Dungeons of the Unforgiven FAQ by Scared Rabbit All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Contents: \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ 1. Using this FAQ [UFAQ] 2. Version History [VERH] 3. About the Game [ABGM] 4. Object [OBJC] 5. Controls [CNTR] 6. Setup [SETP] 7. General Tips [GTPS] 8. Building your Character [CBLD] 9. Getting Started [STRT] 10. Sections of the Game [SCTN] ---A. Module I [MOD1] ---B. Module II [MOD2] ---C. Module III [MOD3] ---D. Module IV [MOD4] ---E. Module V [MOD5] 11. Quick Reference [QREF] ---A. Puffballs [PFFB] ---B. Potions [POTN] ---C. Spells [SPLL] ---D. Magic Items [MITM] ---E. Boss Rewards [BSSR] ---F. Experience Tables [EXPT] 12. How to Cheat [CHET] 13. Contact Info [CINF] \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [UFAQ]***1. Using this FAQ*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ This FAQ is setup in such a way that the sequence of characters in the brackets after each topic should only be used in 2 places in the whole FAQ, the table of contents and the heading for that section. If there's a specific place you want to go in the FAQ you can do a search for the sequence of letters after the topic in the table of contents and go straight there. This FAQ is not a walkthrough. This is more of a guide on how to survive and thrive in the dungeon as most of the game is very random. Hopefully you, the reader, will find this helpful. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [VERH]***2. Version History*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ .10 - Format changed to reflect the changes gamefaqs.com requires. Added various bits of information throughout the whole FAQ. started an Experience chart section. Update number changed to reflect a major release (in that it's been accepted by Gamefaqs). .002 - The first version of this file that is being made public. Some errors fixed, some formatting done. Some additional sections partially filled in. .001 - The first Version of this file. This is a rather ambitious FAQ, and in this first release it will be nowhere near complete. Currently the only sections with data are the contents (subject to change), Using this FAQ, Contact Info, and How to Cheat. I will be updating this guide as I explore the game more fully. This version will likely not be released as I'm going to confirm a few pieces of data before releasing it in the next version. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [ABGM]***3. About the Game*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Dungeons of the Unforgiven is the third game in a trilogy of dungeon crawlers by the company Moraffware. The game was released in 1993, and much like the name suggests this game is rather unforgiving. Dungeons of the Unforgiven is much more difficult than the previous two games in the series and can be incredibly frustrating. Essentially there is no story in this game. After creating your character you pop into existence on the first floor of the dungeon with a brief blurb about whatever class you've chosen. That's about it. As you wander the dungeon you will get messages from the boss of whatever section you're in taunting you, and when you enter town you'll get a message about how your level compares to the rest of society (or the lack thereof in this game). Additionally there is no sound or music in this game. The graphics are very dated, even for when the game was released. Despite that, it's still a good way to kill time and challenge yourself to a good old fashioned dungeon crawl. I originally played this game back in 1993 as a shareware title I had downloaded from a BBS. I assume if you're reading this FAQ, then you've got some familiarity with DOS games, and therefore probably with shareware. I've played it off and on that whole time, and never once finished it! So hopefully with this FAQ as something to help drive me, I'll finally finish this game. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [OBJC]***4. Object*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ While the true object of the game is to beat the final shadow monster on the final level of the final module, the game doesn't really end there. Therefore I consider the object of the game to be to explore and to get unbelievably rich and powerful through the slaying of countless monsters, and rainbow colored trashcans with legs. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [CNTR]***5. Controls*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ This game can be played with the mouse or the keyboard. I'd highly suggest learning the keyboard controls because it will be much easier to play, and quicker to get around. I believe these are all the keys that do something, but if they aren't please feel free to let me know and I'll update the FAQ. Movement: Forward: Up arrow key Turn Left: Left arrow key Turn Right: Right arrow key Turn Around: Down arrow key Up Ladder: U Down Ladder: D Dig Tunnel: T Interacting with Monsters: Fight: F Auto-Fight: Ctrl-F Wait: Enter Using Items and Magic (in and out of battle): Cast Spell: C Use Item: I Select Armor: A Select Weapon: W Lose Item: L Viewing status screens: View Prep Spells in Effect: 1 View Money: M View Stats: V Experience Needed: E View items (Pockets): P Expanded Map: X Help Screens: Help: H Section Info: S Options Menus: Options: O Graphics: G Misc Stuff: Zoom view: Z Enable/Disable Mouse: Escape \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [SETP]***6. Setup*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ When you first run the game you're asked to choose a graphics mode. On a modern computer, it's likely that only modes 2-7 will work. I typically