MAGICAL MYSTERY TOUR Original Author Unknown Modified Version by John Schofield Walk Through by Dorothy Millard (Spectrum Version) Scenario You must defeat the witch to gain immortality. Notes 1. The original version of this game is not completeable and RUB RING in the clock location when the spider appears does not work (an error in the database), also there is a problem with the lift. This solution is for the modified game by John Schofield. 2. In the original game, the cuddly toy and coin are not used, there was no exit into the cave, you could bypass the balloons section, the onion was in the "star" field, the pole was at the same location as the cuckoo plant and the garlic was found twice, in the maze and by fishing. The cap was also not used, so there were no TURN CAPS. The lift was moved by DROP SHIELD, not very logical. John made many other slight alterations, including several limited time situations, which have added to the game without spoiling its original character. 3. If you wish to try the other doors in the room with four, save the game first. In the room with the chair SIT and PULL LEVER to commit suicide! In the room with the panel try, A, B or C - again with the game saved first. Walk Through (Start beside a red and yellow bus), INVENTORY (wearing a multi coloured jester suit and carrying a bus ticket), EXAMINE SUIT, EXAMINE TICKET, ENTER BUS (it is empty except for you), WAIT (you alight from the bus), S, W (outside brick building), IN (inside building), EXAMINE STOVE (see soot inside), EXAMINE SOOT (now have black hands), OUT, E, N, E (pond), WASH HANDS (the soot disperses the water and a small fish with something in it's mouth comes to the surface), LOOK, GET AMULET, EXAMINE AMULET, WEAR AMULET, EXAMINE TOAD, KISS TOAD (changes into a handsome prince who gives you a sword), EXAMINE LILYPAD (find a gem), GET GEM, EXAMINE GEM (small but may be valuable), DIG MUD (find a small waterproof pouch), GET POUCH, OPEN POUCH (you remove a box of matches and throw away the pouch). W, S, U (beside oak tree where you see a squirrel), U (branches of tree), EXAMINE NEST, GET ACORN, D, DROP ACORN (the squirrel picks it up and disappears amongst tree roots and you see a squirrel's hideaway), EXAMINE HIDEAWAY (see a faded parchment), GET PARCHMENT, READ PARCHMENT (hints), D, N, W (edge of forest), W, N (dense vegetation), GET GARLIC, EXAMINE VEGETATION, GET HENBANE (leave the fritarily, carrot and valerian), W (lost), GET SAGE, NW, E, GET CUCKOO (cuckoo-pint plant), SW (back to edge of forest), E, N, BOARD BUS, WAIT (you alight from the bus at a village). E (black box), EXAMINE BOX, PUSH BUTTON (this could be worse!), W, s (old gold mine), READ SIGN (Yukon mine), S (into mine), DIG GRAVEL (find a gold coin), GET COIN, N, N, W (deserted village), W, READ SIGN (Jolly Jester Inn), ENTER DOOR, EXAMINE BAR (see a dirty glass and a beer pump), GET GLASS, FILL GLASS (with beer), DRINK BEER (you drop the glass and notice a crack in the floorboards), EXAMINE CRACK, EXAMINE CRACK (see a jester's cap), GET CAP, WEAR CAP, D (dark cellar), LIGHT MATCH (see hole in the floor), EXAMINE HOLE (see an onion), GET ONION, U, LEAVE INN, E, E, WAIT (no more buses), N (outside cave), N (cave where it is dark), LIGHT MATCH (see narrow crack in the roof), EXAMINE CRACK (see a glimmer of daylight), U. W (fairground), N (sales office), READ SIGN (buy vouchers here), BUY VOUCHERS (money is note required), GIVE GEM (the attendant gives you a wad of vouchers), S, SE ("Win a cuddly toy"), GET ROD, CATCH DUCK (repeat until you win a cuddly toy), S (hoop-la stall), GET RINGS, THROW RINGS (keep trying until it lands over a brass key), SW (shooting gallery), GET RIFLE, SHOOT RIFLE (you are a terrible shot and hit the old woman… you are put in the stocks where people are throwing rotten tomatoes at you), UNLOCK STOCKS (wrong key), EAT TOMATO (you change into the Incredible Hulk and burst out of the stocks), W, W (boxing booth), FIGHT BOXER (you are knocked out and find yourself in a field of stars), EXAMINE STARS, GET SILVER STAR (the other stars disappear), U, E, E, N (by bus), ENTER BUS (it's locked), S, SWIM RIVER (too wide), E, E (balloons), EXAMINE SPIKE (balloon strings are attached to it), GET SPIKE (balloons rise and you are drawn up into the clouds), BURST BALLOONS (how), WITH RIFLE (you float slowly to the ground - not if you were carrying the sword this would have been fatal), DROP RIFLE, DROP VOUCHERS. N (beside a large castle), EXAMINE MOAT (see ripples in the water), FISH (keep trying until you catch a pole), EXAMINE DRAWBRIDGE (up), JUMP MOAT (too far), CLIMB TREE (halfway - note don't climb any further), EXAMINE CASTLE (deserted), EXAMINE MOAT (see a whirlpool), D, GET POLE, VAULT MOAT (something weighs