Dark
Reign 2
Part 1, the JVB
General information
Structure of a base
Protect first after the building of the command center the power supply with
the building of Solarphalanxen. Subsequently, you look up the nearest
Taelonfeld and build there a refinery. After the Upgrade of the command center
you can build for atomic generators. These depend more efficiently than
Solarphalanxen and not on the daylight.
Taelon
Taelon is limited, and in a mission you hardly get along with a Taelonfeld.
Look yourselves up in the course of the mission further Taelonfelder, in order
to protect the basis for producing units further.
Protect the base
Explore the closer environment and look you up there suitable positions for
defenses. Hills or bottlenecks with defense towers or with guard cannons to
protect later, is advisable for a calmer structure of the base. Try to protect
the points which can be filled with two defenses. These are most effective, if
they are connected by a elektrozaun.
Air defense
Lightning towers should be built in the protection of the defenses, since they
are extremely effective in relation to air units, against soil units however
defenselessly.
Units produce
To the command center, the refinery and the defenses an awake building and a
vehicle pool should be built. Now you should structure as fast as possible an
army. Additionally you can accelerate the power production, by building
additional collectors.
Upgrade
Their buildings can be rigged, so that you can build stronger units. You, if it
permits your Taelonvorrat, should tackle this option fast.
Group from units
It is always advisable to group the units in order to be able to fall back
faster to it. Additionally one is more flexible in the case of combat.
Explore
The most useful unit for exploring the environment is an executor. It does not
have only a small firepower and is very susceptible in relation to attacks, but
can most infantry units anything against it align. Additionally is cheap the
executor to produce.
target="_blank"> After you cleared their
environment up, you should loose-send their army, in order to protect these.
They are however on the hat before snipers, thunder cannons and mines. While
mines can be sought out by guards and be destroyed later by your units, snipers
and thunder cannons can mean a fast death. Snipers are however defenseless in
relation to air units and can be destroyed easily by your executors. Thunder
cannons can be completed in the same way. But lasts with executors too for a
long time.
Distance attacks (radome)
The cheapest distance weapon is that radome. In order to destroy thunder
cannons, you use the attack robots or the impact bomb. Volcanic mines are more
effective against it in relation to fixed targets. The EMP bomb draws its use
from the deactivation of units, by taking these temporarily the energy.
Attack
Ensure for the fact that your units are prepared against air units both against
soil and. Guard units are the best mobile air-defense units. The general-purpose
weapon on the soil as also for air are Castigareinheiten.
It is advisable to carry psi Techs forward. They can be against a hostile
supremacy the crucial factor to the victory.
Chapter 1
Mission target
Destroy the hostile Sky Sweeper and
build you a command center
Group
the units
|
Before
you start, group their units. The guards in or two units, the Rover another. |
|
Attack |
Leave the
combat behavior " krieger " switched on. It is advisable to let
only the guards attack and then the Rover. Attack with the first enemy
contact first the opposing Rumbler and destroy in the end the Sky Sweeper. |
|
Card |
The green
sets on the card display the points of your mission targets to you. Move
towards it. Applies also here: only and then the Rover move the guards. |
|
Building of the command of center |
After
destruction of the old command center two construction units are to you at
the disposal. Build a control center and a refinery. |
|
Destroy the Sky Sweeper |
Group their units and grope along you carefully to
the three targets forwards. The Sky Sweeper is protected by hostile units. It
is worthwhile itself to attack from different pages or a group "
sacrifices ", which weakens the opponent and creates space for the other
groups, which complete then the remainder. |
2. Section
Mission target
Find the artifact and escort you it to
the starting point
|
Protect the base |
Build at
the upper end of their base guard cannons. Connect the cannons in such a way
that they form elektrozaeune. |
|
Pursue the Vodoons |
Move
their guards only then if the Vodoon runs into the mountains. In the
mountains you are attacked. Withdraw yourselves fast, in order to save at
least some guards. |
|
Executor |
Build
many executors now and group you them in such a way that there is per group
about 6 executors. Leave however still for Taelon for guards. With these you
destroy first the energy source of the Tograner, before you before-continue
to walk to the artifact. The energy source is situated on a hill left beside
the ravine, into which you had followed the Vodoon. |
|
Find the artifact |
Go with
their executors back to the point, where their guards were attacked. Watch
out for Gogo units. Against these units executors have hardly a chance. Move
their groups further upward. There you find then the artifact. |
|
Escort the artifact |
A group
of executors must protect the artifact. Use for this the option " guard
". The green set on the card shows you your target. Send on ahead the
other groups, in order to free-vacate the way. |
3. Section
Mission target
Structure the death field and
destroy you afterwards the Sprawlerstuetzpunkt.
