Tomb Raider: Underworld

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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7.1.1 Arctic Sea - Helheim: The Six Statues

7.1.2. Arctic Sea - Helheim: The Left Tower

7.1.3 Arctic Sea - Helheim: The Right Tower

7.1.4 Arctic Sea - Helheim: The Central Tower

7.2 Arctic Sea - Yggdrasil

7.3.1 Arctic Sea - Out of Time: The First Button

7.3.2 Arctic Sea - Out of Time: The Third Button

7.3.3 Arctic Sea - Out of Time: The Second Button and Grand Finale


Level 7
ARCTIC SEA

Sublevel 1
HELHEIM

Part 4
THE CENTRAL TOWER

 

Enter the Central Tower. There is a snake-like main passage and a number of 4-way intersections. At these intersections the main passage turns left or right whereas the two remaining ways are dead ends.
There are also a number of rock obstructions each with an opening you can swim through. Some of the dead ends have rock obstructions that actually lead through a hole into a room.
So basically all you have to do here is following the main passage and exploring the dead ends at the intersections. There is nothing else to be found besides Treasures and a Health Potion.

The passage seems blocked by a 1st rock obstruction. Swim to the upper right corner and find an opening you can pass through.


The 1st obstruction is at the Entrance


The opening in the upper right corner

 

The 2nd obstruction has a hole on the left side.


The 2nd obstruction

 

Swim through and meet your 1st intersection. The main passage is on your right, the left is an empty dead end and straightforward is a room blocked by a rock obstruction. You can clearly see a hole on the left.


The 1st intersection

 

Swim through the hole into the room and find Treasure #17 on the floor.


Swim through the hole


Treasure #17 on the floor of the room

 

Go out and follow left along the main passage. In front of the 3rd obstruction lies a Health Potion. Pick it up and swim through the clearly visible opening.


The Health potion


Swim through the opening

 

At the 2nd intersection the main passage follows left and the two other passages are merely empty dead ends. Go left.


The 2nd intersection

 

Swim straight to the 3rd intersection passing the stairs going upward. The right way is a dead end and the main passage turns left.


The stairs to the 3rd intersection


The 3rd intersection seen from the dead end

 

From the dead end turn left and swim through the hole in the top of the 4th obstruction. Find Treasure #18 on a rock in the room.


The hole in the 4th obstruction


Pick up Treasure #18 from the rock

 

Leave the room and turn left into the main passage. Follow up the stairs until you reach the 4th intersection. Straight through is a dead end and the main passage turns right.


Up the steps to the 4th intersection


The 4th intersection

 

Turn left and find a hole in the upper left corner of the 5th obstruction. Pick up Treasure #19 in the room.


The opening in the left corner


Find Treasure #19

 

Leave the room and swim straightforward to the main passage where the 6th obstruction has a hole on the left. Right behind the obstruction a staircase is going upward. In the right corner lies Treasure #20.


Swim through the hole on the left


Pick up Treasure #20 at the foot of the staircase

 

Swim up along the staircase to the 5th intersection.


Up along the staircase


The 5th intersection

 

The left way goes up along a staircase leading to a dead end and the main passage turns right. Straightforward is the 7th obstruction. Swim through the hole on top of the rocks and follow the staircase in the room going up to Treasure #21.


Swim through the hole on top of the rocks


Collect Treasure #21

 

Leave the room through the hole and turn left to follow the main passage along a broken staircase leading upwards to the 8th obstruction. Swim through the hole and arrive at the 6th intersection.


A broken staircase leading to the 8th obstruction


Through the hole of the obstruction


The 6th intersection

 

A straightforward swim leads to a dead end and the main passage turns left. Turn right through the hole in the 9th obstruction and pick up Treasure #22 from the floor of the room.


Through the hole into the room


Find Treasure #22 in there

 

Swim out straight into the hole of the 9th obstruction and follow up along the staircase to the opening on top.


Through the hole in the main passage


Stairs leading up to an opening

 

On top of the stairs you will enter an air filled space.


The water ends on top of the stairs

 

Continue ascending the stairs and a Cut Scene will start. Lara is overlooking a hall with a pool and a pillar lighting up electric red. Natla is flying in from above.


The hall with the pool and the lit pillar


Natla is flying in

 

Lara takes her Camcorder and is filming everything Natla is doing.


Lara records everything on the Camcorder

 

Natla is standing before a complicated closed door that she is opening like a slide puzzle.


Natla is working on the door puzzle

 

When the door is opened she gives Lara a big smile and takes off into the air again. After the Cut Scene you will get an Autosave.


