Wallace & Gromit's Grand Adventures

by Telltale Games

Walkthrough by MaGtRo  

March 2009, May 2009

 

Gameplay:    This is a mixed keyboard and mouse third person game.

The main menu has new game, continue, settings, preview and exit game.

The system settings are for the degree of hints, subtitles and volume. The graphic settings are for screen resolution and graphics quality. 

Preview shows a trailer of the forthcoming episodes in the series.

The start of a new game has tutorial, start game and back. The tutorial by Wallace explains the game manipulations.

Use the keyboard's arrows or the WASD keys to move the characters. Use the mouse buttons; enter key or space bar to perform an action. The active items are framed in brackets in the screen.

The shift key shows the inventory items at right side of the screen. Select an item with left mouse button and click it on another item in the screen.

To manually save the game, select bookmark from main menu. The game autosaves where you leave off. Thanks, gremlin.

ESC key accesses the in-game menu. The in-game menu has resume game, your game (load), settings, new game and exit game.

The game can be downloaded from the Telltale Games store.

 


Episode 2:    The Last Resort

Wallace and Gromit's home at #62 at West Wallaby St.

As Gromit.

Cellar:

Gromit checks the Blackpool sunny beach holiday leaflet. He opens the door and sees that rain is pouring down.

Hear Wallace cry for help. Gromit runs to the flooded cellar and sees Wallace with his finger on a hole in a pipe.

He wants the spanner-wrench. Walk the boards to the right and pick up the spanner.

Go back and give spanner to Wallace.

Wallace hits an electric box that ignites the red rocket fuel canister. The rocket fuel zooms and hits all the pipes on the wall. The water gets electrified.

Turn off the circuit breaker:

Walk the board towards the circuit breaker. The water rises and the boards float away.

Jump on the rubber green turtle floater. Paddle towards the circuit breaker and see that the tide flow pushes Gromit away.

Paddle to the left corner of the cellar and pick up the rocket gas canister.

Paddle to the sparks on the pipe that is on opposite wall from the circuit breaker.

Select rocket gas canister from inventory and then use it - click on the sparks on the pipe.

Wallace had one of his brilliant ideas - bring the beach to us.

 

Chapter 1:    Ocean Notion

As Wallace.

Get sand, sun and umbrellas:

Wallace needs sand, sun and umbrella to add to the water in the cellar.

Try to borrow umbrella:    Head to town by exiting through the gate. A man carrying an umbrella passes by.

Duncan McBiscuit visits Felicity Flitt. Hear that Duncan wants Felicity to go to the beach with him.

Comment on the pups - Poodgie-Woo and Tinkie-Wee.

Borrow the umbrella. Felicity won't go to the beach for fear of lightning and thunder.

Continue to go through the gate and be in town.

Try to get sand:

Hear Major Crumm and Constable Ernest Dibbins argue about the sand bags in the truck. The major thinks it is needed for the coming flood.

Talk to either one of them. Wallace volunteers a place for the sandbags.

Wallace is asked who is in command here. Click-comment on the steak kidney pie poster on the wall behind the truck - Two fine flavors that works well together.

Major Crumm will deliver the sand bags after getting a requisition form.

Get sun:   

Go to the cheese store. Comment on the searchlight in front of the cheese store.

Mr. Paneer will lend it to Wallace but if the weather is fine he would need it tonight.

Admire the cheeses in the crate behind the searchlight. Wallace's stomach rumbles like thunder. Mr. Paneer relies on the experts that know the weather.

Inquire about the Cheese of the Week Club sign. Mr. Paneer has Wallace's order delivered to his home already.

Go across the street to the Newsstand and talk to Winnie Gabberley. Mr. Gabberley states that he can run the store better than Mrs. Gabberley.

Select the Weather forecast magazine above Winnie.

Go back to Mr. Paneer. Use the weather forecast magazine with Paneer. He cancels his Sizzling Summer Sale.

Ask again about the searchlight. Paneer lends the searchlight.

Get umbrella:

Go back to W Wallaby St by going left from the signpost by Mr. Paneer's store.

At home, take the order form above the delivered cheese crates.

Talk to Felicity again. When they listen for thunder, click-look at the crates of Stilton cheese. Wallace's stomach rumbles like thunder.

Take-borrow the umbrella when Duncan leaves.

Get sand:

Go back to town and show cheese 'order' form to Major Crum.

Go back home and see the sandbags delivered to West Wallaby St.

Spin the goblin by the sandbags and they get sent to the cellar.

 

Chapter 2:    The Guest House Mutiny

As Wallace.

West Wallaby St Waterworld

Wallace and Gromit made a beach resort at the cellar. Wallace has another brilliant idea of sharing the beach with paying guest.

Unsatisfied costumers:

The guests are not happy and ask for refund. Wallace will fix things by suppertime.

Duncan McBiscuit is a satisfied customer. His name gets a smiley.

Get tea:    Go upstairs. Enter kitchen. Gromit gives a tray of tea for the guests.

Edwina Gabberley:    Enter dining room.

