Keychain Game FAQ
rworne@primenet.com;
gkomatsu@hawaii.edu and cdyer@best.com
Version .5; August 13, 1997
Copyright (c) 1997 Galen T. Kamatsu, Robert A. Worne and Clinton R. Dyer
All right reserved. This document may be copied, in whole or in part, by
any means provided the copyright and contributors sections remain intact
and no fee is charged for the information. Contributors retain the
copyright to their individual contributions.
The data herein is
provided for informational purposes only. No warranty
is made with regards
to the accuracy of this information.
These people helped contribute
information to this FAQ:
No one yet, just us 3.
Table of
contents:
I. Introduction
a. What are keychain games?
b. Our
thoughts re. keychain games
II. Where can I get keychain games?
a.
Stores that may be near you
b. Places on the Web
III. Keychain game
list/information
a. Different types of games
1. Brick Games
2.
Non-Tamagotchi, Non-Brick Games
3. Tamagotchi-like
b. Different Logics
1. Tamagotchi Logic
2. Giga-Pet Logic
3. Giyaoppi Logic
4. Other
possible Logics
IV. Game List/Descriptions
a. Domestic Virtual Pets
b. Foreign Virtual Pets
c. Non-Pet Brick Games
d. Non-Pet, Non-Brick
Games
V. Other interesting utilities/Miscellaneous
I. Introduction
Ia. What are keychain games?
Keychain games are small
self-contained LCD games whose sizes range from that of a Zippo lighter to a
deck of playing cards with an LCD display that measures from 1"x1" to 1"x1.5".
These games originated from Japan, and evolved to this state over: 1) a need to
be compact, for portability, and 2) something to play on the train/subway on the
way to/from school or work. Keychain games have started to make headway into the
US with the recent releases of Tetris Jr., Nano-Pets, Giga-Pets, and Tamagotchi.
Ib. Our thoughts
Robert:
These games are fun to play and
collect. They have a playability much like that of the old VFD games in a much
smaller package (and much longer battery life!). They are relatively cheap to
obtain ($9.95 US for most domestic keychain games and $13.95 for most foreign
models). Unfortunately for US collectors, most of these foreign games can be
found only in Chinatown (or better, a Little Tokyo). Most keychain games are
either Tetris variants or Tamagotchi-like virtual pets.
Clint:
I
would agree that they're fun to collect. Heck, for me, if it's a game, it's fun
to collect. Play wise, however, most of them are the same! One more feature or a
different character doesn't make a new game in my opinion (it's like releasing a
Sonic game with Mario put in his place). The games that really stand out for me
are the non-Tamagotchi rip-offs and the non-Tetris (block) games. Those are what
keychain gaming should be about. Sadly, however, the list below contains very
few of those. Maybe, once the whole Tama thing has settled down, companies will
realize that keychain gaming is here and there's a lot of money to be made in
it. In fact, several US companies have started to see the potential. Tiger has
made one (granted, a Tama rip-off - might as well start with something?), Micro
Games has gotten into the act with 4 that I've found so far and Playmates has
released the Nano series of games. I'm just really curious as to WHY Tiger and
Playmates were allowed to completely and totally steal Tamagotchi's concept. I
wonder if anyone from Bandai is saying "Hey, that's a Tamagotchi with a [insert
farm animal here]".
Galen:
<beep> <beep> <beep>
<beep>
II. Where can I get keychain games?
IIa. List of
stores that carry them
Toys R Us,
KayBee Toy Stores,
Electronics
Boutique has started carrying them,
Sanrio stores,
Longs Drugs,
Japanese bookshops,
JCPenny's,
In Chinatown: check out variety
stores (those that carry videos, and comic books)
Little Tokyo: just about
anywhere, but variety stores are the best bet.
Shirokiya, Daiei, High
Performance Kites, Liberty House dept. stores (Hawaiian stores)
IIb.
Places on the web that sell them
There are tons of them! Do a search for
"keychain&Games" and see what you come up with.
