Dark Reign 2

 

 

Part 1, the JVB
General information

Structure of a base

Protect first after the building of the command center the power supply with the building of Solarphalanxen. Subsequently, you look up the nearest Taelonfeld and build there a refinery. After the Upgrade of the command center you can build for atomic generators. These depend more efficiently than Solarphalanxen and not on the daylight.


Taelon

Taelon is limited, and in a mission you hardly get along with a Taelonfeld. Look yourselves up in the course of the mission further Taelonfelder, in order to protect the basis for producing units further.


Protect the base

Explore the closer environment and look you up there suitable positions for defenses. Hills or bottlenecks with defense towers or with guard cannons to protect later, is advisable for a calmer structure of the base. Try to protect the points which can be filled with two defenses. These are most effective, if they are connected by a elektrozaun.


Air defense

Lightning towers should be built in the protection of the defenses, since they are extremely effective in relation to air units, against soil units however defenselessly.


Units produce

To the command center, the refinery and the defenses an awake building and a vehicle pool should be built. Now you should structure as fast as possible an army. Additionally you can accelerate the power production, by building additional collectors.


Upgrade

Their buildings can be rigged, so that you can build stronger units. You, if it permits your Taelonvorrat, should tackle this option fast.


Group from units

It is always advisable to group the units in order to be able to fall back faster to it. Additionally one is more flexible in the case of combat.


Explore

The most useful unit for exploring the environment is an executor. It does not have only a small firepower and is very susceptible in relation to attacks, but can most infantry units anything against it align. Additionally is cheap the executor to produce.

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After you cleared their environment up, you should loose-send their army, in order to protect these. They are however on the hat before snipers, thunder cannons and mines. While mines can be sought out by guards and be destroyed later by your units, snipers and thunder cannons can mean a fast death. Snipers are however defenseless in relation to air units and can be destroyed easily by your executors. Thunder cannons can be completed in the same way. But lasts with executors too for a long time.


Distance attacks (radome)

The cheapest distance weapon is that radome. In order to destroy thunder cannons, you use the attack robots or the impact bomb. Volcanic mines are more effective against it in relation to fixed targets. The EMP bomb draws its use from the deactivation of units, by taking these temporarily the energy.


Attack

Ensure for the fact that your units are prepared against air units both against soil and. Guard units are the best mobile air-defense units. The general-purpose weapon on the soil as also for air are Castigareinheiten.

It is advisable to carry psi Techs forward. They can be against a hostile supremacy the crucial factor to the victory.

 

 

 

Chapter 1
Mission target

Destroy the hostile Sky Sweeper and build you a command center

 

Group the units

Before you start, group their units. The guards in or two units, the Rover another.

Attack

Leave the combat behavior " krieger " switched on. It is advisable to let only the guards attack and then the Rover. Attack with the first enemy contact first the opposing Rumbler and destroy in the end the Sky Sweeper.

Card

The green sets on the card display the points of your mission targets to you. Move towards it. Applies also here: only and then the Rover move the guards.

Building of the command of center



After destruction of the old command center two construction units are to you at the disposal. Build a control center and a refinery.

Protect with the guards and the Rovern the two road acces.

Build, in order to supply everything with energy, Solarphalanxen. Set up afterwards after the building of an awake building an army with guards.

Destroy the Sky Sweeper

Group their units and grope along you carefully to the three targets forwards. The Sky Sweeper is protected by hostile units. It is worthwhile itself to attack from different pages or a group " sacrifices ", which weakens the opponent and creates space for the other groups, which complete then the remainder.

 

 

 

2. Section
Mission target

Find the artifact and escort you it to the starting point

Protect the base

Build at the upper end of their base guard cannons. Connect the cannons in such a way that they form elektrozaeune.

Pursue the Vodoons

Move their guards only then if the Vodoon runs into the mountains. In the mountains you are attacked. Withdraw yourselves fast, in order to save at least some guards.

Executor


Build many executors now and group you them in such a way that there is per group about 6 executors. Leave however still for Taelon for guards. With these you destroy first the energy source of the Tograner, before you before-continue to walk to the artifact. The energy source is situated on a hill left beside the ravine, into which you had followed the Vodoon.

