take a swim until 6:00. Go in the dead parrot inn and go talk to the bartender. Use your magnet and sleep till morning. Day 24 The next day, leave your room and talk to Ann. Order a meal and leave the inn. Go up to the market place and tell Wolfie about the balloon. Cross the bridge and go down to the beach. Go to science island and to your flying ship. Use the tinderbox on the brazier and fly in the middle of [w] and [n] When you land, go to the statue circle. Take the black lotus in the water and throw a coin in the water. After you heard your future, take the thing that appears and read the stone pillar in front of the water. Leave and go to the tree circle. The dryads do not talk or move or anything. Give every tree some hippocrene water. When they awake, stay there until you see some lights. listen to the music. Later when it's over, leave and go to the other take your balloon. Fly in the middle of [e] and [s] to Silmaria and exit the balloon. Use your magnet and sleep till morning. Day 25 The next day, leave your room and order a meal. Leave the inn and go up to the market place. Talk to Wolfie and go to the apothecary shop. Give the lotus to Salim and talk to them. Leave the shop and go to the hall of king's. Give the proof to the guard. Later at the gates, look at the message board and go down to the market place. Buy two amphora pots from Wolfie. Cross the bridge and buy a gyro, candy and a pepperoni pizza from Marrak. Go down to the beach and talk to the weapon smith. Go to the adventurer school and talk to the man. Leave the house and go through the gate and go to science island. Talk to Dr. Pretorius and leave. Rest till 6:00 and go back in. Talk to Dr. Moebius. Use your magnet and take the candy from the chair. Don't eat it. Leave your room and talk to Ann. Leave the inn and go to the arena. Equip yourself and fight by talking to your opponent on your right. Later after the fight, unequip yourself and use your magnet. Sleep till morning. Day 26 The next day, leave your room and order a meal. Leave the inn and go to the adventurer's guild. Look on the message board and run on the machine. Talk to Toro and drink the hippocrene water. Leave the guild and go up to the market place. Go to the apothecary shop and talk to your friends. Buy a poison cure pill and give the poison chocolate to Salim. Leave the shop and leave the city. Go to the left side to the skull picture. Look at the man. Fill an empty pot with water and go to the end of the stream. Throw back the water and watch how things change. Later, go to the door and Cerberus the three headed dog will come. Talk to them and give them the candy, pizza and gyro. Go read the broken statue. Use your magnet and leave the inn. Go to the beach and take swimming lessons until 6:00. Go in the dead parrot inn and go upstairs to the betting board. Look at it and be the new champion. Place new bets. Leave the inn and go to the arena. Equip yourself and fight through the right gate. Later, unequip yourself. Use your magnet and sleep till morning. Day 27 The next day, leave your room and order a meal. Leave the inn and go to the beach. Take swimming lessons until 6:00 and go to the arena. Equip yourself and go fight through the right gate. Later, unequip yourself and use your magnet. Sleep till morning. Day 28 The next day, leave your room and order a meal. Leave the city and go to the skull picture. Equip yourself and enter Hades. Run like hell and fight who stands in your way. Drink pills when you're dying. Go right and go down the small path. Continue on until you're at the end of the road. Use the grapnel on the edge and continue through the door. Continue left through the dragon mouth. Go down the path and at the end of it, immediately go right. At the whirlpool fill a pot with lethe water. Go right and fill another pot with styx water. Now go way around the path until you see a building. Go near and the guardian shall appear. When his done talking choose no one. Later, go way around the path through the dragon mouth and through the door. Go right and up through the door. Outside, use your magnet and leave the inn. Rest till 6:00 and go to the arena. Fight through the right gate. Later, unequip yourself and use your magnet. Sleep till morning. Day 29 The next day, leave your room and order a meal. Leave the inn and go to the adventurer's guild. Talk to Toro and leave the guild. Go up to the market place and go to the apothecary shop. Give the lethe water to Julanar and talk to your friends. Leave the shop. Go to the hall of king's and give the styx water to the guard. Later at the gates, look at the message board. Go down to the beach and talk to the weapon smith. Go to Andre and talk to him. Go to the adventurer school and talk to F.A. Leave the house and go to science island. Go to the small elevator and look at the plaque where Gort stood. Press on the letters of your password. Press enter when correct and the secret laboratory will open. Talk to Dr. Moebius and use your magnet. Leave the inn and re-enter it. Say yes to Ann. Later after the dance, talk to Wolfie, katta and Ann. Quickly leave the inn and go up to the arena. Equip yourself and fight through the right gate. Later, unequip yourself and use your magnet. Sleep till morning. Elsa will wake you up, show the sign and talk to her. But don't ever kiss her or fall in love with her. Atlantis: Day 30 The next day, steal the bed sheet. Leave your room and order a meal. Leave the inn and go to the adventurer's guild. Look at the message board and talk to Toro. Leave the guild and leave the city. Fly