Saturday August 3-2002: It's Finished
Latest update on: Monday August 19-2002
Half
Life Single Player Mod:
Azure
Sheep
By: Louis Koot
You can download the game at:http://www.halflifeitalia.com/azuresheep
Hi: I'm DUTCH, so I write my walkthrough's mostly in the Dutch Language.
But, one of the makers of Azure Sheep (DAV) asked me if I could try to translate
my Dutch Azure Sheep Walkthrough into English. Wel, I'm not the one who runs
away from a challenge, so here it is. I hope it's readable. But First the:
Legal
Stuff:
Let's get this out of the way first: You
may use this walkthrough to help you play the game and you may put it on your
own site. If you do so, please keep my name, URL and e-mail address on the
walkthrough. I could mention that all of my work is protected by copyright, but
what's the use…..I have neither the time nor the resources to start legal
action against anyone who violate this copyright. I can only hope that you are
not one of those people who would pass someone else's work for his one by
putting your name as the author of this walkthrough on this document and then
put it on his site. Believe me, there are a lot of such people who do this.
Greatings: Louis Koot
About
this walkthrough:
This is not a strategy guide, but a complete WALKTHROUGH for the game. I
wil give you the right way through the game and will try to tell where you can
find Weapons, Ammo and the Health Terminals. It is entirely possible that I have
missed some of them. So, always break every crate or box that you will find
along the way, and check out every room that you enter. Also be on the lookout
for Med Kits. From the moment that you meet Kate, you'll need to pick up the
reddish Health Packs too because those will heal Kate. It is up to YOU, and you
alone, to decide what the best strategy is, FOR YOU, to defeat all the enemies
and all the booby-traps, that you will encounter during your search for Kate. I
assume that you know how to play Half Life and that you are familiar with the
keyboard controls. If you want to CHEAT, Well, all the Cheatcodes from the
original Half Life will work in Azure Sheep too. By
the way, all the AI's (Alieëns and the soldiers) will move about through
the sections of the game. It means that there's a big change that you will not
always encounter them on excactly the same spot as I tell you in this
walkthrough. It depends on how fast you move through the game. Don't worry about
this.
About
the game:
Azure Sheep is an Single player MOD for Half Life/ Let me tell you that it is about the size of Half Life Blue Shift, but it's far better then the Blue Shift game. I personally regard Half Life Blue Shift as a complete failure of Valve/Gearbox and I always wandered why Sierra allowed this game to come out.. Azure Sheep is for FREE and you can download it from: http://www.halflifeitalia.com/azuresheep
You need the Original Half Life game installed and you'll need the Half
Life Update 1.1.0.8 because otherwise this MOD won't work. You can get Update
1108 from the official Half Life site or from the Sierra sites. Azure Sheep will
also work with the High Definition Pack for the Original Half Life but then you
still need Update 1.1.0.8
After de CREDITS, the game starts in your sleeping quarters in one of the
buildings of the Black Mesa Complex. From now on you are Barney, a security
guard, and your duty station is at one of the gates of the Black Mesa Complex.
For the first time in a Half Life game we will see female guards as Well and one
of these female guards is your sweetheart. Her name is Kate. After Gordon
Freeman has started the troubles, it is your goal to escape the Black Mesa
Complex, with Kate, alive. Kate, however, works in a different section of the
Black Mesa Complex. So, the first thing to do is to find Kate.
Let's
start off then with the game:
Work;
Work; Work:
You wake up because of the noise from your roommate and the noise of your
"alarmclock". It is eight o'clock in the morning and it is time to
begin your duty shift. You are standing in front of your bed. Turn Left and go
to your closet. It's already open. Get your Gun, Helmet and Vest out of the
closet. Turn around and walk through the room to the door. Leave your room and
now you are in a corridor. Go Left, Right, pass the man's toilet, and go up the
ramp. Follow the corridor to the Left (just follow the Exit Signs). The corridor
goes Right, Right and then down the stairs and then you go through the double
red doors and you are outside. A cutscene starts:
you say good morning to the other Barney at the gate and then you go through the
door and enter the Guard House at the gate. You have control over the game again.
Turn Left and walk to the windows with the consoles in front of it. Right
now you have the company of a male and a female colleague and both are not very
talkative. At this point you can not do anything. Just stand still in front of
the windows and look through them to the outside. Just keep looking through the
windows and, after a few moments, Gordon Freeman will arrive at the gate in his
flashing red sportscar. Freeman checks in at your colleague at the gate and then
drives on and goes inside the tunnel. He's in a hurry because he's late for his
duty shift. Your screen turns to BLACK and there's a LOADING.
It's a few hours later and you are still at your post in the guardhouse at
the gate. You're alone now. Still you can not do anything, not even leave your
post. Just wait for the things that are about to happen. Suddenly you hear
gunfire and you'll see your colleague, outside, take a few steps forward and
then he's looking up to the sky. Two helicopters appear and they fly over and
disappear again. Gordon Freeman has just triggered the Cascade Disaster and the
soldiers are being flew in to clean up the mess. Moments after the two
helicopters have disappear, one of those Alien "Bats" flays over. Then
one of the helicopters returns and it starts to descend behind the rock, goes up
again and then it explodes in the air and it crashes in front of your guard
house, kiling the guard outside. THE FUN HAS
STARTED!!!
Pull out your gun, turn around and go outside and go, Right, to the front
of the guard house. Kil the two Alien Slaves who teleported in and then go
towards the gate and pick up the gun from your dead colleague. Then turn around
and go back to the side of the guard house and the stairs and pick up the other
gun from the ground. Then go back into the main building, through the double red
doors at the top of the stairs. When you have entered through the double red
doors, follow the stairs up again and when you're almost at the top of these
stairs, you'll see a cutscene with Kate in
a parking garage. Follow the stairs to the top, pick up some ammo from the two
dead guards and kil the Alien Slave in the corridor and then go Left (to the
right is the ramp going down to the corridor with the men's toilet) and Left
again into a small stock room. Kil the Headcrab here an use the Health Terminal.
Go back outside and turn Right and go down the Ramp. Now you are back at
your starting point by the Men's Toilet. In front of you, 2 Alien Slaves are
teleported in. Kil them. You then could go either Left or go straight ahead. In
fact, this corridor goes round. Go Left and then Right through the D-AL-102 door
in this corridor. This is your room. Your roommate is lying dead on the floor.
Get his Ammo-clip, you'll need it badly. Go out again. Go Left and Right again
and go into the Men's Toilet. At the back you can kil two Mutants and pick up
some ammo. Go back out and Right and
follow the corridor again and, past the Ladies Toilet, it takes a Left Turn. The
room in the corner, room D-AL-300, has a corpse and an the Headcrab but no ammo.
Go into the first room, room D-AL-201 on your Right. Jump over the fallen closet
and get some ammo from the beds. Go out again and follow the corridor to the
Right. At the end you can go to the Right and to the Left. First turn Right and
kil the Mutand at the soft-drink machines and then go into room D-AL-203, in
front of the soft-drink machines, for some ammo. Go out again and go Left
through the corridor again. Almost at the end, past room D-AL-2001, the Left
turn will take you back into the corridor where your room is and you don't want
to go there, so go straight ahead and then Left through the Green/Blue Metallic
Door. Go Right and go up the stone stairs. LOADING.
After the LOADING, follow the stone stairs to the top and you'll be in a
short corridor with an open elevatorshaft at the very end. You don't want to
fall into this elevator shaft, so go through the Green/Blue Metallic Door at
your Left. You're in a corridor with tiles on the floor and with wooden
panelling on the walls. Follow this corridor and you'll come to a crossing. Kil
the Houndeys here. There ar 4 or 5 of them and some of them will run away and
then come back again. Then follow the corridor STRAIGHT ahead to the next
crossing. Go Left and then Right through the "Target Range Access"
door. Follow this corridor to the Weapons room. Get all the ammo from the
counter and then go through the wooden door at the back. Follow the small
corridor and at the back, go Left through the wooden door and you are at the
back of the SHOOTING RANGE, behind the Targets. Go to the corpse lying on the
floor and pick up the Hand grenades. As you do so, Alien Slaves will beam in at
the frond of the shooting range. Go back through the wooden door and follow the
small corridor back to the Weapons room. Kil the 2 Alien Slaves and then go
through the door in the right wall to enter the Shooting Range. Kil the 2 Alien
Slaves and pick up some ammo. Go back into the corridor and follow it back
through the "Target Range access" door into the main corridor. Follow
this to the Right and, almost at the end, go Left through the grey Metallic door
into the "Cafeteria". Kil the Mutant and pick up some ammo, then go
down the stairs, kil the Headcrabs and pick up some more ammo. Go back through
the grey Metallic door into the main corridor and follow it further to the Left.
Go straight ahead through the next grey Metallic door marked as
"Restroom". Follow this corridor. It goes Left, Left and after the LOADING
you'll enter the big restroom. Go down the stairs and behind the green sofa and
pick up the SHOTGUN from the floor and also a few Hand grenades and some Ammo.
Quick, kil the 4 Alien Slaves who enter. Then go back up the stairs and leave
the restroom on the right side. Follow the corridor. After the LOADING you go
through the grey Metallic door and you are back in the main corridor.
Go straight ahead and almost at the end of the corridor there are small
stairs at your right, going down. Go down this small stairs into the Billiard
Room. Pick up de Billiard Stick from the floor. Now you have something to break
the crates with. Go back up into the main corridor and go Right and Left again.
In front of you is the section of the corridor where you already went through,
but you go through it again, but now al the way to the end. There the corridor
takes a Right turn and then again a Right turn and then there will be a LOADING.
After the Loading the corridor goes Right and then Left again. Then there
is a grey door on your left. Go through it and you'll be in a kind of play room
with videogame machines. There's a body lying on the floor where you can pickup
some ammo and also a Health Pack at the back. Go back to the corridor and follow
it further to the Left and kil a few Houndeys. The door at the end is closed,
but there's a retinal scanner on the Right wall. Stand in front of the retinal
scanner and push your USE key and wait for the sound of the door opening. Go
through the door and follow the corridor and you'll end up in an elevator. The
elevator is out of order, but there's a hatch in the floor of the elevator and
through this hatch you can reach the ladder going down. Climb down this ladder
to the bottom of the elevator shaft and then go through the open elevator shaft
doors into a narrow corridor. Follow it to the left, kil the Headcrab, and go
through the iron door at the end. You're now in a large cellar. WATCH IT: a
Mutant Scientist will come towards you from the left and 2 of them are coming
from the right. Also there are Barnaecles hanging from the ceiling. Quickly kil
the Mutants and then the first few Barnaecles on the left. Go that way to the
left corner, behind the barrels, and go through the iron door. Follow the
corridor, it takes a couple of right turns and then there's a LOADING.
I'am
Coming Cate
The corridor goes Left and will bring you to an iron door. SAVE GAME. When
you go through this iron door you will encounter your first few soldiers, and
they are not friendly..
So, be ready to through a couple of Hand grenades, and then go through the
door. You're in a short tunnel and to the Right it's a dead end. Turn Left. A
jeep is standing in the tunnel and there are 2 soldiers who start shooting at
you. Kil them and collect there ammo and weapons. Go through the tunnel and over
the bridge into the next tunnel. Go, towards to theYP truck. As you approach the
YP, the back of it goes open and two soldiers will fire at you. Kil them and
then climb into the YP truck for some ammo. Leave it and follow the tunnel
further, but, passed the YP stay at the Right side but not against the wall.
Passed the YP, the tunnel takes a right turn and then you come to a big army
truck. Be sure to stand directly behind this truck and SAVE GAME here.
Past the truck, the tunnel comes to a dead end and there is a TURRET at
the back wall and if you are not keeping the truck between you and that Turret,
you will die. There's now way that you could disable the Turret. Fortunately,
there is an Iron door, in the right wall, between the frontside of the truck and
that Turret. You need to go through that door, but the only way to reach that
door is to take a chance.
