www.gamesover.com presents: The Whole Kings Quest Collection!!! Written by Chris van Zyl From South Africa daventry@iafrica.com KING'S QUEST 1 QUEST FOR THE CROWN =================================================================== To get started, go [w2x\n\e] to the garden. Once there, pick a carrot and go up to the elf. [if not there, go down and up again] talk to him and he will give you a magic ring. Now go [s\w\s] to the rock and move it. Doing so reveals a dark hole. Look in the hole and get the dagger. Go [w] and get some pebbles near the river. Wear the ring. Rub the ring and go [w\n3x] to the front door of the witch'es house. Save your game here and eat her house. [if you hear her, go down one screen and up again and eat her house. Do this until no ones there. Open the door and go to the bedroom. Get the note lying on the table and read it. Now wait there until the witch come's. She won't see you because you are in the other room. When she's cooking, walk to her and push her in the pot. When she's dead, open the cabinet on the wall and get the cheese. Leave the house and go [s2x\w] to the gate in the corral. Open the gate and enter the corral. When you see the goat, show it the carrot. Now he'll follow you wherever you go. Exit the corral and head [w] go in the middle of the screen and continue [w] to the middle of the screen. You will see a fairy godmother handing out blessings. She will appear and give you a short-lived protective spell. Now go up to the clover patch and get a clover. Go up to the wooden bridge. As you start to cross the bridge, an ugly troll bars the way and won't let you pass unless you give him something. However, your goat, which hates trolls, rushes the troll and butts him off the bridge! Cross the bridge and go up. You've found a crotchety old gnome, go near him. He informs you that he has something to give you that might be usefull, but only if you can guess his name! He gives you three chances. Type rumpelstiltskin [backward] in amazement, he says "that's right!" And give's you a handful of magic beans. Go [e] to another bridge. Be carefull not to fall in the gorge! Cross the bridge and go [e] to the flower patch. Plant the beans and all of a sudden, a huge beanstalk stretches up out of sight into the clouds! Don't climb it yet. Go [e2x] and look in the hole in the big rock. Then go [w2x] back to the beanstalk and save your game often. Climb the beanstalk until you enter the clouds. Leave the beanstalk by going [e2x] until you enter an area of trees. Go [s\e2x] until you come to a tree with a hole in it's base. Look in the hole and get the sling. Go [w2x\n] now rub the ring and go [e] go to the tree in the upper right corner. Hide behind the tree and take off your ring. Now just stay there. Eventually, the giant will become tired and lie down. Now's your chance! The chest he's carrying is king edward's chest. Get it and head [e] into the cave. Wear the ring and rub it. Make sure you walk in the right places or you'll fall. It would be a good idea to save your game often. When you're outside the cave, take off the ring. Head [w2x\s] to the well. Cut the rope with the dagger. Cutting the rope get's the bucket for you. Now lower the rope into the well and climb down. When you get to the end of your rope, jump in the water and dive. Head southwest into the hole. Swim out of the water and fill the bucket with water. Go west to the dragon and go near him. When he wake's up, immidiately throw the water at him. He blow's smoke everywhere and he's so embarrassed that he moves a boulder blocking the exit from the cave and sulks away! Take the mirror and leave the cave by going west. Head [s2x] to the stump. Look in the stump and you will see an old canvas pouch. Get the pouch and look inside it. Go [e3x\n] to the big tree. Climb the tree and try not to fall off. Go to the nest and get the golden egg. Climb down the tree and go [n2x] to another tree. Lying on the ground are walnuts. Get a walnut and open it. On the inside you will find a solid gold walnut. Go [e] and pickup the bowl on the ground. Go [s2x\e4x\s2x\e] to the woodcutter's house and enter through the front door. Look at the bowl and you will see the word "fill" written on its bottom. Say "fill" and the simple ceramic bowl fills to the brim with hot stew. Give the bowl to the man and he will give you his fiddle. Get it and leave the house and go [w\s3x] to the front of the cave. [save game] when you see the condor, jump up until it catches you. The condor flies high up in the air and carries you to a small island that lies in front of the castle. When he drops you, go left and get the mushroom on the ground. Now go back [e] and go into the hole. Go down to the end of the tunnel then go left. There's a hungry rat. Go near him. When you talk to it, give the cheese to him. Go to the door. On the other side is a tiny leprechaun, immidiately play the fiddle. Go left to the king of the leprechauns. They dance and dance to your music then finally they all leave the hall. As the king leaves, he forgets to take his sceptre! Get the sceptre and the shield. Go left until you come to the little hole in the wall. Now eat your mushroom and you're shrunked down to a size small enough to allow you to enter the hole. You find yourself infront of the big rock where you saw the strange green glow! Eventually, you regain your former size. Go [n2x\e3x] to the castle. Walk across the bridge and open the door. Thus ends the King's Quest. Congratulations, King Graham! =================================================================== King's quest 2 Romancing the throne =================================================================================== Begin the game by going [e2x] to the little house. Open the mailbox and get the basket. Close the box and go [w] to the beach and back to the house until you see little red riding hood. [if this takes long, restore game and do whole sequence again] give her the basket. Continue [e] until you come to the front door of the church. Now whenever you see a fairy in the game, stay there until she gives you a spell. Go into the church and pray at the altar. Answer "king graham" to the priest's question. He will then give you a cross. Wear the cross and leave the church. Go up to the bridge and cross the bridge to the next screen. Go up to the magic door. Read the inscription on the door and go down. Go left to the bridge. Cross the bridge and continue left to the next screen. Go up and get the mallet out of the hole in the tree. Go [w\s] to the dwarf's house. Open the door and go down the ladder. Go right. [if the dwarf is home, go left and right until he's gone] get the pot of soup from the fireplace. Open the trunk. Look in it and get the earrings. Exit the house and go up. Now go left and look in the stump next to you. Get the necklace and continue left to the beach. Get the trident lying on the ground. Go [n2x] and get the shell and the bracelet on the ground. Go [e] and get the stake under the tree. Go left and continue up again. Swim up to the mermaid and give her the flowers. In return she summons a seahorse. Ride the horse. Don't bother trying to talk to king neptune, but give him his trident. Get the gold key from the huge clamshell. Return to the surface by going [e] again. Go [n3x\e] to the cave. Get the cloth out of the bottle and enter the cave. Go to the birdcage and put the cloth over the cage. Get the cage and exit the cave. Now go way [e] to the bridge and unlock the magic door with the gold key. Read the second inscription. Go [w] to the next screen from the bridge and [n4x\e] to the house. Enter the shop and give the nightingale to the old lady. In return she gives you the lamp. Exit the shop and rub the lamp. Ride the carpet and go [e] from the mountain. When you see the snake, rub the lamp. Rub the lamp again and throw the bridle to the snake. Talk to the white horse and continue [e] to the cave. Enter the cave and get the second gold key from the rock. Get out of the cave and ride the carpet again. Go [n] from the shop. Swim to the rock and look in the hole. Get the brooch and go [n2x] cross the bridge and unlock the magic door with the gold key. Read the third inscription. Now cross the bridge to the next screen. Go to the little house. [w2x\s] enter the house and give grandma the chicken soup. [if wolf their, leave and re-enter] look under the bed. Wear the cloak and ring. Leave and go [w\n3x\e2x] get into the boat with the ghoul. On the otherside, get out of the boat and eat the sugar cube. Go up to the castle. Ignore the ghost's and open the door. Go left and up the stairs to the room. Open the drawer and get the candle. On your way down, stop at the burning tourch on the wall and light your candle. Proceed [e] to the dining room and get the ham on the table. Now go [e] again and go down the stairs to the dungeon. Go left to the room with the coffin in it. [if coffin open, leave and re-enter] open the coffin and kill dracula. Get the silver key. Look in the coffin and get the pillow. Get the last gold key and exit the dungeon. Go up the stairs to the dining room. Go up and climb the stairs to the tower. Inside the room, unlock the chest. Open the chest and get the tiara. Now get out of the castle and return to the boat. Go to the bridge. [s2x\e2x] unlock the magic door and go north to the waterfall. Get the net lying on the ground and go fishing until you caught one. Get the fish and then throw it back into the ocean. Ride the fish. On the island, go [e] and get the amulet. Look at the amulet and go down. Enter the tower and climb the stairs to the top. Give the lion the ham and open the door. Talk to the girl and type king graham. Type "home". Happy marriage! The end =================================================================================== King's quest 3 To heir is human ============================================================================= The wizard's house ============================================================================= As you start the game, you are downstairs. Stay there until the wizard appears. He will tell you to clean his chamber pot in his bedroom. {if he say's to clean something else then you must restore the game, because you start by going to the bedroom} remember, you must play the game fast because if you waste time the wizard will appear and kill you. Now go upstairs and enter the bedroom. Clean the pot near the bed. Open the drawer under the mirror to get the magic mirror. Open the drawer of the dresser to get the rose petal essence. Open the closet and look behind the clothes to get the magic map. Look over the closet to get the brass key witch open's the cabinet in the office. Leave the room and go to your room strait down the hall and type: hide all. Then go downstairs to the [e] room and get the cup on the table. Go up to the kitchen and get the food on the table. Get the knife, spoon and bowl. Go way upstairs to the tower. [if the wizard's not there then go down and up again] when the wizard's there, wait until he tells you that he is going on a trip. Get the fly on the floor. [if you see the cat in the house, grab him and get some fur] go back to your room and get your stuff by saying: get all. Now go outside the house and grab a chicken to pluck a feather from it. When walking down the mountain path, save the game often. ============================================================================= Liewdor ============================================================================= [now whenever you see an eagle flying. Stay there until he drops a feather. Get it] find the tree with a hole witch is [w\s] from the mountain. Get three dry acorns lying under the tree. Put your hand in the hole at the tree and climb the ladder that appears. [save game] enter the treehouse. [only if robber is asleep. If not, restore game] get the purse on the table. Get out of the treehouse and go to the shop [e2x] buy fish oil, lard, salt and a pouch. Pet the dog to get some fur. Leave the shop and go left 2x to the desert and type "show mirror to medusa". Enter the desert and face right. When medusa approaches you, use the mirror on her. Get the cactus plant near the large rock and then the reptile skin witch is [s2x] go [e2x\n] to the three bears house. Enter it. [if you see them restore game] get the small bowl of porridge from the table. [if not on table exit house and re-enter] go upstairs and get the thimble from the drawer. Exit the house and get the dew in the garden. Go [e] and get the mistletoe in the tree. Go down and fill the spoon with mud in the stream. Go [e] to the ocean and fill the tin cup with ocean water. Go to the mountain path [s\w2x] and go back to the wizard's house. ============================================================================= The wizard's house ============================================================================= Enter the house [save game because this must be done quickly] and go up to the study. Unlock the cabinet on your left to get the wand. Go to the bookshelf on your right and look at the book in the corner. Push the book and turn the lever. First go upstairs to your room and hide your stuff. Get the cat hair, spoon, porridge, fish oil and bowl. Return to the trapdoor and enter it. Go downstairs. [becarefull if cat there] get the rest of the items on the back shelf. Get the fish bone, nightshade juice, mandrake, saffron, toad spittle and toadstool. Before you proceed to make a spell, make sure you have all the ingredients for that particular spell. Read the book and begin by doing the "transforming another into a cat" spell. [check manual when making a spell] when your'e done, crumble the cookie into the porridge. Now get out of the