too much - it's the sword, but you need it in the castle), SWIM MOAT (the weight of your possessions drags you down into a whirlpool), DROP SWORD (the heavy sword is sucked down into the whirlpool and you swim to the bank and climb out), NW, VAULT MOAT (using pole - to castle courtyard where you see a bundle of firewood), GET WOOD, S (stables where you see a cauldron), EXAMINE CAULDRON (there's some water in it), DROP WOOD, LIGHT WOOD (now see the iron cauldron bubbling away), MIX SAGE (letter M), MIX ONION (letter A), MIX HENBANE (letter G), MIX CUCKOO (letters IC - now see M A G IC), SPELL MAGIC (the letters disappear in a puff of orange smoke leaving a magic shining shield), GET SHIELD, EXAMINE SHIELD, N, N (dark granite room), EXAMINE WRAITH (note if you examine the well or try to go down the wraiths will chase you back to the courtyard), WAVE GARLIC (they flee), EXAMINE WELL (iron steps lead down), D, D (blackness), LIGHT MATCH (see your sword), GET SWORD, U (you can't), HELP (if you're wearing it spin it), SPIN CAP (must be worn - you rise out of the well). S, U, U, N (by a blank wall), EXAMINE WALL (green sandstone), POINT AMULET (must be worn - you are transported to a small chamber), E (eerie room where you see Witch Hazel), EXAMINE WITCH, EXAMINE SOFA (covered in a material with a pattern of shining stars), EXAMINE BUST (of the witch), KILL WITCH (the shield deflects her thunderbolts and she disappears), INSERT STAR (into the sofa - it won't fit the pattern), RUB STAR (with the cuddly toy - you polish it and it seems to grow in size and brightness), INSERT STAR (it fits into the pattern and something appears on the sofa), GET CALENDAR, READ CALENDAR (an inscription on he back tells you that a crescent moon will boost your power), EXAMINE EYES, EXAMINE MOUTH, EXAMINE TEETH (one is loose), PULL TOOTH (the statue swivels around and you fall into a chamber with a go-cart), EXAMINE GOCART, ENTER GOCART, EXAMINE GOCART (has a coinslot and brake lever), INSERT COIN (it gathers speed down rails on ledge in the cliff - don't delay here), PULL LEVER (you slow to a stop but have lost strength… you re in a large hall with four doors), READ SIGN (beware all who enter), HELP (the only direction definitely not to go is north to room with an electric chair). W, N (witches' dungeon), EXAMINE CAULDRON, HELP, EXAMINE FROGS, CATCH FROG (it slips from your hand so keep trying until you succeed), DROP FROG (where?), INTO CAULDRON (you take a sample), DRINK SOUP (you find a ring), EXAMINE RING, WEAR RING, RUB RING (you are enveloped in blue mist and find yourself in the clock room and Witch Hazel where the moon is full - note if you try to kill the witch before you gin strength you will die), EXAMINE CLOCKS, EXAMINE GRANDFATHER CLOCK, EXAMINE CUCKOO CLOCK, EXAMINE ORNATE CLOCK, HELP (stop the pendulum), STOP PENDULUM (time flashes by… the moon wanes and you gain strength), KILL WITCH (she vanishes but is replaced by a giant spider web, which you accident touch and the spider is coming towards you), RUB RING (you are enveloped in a blue mist and find yourself in an underground tunnel), S (dungeon), HELP (shed some light on the subject), LIGHT MATCH (see a lift), EXAMINE LIFT, ENTER LIFT, PULL ROPE (the lift jams just below an exit), HELP, SPIN CAP (the lift rises to a stone hall). ENTER HALL, U (beside a leaded window), EXAMINE WINDOW, D, EXAMINE DAIS (see a cage), EXAMINE CAGE, OPEN CAGE (see a sabre-toothed tiger - note if you try to enter the cage you will die), KILL TIGER (using sword), ENTER CAGE (the witch welds you in), RUB RING (you are enveloped in a blue mist and find yourself in the throne room), EXAMINE THRONE (Witch Hazel appears), MOVE THRONE (not while the witch is here), KILL WITCH (her thunderbolt misses and she gives you a golden apple to go away), GET APPLE (don't eat it though), MOVE THRONE (you fall into a tiny room with no exits), HELP, EXAMINE BRICKS (you notice one is loose), PULL BRICK (you escape to the black room), LIGHT MATCH (see an opening east and a brass box), UNLOCK BOX (using brass key - you find a witch's broom), GET BROOM (note don't drop it or it disappears), E (the witch is asleep but her cat is here), GIVE APPLE (to whom?), TO CAT (it eats it and keels over), KILL WITCH (using sword), MOVE BED (some stairs are revealed and you go down to a small tower), U (by open window), EXAMINE WINDOW (see the bus below), FLY (on the broom - you land beside the bus), INVENTORY (you have a new suit), EXAMINE SUIT, ENTER BUS (there's no driver), DRIVE BUS, HELP, STOP BUS (there are thousands of people waiting for you, all cheering and shouting your name). SUCCESS TO ONE AND ALL I see! The journey has been an eternity. The witch is dead, a defeated foe. And you become a Super Hero!