![]() |
Legend of The Prophet and The Assassin This walkthrough is a simplified path though the game. Many of the features and puzzles were left out, so please explore thoroughly first before consulting this pages. Enjoy! • Jebus
|
| Jerusalem | |
| • Pay
the boy to take care of your horse and enter the souk. • Talk to the beggar. • Talk to the
merchant and accept his offer with Yes. • Go to the herbalist and talk to him. Put together a
puzzle with herbs. • As the herbalist bends down to pick something, use
your dagger to cut chelidonia, which is hanging above the store. • Use chelidonia on the coded message to decode it. Give
it back to the merchant and you'll get the box. • Talk to Taleb (the big guy) and then look the metal
pieces on the workbench. • Go back to Taleb and talk with him about the pieces. • As Isaac enters, persuade them both to tell you about the pieces. Finally you can pick them up. • Go to the niche at the end of the forge and put
together the Golem. • Find a jug of water and a sword. • Give the sword to Golem. It'll attack you. You must
run quickly and pour water on his forehead to kill it. • Since the Isaac's plan to rescue Qamar from the jail failed, you must find another way in. • You'll find yourself in the souk, only during the night. Pick the lantern and iron bar. • Break the lock in herbalist's shop and enter. • Find the water of Bistort, Hawthorn pollen, measuring glass and both flasks. • Put the measuring glass on the counter and put in one
unit of Hawthorn pollen, one unit of water of Bistort, one unit of Hawthorn pollen, and
again one unit of water of Bistort. The clue is in a notebook under the counter. • Pour the mixture in one of the flasks and test it on a
mouse that is on the floor. • Now you are in front of the jail. • Throw your dagger in one of the icicles, pick the
sling and combine all three objects in your bag to get "sling with narcotic
stalactites". • Throw the sling onto the roof of the prison tower. Get
ready to fight. • As the FMV finishes, grab your sword as quickly as you
can and wait for the guard who will run from the tower. Needless to say, you must end his
prosperous career as a night watch by slashing his belly either with your scimitar or your
dagger. • Use the dagger to get the keys and enter the tower. • Use key #10 to open the main door to prison block. • Once inside the corridor, go straight to the 3rd door on your right and unlock it with key #8. • Talk to Qamar and take one of his balls. Not those!
The crystal ones! • Back in the Taleb's forge, talk to Isaac again and go with him to Qamar's home. • Get a key. • Find small case and open it with the key. • Go to the desk and assemble the sky map. • Open the door in the corner with your dagger and put the small crystal ball in the automaton's eye socket. • Find toothed wheel and large crystal ball. • Go to the back of the automaton, insert the wheel and
adjust the rotating mechanism to winter. • Go in front of the automaton and put sky map and the large crystal ball on his hand. • Rotate so that the constellation on the sky map
overlaps the constellation of stars on the night sky of Jerusalem. • You will notice an inscription on automaton's belt. Click on it to see what it says: Jerusalem. • Click on the inscription again to see the final animation of this First Two Levels Beta version. |