III. Game list/etc.
IIIa. Different types of games
1. Brick games:
These games
feature brick type games, and have displays that are reminiscent of the old
Microvision display. They usually have some form of level and high-score
storage. They are quite limited graphics-wise, but can still be quite
entertaining. The types of games available are:
a. Tetris: (and a
multitude of Tetris variations)
b. "Snake and Egg": you are a snake and must
eat the egg, but if you do, your body grows longer! The snake dies if it touches
the side of the playfield or its own body.
c. Shooting Gallery: various
games in which you shoot at advancing targets on the top of the screen,
including "reverse Tetris", where you have to shoot blocks upwards to fill the
lines.
d. Car Race: race among obstacles and avoid crashing. Graphics look
somewhat like the Atari 2600 game "Street Racer"
e. Breakout: with a paddle
and ball, remove a row or pattern of bricks from the top of the screen.
f.
Tank Battle: match wits with a computer controlled tank for one-on-one battle.
2. Non-Tamagotchi, Non-Brick games:
These games feature fixed
themes, and quite a few are mini-arcade games. Some of these games (particularly
those by Bandai) have multiple screens and virtual screens that are larger than
that of the visible playfield, opening music themes, and other features such as
Pac-Man's intermissions and Bomberman boss levels! They also usually have a
battery-backup memory that allows storage of the highest level completed and the
high score.
3. Tamagotchi-like
The Tamagotchi is a virtual pet, and
for simplicity's sake, all virtual pet keychains fall into this category. This
type of game is also the most copied of all the keychain types due to the
extreme popularity of the Tamagotchi in Asia. In these games, you hatch some
sort of creature from an egg (usually a dog, cat, or dinosaur) and the creature
lives from 2 to 4 weeks depending on the care and attention it receives. These
games come in three major subtypes, each classified by the name of the game in
which the variation first occurs (this is based on the most widely available
game that shares that type, or, if there is no equivalent US type, the game in
which the variation first appears). Currently, there are three versions of
virtual pet logic, Tamagotchi-type, Giga-Pet-type, and Giyaoppi-type.
IIIb. Different Logics
1. Tamagotchi Logic
Tamagotchi logic
is: 7 game options, Food (Meal, Snack), Lights (on/off), Game (left-right
guessing), Medicine, Omaru (flush feces), Scale (check health), and Discipline.
Tamagotchi logic keychains usually have 3 buttons on the face. Examples:
Tamagotchi, Dinosaur
2. Giga-Pet Logic
Giga-Pet logic is: 7 game
options, Food (healthy nutritious or snack), Bath (clean up feces-- shows
toilet, and give critter an actual bath), Game (2 variations-- some sort of
"catch" or race game, and either a left-right guessing game or
rock-paper-scissors), Lights (on/off), Discipline, Medicine, and Scale (check
health). Two sub-types of Giga-Pet logic exists, either the critter dies and
becomes an angel (Giga-Pet), or packs up and runs away from home (Nano-series,
Virtual Pet, and most others). Giga-pet logic keychains usually have 4 buttons
(or more) on the face. This is seemingly the most prolific variation to be
found. If the imitation is of a dog or cat it may very well be a Giga-Pet logic.
The Nano-Baby variation has an interesting game start animation that shows the
happy couple banging their heads together to produce offspring. Examples:
Giga-Pet series, Nano Series, Nekotcha, Pocket Puppy, Virtual Pet
3.
Giyaoppi Logic
Gyaoppi logic is: 9 game options, Food (Meat, Vegetable,
Water), Game1 (left-right guessing), Medicine, Discipline, Game2 (Over/Under 7
guessing), Weather (Rain, Sun, Snow), Sweeper (remove feces), Scale (check
health), and Lights (on/off). Some relatively minor variations of Gyaoppi logic
exist, and certain items such as food types may vary, but the variations all
follow this basic idea. Giyaoppi logic keychains usually have 3 buttons on the
face. Examples: Giyaoppi, Bird Watching, Chicknotch
4. Other possible
logics
There are three other games which have surfaced that may be
significantly different from the three previously mentioned logics, Ganbare!
Ryuuta-kun, Raku-Raku Dino-kun and Pocket Love. Ganbare! Ryuuta-kun has
basically Giga-pet logic, but with the difficulty greatly increased. Raku-Raku
Dino-Kun appears to be of the Giga-Pet variety, and shares many of the Giga-Pet
features, and is tentatively a member of the Giga-Pet group unless further
investigation warrants another class for this game. Pocket Love is not a virtual
pet at all, but a virtual relationship simulator. Game play revolves around
keeping the happy couple happy. It probably falls in one of the above three
groups, but it is mentioned here as another possibility.