So, you just have to chance it here. I hope your Health is 100%. You'll
need to RUN passed the Truck at the RIGHT SIDE of it, towards the Turret and
then go through that door in the right wall. If you're quick enough you should
make it just in time, but you will take a lot off damage. If you having
difficulties here, then use the GODCHEAT or the NOTARGET CHEAT.
In any case, behind the door you'll be in a little cellar. Go forwards and
kil the Headcrab, then go Left and go to the back of the cellar and use the
Health Terminal on the left. The door, at the Right of the Health Terminal, is
locked, so look to the Left Wall by the Health Terminal. There is an
ventilationshaft in the left wall and the grate is already out of it. Put on
your flashlight and then climb into this shaft and follow it. The shaft goes
Left. Jump down at the end into a lower shaft, turn around, crouch and follow
this lower shaft. About halfway there will be a LOADING.
After this LOADING, the shaft goes Left again an it ends at an grate.
Break the grate an crouch through the opening. STOP. You are now standing on an
iron walkway in a big square shaft. It's a vertical shaft. Please, don't fall
down. Right in front of you, you'll see a red ladder. Go left over the walkway
to that ladder and climb it all the way up. The hatch, above your head, is
closed. Bang your head against the hatch and it will go open. Climb out, but be
very careful. You're high up above Black Mesa on the cliffs now and this is the
very "edge" of the game. When you fall down, than it's GAME OVER.
Turn around and go across the grates to the rock wall. Pick up some Med
Kits and then go Left and follow the tiled ledge to a red fence. Turn Right and
kil the soldier, who is standing in front of the iron door, at the end of the
short tunnel. Get his ammo. The door is locked, so turn around and go back to
the ledge. Go Right and follow the, now narrow, ledge. After the corner you see
a familiar object agains the rock wall. If you have played the original Half
Life game, then you recognize these big pipes. Be on your guard, because when
you pass these big pipes,you will find a Turret. Walk slowly further over the
ledge until you just can see that Turret in the distance. Try to disable it with
a few shots from the shotgun before it spots you. It's no use trying to run
forward towards the Turret, that's not the way to survive this turret. When you
have disabled the Turret, then go to the end of the ledge where the turret was
and climb up the ladder to a higher ledge. Follow this ledge to the Right an at
the end, climb down the short ladder to the ledge beneath you. Follow this round
the corner and then all the way to the ladder at the end. (beneath you, you'll
see that big hatch where you came out of the big shaft).
Climb up the ladder, break the grate, kil the Headcrab and crawl into the
ventilation shaft. Put on your flashlight. Follow this shaft, left turn, crouch
and go on, left turn, kil Headcrab, right turn and break the grate at the end of
this shaft. Jump out of the shaft to the floor of the stone corridor. Go Left
through this corridor (the door on the right is locked). Then the corridor takes
a left turn. Kil the Beast at the iron door. This door is locked also, so follow
the corridor which takes a right turn now. Ignore the little stockroom at the
right, it's empty. The corridor goes on and it takes a right turn again and then
a left turn and it brings you to a room with a canal. In the right corner, on
your side of this room, a machine is working. You need to go into the corridor
across the canal, but it's guarded by two Turrets. So, figure out a way to
disable these 2 Turrtets without being kiled by them. Cross the canal and go
into that corridor. Follow it and it will bring you to an iron door. This door
is locked, so turn to the right wall and break the grate and crawl into the
ventilation shaft. Follow it, drop down after a short bit, turn around, crouch
and follow this lower shaft to the end. Again, break through the grate and…STAY..and..look….
This ventilation shaft comes out into an wide, square vertical shaft. It
goes up and it goes down. Against the shaft wall across, you see a ladder. This
ladder goes up to a platform with a door. That door is locked. I know, because I
tried it. You can not reach the ladder anyway, so don't try it. Look down.
Beneath you, you'll see an other platform and beneath that platform the shaft
becomes narrow and it ends in a square hole.
Well, don't hesitate, just jump down and try to 'Glide" into that
square hole at the bottom of the shaft. You'll probably land on that lower
platform. If you do, just jump down again and you wil go through the square hole
and land at the bottom. Crouch and crawl a little bit forwards and break the
grate and crawl out of the shaft. Again you are in a narrow stone corridor, this
one has purple tiles on the floor. Follow it to the left. LOADING:
After this loading, the corridor takes a right turn and it ends at an iron
door. This one isn't locked, so go through it and then up the stone stairs an
you'll come outside. Oh….A tank and there's a Turret on the tank and it spots
you and it begins to fire at you. Quickly run to the Right and go behind the
barrels and crouch. The turret can't see you now and it stops wasting its
bullets. Go stand up and from behind the barrels, shoot down the Turret, on top
of the tank. Turn to the Left and run to the wall. Use the Retinal Scanner to
open up the door, beside the gate, and go through it. You are now in a courtyard.
Kil the 2 soldiers here, collect there ammo and go to the left side of the
building, above the ramp. Open the door, and then STAY inside the doorway.
There are Barnaecles hanging from the ceiling, and there is a laser
booby-trap. You can disable the laser booby-trap, with a shot of your shotgun,
from the relative safety of the doorway and the explosion will also disable
almost all of the Barnecles, but not all of them. Then go forwards and down the
stairs. Use the Health Terminal at the bottom of the stairs and then go Right.
Kil the remaining Barnacle and then go Left into the corridor. This corridor
goes Left, Right. Stop directly after the right turn. Again…Lasers.
The corridor brings you into the train tunnel, but there are 2 turrets at
the beginning of the tunnel and they are activated by the lasers. The first
Turret is directly in front of you, but the second one is further to the Right
and you can not see it. Well, again, there's no easy way here. So, take a deep
breath and RUN through the laser beams and start shooting at the Turret in front
of you to disable it. When you reach this turret, turn quickly to the Right and
quickly, disable the second Turret. When you have survived this, go break the
crates here in search for Health and ammo. If you are lucky you will find some.
Then go on the train, start it and drive it, slowly, forwards into the
tunnel. Almost immediately there is a Laser Booby-trap in front of you. Disable
it before you reach it and then just drive the train, slowly, through the tunnel
an disable a few Boodytraps while you go. At some point during this, short,
train ride, you will come at a blockade of crates and on top of it there is a
Turret. Go at FULL SPEED and crouch and you will break through this blockade and
the Turret won't do you any harm. Passed this blockade, there is a little
platform at the left side. Stop the train and go on this platform and get the
ammo from the barrel and the Med Kit also. Then drive the train further down the
tunnel and after a few more curves and a couple of booby-traps you will reach
the end. Jump out of the train and onto the ledge and go to the Left side. Break
the crates, but you will only find some HEV. That's no use to you now, because
you do not have a HEV suit. So, go through the iron door. Again you are in a
corridor. Go a little bit forward, then Left and go through the left door into a
little storage room. Use the Health Terminal here and go back out into the
corridor and follow it. It takes a Right Turn and then there's a LOADING
Black
Mesa Entrance:
After this loading, the corridor takes a left turn and then it will end at
the red door. Watch it when you try to open these kind of red doors. They
usually open towards you. Go through this door and then follow the corridor to
the right and you will enter a staircase. For the English, you are now on the
first floor. Kil the "Beast" under the stairs and then go up the
stairs. The red door on the second floor is locked. ( I'm Dutch, the English
Second floor is in Dutch the First floor, I hope you understand) The guard at
the other side will try to open this door, but "no dice". Keep looking
through the door. The guard will hear a noise and he begins to shoot and then
walks away to the left and then you'll see body parts from that guard flying by.
Keep looking through the door. A Grunt will appear behind the door, but
fortunately he can not open this door either. Go further up the stairs to the
third floor. Again a red door and this one will go open.
I strongly advise you not to go through this 3rd
floor red door. The blue corridor behind it has 2 very big Turrets, hanging down
from the ceiling, and you are not able to disable them fast enough. Perhaps you
could get the first one, but then the second one is right around the corner and
that one will kil you for sure. You really do not have a chance against those 2
turrets, only when you use the GOD CHEAT or the NOTARGET CHEAT. It is really not
necessary to go through this 3rde floor corridor. It will bring you
to a retinal scanner door and then into an other corridor with a few Alien
Slaves and all the doors there are locked, except the Red "back" door.
This "back" door will bring you outside into a courtyard. You can
cross this courtyard and then you'll come in a corridor that brings you to a
glass elevator. You could take this elevator up. But it is a dangerous route and
as I said, it's likely that you will not survive the 2 Turrets. There is a less
dangerous way to reach the floor where that glass elevator would bring you to.
Just go up the stairs to the 4th floor, at the top of the stairs, and
there you go through the red door and follow the lightblue corridor, left and
then 3 times right. The corridor ends up wider and there is a door in the back
wall. Also there is a glass room to the right. In this glass room you will meet
a female guard. She's bending down at the death body of an other guard. Get the
gun beside the corpse.This girl isn't Kate.
You could ask her to follow you, but she's really not much help. Push the wall
button to open up the door in the back wall, and then go through that door and
follow the new corridor. You come at a crossing. Here you can go either to the
left or to the right.
The left corridor will come to a dead end by a closed door and there is
absolutely nothing to find in that corridor. So, go follow the right corridor,
but first take out that laser booby-trap around the corner. When you follow this
right corridor, then you can go into 2 rooms. In the first you will find some
ammo and Hand grenades, and in the second, after the second laser booby-trap,
you can kil a Mutant. Here the corridor goes to the left and there is a
staircase going up. This section is protected by Red Lasers. The red Lasers will
trigger the 4 Turrets, that are protecting the Stairs to the next floor. So,
disable the Turrets with a few Well placed Hand grenades and then go into this
section of the corridor and then up the stairs. (actually, if you do not go
passed the stairs, then you will be in that left corridor and then you could go
round again , but why do so)
On top of the stairs, follow the corridor to the Left and then to the grey
security door at the end. If you had that female guard follow you, this is where
she will not go any further, she will not follow you past this security door. Go
through the security door and you are outside, above that courtyard where you
would have been in if you had follow the Turret corridor on the 3rd floor. You
are standing on an iron Ramp going up. Follow it and on top go through the next
grey security door. Follow the corridor, it takes a right turn, kil the Alien
Slaves. On your right is that elevator that you would have taken up when you had
taken the 3rd floor route. Then you would have come out of this elevator at this
point.
Ignore this elevator (you're were you want to be right now) and just
follow the corridor straight ahead. Passed the elevator it takes a right turn,
then a left turn, again a left turn and then there is a LOADING
After this loading the corridor takes a left turn again and then there is
a long straight section of the corridor in front of you. So, go on and when you
are halfway through this straight section, the floor collapse and you fall down
the gap and land on the floor beneath you. You hear the sound of an elevator
coming up. Turn around and….sure ..a big elevator platform is coming up and on
it stands…….Mister Gordon Freeman all
dressed up in his fancy HEV Suit.
If you have played the Original Half Life game,
then you know where you are now. Freeman is about to enter that very big
warehousee, full with big crates at the end of the Half Life chapter "Apprehension".
There he has to survive the attack of several Black Ops ladies and then turn the
red "Surface Access" switch, on top of the walkway. Freeman is then
being captured and thrown into the waste crusher. Now, here in Azure Sheep you
are at this point in the original Half Life game, when you meet Gordon Freeman,
and now it is your task to make sure that those Black Ops ladies, in the
warehousee, don't kil Gordon Freeman. In fact, you must protect Freeman against
those Black Ops ladies, to make sure that he can go on with his Half Life
mission. How to do this?
Well, you can just leave Freeman standing on the
big elevator platform and then go to the left into the warehousee and there kil
off all those 4 or 5 Black Ops ladies, making sure that none of them creeps
behind you and go to Freeman on the elevator to kil him. Or, you could ask (with
your USE key) Freeman to follow you. Freeman will lent you a hand by kiling one
or two of the Black Ops Ladies. If you take Freeman with you, then you have a
problem keeping up with him. Freeman is moving a lot faster and you will have a
problem keeping up with him. There's a big chance then, that Freeman will be
kiled. It's better to leave Freeman on the elevator and to try to disable the
Black Ops ladies on your own, as quickly as you can. Keep in mind that if Gordon
Freeman gets kiled, its GAME OVER.
