
Tomb Raider:
Underworld
Text
& Screenshots by Dr. Hugh
Web Page Design by Bert Jamin
©
December 2008 Bert Jamin (www.gamesover.com)
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Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel
7.1.1 Arctic Sea - Helheim: The Six Statues
7.1.2. Arctic Sea - Helheim: The Left Tower
7.1.3 Arctic Sea - Helheim: The Right Tower
7.1.4 Arctic Sea - Helheim: The Central Tower
7.3.1 Arctic Sea - Out of Time: The First Button
7.3.2 Arctic Sea - Out of Time: The Third Button
7.3.3 Arctic Sea - Out of Time: The Second Button and Grand Finale
Level
7
ARCTIC
SEA
Sublevel
1
HELHEIM
Part
4
THE
Enter
the
There
are also a number of rock obstructions each with an opening you can swim
through. Some of the dead ends have rock obstructions that actually lead through
a hole into a room.
So
basically all you have to do here is following the main passage and exploring
the dead ends at the intersections. There is nothing else to be found besides
Treasures and a Health Potion.
The
passage seems blocked by a 1st rock obstruction. Swim to the upper
right corner and find an opening you can pass through.

The 1st obstruction is at the Entrance

The opening in the upper right corner
The
2nd obstruction has a hole on the left side.

The 2nd obstruction
Swim
through and meet your 1st intersection. The main passage is on your
right, the left is an empty dead end and straightforward is a room blocked by a
rock obstruction. You can clearly see a hole on the left.

The 1st intersection
Swim
through the hole into the room and find Treasure #17 on the floor.

Swim through the hole

Treasure #17 on the floor of the room
Go
out and follow left along the main passage. In front of the 3rd
obstruction lies a Health Potion. Pick it up and swim through the clearly
visible opening.

The Health potion

Swim through the opening
At
the 2nd intersection the main passage follows left and the two other
passages are merely empty dead ends. Go left.

The 2nd intersection
Swim straight to the 3rd intersection passing the stairs going upward. The right way is a dead end and the main passage turns left.

The stairs to the 3rd intersection

The 3rd intersection seen
from the dead end
From
the dead end turn left and swim through the hole in the top of the 4th
obstruction. Find Treasure #18 on a rock in the room.

The hole in the 4th obstruction

Pick up Treasure #18 from the rock
Leave the room and turn left into the main passage. Follow up the stairs until you reach the 4th intersection. Straight through is a dead end and the main passage turns right.

Up the steps to the 4th intersection

The 4th intersection
Turn left and find a hole in the upper left corner of the 5th obstruction. Pick up Treasure #19 in the room.

The opening in the left corner

Find Treasure #19
Leave
the room and swim straightforward to the main passage where the 6th
obstruction has a hole on the left. Right behind the obstruction a staircase is
going upward. In the right corner lies Treasure #20.

Swim through the hole on the left

Pick up Treasure #20 at the foot of the
staircase
Swim up along the staircase to the 5th intersection.

Up along the staircase

The 5th intersection
The
left way goes up along a staircase leading to a dead end and the main passage
turns right. Straightforward is the 7th obstruction. Swim through the
hole on top of the rocks and follow the staircase in the room going up to
Treasure #21.

Swim through the hole on top of the rocks

Collect Treasure #21
Leave
the room through the hole and turn left to follow the main passage along a
broken staircase leading upwards to the 8th obstruction. Swim through
the hole and arrive at the 6th intersection.

A broken staircase leading to the 8th obstruction

Through the hole of the obstruction

The 6th intersection
A
straightforward swim leads to a dead end and the main passage turns left. Turn
right through the hole in the 9th obstruction and pick up Treasure
#22 from the floor of the room.

Through the hole into the room

Find Treasure #22 in there
Swim
out straight into the hole of the 9th obstruction and follow up along
the staircase to the opening on top.

Through the hole in the main passage

Stairs leading up to an opening
On
top of the stairs you will enter an air filled space.

The water ends on top of the stairs
Continue
ascending the stairs and a Cut Scene will start. Lara is overlooking a hall with
a pool and a pillar lighting up electric red. Natla is flying in from above.

The hall with the pool and the lit pillar

Natla is flying in
Lara
takes her Camcorder and is filming everything Natla is doing.

Lara records everything on the Camcorder
Natla
is standing before a complicated closed door that she is opening like a slide
puzzle.



Natla is working on the door puzzle
When
the door is opened she gives Lara a big smile and takes off into the air again.
After the Cut Scene you will get an Autosave.

