A Tale Of Betrayal
To interact with objects, items, hotspots and/or characters in the
game here is what you
need to know:
Interface Interactions (Look, Use,
Talk)
When clicking over an object, item, hotspot and/or characters hold
down the left
mouse button, don't just click once, keep holding down the left
mouse button until
the coin interface shows up ... Then you'll see three
symbols inside of a coin shape:
- The Hand: Use it to Interact/Pickup objects
or items or hotspots.
- The Mouth: Use it to Talk/Listen to objects or items
or hotspots.
- The Eye: Use it to Look At objects or items or
hotspots.
Inventory Interactions:
- To see the Inventory (the items that
you got) click the right mouse button.
- To use an object/item: left click on
it then click outside of the Inventory border.
- To look at an object/item:
right click on it.
- To stop using an object: right click while holding the
object.
Game Interactions (Save, Restore, Quit)
- As for how to quit the
game just press (ALT+F4) or (ALT+X) or (F9)
- To save the game just press
(F5).
- To load/restore the game press (F7) or (F9) then click on
restore
ACT 1 – Get Off My Back!
(Getting the barrel off your
back)
If you look at the barrel you’ll notice that there is a small
scratch in the upper metal
stripe, yet it’s not sharp enough to cut the rope.
Looking at the inventory you have a
ring, now face the door to the right and
then USE the Ring with the Barrel.
It’s time now to cut the rope using the
scratch that you made, so face the Broken
Mirror –a quick way for doing that
is TALKING to the Broken Mirror-, once facing it USE
the Rope.
ACT 2 – Shnigle, Shnigle!
(Knowing what’s going on! And
who’s on deck!)
Our hero is afraid to proceed further unless he knows what’s going
on at the deck right
above of him, to do that PICKUP the Piece Of Mirror at
the floor next to the Broken
Mirror, then PICKUP the Gum stuck at the bottom
of the table in the middle of the
storage room, also PICKUP the Stick to the
left of the Ladder.
A Mirror would reflect and show you what’s going on if
used at the right place. Open up
your inventory and then combine the Mirror
with the stick, that won’t work, because the
Mirror is not sticky, so try to
combine the Mirror with the Gum, and then combine the
Sticky Mirror with the
Stick, you’ll get a Mirror On Stick.
USE the Mirror On Stick with window to
the left, and watch the small cut-scene.
(Dealing with
Shnigle!)
So it’s Shnigle on board, and you know his timing back and forth
on deck, what you will
need is a way out! PICKUP the Hook from the floor
right under the window, PICKUP the
rope next to the Barrel, in the inventory
screen COMBINE the Rope and the Hook and
you’ll have a hooked rope!
USE
the Hooked Rope with Window and you’ll be climbing the ship’s side, when it’s
the
right time PICKUP the Applear. Try throwing the Applear on Shnigle, that
won’t work
because Shnigle would come down and check for you, and you’ll end
up tied again once
he catches you.
(Capturing Shnigle!)
Go back to the
storage room using the window. The Ladder is the only way down to
this area,
and Shnigle will use the Ladder if he is going to go down and search for
you,
why don’t you make a little trap for him. USE the Knot that is located
at the right side of
the Ladder –it’s small so try hard to find it- our hero
will tell you that it’s so tight that
you can’t loosen or cut it with you
bare hands. USE the Sticky Mirror with the Knot to
cut the Knot. Now that the
ladder is trapped go back to ship’s side and at the right time
THROW the
Applear on Shnigle. Watch the nice cut-scene.
(Tying Shnigle)
Look what you’ve got trapped, it’s Shingle, fortunately he’s
unconscious, better act soon
before he wakes up. Using the ladder go to the
ship’s deck, and PICKUP the Rope. Go
down and tie Shnigle up USING the
Rope.
(Beating the truth out of Shnigle!)
Now it’s time to know what’s
going on, talking to Shnigle won’t work, so INTERACT with
Shnigle to wake him
up, TALK to Shnigle now and he’ll be telling you that he doesn’t
want to
talk.
Having been uncooperative Shnigle earned himself a painful sting,
PICKUP one of the
Pins located at the table. USE the Pin with Shnigle, this
will make him talk a bit. TALK to
Shnigle, he’ll be telling you that he
doesn’t know a thing.
Go back to the ship’s deck, and try to open the Door,
you can’t because the rest of the
crew are having a meeting there, LISTEN to
the Door and you’ll hear the crew talking
about 3 subjects, one relates to
Shnigle, so SHINGLE has been lying, and for that he
earned him self lots of
extremely painful stings.
Go down and USE the Pin with Shnigle again, this time he’ll suffer
a lot more, because
he’s been lying. TALK to Shnigle once you are done
convincing him to talk and he’ll be
volunteering to tell you everything you
want to know.
Extract all the information you can get from him, as it
provides clues for what to do in
the current and next act. One of the
information given is the password to the Chest
where your personal belongings
are.
(Getting our of this place!)
TALK to the Chest and you’ll open it,
once opened PICKUP it’s contents, one of the
contents is a Scrap Of Paper
that tells you the way out in a form of riddle.
