Tomb Raider: Underworld

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel

7.1.1 Arctic Sea - Helheim: The Six Statues

7.1.2. Arctic Sea - Helheim: The Left Tower

7.1.3 Arctic Sea - Helheim: The Right Tower

7.1.4 Arctic Sea - Helheim: The Central Tower

7.2 Arctic Sea - Yggdrasil

7.3.1 Arctic Sea - Out of Time: The First Button

7.3.2 Arctic Sea - Out of Time: The Third Button

7.3.3 Arctic Sea - Out of Time: The Second Button and Grand Finale


Level 7
ARCTIC SEA

Sublevel 2
YGGDRASIL

 

A new Journal Entry has been unlocked for you to read.


The start of Yggdrasil

 

Before Exiting first inspect the entire Exit platform. In the right corner by the banister (seen when facing the Exit) there is a Health Potion to take.
On the left side in the opposite corner to the banister there is a rounded jar containing your final Treasure in this level: #30.


The Health Potion on your right


The rounded jar on your left


Treasure #30 in the jar

 

Turn around towards the Exit and notice a fourth strange interactive Rune on the stone frame of the Exit.


The fourth “strange” Rune

 

You still don’t know what these Runes are for and – especially – why they have to be activated!
Moreover, remember when you were walking on the narrow column above the pool there was a blue sign appearing on top of the screen? That means there was a grapple ring somewhere above that you did not use. On second thoughts all of this
needs to be investigated before leaving the pool area.
Activate the fourth Rune.


Press yellow to touch


The Rune is activated and glowing electric blue

 

Nothing is happening whereas you’ve activated all four Runes. Perhaps they only glow for a certain time? Return to the spot where you activated the third Rune and find out if it is still glowing.
You can see it from the left corner of the central extension of the ledge. It’s hard to see if it is glowing or not.


Is it still glowing?

 

Take a running jump to the pillar and slide down to the ledge with a little damage done.


A running jump from the corner to the pillar


Slide down to the ledge

 

The third Rune is not activated any longer!


The Rune needs to be reactivated

 

Return to the Exit ledge the same way like you did before (along the angled narrow column) and find out if the first is still glowing. It does.
So obviously the activation of the Runes is on a timed base. This suggests a timed run in opposite direction from the fourth Rune here by the Exit to the first Rune by the Entrance whilst activating them one by one again.
Run to the other corner of the protruding ledge and look up in the direction of the waterfall. A grapple ring is hanging from a high beam.


The grapple ring hanging from a high beam

 

If you’re heading for a timed run to the first Rune passing the third and second Runes you’ll have to remember the way to the Entrance by heart. It’s a simple backtrack without the side excursions to get some goodies. So first exercise on the way back before attempting the timed run.
The fourth Rune is still glowing, so return to the third Rune you just went to by sliding from the pillar and activate it.
When you drop into the water you’ll die and return to the Exit. Then you will see that the fourth has extinguished. Re-activate and start over. Return to the third Rune like you just did and activate it. Then jump to the ledge on your right.


Activate the third Rune


Jump to the ledge on your right

 

Climb the narrow column fast by tapping yellow (interact) repeatedly until you perch on it and face the opposite ledge which I will call the central ledge. Notice there is a narrow column standing in the pool behind the ledge. Jump to the ledge and pull up.


Climb the narrow column fast and perch on it


Jump to the ledge and pull up

 

This is your first tricky jump: you have to jump to the narrow column behind the ledge but you don’t see it from here. If you walk forward you will see it but miss the jump to the column (you’ll end up too far and plunge into the pool – and die). So you have to jump forward from the spot where you pulled up to the ledge. Jump forward and land on top of the narrow column.


Perch on the column after the correct jump

 

Then comes your second and most tricky jump: to the edge of the narrow wall. If you jump to the left part you’ll end up in the pool behind it because the wall is closer than you think. So aim at the middle part and jump forward. Then shimmy to the far right. Prepare a backward jump to the short narrow column in the water behind Lara.


Jump to the middle of the narrow wall


Shimmy right and prepare a backward jump

 

Jump to the narrow column and from there to the low ledge you saw on your right. This is the ledge under the Entrance ledge. Turn right.


Jump to the short column and perch on it


Jump to the ledge and turn right

 

Jump to the horizontal narrow column over the pool. Don’t walk but jump your way forward to speed up to the ledge with the second Rune. Activate it.