Natla’s done her job well


The Autosave spot

 

Go to the left wall and find Treasure #23 in a rounded jar in the left corner.


A rounded jar in the left corner to smash into pieces


Your 23rd Treasure for taking

     

In the right corner is a Health Potion to grab. There is also another rounded jar on the right side of the central ledge to smash containing Treasure #24.


A Health Potion on the right side


Another rounded jar


Take Treasure #24

 

When you turn around you will notice a Rune on the Entrance wall. When Lara approaches the Rune her Gauntlets will light up and the interactive sign will appear. Press yellow to touch the Rune so it will glow electric blue.


Approach the Rune


Touch it


It will turn electric blue

 

If you stand on the central edge overlooking the pool and wait long enough you can hammer down 3 Yeti’s and 2 Zombies in the pool. They can’t reach you from where you’re standing but this pool is infested with Yeti’s and Zombies, so the more you get down in advance the better.


Get Yeti’s and Zombies down from above

 

Hang from the ledge and let go to the lower ledge (notice a rounded jar). Quickly smash the jar and take Treasure #25


Hang from the ledge


Let go to the lower ledge and see the rounded jar


Smash the jar and collect your 25th Treasure

 

Here these damned Creatures can reach you though. Wait long enough to get a whole army appearing one by one: I counted 6 Zombies and 4 Yeti’s. Perhaps if you wait longer there will appear more, but you can’t wait forever.


Hammer the Zombies and Yeti’s down one by one

 

Jump to the horizontal narrow column over the pool and walk to the other side. Jump to the ledge containing 2 jars of which one is rounded.


Jump to the column


Walk to the end


Jump to the ledge

 

Smash the rounded jar and take your 26th Treasure.


Your 26th Treasure was hidden in the rounded jar

 

Turn right and on the big pillar notice another one of these strange Runes you can touch so it glows electric blue. Also take a note of the location.


The Rune on the pillar


Touch it


The Rune turns electric blue

 

Jump back to the narrow column (careful: this jump is tricky. If you jump next to the column into the pool you will die). Walk to the ledge you came from and jump to it.


Prepare a jump to the horizontal narrow column


Walk to the end and jump to the ledge

 

Near the vertical narrow column face the pool and notice a short narrow column in the pool. Jump to it, perch on it and face the narrow ledge near the waterfall.


Jump to the short narrow column


Perch on it facing the narrow ledge

 

Jump to the narrow ledge and shimmy all the way to the left. Prepare a backward jump to a short narrow column behind Lara, next to the tall one (you cannot see the small column from here).


Jump to the narrow ledge


Shimmy left and prepare a backward jump


Jump and perch on the short column

 

Face the tall narrow column and jump to it. Lara will grab and hold it. Climb to the top and perch on the column.


Jump to the tall narrow column


Climb up

 

On the opposite side is a ledge with a Treasure. Jump to the ledge and pull up. Take your 27th Treasure.


Jump to the ledge


Pull up and take your 27th Treasure

 

Turn to the narrow column that is standing on a lower ledge. Jump and perch on it.


Jump to the narrow column and perch on it

 

Press red to grab the column and then slide down. You will see a Health Potion and a rounded jar down there.


Grab the column


Slide down to the ledge

 

Take the Health potion and smash the jar containing Treasure #28.


The Health Potion and the rounded jar


Take the Potion and Treasure #28

 

On the opposite side of the ledge notice another ledge with a Health Potion you can jump to. Jump, take the Health Potion and notice a third strange Rune on the big pillar.


Turn towards the next ledge


Jump to it and take the Health Potion

 

Approach the Rune, touch it and watch it glowing up electric blue. Take a note of this place too.


Approach the Rune


Touch it


It glows up electric blue

 

Then face the ledge with the rounded jar and jump to it. Smash the jar and pick up your 29th Treasure.


Face the ledge


Jump to it and smash the rounded jar


Take your 29th Treasure

 

Return to the previous ledge and further back to the ledge with the narrow column. Turn right and notice a tilted narrow column resting on two rocks. Face the column piece and jump to it.


Face the angled column segment


Jump to it

 

Carefully walk up facing the narrow wall in front of you. At the end jump to the edge.


Walk up


Jump to the narrow wall’s edge in front of you

 

Shimmy all the way right. Stand up and jump to the ledge on your right.


Shimmy right


Stand up


Jump and hang from the ledge

 

Pull up, turn left and see the exit.


Pull up


Turn left towards the exit

 

A cut Scene will now start. Lara draws the Hammer and opens the exit door.



Lara opens the door with the Power of the Hammer

 

An Autosave is created.

 

Next: Part 2
Yggdrasil