& Screenshots by Dr. Hugh
Web Page Design by Bert Jamin
December 2008 Bert Jamin (www.gamesover.com)
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1.1 Mediterranean Sea, The Path to Avalon
1.2 Mediterranean Sea, Niflheim
1.3 Mediterranean Sea, The Norse Connection
1.4 Mediterranean Sea, God of Thunder
1.5 Mediterranean Sea, Realm of the Dead
Go through and climb the stairs. You hear the ringing of a Checkpoint. Turn right and follow the second stairway. You will now see a pile of rocks that you can climb. On top you will have to jump to the opposite ledge.
Jump to the opposite ledge
Once on the ledge turn left and focus the camera (B9) so you will notice a cave in the opposite wall containing 3 jars Ė indeed similar to the ones you previously met: two brownish jars decorated with a Sea Horse and a rounded silver one. You already may guess that the Sea Horse jars are empty and the rounded jar contains a Treasure.
The cave containing the jars
Jump to the cave and smash the jars.
Ready to smash the silver jar?
Yes, there is your 11th Treasure
to the platform and jump to a lower black platform and from there to the floor.
Turn on your Flashlight and follow the steps on your right.
crawl under the low rock (Press B3 and then LAS forward) until you hang from the
Shimmy left around the 2 corners
let go to the lower rock and then to the floor. On your left crawl trough
another hole which is a low passage turning right and crawl on until you will
hang from the ledge.
At the end of the passage you will hang from the ledge
go to the floor and climb the rock. Turn around and jump to the other (higher)
rock. This one has a Health Potion lying on top.
Put this Health Potion in your Inventory
up to the ledge in front of a staircase but donít ascend the stairs yet.
The ledge in front of the stairs
right and notice a rounded jar.
A well hidden jar
Yes, it contains your 12th Treasure
walk up the stairs, turn right and ascend the second stairway. .
On top there are two large alcoves Ė to the left and to the right. Go inside the left alcove and find a Health Potion lying in the left corner. Youíll hear some growling of a large animal now.
In the right corner of the right alcove are your typical jars. Smash the rounded one for your 13th Treasure (by now you already know that the Sea Horse jars are empty)
A Health Potion in the left alcove
4 jars in the right alcove
And there is your 13th Treasure hidden in the silver jar
into the direction of where the chain is hanging. That monstrous growling
doesnít predict anything good.
When Lara nears the edge a cut movie will show the ďfriendlyĒ tentacle again coming from below. You will then see the kind of Octopus to who it belongs: a so called Kraken.
Meet the tentacle again
will retire the tentacle and sit down motionless down in the water pool. Lara
takes her camera and shoots a few detailed pictures and notices that the eye
lids of the monster are blurred.
Oh, thatís lovely. I hope itís as blind as it looks.
Then her attention goes to a round platform with spikes underneath that is hanging from the chain above the Krakenís head.
Stand at the edge and observe the pool area with your Camera. You will see some mechanisms on the left and the right. Have a look at that spiked platform hanging from the chain. Obviously your goal is to trigger these mechanism to drop the spiked platform onto the Krakenís ugly head and kill it. Itís not friendly at all, so avoid the Kraken by all means.
The Krakenís head seen through Laraís Camera
The spiked platform above the Krakenís head
is a Checkpoint here.
Have a look down from the far edge overlooking the pool. There is a lower ledge beneath the ledge where Lara is standing.
A lower ledge
bit in front of the edge there are two entrances to a passage, one to the left
and one to the right. The one to the left turns right by some rubbish and leads
nowhere. So better take the path to the right.
At the intersection donít turn left to the pool but keep going straight until you meet a deep pit. At the edge turn left and jump up to a narrow ledge on the wall.
Jump to this narrow ledge
right and jump right to the next narrow ledge.
Now let go from the 4th narrow ledge and you have past the pit.
Continue left and meet your second deep pit. On the left side there are three narrow ledges in a row, so you may exactly repeat what you just did to pass over the first pit. In that case continue to the left and stand on a protruding ledge overlooking the pool and see 3 pillars you would have to jump to.
That is what you would see if you cross the 2nd pit
that is now precisely what you should not do.
Rather than crossing the 2nd pit by the three narrow ledges stand in front of the pit and look down.
There is a ramp going down by the edge. Slide down.
The ramp by the front edge of the second pit
straight past the first intersection and then go left when you see the
Krakenís head. There are your three familiar jars.
The three jars
The rounded jar contains Treasure # 14
close to the ramp from where you entered this pit and turn to a left passage. By
the torch turn left and end up in a room where you see how one of the Krakenís
tentacles is trapped in a gear mechanism and apparently is immobile for that
The Kraken is suffering from a wounded tentacle
On your right notice a ring hanging on a pillar. Go stand in front of the ring avoiding the tentacle and grapple on it (B2). Keep pressing B1 to pull the pillar down so the Krakenís tentacle is now freed.
