Tomb Raider: Underworld

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel

7.1.1 Arctic Sea - Helheim: The Six Statues

7.1.2. Arctic Sea - Helheim: The Left Tower

7.1.3 Arctic Sea - Helheim: The Right Tower

7.1.4 Arctic Sea - Helheim: The Central Tower

7.2 Arctic Sea - Yggdrasil

7.3.1 Arctic Sea - Out of Time: The First Button

7.3.2 Arctic Sea - Out of Time: The Third Button

7.3.3 Arctic Sea - Out of Time: The Second Button and Grand Finale


Level 7
ARCTIC SEA

Sublevel 3
OUT OF TIME

Part 1
THE FIRST BUTTON

 

A new Journal Entry has been unlocked for you to read.


Out of Time is starting here

 

From this position you can see three inverted pyramids spinning around the central structure. The fourth has collapsed when Natla triggered the structure in motion. From a point of Geometry the four pyramids are the vertices of a square (but only three remain) and the plane of rotation is perpendicular to the N-S axis. Their rotation is in anti-clockwise sense seen from above.
Notice a Health Potion by the edge.


Pick up the Health Potion

 

Walk to the edge and jump to one of the floating pyramid platforms. Have a free ride on the carrousel to observe a bit of the center of this strange device. Then turn around and observe the outer circle.


Jump to a pyramid


Pull up


Turn around

 

Notice a bell-like object with a ring on top lying on a platform. Have another round seeing waterfalls, the Entrance to this room, a number of platforms and narrow ledges... then when you reach the “bell” again jump to the platform.


Jump to the platform with the “bell”

 

Behind the “bell” is a waterfall and there is nothing to do. Grapple on the ring and step backwards to hang from the ledge.


Grapple on the ring


Hang from the ledge

 

Let go to the ledge below where a Health Potion is standing and swing to the ledge. This is an Autosave.


Slide down until you see the ledge below


Swing/jump to the platform

 

Suddenly two Yeti’s jump onto the platform. Take care of them. Meantime Natla is appearing and hanging from above sending fire balls at Lara. Then Yeti’s keep and keep coming.


Yeti’s keep coming


Natla shooting fire balls

 

Lara was knocked into the pool by one of Natla’s fireballs, died and restarted at the Autosave point.
So this is the best thing to do: quickly take the Health Potion after you landed on the platform and go standing with your back against the wall from where you can watch the Yeti’s appearing one by one from each ledge behind the front pillars. This time Natla wasn’t there so I guess she is randomly appearing with her fireballs when you’re on the move.


Pick up the Health Potion


Stand in the middle of the wall



Look left and right for Yeti’s to climb up

 

[NOTE: the second time I played this part I knocked down over 30 Yeti’s that kept appearing on each side until the Game froze. I guess the Game was designed as such. If you keep standing on that ledge there is no end of Yeti’s trying to climb up. I would suggest: knock down some 20 of them and then continue forward].

Run/jump to the lower rounded ledge between the two pillars and turn right.


The rounded lower ledge behind the pillars


Run/jump to the ledge


Turn right

 

Notice a higher ledge in front of you. Jump to it and pull up. Run to your right to the end where you will see a Rune in the alcove lighting up. The Yellow sign appearing means that this Rune is interactive – like the ones in the previous Sublevel. Needless to say that you will be attacked by numerous Yeti’s along your way that you have to take care of.


Jump to the higher ledge and pull up


An interactive Rune on your right side

 

Press yellow (interactive) and Lara will grab the Rune. Press forward to slide the panel inside. Now in a Cut Scene the camera is going up showing the result of this action. Some kind of a blue lighted button appears in the middle of two big cogs on a ledge above. Let’s call this the first button.


Move the panel forward


Have a glimpse at the button above

 

More Yeti’s appear when you loosen the panel and turn around. Run to the end of the walkway and jump to a lower ledge on your right. From there jump to a higher ledge and pull up.


The lower ledge at the other end of the walkway


Turn to the higher ledge and jump to it

 

On your right there is a gap preventing you from reaching a second Rune on a panel. [NOTE: more Yeti’s are also constantly appearing here].
Turn around and on the other side of this walkway find a lower ledge on your right. Jump to it.


You can’t reach the panel with the Rune


The lower ledge


Jump down to the ledge

 

Jump to the higher ledge in front of you and run to the Rune on your right. Natla will appear (in my Game but perhaps not in yours) shooting fireballs.


Jump to the higher ledge and pull up meeting more Yeti’s


Run to the panel with the Rune

 

Push the panel inside and once again, a Cut Scene starts with the camera going up to a high ledge showing a lit button between two golden rings and huge cogs. This is the second button.


Pushing the panel inside


The second button high on a ledge

 

Turn around to the other end of the walkway and jump to the lower ledge on your right. Then jump to the higher ledge in front and pull up.


Run to the lower end at the other end of this walkway


Jump to the ledge


Jump to the opposite higher ledge

 

There are many Yeti’s to fight here too. Turn right and at the end find a Health potion on a low rock.


Get the Health Potion

 

Behind the low rock there are two high walls forming a shaft. This invites to a chimney jump. Stand on the right wall and perform a 5-way chimney jump to a narrow ledge high up on the left wall.


Start by the right wall and jump left


Jump right


Jump left


Jump right


Jump left


End up hanging from a narrow ledge on the left wall

 

Shimmy right and make a sideward jump to the narrow ledge on your right.


Prepare a sideward jump to your right


Hang from the narrow ledge

 

Shimmy right around the corner to the far end and jump to the higher narrow ledge. Vault up to a next higher narrow ledge.


Shimmy around the corner


Jump to the higher narrow ledge


Vault up to a higher narrow ledge

 

Shimmy left and side jump to the ledge on your right.  Pull up and notice a ledge on your right.


Prepare a side jump to the ledge


Hanging from the ledge


Pull up and face a higher ledge on your right

 

Jump to the ledge and pull up.


Jump to the ledge


Pull up

 

Stand on the corner on your right and diagonally face an L-shaped higher ledge. Jump to it and pull up.


Jump to the L-shaped higher ledge


Pull up

 

You can either jump to a passing pyramid and jump off farther or simply turn right and jump back to the ledge with the “bell” to reach your next destiny.


Turn right


Jump to the ledge with the “bell”

 

Run past the “bell” until you meet a gap between two ledges.


Run past the bell


The gap

 

Jump across the gap and notice a building with a small rock in front of it. Run towards the rock.


Jump across the gap


Proceed to the small rock

 

Ascend the rock, turn left and jump to the higher ledge.


On the small rock


Jump up to the ledge

 

Pull up and turn left to the corner where you find a Health Potion.


Pull up


Pick up the Health Potion in the left corner

 

Return to the spot where you pulled up and turn left to the first button  which appears to be interactive. When you press yellow (interactive) Lara will destroy the button with her Hammer.


Stand in front of the first button


Smash the button

 

In a Cut Scene you will then see how then tilted support beam above this ledge breaks into pieces causing more pyramids to fall into an orbit around the central structure.


The support beam breaks into pyramids

 

Get an Autosave when the Cut Scene ends.

 

Next: Part 2
The Third Button