celler and pull the lever. Move the book and put back the wand in the cabinet. Go back to your room and hide your inventory under the bed. Get the poison porridge. [if you still don't have the eagle's feather, get your map and click on the cave in the upper corner. Use normal mode and go w2x\e2x. When you have the feather, go up to the mountain and to the house. Hide the feather in your room] now go to the kitchen and wait for the wizard. [use slow or normal mode. It's gonna take long until he appear's] when he ask for food, go down and give him the porridge. Now go back to your room and get your stuff. Go down to the study and get the wand in the cabinet. Go down to the cellar and do the flying like on eagle / fly spell. When you done that, use your map and click on the treehouse. Change into a fly and go into the hole under the tree. Get out and change yourself back to normal. Now go [e2x] to the tavern and change yourself into a fly again. Stay there until the thiev'es talk. Turn yourself to normal and go to the cave covered with web. [n2x] then change into an eagle and fly towards the cave. Enter the cave when you return. You will then receive the stone of amber and can do the "teleportation at random" spell. A ship will also appear in the harbour. Now return home [s\w] and complete all five spells in the cellar. Once you done that use your map and click on the tavern. Go in. Talk to the men and give them the purse. Exit the tavern and go [e2x] and board the ship. ============================================================================= The pirate ship ============================================================================= Inside the cargo hold, go [e] and get the small box. Return [w] and drop the box near the big box. Jump on the box 2x then on the ladder. If you see the captain, go down the ladder and up again until he's gone. Get all your possesions from the chest in the captain's quarters. Close the chest and go [e] to the lifeboat. [if pirate there, go left and re-enter until he's gone] get the shovel and go down the ladder to the cargo hold. Go [e] and listen to the rats conversation. Stay there and use slow mode. It's gonna take long until you get to daventry. As soon as you hear someone shout! "prepare to anchor", pour the sleep powder on the floor. Jump to the ladder and climb up to the top deck. Climb down the small ladder and go right. [wacth out for pirate if there] go into the water and swim to the island. On the island go [e\n\s] and the man will be gone. Go between the rock and the palm tree and use slow mode. Walk eight paces [e] and dig until you find a treasure chest. Go up and right to the mountain wall and rub the stone. When you're on a cliff with caves, climb the cliffs. [you work it out] follow the path to daventry. ============================================================================= Daventry ============================================================================= Go [w\n] and talk to the old man. Then go [s\e] into the cave. Climb the stairs until you're outside the cave. Make yourself invisible by "rub ointment on self". Now go left and defeat the dragon. Stir brew with finger and say: brew of storm churn it up. When the dragon's dead, untie rosella and take her to the castle. The end ============================================================================= King's quest 4 The perils of rosella ============================================================================= As you start the game, you are on the beach. Go [e6x] to the mountain, but do not climb it. Two goon's will grab you and take you to the castle where lolotte live's. She will talk to you and then throw you in the dungeon. Later, when the goon's get you. Lolotte will set you free and tells you to get her the unicorn. When the goon's put you back in the forest, go [n\w2x] you will see the dwarfs house. Enter it. Clean the house and when the dwarfs come, they will invite you to come and eat with them. When they leave, get the pouch on the table and clean the bowl's. Leave the house then go [s\e] into the mine. Go to the back of the mine. Give the pouch to the dwarf at the bucket. Leave the mine and go [n\w] to the bridge. Look under the bridge to get the golden ball. Go up and throw the ball into the pond. The frog will get the ball for you. When he's out of the pond, get him and kiss him. He will give you his crown and leave. Go [e2x] to the house and enter it. Go left to the library and look at the book on the first shelf. Get it. Leave the house. Go down and up again until you see a bird trying to get a worm. Get it. Go [n\w3x] to the stump. There will be a man sitting and playing a lute. [if not there, go right and re-enter] give him the book. Go [w\n] to the pier. Go left and wait until the man goes home. Enter the house and give him the pouch. Go to the pier and put the worm on the hook. Go fishing until you catch a fish. Go in the water [when you see a shark or a whale, restore the game] and swim [w] to the island. Walk to the left end of the island and to the other end until you see a peacock feather. Get it. Now swim out into sea. When you see a whale, stay there and wait until it swallow's you. Inside the whale, climb up on the right side of the tongue and figure your way up to the upside down punching bag. Use the feather and when he sneeze, you will see on island. Go there. On the island there will be a bird sitting on a wrecked ship. Throw him the fish. When he flie's away, get the whistle on the ground. Go into the small boat and get the bridle by saying look down. Blow the whistle and a dolphin will come, ride him back to the island. Go [e] and look for pan. [if not there, go left and re-enter] play the lute and get the flute. Go [e] and look for cupid. [if not there, go left and re-enter] get the bow on the other side of the swimming pool. Go [n2x\w] there will be a unicorn. [if not there, go right and re-enter] shoot him with the arrow. Put the bridle on him and you will ride back to the mountain. Lolotte will tell you to get the hen from the ogar. When the goon's drop you, go up to the waterfall and put on the crown. On the other side, get the board lying on the ground. Go in the cave. [if you see troll anywhere, restore game] light the lamp and get a bone next to you on the ground. Go [s] until you can't go further. Go [e2x] when you see a small hole on the other side of the cave, don't go yet. Use slow mode, go 12 steps and put down your board. Go to the small hole and enter it. When you're outside, you will see small grass steppings. Jump on them until you are at the end of it. Put down your board and play your flute at the snake. He will be hipnotized. Go to the tree and get the fruit. Go back to the grass and get the board. Now jump back to the cave. Go back to the hole and go down. Put down your board. Becarefull not to fall in the hole. Go [w2x\n] get out of the cave and the waterfall. Go [s\w2x\s] to the house. If the ogar see you, go up and come down again. Go to the house and enter it. When the dog attack's you, immediately throw the bone at him. Go upstairs and get the axe near the barrel in the corner of the room. Go downstairs and go into the closet. Stay there until you hear the ogar. Look through the keyhole. When he fall's asleep, get out and get the hen. Get out of the house and go up. Go back [e3x] to the mountain and give the hen to lolotte. She will tell you to get pandora's box for her. When the goon's drop you, go [w\s] use the axe on the tree's. Go [e] to the cave and enter it. Get the witches eye at the back. Get out and go in again. Get the scarab on the ground and throw the eye back to them. Get out of the cave and go down to the graveyard. Go left to the house and enter it. Go to the library and look at the painting. Go to the wall and search it. Pull the latch to open the secret room. Go in and get the shovel near the wall. Go back to the stairs and go up to the room in the corner. Go to the other room and look at the baby. Get out of the house and go left to the graveyard. Ignore the zombies, they can't harm you because you have the scarab. [now you must save the game because you are digging items that you are going to give the ghost's and use the shovel one time on a grave] dig for the rattle and give it to the baby in the house. Go downstairs and look at the man. Leave the house and go left to dig up the coin bag. Go back to the house and go to the library. Go back to the stairs and give the coin bag to the man. When you hear someone crying, go upstairs in the first room and wait for her. Look at the woman and leave the house and go right. Dig for the locket and give it to the woman in the house. Leave the house and go left to dig for the medal. Go back in the house and go upstairs to the room and go downstairs again. When the man appear's, give him the medal. Wait for the boy that appears and follow him to the room. Climb the ladder and then leave the house. Go right to dig for the toy. Now go back to the house and climb the stairs and the ladder. Give him the toy. Open the trunk and look in it. Go to the library through the secret room and go up the stairs to the organ room. Sit and type in: play on sheet music. When you're done, a little drawer will open. Get the key and leave the house. Go right to the crypt door and open it. Get the ladder and climb down. [ignore mummie] get the box. Get out and go [s2x\e] to the mountain. When you're in your room, wait for edgar. Go to the door and get the key from the rose. Unlock the door. Open it and go downstairs. Remember not to get to close at the goon's, they will wake up and take you to your room. Go in the next room. Go in the room in the corner. This is the kitchen. Open the cabinet at the corner and get your stuff. Get out and go in the lower room. This is the throne. Go to the next room and climb the stairs until you are at lolotte's room. Unlock the door with the gold key and open it. Go in and shoot the arrow at lolotte. After the conversation, get the talisman and go downstairs to the middle room in the tower. Open the door and get the hen. Get pandora's box and go downstairs to the throne. Go down and go in the table. Open the gate to free the unicorn. Get out and go down the mountain. [use slow mode and don't fall] go [n2x] to the crypt door and climb the ladder. Put the box on the ground and get out. Close the door and lock it. Go [w5x] to the beach. Go [n\w] to the pier and swim [w2x] to the island. Go down the small path and left to the castle door. Open it and go to the left room and climb the stairs to genesta's room. Give her the talisman. The end ============================================================================= King's quest 5 Absence makes the heart go yonder =========================================================================== Area 1: the town, desert & witches forest =========================================================================== As you start the game, you are in the scene where crispin's house is. To get going go [w\s] talk to the man and go [e\s] here you will see the town. Enter the town. In the town in the top left corner, you will see a person working on a broken wagon. Talk to him and enter the tailor's shop. Talk to the tailor and then leave. You will see a glint near the wagon. This is a silver coin. Get it. Look in the barrel next to the wagon and get the fish. Enter the toyshop. Talk to the owner, and then go to the shoe shop. Talk to the owners and leave. Leave the town. Go [w] you will come to a bakery. Enter the store and buy a pie after talking to the people inside. Leave and go [w] again. This is an inn, but ignore it for now. Go [w] again. There should be a bear attacking the beehive. Throw the fish at him and the bear will leave them alone. The queen bee will give you a honeycomb to repay you for saving them. Take the honeycomb and the stick lying on the ground. Then go [n] now a dog should be attacking an anthill. Throw the stick at the dog and he will run away. Go up to the gypsie caravan. Ignore this until later. Go [w] into the desert until you come to a temple with water. Drink the water and then hide behind the large rock. Wait for a band of horsemen to pass and watch them. They will leave after a while. Take another drink. Then go into the desert and find the old boot and the bandits camp, making sure that you stop at an oasis everynow and then. Here is a map to show you where to go: =========================================================================== D d d t d d d d d d d D d d d d d d d d d d D d d d d d o d d d d D o d d s d d d d d d D d d d d d d d d d d D d d d o d d d d d d C d d d d d d o d d d =========================================================================== After arriving at the bandits camp, drink water from the urn and then enter the smaller tent. Get the staff in the background and make sure that you don't touch the sleeping person. Drink some water and leave the camp. Return to the temple. Drink some water and go to the tempel door. Use the staff to get in. Quikly take the brass bottle and gold coin. Leave quikly because the door starts closing after a few seconds. After you have got these, leave the tempel and drink some water. Return to the gypsy caravan. Use the gold coin to see madam mushka. Go right and talk to the weeping willow. Go right another screen. There will be a warning sighn not to enter the forest, but enter it anyway and wear the necklase. Walk around the forest until the witch appears. She will cast a spell on you, but the necklase will stop it. Talk to her and then give her the brass bottle. She will open it and then dissapear! Now go to her house. In the chest you will find a spinning wheel, get it. Get the key in the