Find the artifact

Go with their executors back to the point, where their guards were attacked. Watch out for Gogo units. Against these units executors have hardly a chance. Move their groups further upward. There you find then the artifact.

Escort the artifact

A group of executors must protect the artifact. Use for this the option " guard ". The green set on the card shows you your target. Send on ahead the other groups, in order to free-vacate the way.

 

 

3. Section
Mission target

Structure the death field and destroy you afterwards the Sprawlerstuetzpunkt.

Destroy the refugees

Their first target is the destruction of fleeing enemies. Group first their units and induce yourselves then upward to the center of the card.

They will find energy fences with emitteremitter emitters there. Move by their units left the emitters.

Enemy contact

Above the emitteremitter emitters is a hill. Try to destroy from there with their infantry the fleeing enemies.

The bulletin bulldoggen must destroy the Judas units, since these are very effective against their executors.

Shuttles

Some enemies will break through and at the shuttle will arrive. Destroy this.

Structure of the base

If you destroyed the refugees, three construction units are sent to you.

Let the construction units to the point come, where they destroyed shuttles. Structure their base there.

Importantly! Secure the base promptly with defense towers guard cannons to the right and above the Taelonfeldes.

Upgrade

As soon as you have the possibility of revaluing a building do it fast. They can build then stronger units.

Protect the raw materials

If you sent the construction units to you, these will have occurred a further Taelonfeld. Try to likewise protect this. Beside a refinery some defenses are enough.

Two further Taelonfelder find you below your starting point and on the right behind the bridge.

Forge ahead also in such a way to the death fields.

the death fields






If you have the four Taelonfelder secured, structure your army. Executors are recommendable for clearing-up, Castigare, to destroy in order to complete the rough work, i.e. the major part of the opposing infantry and in the long run bulletin bulldoggen, in order to complete the remainder.

They will need two armies, since one must approach oneself from two different pages to the death fields.

The death fields are secured with infantry units and cannon posts. Let the infantry units come and destroy first these.

Caution! The turrets are extremely effective against their executors.

If you overcame the defenses, install with a construction unit central on the bright mark behind the death field a Solarphalanx.

Destroy the Sprawler

From the left side of the death field one arrives simply into the base. Watch out for the turrets. It is meaningful to destroy only energy installations since then the defenses cannot operate any longer

 

 

 

4. Section
Mission target

Penetrate into the temple and escort you the artifact into the output zone

Plaenkler

This form of the attack has an advantage: Their units pull themselves, if they were met, back, in order to regenerate. Then they attack again. The firepower of the group reduces, but the danger that you lose their units unreasonably, is reduced thereby to a minimum.

Psi Techs

Group their units in a Rover group, a group of guards and a psi Techgruppe. The psi Techs remains always close behind the other groups, in order to be able to repair it immediately again.

Explore

Grope along slowly forwards. If you have enemy contact, start the opponent to come and access if possible from two pages.

Judas

Judaseinheiten are heavily armed and have a large range. But alone one can strike it with a large superiority. Let first the Rumbler and Daemonen come. Subsequently, you destroy the Judas units.

the temple






Briefly before the temple further reinforcement arrives. Add they these to your groups. Penetrate then into the temple. There only slight resistance, that expects you is however most explosive. Fanati trailers are armed with explosive and run blindly on you too. Destroy it in time, in order to take not even damage of the explosion.

Look in the temple for the artifact. Behind the input you arrive into a large hall. Straightforward by it through you arrive into second. There you go on the right into the lug.

Leave they a group, which destroys the attacking trailers. The artifact is on the left side in a hall with two Kolossen in the walls. Caution! The hall is in the second lug on the left side. In the first lug fast death waits for your units, if you did not destroy beforehand the distributed energy generators.

Koloss

Take the artifact out and disappear you fast. As soon as you have the artifact, a Koloss awakes to the life and tries you to stop. Let for no fight and to disappear itself you in to the output zone, from which the supporting unit came.

 

 

 

5. Section
Mission target

Save the artifact from the fallen shuttle and bring you it to the output zone

Structure of the base

Group their units and move you to the left above. They will find an island after short time. Structure their base here.

At the upper end of the island are mountains. Install they for Solarphalanxen and at the right and left upper end defenses here. At the right end it is worthwhile itself to build a lightning tower.