So, leave Gordon Freeman standing on the elevator and go to the Left into
the warehousee, kil all the Black Ops ladies there. Just run like crazy between
all the big crates and then go op the iron ramp to the iron platform and then to
the Red "Surface Access" switch on the right of the platform. As soon
as you turn this switch, Gordon Freeman will go through the "Surface
Access" door to go on with his Half Life game. When you have turned the Red
Wheel, go back down the ramp. 3 or 4 soldiers will appear. They have just
captured Gordon Freeman and now they are looking for you. You have to kil them
all, so again you go running between all the big crates, trying to kil those
soldiers and collecting their ammo. When they are all dead then go through the
"Surface Access" corridor, follow , it takes a Left turn and then you
go right through the already open door. This door will only be open when you
have kiled those 3 soldiers in the warehousee first.
The "Surface Access" corridor has brought you in a small room
with Metallic crates. Fill up your health here by the Health Terminal, then turn
left and go through the metal door in the left corner, behind the pile of crates.
You enter a corridor. Follow it, right, right, kil the 2 soldiers and then
follow the corridor all the way to a metal door at the back. Here the corridor
takes a right turn. There is absolutely no sense to follow this corridor further
to the right here. It will bring you nothing. The "Surface Access"
door is locked and the "Hazardous Machinery" door will take you to a
dead end. There is, however, a Health Terminal at the end of the corridor, just
in front of the "Surface Access" door, so if you are in need of Health….Go
through the iron door into a corridor with purple tiles on the floor. It goes,
left, left and then there's a LOADING.
After the loading the corridor goes to the left and then there's an
"Exit" sign on the right wall. The corridor takes a right turn here
and ends at a door. Go through this door and you're outside at a big building.
Perhaps you'll see the ADMINISTRATOR here go round this building. This is the
building that you saw at the beginning of the game, in the cutscene with Kate in
the parking lot. Go straight on and then aaround the building to the right. Kil
the 2 soldiers and you will come at the front entrance of this building. Go in
and then, behind the jeep, through the iron door. Follow the corridor, left,
right, right, right, up the stairs. In the short corridor upstairs lies a dead
scientist, to the left. All the doors in this corridor are closed, except 2 of
them. Behind the dead Scientist you can go into the last room on the right. It
has 4 Alien Slaves in it. Kil them and then go back to the dead Scientist and go
into the little room on your right. Here you'll find a Red Ladder going up, so
climb up this ladder and when you're on top, jump onto the iron ledge on the
right and go through the iron door. You're on the roof now.
Go, left or right, to the other side and there through the "Maintenance
Access" door. Turn to the left and go down the Yellow Ladder in Shaft A.
This is again a ventilation shaft. At the bottom of this ladder, crawl through
the shaft to the next Yellow Ladder and again climb down. This second ladder
brings you into the big Ventilation Tube and it's very "windy" here
because of the big fans. Walk around the ladder to the back and go down the next
ladder and then again the next one. Now you're on the bottom "floor"
of this ventilation tube. Go left to the fence. The door in this fence is locked,
but fortunately, an Headcrab will break through the ventilation grate. Kil the
Headcrab and then duck into this ventilation shaft. Put on your flashlight and
crawl through this shaft. Drop down, turn around, duck and follow the shaft to
the end. It's a very long shaft, so keep crawling and about halfway you have to
break through a grate and then kil an Headcrab, but after a few more left and
right turns you will come to the end of this shaft. Break through the grate and
jump down into the corridor. Immediately turn to the right.
On the left wall of this corridor are Blue and Yellow Pipes and further
down this corridor you'll see a lot of "dead" bodies. Slowly walk to
the dead bodies and…..when you almost at those bodies, a couple of them, 5 or
6, suddenly comes to life again. They are Mutants. Kil them and then go on. Go
through the door on your right, almost at the end of this corridor, and then
down the short stairs. Pick up, some ammo from the 2 dead soldiers and the go
through the iron door on the right.
You're in a big warehousee room with lots of big crates and to the left a
locked iron door and there is a square elevator shaft in the floor with a kind
of crane above it. First break all the breakable crates here for some extra ammo
and then go to the wall behind the square elevator shaft. Push the wall button.
A big elevator platform will come up. Push the button again and jump on to the
platform and ride it down. A Grunt is waiting for you at the bottom of this
elevator. Quickly, kil him and then go to the Right to the army truck, climb
into the back of this truck to collect some ammo, jump out again, break the
crates here and then go and push the red button to the right of the big doors.
The door goes open, so go through it.
You're now in a big tunnel, follow it. It takes a right turn and it will
bring you into the next tunnel. Wait before entering this new tunnel. From the
left, a couple of Alien Slaves will come and they will disable the turrets on
the right. Then go in this new tunnel and kil the Slaves and follow this tunnel,
kil a Grunt an Alien Slave and then you'll come to an other big door. This one
is locked, so follow the tunnel to the right. There will be a LOADING.
After the loading you'll see that the tunnel takes a turn to the left, but
just before that left curve you see an iron door. Go through that door into a
little room and collect the ammo and fill up your health at the Health Terminal.
Go back into the tunnel and follow it round the left curve to the next big door.
Open this big door by pushing the button and go through it into the next tunnel.
This one has asphalt on the floor. Immediately you are attacked by 3
soldiers from the left. Kil them, get their ammo and climb into the back of that
army truck, that's standing on the right side. You will find some Med Kits and
Hand grenades in it. Then go follow this tunnel. It takes a right turn. The next
big door will go open automatically when you get to it. You enter a parking lot
that's full with jeeps and with 5 soldiers. Kil them, collect their ammo and
then go into the next tunnel at the back.
This tunnel takes 2 left turns and then there are a few parking boxes on
the left side and also 3 soldiers. Kil the soldiers and then open up the last
box, but perhaps it's already open. In it is a yellow sports car but also a
Health Terminal, so fill up your health and then go through the iron door at the
back of the tunnel. Follow the corridor and go through the double doors. A short
corridor that ends up in a larger room with red and white columns on either side.
Watch it before you enter this room. There are 3 Turrets here, hanging from the
ceiling. One of them is directly in above the entrance and the other two are a
bit further down on each side of the room and you can not see them directly.
There's no way to avoid these turrets, so you'll need to disable them quickly.
First the one that's directly above the entrance, then go in and either to the
right side or the left side of the room and try to disable the turrets on that
side from behind a pillar. When you have survived these 3 turrets you'll come
into a short corridor at the back of this "turret" room. The double
metal doors at the end of this short corridor is locked, but as soon as you have
disabled those 3 Turret in the red and white column room, 3 soldiers will enter
through the corridor you came through.You'll need to kil all 3 soldiers and then
the double doors at the back of the room will go open. Go through that door and
follow the blue tiled corridor. LOADING.
Walking
To Black Mesa Inbound:
Follow the corridor further and after a few turns you'll be in a wider
part with 3 big windows on the right and 2 very hysteric Scientists. Through
those big windows you see a big part of the train tunnels. Go to the back and
through the opening, turn right and then down the short stone stairs. Through
the doors and you'll be on a platform. Kil the 3 Houndeys here. From the corners
of your eye's you see a tank on a train comes by, from left to right. You'll
meet this tank later again almost at the end of this chapter. Go down a short
ladder, right in front of the door you came through, to the lower platform. Turn
around and go into the corridor and follow it through. It goes left and it will
bring you into the next train tunnel. Go round to the other side and kil a few
Alien Slaves while you go and also break a few crates. Go through the little
door, to the left of the big door with the Half Life Logo on it. Follow the
purple tiled corridor, down the stairs, kil the Headcrab and the Mutant and at
the back of this corridor you go to the door on the LEFT ( the
"backdoor" is locked). Follow this new corridor and after a few turns
you'll enter the next traint unnel. Cross the green tiled "bridge"
which has a Scientist on it, and on the other side, go into the corridor on the
right. This one goes down for the first bit, then it takes a right turn and
after a few more turns there will be a LOADING.
After the loading you will then end up at a door….SAVE.
Things will get a little bit hectic, beyond this door. Go through the door and
IMMEDIATELY go to the right into the tunnel that's going up. There are a lot of
soldiers here, not only on your side of this wide train tunnel but also on the
other side. Quickly run up this ramp tunnel and then it goes to the left. You're
now above the train tunnel on a kind of walkway. Quickly kil the one soldier
here, who's standing in front of the door in the right wall (that door will go
open, but it only brings you to a dead end in the train tunnel on the little
platform from the beginning of the Half Life Game "Blue Shift") and
then run to the back. The door here is locked, but you are now above the other
side of the train tunnel and from here you have a good chance to kil all those
soldiers beneath you. When you finished, turn and go back down through the ramp
tunnel. Perhaps you'll need to kil 2 more soldiers before you are back down.
You are back at the point where you entered this section through the door
at the end of the green tiled corridor. It's now to your left. You'll need to go
to the other side of this train tunnel. There is a bridge, but it is retracted.
Look at the short back wall and you'll see a button in it at the end of it. Push
it and the bridge will roll out and it connects your side with the other side.
Cross this bridge and on the other side there are a few doors. First there is a
door to the left, but that door is locked. Also there is a small iron door,
right in front of you behind the pile of crates, and finely there is a big door
with the Half Life Logo on it all the way to the right, at the end.
You can open that big door by pushing the button
there and then you could go and follow the green tiled corridor. It will bring
you on a platform of an other train tunnel and then you can go up a couple of
ramps to a couple of other platforms. you can kil a few soldiers and on the
first of these platforms is a door you could go through and then you could
follow and check out all the corridors behind this door. All those corridors are
connected with each other and there are a lot of soldiers to kil and a Health
terminal to find and if you are lucky you will eventually find the way out to
the next section of the game. But most likely you will wander around through
these corridors for hours and hours. There's a much quicker way to reach the
next section when you follow the next instructions.
What you need to do is, after you have crossed this bridge, is to go
through the small iron door right in front of you, behind the pile of crates.
The short corridor that you enter will take you to an elevator. Go in this
elavator and ride it up. Go out the elevator and then go into the first LEFT
corridor. This short corridor brings you to the second elevator. Chances are
that this elevator is already here, if not, call it by pushing the button. Ride
this second elevator down and then go out and IMMEDIATELY go LEFT and follow the
corridor. This corridor has a few left and right turns and then there is a LOADING
in it, and after this you come to a darker section of this corridor. Here is a
door in the left wall with a yellow sign next to
it. This yellow sign tells you that this is the B8
door.
Go through this B8 door and follow
the short corridor to the back. You are now in a square END ROOM with a couple
of crate but also there are 2 metal barrels. Break the crates and….see…a
very deep shaft , right next of the two metal barrels. A Yellow ladder is going
down through this deep shaft. So, climb down through this shaft and at the
bottom you'll be in a small room with, again, a few crates and a Health
Terminal. Break the crates and fill your health by the Health Terminal and then
go through the door.
This next section is a series of corridors and
they all are dead ends. There are a couple of doors in these corridors, but most
of them are locked. There is only one door that will bring you into the next
section of the game, but before you get to that door, you'll need to kil a few
Black Ops ladies in these corridors.
Go straight and then take the right turn. A Black Ops lady is standing in
front of you, but she runs away. Follow her trough the corridor and off course
you do your best to kil her. It takes a left turn and then again a left turn and
then you go through an already open door and then you go into the first right
corridor. This is a short corridor and it connects the corridor you came through
with the next long corridor. At the end of this short corridor, go to the right
and STOP. Probably there are 2 more Black Ops ladies in front of you in this
corridor and you'll see a metal door, just ahead of you, in the left wall.
That's your way out of this dead end corridor section. So, you could go straight
trough that door now and go on with the game, or you could first go on and kil
those 2 Black Ops ladies and then go through this door. It's up to you.
