Tomb Raider: Underworld

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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5.1 Jan Mayen Island - Gate of the Dead

 5.2.1 Jan Mayen Island - Valhalla: The Maze

 5.2.2 Jan Mayen Island - Valhalla: The Timed Doors  

5.2.3. Jan Mayen Island - Valhalla: Crossing the Abyss

5.2.4. Jan Mayen Island - Valhalla: The Hammer Hall - Room 1

Jan Mayen Island - Valhalla: The Hammer Hall - Room 2

Jan Mayen Island - Valhalla: The Hammer Hall - Room 3

Jan Mayen Island - Valhalla: The Hammer Hall - Room 4

Jan Mayen Island - Valhalla: The Hammer Hall - Room 5 & 6

Jan Mayen Island - Valhalla: The Hammer Hall - Room 7

Jan Mayen Island - Valhalla: The Hammer Hall - Room 8


Room 7

Enter the Room where a huge monster is lying on the floor. Is it dead or asleep? When Lara enters and observes the Creature she takes notes in her Dictaphone.


Lara inspects the giant Creature

 

Perhaps these Yeti Creatures inspired the Viking stories of Frost Giants.
As soon as these words are spoken the Yeti stands up and attacks Lara.


The Yeti Creature awakes and stands up

 

Lara will automatically draw her Pistols and start firing at him. Keep going backwards in large circles while shooting with the Pistols until the Yeti smashes Lara down. He is already weakened by then.


Turning rounds with your Pistols

 

Jump up and switch to the much powerful Shotgun. Again keep backtracking in large circles around the Room while constantly shooting. Soon the Yeti will faint on the floor. Press yellow (interact) to jump upon him and scatter his bones for good. Job well done.


The final shot


Finishing off the Yeti

 

Look around the Room for any goodies. In one of the corners find Treasure #29 in a rounded jar. And in between the two heavy weights find another such jar containing Treasure #30: your final in this Level.


The jar in the corner containing your 29th Treasure


A second jar between the two weights


Smash it to collect your 30th and final Treasure

 

Just like in the other Rooms you need to climb up to the upper ledge. But here is no helpful block and neither are there narrow ledges in the middle of the weights.
You’ll have to perform a chimney jump between the wall and a weight when it is nearly down to reach the upper narrow ledge that goes all around the weight like a belt. When a weight is almost down stand near it and turn your face to the wall. Make sure your back is touching the weight. Let it go up and come down again. The chimney jump is in two steps: first to the wall, then to the narrow ledge.


First take your position


Jump left to the wall


Then right to the narrow ledge

 

Go up with the weight while you shimmy to the front. At the top jump backward to a bar of the central rotating mechanism. Stand up half and move so you are fully standing on the bar. Get aligned with a chain by turning the camera view.


Shimmy to the front


Jump backwards to a bar


Walk until standing under a chain

 

Now there is one difference with the previous mechanism Rooms where the chain was going towards the ledge. Here it’s moving away from it towards the wall.
The camera does crazy views here. When the bar reaches the top jump up to the chain and in this case shimmy forward (the opposite direction of where the chain is moving to) and keep tapping yellow (interact) to make Lara shimmy faster.


The jump to the chain


Shimmy forward fast

 

When Lara is above the ledge, let go. There is an Autosave ping. Find a Health potion on the other side.


Let go to the ledge


A Health Potion on the ledge

 

Stand before the rolling cylinders and observe the setup: a front pair in the floor, next a set of 4 in the floor and a set above these. There is a bar in front of the higher set.


Observe the rolling cylinders


Jump over the first pair

 

Jump to the bar hanging above the second floor set of 4. Now you see that the upper set constitutes one cylinder only. Then you have to jump over the floor set without touching the single cylinder above. Make sure you don’t swing around the bar: simply press forward immediately followed by green (jump).


Jump to the first bar


Jump forward over the second floor set of cylinders

 

Jump up to the second bar. Swing/jump to the third bar hanging between two fixtures and stand up.


Jump up to the second bar


Swing/jump to the third bar

 

Stand up. When the hammer is nearest jump to it and hang from the higher narrow ledge. Swing along with the hammer.


Jump now!


Hang from the narrow ledge

 

You cannot shimmy to the right side of the hammer so shimmy left around the corner. When you swing over the middle walkway of the central rectangle drop down. The walkway will start crumbling.


Shimmy left


Let go the walkway at this point


The walkway starts to crumble

 

The crumbling walkway leads to a safe, big ledge. Sprint to the “T” and on the ledge you’ll get an Autosave.


Sprint to the “T”


Turn right on the safe ledge

 

Next: Room 8