Teleport

In the course of the play a Teleport at the right, upper end of the island will open and hostile units will issue. The advice to use this Teleport for own unit is meant quite nice, but in practice devastatingly for your units. Do not use it better.

Port

Here you have for the first time the possibility of building a port. Build for these at the lower end of the island.

Build then as much as possible for patrol cruiser, which stations you then on the right, on the left of and at the lower end of the island.

Air check

Now you come into the benefit of being able to build Striker. Their opposing counterpart is the Vulture.

Mountains of the artifact

The job means that you are to save the artifact as fast as possible, before the Sprawler does it. But you have time enough, in order to structure only once their base.

Fly you then to the left to the next island with some stringer core. There you will find the artifact. Bring it on their island.

too few Taelon?



If you have too little Taelon, return with some stringer core and executors to the island, where you found the artifact. There are two further Taelonfelder. Protect their refineries also there with soil and air-defense systems.

If that should not be enough yet, then you can try to conquer the island on the right from their island. But caution! A port with hydroskimmers and Gogos as well as on the country installed defenses can make its unit the life difficult.

radome

Here the long-distance attack with the assistance of the radome can be used. With attack robots you can entangle the hostile ships, and with which volcanic mines you can put the defenses faster out of action.

On this island are likewise two Taelonfelder, but these can be somewhat emptier, since the enemy can have already diminished the Taelon.

the mission target fulfill

If you conquered these three islands, have actually the naval supremacy. Move your ships upward and explore you the remainder of the card. Above your islands you will find a large land mass, which is secured with some defenses.

Destroy these with their patrol cruisers. Subsequently, you build a vehicle pool and an awake building for the structure of an army at the lower Zipfel of the land mass. This is to then free-fight itself the way into the output zone and hold it, until the artifact achieved these.

 

 

6. Section
Mission target

Find to the Vodoonpriester and bring you him in the Teleport.

Structure of the base

Protect fast the Taelonfeld and protect yourselves you the three cuts between the mountains. Above the Taelonfeldes you build an air defense, since hostile Volture can come over the mountain course. They do the same at the three cut. Build lightning towers there likewise.

Taelonvorkommen

Above its Taelonfeldes it gives left on the mountain course a further Taelonfeld. Destroy the there units and protect yourselves you the field. The same applies to the field, which is left beside its base.

Check of the ravine



If you continue to go from there the road upward, arrive into a ravine, at whose end you find many hostile defenses. Protect yourselves the ravine with own defenses.

Briefly before the end of the ravine a way leads left up on the mountain. There you find a further Taelonfeld. Protect it and install you at the right edge of camera towers. So you can look into the ravine and destroy the defenses with volcanic mines.

Guards

In this section you will get some problems with Vulture units. Build to the precaution for your army some guards, who protect the other soil units before attacks from air from the background.

the Vodoonpriester

If you have the output of the ravine secured, hold yourselves with your units on the right. They will meet on some resistance by hostile infantry.

The Vodoonpriester is heavily guarded from Judas units on a hill.

 

 

7. Section
Mission target

4 possible buildings seek out, in which the last artifact is, and this then destroy

Protect to the system





As used you structure first your base. But this mark is situated the base very in the long run for opposing attacks on almost even surface.

Protect first the Taelonfeld and begin yourselves afterwards immediately with the building of defenses at the two roads, which are the only approach roads to their base.

Structure beside soil defenses also some lightning towers, because the opponent will send airships, which can issue hostile units behind their lines.

Protect besides the Taelonfeld with some turrets.

Mastiffeinheiten

They have for the first time access to the artillery units, the Mastiffeinheiten. Use it, in order to fight opposing scorpio tanks and thunder cannons. This will it on their defense lay close to have foreseen.

They can adjust the Mastiffeinheiten also to the sweeping fire to a certain target area, from which you expect opposing attacks.

Development of Taelon

On the card are three large, near together being situated Taelonfelder. They are on the right apart from the center. Explore with executors the card and adhere you thereby to the right edge.

If you found the fields, structure a troop, which contains soil and air-defense units. Additionally construction units and - quite importantly - at least one guard should be thereby.

Guards

Because the section is not called inferno in vain. Around their area mines are put. The guards are able to discover these promptly. Their units complete then the remainder.