IV. Game
list/descriptions
IVa. Domestic Virtual Pets:
-Tamagotchi (1997,
Bandai) #1800; Bc; lcd; 1P; K ; FO/CS
This is the virtual pet that started
it all. It comes in see-through blue and see-through green, and 10 other bright
colors. US debut was scheduled for May 1st, but some leaked out 2 to 3 weeks
early. These pets (according to Bandai) do not die, but the angel displayed on
the screen of an aged/mistreated pet suggests otherwise.
-Giga Pets
Digital Doggie (1997, Tiger) #??; Bc; lcd; 1P; K ; CS
Compu Kitty (1997,
Tiger) #??; Bc; lcd; 1P; K ; CS
Baby T-Rex (1997, Tiger) #??; Bc; lcd; 1P; K
; CS
Micro Chimp (1997, Tiger) #??; Bc; lcd; 1P; K ; CS
Bit Critter
(1997, Tiger) #??; Bc; lcd; 1P; K ; CS
Virtual Alien (1997, Tiger) #71-614;
Bc; lcd; 1P; K ; CS
These all come in a variety of odd-shaped clear
cases. While the themes vary widely, gameplay on all the pretty much the same.
Unlike the Nano series of games, these pets eventually die.
-Nano Pets
Baby (1996, Playmates) #40050; Bc; lcd; 1P; K ; CS
Kitty (1996,
Playmates) #40070; Bc; lcd; 1P; K ; CS
Puppy (1996, Playmates) #40060; Bc;
lcd; 1P; K ; CS
These pets are the same as the Tiger Giga-Pets, but the
Tiger series does not include a human baby like this series from Playmates. In
this series you cannot "kill" the pets, they run away from home. The baby just
continually cries when the game ends badly or when the child reaches an age of
three years. Each comes in several different see-through colors.
IVb.
Foreign Virtual Pets (Japanese characters, if any, have been converted to
English Alphabet):
-Bird Watching (1997, ??) #681685488021; Bc; lcd; 1P;
K ; FO
This series takes the "virtual chicken" as the US press
mis-represented the Tamagotchi quite literally. This game comes in a white
egg-shaped case with a chick body on the front. This game has Giyaoppi logic.
-Chicknotch (19??, ??) #??; Bc; lcd; 1P; K ; FO
This is a second
"virtual chicken" game. It is identical to the Bird Watching, except that the
name and packaging differ, and the artwork is slightly changed. This game has
Giyaoppi logic.
-Chick Duck (19??, ??) #??; Bc; lcd; 1P; K ; FO
Virtually the same as the "Bird Watching" except that you raise a duck
instead of a chicken.
-Dinkie Dino (19??, ??) #??; Bc; lcd; 1P; K ; FO
It comes in Red, White, Yellow, and Aqua. Also, the clock function gains
about two minutes per day, but it does not allow you to reset the time without
starting over.
(...however once in a while the game has "frozen" and gone
into the time set mode, and resumes as normal.)
-Dinobaby (19??, ??)
#??; Bc; lcd; 1P; K ; FO
Comes in an egg-shaped case in purple and possibly
other colors. Further description unavailable.
-Dragotti (19??, ??) #??;
Bc; lcd; 1P; K ; FO
Comes in multiple colored case with three buttons.
Further description unavailable.
-Gaahippi (19??, ??) #??; Bc; lcd; 1P;
K ; FO
Imitation of Gojirappa.
-Ganbare!! Inudakun (19??, ??) #??;
Bc; lcd; 1P; K ; FO
This game features 3 buttons and various colors. A
wristwatch version also exists. Virtually the same as the Ganbare! Ryuuta-kun.
This game has Giyaoppi logic.
-Ganbare!! Ryuutakun (19??, ??) #??; Bc;
lcd; 1P; K ; FO
This game features 3 buttons and various artwork, from a
plain plastic case to a sculpted egg with a dinosaur head poking out of the top.
A wristwatch version also exists. This game has Giyaoppi logic.
-Gatcha
Gatcha Juuban Shoubu (19??, ??) #??; Bc; lcd; 1P; K ; FO
Description
Unavailable
-Giyaoppi (19??, ??) #??; Bc; lcd; 1P; K ; FO
This game
comes in a variety of color schemes (approximately 6), and two known shapes, the
more common ovoid shape, and a kidney-shaped shell. Raise a virtual dinosaur
hatchling from an egg to adulthood. This game has several possible outcomes
depending on the care given. This game has Giyaoppi logic.