|
Destroy the refugees |
Their
first target is the destruction of fleeing enemies. Group first their units
and induce yourselves then upward to the center of the card. |
|
Enemy contact |
Above the
emitteremitter emitters is a hill. Try to destroy from there with their
infantry the fleeing enemies. |
|
Shuttles |
Some
enemies will break through and at the shuttle will arrive. Destroy this. |
|
Structure of the base |
If you
destroyed the refugees, three construction units are sent to you. |
|
Upgrade |
As soon
as you have the possibility of revaluing a building do it fast. They can
build then stronger units. |
|
Protect the raw materials |
If you
sent the construction units to you, these will have occurred a further
Taelonfeld. Try to likewise protect this. Beside a refinery some defenses are
enough. |
|
the death fields |
If you
have the four Taelonfelder secured, structure your army. Executors are
recommendable for clearing-up, Castigare, to destroy in order to complete the
rough work, i.e. the major part of the opposing infantry and in the long run
bulletin bulldoggen, in order to complete the remainder. |
|
Destroy the Sprawler |
From the
left side of the death field one arrives simply into the base. Watch out for
the turrets. It is meaningful to destroy only energy installations since then
the defenses cannot operate any longer |
4. Section
Mission target
Penetrate into the temple and escort you
the artifact into the output zone
|
Plaenkler |
This form
of the attack has an advantage: Their units pull themselves, if they were
met, back, in order to regenerate. Then they attack again. The firepower of
the group reduces, but the danger that you lose their units unreasonably, is
reduced thereby to a minimum. |
|
Psi Techs |
Group
their units in a Rover group, a group of guards and a psi Techgruppe. The psi
Techs remains always close behind the other groups, in order to be able to
repair it immediately again. |
|
Explore |
Grope
along slowly forwards. If you have enemy contact, start the opponent to come
and access if possible from two pages. |
|
Judas |
Judaseinheiten
are heavily armed and have a large range. But alone one can strike it with a
large superiority. Let first the Rumbler and Daemonen come. Subsequently, you
destroy the Judas units. |
|
the temple |
Briefly
before the temple further reinforcement arrives. Add they these to your
groups. Penetrate then into the temple. There only slight resistance, that
expects you is however most explosive. Fanati trailers are armed with
explosive and run blindly on you too. Destroy it in time, in order to take
not even damage of the explosion. |
|
Koloss |
Take the
artifact out and disappear you fast. As soon as you have the artifact, a
Koloss awakes to the life and tries you to stop. Let for no fight and to
disappear itself you in to the output zone, from which the supporting unit
came. |
5. Section
Mission target
Save the artifact from the fallen shuttle and bring you it to the output zone
|
Structure of the base |
Group
their units and move you to the left above. They will find an island after
short time. Structure their base here. |
|
Teleport |
In the
course of the play a Teleport at the right, upper end of the island will open
and hostile units will issue. The advice to use this Teleport for own unit is
meant quite nice, but in practice devastatingly for your units. Do not use it
better. |
|
Port |
Here you
have for the first time the possibility of building a port. Build for these
at the lower end of the island. |
|
Air check |
Now you
come into the benefit of being able to build Striker. Their opposing
counterpart is the Vulture. |
|
Mountains of the artifact |
The job
means that you are to save the artifact as fast as possible, before the
Sprawler does it. But you have time enough, in order to structure only once
their base. |
|
too few Taelon? |
If you
have too little Taelon, return with some stringer core and executors to the
island, where you found the artifact. There are two further Taelonfelder.
Protect their refineries also there with soil and air-defense systems. |
|
radome |
Here the
long-distance attack with the assistance of the radome can be used. With
attack robots you can entangle the hostile ships, and with which volcanic
mines you can put the defenses faster out of action. |
|
the mission target fulfill |
If you
conquered these three islands, have actually the naval supremacy. Move your
ships upward and explore you the remainder of the card. Above your islands
you will find a large land mass, which is secured with some defenses. |
6. Section
Mission target
Find to the Vodoonpriester and bring you him in the Teleport.
|
Structure
of the base |
Protect fast
the Taelonfeld and protect yourselves you the three cuts between the
mountains. Above the Taelonfeldes you build an air defense, since hostile
Volture can come over the mountain course. They do the same at the three cut.
