BioShock 2 Cheat Codes: ------------ Submitted by: David K. You will need to allow hidden files and folders to be shown in order to edit this particular ".INI" file. Use a text editor to edit the "User.ini" file found in the following locations: * Windows XP: "C:\Documents and Settings\\Application Data\Bioshock2\" * Windows Vista: "C:\Users\\AppData\Roaming\Bioshock2\ Set a key binding in the "User.ini" file to any of the following codes (for example, "F10=god"). Then, press the corresponding key during game play to activate the corresponding cheat function. Note: Any active codes are disabled when a new area loads or intermission sequence plays. Code Effect ---------------------------------------- god - God mode igbigbucks - $600 givebioammo - Refill EVE GiveItem 9999 ShockGame.ADAM - 9999 ADAM fly - Flight mode ghost - No Clipping mode teleport - Teleport to pointer slomo [0.1 to 9.9] - Set game speed; "1.0" is default givehealth - Full health killpawns - Kill all enemies on level walk - Disable Flight and No Clipping modes suicide - Suicide Telekinesis for Free: --------------------- You can use Telekinesis to pull normal items toward you without using any of your Eve reserve. Your Eve is only used up when you release the trigger and throw an item using Telekinesis. This means you can use Telekinesis to pull items like ammo and first aid kits toward you to grab without wasting any meter. However, if you grab an item that you've already maxed out, you'll be stuck holding it with Telekinesis--or releasing the trigger to throw it and waste your meter. However, if you pull up the plasmid wheel and select another plasmid attack, you can release the trigger to drop the item without Telekinesis automatically throwing it. This way you won't waste any meter dropping an item that you can't carry. This also works for pulling electrified trip wires out of walls. Pull the item toward you with Telekinesis and, without releasing the trigger, pull up the plasmid wheel to select another plasmid. When you close the plasmid wheel and release the trigger, you'll simply drop the item. No Eve meter spent. Rumbler Fumble: --------------- When you fight a Rumbler -- the Big Daddy with rockets -- use telekinesis to grab the rockets it fires and turn them back towards it for an easy victory. Hacking for Loot: ----------------- When you hack a vending machine, stop the needle in the blue section for free ammo or a free eve. When you hack a health station with the same strategy to get a first-aid kit. Buddy Bots: ----------- * When security bots appear after an alarm is triggered, hack them and they will stick around and fight for you. You may want to stun them with an electric attack first. * There is an easy way to collect Security Bots to fight with you. First, locate a Bot Shutdown Panel that is quickly accessible near a vending machine. Hack the vending machine, but stop the pointer on the red to activate the Security Bots to come for you. Quickly run to the Bot Shutdown Panel and throw the switch. Then, locate a deactivated Security Bot and hack it. That Bot is now aiding you. Note: You can only have two Security Bots aiding you at one time. Weapon Upgrade stations: ------------------------ Weapon Upgrade stations can be found at the following locations. 1. Ryan Amusements: Going to get the ticket. 2. Ryan Amusements: After the family display, through the door. 3. Pauper's Drop: From Journal 039, go out the door, down the stairs. 4. Pauper's Drop: In the back of skid row, in the limbo room. It will be behind. the stage. 5. Pauper's Drop: After breaking into hotel, when you are going through the halls, you will go through a hole. To your left you will see a blue sheet. To the right is the station. 6. Siren Alley: In Mermaid Lounge, go upstairs hack the gate. Drop through a hole in the floor. 7. Siren Alley: Just before Pump station 5. 8. Dionysus Park: Behind the door, combination 1080. 9. Dionysus Park: On the path to the train. 10. Fontaine Futuristics: After you destroy the flying Gil bot, you can enter where you get access to laboratory. 11. Fontaine Futuristics: After you turn on the lights, it will be in the bottom of the holding cells area. 12. Persephone Outer: On your left. 13. Inner Persephone: After you gain access to Sinclair look back in the room. 14. Inner Persephone: Just after ward B in the room with the rocket turret. Alternate endings: ------------------ There are six alternate endings: rise to surface (good and evil), abandoned (good and evil), and the standard ending (good and evil). -=Good endings=- * Rescue all Little Sisters that you dealt with and spare Grace Holloway, Stanley Poole, or Gilbert Alexander. * Rescue all Little Sisters That you dealt with and kill Grace Holloway, Stanley Poole, and Gilbert Alexander. -=Standard endings=- * Rescue at least one Little Sister and harvest at least one Little Sister. Choose to die at the end and spare Grace Holloway, Stanley Poole, and Gilbert Alexander. * Rescue at least one Little Sister and harvest at least one Little Sister. Choose to die at the end and kill Grace Holloway, Stanley Poole, or Gilbert Alexander. -=Bad endings=- * Rescue at least one Little Sister and harvest at