When you go through that door then you'll enter a little office room. To
the right in this room, is a "wooden" door. Open this door, but stay
in the doorway, do not go through it immediately. This door brings you into a
large warehousee and this warehouse is divided into two sections by the
trainrails. From the other side soldiers will fire at you and also there are
Barnaecles hanging on the ceiling. A few of those soldiers will be kiled by the
Barnaecles, but you must kil the remaining soldiers. So, stay in the "wooden"
door and then kil the Barnaecles at your side of this warehousee, and then run
forwards, down the ramp to the floor of the warehousee. Push the button on the
right wall to bring down the bridge, cross it to the other side, kil soldiers
and Barnaecles, collect ammo, break crates and then go to the door in the right
corner and go through it.
Go Left (to the right will bring you to a Black Ops lady and then in a
dead end office) and you come into a short corridor. To the right is a "spitting
Beast" in front of a door. Kil it and then turn around and go through the CN
door. Follow the "marble" corridor and after a few turns you go
up the stone stairs, kil Headcrab and follow the "marble" corridor
again and then after a few more turns it becomes dangerous again.
The "marble" corridor will bring you in
two wider rooms with big windows on the left side. Through this windows you'll
see the train tunnel and from the other side soldiers will fire at you when you
go through these two rooms. The two rooms are connected by a Retinal Scanner
door. You need to go through these two rooms, but when you do, you are directly
in the line of fire from those soldiers on the other side of the train tunnel.
There are crates and barrels in both rooms that you can break, but I doubt that
you have the chance to do so. Of course you could use those crates and barrels
to take cover behind it and then try to take out those soldiers, but I really
don't think that it's an option. It is possible to run through this 2 rooms,
without being hit or even without being spotted by the soldiers, but only if you
are really fast.
So, take a deep breath at the end of the "marble" corridor and
try to make sure that those soldiers don't spot you before your are halfway
through the first of these 2 rooms. Run straight through the first room to the
Retinan Scanner door at the back, use the Retinal Scanner and go through the
door and run run run through the second room and go into the corridor at the
back. Your safe for a moment here, but your health will probably be low now.
Well, what the heck, life is full of dangers, so don't worry about it. Follow
the corridor and after a few turn there will be a LOADING.
After this loading you go through the next iron door. Kil the Grunt and
then climb down the yellow ladder, behind the blue crates.This yellow ladder
brings you onto the asphalt floor of the big road tunnel. Several Alien Slaves
will teleport in and there are 2 army trucks standing here. Kil the Slaves and
then follow the tunnel to the right. It's a big wide and long tunnel and it
takes a right turn, then a left turn and then there is a long straight section
in front of you. Go on and then go into the first left turn you come to. This
will bring you to a big door, open it by pushing the button on the right wall,
and go through it and you're in an outside area.
It's a dead end area, but you can have some fun
here. To the right is an army truck and there you can collect some ammo when you
climb into the back of it. In front of this army truck is an SAM Rocket
installation. You can play with it a bit and fire rockets at that aeroplane that
keeps flying round above you. From this aeroplane, soldiers keep coming down on
ropes and you can fire the SAM rockets at them. You can not dammage the plane,
but you can have a lot of fun. This goes on forever and ever. Keep in mind that
you can get kiled here, so if you want to have the best out of this, go in GOD
mode.
Andrzej Delekta sent
me this remark about this little fun part in the game
In fact you can, you have only to hit it about
four or five times which is not so easy as the SAM launcher is pretty inaccurate
but if you manage to hit the plane three times when it first arrives and then
dispose of the soldiers moving back from SAM and using more accurate weapons –
taking hide in the tank for a moment could be also a good idea - it is possible
When you are tired of playing around here, then go back through the big
door into the tunnel and follow the main tunnel again to the left.It takes
another right turn and there's an other army truck with 2 soldiers, so kil them
quickly. Passed this army truck the tunnel takes again a right turn and then
goes up and then you'll see the end of the tunnel. The tunnel ends at a
"Half Life" door and it's closed. But just before the end of the
tunnel there is an other left turn. You'll need to go in there but before you do
SAVE GAME and as you do so STAY AGAINST THE RIGHT WALL.
This last left turn will bring you in a kind of
warehousee. In fact it's a section of the traintunnels and it's full with piles
of big containers.On the rail there is a tank on a train behind the containers
to the right. It's the same tank you saw earlier coming by the traintunnel
section. You don't want to be in the line of fire from this tank. Also there are
a couple of Black Ops ladies on and between the containers. You'll need to cross
this warehousee all the way to the right and there go through the iron door in
the right wall.
So, when you are almost at the end of the big tunnel, go in the left turn
and shuffle yourself against the right wall. On the Red Container, straight
ahead, is one of the 4 or 5 Black Ops ladies. Quickly, kil her as you move
towards that red container. Then go to the Right into the "alley"
between the red containers. Run Run Run through this "alley" all the
way to the back. The Containers will cover you from that Tank on the Train, but
not all the way and during your run through this "alley" you'll need
to finish off a couple of more Black Ops Ladies, so you will take some damage.
When you reach the end of the "alley" you'll see an iron door in the
wall in front of you. It's between the 2 Red Containers. Run to that door, open
it and go through and you're safe. Follow the green/blue tiled corridor and
after a few turns there is a LOADING.
Then you come at a stone stair. Wait, the stairs is protected by a blue
laser booby-trap. Get the ammo from the barrels first and then shoot the blue
laser to disable it, before you go up the stairs. Then go up the stairs and then
through the door on top. You're in a short Metallic corridor. Go through the
next door at the end. It will bring you in a kind of ttapezoid shape corridor.
It's a wide corridor. The big metal door on the left is locked, so follow this
corridor to the right and it will take a right turn. STOP before this right
turn. Around this corner there are 2 TURRETS and they will kil you. So, before
you go round the corner, throw a couple of Hand grenades to disable those
turrets. Then go around this corner and the corridor ends at a big metal door.
Push the Red Button on the right to open it up and go through. You enter
an-other part of the train tunnel system and straight ahead of you is an barrier.
You could crawl underneath it and then go to the other side to the body for some
ammo. Follow this train tunnel to the right to the next ttapezoid shape
corridor.
When you're almost there, 3 Alien Slaves will teleport in. Kil them and
then go into the corridor and follow it through. It ends at 2 big metal doors.
When you're almost at those doors, your screen begins to tremble and you hear
noises behind you. Go back a bit and see…..the entrance of this corridor is
now blocked and there's no turning back into the train tunnel. So return to the
big metal doors at the end and push the button on the left. An elevator comes up.
Go in it, push the button and ride it down. Go out the elevator and follow the
tunnel. You come up at a right turn and beyond that stands an army truck in this
tunnel with a TURRET on it and also there is a TURRET next to this truck. A few
Well placed hand-grenades will deal with them.Then climb into the back of the
truck for some ammo. Climb back out and go passed the truck to the back and then
through the small metal door on the left. You are in a small room and to the
left are 2 big Orange Pipes going up.
Turn to the right and climb up the ladder to the platform above you and
then climb all the ladders until you are all the way up on the top platform.
While you climb these ladders you'll have to kil a few Alien Slaves. When you
are on the top platform, go into the narrow metal corridor on the left. It's a
short corridor and it will bring you to a "Hazardous
Machinery" door. Go through it, kil the 2 soldiers and go to the
back. Go down the stairs, perhaps you'll need to kil 2 more soldiers, and when
you're at the bottom of the stairs, turn to the right and then walk on until you
can go to the left, between the two big machines, to an "Authorised
Personnel" door in the opposite wall. You could go through this door
and then follow the corridor behind it, but it will bring you only to an dead
end. So when you at this door stand in front of it and turn to the right. You'll
spot an broken Orange Pipe, in the left back corner. Go to it and turn on your
flashlight. Jump into the PIPE that's going into the floor, duck and then crawl
through this very long pipe. After a turn there's a LOADING.
Keep following the pipe, as I said it's a very long pipe, and after a few
more turns you'll come into a lighter part of this pipe. When you crawl further
through this part, it will break of and goes down and it connects to an iron
platform. Crawl out of the pipe and you will be on this metal platform. Turn to
the right and go to the big metal door with the body in front of it. The door
won't go open. Take a few steps back and then look at this door again. On both
sides you'll see a kind of grate. Behind those grates are ventilation shafts. Go
to the right side of this platform and take a good look at the grate on the
right side of the big door. There's a crack in this grate. Shoot this grate down
and the entrance of the ventilation shaft is now visible. You'll need to go in
it, but it's , however, too far away to attempt a direct jump. SAVE GAME FIRST.
If you look again to this ventilation shaft you'll notice a square metal
beam (it's an broken piece of a ventilation shaft) in front of it. From the
platform, perform a RUNNING JUMP onto this square metal beam, then walk over it
to the right, around the corner but not all the way to the end. Duck and you'll
walk right into the ventilation shaft. You will probably need to repeat this
several times to get it right. I didn't succeeded so I used the NOCLIP CHEAT
here to get into this ventilation shaft. But that's tricky to because it could
cause the game to crash. Perhaps it's better to jump onto the railing of the
platform first and then try to jump onto that beam
When you finally are in this shaft, follow it to the back. Drop down
through the grate in the floor of the shaft and during your drop you'll break
through another grate and you'll end up at the bottom of this vertical shaft an
into an other horizontal shaft. Crawl to the back and STOP. Here there is an
other vertical shaft going down. LOOK DOWN this shaft. A little bit down you see
that it has an grate in it and just above this grate you'll see the next
vertical shaft, to the right, where you need to go into. (it's that ledge) You
must not fall down through the grate because then you will end up at the bottom
of this vertical shaft and there's no way out of it. What to do? First SAVE
GAME. Then crawl ahead and you drop down into the vertical shaft. As soon as you
begin to drop down IMMEDIATELY PUSH YOUR RIGHT ARROW KEY and you shout end up in
that verical shaft just above the grate. Crawl through it and after the first 2
turn, kil the Headcrab and then this shaft comes to a DEAD END. Fortunately,
there is a new shaft on the left a little bit back and the grate of it is
already down, so crawl in it and follow it and after the first turn there will
be a LOADING
Where
are you Kate?
Crawl further through the ventilation shaft and after a few turns drop
down again through a grate. You'll land into a purple tiled floor corridor. Go
left, because to the right it's a dead end. You'll come to an elevator, but it
is out of order, so go on through the corridor witch takes a right turn and then
you go through a door. This door brings you into the next corridor. Immediately
turn left and kil the soldier. This is a very long corridor and it's going all
the way round and eventually it will bring you back here. There are several
fences in this corridor and you can go through 2 of them. I will give you the
quickest way through this corridor to the next section of the game.
After you have kiled that soldier, turn back and follow this corridor to
the right. It takes a left turn. Kil soldier and then the corridor goes left
again and then it takes a right turn. Do not follow the corridor any further,
but when it takes that right turn, go LEFT through fence
LS-78 . Cross the room behind this fence to the back and heal yourself at
the Health Terminal and then go down the slope on the right side. There are a
few cages here with Mutants. When you're feeling very "Murderish" go
and kil them all, otherwise leave them alone to save your ammo. Go to the Big
Door, push the door button and go through. Follow the purple tiled corridor to
the back where it takes a right turn. Run to the back while avoiding the fire of
those 2 Turrets and disable them. Get the ammo and then go to the left into the
next corridor. Go through the small door ahead of you. The sign by this door
says "Lab Cages Medium Security". All the RED SECURITY DOORS HERE ARE
LOCKED. Follow the narrow corridor and at the back go through the next door. Go
down the steps all the way down and then follow the corridor further. There will
be a LOADING
Go through the next door and then follow the wider corridor to the left.
It takes a left turn, then a right turn and then you come to a crossing. To the
left is a dead end and also straight ahead is a dead end, so go to the right and
kil the 3 soldiers and walk to the back. Here there are 3 very big doors, one to
the left, one to the right and one right in front of you. Open up the door right
in front of you and step into the "garage". There's an army truck in
here. Go to the left of this truck and there is a ladder. Climb up this ladder
and when you are up, go through the door on the right. You enter a purple tiled
corridor again. Go Left, kil soldier and follow this corridor, left again,
straight ahead and after the next curve you'll see the "EXIT"
door. Well, you need to go through this "EXIT"
door, but you could first go check out the rest of this corridor and then go
through all the doors and check out all the rooms here. All those rooms are
connected, and you can find ammo in some of them and kil more soldier. Then go
back in to the corridor and find that "EXIT"
door again and go through it.