Artifact find

If you have the field secured, move their units into the center of the card. Second becomes green to set on its mini card displays the location of the looked up artifact. Move your units carefully there.

The guard for seeking out of mines and guard units are worthwhile themselves also here to the air defense.

Modification of the job

If you found the artifact, your job is modified. They are to escort the artifact to a zone, which appears on your mini card as green set. There it is then fetched from a shuttle.

Watch out for their unit! If you lose too many with the conquest of the artifact, then you have no longer sufficient, in order to ensure a safe escort.

 

 

 

8. Section
Mission target

Protect the approaching shuttles before opposing attacks

Land water



Structure like had their base. Hurry however this mark thereby. The shuttles come in irregular distances. Secure your base upward and down. Build besides fast a port.

Use fast the possibility of the Upgrades of the port, in order to be able to build battle ships.

Taelon

As also in the proceeded missions Taelon is the warranty for sufficient units. Below its base is close of the coast a second Taelonfeld. Third is because of the upper end of its island.

protect the shuttle-flights

Build for patrol cruiser, in order to protect the battle ships. These are the artillery to water.

Build, so that it goes faster, a further port. Leave in each case some patrol cruisers, which protect their base from the water.

Let their Wasserarmada the individual points drive off, from which the shuttle-flights come. It is important that they destroy the Sky Sweeper. Everything else is of secondary importance.

 

 

9. Section
Mission target

Structure four barriers and destroy you the councillors

fast structure

They have this mark only 20 minutes time, in order to establish a base to structure four barriers and to destroy afterwards the advice.

Take yourselves only 5 minutes for the structure of their base. Importantly! A strong protection against air units.

They fight this mark against JVB units, not against Sprawler! Their opponent has the same material available as you!

Barriers structure







Group the units, you at the beginning and left you the infantry with guards and Castigareinheiten together. Arrange also Growler and bulletin bulldoggen.

Two roads lead to the first barrier. On that away there on a hill an awake building with guard cannons will meet you. Attack from a road with the infantry group and from the other road with the tanks. Their two Mastiffeinheiten attack the guard cannons and the awake building from the background.

Structure afterwards on the first two points above the former awake building your barriers. If it permits your Taelonvorrat, structure defense towers and at least two lightning towers.

Move now towards the right remaining green points. Structure defense towers and lightning towers also here. The same applies to the last point.

Area clean

If you have the last point closed, be almost before the building, from which the councillors will come. Structure some cannons and some camera towers, in order to enable artillery attacks on the defense towers approximately around the building. If the councillors come, the built towers complete the remainder.

 

 

10. Section
Mission target

Bring the Shadowhandagenten by the Togranertor

Airship attacks





At the beginning you will get some problems with airships, which can issue their units behind their lines after the structure of your base. At the upper end of the Taelonfeldes is a road. These secure you approximately around the hill with lightning towers.

Do not try to protect too much! It goes, if you protect the two access roads to the Taelonfeld, as well as the two access roads at the lower end of the second Taelonfeldes.

Tap: In the center of its base is a hill. Use these, in order to install some lightning towers and soil defenses there. Sometimes airships can break through despite good security their lines.

Sniper

Explore the area at the right edge of the card. Do this first only with executors. You are thereby on the hat before Judaseinheiten.

When exploring you will meet on snipers. Eliminate these first, before you occur security detachment the roads with.

keep peripheral

Do not go with their units to the center of the card. On some water surfaces you will meet on large resistance by hydroskimmers and Leviathan units. In order to protect further Taelonvorkommen, it is sufficient to concern itself with the right page of the card.

the Togranertor

The hostile base with the Togranertor is situated on the top right from the center in one lowers. This offers a crucial advantage to you. With camera towers you can look far into the area inside.

Destroy first the defenses, above all the Sky Sweeper, since their air armed force is completely useless otherwise.

Use also here again the possibilities of your Mastiffeinheiten. Their artillery completes the rough work. You find the Togranertor on the right page of the hostile base.

hero death

If you channeled the Shadowhandagenten through the gate, your job is modified. They are to attach three atomic generators at three determined locations and to protect 5 minutes from hostile attacks. Structure afterwards at the locations first some lightning towers and defense towers.

If the opponent succeeds in nevertheless issuing its units from the near-flying airships you should receive these with some Growlereinheiten being entitled.