least one Little Sister. Choose to live at the end and spare Grace Holloway, Stanley Poole, and Gilbert Alexander. Alternately, harvest all Little Sisters that you dealt with and spare Grace Holloway, Stanley Poole, and Gilbert Alexander. * Rescue at least one Little Sister and harvest at least one Little Sister. Choose to live at the end and kill Grace Holloway, Stanley Poole, or Gilbert Alexander. Alternately, harvest all Little Sisters that you dealt with and kill Grace Holloway, Stanley Poole, or Gilbert Alexander. Easy Security research: ----------------------- Locate a hackable vending or health machine next to or near a Bot Shutdown Panel. Hack the machine and stop the pointer on the red to activate the Security Bots to come for you. Quickly turn and snap the camera on one then shut them down at the panel. The disabled bot is still highlighted by the research camera and you can research Security easily. Wait for a Splicer to trip an alarm, causing two security bots to show up. Start rolling the Research Camera on one bot while it's killing the splicer and then shoot at it with one of the rapid fire weapons like the machine gun or the rivet gun. This should yield 600-800 research points per bot and there's no risk involved. Note: The fire ammo for the shotgun incurs massive bonuses for research, so zapping a Splicer and then hitting it with a few rounds repeatedly can yield up to 1100 research points depending on which Splicer and which research tonics one is using. Easy XP in Multiplayer mode: ---------------------------- Have a friend join your game while it is in progress on any team-based game, putting him or her on the other team. Find a turret anywhere in the map, and make sure there is nobody around. You and your friend can hack the turret back and forth for 10 XP per hack. Repeat this as many times as desired. Defeating Big Sisters: ---------------------- Before you fight the second Big Sister (if you are harvesting ADAM but saving the girls), you will get an Enrage Plasmid. There are two bodies to scrounge ADAM from. One is more easily securable, which has a security camera, a rocket launcher bot, and a large puddle of water in this area. The Big Daddy comes back multiple times. If you drop off the little girl in her hole near here, you can wait for the Big Sister to show up. Then, enrage the Big Daddy so that he will take on and kill the Big Sister. Your only concern will be Splicers and the Big Daddy after he is done with the Big Sister. Door codes: ----------- Enter one of the following codes to open the corresponding door. -=Adonis Luxury Resort=- Door near rubble with code written backwards on glass: "1540" -=Pauper's Drop=- The Clinic: "0047" -=Siren Alley=- Maintenance Area: "1919" -=Dionysus Park=- Power of the People Machine door: "080" vFontaine Futuristics=- Plasmid Theater: "5254" -=Inner Persephone=- Watch Tower: "2673" Recreational Therapy: "4146" Easy "9-Irony" achievement: --------------------------- After you get your first Little Sister in Ryan Amusements, she will take you back into the main hall of Ryan Amusements to collect Adam. While she is collecting Adam, Splicers will attack, breaking down the door to the next part of the level. After going through the door, there will be a desk on the left with an animatronic Andrew Ryan sitting behind it, and near a cabinet behind him is a golf club. Use Telekinesis to pick up the club, then shoot it at the Andrew Ryan animatronic to get the "9-Irony" achievement. How to Easily Pass the Last Fight: ---------------------------------- If you have fully researched the Houdini Splicer, and have natural camouflage equipped, then you're in luck. Just before the last fight, stand still for a couple of seconds. You will go invisible. When you are invisible no one will attack you. Don't move because you'll become visible, and when you do everything will attack you, and you can't turn invisible while being hit. Eventually Eleanor will say she can fight, and at that moment summon her. She will distract and fight everyone, allowing you to go invisible again. Eventually she will kill everyone so you can escape. Gameinfo: --------- Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture. Features: --------- * Evolution of the genetically enhanced shooter – Earn experience points during gameplay to earn access to new Weapons, Plasmids and Tonics that can be used to create hundreds of different combinations, allowing players to develop a unique character that caters to their playing style. * Extend the Rapture fiction – Players will step into the shoes of Rapture citizens and learn more about the fall of Rapture as they progress through the experience. * See Rapture before the fall – Experience Rapture before it was reclaimed by the ocean and engage in combat over iconic environments in locations such as Kashmir Restaurant and Mercury Suites, all of which have been reworked from the ground up to deliver a fast-paced multiplayer experience. * FPS veterans add their touch to the multiplayer experience – Digital Extremes brings more than 10 years of first person shooter experience including development of award-winning entries in the Unreal and Unreal Tournament franchise.