It will bring you at an elevator, on the left. Push the button to call the
elevator…..Bang Bang…the doors go open, but there's no elevator. Look down
the elevator shaft and you'll see the elevator hanging on the floor beneath you.
Well, you can not jump down to land on top of it, it's to far down and you will
get kiled by the fall. You cannot reach that long Yellow Ladder at the back wall
of this elevator shaft either. The cables are in the way. Look to the side walls
of this elevator shaft. There are small ledges at both side walls. So you'll
need to jump down and first land onto one of those ledges on either the right or
the left wall. Then you go jump further down to land onto the elevator without
taking in to much damage. Turn around and climb into the corridor and then go to
that Barney. To the right of him is a Retinal Scanner door. Be nice to this
Barney and make him open up this door for you. You can't. Then go through it and
you are in a RED CORRIDOR, Go follow it and while you do there will be a LOADING.
At the end of this red corridor you go through the door and you are in a
second RED corridor. Well you just need to cross this second red corridor, but
there are several doors in it, some on the left side and some on the right side
and they all have a number. Some of those doors will go open and will bring you
into a kind of laboratory. These laboratories are all dead ends but you might
find some ammo in them.
So, go follow this second RED corridor (it's a long way) and passed the
first door it takes a right turn and then, passed door HS-87,
it takes a left turn, then a left turn again and passed door HS-32
the corridor takes another right turn. Go passed door HS-83
and then go through door HS-14. Go
to the end of this small corridor, kil the soldier and get some Health from the
Health Terminal and then go back to the red corridor, but do not enter it yet.
There's a fight going on in the corridor between a few soldiers and 2 Grunts.
Wait until the Grunts have wiped out the soldiers and then go and kil the Grunts.
Then follow the Red corridor again to the left. Again it takes a right turn and
when you have passed door HS-59, the
corridor goes again to the right, then left and passed door HS-23
the corridor goes again to the
right. You'll see a Scientist being smashed into the wall by a Grunt . Kil the
Grunt and follow the red corridor again and then, after a couple of left turns
there is a Retinal Scanner door on your
left. You can not open this door, but the scientist behind it will do that for
you. Go through into the room, turn Left and go to the back and climb down the
long Yellow ladder to the bottom This ladder will bring you into a small
corridor, kil a Mutant and go through the door. Again a corridor. To the right
it's a dead end, so go to the left and then left again and put on your
flashlight and go through this dark section of the corridor. LOADING.
Kate
to the Rescue:
This dark corridor goes to the right and then you go through a door. There
is an elevator, but it's out of order, so go to the Retinal Scanner door and use
the Retinal Scanner to open it. Go through it and, again, you are in a RED
corridor. Follow it through. After a few turns you'll come into the last part of
this corridor. There are 3 short side corridors with doors, on the right side,
and there is a door in the back. Alien Slaves teleport in here, so kil them, and
then walk to the back and take the last right turn an go through the door. The
door will close behind you and it won't go open anymore. The other door in front
of you (it has a window) will not go open either. Through that window you'll see
the ADMINISTRATOR and he's looking at YOU. You're TRAPPED. The ADMINISTRATOR
will let gas into the hallway you're trapped in and you passed out.
When you come to your senses again, your in a
kind of TANK, floating in a some sort of liquid. You'll see 2 other Tanks with
scientists floating in them. Also you see the controll room, high up, and there
you'll see the ADMINISTRATOR with two Black Ops Ladies. The Black Ops are
forcing the scientists over there to perform there experiments on you and the 2
scientists in the other Tanks. After a while the ADMINISTRATOR leaves and then a
FEMALE GUARD enters it. This Female Guard kils the two Black Ops ladies and she
orders the scientists to release you out of the tank. This female guard is KATE.
You have finally found her.
You get control over the game again. You're out of the tank. Go to the
left and them through the door. Turn right and go up the stairs and then through
the door. Turn right and through the next door on the right. You're now in that
control room. Give Kate a big kiss. Well, you found her, but what to do with
her.
Let me take a few moments to explain Kate to you.
From this moment on, you go on as a couple. You'll need to take Kate with you,
but in order to do so, you need to ACTIVATE Kate. You can not control Kate
directly. To activate Kate, just stand in front of her and push your "USE"
key (by default the "E" key) on your key board. You'll hear Kate say
all kinds of nonsense, but you need her to say "Oke, let's go", then
she will follow you. When you go through doors, or after a LOADING, Kate usually
keeps standing still. You then need to activate her again. This could get pretty
tiresome at some points. I won't tell you this all the time, I assume you know
this now.
Remember that Kate can get kiled also and if that
happens, Well, it's GAME OVER. The Cheats don't apply on Kate, so even when you
use the God Cheat, it has no effect on Kate. You will come in areas where Kate
can not go through. Then you have to leave Kate for a while. Kate will stay at
the spot where you left her. Not only can Kate get kiled, but of course she can
get hurt. You'll need to be on the lookout now for those Purple Med Kits, I will
call them "Kate Kits", because those will heal Kate. When you find one
and get it, then it will go into your weapons inventory and when you need to
heal Kate, just stand in front of her and select a "Kate Kit" from
your weapons inventory and then use it. You will know if Kate is hurt because
then she goes on with a funny kind of walk. One of those "Kate Kits"
will boost Kate's health up with 30 %.
For the first part, after you have teamed up with
Kate, you won't have any weapons. Only Kate has a weapon, so the first thing to
do is to get your weapons back. Then you will get a HEV-Suit as Well and find
the first "Kate Kit". So, from that moment on, be on the lookout for
those Hev-Suit Upgrades. I don't now how your fiews are regarding womens lib,
but if you think it's wise to "let ladies go first" for the time being,
at least until you get your own weapons back, then your mistaken. If you don't
take the "lead", then Kate will go off and run like crazy through the
corridors and she will certainly be kiled. So always stay in front of Kate, but
don't let her get to far behind you.
Well,
let's go on with the "show" now:
Activate Kate and then leave this control room into the corridor. Go Left
through the corridor and , after a few left and right turns, it will bring you
to an Retinal Scanner door. You need Kate to use this Retinal Scanner to open up
this door. Then go through it and take a few steps forwards. LOADING.
After this loading, Kate will probably stay put at that Retinal Scanner, so
you'll need to go back to her to activate her again. Then go through the door
again and make sure Kate is following you. Follow the corridor again. It takes
again a few left and right turns and then you'll end up at the next door. This
one won't go open. A Headcrab breaks through the ventilation grate in the left
wall. Kate need to kil it, so run back to Kate and let her kil the Headcrab.
You'll need a Passcard to open up this door, and neither you or Kate has that
Passcard. Leave Kate here, standing for this door, and crawl into the
ventilation duct and crawl through it to the end ( about halfway through you'll
need to duck). You come out of this ventilation shaft into a short corridor. On
your left is a big yellow double door and in front of you a small metal Passcard
door. Turn to the right and SAVE GAME.
In front of you is a big round room with a lot of those big yellow double
doors. Let's call this the "Square". Go out the short corridor and
enter the "Square". On the other side, to the left, there is a
"RED" corridor and if you turn to the right you'll see another
coirridor. Suddenly you hear the sound of incoming Aliens.
Quickly, run over the "Square" to that "RED" corridor
in the left corner. Remember, you do not have any weapons at this point. Follow
the "RED" corridor and you come at an Retinal Scanner door. Use the
Retinal Scanner and go through the door and follow the corridor to a yellow
ladder, climb up this ladder and on top, follow the corridor again. After a few
turns, this corridor gets wider and there are a few metal boxes on the right. On
one of them you'll find a Med Kit and the so badly needed Passcard. Take it with
you and then go follow the corridor again, it takes a right turn and then you go
through the door. You are now in a Reddish lighted room. On the left wall a
Health Terminal and a HEV Terminal, so if you need Health…To the right there's
a big square hole in the floor. Go through this hole and you're in a……glass
"house", hanging above the "Square". You see the
"Square" beneath you and there are now a lot of Alien Slaves there and
they keep teleporting in. You are actually now sitting in a TURRET, so, look
round and find the controlls and then push your "USE" key to activate
the canon of this turret and use your mouse to shoot and move the turret up,
down, left or right, but you can also do that with your arrow keys.
Wipe out all those Alien Slave on the "Square" beneath you with
the turret. Make sure that there are no survivors. When you sure that there
aren't any Alien Slaves left on the "Square", then turn a bit round in
your "Glass House" to find the short ladder in one of the corners and
climb up again to the reddish room (just "bump the ladder). Perhaps you'll
need to use the Health Terminal again and then go follow the same route back
until you are back down on the "Square". Cross it to the other side
and go into the corridor in the left corner. Walk to the door at the end. A
Headcrab attacks you. Quickly, use the Pass-card-reader, on the right wall, to
open up the door. Kate will come in now and she will kil the Headcrab. If needed,
activate Kate again, turn around and go back to the "Square". Go into
the corridor to the left. This is where you came out of the ventilation shaft.Use
the Cardreader to open up the small metal door and go through it and go follow
the corridor.
After the left turn, a Mutant comes towards you. Run back to Kate and go
hide behind her. Kate must kil this Mutant. When that has happened, follow the
corridor again. It takes a left turn and it goes up. Kate will kil the Headcrab
and then you take a right turn and you go through the double doors into the next
corridor. To the left a Headcrab and to the right a Mutant. Make sure that Kate
first take out the Headcrab and then the Mutant. A Headcrab attacks faster and
the Mutant is further away. When she's done go follow the corridor to the right,
in the direction that Mutant came from, and after a few steps you go through the
double doors on the left. You're in a room with the HEV Suits Containers. Push
the second button from the right, on the console to open the Hev Suit container
and then go to it and put on your Hev Suit. Then go back through the double
doors into the corridor and follow it to the left. Kate will then use the
Retinal Scanner to open up the next doors and you go through it and then there's
a LOADING.
After the loading the corridor is now a narrow corridor. Follow it to the
end where to a sciëntiswho is sitting next to a dead scientist body, in front
of the glass doors. The scientist talks to you, but you are in a hurry, so go
through the glass doors. In this room you see two glass show-cases and in one of
them is that Alien Weapon that you wear as a glove (I have forgotten the name of
it), so push the button on the wall to open it up and go get it. Then go through
next door. Go through the short corridor and through the next door and…..Finally….there
are your weapons. Go get them. Make sure you pick up all your weapons, ammo and
don't forget the "Kate Kit". If Kate is hurt, use it to heal her. Then
go through the next set of glass doors, at the back and to the right, and then
through the next doors. The corridor takes a right turn. Well, you have the
chance to try out your weapons, so kil the Mutant and run through the corridor.
Almost at the end there's a left turn (the corridor goes straight on here and
you could follow it further, but it only brings you into an END ROOM with an
Turret in it) So take this left turn and then go through the double doors and
follow the, now, narrow corridor. It goes left, kil Grunt and Alien Slaves,
right, kil another Alien Slave.
If you go through that metal door 02,then
you'll meet up with an engineer in an orange suit and he won't come with you, so
forgot about it and just move on through the corridor and after a few more turns
you'll be in the last part of it. A big glass door at the end and there is an
security door to the right and to the left. The right one is locked, so go
through the left security door and you end up in a small room where you can pick
up some ammo. Go back into the main corridor and now go through the big glass
doors at the end. You are in a kind of hangar and in it there is one off those
Alien "Bat" planes. Immediately turn to the left and go toward the
left wall, turn left again and climb down the short ladder to the bottom of the
"pit". Go to the left side of it towards the two dead bodies and pick
up the IRON BAR. Now you have a better weapon then the Billiard Stick. Use it to
break the crates and then go back up the ladder. Walk to the back of the hangar
and then go through the security door in the left wall. You enter a RED
corridor. Follow it, left, right, kil 3 Alien Slaves, right, left, right and
then there is a LOADING.