Read the Scrap Of Paper by
opening the inventory screen and then right clicking on
the
paper.
“To the Land Of The Wicked Shrines Be gone,”
“Death, Destiny
You Will Face And The Unknown …”
“A Crystal Ball Is Needed,”
“Where Once
An Act Of Betrayal Preceded …”
“For All Of This To Become True,”
“A Beam
Of Light Shall Hit Through …”
Note: “The ball has to be … waxed
…”
So you’ll need a Crystal Ball, to be placed where an act of
betrayal happened earlier and
that Crystal Ball should be hit by a light
beam, and if you can notice there are lots of
descriptions and constrains
that the ball should have in order to function, one of the
constrains is that
it has to be waxed –it’s a little bit hidden under one of the blood
drops in
the second line of the note-.
To fulfill the condition of having a Crystal
Ball where once an act of betrayal took place
USE the Crystal Ball with
Barrel where your crew betrayed an tied you up.
To fulfill the condition of
having a waxed Crystal Ball PICKUP the CANDLE next to the
Door in the storage
room, then USE the CANDLE with the Crystal Ball.
To fulfill the condition of
having a light beam hitting through the Crystal Ball use the
Sticky Mirror
with Window to reflect a light beam into the Crystal Ball. Watch out for
the
shaking …
ACT 3 – The Wicked Shrines
(Finding out where you
are?)
What a nice cliff you are standing at, it oversees the whole
creepy area filled with
Graves, and what’s that! A charming mermaid by the
small lack! TALK to Ena to find out
some answers!
Ena will tell you that
once a guy called Steve Winter told her there was a map made for
this place,
so bear that in mind.
Go the left into the mountains of hell, walk the narrow
path until you reach it’s other
end and into the wicked shrines you
go.
(Hatching the Dragon to send a warning message to the Sultan)
PICKUP
the Shovel, and DIG Marilyn Monroe’s Grave with the Shovel. Boy!!! is it hot
on
there or what! Heat is something that Shnigle said is a must if you want
the hatch the
un-born messenger that you have –the Dragon-. PUT the Dragon’s
Egg inside Marilyn
Monroe’s grave. The little dragon has hatched
(Finding
the fake map of this place – Leads to the End)
Ena said that Steve Winter
once told her about a map of this place, DIG Steve Winter’s
Grave with the
Shovel, and then read his diary. Steve said that once he knew an
explorer
that made a map for this place, with the initials T.O.
DIG Tom Ozanich grave
with the Shovel and you’ll have his diary. Tom’s diary says
something about
his two friends Riggy Rig Suffer and Jimmy The Shnug, and it also
says that
“… once when overseeing the whole place” Tom decided to keep his secret
for
himself.
DIG Riggy’s or Jimmy’s Grave with Shovel and you’ll get a
map.
(Finding the right map of this place – Leads to the Happy End)
Ena
said that Steve Winter once told her about a map of this place, DIG Steve
Winter’s
Grave with the Shovel, and then read his diary. Steve said that once
he knew an
explorer that made a map for this place, with the initials
T.O.
DIG Tom Ozanich grave with the Shovel and you’ll have his diary. Tom’s
diary says
something about his two friends Riggy Rig Suffer and Jimmy The
Shnug, and it also
says that “… once when overseeing the whole place” Tom
decided to keep his secret for
himself.
We know that Tom’s secret is the
map he made for this place. Now, where is the place
that oversees the whole
area! It’s the small area in which you have landed at the
beginning of ACT3,
go there -by going back through the mountains path-, and dig the
edges of
that area (near the left upper corner of that area), after a few clicks you’ll
find
the map … Congratulations!
(Writing the warning letter to the
Sultan)
You have a feather and a Scrap Of Paper but you are out of ink, and
so you can’t write
a letter unless you find some sort of liquid that would
work as ink! Have you looked
closely at the Scrap Of Paper you found in the
enchanted chest! It looks like it’s written
in blood.
There is an open grave in the Land of the Wicked Shrines, and that
is the Lucas Arse
one, which implies that the body is still fresh! USE the
Pin with Lucas Arse, and you’ll
get some blood out of his body, USE the
Feather with Lucas Arse blood filled body and
you’ll make it full of blood,
in the inventory screen USE the Feather with Scrap Of Paper
to write a
warning letter to the Sultan in blood.
(Wrapping up the Map and Letter and
sending it to the Sultan)
In the inventory screen ATTACH the Scrap Of Paper
to the Dragon, then ATTACH the
Map of this place so that the Sultan would
send his navy to get you, the one last thing
that you need is to let the
Dragon know where it should be heading, and to whom it
should give the letter
and the map! Remember what Shnigle told you about having to
send a golden
trace of the one who should be receiving the Dragon’s message! Your
Ring is
actually a present from the Sultan, to make sure just right click on the Ring
in
the inventory screen. ATTACH the Ring to the Dragon. Congratulations … Now
based on
which Map you’ve attached to the Dragon you’ll get to the End of the
Game.
I hope you had great time playing this game, please send me feedback
at
rani.hasan@gmail.com so that I take all your comments and feedback into
account
when making the next tale.
Long live adventure games,
Rani
Hasan a.k.a AGS-GD