lantern. There is also a pouch of emeralds in the drawer of the table. Get them and open the pouch. Leave the house and go right to the large tree with a door. Use the key in the door. Get the golden heart then return to the front of the witches house. Go one screen left. Use the honey on the floor and then use the emeralds. Each emerald you use will beckon a little dwarf closer until he sticks in the honey. He will show you the way out of the forest and give you a pair of shoes. Go left and give the heart to the weeping willow. Get the harp and go [s] talk to the gnome and give him the spinningwheel. He will give you the marionette. Now go back where the tree were and go [w] to the gypsie caravan. You will see a tambourine on the ground. Get it. Now go [e2x\s2x] go near the river until you see a cat chasing a mouse. Throw the old boot at the cat and the mouse will help you later. Now go back to the inn and look in the haystack. Go back to town and give the needle to the tailor, the marionette to the toymaker and the shoes to the cobbler. Now go way back to the inn again and talk to the men. They will hit you over the head and lock you in the celler. The mouse you saved will break the rope. And free you. Take the rope. Now use the hammer on the padlock and open the door. Look in the cupboard and get the leg of lamb. Go left. You will then exit the house. Go [n\e2x] to the snake. Shake the tambourine at him and he will run away. Go up to the mountain. =========================================================================== Area 2: the snowy mountain, hermit and & the harpies =========================================================================== Put on your blue coat. Go up the path and use the rope on a sharp rock jutting from the same side of the cliff as the branch. Eat a portian of the leg of meat. Climb the rope and jump from rock to rock, trying not to touch the rocks in the front. Then go right. A wolf will grab cedric and slide down the hill. Use the sled to follow them. On the next screen right, you will see an eagle. Talk to him and give him the rest of the leg of lamb. You will befriend him. Go up to the cave and the wolves will escort you to the ice queen's palace. She will tell you something and then order the wolves to get rid of you. Before the wolves get you, use the harp. She will tell you to get rid of the yeti thats inhabiting her best cave. The wolf will take you to the cave to kill the yeti. As it approaches you, throw the pie at him. Go in the cave and use the hammer on the crystal. Return to the queen and you will be set free. The wolf will take you back to the place just before the yeti's cave. Go down. Here you will be at an area that is from a birds eye view. To get to the highest level, there is a tunnel coming up from below. Just walk into it. When you get to the top a two headed bird will grab you and put you in its nest for its young. Before it hatches, you must take the locket from the nest. The eagle that you befriend will save you and drop you on the beach. Pick up the rusty steel pole and go up. There will be a boat. Put the wax into the hole and push off. Go 4 screens right and then 1 screen down. Here you will find the island of the harpies. When you moor at the cove, they will grab you and question you. When you get a chance use the harp. The harpies will fly off. Get the fishhook on the ground. Then go left until you find cedric. Pick him up. Continue walking, at the cove you will see a glint, get it. It is a shell. Take the boat and go left 4x to the island. Here will be a house made from a ship. Ring the bell. When the person comes out, give him the shell. He will heal cedric and tell a mermaid to take you to mordack's island. =========================================================================== Area 3: mordack's island & defeating mordack =========================================================================== As you get onto the island after being wrecked, get the fish. Then climb the stairs and use the crystal on the snake eyes. They will explode. Go on. Go around the left side of the castle. There will be a grating. Use the rusty pole to open it and climb in. Here is a map through the hall. =========================================================================== Find dink. [left up right up right left right left] Give dink the tambourine and he will do a dance and drop his hairpin. Get it. =========================================================================== Find the door. [d. R. L. R. L. U. L. U. R. L. U. L. R. L. R. L. U. L. U. R.] =========================================================================== Use the hairpin on the door and open it. Inside the castle, there will be a large room where the food is kept. Open the closet on the left and take a bag of peas. The next screen will be a lady. Talk to her and give her the locket. She will help you later. Talk to her again. Go through the organ room until you come to the dining room. [when you see cat anywhere, restore game] go down. Here a purple goon will grab you and jail you. In the jail look in the mouse hole and get the cheese out of the hole by using the hook. Then the lady will free you. She will take you through the maze again and let you into the kitchen. Now go back where you saw the goon. When the beast come's, throw the bag of dried peas under the goon's feet. He will fall unconsious. Go in the statue room and up the stairs. Go left into mordack's bedroom. If the cat is there, throw the fish at him and then catch him with the pea bag. Go down into the library and look at the spellbook on the desk. Go to the upper right corner of the library until you see mordack go to sleep. Then get his wand and go right to mordack's laboratory. Go up the staircase and go right. Now put each wand on the machine. Then throw the cheese into the machine. Mordack's wand will be draind of it's power and put into your wand. When it's done, take your wand. Then mordack will enter the room, but he will not be able to kill you. He will turn himself into monsters. Use your wand on yourself and turn into some creatures. Here is the spell's. ============================================================================= Mordack: graham: ============================================================================= Dragonfly tiger Dragon rabbit Snake mongoose Fire rain ============================================================================= The end King's quest 6 Heir today gone tomorrow =================================================================================== To get started, move the log on the right and open the box. Get the coin in the box and the ring on the left of the screen. Go [n2x] to the castle. Talk to the guard dog and show him the ring. Later, go to the crossroad and go to the village. Talk to the peddler and go in the bookstore. Talk to the storekeeper and touch the book on the counter. Touch the bookshelf on the right end of the wall and pick up the poam. Get the book near the door and leave the store. Go [n\w] to the pier. Ignore the boy and knock on the door of the boat. Talk to the man and you will go in. Talk to him until he repeats himself. Get the rabbit foot and go back to the village and enter the pawnshop. Talk to the shopkeeper. Give him the ring and later, give him the coin. Get the bird and leave. Go back to the pier. Use your map and click on the isle of wonder. Look at the sleeples oyster. Talk to him and show him the book. While his mouth open, get the pearl. Use your map and click on the isle of the sacret mountain. Get the flower and the feather. Use your map and click on the isle of the crown and go to the village. Search the dumpster and enter the pawnshop. Give the pearl to the shopkeeper and get a peppermint in the pot. Go to the bookstore and talk to the jester. Show him the ring. Go to the pier and use your map. Click on the isle of wonder. Go up and gnome guards will stop you. Give the flower to the big nose. Give the bird to the big ears. Give the candy to the big tongue. Give the rabbit foot to the big hand. Use the empty bottle on yourself. Pick up the paper in the water and go right. Touch the books in the pile. Later, look at the spider web and grab the loose thread on the bottom. Grab the paper at the left hand corner. Go to the garden. [w\n\w] get the rotten tomato and a lettuce. Go to the beach. Use your map and click on the isle of the beast. Talk to the creature and give him the paper. Go up and throw the lettuce into the pond. Cross the pond and get the lamp. Go up to the garden. Ignore the man and the statue and pick up the brick on the right of the screen. Go to the beach and use your map. Click on the isle of wonder and go right. Touch the books to get the bookworm out. Give the creature to the bookworm. Go to the beach and use your map. Click on the isle of the crown and go up to the crossroad. Use the mechanical bird on the real bird. Give the ring and the poem to the bird. Get the ribbon and the paper. Now go to the village and look on the wall. Go in the bookstore and use the rare book. Give the book to the storekeeper. Go to the pawnshop. Trade the bird for the flute. Go to the pier and use your map. Click on the isle of wonder. Go [n\w] to the garden and use the flute on the flowers. While they dance grab the spider on the wall and get the teacup on the chair. Go through the gate to chessboard land. Talk to the horse and wait until the queen's come. Get the scarf and go to the beach. Use your map and click on the isle of the crown. Go to the village and enter the pawnshop. Trade the flute for the tinderbox. Go to the pier and use your map. Click on the isle of the sacret mountain. Solve the cliff of logic and climb the steps. Above the cliff, watch the old woman fly. Ignore her and go down the cliff and go up again. Go in the hole on the right and use the tinderbox. Go in the next hole and get the mint leaf on the right. Get out of the caves and go up to the city of the wing ones. You can do nothing here. Later, in the catacomb go [n2x\e2x\n] get the skull and leave the room. Go [w2x\n\w] exit the trap room to the left. But choose you're way carefully. Go left and ignore the winged girl. Leave the room and go up and get the shield. Go [n3x\w2x] get the coins on the body. Leave the room and go [e\s\e] throw the brick in the gears and exit the room on the right. Go [e\n\e] oops! Use the tinderbox. Go [w5x\s2x\e] use the spider on the wall and look at the spider. Leave the room and go [n2x\e5x\s4x\w3x\n2x] touch the tapestry and go through the secret passage. Talk to the monitor and use the red scarf on yourself. Lots of animation follows and you end up at the beach. Use your map and click on the isle of mists. Go left to the village and get a lump of coal and a scyth on the wall. Go down to the beach and use your map. Click on the isle of wonder. Go up to the swamp and use the cup on the water. Talk to the knoll on the log and give him the rotten tomato. Use the cup to get the ooze of the log. Get a milk bottle near the dog tree. Go left to the garden and get the bottle on the table. Put the sacret water into the lamp and give the milk bottle to the baby. Put the lamp on the baby's tear and go to chessboard land and give the coal to the white queen. Go back to the beach and use your map. Click on the isle of the beast. Go to the garden and use the shield on the archer. Get a white rose from the garden and go to the gazebo. Use the scyth on the vegetation and after the animation, go to the beach and use your map. Click on the isle of the crown and go to the village. Go up and give the rose to the girl. Give the ring to the girl and you will end up on the isle of the beast. After the animation, use the lamp on the fountain. Use the spell book and turn one page. Cast the rain spell on the lamp. Go down to the garden and get another rose. Go to the beach and use your map. [to finish the game another way, don't go to the isle of mists, but go to the isle of the crown] go to the isle of mists. At the beach, you will be lead to a warm situtation and be sacrifised. After the animation, put the skull into the pit. Search the ribbon and place the hair into the skull. Also put the spoiled egg into the skull. Go down to the beach and use your map. Click on the isle of the sacret mountain. Climb the steps and use the spell book. Turn two pages and cast the night creature spell. You will go to the realm of the dead. Talk to the two ghosts. Don't touch the zombies and go right. Talk to the floating spirit and go up. Play the bones on the right of the screen. Later, get the key and give the ticket to the ticket taker. Take the gauntlet from the dead knight and go down the path. Use the cup on the river water and give the coin to the ferryman. Touch the gate and talk to it. The word is love. Go to death and throw the gauntlet at him. Use the mirror on him. After the animation, you will be taken back to the isle of the crown. Go to the crossroad and give the rose to the bird. Go to the village and give the lamp to the peddler. Get the lamp second to the right. It's a green long necked lamp. Go in the pawnshop and drink the contain bottle. Later, trade the tinderbox for the brush and go to the castle. Go to the left side of the castle. Use the feather on the cup and use the brush on the wall. Use the spell book and cast the magical paint spell. Open the door and go in the middle cell. Give the ghost boy the hankie. Get out and go up to the iron man. Lift the arm of the iron man and look at the hole on the wall. Go upstairs and look at the hole. Give cassima the dagger. Later, go left 2x. Outside the vizier's office, look at the hole and go up. Open the secret door. Inside the room, open the small box