See Mrs. Gabberley crying. Talk to Mrs. Gabberley.

Questions will be asked by Mrs. Gabberley. Reply by considering objects in front of Mrs. Gabberley.

Yer in a right mess you are, Winnie Gabberley and no mistake! What to do, what to do? Consider tea cup on table.

What do I know? I'm going soft in the head, aren't I? Consider knife on the table.

I should count me blessing. At least my new hat fits. That's something isn't it? Consider guest sign.

It's a sorry old world, isn't it? Thanks to bullies. Consider the cheese crumbs on cheese tray.

I'd go home to Mr. Gabberley but there's no point. Won't get no sympathy from 'im, will I? Consider romance novel.

Am I making sense? Do you catch my drift? Consider glass.

It's not just me, is it? What do you think of Duncan McBiscuit? Consider cheese.

Happen I may be knockin on. Too old for a beach holiday, that's for sure. Consider daisy.

Mrs. Gabberley answers back to Duncan, the bully. One satisfied customer.

Bedroom:    Go upstairs and see McBiscuit jump from the waterslide.

The spring on the mattress are popping out. Look at Gromit's cartoon board. Press the water slide red button.

Take the sunglasses from the side table.

Constable Dibbins:    Enter the living room and see Constable Dibbins being harassed by the 2 pups.

Try to take the chew toy bone on the floor. The pups are protective of the toy bone.

Dibbins gives formal caution for Miss Flitt about her pups.

Pick up the knitting wool balls by the chair.

Photograph:    Check the 'souvenir photograph' backdrop. Dial destination on the left and check all the backgrounds.

Take the beach ball from the beach scene.

Take the blue and white flag from the church scene.

Activate the camera left of fireplace and have a picture taken using any backdrop.

Examine the board with pictures. It has pictures of satisfied customers so far.

Candy Floss:    Operate the candy floss right of the fireplace. Yum.

Miss Flitt:    Go down to the cellar. Talk to Felicity. She's a satisfied customer.

Read-peruse the magazine on top of the chest beside Felicity.

Felicity likes the new look. Her own babies won't recognize her. The model on the magazine cover has dark sunglasses and wears a blue and white scarf.

Use flag from the photo backdrop with Felicity.

Use the sunglasses from the bedside table with Felicity.

Use the formal caution with Felicity.

Felicity goes to the living room and is not recognized by her pups. She sees them when they are unruly.

She takes them away to change their dress.

Constable Dibbins is now satisfied.

Major Crum:     Go down to the cellar.

Talk to Major Crum. Listen to his recount of the Siege of Aqaba. He needs red boulders, bird sounds and tea.

Change the ambient sound on the panel at foot of stairs to seaside songbirds.

Offer tea to Major Crum. Use knitting wool taken from living room with Crum.

Talk to Major Crum and he will start over the recounting of the Siege of Aqaba.

He falls asleep after his own bedtime story. Take the toy soldier with pointy bayonet.

Mr. Paneer:    Talk to Mr. Paneer.

Inquire about all 4 bucket shape sand towers:    royal court, enchanted tower, horrible dungeon and tower of groceries. Exit the close up and Paneer adds a mark of quality of produce on the tower of groceries.

McBiscuit steps on the sand castle that Paneer makes.

Walk to another screen while Paneer repairs his tower.

Go back and talk to Mr. Paneer about his castle again.

Identify all the towers. When he names the tower of groceries place the toy soldier on top of that sand tower.

Exit close-up and watch McBiscuit's foot get its due.

Now all are satisfied customers. It is time for dinner.

 

Chapter 3:    Hounds of Horror.

As Gromit.

McBiscuit disappears:   

Gong is sounded. The guests are gathered in the dining room.

Wallace starts a toast. McBiscuit takes over the toasting.

The lights go off. Screams. McBiscuit disappears. Gromit follows the paw prints on the floor.

At the cellar, see Poodgie-Woo and Tinkie-Wee beside the yellow bucket.

Investigate the bucket. McBiscuit is buried up to his neck in the sand.

Use the yellow toy shovel on McBiscuit. Constable Dibbins arrive.

Investigate the crime:   

At the dining room, Constable Dibbins says that all are suspects and no one can leave the house until the thumper is caught.

Major Crumm says that he knows who did it.

Wallace shows his Deduct-o-matic.

Constable Dibbins wants facts. Wallace is asked - who is the thumper?

Go to and indicate the 2 pups. This was greeted by laughter.

Dibbins wants proof; motive, weapon and witness. Wallace labels the machine.

Pull back from the deduct-o-matic and automatically pull the plug.

Talk to Dibbins. Select Mrs. Gabberley.

Help McBiscuit remember:

Go down to the cellar. Dibbins interrogates Mrs. Gabberley.

Help Duncan McBiscuit.

Learn that he took the chew toy of the pups.

He heard a noise but he cannot remember what kind.

 - Activate punch and Judy show. He remembers the noise of the lever. (The pups watched the show.)

Then he went to have his picture taken with a manly pose. He cannot remember what follows.

