Conch Walk Through by Dorothy Millard (Amstrad Version) Scenario While on a day trip to the country a gang of "country casuals" hit you on the head with a rather large object and kidnapped your very sexy girlfriend. When you wake up you find that both the thugs and your girlfriend have gone. So your task is simple, find your girlfriend and return home in your car. Notes: It is necessary to spell ladle incorrectly, ie. LADEL. Walk Through (Start on a deserted sandy beach), W, N (field), W (tent), EXAMINE TENT, EXAMINE OCCUPIER, TALK OCCUPIER (he wants a kettle), E, S, W, W (beach), ENTER (inside a small hut where you meet a tramp), EXAMINE TRAMP, TALK TRAMP (he only has one boot), N, W, N (dense forest), E, E (one of the trees is talking to itself), EXAMINE TREE, TALK TREE, E (lost in forest), EXAMINE GRASS (you find something), LOOK, GET MONEY, W, W, W (middle of dense forest), E, E, E, W, E (road), E, E (small village), E, N (general store), BUY KETTLE, LOOK, GET KETTLE, S (end of road), EXAMINE CAR (it's yours which means your girlfriend must be nearby), W, W, W, N (forest), W (middle of forest), E, S (beach), W, W, N, W (tent), GIVE KETTLE (the camper gives you a bunch of house keys in return) LOOK, GET KEYS, E, S, E, E, N (dense forest), W (middle of dense forest), E, E, E, W, E. E, E (village), E, E, N (outside cottage where nobody is home), UNLOCK DOOR (with house keys), ENTER COTTAGE (to living room), N (kitchen), GET LADEL, EXAMINE LADEL (more like a spade than a ladel), EXAMINE POT (leave it), S, W, S, W (end of road), S (field), E, S, S (soft ground), DIG WITH LADEL (find an old boot), GET BOOT, W, EXAMINE INSCRIPTION, N, W, N, N, N (village), N (pub), EXAMINE BARMAID, TALK BARMAID, S, W, W (dense forest), N, W (middle of forest), E, S (beach), E, ENTER HUT (see tramp), GIVE BOOT (he gives you the key to a padlock which he found), GET KEY, N, W, N (dense forest), E, E, W, E, E (long road), E (village), E (end of road), E (outside cottage - note don't enter as the kidnappers are here and will capture you if you do), E (garden), EXAMINE FLOWERS, EXAMINE HEDGE (there is an opening just big enough for you to crawl through - however if you do you just finish up on the golf course where after a few moves a ball will hit you and the game will end), UNLOCK SHED, ENTER SHED.