and look at the paper. Unlock the chest with the key and get the papers. Now go back in the wardrobe and go [s3x] go down the ladder and exit the secret passage. Go right to jello's room and give him the lamp. Leave the room and go down and left to the cells. On the left is a door. Talk to it. The word is alizebu. Take off the cloth and look at the items. Cover the items and leave. Go right. Go up the stairs to the door above you. Give the papers to the captain and interrupt the wedding. After the animation, go after the vizier. When jello give you the lamp, use it on the genie. Grab the big sword and fight the vizier. The end =================================================================================== King's quest 7 The princeless bride =================================================================== Chapter 1: where in the blazes am i =================================================================== As you begin the game you are in the desert. After the animation get the torn piece of cloth from the cactus plant and use the comb on yourself. Go left and get the stick on the ground. Use the cloth on the stick. Look at the water and get the glints on the other side of the well. Click on the base of the statue twice and look at the symbols. Exit and go right until you see a pyramid. Go in. In the cave, use the flag on the scorpion. After the scorpion stuck his tail to the wall, go to the altar. Click on the raindrop below to turn it right-side up. Take the blue bead on the bottom and put it on the left hand side of the statue. Place the yellow bead on the right hand side of the statue. Place the red bead at the left of the pedestal. When it's done get the arrow-shaped key and leave the cave. Go up and click on the small door and talk to the rat. Leave and go left. Look at the symbols on the wall. Exit and go up in the cave and get the basket on the ground. Use the basket on the eye icon. Open it and get the corn inside. Click on the pots until you get the right one. Leave the cave and plant the corn in the ground. After the quik groath, get a corn. Go left and hit the pear with the stick from the cactus plant. Get the pear. Look at the footsteps, the giant statue head and the arrow-like on the statue's mouth. Exit and go down and left to the desert until you see a man. Talk to the desert spirit. After the conversation go back to the statue. Look at the blue marbles on the statue's neck. Turn them to the middle of the screen. Exit and use the comb on the statue's bowl. Use the pot on the well and throw the water in the bowl. Put the corn on the statue's hand. Now dip the pot in the bowl. Go down into the desert until you see the desert spirit. Talk to him and show him the comb. Give him the water. After the animation, get the bottle in the basket and the horn on the ground. Go right and up to the pyramid. Go in and use the bottle on the scorpion. Leave the cave then blow the horn. Go up and use the horn on the rabbit's hole to scare him. Get the glasses and the hair. Go left and get the opened gourd seed on the ground near the corn. Go right to the rat's house and give the glasses and the gourd to him. Use the comb on him. Go down and left to the statue. Push the button on his lower arm to turn the bowl. Click on his head to turn it. Go down the stairs and look at the bowl of the small statue 2x. Put the blue bead on the bowl and get the arrow piece. Use it on the arrow and leave. Go up to the statue's head and click on the arrow shape. Put the arrow on its place. When the mouth opens go in. =================================================================== Chapter 2: a troll is as a troll does =================================================================== After the animation you are being taken to your room. Look at the painting. Exit and look at the mirror. Leave the room. After the animation get the rat on the ground and the shield at the back wall. Use the shield on the eye icon and get the spike off it. Go to the red room and look at the pool. Leave the cave. After the animation talk to the trolls and leave. Go into the upper right corner to the kithcen. After the animation go back to the kitchen and use the rat on the shef. Go up to the cupboard and get the bowl at the lower shelf. Go to the machine next to you and get some beatles. Leave the kitchen and go back to the red room. Talk to the trolls and leave. Go to the lower left room and talk to the rude troll. Then talk to the jeweler troll. Go down the purple room and dip the bowl in the water next to you. Get the lantern on the wall and look at the big hole on the ground. Now you must jump to the other side to get some sulphur. Leave the room and light the lantern at the burning flames. Leave and go to the lower right room. Look at the danger sign. Go to the upper right corner until you are stopped by a giant troll. Talk to him and go up to the cart. Put the shield and the spike on the cart. Now ride it. After the crash, go up to the next room and go right to the dragon. Talk to him 2x and give him his sparkle. After the animation go way back to the working trolls. Throw the sulphur in the fire. Get the tongs behind you and the box on the table. Dip it in the bucket on the ground. Put back the tongs and give the diamond to the jeweler troll. Leave and go way back to the dragon. Use the hammer on the dragon's tail to get a crystal. Now go way back to mathilde and give her all the ingridients. After the animation you are locked up in your room. Look at the mirror and go to the painting on the wall. Look at the smoke. Exit and get all the chairs and put it under the painting. After the animation get the toad next to you. Go to your room. After the animation show the toad to mathilde. Go to the lower right room and you will be stopped by malicia. Use the rat on her and then go to the lower right room. Use the rope on the elevator and get in. =================================================================== Chapter three: the sky is falling =================================================================== In the cave, give the pear to the beast. Leave the cave and go left to the stag and talk to him 2x. Use the comb on him. Go left and up. Jump on the rocks to the otherside. Use the basket on the spider and free the bird. Go up and open the door to the town. After the conversation talk to fifi and show him the comb. Enter the china shop and talk to the bull 3x. Look at the cage, the shelf and the mask. Leave and go right. Talk to the snake salesman 2x. Show him the comb. Take of the blanket from the cage and get the bird. Go back to the bull and give him his bird. Leave and wear the mask. Knock on the door. Talk to fifi and go up behind the curtain. Go left 2x and down. Open the door to the office. Open the drawer and leave. Go left 2x, right, left and down to the other door and enter it. Look at the mirrors until you are in the office. Get the small mirror in the drawer and use the comb on it. Leave the house and go right. After the animation talk to the chicken. Get the coin in the nest and eat the salt crystals. Go in the faux shop and talk to the turtle. Look at the book's and give him the coin. Now go way back to the desert and give the book to the rat. Then go way back to town and use the crook on the cheese. =================================================================== Chapter four: will the real troll king please stand up =================================================================== While you are hanging, quikly grab the lowerd shovel. After the animation talk to the troll 3x. Look at the door and exit. Go right and left. Go to the house. Knock on the door and talk to the man 3x. Look at the rat in the jar and leave. Go into the house again. After the animation leave and go right to the pumpkin house. Use the elevator. [if not they're go left and right until it's there] get the backbone and the foot. Leave. Go left to the house and give the doctor his backbone. Leave and go back to the pumpkin house. Give the box to the boys. Go up and give the rat to the troll. Go back to the pumpkin house and use the hammer on the box. Go up and get the shovel. Go right, left and into the house. Later, save the game and go down and left. If you don't see the boogie man [if you see him go right and left] go to the extreme lower left of the screen and blow the horn. After the help, go down the hole. Look at the lock. Press the bonehead, bat and spider. After the animation give the toad to the king and use the hammer on the king's arm. After the animation use the cloak on yourself. Go up and go to the doctor. Talk to him. Leave and go right. Scare the boys and go down. When the monster appear use the spray on him. Talk to the snapping dragons 6x and give them the foot. While they're trying to eat it get the flower. Go right. Continue walking until the troll talk's. After the conversation go up behind the house. Move the plant on the ground and use the shovel to make the hole bigger. Go in the hole. After the talking, go down in the hole. When the dog is sniffing around spray him with the bottle. After the conversation go up. Look on the tables and go to the drawers. Pull the third drawer from under. Search it until you find the device. Put all the clothes back in the drawer. Get the sock on the ground. Go down the plank and wear the cloak. Use the silver with the sock. Go up and go right to the forest. Go right until you are stopped by a bear. Now immidiately throw the bear with the silver. Go up to the town and enter it. After the animation go in the china shop and talk to the bull 2x. Leave and go in the town hall. Go behind the carpet and go right, left and down to the door. Open it and look at the small statue. Use the sock to clean the dirt and then look at the writing. Exit and look at the mirrors. Look at the pillar near the broken mirror. Use the hammer on the grapes and give it to the statue. After the animation use the beatle on the wand. Now jump in the hole and go up. =================================================================== Chapter five: nightmare in etheria =================================================================== After the animation use the comb on the small mirror. Go right and give the mirror to the snake. Put the hair in the bottle. Go to the faux shop and give the mask to the turtle. Use the chicken on the eye icon and get the feather. Leave and go left. Use the chicken on the tree and the cheese on the chicken. After the animation leave the town. Go to the stag and talk to him 2x. Go left, up over the rocks and right 2x. Use the feather on the rock spirit. After the conversation go back where the stag is and go right. Talk to the small bird and use the pot on the flowers. Use the nectar on the statue. After the animation go left and use the hair salve on yourself. After the animation go left and talk to the plants 6x. Go through the gates and go left and into the house. Talk to the doctor 4x. Go to the pumpkin house and use the elevator. [if not there, go left and right until you see it] get the bone on the mummy. Leave and go left 2x and down. Go up 2x and give the bone to the dog. Touch him and talk to him 3x. Go down and give the medal to lady tsepish. Go right to the pumpkin house and get the cracker on the ground. Go back to the tombstone door and put the cracker in the keyhole. After the explosion go in. Push the lid and get the head inside the coffin. Leave and stand on the road a while. When you see the flying horse use the head on him. [if not there, go right and left] after the animation you are in the clouds. Go right 2x and up the mountain path to the top. Climb the tree and get some ambrosias. Go down the mountain to the rainbow's. Now go down the rainbow at the lower right. At the garden use the ambrosias on the other statue. Get a pomegranate and cross the bridge. Go left and talk to lord attis. Show him the pomegranate and use it on the tree. After the animation blow the whistle. Go right and give some ambrosias to the flying seahorse. Listen very carefully to the music. Go up and play the harp. Use the strings of the harp in order. [1 5 6 4] now touch the ball and talk to the girls 2x. Play the harp again and touch the ball. Talk to the girls. Now go down to the rainbow's and go down the lower left rainbow. Talk to the plants 3x. Go through the gate and talk to the boys 3x. Go left and into the house. Talk to the doctor 3x and look at the box next to you. Get on the bed. After the animation play the whistle. Go back to the harp and the girls and talk to them. Go back to the rainbow's and go down the lower right rainbow. Go left and talk to lady ceres 2x. Play the flute and go down the lower left rainbow. Go right and up behind the house. [if you here dog barking, go up and go right to forest. Go back behind the house. Do this until dog is gone] go down the hole. When you here someone talking go down and up again. After the conversation, go up. Get a crystal from the lamp. Go down the plank and go up. Play the whistle. Go down the upper left rainbow. Go right and up until you are at the pyramid door. Go through the door and use the crystal on the light. Leave and play the whistle. Go to the harp and play it. Touch the ball and talk to the girls. Go up the mountain path to the top. Use the dream catcher on the cave and the monster. Enter the cave. Talk to the dream maker 3x and show him the dream catcher. Use the carpet on yourself. In dreamland use the dream catcher on the nightmare. Go down. Later, enter through the door and use the crystal on the ice. Later, go up to the top of the mountain and go behind the cave. Stay there and wait for the white horse. When you see him immidiately throw the bridle on