-Gojirappa
(19??, ??) #??; Bc; lcd; 1P; K ; FO
This game comes in an egg-shaped case
that is clear white, white, red, and possibly other colors with four buttons. In
this game you raise a dinosaur to adulthood. Package features hip-hop type art.
Further description unavailable.
-Hiyoko (19??, ??) #??; Bc; lcd; 1P; K
; FO
This is the alternate packaging for "Bird Watching"
-Karugamo
Land (19??, ??) #??; Bc; lcd; 1P; K ; FO
Comes in multicolored cases with
three buttons. A virtual duck game. Further description unavailable
-Kawaii Nekochan (19??, ??) #??; Bc; lcd; 1P; K ; FO
This game is a
white oval case with four buttons, and is apparently made by the same
manufacturer as Kyouryuu Game Gyaoo (who is still unknown). The game uses
Tamagotchi logic.
-Keshitchi (19??, ??) #??; Bc; lcd; 1P; K ; FO
Description Unavailable
-Kyouryuu Game Giyaoo (19??, ??) #??; Bc;
lcd; 1P; K ; FO
Comes in a white oval case with varying artwork, usually
that of a dinosaur. Has four buttons on the front, once is the recessed reset
button. The game uses Tamagotchi logic.
-Moshigo No Choubutsu (19??, ??)
#??; Bc; lcd; 1P; K ; FO
This virtual pet is almost an exact duplicate of a
Japanese Tamagotchi with two major differences: first, the characters are all
forms of dinosaurs, second, the quality, unlike the Tamagotchi, is suspect. The
owner (Robert Worne) was approached in Chinatown by a man who distributes these.
The man claimed that these were made in the same Chinese factories with the same
parts that made the Japanese Tamagotchi. Unfortunately, the quality of the item
seems to say otherwise. This game has Tamagotchi logic.
-Nekotcha (19??,
??) #CR2032; Bc; lcd; 1P; K ; FO
Pastel heart-shaped case or mouse-shaped
pink case with four buttons. Comes in red and blue. (description from Galen)
This is by far the worst virtual pet I have seen. It ages linearly through 8
life stages (if it doesn't die by then, it goes back to the first stage,
explained by the instructions that you "raise it's kitten.") While the pet does
have a range of functions (feed, bathroom, medicine, exercise, play,
injury-care, napping, and dating, what's available depends on the life stage)
and each function has 2 or 3 sub-options only one option* will make the cat
happy. Too many wrong selections will kill the cat. The game is rather
non-interactive, you just enter some function, and it makes the cat either happy
or sad, there's no animation other than the cat's eyes moving up and down. There
is only its happiness to monitor, and it'll never refuse anything which will
please it for the particular stage, meaning you can feed it all day long, give
it injections to your heart's content, or for the morbid, have it go under the
operating knife repeatedly. It even keeps terrible time.
*actually
depending on the function and stage, sometimes none will
please it, or for
food and bathroom, both options of both will work.
-New Tamagotchi
(19??, ??) #??; Bc; lcd; 1P; K ; FO
Description Unavailable
-New
Tamago Watch (19??, ??) #??; Bc; lcd; 1P; K ; FO
Comes in white case with
three buttons. Further description unavailable.
-Penguin Watch (19??,
??) #??; Bc; lcd; 1P; K ; FO
Comes in a light blue penguin-shaped case with
four buttons. Features LED's in the "eyes" of the case to alert the user.
Further description unavailable.
-Penpei (19??, ??) #??; Bc; lcd; 1P; K
; FO
This game comes in a round, white case and possibly other colors. Raise
a virtual Penguin pet. Further description unavailable.
-Petagotchi
(19??, ??) #??; Bc; lcd; 1P; K ; FO
Description Unavailable
-Petegg
Chicken (19??, ??) #??; Bc; lcd; 1P; K ; FO
Comes in a white case with three
buttons, a virtual chicken game. Apparently from the same manufacturer as
Moshigo No Choubutsu, with the same drawbacks.
-Piyokko (19??, ??) #??;
Bc; lcd; 1P; K ; FO
This game is virtually the same as "Bird Watching" with
different box and case. The game uses Giayappi Logic.