The
Escaping Osprey:
Go on with following the corridor, it goes left, left, get some ammo from
behind a few crates and then go through the opening on the right. You are in an
big tunnel. To the left there is an army truck with running engine and
headlights turned on. Kil the Alien Slave, to the left in the tunnel, and then
go into the tunnel on the right. Kil the Alien Slaves and walk to the back of
this tunnel. Almost at the end you kil some more Alien Slaves, break crates and
then go through the opening on your left and again through the next opening.
You'll come in a "Grey" narrow corridor with purple tiles on the floor.
Follow it, left, kil soldiers, right, right, kil soldiers and go on to the end.
To the right a metal staircase is going up. Go under this staircase to break
some crates for some ammo and then go into the corridor in front of the stairs.
It takes a left turn. Let Kate stand still here and walk to the end. There are a
couple of brown barrels here, to the left and on the right is a grey security
door. Go through it. You're in an outside area and it's an Helicopter platform.
A helicopter is flying above you and it's a pain in your ass. Quickly go back
into the corridor and return to the metal staircase. Do not take Kate with you,
but just leave her standing where she is.
Go up the metal stairs and then follow the corridor. It goes to the left,
left, right. Go through the first door and get some Hand grenades, go back into
the corridor and go left, right and into a sort of hallway. To the left is a
window. Get the ammo from the shelves and then go through the grey security door
on the right. Again you are outside, on a little roof and to the left there is a
big canon. Go to it and behind it and activate it with your 'USE" key and
use this thing to blast that damned helicopter out of the sky. Aim for the
rotors. After you have destroyed the helicopter, go back inside, go left and
check out the room at the back. You'll pick up some "Live ammo" for
your "Glove Gun". Then go back to the metal stairs and go down and
back to Kate.
Activate Kate again and go again through that grey security door, in the
corridor with the brown rusty barrels, and you are back at that helicopter
platform. Cross it over to the right, kil the lonely soldier here and then go
through the next grey security door back in. You are now in a "Brown"
corridor. Order Kate to stay here and
follow this corridor. After two left turns there is a right turn, but there is
also an Laser Booby-trap. So, from a safe distance, throw a Hand-grenade around
that corner to disable this booby-trap and then go back to Kate. Activate her
again and now follow this "brown" corridor again. You'll go down a
stairs and into the next corridor. Follow it, left and left again, LOADING.
This corridor then takes a couple of right turns and then you can go
through the door on the right, but let Kate wait for you in the corridor, to kil
4 Alien Slaves in the room and to pick up some ammo. Back into the corridor. It
goes right, right, left, left, right and then let Kate
wait here again and do the next bit alone.
Beyond the next turn you have to kil a couple of soldiers at the metal
staircase. Then go and Break the crates and go back to Kate and activate her
again and go back to the stairs. Go up this stairs. Upstairs you go through the
short corridor and then you come to the security door at the back. Again
let Kate wait here and then step through this door. You are in an outside
area again and again it's a landing place for helicopters. There's a big
personnel helicopter here, but it will explode, so do not get to near to it. You
can "help" it explode by throwing a granate into it. Go to the right
side of this outside area and kil the only remaining soldier who's in the
entrance of the tunnel. This tunnel will bring you absolutely nothing but
there's a security door to the right. So go back to Kate and bring her along and
then go through that grey security door here. STOP. You'll need to go follow
this "Brown" corridor ahead of you, but you can take the time to climb
up that yellow ladder, on your left. Kate will stay in the corridor. When you do
climb up that yellow ladder than you can search all the rooms up there, kiling a
few soldiers and collecting ammo. When you're done, then climb back down the
yellow ladder, activate Kate again and go follow the "brown" corridor.
It takes a turn and you'll go down a metal stairs and then again through the
corridor. There will be a LOADING
The corridor goes right, left, kil the Alien Slaves and then pick up the
Colt Commander from the Iron Box, break the wooden crates for a Hev-Power up and
then go follow the corridor further to the left and then you're at the end of it
at a door. Leave Kate here in the corridor
and then go through the door. You're on a metal walkway above the floor of a big
warehousee. This warehousee is full with RED CONTAINERS. Go down the long ramp,
on your left, to the floor of this warehousee and then it's a matter of wiping
out a couple af Alien Slaves who teleporting in. Just run back and fourth
between the containers and clean the room out. There are 5 or 6 Alien Slaves to
kil here. When your done go back to Kate and bring her here to.
In the left corner, of the left wall, there is a fence and behind it you
see a metal door and a Retinal Scanner. You'll need to go through that door, but
first you need to find the button that will open up this fence. A bit further to
the right there is a big tunnel door. Open it by pushing the button on the right
of this door. Immediately kil the Alien Slave who was behind this door in the
short tunnel. This short tunnel is not important, but by opening this big door
you will have open up that fence to. It's however quit possible that during your
fight with the other Alien Slaves, this Alien Slave already came out this
tunnel, and then that Fence is already open. So go back to that fence and go
through it and get Kate to use the Retinal Scanner. The metal door goes open. Go
through it and then just follow the corridor, ignore all the side turns, kil 2
or 3 Alien Slaves while you go and after a few turns you come up at a big metal
door that is halfway open. Kate can not go through it, so you have to leave her
here for a while. She will wait for you here. You must no find a way to open up
an other door, just like this one, where Kate can go through to enter the LAMBA
COMPLEX. Jump over the door into the next section and go Left through the
corridor to the back, and then take the right turn and again the right turn. LOADING
Where
Am I?
Go on through the corridor. Left, right turn, the next metal door goes
open all by itself, move on and then you come up at a hole in the left wall.
Passed this hole, the corridor takes one last left turn and then you enter the
BIG TELEPORTER ROOM of the LAMBA COMPLEX. Just before you, Gordon Freeman, and
after him, Adrian Sheppard were here to take the "ride" to XEN. Well,
that's what you got to do also right now. Don't waste time, and ammo, on all
those flying Aliens. They are very hard to kil and you better save your ammo.
Simply rush to the right side of this very large and round room to that big
yellow platform. Wait until you hear a big bang. On the lower part of the
platform you'll see an Orange/Green Vortex appear. Climb up the RED ladder, all
the way up until you can jump onto the higher part of the big yellow platform.
Then jump onto the lower part and run into that Teleport Vortex and you'll end
up in:
XEN:
Things will get a little bit difficult here. As
you perhaps know from Half Life, Xen is a different world in a different
dimension. It consists of a large number of "Islands" that are "floating"
in the "air". There are little islands but big ones to. Gravity is
very low here, so you can make high and far jumps. Dont worry, you won't stay
for long here and this XEN part is by far not so difficult as it was in the
original Half Life game.
You are currently on one of the smaller "islands". Walk,
carefuly, to the edge and look down in to the void. Beneath you, you will see a
somewhat bigger "island" and you spot a corpse on it. Well, SAVE GAME
here and then just jump down and try to land onto that bigger island with the
corpse on it. Next to that corpse you will find a HEV Power-up. Get it if you
need it and then go to the edge, right in front of the corpse. Again, look down.
Again beneath you, you spot a much bigger "island" now. It's very
green and it's a long way down. A kind of blue pillar is rising up from it and
this "pillar" is attached to a little island that's about on your
level. Well, you just have to let yourself fell down an land onto that big green
island. When you have reach it, turn around and walk to the edge and drop off to
a lower ledge that is a bit lighter then the rest of this island and it's
sticking a bit out. Then turn around again and you will see the entrance of a
CAVE. It's shielded by a green "Net". Break through it and go into
this cave. Go into the "muddy swamp" and then turn immediately to the
right. Kil the 2 Grunts and walk straight ahead to the back to the Orange/Green
Vortex and step in it. You are being teleported again and you'll end up in the
next part of XEN, the "Factory".
Turn around and go through the narrow corridor to enter the "Factory".
There is a big fight going on between a lot of Aliens and a few soldiers. The
soldiers will lose. When the soldiers are all dead, then run in and go climb up
the steps at the back and then to the left up the slope. On top of this slope
you have to kil some Alien Slaves and then go and step onto the "Elevator
Stone". It will bring you up to the next floor. Step off it there and then
go straight ahead to the back wall. Look to the left and you see a
"Blue" lighted narrow corridor going down. Go in it and follow it. It
takes a right turn and you enter a next section of the "Factory". Kil
some more Alien Slaves and then go up again with the second "Elevator Stone"
on the right side. When you're again a floor up, and now you're all the way up,
turn to the left and jump to and through that Orange/Green Vortex and it will
bring you back into the Lambda Complex of the Black Mesa Complex.
Well, your little trip to XEN has brought you here in an "Orange"
corridor. Turn around and follow this "Orange" corridor , kiling a
couple of soldiers on the way, and you will come at a same kind of big metal
door as where you left Kate behind. This doors goes open as you approach it. So,
go through it and then straight ahead and then to the right and follow this,
familiar, corridor back to KATE.
Kate is now in the company of a scientist and he can heal Kate, if she's
hurt. Activate Kate again and then go back to that big metal door at the end of
the "Orange" corridor. (of course it's now at the beginning of it) The
XEN route you took was necessary to open up this door to enable Kate to enter
the Lambda Complex now.
So, go back through this door and follow the Orange Corridor back, right,
left, right, right, left and then you see that Green/Orange Vortex again that
brought you out of Xen. Don't go to it, but go right and into that
"grey" corridor and follow it. It goes, left an then, passed the
section with the orange and blue pipes, you go to the right and then straight,
left again and you'll be at the end. To the left you see a sign on the wall and
it reads "Lamba Reactor Level A".
You can not go through the "Core Level D"
door at the back, so go left through the "Caution"
door. Again an Orange corridor, follow it to the right and you come at an
Retinal Scanner door. Kate will open it for you, so go through it and make sure
that Kate follows you. Then there's a LOADING.
Liquids:
Go to the right and then right around the corner, then door D461-MK is
locked, so go left through the last door. You enter a high room with an iron
grate floor. There are pipes, two "Spitting Beast" and some Barnaecles
on the ceiling. Also it's a little bit radioactive here, so do not stay to long
here. Kil that "Spitting Beast" and all the Barnaecles and then go
down the ramp. Ignore the crates and cross over the grates to the back, cross
over the smaller part and then go to the left, kil the "Spitting Beast"
and then go through the door. Now you must go through a series of tunnels. Go to
the right, kil the Grunt and go through the tunnels. It goes, right, left across
the grates, left and you enter the next tunnel. Kil the Grunt to the left and
then go there and go through the door.
Cross this radioactive room to the right and go through the door
. You come into a kind of hallway with a couple of doors in it. Kil 2
Grunts and then go to the back and Leave Kate
here and then go through the last door at the left.
You enter a series of corridors. All of these corridors have iron beams on
the walls and the ceilings. They are pretty narrow and you will encounter Elite
Soldiers in them. You need to go through, and clean them out first before you
bring Kate through them. Go right, left and then you'll see a couple of those
Elite Soldiers. They have there backs towards you. Well: don't wait to find out
what they are up to, but start wiping them out and then go on. It's a bit wider
now and there a few yellow barrels on the left and an Health Terminal. Then the
corridor takes a right turn, you'll pick up a new weapon, have encounters with
more Elite Soldiers, kil them all, and finally you'll enter into a staircase.
Get the HEV-Upgrade and the ammo from behind the stairs first and then go all
the way up this stairs to see if there are more Elite Boy's in this staircase.
Kil them if they are and then go back to where you left Kate, activate her again
and bring her now safely through these corridors and then go up this stairs
again. Go all the way up, and then through the door and go through the next
corridor. It goes left and then there's the LOADING.
