CLAWS OF DESPAIR (Players) SOLUTION (Spectrum) by the Phoenix You commence the Adventure in the Market Place. Pressing 'I' will tell you that your current inventory is currently a bag of platinum nobles and the Star of Thorgrim. You must not lose the Star, but you will have to temporarily part with it during the game. BUY FOOD and you will automatically move SOUTH to the Main Street. Here you find an old woman being beaten by some guards. Both HELP WOMAN or KILL GUARDS results in you obtaining a flagon of wine. This wine will cure your thirst, later. TAKE WINE then go SOUTH. If you look at the notice you will see that you have to hand over any item of value to the guards. GIVE STAR, you will get it back again, soon! You will now pass the guards, to end up outside the City Gates. Proceed SW and SWIM LAKE to find a golden chalice. TAKE CHALICE and go NE, SE, E, then W to the Desert Rat Inn. The Innkeeper will demand gold for information. GIVE CHALICE and he will tell you to ask the conjuror for a riddle. Go EAST three times to the Orchard and you will meet Wizdoichus. Say RIDDLE and he will ask you to state the odd one out in the following sequence of numbers: 3, 5, 7, 9, 11, and 13. It is 9, because all the rest are prime numbers, so you input '9'. He will now tell you of a magic word, namely 'SABZTETI'. Proceed as follows: W, S, SW, W. You are now faced with a desert maze, but it is quite easy with the way back being exactly in reverse to the way forward. So, we go: W, W, S, E, E, S, W, S, E, E, S, then finally SOUTH to the edge of a crumbling cliff. You will find a dagger here, but you can only take it safely, if you have learnt the magic word. SABZTETI then but TAKE DAGGER. On retracing your steps through the desert you will become hungry and thirsty. Proceed N, N, W, W, EAT FOOD, N, E, N, W, W, DRINK WINE, N, E, E, NE, then SE to outside a cave. DIG SAND to uncover a copper key. TAKE COPPER KEY then go SOUTH and KILL DRAGON with your dagger. There is a captured Princess here, who is locked in chains. UNLOCK CHAINS with your copper key and TAKE PRINCESS. Proceed N, NW, N, then NORTH to a dried up river in the desert. DIG SAND here to locate some silver coins. TAKE SILVER COINS. Now go NW, SW, then SOUTH WEST to the front of the fort, where you encounter some more guards. They are easily bribed, so GIVE COINS and they will lead you into the Entrance Hall. The old man, here, is the Princesses father, who returns your Star of Thorgrim in gratitude. So TAKE STAR. Proceed N, NE, NE, S, S, then EAST to a clearing. The nymph, here, asks you a riddle, and the answer is 'SAY TOMB'. (You may also correctly say GRAVE, GARVE, or just TOMB on its own - they all seem to work!) The nymph will then hand over some Beeswax, so TAKE BEESWAX, then WEAR BEESWAX, to avoid the effects of the Harpies whom you encounter shortly. You should now go WEST three times to the Inn of Shelzama. Here is a rather unfair, but nevertheless solvable puzzle. You are asked to sing a song, and the way to find the title of the song is to study that particular location description. Look at the text and you will see that there are four letters in capitals, namely I, A, L, S. So you SING IALS, then TAKE BRASS ROD! Proceed E, E, then SOUTH to a deep cleft. If you dare to go SW you will encounter a deadly trap! Instead take the SE route to the waterfall. Don't be tempted to open the chest here as you will find a scroll inside which gives you misleading directions. In fact it advises you to swim in the mountain lake, but if you do you will be killed by the 'watcher'!! So, SMASH CHEST to find a useful horn. TAKE HORN. Now go NW then SOUTH. You cannot hear the harpies as you are wearing the mask. Another two moves SOUTH brings you to the shores of a mountain lake. Here you should BLOW HORN to summon the ghostly boatman, who will row you across the lake. When you arrive on the southern shores of the lake you will be faced with seemingly unopenable doors. STRIKE DOORS with your brass rod and you will find yourself in a great hall, beyond the doors. Go EAST to a panelled passageway and SLIDE PANEL to reveal a metallic figurine. TAKE FIGURINE then UNSCREW FIGURINE to find a stone tablet. There