-Pocket Biscuits
(19??, ??) #??; Bc; lcd; 1P; K ; FO
Game is in the shape of a sandwich
cookie, the case opens to play the game. Release is due in 6/97 or 7/97
-Pocket Love (1997, Sanrio) #??; Bc; lcd; 1P; K ; FO
Comes in Red,
Pink, Blue, Green, Yellow, and possibly clear green. This game is a virtual
relationship game that plays similar to Tamagotchi. Predicted Availability will
be on 7/21/97. Further description unavailable.
-Pocket Puppy (19??, ??)
#??; Bc; lcd; 1P; K ; FO
Comes in a white oval case with possibly other
colors and 4 buttons. Further description unavailable.
-Pocket Turtle
(19??, ??) #??; Bc; lcd; 1P; K ; FO
This three-button game is identical to
the Japanese Tamagotchi in styling, but differs slightly in size (larger). Raise
a baby turtle to adulthood. This game uses Tamagotchi Logic.
-Raku Raku
Dino-kun (1997, ??) #TK-910; Bc; lcd; 1P; K ; FO
This digital pet comes in a
five-button dinosaur-head shaped case in a variety of pastel colors and features
a much larger than normal LCD display of the "pet dinosaur" you take care of.
This game features several possible outcomes depending on the care given. This
game uses Giga-Pet Logic.
-Ramu Chitchi (19??, ??) #??; Bc; lcd; 1P; K ;
FO
Comes in pink, yellow and white with imitation Tamagotchi decals. Raise
octopus-like aliens. This game uses Tamagotchi Logic.
-Rikou Rikou-chan
(19??, ??) #TK9900; Bc; lcd; 1P; K ; FO
Looks like this one is made by the
same people as the RakuRaku Dino and Yuki Penguin, and like them, there's no
manufacturer noted. You raise a boy and from the packaging pictures, there's
pics of a student (w/robe & mortar), doctor, and gangster. There's a huge
number of buttons, ESC, CLOCK, ENTER, and four more arranged in a diamond, and
two extra icons showing arrows, so there's probably more functions than the
normal keychain game.
-Sodateyo Gray (19??, ??) #??; Bc; lcd; 1P; K ; FO
Raise an alien in this purple spaceship-shaped case. This version is
different from the Tiger version. Further description unavailable.
-Tamago-gata Watch (19??, ??) #??; Bc; lcd; 1P; K ; FO
Comes in
ovoid-shape case, in bright colors. Further description unavailable.
-Tamagotchi (1996, Bandai) #??; Bc; lcd; 1P; K ; FO
Originally came
in 6 different colors, with decals on the face. Otherwise same as the US version
with the US version having minor changes in the graphics.
-Tamago Game
(19??, ??) #??; Bc; lcd; 1P; K ; FO
Comes in a white case with three
buttons. Raise a virtual chicken. This game uses Giyaoppi Logic.
-Uupii
(19??, ??) #??; Bc; lcd; 1P; K ; FO
Identical to the Nano-Puppy, and comes
in a pear-shaped case with four buttons.
-Wan Tatchi (19??, ??) #??; Bc;
lcd; 1P; K ; FO
Identical to the Nano-Puppy, and comes in a pear-shaped case
with four buttons.
-Wan Wan Story: My Puppy (19??, ??) #??; Bc; lcd; 1P;
K ; FO
Comes in a case of various colors (usually white). Similar to the
Nano-Puppy.
-Virtual Pet (1997, ??) #E-35; Bc; lcd; 1P; K ; FO
Identical in every respect to the Nano-Puppy save quality. This item has a
dog-shaped face and is available in several pastel colors with five buttons
across the face. This game uses Giga-pet logic.
- Yuki Penguin (199?,
??) #TK920; Bc; lcd; 1P; K ; FO
This is pretty much identical to the
Rakuraku Dinokun but with different graphics. The packaging and manual is very
similiar to the Dino though oddly it also came with English instructions...for
the Dinkie Dino.
-??? na Shoubutsu (19??, ??) #??; Bc; lcd; 1P; K ; FO
Description Unavailable
IVc. Non-Pet Brick Games
-155 Mini
Game (19??, ??) #KC-155; Bc; lcd; 1P; K ; FO
This game comes in a matchbook
sized box and has 9 games each with 5 to 16 variations, (except one which has
52). In addition, you can choose the level and speed of each of the games. I
says in the instructions that with the level and speed options, you have _6377_
game patterns!
The games are as follows:
A. "Dam Dam Shooting":
patterns of blocks descend and you just shoot them away before they reach the
bottom, it's like the "Space Invader" game.