Build lightning towers there likewise. |
|
Taelonvorkommen
|
Above its
Taelonfeldes it gives left on the mountain course a further Taelonfeld.
Destroy the there units and protect yourselves you the field. The same
applies to the field, which is left beside its base. |
|
Check of
the ravine |
If you
continue to go from there the road upward, arrive into a ravine, at whose end
you find many hostile defenses. Protect yourselves the ravine with own
defenses. |
|
Guards |
In this
section you will get some problems with Vulture units. Build to the
precaution for your army some guards, who protect the other soil units before
attacks from air from the background. |
|
the
Vodoonpriester |
If you
have the output of the ravine secured, hold yourselves with your units on the
right. They will meet on some resistance by hostile infantry. |
7. Section
Mission target
4 possible buildings seek out, in which
the last artifact is, and this then destroy
|
Protect to the system |
As used
you structure first your base. But this mark is situated the base very in the
long run for opposing attacks on almost even surface. |
|
Mastiffeinheiten |
They have
for the first time access to the artillery units, the Mastiffeinheiten. Use
it, in order to fight opposing scorpio tanks and thunder cannons. This will
it on their defense lay close to have foreseen. |
|
Development of Taelon |
On the
card are three large, near together being situated Taelonfelder. They are on
the right apart from the center. Explore with executors the card and adhere
you thereby to the right edge. |
|
Guards |
Because
the section is not called inferno in vain. Around their area mines are put.
The guards are able to discover these promptly. Their units complete then the
remainder. |
|
Artifact find |
If you
have the field secured, move their units into the center of the card. Second
becomes green to set on its mini card displays the location of the looked up
artifact. Move your units carefully there. |
|
Modification of the job |
If you found the artifact, your job is modified.
They are to escort the artifact to a zone, which appears on your mini card as
green set. There it is then fetched from a shuttle. |
8. Section
Mission target
Protect the approaching shuttles before opposing attacks
|
Land water |
Structure
like had their base. Hurry however this mark thereby. The shuttles come in
irregular distances. Secure your base upward and down. Build besides fast a
port. |
|
Taelon |
As also
in the proceeded missions Taelon is the warranty for sufficient units. Below
its base is close of the coast a second Taelonfeld. Third is because of the
upper end of its island. |
|
protect the shuttle-flights |
Build for
patrol cruiser, in order to protect the battle ships. These are the artillery
to water. |
9. Section
Mission target
Structure four barriers and destroy you the councillors
|
fast structure |
They have
this mark only 20 minutes time, in order to establish a base to structure
four barriers and to destroy afterwards the advice. |
|
Barriers structure |
Group the
units, you at the beginning and left you the infantry with guards and
Castigareinheiten together. Arrange also Growler and bulletin bulldoggen. |
|
Area clean |
If you
have the last point closed, be almost before the building, from which the
councillors will come. Structure some cannons and some camera towers, in
order to enable artillery attacks on the defense towers approximately around
the building. If the councillors come, the built towers complete the
remainder. |
10.
Section
Mission target
Bring the Shadowhandagenten by the Togranertor
|
Airship attacks |
At the
beginning you will get some problems with airships, which can issue their
units behind their lines after the structure of your base. At the upper end
of the Taelonfeldes is a road. These secure you approximately around the hill
with lightning towers. |
|
Sniper |
Explore
the area at the right edge of the card. Do this first only with executors.
You are thereby on the hat before Judaseinheiten. |
|
keep peripheral |
Do not go
with their units to the center of the card. On some water surfaces you will
meet on large resistance by hydroskimmers and Leviathan units. In order to
protect further Taelonvorkommen, it is sufficient to concern itself with the
right page of the card. |
|
the Togranertor |
The
hostile base with the Togranertor is situated on the top right from the
center in one lowers. This offers a crucial advantage to you. With camera
towers you can look far into the area inside. |
|
hero death |
If you
channeled the Shadowhandagenten through the gate, your job is modified. They
are to attach three atomic generators at three determined locations and to
protect 5 minutes from hostile attacks. Structure afterwards at the locations
first some lightning towers and defense towers. |