him. =================================================================== Chapter six: ready, set... Boom =================================================================== After the conversation and while there fighting use the wand on the eye icon. Turn the wand so that it is standing straight. Click on the lowest point of the stick and turn the wand until you see the letter on the ball " f ". When you get a chance use the wand on the fake troll. After the animation use the shovel on yourself until you can get through. Later, go up. Now on the machine first click on the left eye and then on the right eye. Click on the lever. Put the device in the plug above the troll. When it's fully charged take it. Use the flower on the troll. After the animation use the device on malicia. Then use it on the dog. After the conversation use the glowing ball on edger. The end =================================================================== King's Quest 8: Mask Of Eternity Daventry The game starts in front of Sarah's house. You are Connor. Everyone in Daventry has turned to stone except monsters and one wizard. Always run when you're outside and walk when you're in a place. Make sure your Connor's eyes. Only eat the mushrooms when you really get damaged. Kill the spriggans and the goblins. Take the monsters things when he is dead. Always unequip your weapon first before doing something. Click on Sarah and the raven. On the backside on the right of the house is a goblin, fight it and take his things and the gold. Go to the path and turn right. Go up to the house and enter it. The kitchen is in the back of the house and has your knife stuck into the table. Get the knife and click on the pot. Turn around and get the money in the pot from the shelf. Leave the house. The raven will land on a fence post outside your house. Go click on the raven and he will fly away. Go into Sarah's house and get the mushrooms in the basket and the bottle at the back shelf. Click on the statue. Leave the house and go down the road. On your left is a graveyard with a church and Farmer simms house on the right. A spriggan will fire its bow at you from within the graveyard. Ignore it for now. Continue down to the lake until you see a wizard near a stump and partly encased in stone. Click on him and he will give you a magic map. Go back up the hill toward Sarah's house. Turn right until you see a small path up the cliff. Go up that path and go to the edge of the road. Save the game. You will need to back up to the mountain wall and take a running jump. Walk to the front of the mausoleum where the spriggan is. Jump down on the spriggan and a short cut- scene will appear. Quickly look down and get the crossbow. Turn right and get out of the graveyard to the left. At the road turn left and go down the path to the statue. Click on it and enter the house. Inside the house there is a pair of leather boots. Get the boots near the bed and click on the two statues. Get the mushrooms in the basket and take the money on the shelf and in the small chest. Leave the house and go to the shed across the street. Get the mushrooms in the baskets and turn around. Go to the statue at the wagon and click on it. Go fight the spriggan and the zombie with your dagger. Go back to the road and turn right. Go down the road and you will see a water mill on your immediate left. Get the two mushrooms on the ground. Go to the fountain. There is a Tavern in front and a bridge on the upper left side. Go around the Tavern and break the barrels with your dagger. Get the mushrooms and the crystals. Go inside the Tavern and get the gloves and gold behind the bar. Click on the statues and go upstairs. Take the crystal from the chest. Leave the Tavern and go right. Click on the statue and go kill the spriggin with your dagger. Cross the bridge and go up the road. You will come to a house on your right and a windmill on your left. Click on the statue and go on the backside of the house. Click on the rope and open the toilet door. Fight the spriggin with your dagger and go up the road to the windmill. You will find two spriggins outside the windmill. Kill them with your dagger while backing up. When they're dead, go to the windmill and open the door. Kill the spriggin with your dagger and go inside. Push the hay bale under the axe stuck in the wall high up. Jump up on the bale and get the axe. Save the game here. A henchman will attack you when you leave. Fight the henchman and take his things when his dead. Go back to the water mill and just on the right side of the front door is a tree. Equip your axe and chop it down. This will stop the grindstone inside the mill from turning. Go in the mill. Jump up to the loft and retrieve the grapnel. Leave the house and go back to the bridge. Go right. When you hear the waterfall turn left. Take out your axe and fight the spriggan. Click on the waterfall. Use the grapnel to climb the waterfall from the left wall of it. Push the bricks into the water so that they block the fall of the water. This will uncover the tunnel under the waterfall that leads to a secret passage into the throne room of castle daventry. Click on the statue. Climb down the wall with the grapnel and enter the tunnel. Castle Daventry Follow the secret passage through to a dead end. Click on the hidden switch disguised as a candleholder on the wall and it will open the passage into the castle. You enter the dining area where a picture of king graham and the queen are. Click on the pictures and walk into the picture of king graham. The picture will slide back revealing a key in a compartment below. Get the key and click on the picture. Go left and get the torch ashes, you will need them later. Go into the throne room. Click on Graham and the minister. Click on the magic mirror. Later, go click on the guards. Go back to the secret passage and go outside. Go left of the waterfall and go to the road. Go left to the daventry road sign and go right up the road. Equip your axe. You will encounter many zombies, fight them. Go up the road and you will find another castle on your right. Go in there. Here are two spriggans. Go right and kill them both with your axe. Now in this small hall is a chain ring. Pull it. Go to the other small hall past the gateway and pull the two chain rings. Next to the stairway platform is a statue. Click on the statue and click on the wall. Go through and open the chest. Get the gold and go up the stairway path. Equip your axe and kill the spriggan. Go in the small room. Click on the crack at the floor and go up the other stairway path. Equip your axe and kill the spriggan. Go down the paths. Inside the castle in a corridor rigged with three arrow traps is the locked door to the dimensional teleporter. Use the key to open this door. This is where you will return to when you come back to daventry from the other worlds you will visit. Unfortunately the teleporter pad will not take you anywhere until you find another pad to teleport to. Outside the castle you will find a spriggan guarding a crypt. This is the hero's crypt. Take out your crossbow and kill the spriggan. Later after the cut scene break the door to the hero's tomb by using your axe on it. Push the lid off the coffin and get the silver hero's ring. Leave the tomb. Go left and you will find a beast near a poisoned lake. Do not go into the lake or you will be damaged. Talk to the beast 3X and you will find out that a witch stole her horn. Turn right. Go down the path and go to the door of the house. Take out your axe and kill the spriggan. Chop down the planks. Click on the statue and click on the door. Enter the shop. Get the two bottles at the back shelf and the paper on the desk. Click on the paper to read it. Leave the house. Go left down the road and equip your axe. Kill the goblin. Continue down the path and go to the church. Just left of the door, you will find an area where you can use your grapnel to climb to the roof of the church. The church roof has a hole in it. Walk around the hole until you find a place to climb down with your grapnel. Take the candle from the table and put a coin in the box. Click on the statue and go to the urn. Push the large urn. You will see an animated sequence where the door opens in the crypt just outside. Leave the church and go around the right side into the graveyard and kill all the zombies with your axe. Take all the mushrooms. Go into the tomb and enter the dimensional portal. You will see an animated sequence. Later, Go back to the wizard by the lake and click on him. The wizard will tell you that he can make a ring of light spell. Give him the ring, candle and ash. Go kill the Goblin on your left with your axe. Turn an inch right and cross the lake to the wizard's tower. Use the grapnel and climb the wall. Open the door and go in. Look at the celestial globe near the door. Click on the quill near the book. The page talks about revealing hidden items. Click the page on the celestial globe and get the reveal potion inside the globe. Drink the reveal potion and it will reveal an invisible chest just to the right of the book. Open the chest and take the bell. Take the potion under the shelf. Exit and climb down the wizard's tower with the grapnel. Use the bell on the stand and hit the bell three times with your axe. There will be an animated sequence where the lady of the lake will bestow upon you a sword of great power: the lake sword. Click on it and do not pick up the axe, the sword is a better weapon. Go to the crypt in the graveyard and enter the dimension of death. The Dimension of Death Only eat mushrooms when you really get damaged. Kill the skeletons, zombies and weepers. Turn around and look at the symbols above the portal. Write them down and turn around. Go on until you come to a group of skeletons with bows and swords. They are quite deadly. Kill them all with your sword and go down the left side past the big door. There is an altar with a statue of Lord Azrael. Click on the obilisque and read the message. Get the key off the statue. There are four small thin pillars with a flame coming out of the top. Use the key on the small pillar and push the pillar with the key by walking into it. The pillar with the key will turn click, drop and the flame will go out. Do this to all four pillars and the doors will open. Save your game. Remember the symbols over the portal, the tiles have symbols on them. When you step on the symbols in order you will solve the puzzle. Watch an animated sequence where Lord Azrael will tell you about the damaged heart to the land of death that needs to be healed and gives you a key to the gate out of this area. Later back at the first area, are wooden boxes that can be broken with your sword. The boxes contain skeletons, healing items and potions. Break them and wait until the skeletons appear and kill them quickly. Click on the dead guard and take the shield piece. Avoid the blood pools and search the entire area. Also click on the obilisques. Go to the gate in the north center of this area and shoot the skeletons with your crossbow. Use the key to open the gate and save your game. Shoot the boxes with your crossbow and get the things. Turn right and take out your sword. Go forward and fight all the skeletons. Go back to the broken boxes. Watch out for skeletal archers standing on top of the walls and shoot them with your crossbow when you can. Go right and take out your crossbow. Shoot the three skeletons. Go forward but be careful of the lava puddles. When you see an obilisque click on it and go on. Turn left at the first corner. Take out your sword and fight the skeleton. Continue forward. Here are two ways to go but keep going forward. Take out your sword and fight the skeleton. Keep going forward. Again there are two ways to go, turn left and you will pass a door. Keep going and kill the weeper with your sword. Go on and you will come to a right turn and boxes in front. Take out your sword and break the boxes and kill the three skeletons at your left. Continue left from the skeletons and you will come to a large open area. Turn an inch left and go forward. Pick up the rock and take out your map. Push the metal box off the metal plate. Now from this box, go forward and push another metal box off the metal plate. Turn left and push another metal box off the metal plate. Turn left again and push another metal box off the metal plate. Look at your map and you will see an angel picture. That's the Sylph of ultimate beauty. Go to that picture and put away your map. Four sets of magical animal statues are near the healing pool. Go talk to her 2X and she will tell you of a magical shield spell that she can make with rust and mold. The pool in the center of this open area is a healing pool. Go forward past the pool and turn a bit right. Go on until you see a wall. Use your grapnel on the wall and climb up. Climb down on the other side. Turn around. On your left is a metal box and in front of you are boxes. Go forward until you hear a weeping child. Talk to her and go back to the metal box. Push away the metal box and the girl will be free. Break all the boxes and collect the items. Leave the area and go left. Turn a bit left and go forward. Go to the skeletons you killed earlier and go to the path with the lava pools. Kill the skeleton with your sword and go left. Click on the obilisque and go forward to the river of death. Save your game and use the shield on the river. The shield will become rusted. Go in the building next of you and talk to the boatman 3X for clues. Leave the building and go left. Go forward along the river until you cannot go any longer. Fight the skeletons with your sword and go up the path on your right. Here is a tower that can be climbed with the grapnel to yield one