B. "Machine Gun": this also
appears in my "SI" keychain, but as a variation of the Space Invader game, the
one where the shots you fire fill in blocks, and when you fill a horizontal
line, it and all those below clear.
C. "Twin Bomber": Same as A but with a
double-cannon.
D. "Super PuyoMaru": It's Columns! However you need to line
up at least 4 of
the same "color" (since the game basically only has 3
colors)
E. "PuyoMaru Gem Search": This one is like "Flash" Columns.
F.
"MechaMecha PuyoMaru": (mechamecha="messy"), same as E, but the target gems
aren't embedded in a pile of others, just floating in empty space.
G.
"Security Boy": Sokoban
H. "IQ Hopper": Puzznic (I think that's the title.
Taito's puzzle game where you control a little blob who shoves patterned blocks
into a larger pile)
I. "Excite Block": Tetris Rip-Off
J. "Power Block":
Tetris with an extended block set and other items (eg, bombs)
-6638-in-1
(19??, ??) #??; Bc; lcd; 1P; K ; CS
Imagine this… Having to select the games
one by one. Holding the select button down and makes it fly through about 820
per minute. But you need to release and re-press the button again every so
often, since if you hold it down and don't release,
the game considers
things to be "idle" and shuts off in 2 minutes.
It plays a reasonably good
game of tetris, 10 square wide well, and doesn't give those 4-long pieces too
often unlike some other tetris keyrings (then again, sometimes this can be a
minus =^) But, two things I don't like about it are: no "NEXT" indicator, and
the "T" shaped piece doesn't rotate at its junction point.
-Blockade
(1997, Micro Games) #231196; Bc; lcd; 1P; K ; CS
This game comes in a purple
package with the word "blockade" written on the right of the lcd screen. There
are 9 different games (1-8 and A), ranging from Tetris (a complete rip-off) to
Car Racing, Shooting and Adventure games. Different skill levels (8) for each
game exist.
-Brick GP (1993, Tsukuda) #KC-32; Bc; lcd; 1P; K ; FO
This unlicensed Tetris game comes in a white case and features 8 variations
of the "Tetris" theme: Traditional Tetris, Side-Scrolling Tetris, and Tetris
with rising bricks. The other four are the same as the first four, except that
the screens are upside-down.
-Hello Kitty Super 3 Mini Gamer (1996,
Sanrio) #980; Bc; lcd; 1P; K ; FO
Available in a pink "Hello Kitty" motif,
this girl's game features some "unusual" choices of brick games: Snake, Car
Race, and a Shooting Game loosely based on Galaxian.
-Pikorin 55 (19??,
Gametech) #??; Bc; lcd; 1P; K ; FO
This game comes in Silver, Yellow and
Black. Plays various block games: Snake, and others in 55 variations. A Korean
version is also available. Further description not available.
-Space
Panic 118-in-1 (19??, ??) #??; Bc; lcd; 1P; K ; FO
This game comes in a
variety of different colors. On the packaging is "118-in-1 Space Panic" but on
the game is "Space Game 118-in-1".
-Space Panic Super 97 (19??,
Fukuyama) #??; Bc; lcd; 1P; K ; FO
This game comes in a black case and has
97 variations of seven different games.
-Space Panic 9696 (19??, ??)
#??; Bc; lcd; 1P; K ; FO
This brick game has 9,696 different game
variations! It starts at 0001 every time you turn the thing on, and only goes in
one direction. So if you wanted to play 7530, but accidentally pressed an extra
time and for 7531, you're hosed. The game contains the normal Brick type games.
-Tetris Jr. (1996, Blue Planet Software) #56102; Bc; lcd; 1P; K ; CS
This licensed game comes in a clear blue or gray case and has three styles
of packaging: 1) Red cardboard backing, 2) Purple cardboard backing, and 3)
Bundled with Tetris 2 for the Sony PSX in a Target-exclusive special. This item
features the Tetris music and multiple skill levels. This item is identical to
the Hiro Tetris Jr.
-Tetris Jr. (1996, Hiro) #No. 1; Bc; lcd; 1P; K ; FO
This licensed game comes in a clear blue or gray case. This item features
the Tetris music and multiple skill levels. This item is identical to the Tetris
Jr by Blue Planet Software.