choose 5, because any of the higher resolution lower color options tend to look terrible. Back in 1993 when I played this on my 486, I had a graphics card that had one of the supported chipsets so I could play this game in SVGA mode. If you're using a modern computer the best looking option will probably be 5. If you know how to get this game running with one of the SVGA settings on a modern computer I'd love to hear how you did it. You are then presented with the option of selecting a character (or making a new character in one of the empty slots). On the screen where you select your character if you have a mouse plugged in and a driver installed (or you're using a modern computer) you have the option of clicking on a box at the bottom of the screen to disable the mouse. If you choose not to, you can always disable and re-enable it in game by hitting the escape key. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [GTPS]***7. General Tips*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ While playing the game you'll encounter several different events after killing a monster. The 3 most common events are finding a cup of health (which restores some random amount of health), finding a shimmering ball of thought (which restores 1 SP), and/or finding Greater American Dollars (which is money). Sometimes you do find weapons or armor, or even more rarely you find a magic item. Cups of health are what will keep you alive until you find a ring of regeneration. If you find that you're getting low on health, it's best to go up a few levels and fight weak enemies to find the cups of health and shimmering balls of thought. Then you can come back down and fight harder things). Money comes in 2 forms in this game: Greater American Dollars and Rubles. GAD can't be spent on anything and must be converted to Rubles. This can be accomplished at any bank (the orange squares in towns) by selecting option 1. GAD is converted to Rubles in a 100:1 ratio. For most of the game you will essentially be broke, get used to it. On the plus side, all the weapons and armor are fairly cheap by comparison. It's worth noting that the amount of GAD you get from killing things is tied to the level of the dungeon you're on, the lower down you go the more you get. You're first big jump in the amount you get is going down from section 1 to section 2. When you gain enough experience to level up in this game you don't automatically level up. You have to go sleep at an inn to level up. Choosing when to level up can be a very serious decision. There are three things that go up exponentially in price as you go up in levels: Cost of staying at the Inn, Culture Stock, and Magic Crystals. When you stay at an inn you need a certain number of culture stock to not age. Aging in this game causes a lowering of stats. Additionally, for every SP you are missing you need a magic crystal for it to be refilled over night. Most people suggest buying up as many magic crystals and as much culture stock as you can as early as possible, because it's going to get ridiculously expensive to buy as you go along. It's worth noting that the levels don't all line up. As a result, if you go up or down a ladder there's no guarantee you're only going up or down 1 level. Sometimes ladders are only 1 way also, so keep that in mind when changing floors. Pitfalls and digging work the same way, and you can find yourself falling several levels at a time. Monsters don't seem to be affected in the last by pitfalls. Helping children is important. You can help children at the temples in town (green squares). The benefits for helping children maxes out at 100 children, giving you a significant discount to items and staying at the inn. In a pinch, if you're playing the full version of the game, you can hop into a teleporter for another module and it will teleport you to another module's town. This can be a good way to get back up to the top if you need to in a hurry. I've only experimented with Modules I and II, but there always appears to be at least 1 portal to other modules from within town, so you can use that to get back to the previous module if you weren't ready for the next module yet. If you are near an enemy always 'wait' for the enemy to come to you by hitting enter. If you come to the enemy than it gets a first strike in. If you have too many items for your strength enemies may be able to hit you multiple times per your turn. It's usually best to keep no morethan 1 armor and 1 weapon around at a time. Extras can be dropped by using the Lose Item command. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [CBLD]***8. Building your Character*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ There are two difficulty settings. Only the I can handle anything difficulty lets you into the last module. If you're playing the shareware version of the game, you only have access to module 1, so just choose normal. Essentially I can handle anything is really only more noticeably difficult right at the beginning in my opinion. After you get a few levels under your belt, and some decent equipment you should be fine, so I usually pick this difficulty. There are essentially only 4 different classes to choose from when starting a new character that aren't so ridiculously hard that it's pointless to play. I can only really name 3 off the top of my head because they are the most common: Wizard, Mage, and Priest. Mage and Priest are probably the easiest to play because they've got some combat skills and can use decent armor. In the past I've primarily played a mage, but have recently jumped to playing a priest because of the availability of the resist disease spell and