ONE OF OUR WOMBATS IS MISSING! By Mike Gerrard for Zenobi Solution by Phoebe M. Fuentes (August 2000) Notes and Things to Try Before Resorting to this Walkthrough: =========================================================== Red herrings galore. Do these commands first time for every room as you explore: L AROU = look around, LIST = listen. Read all the signs. Draw a map as you go - this is a HUGE zoo! Starting Out: ============ Explore the zoo. Find out the kinds of animals this zoo has. You'll eventually come across a cage with its door open and no animal in sight (from the hut: n, e, e, e, s, s, s, s, s) That's where your quest begins. From this room with the empty cage go to the jackdaw's area..... Shortest Solution to Winning the Game: ===================================== s, s, e, s, (Jackdaws are scavengers, I guess. They like shiny things, so it's a good idea to stick around and see what they find. Patience is a virtue in this room.) z, z, z, z (The jackdaw finds a 5 pence. Don't pick it up yet! The game was programmed in such a way that if you pick up an item before the jackdaw finishes its scavenging, he doesn't collect anything else. As it is though, you only need the first two items.), z, z, z, z, z (the jackdaw finds a 1 pence - you can wait some more if you like to see what the other three items the jackdaw finds, but you won't need them at all to solve the puzzles in this game), get 1p, get 5p (you can try "get all", but it won't help much!) n, w, n, n, n, w, insert 1p, get brass key (you might need the cockroach so: "get thread" which is tied to one of its legs), s, w, w, w, n, n, n, e, s, unlock door, drop brass key, e, get copper key (Ignore the tube of glue -- or get it. Save your gam and see what happens!), w, n, e, e, e, s, s, s, s, s, s, s, e, s, s, w, unlock door, drop copper key, s, get ladder, get spade, get large key (You can check out the small black box if you like, but surprisingly, you don't need it), n, e, s, s, drop ladder, get matches, (read the writing on the wall if you like), climb ladder w, n, e, e, e, e, e, n, w, w, w, insert 5p, pull left[*], get bun, n, e, e, e, e, s, s, s, w, w, w, give bun, get frog, e, give frog, drop spade, get 10p, e, e, n, n, n, n, n, n, insert 10p, pull right, get crackers, n, w, get cup (of cold tea), n, light stove, drop matches, heat cup, s, w, w, w, s, s, unlock gate, drop large key, w, s, give cup, get small key, n, e, n, n, e, e, e, n, unlock door, drop small key, n, get honey, s, s, w, w, w, s, give honey, get glasses, n, e, e, s, exam feathers, search feathers (you may have to do this more than once), get wellworn key, n, n, unlock door, drop wellworn key, n, get fosters, look around, pour pint s, s, e, e, s, s, s, s, e, n, n, give crackers, n, give pint, n, n, e, s, e, s, w, w, listen, s, give foster, n, n, w, n, w, s[**], s, s, s, s, w, s, drop wombat/put wombat That's it! You can head on home now! -=<*>=- [*] - If you pulled the drawer on the right, you can still continue on with the game and not have to start over, PROVIDED that you took the cockroach at the rest room. Otherwise, you'll have to start over from the beginning. So, if you have the cockroach, from the circular wooden kiosk go to the crane: n, e, e, e, e, s, s, s, w, give cockroach, get egg, (head toward the mongoose's house) e, n, n, n, n, e, give egg, get mongoose, (head toward the reptile house) w, s, s, s, s, w, w, s (the snake sees the mongoose and slithers away), drop mongoose, get 10p You can now continue with the above solution. [**] - If the wombat escapes during your trek from the maze, you can easily find him at the kitchen store room. From the hummingbird house entrance, go: s, s, s, s, w, n, n, n, n, w, n, n, get wombat. Now head for the wombat's cage: s, s, e, s, s, s, s, s, drop wombat/put wombat -=<*>=- You won't get the full 240 points following the walkthrough above. To get them all, look up the actions and items on this chart that are labelled "to gain points". At this point you should have drawn a map to see where every room and animal is in the zoo. Points: Items Used: Importance: ====== ========== ========== Heating the cold cup of tea: 5 matches, stove, tea crucial to win Unlocking your hut's store-room 10 brass key crucial to win Unlocking door to the tiny hut 10 copper key crucial to win Unlocking door to the bar 10 wellworn key crucial to win Unlocking door to the kitchen stores 10 small key crucial to win Unlocking door at the aquarium 10 brass key to gain points Unlocking gate to children's zoo 10 large key crucial to win At kitchen store room: Eating an apple 5 apple to gain points Eating a banana 5 banana to gain points Eating an after-eight mint 5 after-eight mint to gain points Pouring a pint of Guinness 10 glasses, Guinness crucial to win Giving honey to spectacled bear 10 honey crucial to win Giving the hot cup of tea to chimps 10 hot cup of tea crucial to win Giving an egg to the mongoose 10 egg from crane to gain points Giving crackers to parrot 10 crackers crucial to win Giving raw steak to the lions 5 raw steak from kitchen to gain points Giving the cockroach to the crane 10 cockroach from bathroom to gain points Giving the pint to the toucan 10 pint of Guiness crucial to win Getting wombat or giving Fosters to it 10 can of Fosters crucial to win Giving the sweet bun to the elephant 10 sweet bun crucial to win Giving the squashed frog to the snake 5 squashed frog crucial to win Lighting the stove 5 matches, stove crucial to win Getting broken mirror (get it first...) 5 mirror - waterfowl pond to gain points Getting thread tied to cockroach 10 cockroach to gain points Putting wombat in its cage or Dropping wombat off at its cage 20 wombat, right cage crucial to win Looking around at the bar 10 crucial to win Searching the owl's feathers 10 crucial to win TOTAL 240 Red Herrings: ============ There were several other items you may find in this game that does not accrue points, making them completely useless. Nevertheless, using some of them has amusing consequences... What to do with the 2P: ====================== To find a two-pence, go to the llamas at the camel enclosure. From your hut go: n, w, s, s, s, e, n, e, say minter (yes, as in Jeff Minter!), (the llamas go crazy) get 2p. Now go to the phone booth (which rings on occasion -- a cute sound effect): w, s, e, e, e, n, in, insert 2p What to do with the 50P: ======================= To find a 50p, go to the chinese goose in the children's zoo From your hut go: n, w, s, s, w, w, w, say boo, get 50p. From there, go to the photobooth: e, e, e, s, e, e, e, e, n, in, insert 50p What to do with the fish: ======================== To find the fish, go to the aquarium. From your hut go: n, e, e, e, s, s, s, s, s, s, s, w, w, w, s, s, w, get fish. Now go to the penguin pool: e, n, n, e, e, e, n, n, n, w, w, throw fish Other Things to Try: =================== 1. Try giving different foods or other items to the animals. 2. Try typing the names of these Zenobi members and favorites at the prompt: MIKE JOHN (Try this one. This one's good!) KEZ YS (Your Sinclair - a popular Speccy magazine) TOM PETE PAT ZENOBI BALROG TZER LINDA JACK SUE