IVd. Non-Brick, Non-Pet Games
-Bomberman (1997, Bandai) #55515; Bc; lcd; 1P; K ; FO
This licensed
game comes in a rather large white oval case. Gameplay is similar to the
Bomberman arcade: Clear the screen of bad guys (with bombs), and find the exit.
This is attempted against a countdown timer. This game also has a more unique
display of a sandwiched LCD panel that has two layers of graphics. Gameplay
occurs over 4 virtual screens. Plays the Bomberman theme music, has power-ups
(extra bomb, and extra power), and even has boss levels!
-Car Racing
(1997, Micro Games) #231134; Bc; lcd; 1P; K ; CS
This game comes in an
orange package and has the words "Car Racing" written above the lcd screen. It
is, by far, the most common type of lcd handheld -- A simple driving game where
you have to avoid hitting other cars. A few differences from the norm are that
there is a car that comes behind you that you have to avoid and you can move the
car forward on the screen (to avoid the car behind you).
-Happy Pak-kun
(19??, D&O) #4971490002330; Bc; lcd; 1P; K ; FO
This unlicensed Pac-Man
clone comes in either a white or black case and has 9 virtual screens in which
you run about a maze. It contains 8 skill levels.
-Pac-Junior (1997,
Bandai) #55606; Bc; lcd; 1P; K ; FO
This arcade translation comes is a
rather large clear oval case. Gameplay is similar to the Pac-Man arcade, but
with a smaller maze that covers two virtual screens and only three ghosts. Mazes
change on different levels, and this game also features intermissions after
every four completed levels. Also plays the Pac-Man theme music.
-Pac-Man (1997, Micro Games) #231073; Bc; lcd; 1P; K ; CS
This
arcade translation comes in a blue case with "Pac-Man" written across the top.
The game itself, is quite different from the arcade game. The maze is different
for each level and the cherry moves around the maze, randomly appearing and
disappearing.
-Pac-Man (19??, ????) #TP-201; Bc; lcd; 1P; K ; FO
This arcade translation comes in a variety of transparent case colors. On
the front of the packaging is in Chinese "Little spirit", on the back "Pac Man",
and on the unit "P-Man".
-Pikorin Petit (1996, Gametech) #??; Bc; lcd;
1P; K ; FO
This is another keychain game designed for girls and comes in a
clear white case with red buttons. This game has a slot that allows insertion of
"Print Club" photos to be the backdrop for the playfield. Print Club is a
Japanese photo booth off immense popularity, it takes a picture and prints out a
sheet of stamp-sized photos with cartoonish borders to share with friends. It
also has the same problem that the "Hello Kitty" game has odd game selections:
Breakout, and Tank Battle. Several utilities also exist in the game: a countdown
timer, and an odd display game that covers and ucovers patterns of bricks, which
is used in conjunction with the "Print Club" feature.
-Sokoban 55 (1996,
XING) #XEH96001; Bc; lcd; 1P; K ; FO
Comes in clear case with red buttons,
this game plays 55 different levels of Sokoban, the Japanese box-shoving puzzle
game.
-Space Invaders (1996, Bandai) #55605; Bc; lcd; 1P; K ; FO
Comes in oversized clear dark blue case. This is a licensed Space Invaders
game in which you have 2 virtual screens to do battle. Features base "shields"
that slowly (or quickly, depending on skill level) crumble when shot at.
-Space Invaders (19??, Hiro) #No. 2; Bc; lcd; 1P; K ; FO
Comes in
solid gray or clear blue case. This is a licensed Space Invaders that plays
almost like the Bandai version, except for a much smaller size (about the size
of a Zippo Lighter). This game has two virtual screens in which you shoot at
advancing invaders, and crumbling bases.
-UFO Battler (19??, Tsukuda)
#??; Bc; lcd; 1P; K ; FO
Description Unavailable
V. Other
interesting utilities/Miscellaneous
1. Photo holder: for "Print Club"
photos, you can place a photo of your beloved in the playfield of the game (it's
used as a backdrop). Print Club machines are Japanese photo booths that produce
stamp-sized adhesive photographs. The particular game with this feature allows
the user to cover & uncover portions of the playfeild with bricks.
2.
Countdown timer: displays hourglass from 3 to 160 minutes, then sets off an
alarm.
3. Recently, Tamagotchi merchandise has started to pop up. So far,
only books and T-shirts have been seen, but we're sure to see more as time goes
on.
Thanks for reading!