- Go upstairs to the living room. Listen to Felicity explain about dressing up and see that Paneer is scared.

- Examine the picture board above the fireplace. There are 2 pictures of McBiscuit, one a manly pose at the beach and another picture of him holding candy floss.

- Go to the candy floss machine and operate it to get candy floss.

- Go back down to McBiscuit at the cellar. Use candy floss with Duncan. He remembers eating and enjoying the candy floss.

The gong sounded and was at the dining room. He remembers a smell.

- Go upstairs to the bedroom. Climb out of the window.

Go to wall by Felicity's flowers. Pluck the flower. Spin the gnome and be at the cellar.

- Use the flower with Duncan. He remembers everything.

Lights went and then thump. Duncan was hit with the supper gong mallet. The mallet left an impression on Duncan's skull.

See the pups climb up the stairs with the mallet.

Follow the pups and see that the mallet was placed in the candy floss machine. The mallet becomes the handle of the newly made candy floss.

Motive:   

Go to Felicity who wants to do dress up the pups.

Inspect the dress up kit. Check the Certificate of Honor and see that Poodgie-Woo and Tinkie-Wee got special honors in Hammer throw. Hmm. Click on the sailor hat and see that one of the sailor hat is missing.

Select any combination of hat, eyeglasses and collar. Right click to dress up Poodgie-Woo and Tinkie-Wee.

Felicity calls the doggies. While they are being dressed up, go up to the bedroom.

Fix the springs in the mattress but leave the spring at bottom part of the mattress unfixed.

Observe the Gromit safety caricature. Hear the 2 monster pups come back to the bedroom. Gromit strikes a pose camouflaged by the caricature.

Press the red button to start the waterslide. The pups go down the waterslide. The chew bone is caught in the spring.

Weapon:

Go back to the living room.

Talk to a jumpy Paneer to get the candy floss with the mallet handle. He would not give it up.

Go to the dining room and talk to Constable Dibbins. Select Mr. Paneer.

Dibbins interrogates Paneer. Paneer places the candy floss on the shelf.

Take the candy floss with the mallet handle from the shelf.

Witness:   

Go to the dining room and talk to Constable Dibbins. Select Major Crumm.

Hear the report about the spies. Crum describes the spies while Dibbins draws the composite of the suspects.

Pick up the drawing thrown by Dibbins. Pick up the missing sailor hat from the counter.

Go to the living room and use the sailor hat with Felicity.

Inspect the dress up kit. Select the sailor hat, the nautical scarf and dark colored eyeglasses at right. Felicity doesn't think it is fashionable to wear the dark glasses.

Go to the bedroom upstairs and out the window while the pups are being dressed.

Go to town and then to the newsstand. Select the fashion magazine with the spectacular specs.

Go back to bottom screen to go back home. Spin the goblins to get to the cellar. Climb the stairs and go to the living room.

Use the fashion magazine with Felicity. Inspect the dress up kit. Select the dark eyeglasses that should go with the sailor cap and nautical scarf that the pups should be wearing and then exit.

Identify the thumper:

Go back to the dining room and use the deduct-o-matic plug on the wall.

The suspects are summoned. If you want to find more evidence; unplug the deduct-o-matic.

Select motive button:     Wallace asks help from Gromit. Use chew toy with Wallace.

Mrs. Gabberley verifies that Duncan took the chew toy from the doggies.

Select weapon:     Wallace asks help from Gromit. Use mallet with Wallace.

Mrs. Gabberley verifies that Duncan said it was the gong mallet that was used on him and has evidence-mark on his head.

Select witness:     Wallace asks help from Gromit. Go to and indicate Major Crum.

Mrs. Gabberley points at the pups and Major Crum recognizes the pups as the spies.

Case solved!

Chapter 4: Down the Drain

As Gromit.

Wallace holds the chew toy bone up. The pups see it and jumps at Wallace. The 3 go down the waterslide.

Wallace and the pups are on the upside down umbrella; spinning in a rapidly draining pool in the cellar.

Gromit follows to save Wallace on his trusty green turtle rubber floater.

Save Wallace:

Move Gromit faster using the up arrow and slower using the down arrow.

Collect all that are in the water:  beach ball, candy floss, teapot and bucket of starfish.

Use the bucket of starfish like a ninja shuriken on the chew toy balanced on the handle of the umbrella.

The pups jump and move the umbrella making it impossible to hit the chew toy.

Use the bucket of starfish on the lever of the Punch and Judy show. The show catches the attention of the pups and they sit still.

Immediately, use the bucket of starfish on the chew toy. The chew toy goes down the drain. The pups follow the toy.

Gromit joins Wallace on the umbrella. Use the bucket of starfish on the red fuel canister on the bench.

Pick up the red fuel canister. Use the fuel canister on the sparkling deduct-o-matic.

Wallace and Gromit go airborne and caught by Duncan.

The pups follow the chew toy out of a toilet at the jail.

 

Gromit enjoys peace and quiet at the beach.


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MaGtRo

Copyright © 5/2009 MaGtRo

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