Natla’s done her job well

The Autosave
spot
Go to the left wall and find Treasure #23 in a rounded jar in the left corner.

A rounded jar in the left corner to smash into pieces

Your 23rd Treasure for
taking
In the right corner is a Health Potion to grab. There is also another rounded jar on the right side of the central ledge to smash containing Treasure #24.

A Health Potion on the right side

Another rounded jar

Take Treasure #24
When
you turn around you will notice a Rune on the Entrance wall. When Lara
approaches the Rune her Gauntlets will light up and the interactive sign will
appear. Press yellow to touch the Rune so it will glow electric blue.

Approach the Rune

Touch it

It will turn electric blue
If
you stand on the central edge overlooking the pool and wait long enough you can
hammer down 3 Yeti’s and 2 Zombies in the pool. They can’t reach you from
where you’re standing but this pool is infested with Yeti’s and Zombies, so
the more you get down in advance the better.


Get Yeti’s and Zombies down from above
Hang
from the ledge and let go to the lower ledge (notice a rounded jar). Quickly
smash the jar and take Treasure #25

Hang from the ledge

Let go to the lower ledge and see the
rounded jar

Smash the jar and collect your 25th
Treasure
Here
these damned Creatures can reach you though. Wait long enough to get a whole
army appearing one by one: I counted 6 Zombies and 4 Yeti’s. Perhaps if you
wait longer there will appear more, but you can’t wait forever.



Hammer the Zombies and Yeti’s down one by one
Jump
to the horizontal narrow column over the pool and walk to the other side. Jump
to the ledge containing 2 jars of which one is rounded.

Jump to the column

Walk to the end

Jump to the ledge
Smash
the rounded jar and take your 26th Treasure.

Your 26th Treasure was hidden in the rounded jar
Turn
right and on the big pillar notice another one of these strange Runes you can
touch so it glows electric blue. Also take a note of the location.

The Rune on the pillar

Touch it

The Rune turns electric blue
Jump
back to the narrow column (careful: this jump is tricky. If you jump next to the
column into the pool you will die). Walk to the ledge you came from and jump to
it.

Prepare a jump to the horizontal narrow column


Walk to the end and jump to the ledge
Near the vertical narrow column face the pool and notice a short narrow column in the pool. Jump to it, perch on it and face the narrow ledge near the waterfall.

Jump to the short narrow column

Perch on it facing the narrow ledge
Jump
to the narrow ledge and shimmy all the way to the left. Prepare a backward jump
to a short narrow column behind Lara, next to the tall one (you cannot see the
small column from here).

Jump to the narrow ledge

Shimmy left and prepare a backward jump

Jump and perch on the short column
Face
the tall narrow column and jump to it. Lara will grab and hold it. Climb to the
top and perch on the column.

Jump to the tall narrow column

Climb up
On
the opposite side is a ledge with a Treasure. Jump to the ledge and pull up.
Take your 27th Treasure.

Jump to the ledge

Pull up and take your 27th
Treasure
Turn
to the narrow column that is standing on a lower ledge. Jump and perch on it.

Jump to the narrow column and perch on it
Press
red to grab the column and then slide down. You will see a Health Potion and a
rounded jar down there.

Grab the column

Slide down to the ledge
Take
the Health potion and smash the jar containing Treasure #28.

The Health Potion and the rounded jar

Take the Potion and Treasure #28
On
the opposite side of the ledge notice another ledge with a Health Potion you can
jump to. Jump, take the Health Potion and notice a third strange Rune on the big
pillar.

Turn towards the next ledge

Jump to it and take the Health Potion
Approach
the Rune, touch it and watch it glowing up electric blue. Take a note of this
place too.

Approach the Rune

Touch it

It glows up electric blue
Then
face the ledge with the rounded jar and jump to it. Smash the jar and pick up
your 29th Treasure.

Face the ledge

Jump to it and smash the rounded jar

Take your 29th Treasure
Return
to the previous ledge and further back to the ledge with the narrow column. Turn
right and notice a tilted narrow column resting on two rocks. Face the column
piece and jump to it.

Face the angled column segment

Jump to it
Carefully
walk up facing the narrow wall in front of you. At the end jump to the edge.

Walk up

Jump to the narrow wall’s edge in
front of you
Shimmy
all the way right. Stand up and jump to the ledge on your right.

Shimmy right

Stand up

Jump and hang from the ledge
Pull
up, turn left and see the exit.

Pull up

Turn left towards the exit
A
cut Scene will now start. Lara draws the Hammer and opens the exit door.



Lara opens the door with the Power of the Hammer
An Autosave is created.