Command & Conquer - Renegade MAIN CHEAT CODES: ----------------- Start the game with "-console cheatcc" parameter in the command line, and you'll be able to bring up the console with ~ key. Type the following cheat codes /commands in the console during the game: allguns - All guns extras fnkqrrm - Enable extras cheat admin_message (message) - Send admin message to all clients (host only) message (message) - Sends chat message to all clients (host only) display fps - Toggle framerate game_info - View game in progress info in console window gameover - End current game (host only) kick - Kick and ban a user from the game (WOL server only) iamtheman - ? Aircraft in multiplayer: ------------------------ Submitted by Ace As of right now, in multiplayer, aircraft is impossible to use...much like the Nod Recon Bike. When moving at top speeds, the frame rate would need to go so fast that the current Renegade engine can't keep up with multiple players using it. This being said, either a major patch would allow this, or you'll just have to wait for the next "Renegade". Possibly a Mod could add them, but they'd still run into the same framerate and power problem. Beacons: -------- Submitted by Joshua Beacons have seen increased usage in the last couple weeks. There is always the chance of an enemy soldier sneaking into the Barracks/Hand Of Nod and placing and end game beacon, but this tends to be rare. I'd have to say that Nod's most effective weapon is a "Ghost" (Stealh Black Hand) with a nuclear Strike Beacon. It is tricky to get in sometimes, but if you put a beacon inside (or next to) any building and the enemy does not disarm it, said building goes Bye Bye. So the Black Hand can set his nuke, disappear, and guard it from any GDI engineers trying to disarm it. GDI can have a difficult time using this tactic because they don't have any stealh soldiers. But a good player can sneak into a base and plant a beacon in a good location and take out a building (and maybe some of the poor saps that don't realize whats happening). Better Hum-Vees and Dune Buggies: --------------------------------- To augment the destructive ability of any vehicle, try becoming a Technician or Hotwire and rig your ride with proximity mines! Buggy Rush from Berserker: -------------------------- Since the Nod Buggies are only 300 credits, a couple guys can buy some and take a passenger with them. The most effictive combinations would be 2 Engineers, A Technician and an Engineer, 2 Technicians, or a Technician and someone to cover them. Since GDI's Advanced Gaurd Tower doesn't destroy the Buggies extremely fast they can usually get to a building and drop off their passengers to make short work of any building. Burning Chem-Warriors: ---------------------- NOD Chem-Warriors are highly vulnerable to fire. Flame on! Too bad the GDI can't get flamethrowers in multiplay Change Map List: ---------------- You can also put a maplist into the svrcfg_skirmish.ini, but it will still play the original map first. Here's an example of what the map list will look like: MapName00=C&C_Canyon.mix MapName01=C&C_Hourglass.mix MapName02=C&C_Mesa.mix MapName03=C&C_Volcano.mix Then, after you finish the first round on C&C_Under, it will load Canyon. There will be no AI on the other maps, but at least you can run around, explore, and get an idea for rush tactics. You can see all the multimaps in the appropriate directory, just have the .mix filename as the map name. If you need a template, just make a dedicated (or non-dedicated, I suppose) server configuration and save the config. It will be an INI file that you named for it when you saved it. It will look exactly the same, and you can see how it manages the maplist and other variables. Commands: --------- CTRL+ALT+ 1 = Attack the base defenses! 2 = Attack the harvester! 3 = Attack that structure! 4 = Attack the refinery! 5 = Attack the power plant! 6 = Defend the base! 7 = Defend the harvester! 8 = Defend that structure! 9 = Defend the refinery! 0 = Defend the power plant! Note: If you hold CTRL, ALT or both down for about three seconds, it puts up the whole list of the available radio commands on the screen. Dealing With Mutants: --------------------- When you come up against those tiberium mutated monsters, use either a laser-based weapon or the flame thrower - shooting them with tiberium guns like the chem sprayer only heals them. Endless time in Skirmish mode: ------------------------------ Submitted by Ace If You are getting tired of getting only 25 minutes of playtime in the skirmish mode (multiplay practice) Simply open the \"svrcfg_skirmish.ini\" file under \\westwood\\Renegade\\Data directory. Not only can you change gametime(0 = endless), but you can also change