The corridor goes on, right, left and then you go through an already open
door into a very long tunnel. There's a Yellow Cabin here. You are at the
beginning of the Underground Canal 1. Go
into the cabin and make sure Kate's getting in it to. When both of you are in
the Cabin, then push the button, on the right at the back, and the Cabin begins
his journey across this canal. Just before the first curve the cabin comes to a
dead stop. The POWER is OUT. Well, am very sorry to tell you this, but YOU have
to go for a swim now. Kate stay's in the cabin waiting for you to bring the
power back on-line. I hope you have the crossbow with the deadly arrows because
there are a few big FISH swimming in the canal.
So, jump into the water and follow it all the way to the end. You can do
this swimming above or under the surface. When you dive under, then you can see
those big fish in time, but you need to surface a couple of times to get air.
Anyway, when you have reached the end of this canal then climb out it by
climbing up the short ladder on the left side. You'll see a window to the left
and behind it is the control room for the cabin. The RED Button won't work, so
go through the door. You enter into a short Blue corridor. To the left is a
Retinal Scanner door and to the right…….Booby Traps. Go to the left towards
the Retinal Scanner. SHI….it's "out of order" so to speak. You can
not open this door and that's a shame because this door would have brought you
to that control room. You have to find an other way to reach that control room.
Stay at this Retinal Scanner door and turn around. Shoot at the Booby Traps in
front of you to disable them, then go to the back and then through the door at
the left.
You have entered a Blue room, break the crates here and go through the
door on the left and through the short corridor and then through the next door.
Now you are at Canal 2. Again, take a deep
breath and jump into the canal and follow it to the left. Again it's a long swim
and there is a LOADING about halfway
through, but finally you come to the DAM/BARRAGE. On the other side of this
DAM/BARRAGE, the canal "falls" into a kind of "lake". It's a
long fall. So, from the water, JUMP OVER THE DAM, it's realy easy to do, and
you'll end up in the "Lake" at the other side of this DAM. There are a
couple of big Fish here, so either kil them or search for the long ladder
quickly and get the hell out of the water. The ladder will bring you out of the
water. Go through the door and through the next one and then follow the corridor
behind it. When this corridor takes a left turn you are attacked by an insect
that comes out a hole in the wall. Kil it and then go through the next door.
Now you're in a big room and the walls here are partly Orange and there
are several doors on the other side. Turn to the right, kil the "Spitting
Beast" and then walk to the back and cross over to the left side and there
go through the very last door. Follow the corridor, you have another encounter
with an insect, and at the end you go through the next door into a high
"shaft" with Blue and Orange Pipes that goes up. Behind these pipes,
to the left, is an "Spitting Beast", kil it and then climb up the
ladder in the corner. Go all the way up and then jump to the left onto the
platform and go through the next door. Again a corridor, so go through it. It
takes a left turn and then you need to run quickly to the little wall a throw an
hand grenade around the left corner to disable the turret over there. When you
have disabled it, SAVE GAME and then walk on and go to the door behind this
turret. Go through it……Eh…..sorry about this….I forgot to tell you about
these 2 TURRETS.
Behind this door are 2 more turrets and if you open this door
then…..you're DEAD. I learned this the hard way, so figure out the best
strategy to disable those turrets behind this door, without getting kiled. I
must tell you that I went for the GOD CHEAT here. In any case, you must go
through this door into the room behind it. Go through this room and get the
ammo, on the right side behind the turrets, and then go through the next door
into the next corridor. Follow this corridor and while you do so there's a LOADING
At the end of the corridor you go through the door and you enter a Blue
Hall. There are 3 doors here. The door right in front of you is the Retinal
Scanner door that you could not open at the end of Canal 1.You can open it now
by pusshing the red button on the right wall and then you are back in the short
Blue corridor at the end of Canal 1. But dont do this right now. First go to the
right. Two doors there, a Retinal Scanner door and a "normal" door.
You can not open the Retinal Scanner door, so go through the "normal"
door an then go up the stairs. Left, kil the Black Ops lady, and then go through
the door on the right. Whoopee…you're in that Cabin Control Room now. Ignore
the dead body and go to the console and push the grey button. You'll here the
Cabin start again. Leave the room, down the stairs again and into the Blue Hall
again. Now go to the door at the back, push the red button and go through it
into the short blue corridor and then right back to the canal.
The yellow cabin is coming now or is already here. Activate Kate again, go
again into the short blue corridor and go through the broken down Retinal
Scanner door on the left, back into the Blue Hall. Bring Kate to the Retinal
Scanner door here and make her use the Retinal Scanner to open this door. Go
through, make sure Kate follows you, and folow this, more or less Purple
corridor with a yellow paint line on the walls. All yellow doors in this
corridor are locked, also the one at the end, and this corridor appears
therefore to be a dead end. But, almost at the end, is the entrance of a long
and very dark tunnel, in the right wall. So, activate your flashlight, make sure
that Kate will follow you, and go into this dark tunnel and follow it to the
end. About halway through this tunnel there will be a LOADING.
Old
Black Mesa:
When you come out of the dark tunnel, you are in a dark corridor. You are
in the OLD BLACK MESA Complex. Keep your flashlight on and turn to the right. As
I said, its pretty dark here, so keep your flashlight pointed at the RIGHTWALL
of this corridor to see where you're going. Follow this corridor to the back and
then it takes a right turn, follow it further and keep your flashlight again
pointed on the right walls. You'll go passed a yellow door and then you'll see a
GREY door in the right wall of this corridor. Go through it. You are now in the
Generator room. Go to the back wall. There you'll find the big generator. Push
the RED button, to the left of the POWER word. Thank God, the lights go on now.
So switch of your flashlight.
LEAVE KATE BEHIND HERE IN THIS GENERATOR ROOM.
The next couple of sections are dangerous and it's likely that she gets kiled.
You do not really need her to open up doors in those few sections, so you better
let her stay here for a while and when you have clean the next sections out, you
can come back to get her.
Go back into the corridor and follow this corridor further to the right
and you'll come at a Yellow Door. Go through it. You are in an outside area on a
walkway and to your left is the red rocky wall. A few steps in front of you
stands a Barney. Go to him and then this Barney wil say that he hears a noise.
Go around the corner and……Elite Soldiers drop down on ropes. Kil them all
and collect there weaponry. Make sure none of them goes passed you because when
they get to Kate, they will kil her. If you have wiped them all out then follow
the walkway to the back and go through the next Yellow door at the and follow
the next corridor. There is a room on the right you can enter for some ammo.
You'll come up at an junction. Kil the soldiers here. You must go left here to
follow the corridor further but first go straight ahead. Its a dead end but if
you turn left than you can break through the planks and then go into the room
behind it for some HEV and Health. Go back into the corridor and back to that
junction and now follow it through to the end, kiling a couple of Elite troops
while you go and you can enter all the rooms to kil the soldiers and to find
some ammo. Just before you reach the end of this corridor you need to disable a
laser booby-trap and then you will come into the BIG HALL of this complex.
Quickly turn to the right and disable the turret that's hanging down from
the ceiling. Go passed the counter and then to the right to the big glass doors.
Push the wall button to open up the glass door and go through them and follow
the corridor.It goes left, right, left. There are a couple of side corridors and
they all lead to security doors and all of those security doors are locked.
You'll have to kil a couple of Alien Slaves and it seems that there's no way out
of this section. There are a few rooms you can enter to find some Ammo and
health. But in the last of the side corridors, to the left, you will see a BIG
HOLE in the wall and in this hole you'll see two BLUE PIPES. That's your way
out. If you are sure that you have kiled all opposition in this entire section,
than go all the way back to the generator room where you have left Kate behind,
activate her again and bring her along now to this big hole in the wall. You'll
have to leave Kate here again, standing by this big Hole, and then you jump into
the broken pipe, you fall down a bit and then you break through the grate and
you fall down a bit further. Turn around and crawl through the pipe……..
Now we see a cutscene:
Kate, who is still standing in front of that big hole in the corridor, is now
being captured by Elite Soldiers under the command of the ADMINISTRATOR.. She's
not kiled, so now it's your turn to save here.
LOADING: Keep crawling through the
pipe and after a few turns you fall down a verticale pipe and you end up in a
kind of "swimming pool". Turn around to look for the ladder and climb
out the water.Turn left and go through the door. Follow the corridor. It goes
right and then there is an already open door on the right. 2 Alien Slaves
teleport in here. Kil them. Then go through the "Maintenance Access" door and then up the long grey
ladder to the top. On top of this ladder you enter into a train tunnel. There is
a nice red locomotive standing ready here. Unfortenately it will not start.
There's no POWER. The "power indicate light", on the wall, isn't on.
You must however take this train, so you must find the generator and turn it on
again to get power for this train. So go back down the ladder and then to the
right through the last bit of the corridor to the door at the end.
Go through the door and you are in an outside area again. You are at the
beginning of a street between the office buildings. In the middle runs a canal.
When you look up, you'll see the train rails. Well, just follow this street to
the very back of it and while you go you have to fight off a couple of Alien
Slaves. Do not go into any off the buildings, just go to the very end of this
curved street. There you go through the door at the very end of the street into
the last building.
Follow this corridor all the way to a yellow elevator. Kil the 2 Alien
Slaves here and then ride this elevator up. Its a long way up. Go out the
elevator and straight through the door in front of you (the door behind the
elevator is locked, but through that door you will come back here later) and
follow the very long corridor , there is a LOADING, and you will end up in an
END ROOM. Here, climb up the RED LADDER. On top, step through the iron door and
you'll be in a big outside area again.
As soon as you step through this last door you'll
see an WARNING on your screen. It says: "WARNING: IN HERE HUMAN GRUNT ARE
ASSUMED FRIENDS. SPECIAL FORCES ARE HOSTILES AS USUAL". So, in this next
section the NORMAL SOLDIERS are your friends, but the Elite Soldiers and the
Aliens still are the enemy. So, do not shoot at the NORMAL Soldiers. You need
them to go safely through the next section.
Go up the steps and then turn to the right. In front of you is a big wall
and you see an helicopter that is attempting to land behind it. Wait, and you'll
see that helicopter explode. Then go to the wall and a big piece of the wall is
blowing away. Go through it and go kil the Grunt at the wreck of the plane. Then
turn to the right and wait until that big monster has teleported itself away
again. Deal with the other Grunt and then turn to the left and go to the corner
under the tower. Go through the grey door there, at the window, and you enter
into a little office. Here you find a soldier and he is wearing a GASSMASK. DO
NOT KIL HIM. THIS IS ADRIAN SHEPPERT and he is busy with his OPPOSING FORCE
MISION.
Well, that's nice. Let me explaine first. You
must activate Adrian Sheppard now to make him follow you through the next
section of the game. You need him to open up a door for you, so make sure that
he isn't kiled.
So, activate him and then step outside and go to the far left corner and
then left through the small iron door into the building. You will get a warning
not to forget Adrian. Go on and after a few left and right turn you are at the
beginning of a road tunnel. SAVE GAME HERE.
Again, let me explaine first: You will encounter
2 kinds of soldiers in this tunnel. The Normal Soldiers in the lighter outfit,
like Adrian Sheppert, and the Elite Soldiers in there darker outfit. The normal
soldiers will team up with Adrian so they are your friends here. You need them
to wipe out all the Elite Soldiers here in this tunnel. All the way at the back
of this tunnel there is a big hall and there stands a TANK and that Tank will
fire nasty rockets at you and the "Adrian Sheppert team". In that hall
is the door you'll need to go through, but you need Sheppert to open it up for
you. But Adrian Sheppert will only do that after you have
taken out that TANK. I hope you have the heavy stuff by now.
Well, it's pretty straight forward actually. There's a big fight going on,
in the first part of the tunnel between the "Sheppert" boys and the
Elite boys, so go and join in and make sure that Adrian Sheppert isn't kiled and
work your way through this tunnel. Please, do try to NOT shoot at the
"Sheppert" soldiers. If you do then they are not "friendly"
anymore. Let them deal with the Elite soldiers. After the army truck it goes to
the right and then it comes out into that hall at the end. Sheppert will not
enter this part, not before you have disabled that Tank. So if you have a few of
those laser booby-trap mines on you, try to attached one of them on the tank an
another on the door or the wall behind the tank and then detonate them from a
save distance….bye bye tank. You can try it with simple Hand grenades to. I
guess you better come up with your own strategy on how to wipe out this tank and
to stay alive and to keep Adrian Sheppert alive. In any case YOU MUST MAKE SURE
THAT ADRIAN SHEPPERT SURVIVES ALL OFF THIS. It does not matter iff all off his
mates are kiled.