is some writing on the tablet so TAKE TABLET to find that it is inscribed with the word 'THGI'. Now go WEST twice to an alcove, where you will find a jade key protected by a strange beam of light. Say 'THGI' and the beam disappears, allowing you to TAKE JADE KEY. Now return EAST to the Great Hall. Now here is a lever - the normal action of PULL or PUSH LEVER results in incineration!. What you must do is PRESS LEVER and you should hear a faint grinding sound to the South. Proceed SOUTH to another passageway and the sliding stone will block your way back north!. Not to worry, press on and OPEN the door there. Here you will be faced with roaring flames. Let me tell you now, that you only have ONE move to avoid certain death. Input DISBELIEVE ILLUSION as that is all it is!! When the flames disappear TAKE TINDERBOX. (If you go EAST to a narrow passageway your tinderbox will be taken from you, preventing you from lighting the torch that you are about to construct). Proceed WEST to a dark semi-circular alcove. DROP the STONE TABLET, COPPER KEY, BRASS ROD and HORN, then TAKE POLE and TAKE LIQUID (POLE + LIQUID = TORCH). Now you can LIGHT TORCH then DROP ALL and TAKE first the TORCH and STAR. Go EAST then SOUTH to the temple. Now here's a very tricky puzzle indeed! There are five cubes here that must be collected in the correct order. The cubes correspond with certain colours of the rainbow. The order of colours for a rainbow are RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO AND VIOLET. There are numbers on the cubes and if you multiply the cube number by it's position number on the rainbow you will know in which order the cubes must be taken. For example, using RED, the number on it being 4 multiplied by 1 (the first colour on the rainbow) gives you 4. Work out the others and take them in numerical order, smallest number first. So you should TAKE RED CUBE, TAKE VIOLET CUBE, TAKE YELLOW CUBE, TAKE BLUE CUBE and finally TAKE GREEN CUBE. Get it wrong and you have to answer to the Cube Monster!!. Right, now proceed SOUTH to a small room. The plaque tells you that you are about to enter the Maze of Mines. The locations all appear the same in this maze so follow these directions EXACTLY: S, E, E, S, W, W, W, N, N, W, S, S, E. You should now be in a small chamber with an exit so go SOUTH to emerge in a golden meadow. You will notice a girl combing her hair, so CUT HAIR and the girl will run off. TAKE LOCK (of hair) and go WEST to the banks of a small stream. Watch the text as a fish will momentarily appear and murmur 'GSTNDSTR' which you are supposed to translate to read "Go east and strangle" but, I have to confess I used a Hint Sheet for that particular one!!! You should now go EAST three times to a small forest glade where you will meet a sad knight who is pining for his true love. SHOW LOCK and he will give you an ivory key, so TAKE IVORY KEY. Now proceed EAST to a mine where you see a woman trapped in the marsh. Remember what the fish said and STRANGLE WOMAN. You will now hear of a magic word from her spirit - "GHAS KENI". Go WEST three times to the golden meadow and SOUTH twice to the end of the path. There is a small hut here. Say "GHAS KENI" then OPEN DOOR and you find yourself in a magnificent hall. Input HELP (whilst carrying the Star) and you are told that there may be another exit to this room. Proceed EAST to a dusty room and TAKE POTION (onto your hands) and you will be protected from the effects of the poisonous wand. Now RIP PAINTING and you will find a combination safe. Another tricky one!!. If you ENTER COMBINATION you are asked to do so in SINGLE digits. What is the combination? Well the magic word GHAS must be considered. The alphabet positions of G, H, A, and S are 7, 8, 1, and 19 and as the combination must be entered in single digits, the correct combination to input is 7, 8, 1, 1, 9. The safe will now open to reveal an oaken wand. TAKE WAND and go WEST then SOUTH to a small room. Here you finally meet Zaegmar and you must immediately THROW WAND. He will turn into a snake and you should ignore the golden key. Finally go SOUTH to the Temple of Selvin and receive the staff of Safrin to complete the game with 100%!!!