the amount of money you start with. Flame Tank Rush: ---------------- Submitted by Joshua If the team saves up for 5 or 6 Flame Tanks it is almost certain that GDI will lose a building or two. With proper support, Flame Tanks can take down entire bases. FOR BOTH SIDE ALWAYS BE AN ENGINE: ---------------------------------- Submitted by Joshua The main strategy for GDI varies from map to map but usualy whipping out a bunch of mamoths is lethal enough to destroy NOD. Now the problem lies in actually letting the game go long enough to get to the mammoths. In my opinion, there are two different types of maps. Ones with defence (obelisk and AGT) and ones without. If it's a map without, then just start rushing with 2 engies in a humvee after their power. That's all you need. If it's one with base defence then whip out a mrls and try to keep it alive as long as possible. Also a good idea would be to shoot at structures sticking out where the obelisk can't hit you. (There are better strategies for certain maps...however I have yet to remeber the names to all the maps. As GDI your biggest fear should be NOD flametanks (and buggies if its withou base defense). (I'll explain those two in the nod section below. For nod you mostly want to save up for flametanks. The flametank is your god in Renegade. It is the alpha and the omega. 400 hitpoints 400 armor you can stroll into a base shoot and get massive points and possibly destroy buildings too. Be aware of many groupings of tanks. 1 on 1 with a mammoth doesnt matter because you can take it out and then repair whats left of your flame tank. GDI MRLS's: ----------- Submitted by Joshua Get ahold of 4 or 5 MRLSs early in the game. Since they only cost 400, they do a lot of damage, and have a very long range, GDI can take out a Tib Refinery or an Airstrip out in the first few minutes of the game. More multiplayer units: ----------------------- Press F8 and enter extras fnkqrrm. In the Purchase terminal, hold down ALT when you click on Vehicles or Characters to access the extras. Nod Buggy Rush: --------------- Submitted by Ace Since the Nod Buggies are only 300 credits, a couple guys can buy some and take a passenger with them. The most effictive combinations would be 2 Engineers, A Technician and an Engineer, 2 Technicians, or a Technician and someone to cover them. Since GDI's Advanced Gaurd Tower doesn't destroy the Buggies extremely fast they can usually get to a building and drop off their passengers to make short work of any building. Orders: ------- ALT+ 1 = I need repairs! 2 = Take the point. 3 = Move out. 4 = Follow me. 5 = Hold position. 6 = Cover me. 7 = Take cover! 8 = Fall back. 9 = Return to base. 0 = Destroy it now! Radio Commands: --------------- Submitted by AaronAsh This is a listing of the radio commands that you can issue while playing the game. They can be very useful when you're in the heat of a battle and don't have time to type messages to your teammates. Renegade's radio commands in a more pleasing-to-the-eye layout. Statements CTRL+ ------ 1 = Building needs repairs! 2 = Get in the vehicle! 3 = Get out of the vehicle! 4 = Destroy that vehicle! 5 = Watch where you're pointing that! 6 = Don't get in my way! 7 = Affirmative. 8 = Negative. 9 = I'm in position. 0 = Enemy spotted. RENEGADE COMMANDS: ------------------ ADMIN_MESSAGE [message] - sends an admin message to all clients. Host only. (amsg) EXTRAS [key] FPS - toggle FPS display. (fps) GAME_INFO - Print info about a game in progress to console box GAMEOVER - end current game (server only). KICK - Kick and ban a user from the game (WOL game server only). MESSAGE [message] - sends a chat message to all clients. Host only. (msg) NET_UPDATE_RATE - set the max. net update think rate (times per second). (nur) PLAYER_INFO - Print info about players in the game to the console box QUIT - End game and quit to desktop (dedicated server only). QUIT_SLAVE slavename - Shutdown a slave server (dedicated master server only). RESTART - Quit to desktop and restart process (dedicated server only). SCREEN_UV_BIAS - toggles the half pixel bias in screen text. SET_BW_BUDGET_OUT [bps] - set total bps budget out. (sbbo) Under Hotwire: -------------- Submitted by Ace This is a little strategy I call Under Hotwire. It requires being on GDI with a hotwire on the UNDER map. What you do is get in the entrance to Nods base next to nods power plant. when you get there run in, behind the rock, and then start jumping. once your in, go the back way into the Hand of Nod and take it out with C4, or if u have a nuke, plant it on the pedestal or next to the power plant. Look at the screenshots below for directions. This strategy works 99% of the time, but sometimes the obelisk does get you.