3D Pinball - Space Cadet Cheat Codes: ------------ Submitted by: RM Type hidden test during game play. You can now click and drag the mouse to control the ball. Press one of the following keys to activate the debug function. Result Key ----------------------------------------- Display and edit high-score table - H Display current system memory - M Increase game ranking - R Display frame rate in title bar - Y Immediately get new ball - B Low fuel - [F12] Field multiplier increases - [F11] Unlimited balls: ---------------- Type bmax at the full screen when the game firsts starts up. Note: This will work n Windows XP, but not on Windows NT 4.0. Note: When the above code says "full screen", it does not mean the full screen when the game starts up. Press [F4] to enter the full screen game mode and the code will work. The extra balls will appear from the yellow wormhole. Note: Enabling this code will disable high scores from being recorded. Extra balls: ------------ Type 1max during game play to earn extra balls. Note: This will work on Windows XP. Activate Gravity Well: ---------------------- Type gmax at the start of the game to activate the Gravity Well. Note: This will work on Windows XP. Beginning bonus: ---------------- When you first shoot the ball, do not use enough force to send the ball up to the top. Get it past the first light, and if done correctly, it should go back down and to the left on a little ramp for a "Skill Shot Bonus". How many points you get in the bonus depends on how far the ball went before dropping back. If you get the ball to light all the lights in the shoot-off ramp then make it drop back, you can get up to 75,000 bonus points. The lowest bonus is 15,000. Refuel ship: ------------ There are two ways to refuel your ship. The first is to pass the ball through the slot above the left hand flipper (under the launch ramp hole). The easiest way to do this, obviously, is to go through the launch ramp. For the second method, there is a bridge where the launch ramp is located. It has colored lights through it. Shoot the ball all the way through and spin the flag, and your ship will be refueled. More points: ------------ Light up all three lights at the top by going through the slots. The bumpers will change colors and are worth more points. When deploying a ball hit it soft so it only goes up to the third light on the far right side. You will get 75,000 points. To earn points, start a game. When playing a game, send the ball through the Hyperspace Chute to spin the flag. While it is spinning, start a new game. That flag will still spin and you will earn some points at the start of the new game. Enable the bmax code to keep getting balls when you lose them. You can get a very high score by doing this. If you do this and get a high enough score, keep pressing [Bump] so it says "TILT" and you will lose a ball. Note: You can also use the 1max code after you lose a ball to keep going. This way, you do not have to tilt the board when you want to quit. If you restart a bad game when you are going through a wheel door at the correctly moment, you will get the points for it. Upgrade engines: ---------------- Upgrade engines by lighting all three lane lights on the launch ramp area. You can control the location of lit/unlit lights by hitting the flippers, just like the way you can control the ones at the top of the board. The easiest pattern of play is to use the left flipper just as the ball is entering the flipper, to pop it onto the launch ramp. Launch Training is therefore the quickest way to make Ensign. Make it a habit to always go back for two repeat shots on the launch ramp for a good point booster. Note: A flipper hit on balls being ejected from the hyperspace tube can fairly often send them back there. You also get a bonus for this repeat hit if done immediately. Reflex Shot Award bonus: ------------------------ Shoot the ball up the launch ramp (the purple ramp to the left of the screen) and let it drop through the hole. When the ball gets to the middle of the left flipper, shoot the ball. It should go up the launch ramp again and you get a Reflex Shot Award. Note: This can be done as many times as you want, but requires precise timing. Using time wisely: ------------------ Until you reach about 40 million points with several levels of play achieved, it takes two minutes to gain each one million points. The arithmetic is fairly simple -- to get to 30 million takes about an hour of continuous play. A game that results in 86 million points will take almost two hours. A 70 million point game takes just a little over an hour and a half. If you do not have at least 5 million points when the ball number changes from one to two, press [F2] and start over. There is virtually no point in trying to achieve a high score if that is only where you are at when the number two ball shows on the board.