reveal invisible potion and three healing crystals. Take them and go back to the skeletons, but keep going forward. Fight the skeleton with your sword. Past the gate take the first left. Watch out for the skeletons at the top of the walls and shoot them with your crossbow. Go on and you will end up at the river styx. Continue east along the river until you reach another wall, turn right. Go fight the skeletons with your sword. Go right through the upper passage. At the end of this path shoot the skeleton above the wall with your crossbow. Go left down the path. Leave the boxes and go fight the skeleton on the left with your sword. Go right down this path until you reach a tower. Save the game. Use your grapnel to climb to the top of the tower. Fight the skeleton to the back of the tower until it falls. Climb down the tower and the armor will be there where he fell. Get the armor and go down the path until you're back at the dead skeleton. There is a tower in the center of the map with four plates where the Sylph is. Go left to the spitting firewall and turn right from it. Go left and continue on until you reach the river styx. Go left and when you turn left again, go forward down the road and go right and left again between two pillars. Go strait on and ignore the skeletons. Go left and you will see another left turn. Take out your sword and kill the zombies and skeletons. Go in this left turn. This is another teleport circle for your map. Leave and go left. Take out your sword and go kill the three skeletons. Go on and kill another skeleton with your sword. Kill two more skeletons on your right and continue down the road. Kill another skeleton with your sword and continue down the road until you reach the tower. Save the game before you enter this area and take out your sword. If you are clever you can position yourself so that the zombies will die and fall on the plates. Tripping the four pressure plates will open a portal at the magical statues near the healing pool. Now use your grapnel and climb up the tower. Click on the obilisque and cross the bridge. Turn right and take the rock next of you. Continue forward until you see a couple of pots on your left. Shoot them with your crossbow. Go to the healing pool and drink the water. Turn around and go through the left portal. Save the game. Here are two bow-men to kill you, kill them with your crossbow. If you touch the river you will die. Click on the obilisque and jump on the small block then over to the large one. Save the game. Back up to the edge and take a running jump. Go to the left shelf. Take the seventh skull from the left on the bottom 3rd shelf. There is a pillar with a crack on your left. Push the pillar into the river and save the game. Jump up on the pillar and make a running jump to the other side of the river styx. Save your game if you make it. Leave and go into the north portal. Kill the skeletal archers with your crossbow. Save your game and click on the obilisque. Go on the railing area of the bridge and jump off the edge to the other edge to get over the lethal waters below. Put the head on the statue and get the golden feather that falls from it. Take the feather and the potion. Save your game. Jump back over the holes in the bridge and leave. Go to the portal in front but turn left and go forward into that portal. The heart area has a potion of reveal, get it. Click on the obilisque and click on the heart. Leave and go through the north portal. Click on the obilisque and take the potion. The scales area requires that you put the feather on one side of the scales and you jump up onto the other side. You will be judged as having balanced against the feather of truth. This will heal the heart and drain all the blood pools on the level. Leave through the portal. Go right until you see the wall. Go right again and go at the left turn. Go on until you see the door and go right. Ignore this left turn and go forward at the next left turn. Take out your crossbow and shoot the pots and the weepers and the two skeletal archers. Take everything and leave. Go right and right again and right again. Go down this path until you reach the drained blood pool. Take out your sword and kill the skeleton. Pick up the green mold and the other things. Go down the same path you just came and go left. Go right to the door and left down the path. Go right and return the mold and the rusted iron shield to the Sylph and she will cast her protective spell on you. Go forward past the well and continue on past the statue. Now when you're near the metal box go left in this area. Take out your sword and break the boxes and kill the skeletons. Click on the obilisque and Leave this area. Go left. Go left past the broken pillars and go left through this path. Turn right through this path and go left again. Kill the weeper with your crossbow. Go right through this path and pick up the rock. Continue on until you see the dying brother of the weeping child you saved before. Talk to him and go right. Continue forward and you will see a blue door. Use your key on the lock and watch the cut scene. The skeletons are fighting and betting on the fights. Kill all of them with your sword and take what they've dropped. Leave and go right to the dead man and continue on until you come to the dead weeper. Go left then right. In the open area go forward until you see the wall. Go right and go forward until you see the next right turn. Go through this path past the broken pillars until you see another door. Open the jail area with your key and save your game. Take out your sword. Clear the room by breaking the boxes and killing the skeletons. Do not touch the switches yet. The door you see here is illusory. Drink the illusion potion and save your game. Walk through this door and kill the skeletal commander beyond. Drink the strength potion and go get Azrael's hammer from the altar. This is a better weapon then the one you have. Leave this area and pull the second switch from the right and turn around. Pull the last three switches from the left. Turn right and go pull all those switches. This should allow you to walk down the cages and kill all the weepers with your sword and take what they have. Go back to the switch room. Go to the switch at the illusion door and pull the second switch from the door. Turn around and pull the last switch. Go right and pull the switches up, down, up, down. Go through the hall and pull the big switch in the last jail. Turn around and go left. Go left from the obilsque and continue forward to the pillar. Turn right and you will see the opened door. Save the game and take out your sword. Go through the gate and when the animated cut scene is over, drink a strength potion and a shield potion. Also be ready to use the healing crystals. Once they're dead, take everything they've dropped and get the general's sword. It's a better weapon than the sword of the lake. Go forward to the open drawbridge. Hit the switch to the left of the bridge on the other side with the hammer and the bridge will drop revealing the portal to the next region. The Swamp Only eat mushrooms when you really get damaged. Kill the scavenger slime, carnivorous plant, mandrigor trees, bubble monsters and swamp fiends. Avoid the green poisonous water. The first thing you will notice is that there are millions of small mushrooms. First leave them till later. On this level keep your weapon armed. Now lets get going. See that scavenger slime to your left. Take out your hammer and kill it. Go off the slope and go left. Kill the bubble monster and also the two swamp fiends with your hammer. Go to the left to the whispering weeds and click on them. Turn around and go forward. Continue forward killing another swamp fiend with your hammer. On your left is the swamp witches tower. Ignore this and go right killing another swamp fiend with your hammer. Go right through the giant mushrooms and kill another swamp fiend with your hammer. You will come to a cove with a golden mushroom at the back. Kill the swamp fiend with your hammer. Go to the back of the cove and hack off a piece. Pick up the piece and turn around. Now just go forward while going a bit right and you will see a platform with a pump and a bucket. This is the healing spring for this level. Get on the platform and take out your hammer. Kill the swamp fiends and the scavenger slimes that surround's you. Drink the water when they're dead. Now when you enter the water again, turn left and take out your sword. Now kill all the tree monsters and take the bow on your way. Go back to the platform and turn left. Now go forward until you reach the portal. Turn right and go down the river path on the upper right. Kill the water bubbles and the scavenger slimes with your bow. When you reach the prophet tree, click on it for hints. The tree will charge you for every information you want. Give 11 gold pieces to him. Turn around and go forward a bit left until you reach the tower. Go right and kill the swamp fiend with your bow. Go forward over the small cliff and go left to the huts. Enter the first hut and click on the statues. Take the armor gloves and take the gold in the chest. Leave the hut and enter the boarded up shack by using your sword on the doors. Take the gold in the chest. Use your sword on the boarded up room and take the horn and the gold in the chest. Leave the hut and take out your bow. Kill all the swamp fiends in this area. Now go forward through the water until you reach the prophet tree. Turn a bit right and go on until you reach the whispering weeds. Listen to what they say by clicking the hearing horn on them. Turn around and go back to the prophet tree. Now pass him to your left and go right. Kill the five swamp fiends and the scavenger slimes with your bow. Now you will see a tower, ignore this first and go right. Kill another scavenger slime with your bow and start going left. Kill another scavenger slime with your bow and you will see a tower on the way. This is the teleport tower, where you can go back to the previous places. Kill the three scavenger slimes with your bow and climb the tower with your grapnel to put the teleporter on your map. Climb down again and go forward. Hundreds of carnivorous plants will be in your way. Take out your sword and hack them while going. When you see a mount, go right. Now just keep to the right and you will see the swamp wisps. Click on them 2X. You will see an animated sequence where they give you the flower antidote to the poisonous swamp water. Click on them for one more secret and eat the flower. Take out your sword and turn around. Fight your way along the left wall of the level until you come to the tower. Walk strait through the green poison water until you see a mount. Go left around the mount until you see the platform. Go right and when you see another mount go a bit left and go on until you see the witches tower. Now go past the mandragor tree and go around the left side of the tower and you will be in range of the swamp witch. Take out your bow and fire quickly while healing yourself with healing crystals. When you killed her, go to the door and shoot through the door at the ropes holding the sandbags. Go in the left room. Take the rock in the corner and click on the skeleton. Now go to the other room with a dead swamp fiend, a cauldron, and a recipe book. Click on them all and take the unicorn horn. This is the horn that the unicorn has lost. Find the ramp up to the second floor. Notice the arrow traps set into the right hand wall as you go up the ramp. Swing your sword in front of the traps to spring them, then walk by safely. Save your game. Break the barrels at the back get the stuff. Now leave through that doorway and walk around the tower to get healing crystals and a potion. When you enter the tower again, throw a rock on the ramp on your right to spring the trap. Proceed up to the third floor. Go to the right tower and take the chain mail armor. Go to the other side of the tower and click on the chest. You will find a piece of the mask. After the animated sequence you will find yourself in a battle with the henchman. Kill him and get his hand. Leave the tower and go right. Now when you see the mountain. Go along the left side while sticking to the wall. Now go on forward past the left turn until you come to the two level platforms. Climb the platforms with the grapnel and approach the door. Use the hand on the door and save your game. You will enter into the first of the ridiculous matrix puzzles. Drink the illusion potion and jump on the red spots until you reach the door. The animated sequence will carry you into the building where there are two swamp fiends to fight. Kill them and open the chest and get the golden ladle. Click on the two chain switches and throw the switch that appears to the left of the door. The stumps are now harmless. Leave the platform area and turn around. Now go forward around the left side to the tower with the teleport circle. Return to daventry. Leave the castle and go right to the unicorn. Give the horn to the unicorn and she will give you a red pyramid. Go down to the road and turn right. Go on until you reach the fountain. Continue forward and cross the bridge. Kill the goblin with your sword and continue forward to the house. Check on the little girl inside the house. Click on her 2X and take the gold on the table. Take the mushrooms on the back shelf and leave the house. Go left across the bridge and go left again. Go right up the path near the daventry sign and go to the old castle and teleport back to the swamp. In the tower, climb down with the grapnel and turn right. Now go forward until you reach the giant mushrooms. See all the mushrooms go get them. Go back to the witches