Tomb Raider: Underworld

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel

1.1 Mediterranean Sea, The Path to Avalon

1.2 Mediterranean Sea, Niflheim

1.3 Mediterranean Sea, The Norse Connection

1.4 Mediterranean Sea, God of Thunder

1.5 Mediterranean Sea, Realm of the Dead


SUBLEVEL 2:
NIFLHEIM

 

 
Lara starts the Sublevel standing in front of the door that just opened

 

Go through and climb the stairs. You hear the ringing of a Checkpoint. Turn right and follow the second stairway. You will now see a pile of rocks that you can climb. On top you will have to jump to the opposite ledge.


Jump to the opposite ledge

 

Once on the ledge turn left and focus the camera (B9) so you will notice a cave in the opposite wall containing 3 jars – indeed similar to the ones you previously met: two brownish jars decorated with a Sea Horse and a rounded silver one. You already may guess that the Sea Horse jars are empty and the rounded jar contains a Treasure.


The cave containing the jars

 

Jump to the cave and smash the jars.


Ready to smash the silver jar?


Yes, there is your 11th Treasure

 

Return to the platform and jump to a lower black platform and from there to the floor. Turn on your Flashlight and follow the steps on your right.


Another staircase

 

Above crawl under the low rock (Press B3 and then LAS forward) until you hang from the ledge.


Shimmy left around the 2 corners

 

Now let go to the lower rock and then to the floor. On your left crawl trough another hole which is a low passage turning right and crawl on until you will hang from the ledge.


At the end of the passage you will hang from the ledge

 

Let go to the floor and climb the rock. Turn around and jump to the other (higher) rock. This one has a Health Potion lying on top.


Put this Health Potion in your Inventory

 

Vault up to the ledge in front of a staircase but don’t ascend the stairs yet.


The ledge in front of the stairs

 

Turn right and notice a rounded jar.


A well hidden jar


Yes, it contains your 12th Treasure

 

Now walk up the stairs, turn right and ascend the second stairway.
On top there are two large alcoves – to the left and to the right. Go inside the left alcove and find a Health Potion lying in the left corner. You’ll hear some growling of a large animal now.
In the right corner of the right alcove are your typical jars. Smash the rounded one for your 13th Treasure (by now you already know that the Sea Horse jars are empty).


A Health Potion in the left alcove


4 jars in the right alcove


And there is your 13th Treasure hidden in the silver jar

 

Continue into the direction of where the chain is hanging. That monstrous growling doesn’t predict anything good.
When Lara nears the edge a cut movie will show the “friendly” tentacle again coming from below. You will then see the kind of Octopus to who it belongs: a so called Kraken.


Meet the tentacle again

 

It will retire the tentacle and sit down motionless down in the water pool. Lara takes her camera and shoots a few detailed pictures and notices that the eye lids of the monster are blurred.
Oh, that’s lovely. I hope it’s as blind as it looks.
Then her attention goes to a round platform with spikes underneath that is hanging from the chain above the Kraken’s head.
Stand at the edge and observe the pool area with your Camera. You will see some mechanisms on the left and the right. Have a look at that spiked platform hanging from the chain. Obviously your goal is to trigger these mechanism to drop the spiked platform onto the Kraken’s ugly head and kill it. It’s not friendly at all, so avoid the Kraken by all means.


The Kraken’s head seen through Lara’s Camera


The spiked platform above the Kraken’s head

 

There is a Checkpoint here.
Have a look down from the far edge overlooking the pool. There is a lower ledge beneath the ledge where Lara is standing.


A lower ledge

 

A bit in front of the edge there are two entrances to a passage, one to the left and one to the right. The one to the left turns right by some rubbish and leads nowhere. So better take the path to the right.
At the intersection don’t turn left to the pool but keep going straight until you meet a deep pit. At the edge turn left and jump up to a narrow ledge on the wall.


Jump to this narrow ledge

 

Shimmy right and jump right to the next narrow ledge.
Now let go from the 4th narrow ledge and you have past the pit.
Continue left and meet your second deep pit. On the left side there are three narrow ledges in a row, so you may exactly repeat what you just did to pass over the first pit. In that case continue to the left and stand on a protruding ledge overlooking the pool and see 3 pillars you would have to jump to.


That is what you would see if you cross the 2nd pit

 

But that is now precisely what you should not do.
Rather than crossing the 2nd pit by the three narrow ledges stand in front of the pit and look down.
There is a ramp going down by the edge. Slide down.


The ramp by the front edge of the second pit

 

Continue straight past the first intersection and then go left when you see the Kraken’s head. There are your three familiar jars.


The three jars


The rounded jar contains Treasure # 14

 

Return close to the ramp from where you entered this pit and turn to a left passage. By the torch turn left and end up in a room where you see how one of the Kraken’s tentacles is trapped in a gear mechanism and apparently is immobile for that reason.


The Kraken is suffering from a wounded tentacle

 

On your right notice a ring hanging on a pillar. Go stand in front of the ring avoiding the tentacle and grapple on it (B2). Keep pressing B1 to pull the pillar down so the Kraken’s tentacle is now freed.


Free the Kraken’s tentacle from the gears

 

Turn left where you see some flat grey ledges and climb them. On top of the third ledge there is a slope leading to a pole sticking out of the right wall.