Free the Krakenís tentacle from the gears
left where you see some flat grey ledges and climb them. On top of the third
ledge there is a slope leading to a pole sticking out of the right wall.
Slope and pole
down and immediately press B4 to jump to the pole.
Press LAS left to let Lara hang near the golden head, face her to the narrow ledge on the opposite wall, let here spin around (B1) and when on the highest peak press B3 to let her jump to the narrow ledge.
The correct position to let Lara spin and jump
all the way left around the corner, pull up and notice a lever.
the lever (B1) and look at a cut scene how a walkway is gliding into the room.
A walkway glides into the room
walkway leads to the spiky platform above the Krakenís head. Walk in that
direction. Position Lara to the right of the walkway in front of the hand of a
metal statue (not too close to the edge) and jump to its fingers.
The correct position for a jump
to the platform hanging from the chain and walk along the second walkway leading
to another room.
The second walkway
you will see another tentacle of the Kraken.
Another trapped tentacle
right avoiding the tentacle until you reach a second lever and the words Jump
to pillar tops to perch on them will appear in the right corner (donít pay
any attention to that for now).
Do not pull the lever yet but notice a ring hanging in a metal wheel under a gear.
Grapple on this ring
will pull the metal wheel out fitting into the upper gear. Loosen the grapple by
The gear will start turning freeing the Krakenís second tentacle (it will growl loudly in agony). The walkway will also glide nearby.
Free the second tentacle
the walkway until you see a Norse statue and turn around along the left side
until you see its hand. Now turn left and notice another lever in a niche.
Meet the Norse statue
Reach the hand of the statue
Notice the lever in the alcove
Look more left and notice a narrow ledge on the opposite wall.
The correct position to jump to the narrow ledge
jump to the narrow ledge, shimmy all around the corner and prepare for a
backward jump to the ledge behind you.
Jump backwards from here
the lever that will raise the spiked platform towards the ceiling.
The platform is pulled up towards the ceiling
will then see a very short close-up of a broken link of the chain and the words press
B10 to aim accurately will appear on the right side.
Aim at the broken link of each of both chains and shoot with you pistols.
Aim and shoot at the broken links
first chain will bring the spiked platform halfway down and the second will let
it fall onto the Krakenís head and kill it also providing an exit to this pool
The spikes crush the Krakenís head
chains are gone now. Go to the spot where the right chain used to be and stand
in the alcove. You are going to get all the way up by jumping from wall to wall
(like in Prince of Persia).
Jump to one side of the wall and as soon as you touch it press B4 again
to jump higher up to the opposite wall. Press B3 again when you to touch the
The 3rd jump will let you hang from a narrow ledge.
Follow the sequence:
Position Lara where the chain used to be
First jump to the left wall
Immediately jump to the right wall
Immediately jump to the narrow ledge
up to the higher ledge and pull up. Go to the back of the room and find your
usual jars. Of course the rounded one contains your 15th Treasure.
Your usual jar collection
And there is Treasure # 15
dive into the pool. Stand a meter from the edge and press LAS forward +
B4, immediately followed by the crouch button B3 to let Lara dive.
Swim around the pool. On your right in front of some stairs leading into the water you will hear a chime: thatís another Treasure hidden in there.
Your 16th Treasure found!
up the stairs, go left around the corner, climb up a high step and follow the
second staircase to your right. Turn left immediately (donít go to the torch).
Follow left again and find your set of jars. Smash the rounded one to get
Treasure # 17.
Youíre acquainted with the rounded jar now
Smash the thing and pick up your 17th Treasure
into the pool and swim around until you see a shiny object on the bottom
(somewhere in the middle). Dive and pick up your 18th Treasure.
Dive and pick up Treasure # 18
is another set of submerged stairs in this pool. Climb up, go to the far right
and spot your next set of jars.
Smash the rounded one
Take the 19th Treasure
itís about time to leave this rotten Kraken pool. The exit is behind the
corpse of the beast. Climb up the stairs and head towards the last lever.
This lever opens the door
The gates open up
through the open doors and walk up the stairs. Turn right and ascend the second
staircase. Now youíre in front of a deep pit. Position Lara such that sheís
facing some kind of crumbled wall part to the left. Use LAS to direct Lara above
the door to the opposite side of the pit. It is some kind of wall climbing
sport. You have to climb in a circle around the door.
The correct position to jump
Climb around the door in the wall
Let go here
right to ascend the next staircases and get passed the second pit walking over a
narrow beam. (If Lara bends over use LAS to correct her and should she fall
sheíll hang from the beam, so simply pull her up) .
Walk over this narrow beam
under the opening, ascend the stairs on your right and a cut scene will start. A
gate will open and she will meet a giant statue of Thor, the Norse God of
Thunder. Then Lara will see a hand hanging in a blue aura.
Whatever are you doing here in Niflheim?
According to the Eddas, Thor needed special iron gauntlets to wield his mighty hammer Mjolnir... Could it be?
Journal Entry is unlocked.
THE NORSE CONNECTION