tower and use the golden ladle on the evil cauldron. Witness the cut-scene animation with mudge the king of the swamp. Enter the gnome realm by stepping into the whirlpool. The Underground Realm of the Gnomes Only eat the mushrooms when you really get damaged. Kill the bat manta, spriggans, zombies and the rock demons. Break every barrel you see and collect the healing items mushrooms and potions. Pick up rocks when you see one. First get the stuff in this room. Leave the room and use a rock on the plate to hold the door open. After exiting, go left then go left at the first intersection. This will take you down to a level and then around to the right. Keep going straight until you dead-end with a gnome and a armor shop on your right. Click on the gnome and enter the shop. The armor gnome has a bronze breastplate for sale and a plate mail breastplate. Buy the bronze breastplate and leave the shop. Go back to the pressure plate door but continue forward. Fight a rock demon on the way with your sword. You will find a rock where a gnome is trying to dig his way out. Pick up the rock and click on the gnome. Some of these gnomes will have rocks. Oh by the way, don't talk to these digging gnomes they all say the same. Return to the pressure plate door but keep going forward. Also kill a rock demon on the way with your sword and go east into the gnome weapon shop. The weapons gnome has a fine crossbow for 300 gold, buy this bow. There is also an hammer for 400 gold, buy that to. Go back to the armor shop but take the first passage on the left until you reach the spiral staircase. Kill the spriggan with the hammer, break barrels, and gather healing and other potions. Go up the staircase. You will reach an east west corridor. Go left and kill a rock demon and bat manta with your hammer. Go right and break the barrels with your hammer and take everything. Leave and go right. Fight 2 spriggans with your hammer on the way. As you turn east again, immediately turn right. Go down the staircase following the corridor. Eventually you will come to an area that appears to be a sheer drop into a deep pit. Be careful and look for the almost invisible bridge just to the left of the center. Walk on this bridge until you come into a room with an old man at a fire. Click on the old man and attack the crystal near him with your hammer to break off a piece. Put the piece in your inventory and cross the bridge. Take out your hammer and kill the zombies. Go back to the main corridor and continue east until you reach another intersection. Kill anther bat manta on the way with your hammer. At the intersection go east until you come to a pit that you will have to jump over kill the rock demon and zombies with your hammer on the way. Save the game and make a running jump. Keep going north until you reach a rectangular chamber with a patch of yellow glowing substance on the north wall. Kill the rock demon and bat mantas with your hammer. Use your hammer to chip off a piece of the substance. The substance is amber glow. Put it in your inventory. Go back to the intersection and go east. You will find the teleporter room. Go back to where the weapon shop is. Kill the bat mantas with your hammer and enter the turning bridge room. The turning bridge room has a bridge with two ends that go up and down and a center section that turns around. Put three rocks on the pressure plates starting with the one on the left middle and right until you have the bridge turned and extended allowing you passage to the north out of this room. You will save time if you go just a little further north and use your hammer on the lock on the doors. Take the lock and put it into your inventory. Turn around and take the passage on the right and you will go down and around to the apothecary shop. Kill the rock demon and the bat manta with your hammer. The apothecary gnome sells healing mushrooms, healing crystals, shield potions and invisibility potions. There is also one bottle of essence of sun tsu that permanently increases your offensive power and defensive strength for 250 gold. There is a catch. The gnome wants you to complete a task to search for three items before she will agree to sell you the essence. Click on the little statue on the pedestal. She wants amber glow, an object of iron and a tree root. You should have the amber glow and the object of iron at this time. Give her these items. You will get the tree root later. Go back to the main corridor with the door. Click on the door and kill the spriggan with your hammer. Go forward, but do not take the first corridor to the left that you come to, you cannot do anything there yet. Keep going forward until the passageway dead ends into the next intersection. Kill the bat manta with your hammer and go left. Kill the rock demon with your hammer and go down to another rock demon. Kill it with your hammer and go on down this road. Go in this first right turn and kill the bat manta with your hammer. Go forward and climb the wall with your grapnel. Go forward and kill two bat mantas with your hammer. Go left and you will find a chamber that has a root in it coming out of the wall. Kill the 3 bat mantas with your hammer and chop off the root and put it in your inventory. Climb down the wall with your grapnel and go left up the ramp. Go forward and go down a long path at another left turn Keep going forward after killing two rock demons with your hammer on the way. Go forward into the room that has a wall. Use your grapnel to climb up. You are in a square room with a large boulder in a circular depression that has a smaller circular hole in the floor. Notice the passageway at the left, that is a shortcut to the teleport pad. Ignore it for later. Push the boulder into the hole and jump down on top of it. Push the large boulder down the circular hall to a corridor that goes down. Follow the boulder down the ramp and notice the previously bricked-up door is now open. On the wall is a wall sconce. Put the crystal shard into the sconce. The shard will glow and the area will power up lighting the entire area with an electrical blue light. Follow the now open corridor and you will be facing a dragon wyrm. Save your game. Take out your hammer and attack the wyrm. After it's dead, get the black diamond heart and go forward. An animated cut-scene with the old man now starts. The old man turns to a young man, who talks about restoring faith and then disappears. Go left into the chamber of enlightenment. There is a pedestal with a clear crystal triangle of the same shape and size as the dark purple one you've got. Click on the triangle shaped stone switch to the right and an animated cut-scene message from the old man's people will result. Take the clear pyramid and put it in your inventory. Place the dark purple pyramid on the pedestal and listen to another animated cut-scene with lucreto. Take the dark pyramid and the lodestone from the high pedestal. Go back to the corridor that leads off to the left just beyond the door where you found the lock. Go down this corridor and kill two bat mantas with your hammer on the way. Save your game. The corridor has large boulders and you will need to time your movement across. Continue to the left after the boulders and kill a rock demon with your hammer on the way. Click on the door and you will meet the sage gnome and his celestial device. Talk to the sage until he tells you that he needs a lodestone to trick your magic map into taking you to another location. This new location is in the barren region. Give the sage gnome the loadstone and the gnome alters your map. Go to the apothecary gnome and give her the tree root. Click on your gold then click on the shopkeeper. Go back to the circular depression room and go in the left room. Kill the two zombies with your hammer and push the wall stone. A door will open. Go right and use the grapnel to climb down the cliff. Go to the teleporter pad and teleport to the barren region. The Barren Region You will need to save your game often here because you will quickly get sick of jumping lava pools and hearing your screams as you die in the fires. Use your bow to kill pyro demons as they emerge from the lava. Also use your hammer to kill the fire ants for one healing crystal per ant. Collect all the healing crystals near the location where you arrived and anywhere else they are lying on the ground. Do not even touch the lava near the shore, as it will kill you. Just west of where you are is a bridge. Cross the bridge and go north. You will find the weirdling village comprised of two huts. The hut on your right is the weapon's smith who is selling weapons, but will also tell you a tale of the basilisk. The weapon's smith will tell you that you need a shaft and a black diamond to make a weapon. You have the diamond, so give it to him. Ignore the two bows and the battle-axe, because they are worthless. When you leave the hut, you will see the healer hut across you, ignore that also. Go forward past the hut and go a bit to the right. Go up the mountain path across the bridge and click on the hill dwarf who is blowing the horn. He will tell you about the missing stone. Go back down the mountain to the bottom and go left around toward the bridge. Save your game before walking onto the bridge. When you step on seven of the blocks, they will be revealed as metal with symbols on the top and they will no longer go down into the lava. The metal blocks have symbols that represent numbers. If you have the blocks in the correct order the blocks will sound a drum for the correct number of beats corresponding to the prime number. Do the following to get across: (Go N\NW2X\N2X. Turn around. NW\W4X\E3X\E5X\E2X\N\E5X\W. Jump back 2 blocks then west) Once the last metal block chimes, a row straight up the middle will form to the other side. The bridge is now safe. Go north and east through the lava geysers. Do not get too close since the lava spray will damage you. Keep going north across the field until you can turn left and up the hill to a pyramid with a ramp. At the top of the pyramid take the fire gem and you will meet lucreto in a vision. Later, go down the path and head around to the west until you come to a group of broken bridges in the lava. Save your game. Be the camera and walk. Jump from one bridge to the next, saving your game after each successful jump and killing the pyro demons as they emerge from the lava with your crossbow until you reach the tower. Climb the tower with your grapnel and save the game. Step out onto the colorful platform and notice that seven gongs will turn to face you. Shoot the gongs in the correct order which is the colors of the rainbow: red, orange, yellow, green, light blue, dark blue and purple. Shoot the red gong first just behind the stone straight ahead and the small bridge will start to build. When you shoot the correct gong it glow's its color and makes a musical note. Shoot the orange gong on the middle left. Shoot the yellow gong witch is the first one on the back right. Shoot the green gong on the last right. Shoot the blue gong witch is the first one on the back left. Shoot the dark blue gong on the last left. Shoot the purple gong on the middle right. When the bridge has formed, take the stone of order. Climb down the tower. If you feel like taking the risk, a bridge goes off to the left and has many healing crystals. Go get them. Save your game and continue the process of jumping and saving until you are out of the lava. Be Connor's eyes and run. Return to the hill dwarves to give them back their stone of order. Go in the shop next of you. The hill dwarf smith will make you the shaft for the pike and all the dwarves will honor you. Go to the weirdling smith shopkeeper and give him the shaft and the gold. He will take the shaft and make you a pike to kill the basilisk. Leave the hut and go forward past the huts until you see two roads. Take the left road until you come to, yes you guessed it, another lava pool with rocks in it. Save your game and turn a bit left. Be the camera and walk. Jump from rock to rock until you reach the vertical cliff that rises above the back of the basilisk. Use your grapnel and climb the tower. On the top take out your pike. Go down on the basilisk and an animated cut-scene will show you killing the beast. Cut off the tongue with your fist and put it in your inventory. Be Connor's eyes and run. Move across the bridge that goes left from the dead basilisk area. Kill two pyro demons with your crossbow. Go right around the building and use your grapnel to climb to the roof of another tomb. Go down the hole in the roof. Notice the pattern of four symbols on the walls and the direction of the arrows below them. The correct order of the symbols is the weird sideways smiley face, triangle, circle and square. Get the sword from the sarcophagus. Push the symbols around the sarcophagus in the correct order and go to where the secret door opened and retrieve the newest suit of armor for this level. Click on two of the small walls to get two potions. Click on the dead warrior and a key will drop on the ground. Pick up the key. Go back near the huts and go right. Go straight ahead and go left. Cross the path at the lava and kill two pyro demons with your bow. Go left until you find the fire dwarf area. Kill the two bow-men with your crossbow and take one of they're bow and the stuff they dropped. Open the door with the key and kill another bow-men with your crossbow. Follow the ramp around until you find the area with three buttons, three ramps and three doors. Kill the two dwarves with the bow. Use the bow to fire at the buttons and extend all the ramps. Enter the first door on your left. Click on the switch on the wall and release the snow queen