your balloon and go west until you see an isle with a pool. Land there and go to the pillar circle. Equip your breathing amulet and swim left to the gates. Use your oil on the left hinge and use your toolkit on the hinge. Use your magnet on the hinge, but be careful not to use it on yourself. Now quickly swim behind the doors. When you see two mermaids, blackjack them. Swim past them through the door. On the other side, turn right and swim right until you see door like walls. Open the third one. On the other side, swim right and stay low. Continue on against the wall until you're near the gates. Picklock the middle wall door. In the palace, go right to the queen and ignore her. Give her a flower and talk to her. Later outside atlantis, use your magnet. Leave the inn and go up to the market place. Go to the apothecary shop and talk to your friends. Use your magnet and sleep for 8 hours. Elsa will appear. Show the sign to her. Talk to her and she will take you to Minos isle. Use sneak. Equip your stealth charm and use the blackjack on the goon. Go left until you see a small path. Go up the path and use your grapnel on the tree. Continue down the path and jump over the castle wall. Blackjack the guard. Go right and picklock the door. Inside, blackjack the first goon and go upstairs. Take out your axe and fight the goons. Go to the end of the room and open the door. Fight the goons and unequip your axe. Take the statue lion on the table. Leave the gates on your left and look at the two gates on your right. Disarm the trap on that middle gate and take all. Now go left and use your grapnel on the ledge near the statue. Climb up and take the statue with the sheet. Jump off and go to the right top gate. Disarm the trap and take the black bird. Use your magnet and sleep till morning. Day 31 The next day, leave your room and order a meal. Leave the inn and go to the hall of king's. Show the statue to the guard. Later at the gates, look at the message board. Go down to the adventurer's guild and look at the message board. Talk to Toro and leave the guild. Go down to the beach and go to the weapon smith. Sell what you have except your helmet, shield, axe and magic chain mail armor. Go to the adventurer school and talk to the man. Leave the house and go up through the archway behind the weapon smith. Cross the bridge and sell the good luck charm and 1 jewelry to Sarra. Give the blackbird to Wolfie and talk to him. Buy the blackbird. Go to the bank and deposit all your money. Leave the bank and rest till 6:00. Go to the thieves guild under the bridge and show Arestes the real blackbird. Sell him the winged lion and the magic statue. Leave the guild and go down to the beach. Go to the dead parrot inn. Go up the steps near your screen and talk to Ferrari. Give Ferrari the real blackbird and talk to him. Leave and go talk to the girls. Show the bird to Nawar. Go upstairs to the betting board and look at it. Use your magnet and leave your room. Give the deed to Ann and leave the inn. Go to the dead parrot inn. Go up the steps at your screen and talk to Ferrari. Leave and go talk to the girls. Leave the inn and go up near the bank. Go up the steps. Go to the house where the fat guard is and talk to him. Go to the next house and use your grapnel on the roof. Use your grapnel on the roof above you and again on the other one above you. Go down on the left with the grapnel and use sneak. Equip your stealth charm and jump to the left house. Oil the middle window and use your toolkit on the window. Twist the bars and use the toolkit. Inside, go to the balcony and go down the stairs. Blackjack the guard and go to the painting at the back wall. Disarm the trap and take the pot on the table. Push the table and get on it. Use the bird on the other bird. Leave by the window and fight the guard. Use your magnet and sleep till the evening. Elsa will appear and she will tell you about Minos. Show the sign and tell her to be careful. Say goodbye. Day 32 The next night, leave your room and talk to Ann. Order a meal and leave the inn. Go to the thieves guild and talk to Arestes. Sell the pot to him and leave the guild. Go to the dead parrot inn and give the flower, jewel, chocolate and ring to Nawar. Leave the inn and re-enter. Talk to the girls and leave the inn. Go left through the archway and equip yourself. Go to the bridge and the assasin will appear. Drink the poison cure pill and fight him. Later in the hall of king's, trick Minos to confess. Later outside the hall, use your magnet and sleep till morning. The next day you will be taken to the hall of king's. After the conversation tell Logos the assassin confessed. Later on Minos isle, do the same as before. In the treasure room, equip yourself and get the toolkit on the table and give it to Elsa. Fight every one. Later Minos jumps to his death, search him and go to the left gate. Disarm the trap and take all. Search the Minotaur and you will be teleported out to fight the dragon. Later after the conversation, tell Toro and Gort to help you with the pillar. Give Gort a healing pill and give Toro the Minotaur axe. Drink a fire proofing potion. Go to the dragon and drink a fire proofing potion. Throw the daggers at him. The dragon eventually gets loose and you're all chasing him through the cave. Equip yourself and fight the dragon. Remember to give healing pills to Toro and Gort. Later after he's dead, you will all go to the hall of king's. After the conversation, say no and say you're not worthy. The end =============================================================================