Jump further along the column


Arrive at the ledge and activate the second Rune

 

Return to the previous ledge by jumping over the horizontal column. Climb the tall narrow column speeding up by repeatedly tapping yellow (interact) until you perch on it facing the Entrance ledge.


Jump your way back to the previous ledge


Climb the narrow column

 

Jump to the Entrance ledge, sprint (+ LB) to the left side of the Entrance frame and activate the first Rune.


Jump to the Entrance ledge


Activate the first Rune

 

Return to the central ledge: Sprint to the right corner of the protruding ledge and jump back to the top of the narrow column you just came from. This is your third tricky jump if you’re hurrying up like you should.
[NOTE: alternatively you may also sprint to the edge of the protruding ledge, hang from it and drop to the lower ledge. Turn around and jump to the short narrow column and from there to the narrow wall].
Jump to the narrow wall and shimmy all the way left until you are hanging from the corner. Prepare a backward jump to the tall narrow column behind Lara.


Jump from the corner to the column


Next jump: to the narrow wall


Hanging from the edge of the narrow wall


Shimmy left to the corner and prepare a backward jump

 

Jump backwards and perch on the narrow column facing the central ledge. Jump to the ledge and turn right.


Jump backwards to the narrow column


Perch on the column facing the central ledge

     

 

If you didn’t make your run on time you will still see the waterfall. If you were fast enough there won’t be a waterfall (for a while).
If the waterfall isn’t there grapple on the ring and jump forward. Build up momentum by swinging back and forth and when having reached enough altitude jump to the alcove high up in the opposite rounded wall. Pull up and take the Relic of this Level – your final Relic.


Grapple on the ring and swing to the alcove


Pull up and take the Relic

 

Since Lara has collected all relics she now has obtained a maximal Health meter which will prove useful with the coming end battles.
You have to return to the Exit. The waterfall is permanently dry now. Normally you should grapple on the ring again from the alcove and swing to the central ledge, but this jump is tricky and you will end up into the pool anyway. So better drop dead into the pool and resurrect at the Exit with your Relic in the pocket: check your PDA, it’s still there.


You still have your Relic

 

Now it’s about time to leave the pool room through the Exit.


Leave through the Exit

 

Follow the passage until the first 4-way intersection. Straightforward is a dead end blocked by fallen rocks. Turn right and notice a Health Potion before the rock obstruction. Take the Potion.


The 1st intersection


A Health potion in the right dead end

 

Continue left from the stairs at which point the passage turns right. Stop here because the stairs going down are broken. Down at the end of the passage you can already spot a Zombie. When you’re nearing the edge the Zombie will notice Lara and run towards her. Blast him away with your best friend Mjolnir.
Soon there will appear 3 more Zombies one by one. Treat them likewise.


From the first staircase


Stay at the edge and wait for the Zombies to attack


Blast them off one by one

 

Proceed to slide down from the broken staircase (Autosave ping). Continue to the 2nd intersection.


Slide down


The 2nd intersection

 

The straightforward and right passages are dead ends blocked by rock obstructions, so turn left. You can hear a growling sound coming from the left passage. Turn left and meet a whole army of Yeti’s and Zombies waiting for Lara at the far end. Since they are approaching by packs of 1 to 3 you can easily knock them down one by one with the fire bolts of the Hammer. It will take a long time though. Zombies need one blast but a Yeti usually can take 3 to 4 before they go to pieces.


Get an endless number of Zombies and Yeti’s down from here

 

When you finished off all of them continue past the battlefield mess of the passage until you reach the 3rd intersection. Straightforward and left are dead ends. Turn left and notice a Health Potion in front of the obstruction. Pick it up.


The remnants of a whole army defeated by Lara Croft


The 3rd intersection


A Health Potion on your left

 

Continue right from the stairs towards the light. A long Cut Scene will then start where Lara enters the room with a pool and a waterfall where a miserable looking hunched creature is facing the pool.


Mother? It’s me. It’s Lara

 

The woman turns around and shows her real face: she became a Zombie!


No... No, no, no... My mother is dead

 

The Zombie approaches Lara while she’s drawing her Pistols.
My mother died a long time ago. You’re not my mother.
Lara shoots the Mother/Zombie into the pool.


Lara feels sad about this...


The Zombie is pushed into the pool

 

Lara collapses on her knees. A voice behind her speaks:


I lived many times longer than your entire civilization...