prisoner. An animated sequence will ensue where she opens a secret door and runs off. Get the steam valve cap from the cell on the left. Enter the secret room and kill the fire dwarf with your sword. There is a wall safe on the wall with a symbol lock. Press the symbols in the same order as in the crypt and the safe will open. Get the steam valve cap from the safe and save your game. Exit the room and enter the middle room and click on the chest to retrieve the next piece of the mask of eternity. One of lucreto's henchmen will attack you in a fight to the death. Take the potions. Exit the room and enter the third room on the left. Kill the fire dwarf with your sword. Put one pipe cap on one of the pipes and get on the elevator platform. Shoot the wall button with your fire bow. You may need to change the camera angle with your mouse to fire the bow at the button on the wall. When you arrive at the second level get the ice queen's scepter and a potion. Get back on the pad and shoot the wall button again with your bow. You will appear on level one. Put the second steam cap on the other pipe and fire the bow at the button and you will travel to the frozen reaches. The Frozen Reaches Save your game. On this level are mundane monsters, frost demons, gryphs and ice orcs. Kill all of these from long range with your bow. When you get damaged, use the healing crystals. Special monsters on this level are the invisible snow-mane and a two-headed dragon. Cross your way to the ice palace and click on the ice queen. Give the ice scepter to the ice queen. The queen will inform you that the scepter controls the ice dragon found in the east which can carry you across the ice-lake. The queen will tell you to keep the scepter and implores you to save the king of the gryphs from the icelord who has imprisoned him in the keep. Go left just a bit and you will find a gryph who has grabbed an ice maiden. An animated sequence will ensue followed by a battle with the gryph. Next to the gryph is a portal to the previous realms. Go left and you will find the ice dragon, but the switch to the shutters is broken. Push the ice block under the broken chain on the roof and jump on the block. Once on top of the block, pull the chain to open the door. Use the ice scepter on the ice dragon. The dragon will fly you over the ice lake where it will remain until you need passage back. Turn right and go forward. Work your way to the far north of the map. On your way there, you will be attacked by frost demons. Shoot them with your fire bow and continue forward. You will be attacked by the invisible snow-mane. Use a reveal potion and kill the beast with your sword. Once the beast is dead, go forward to the ice-lake. Use your rock on the ice three times to crack it up. Then take the fire ruby and click it on the ice. Click on the flaming sword and it will replace the sword in your inventory. Go east until you find a tower guarded by two ice orcs. Kill them from the distance with your fire bow. Climb the tower with your grapnel and go through the other opening. Click on the lever on your left and go though the trap floor. Break the barrels with your fire bow and take the healing stuff on the ground and in the chest. Click on the lever on the door and go down the path from the tower. Another tower is guarded by two more ice orcs. Go down the path on your left and go through the right path on your right. Kill the frost demons with your fire bow. Now go forward a bit and you will see another ramp on your right. Go up that snow ramp in front until you reach the second tower. Kill the two ice orcs with your sword. Enter the tower on the right and take more healing stuff after breaking the barrels with your sword. Leave the tower and go down the path and go up the second snow ramp on your left. This is the icelord's fortress behind a lake. While you are here kill both of the two ice orcs with your fire bow. Go in the small room on your right and get more healing stuff after breaking the barrels with your sword. Leave and go around the lake to the fortress sticking to the wall. Work your way around the right side of the fortress and use your grapnel to climb up to the roof. Click on the grating in the roof and an animated cut-scene will begin showing lucreto ordering the icelord to kill you and the icelord ordering his general to go out and find you. Go forward to the cells and meet the gryph king. Go to the front of the castle and go off on top of the ice orc who has now moved to protect the front of the fortress. Get the key that the ice orc dropped and go around the right side and climb up to the roof again and free the gryph king. Save your game. As you walk out of the cell, an animated cut-scene will start. An ice orc will jump on you from above and knock both of you through the grating into the throne room. You will confront the icelord and when control returns, you will battle him to the death. The chest next to the icelord's throne contains a blue medallion that helps decipher ancient writing. Pick up the large ice rod that is on the floor near the grating. Go to the front door and pick up the rock on your left as you past by. Go to the door and click on it. Click on the gap between the door floor. Put the ice rod down in the gap. Use the sword to melt the ice rod into a pool of water and pick up your new ice crossbow. Use the ice crossbow to freeze the water into a long thin rod. Pick up the rod and return to the throne. Save your game. Put the rod into the slot of the locked jail door. Enter the small room and another cut-scene will show you hitting the statue. You open the chest to find the next mask piece. Then the pieces of the broken ice statue reform into one of lucreto's henchmen who attack's you. Kill the henchman. Once the henchman is dead, go back to the ice dragon and fly back to the south side of the lake. Go all the way to the north and speak with the gryph king 2X in his palace. The gryph king will give you a blue adamant gemstone. Return to the icelord's fortress and go on the right side and climb the wall of the building to get on the roof. Enter the cell room. Place the basilisk tongue, the blue adamant and the golden mushroom slice on the chair and activate the controls to the left of the chair. This will activate a permanent spell of strength that will increase your attack, damage and your defense strength. Climb down the fortress with your grapnel and go around to the right and kill the ice orc with your sword. Go right through the mountain path killing 6 ice orcs with your sword. When you're down the snow ramp, go a sharp right and kill a frost demon with your ice crossbow. Use your blue amulet on the gravestone. Keep going down the road killing more frost demons with your ice crossbow. When you reach a wall, use your grapnel to climb the wall and save your game. You now face the two-headed dragon. Equip the flaming sword and fight the dragon by cutting off his two heads. Continue to the back of the chamber and go down through the hole onto the blocks and move forward into the next realm. Paradise Lost This area is very simple and has no monsters. Walk north until you get to the temple with a pyramid like structure in the center. Place the clear pyramid on this pedestal and you will get a vision from the chief archon. He will teleport you to the realm of the sun. The Realm of the Sun: Level 1 Feather of Truth Save your game. Once in the realm of the sun there is no turning back. When you see a vase break them with your weapon. Always keep your weapon handy. When you're in a battle, only take a healing crystal when you get damage. When you see different panels on the floor, try to get past them or you will get into a battle with a shadow demon. There are water snakes, henchmen and shadow demons. The henchmen's guard nearly every corner of the hallways. Kill the water snake with your sword in the water room to the left of your entrance. Go to the corner of the room and use your grapnel to climb into a small room above the ceiling. Shoot the vase with your ice crossbow and look down to find the mask medallion. Pick up the medallion and climb down with your grapnel. Kill the shadow demon with your sword. Leave the water room and go left. Kill the henchmen with your sword and go up through the top doorway and kill two henchmens with your sword. Click on the two wall panels on your left and get two potion bottles. Leave on your left and kill two water snakes with your sword. Continue on and go through the first left doorway then through the other left doorway with a room full of archons and a tablet on the holy sun altar. Listen to the whispering of the archons to get more clues and click on one statue. Take the holy tablet of knowledge. Leave the room and go left through two doorways. Kill the henchmen with your ice crossbow and go through the right doorway. Kill the henchmen with your sword and go left killing another henchmen with your sword. Go right and kill another henchmen with your sword and a bit further on kill two water snakes with your sword. Click on the pillar panels to get more potions. Click on the archon and he will let you into the hall of truth. The hall of truth has three doors on each. Walk in the left door and you will see a monster floating on thin air. Keep walking into the void and up to the monster and he will turn into a key. Take the key and leave the rooms. Go forward to the other room and go a little right to find a door with a keyhole. Use the key to open the door. Inside, take the temple sword and another animated cut-scene will show your tablet hit by a lightning bolt that inscribes the meaning of truth. Leave the room and go left through the doorway. Go right and go through the top doorway. Go right and keep going forward and go through the second doorway on your left after killing a henchmen with your sword. Go through the left doorway and go right through the doorway. Keep strait on until you reach the magic door. Click the tablet on the door and go to the next level. The Realm of the Sun: level 2 Hall of Light Save your game. Leave the room to the hallway and kill the first henchmen with your ice crossbow. Kill the other two with your sword. Go right and kill another henchmen with your sword. Go through the long hallway and kill another henchmen with your sword. Go right and kill another henchmen with your sword. Continue forward and kill another henchmen with your sword. Go through the long hallway and kill another henchmen with your sword. Go forward and click on the archon. Enter the next room and push the pedestal to the center of the light and a key will appear. Take the key. Go back where you iced the henchmen and unlock the door on your right. Enter the room and take the temple armor. Your tablet will be inscribed with the passage of light. Leave the room and go right. Kill the henchmen with your sword. Break all the pots in this room and kill the two henchmen with your sword. Take the healing crystals and push the panel on the wall. Leave through the other doorway and click on the unlit candle on the wall. Turn around and go back to where you iced the henchmen. Go right and enter the room. Beyond the door is another chest with another mask piece. You now have the entire mask. Leave the room and kill the two henchmen with your sword. Go right and go left. Now go straight on through the long hallway and go right and left. Kill the henchmen with your sword and enter the cauldron room. This is the room where lucreto is using the cauldron to make his henchmen's. Wait for the cut scene and then use the mask medallion on the cauldron to purify it. The cauldron becomes a healing pool. Leave the room and go right. Kill the two henchmen with your sword and go left to the magic door. Use the tablet on the door and go to the third level. The Realm of the Sun: level 3 Hall of Order Save your game. This level is organized like a diamond with the rooms at the north center, south center and west center edges of the map. You arrive on the level at the west center edge of the map. Make your way to the W\N center following the winding corridor. Click on the archon and he will let you in. There are nine stones with a graphic of mask pieces on the top. Be the camera and you may need to change the camera angle with your mouse. The pieces are all mixed up. Push the nine mask pieces around until they form an entire mask. The mask must be in the center of the depression in the middle of the room and fully cover the grid shown under the stone pieces there. When you get the mask finished the door opens. Be connor's eyes. Step through and get the golden key. Make your way W\N through the winding corridor to the large room on the east center edge of the map. Save your game. This room has two zombies, two skeletal archers and an archer captain. Kill them all with your sword. Once killed move to the back of the room and open the door with the key. Get the chalice and your tablet inscribes with the last important message. Go to the magic door on the W\N and click the tablet on the door. Go through to the next level. The Realm of the Sun: level 4 Altar Room Save your game. Once you click on the archon, you will go though the door and be in the last battle with lucreto. Here's the thing. He will start spraying fire with his magic staff all around you. When you're in battle with him, fight him. Then when he disappears quickly press the 1 to 9 buttons to take your potions. Go to the altar and place a mask piece on it. Do the same routine until all the mask pieces are placed on the altar. When you've placed the last one, a portal behind lucreto will open. Fight him until he gets sucked in. The end =============================================================================