how early you can get resist poison. For a first time player, I would suggest a priest. You also get to pick from several races. Each race has it's own "base" stats. I typically pick the midget because I like those stats the best. Many others prefer the childman, but if you make it past the point where every single fight is a life or death struggle it doesn't much matter in the grand scheme of things which you choose to start with. Re-rolling your character really only has 1 advantage: you can change the sex of your character. Really, it doesn't matter, but that way at least you can choose whether you're favorite name, say Fred for instance, will be male or female. I always design my own character. The general consensus seems to be that you want 22 strength or so, and then the rest into intelligence and wisdom. I tend to disagree, I think Dexterity (or Agility as it's called in other portions of the game) is extremely important. Dexterity affects how often you get hit and how often you can hit things. Despite being a magic casting class, I tend to pick strength and dexterity over intelligence and wisdom when starting. It's worth noting that when picking a character, the Sage class is presented in such a way that it looks like you gain experience just for exploring. This is not the case. Also, it's worth noting that the Monk is probably thehardest class due to the lack of items (including the rings of regeneration), armor, and weapons. The fighter may be the second hardest class due to the total lack of magic (except from items). \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [STRT]***9. Getting Started*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ As soon as you start playing it's best to pop up the nearest up ladder and look for a store (blue square). I typically buy a knife and then if I can afford it some leather armor. After that I typically don't ever buy any more armor or weapons. You'll find the short sword, long sword, and great sword (only useable by fighters) from killing things before too long. The same can be said for armor. There are no monsters in town so head on down a ladder. Once you've got that, it's time to head out and try not to get killed. Until you're confident about your ability to stay alive (through practice or leveling) you should stick to this first level of the dungeon. It's probably best to try and avoid any diseased or poisoned monsters until you have at least enough money to pay to be cured at the temple (yellow squares in town). This costs 300 or 500 depending on if you are poisoned or diseased. At such a low level it's probably also a bit dangerous to be taking on any of the enemies with super HP like the Garbage Cans and Boulders. I typically wander around the first 2 levels of the dungeon until I've got enough experience to hit level 5 before staying at the inn. During that time I try and buy as many magic crystals and culture stock as I can afford. Your first night at the inn does not require any culture stock. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [SCTN]***10. Sections of the Game*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ This will be broken down into modules. Since I'm just starting out again, I will only have Module I information for a while. ------------------------------------------------------------------------------ [MODI]---A. Module I--- ------------------------------------------------------------------------------ Section 1 of Module I is made up entirely of female warriors (besides the generic enemies that are everywhere). The boss, despite some typos that indicate otherwise, is the Shadow Gargalon. The Shadow Gargalon can be found on the 5th level of the dungeon and defeating her rewards you with an item that permanently increases your max HP by 30! This section is by far the easiest section. Every section of the game has at least 1 level draining monster type in it. In this section, the level draining monster only drains 30 experience and not a whole level. Once you get beyond section 1 of Module I all level draining monsters drain whole levels. Enemies unique to this section: Gargalon, Lesdidian Warrior, Harpey, Sustrontima (Experience Drainer), and Shadow Gargalon (Boss). Section 2 is made up of elemental type enemies. The fire elementals have a weapon that can REALLY hurt so watch out. Also, the water elemental is a level drainer and will drain a whole level from you if they hit you. How level draining works is that it knocks you back to the previous level AND sets your experience back to the base experience for that level. If you're level 10, but have enough experience to get to level 15, then you're hit not only will you then be level 9, but you'll only have the experience necessary to be level 9, OUCH! Enemies unique to this section: Fire Elemental, Stone Elemental, Wind Elemental, Water Elemental (Level Drainer), and Shadow Elemental (Boss). Section 3 is made up of "Evil Flying Creatures". The default colors in this section are kind of hard on the eyes. This area is basically the same as the previous section with different graphics and harder enemies. Enemies unique to this section: Vulture of Death, Flying Spectra, Striker, Were Rat-Bat (Level Drainer), and Shadow Vulture (Boss). \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [QREF]***11. Quick Reference*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ This will be filled with some charts that are handy to have around for your dungeon crawl. ------------------------------------------------------------------------------ [PFFB]---A. Puffballs--- ------------------------------------------------------------------------------ Puffballs are