Grange Hill ----------- By Adventure PD Note: To get Hollo to follow you say "Come On Hollo". It is not necessary that he is with you all the time, but he must be with you always when you have entered the boiler room. If not then go back to where he is and call him. Right(You will come across a bump on the path, jump over it, or you won't be able to progess any further - do this to all the bumps and bollards), Right, Down, Left, Up, Pick Up Book, Down, Left, Use Book, To "Stand On Book", To get the plane. Right, Right, Right, Say "No" to pusher (This is optional). Pick Up Chair Leg. Go Left, Up, Left, Climb Up The Telephone Box, Right, Right, Down, Left, Pick Up Fishing Rod, Right, Up, Left, Left, Down, Right, Right, Use The Fishing Rod, To "Fish Bone". Left, Left, Up, Left, Left, Climb Up The Telephone Box, Right, Right, Down (Be careful here not to fall on top of the dog, try jumping down just before the end of the wall), Give Bone To Rolf (The Dog), Right, Pick Up Teeth (The teeth and the glass eye cannot be dropped once they are picked up, but if you don't pick them up then you may fall over them), Right, Pick Up Glass Eye, Use Plane To Get Matches, Say "Throw Plane At Matches". Climb The Fence, Right, Drop History Book, Drop Fishing Rod, Pick Up Dead Cat, Left. Left, Give Dead Cat To Imelda, Left, Left, Pick Up The Candle, Right, Right, Jump Stone, Right, Climb Pole, Jump Onto Wall, Right, Right, Down, Right. Inside The School:- Use Chairleg To "Break Lock", Drop Chairleg, Right, Use Matches To "Light Candle", Right, Down, Right, Right, Up. Right, Up, Up, Up, Left, Say To Hollo "Give Me The Key", Up (You automatically take the Walkman). Down, Right, Up, Right, Right, Down, Down, Down, Left, Down, Left, Down, Left, Left, Down, Left, Left, Left (At this point don't go left as Mr. Griffiths will catch you, so jump onto the wall). From Top Of Wall - Left, Left, Down, Left, Left, Left, Climb The Fence, Left, Left, Jump Onto The Wall, LEft, Left, Down, Left (Home). ***** Game Over *****