When the tank is down and all of the Elite boys too, Adrian Sheppert will
also run into this end HALL. Bring him to that iron door in the right back
corner of the hall. Sheppert will knock this door down and then 2 Alien Slaves
come in and they take grab Sheppert and teleport out again. It doesn't matter,
Sheppert has done his bit for you.
So, go through the door that Sheppert has open up for you and follow the
corridor, down the stairs and through the next door. Kil the Grunt and go
through the next door at the back. Follow corridor and then you come at a DANGER
HOLE. Go down the RED ladder in this hole. Follow the next corridor and there
will be a LOADING.
After the next turn, go through the door on the right and, at last, you
are at the GENERATOR. Turn it on by pushing the "High Voltage" button. Go back into the corridor and go
follow it to the right and then you go through a door and you're back at the
Yellow Elevator. Ride the elevator back down and go again through the corridor
and outside into the street again. By now there are a lot of those flying Aliens
in the air here and they are hard to kil, so Run run through the street to the
back (actually you could go into some of the buildings on the left side to
collect some ammo), go through the door and go back through the
"Maintenance Access" door, up the ladder and you're back at the Red
Locomotive. Well, the power is on now, so get in, activate it with your
"USE" key and push your forwards Key to move it. You ride it through
the door and then it follows the street for a bit and after the curve you go
through the next doors into the tunnel again. DRIVE THE TRAIN SLOWLY now. After
the next few turns in this tunnel, there is a big gab in the tunnel and if you
drive the locomotive to fast, you'll collapse into that hole.
So drive on slowly and when you see that hole in the tracks, I believe
after the second turn, STOP THE TRAIN. Jump out on the right side an onto the
ledge that goes along the right wall of the tunnel. Walk, slowly now to the
hole. The ledge you are on is broken to, so you need to jump over to the other
side. You can not reach the other side in one jump, so you'll need to jump 2
times in a roll to get on the other side of the gap. When you have reach the
other side, then go over the rails to the platform on the left side. Climb onto
this platform and then go through the door on the left. Follow the corridor.
When you reach the stone staircase, look out. There's a turret coming out of the
ceiling, so disable it quickly and then go down this stairs. Go left and through
the next door.
You are now in a wider corridor. Kil the Houndeyes, left and right, and
then follow this corridor to the left all the way to the back. You come into a
hallway with a little office straight ahead. Kil the Houndeyes and break the
crates here and then climb through the window into the office for some ammo,
Health and HEV. Climb back out through the window. Go through the already open
door, right in front of you. Break crates and then go to the right and through
the next door. Left, follow corridor, right, right and then left through the
next door. IMMEDIATELY take cover to the right behind the crates and throw a few
hand-grenades at those two turrets in front of you. When they are down, go and
break the crates here.
You are in a big train hall and there are two trains here. Cross over the
rails, kil the 3 Grunts who then appear, break some more crates and then go into
the BACK train. Start it up and speed it up and you go on a trainride through
the narrow train tunnel. After a few turns, you ride through a round shaft. From
above soldiers will fire at you. Increase the speed more to go through this
shaft and after another couple of turns you come up at a little platform with a
couple of crates on it and two Alien Slaves. You could stop the train here to
kil the two Slaves and to break those crates. Then go on with the train ride
again and finally the train will bring you at a platform, on the right side,
with crates on it and blue generators and this is the end of this trainride. Get
onto this platform. Kil the rats, break the crates and then go through the door,
behind those blue generators. SAVE GAME HERE. Follow the corridor and after a
couple of turns, you come up At a door with a big A on it. SAVE GAME and then go
through this door …..Oooooo….as soon
as you step through this door A, a cutscene will start.
You'll see yourself enter a big and high HALL and
you see Kate, she's in a liquid tank behind the window high up. She's guarded by
two Black Ops ladies. The cutscene goes on and you'll see the ADMINISTRATOR.
He's is above you at the other side of this hall. The Administrator will release
a big RED MONSTER in a minute and it will try his best to kil you.
You have to kil it or it will kil you. What's the
best strategy for this? Well, I do not know, I just went for the GOD CHEAT here
after a couple of trials. I can tell you this: The Monster is Charged and as it
fires upon you, it will lose power and it then needs to recharges itself. Then,
an only then you can hurt him with your weapons. All marked doors are locked, so
there is no escape. You can go up the ramp to the walkway above to shoot at the
monster from there. On the floor of this hall you will find a couple of big
crates. When you break these crates, you get all sorts of ammo. You can place
mines on the floor and then Lure the beast to this mine and try to detonate it
at the right moment. When you are lucky, that's the end of the monster. You
could try it with a couple of your laser booby-traps. Place them Well and
detonate them in the right time. When all of this didn't kil the monster then
you have to use your shoot weapons on it, but as I said, you can only harm him
when he's recharging himself, and it will take a lot of bullets to kil him. So
go and figure out the best way to kil the beast.
Andrzej Delekta,
was disappointed about the fact that I talk about the Cheats in this
walkthrough, so he sent me his strategy to defeat this Red Monster. I must say
that I do not share his views about using a cheat so now and again in the single
player missions. The mere fact that a player uses this walkthrough to get
through the game means, in my view, that you are in fact CHEATING. If you use a
walkthrough to get you through the game then you can not honestly say that you
have finished the game of your own accord. But, here it is: Andrzej strategy to
beat the Red Monster:
"The RED MONSTER" is most vulnerable
when it appears to be sort of highlighted in the charging process. The moment is
too short for explosives to be enough accurate and though effective, secondly
you would like to save most of your grenades and other ammo for later combat (as
any player does which makes most of us finish the game with lots of unused
ammo!). Right to the doors you entered the room there are some barrels, hide
behind them and crouch. When the monster comes very close it can't hurt you
because barrels are iron so he can't destroy them and you can crouch if it is
necessary. Use the shotgun because it is the lest used weapon during the game so
you should have plenty of ammunition for it. When you see the monster is
highlighted stand up and shoot him right in his eye from the close distance. You
will know if the shot was effective by the splashes of yellow blood. After the
shot crouch again wait for monster to shoot then stand up and shoot. Repeat this
couple of times and the monster will die. Before you kil the monster you could
also try to set the booby traps near the doors the Special Forces
will use (It is quite tricky so I haven't done it myself nevertheless I think it
could be fun).
Best Regards: Andrzej Delekta
When you have kiled this monster, then a few soldiers will come
in.Kil them and then go through the door that is right under Kate's prison. Then
go to the right and up the stairs and on top through the Blue door and you're at
Kate. Kil the 2 Black Ops ladies and then go to that green machine and push the
LEFT button to free Kate. No time to chat, so activate Kate and make sure she
follows you again and go back down the stairs again. Go through the door on the
right and follow the corridor to a Retinal Scanner door. Kate will use the
Retinal Scanner to open up this door, activate her again and then go through the
door. LOADING.
Let's
Get Out of Here:
Follow this corridor and after 2 right turns you come to the next door. Leave
Kate here. You will hear gunfire from behind this door. Go through it and
immediately turn to the left. You are in a canal tunnel and right in front of
you there's a bloody fight going on between Elite Troops and a couple of Grunts.
The Elite boy's don't stand a chance. When the Grunts are done with the
soldiers, then go and take out the Grunts. Break all the crates here. I strongly
advise you to break all the crates from this point on, especially the big ones,
because you have to find the heavy artillery such as the Bazooka now. You'll
need it. Go and get Kate and then go through the tunnel to the back and then to
the right. You can find HEV on the boot. Then go through the second door in the
back wall, it's the door close to the big RED door.
Follow the corridor to the back and then LEAVE KATE here at the doorway. Go through the doorway. Another
canal tunnel. STOP do not go on. There's a GUNSHIP in the canal here and you can
not take it out with the weapons you have. Break the first of those large crates
by the canal. You will pick up the BAZOOKA from it. The Gunship is behind the
next couple of crates and it has 3 Turrets on it. Do not break the rest of the
crates just yet, but use them as cover and take out that Gunship with the
Bazooka. You'll need a shot or two and you will only be able the disable the 3
turrets, not the entire ship. When you have taken care of the gunship, then go
get Kate again and then break every crate in this second canal tunnel and then
go through it to the back. You will pick up some ammo from the dead guy and then
go through the door on the left. Go up the stairs and on top through the door
and you are now in a big round shaft.
Beneath you is water and a big FAN is turning around. You are standing on
a rusty grate. Kil the only soldier, right, and then walk on to the door on the
right. It's locked. You and Kate need to go through this door, so you'll need to
take an other route to open up this door from the other side to let Kate go
through it. You leave Kate here again.
Walk back to the door you enter, turn around and then JUMP down and land onto
the iron platform that is attached to the FAN. Walk over it to the White Door
and go through it. You have entered a series of narrow tunnels. Go straight and
then immediately to the LEFT, straight and then again LEFT. LOADING.
Walk to the end and then Jump into the water. (
there are 2 big Fish in this water, so be on your guard) Swim to the
bottom, turn LEFT and follow this underwater iron walkway to the next crossing.
Go LEFT here, through the door and climb up the RED ladder and you are out of
the water again. Go over the grate and then through the door. The room you now
enter is partly under water and there's a "Spitting Beast" here in the
water, so take care of it. Then walk over the grate to the door at the back
(Above the watersurface) and go through it. Follow the corridor, Left, Right,
kil the 2 Alien Slaves, Right and you come up at an Retinal Scanner door. You
can not open this door, but through the window you'll see a wounded guy there.
You need Kate to use the Retinal Scanner, so go on through the corridor and then
through the door at the back, cross through the room that is partly under water
and go through the next door. Corridor, up the stairs, follow the corridor and
then there's a LOADING. The corridor goes
on an then you have to kil 2 Elite Troopers in the wider section of this
corridor. Here there are Health and HEV Terminals on the wall and you can pick
up some ammo from the metal crates. Then go through the last bit of this
corridor and through the next door and you are back at Kate in the round
"water" shaft.
Activate Kate again and bring here to that Retinal Scanner door with the
wounded guy behind it ( it could be that Kate will not
go through the door to leave the round shaft, then you actually need to
'PUSH" or "PULL" here through it, it's very frustrating)
When you made it back to that Retinal Scanner door, Kate will open it up for
you. Go into the room and push the Red button on the Green machine. Now you have
drained the water out all of the rooms here. Go into the corridor an follow it
back to the left until you are back in the room where you have kiled that
"Spitting Beast" earlier. Here you go down the iron stairs and then
through the door. Follow the purple corridor and then through the next door into
the next cellar. Break all the crates here and go through the next door at the
back. You enter into a staircase.
Turn to the right and go through the WHITE door beneath the stairs ( DO
NOT GO UP THIS STAIRS, if you do, you keep going round in circles), Go Left, kil
Beast, follow corridor and you will come to a next Retinal Scanner door. Kate
must open it and when she has done this, go through it and follow the corridor.
There's a LOADING
At the end you go through the Steel Door into an control room. Go to the
right and then through the door. You are in an outside area with a little
"lake". Go down the iron stairs, kil the Alien Slaves here and go to
the right and then into the next corridor (that deep hole to the left, with the
red ladder in it is a dead end). The corridor goes left, kil Alien Slave and
then you go through door F-512VX on the
right. Follow this rusty walkway between the pipes, kiling a few Alien Slaves
while you do so, and after a few turns you go through the next door. You are in
a room with a deep pit in it, to the left Health and Hev terminals and to right
the canal. Kil the 2 Alien Slaves here, break the crates and then cross over the
grate to the next door and go through it. Follow corridor, up the stairs and
then further down the corridor. Left. Right LOADING