Slope and pole

 

Slide down and immediately press B4 to jump to the pole.
Press LAS left to let Lara hang near the golden head, face her to the narrow ledge on the opposite wall, let here spin around (B1) and when on the highest peak press B3 to let her jump to the narrow ledge.


The correct position to let Lara spin and jump

 

Shimmy all the way left around the corner, pull up and notice a lever.


The lever

 

Pull the lever (B1) and look at a cut scene how a walkway is gliding into the room.


A walkway glides into the room

 

The walkway leads to the spiky platform above the Kraken’s head. Walk in that direction. Position Lara to the right of the walkway in front of the hand of a metal statue (not too close to the edge) and jump to its fingers.


The correct position for a jump

 

Jump to the platform hanging from the chain and walk along the second walkway leading to another room.


The second walkway

 

There you will see another tentacle of the Kraken.


Another trapped tentacle

 

Walk right avoiding the tentacle until you reach a second lever and the words Jump to pillar tops to perch on them will appear in the right corner (don’t pay any attention to that for now).
Do not pull the lever yet but notice a ring hanging in a metal wheel under a gear.


Grapple on this ring

 

This will pull the metal wheel out fitting into the upper gear. Loosen the grapple by pressing B3.
The gear will start turning freeing the Kraken’s second tentacle (it will growl loudly in agony). The walkway will also glide nearby.


Free the second tentacle

 

Follow the walkway until you see a Norse statue and turn around along the left side until you see its hand. Now turn left and notice another lever in a niche.


Meet the Norse statue


Reach the hand of the statue


Notice the lever in the alcove

 

Look more left and notice a narrow ledge on the opposite wall.


The correct position to jump to the narrow ledge

 

Now jump to the narrow ledge, shimmy all around the corner and prepare for a backward jump to the ledge behind you.


Jump backwards from here

 

Pull the lever that will raise the spiked platform towards the ceiling.


The platform is pulled up towards the ceiling

 

You will then see a very short close-up of a broken link of the chain and the words press B10 to aim accurately will appear on the right side.
Aim at the broken link of each of both chains and shoot with you pistols.


Aim and shoot at the broken links

 

The first chain will bring the spiked platform halfway down and the second will let it fall onto the Kraken’s head and kill it also providing an exit to this pool room.


The spikes crush the Kraken’s head

 

The chains are gone now. Go to the spot where the right chain used to be and stand in the alcove. You are going to get all the way up by jumping from wall to wall (like in Prince of Persia). Jump to one side of the wall and as soon as you touch it press B4 again to jump higher up to the opposite wall. Press B3 again when you to touch the wall.
The 3rd jump will let you hang from a narrow ledge.
Follow the sequence:


Position Lara where the chain used to be


First jump to the left wall


Immediately jump to the right wall


Immediately jump to the narrow ledge

 

 

Vault up to the higher ledge and pull up. Go to the back of the room and find your usual jars. Of course the rounded one contains your 15th Treasure.


Your usual jar collection


And there is Treasure # 15

 

Then dive into the pool. Stand a meter from the edge and press LAS forward + B4, immediately followed by the crouch button B3 to let Lara dive.
Swim around the pool. On your right in front of some stairs leading into the water you will hear a chime: that’s another Treasure hidden in there.


Your 16th Treasure found!

 

Go up the stairs, go left around the corner, climb up a high step and follow the second staircase to your right. Turn left immediately (don’t go to the torch). Follow left again and find your set of jars. Smash the rounded one to get Treasure # 17.


You’re acquainted with the rounded jar now


Smash the thing and pick up your 17th Treasure

 

Return into the pool and swim around until you see a shiny object on the bottom (somewhere in the middle). Dive and pick up your 18th Treasure.


Dive and pick up Treasure # 18

 

There is another set of submerged stairs in this pool. Climb up, go to the far right and spot your next set of jars.


Smash the rounded one


Take the 19th Treasure

 

Now it’s about time to leave this rotten Kraken pool. The exit is behind the corpse of the beast. Climb up the stairs and head towards the last lever.


This lever opens the door


The gates open up

 

Go through the open doors and walk up the stairs. Turn right and ascend the second staircase. Now you’re in front of a deep pit. Position Lara such that she’s facing some kind of crumbled wall part to the left. Use LAS to direct Lara above the door to the opposite side of the pit. It is some kind of wall climbing sport. You have to climb in a circle around the door.


The correct position to jump


Climb around the door in the wall


Let go here

 

Turn right to ascend the next staircases and get passed the second pit walking over a narrow beam. (If Lara bends over use LAS to correct her and should she fall she’ll hang from the beam, so simply pull her up).


Walk over this narrow beam

 

Crouch under the opening, ascend the stairs on your right and a cut scene will start. A gate will open and she will meet a giant statue of Thor, the Norse God of Thunder. Then Lara will see a hand hanging in a blue aura.


Whatever are you doing here in Niflheim?


According to the Eddas, Thor needed special iron gauntlets to wield his mighty hammer Mjolnir... Could it be?

 

A Journal Entry is unlocked.

 

3rd SUBLEVEL:
THE NORSE CONNECTION