both a blessing and a curse. Some puffballs (typically the light colored ones) raise a stat by 1 point, while the others (the dark colored ones) typicaly lower a stat by 1 point. This change in your stats only occurs if you get hit by a puffball though. Once a puffball hits you, it then dies giving you experience and sometimes money or an item just like a normal enemy. Good Puffballs Color: | Effect: Yellow | Raises Con by 1 Point White | Raises XXX by 1 Point L. Blue | Raises XXX by 1 Point L. Red | Raises Int by 1 Point L. Green | Raises Wis by 1 point Gray | Raises Luck by 1 point Bad Puffballs Color: | Effect: D. Green | Lower Wis by 1 Point Sky Blue | Lower Str by 1 Point Brown | Lower Con by 1 Point Black | Lower Dex by 1 Point D. Red | Lower Int by 1 Point D. Gray | Lower Luck by 1 Point ------------------------------------------------------------------------------ [POTN]---A. Potions--- ------------------------------------------------------------------------------ Potions raise one of your stats by 6 and lowers another 3. Because of this, it's best to use potions in pairs to have a net effect of raising two of your stats by 3 each. The pairs are as follows: Green & White, Potion Color: |Stat Raised By 6|Stat Lowered By 3 Green |Intelligence |Dexterity Orange | | Yellow |Luck |Strength Red |Constitution |Wisdom Blue | | White |Dexterity |Intelligence ------------------------------------------------------------------------------ [BSSR]---E. Boss Rewards--- ------------------------------------------------------------------------------ Module I: Section 1: Floor Number: 5 Boss Name: Shadow Gargalon Item: Bio-Fluid from a mythical planet. Effect: Increases health by 30 permanently. Section 2: Floor Number: 10 Boss Name: Shadow Elemental Item: Moraff's Ring of Wisdom Effect: Increases Wisdom by 12 permanently. Section 3: Floor Number: 15 Boss Name: Item: Effect: ------------------------------------------------------------------------------ [EXPT]---F. Experience Tables--- ------------------------------------------------------------------------------ This is where the necessary experience to reach a specific level list will be. You can only see portions of the list in game at a time, so it will be populated as I go. From the looks of it early on it game though, it appears that each level requires twice as much experience as the last, though I'm not sure if that trend continues. Level: | Experience Required: 1 | 2 | 3 | 4 | 5 | 2,000 6 | 4,000 7 | 8,000 8 | 16,000 9 | 32,000 10 | 64,000 11 | 128,000 12 | 256,000 13 | 512,000 14 | 1,024,000 15 | 2,048,000 \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [CHET]***12. How to Cheat*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ While I have heard rumors of people getting Cheat Engine to work with this game, I haven't had any luck myself. Also, unlike the previous games by Moraffware, hex editing your save doesn't seem to work either. Despite this there are a few methods you can use to cheat at this game anyway. The first method will defeat the permanent character death thing. It's as simple as keeping two copies of your character around. The easiest and safest way of course is to just keep a second copy of the whole directory laying around. It's then trivial to create a batch file to copy the contents of unforg to unback whenever I want, and another to restore from unback to unford if something terrible happens, but it's not necessary to create batch files. If you're playing a DOS game I assume you know how to make them, but ifthere's any demand for it I'll post some examples in this FAQ. I've used this method many times as it doesn't make the game any easier, it just makes it so you don't throw your keyboard through the wall when the character you've spent dozens of hours on dies. The second method allows you to kill something multiple times (like a boss) OR something that you want to hit you multiple times (like a good puffball). This is actually fairly simple to do as well. First you want to find the monster you're looking for and stand right next to it. Quit (and save at the same time). Go into your game directory and make a copy of dmon.map. Start the game back up, kill the monster (or let it hit you if it's a good puffball). Quit (and save again). Then erase your dmon.map file and then rename your old copy of the dmon.map file to be dmon.map. Next time you start the game up again you'll find your character in whatever state it was in last time you saved, but the monster that you killed (or the puffball that killed itself after hitting you) will be there again. This can be practically game breaking if abused though, if you're playing this game for the challenge and not the nostalgia, I would not do this. It's also trivial to create a batch file to make this quick and easy. If anyone has any of the Cheat engine addresses for this game and sends them my way I'll include them, or if anyone sends me any other methods of cheating. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ [CINF]***13. Contact Info*** \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ I can be reached at my email address scaredrabbit@gmail.com. If you're emailing me, please put the title of the game in the subject line. My myspace can be found at www.myspace.com/scaredrabbit and if you've read this guide and have a myspace I'd love to hear from you. I can also be found on the gamefaqs boards under the name Scared0o0Rabbit. Feel free to repost this anywhere as long as it's posted intact and in it's entirety with my name attached to it. This guide will originally be posted at gamefaqs, but I may end up sending it elsewhere too. Copyright 2008 Nicholas Hunsicker