 

...and I’ve never seen such delicious irony.

It’s that Natla bitch who returned and now reveals her entire diabolic setup:
When I heard what happened to the wife of the great Richard Croft, I knew I could set him on a desperate quest to find what I desired most.
Then he betrayed me in Thailand, and for that I killed him myself.
But when you showed up with Thor’s Gauntlet, I knew I could send you off in your father’s footsteps, confident they would lead us to this very spot.

When Lara hears this horrible story she is almost crying but then she stands up and her grief turns into anger:
You seem to have forgotten what I would be holding.
She draws the Hammer Mjolnir but suddenly Natla’s puppet shows up: Amanda’s artificial doppelganger. She takes the Hammer out of Lara’s hand, throws it away and holds her in a tight grip.


Natla: When I made this creature for Amanda...

 

...she had no idea that my true purpose was to have the means to destroy you at this very moment. The two of you never suspected that you were mere actors in my play. And so it ends. Now, if you’ll excuse me, I have a serpent to raise.

Natla intends to leave but Lara frees herself from the doppelganger’s grip throwing her on the floor and draws her pistols to shoot Natla.  But the creature attacks Lara again, hits her with great power and chokes her.


Lara wants to shoot Natla


She can’t fight the creature’s power

 

But suddenly a fourth person grabs the creature by the hand and throws her into the pool. It is Amanda herself who appeared form a newly opened door!


Amanda throws her doppelganger into the acid pool

     

Her hands are glowing red by a mysterious power.
Lara: Amanda?


Trust me, I wanted to let it finish you off...

 

But the Midgard Serpent will tear the world apart, and only Thor’s Hammer can stop it!
Suddenly a number of Yeti’s steam in from the new door. Amanda sends Lara away.


Go! I’ll hold them off!

 

When the Cut Scene ends, immediately two Zombies attack Lara. She has already quickly taken the Hammer that the doppelganger forgot on the floor and you have to blast them into pieces.


Hammer them into bones fast

 

Follow the new passage to the 1st intersection. Straightforward is a dead end and the way on your right is obstructed too but you can see a Health Potion lying there. From the left a horrible growling is heard. Look around the left corner and see there is a Yeti waiting for Lara but he won’t see her from behind the corner.


The Health potion on your right


The Yeti waiting on your left

 

Turn left first and finish off the Yeti with a few Hammer blasts. After this fine job turn around and pick up the Health Potion.


Get the Yeti out of your way


Pick up the Health Potion

 

Continue from where the Yeti was standing and stop before a broken staircase that has turned into a slope going down to narrow pool of blue goo. Slide down and at the end jump to the ledge past the pool.


Slide down


Jump to the ledge

 

Continue to the 2nd intersection and stop. Straightforward and left are dead ends. Again there is a Yeti growling from the right. Slowly walk to the intersection along the left wall until he attacks. You know what to do with the Hammer.


The 2nd intersection


The attack of the Yeti

 

Continue to the right until you see the Entrance to a huge exotic room with waterfalls and strange constructions. Hear an Autosave ping.


Overlook the room

 

Hang down from the ledge and let go the floor. Continue from the stairs into the room. Natla is standing higher up on a platform.


Hang from the ledge and drop to the floor


Continue down the stairs

 

Proceed on the walkway until a Cut Scene starts:


Lara approaches Natla

 

She draws her Hammer and throws a lightning bolt at Natla:


Shut it down!

 

Natla: Lara! Unexpected, but I’m glad you’re here. You should be allowed to see firsthand the fruits of your labor.
Lara: That’s the Midgard Serpent?
Natla: Of course not. Jorgmundar is the network of tectonic ridges that encircles the earth on the ocean floor. And we stand on its weakest point, where the ancient supercontinent Pangaea first broke in two.
When this Relic unleashes its fury below, the very seams of the planet will burst.
“The Midgard Serpent will rise up and spew poison into the air, and all the world will be consumed by fire and ash.”


Ragnarok! The Seventh Age is upon us!

 

When Natla shouts these words in mad triumph the whole construction starts rattling and shaking. Parts tumble down.


The whole structure is set in motion

 

Then Natla sends a fireball at Lara but she can evade the collision by tumbling down.


Lara can evade Natla’s fireball


But she’s on her own now

 

Next: Sublevel 3
Out of Time