
Tomb Raider:
Underworld
Text
& Screenshots by Dr. Hugh
Web Page Design by Bert Jamin
©
December 2008 Bert Jamin (www.gamesover.com)
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Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel
5.1 Jan Mayen Island - Gate of the Dead
5.2.1
Jan Mayen Island - Valhalla: The Maze
5.2.2
Jan Mayen Island - Valhalla: The Timed Doors
5.2.3. Jan Mayen Island - Valhalla: Crossing the Abyss
5.2.4. Jan Mayen Island - Valhalla: The Hammer Hall - Room 1
Jan Mayen Island - Valhalla: The Hammer Hall - Room 2
Jan Mayen Island - Valhalla: The Hammer Hall - Room 3
Jan Mayen Island - Valhalla: The Hammer Hall - Room 4
Jan Mayen Island - Valhalla: The Hammer Hall - Room 5 & 6
Jan Mayen Island - Valhalla: The Hammer Hall - Room 7
Jan Mayen Island - Valhalla: The Hammer Hall - Room 8
Room
7
Enter
the Room where a huge monster is lying on the floor. Is it dead or asleep? When
Lara enters and observes the Creature she takes notes in her Dictaphone.

Lara inspects the giant Creature
Perhaps
these Yeti Creatures inspired the Viking stories of Frost Giants.
As
soon as these words are spoken the Yeti stands up and attacks Lara.


The Yeti Creature awakes and stands up
Lara
will automatically draw her Pistols and start firing at him. Keep going
backwards in large circles while shooting with the Pistols until the Yeti
smashes Lara down. He is already weakened by then.

Turning rounds with your Pistols
Jump
up and switch to the much powerful Shotgun. Again keep backtracking in large
circles around the Room while constantly shooting. Soon the Yeti will faint on
the floor. Press yellow (interact) to jump upon him and scatter his bones for
good. Job well done.

The final shot

Finishing off the Yeti
Look around the Room for any goodies. In one of the corners find Treasure #29 in a rounded jar. And in between the two heavy weights find another such jar containing Treasure #30: your final in this Level.

The jar in the corner containing your 29th Treasure

A second jar between the two weights

Smash it to collect your 30th
and final Treasure
Just
like in the other Rooms you need to climb up to the upper ledge. But here is no
helpful block and neither are there narrow ledges in the middle of the weights.
You’ll have to perform a chimney jump between the wall and a weight when it is
nearly down to reach the upper narrow ledge that goes all around the weight like
a belt. When a weight is almost down stand near it and turn your face to the
wall. Make sure your back is touching the weight. Let it go up and come down
again. The chimney jump is in two steps: first to the wall, then to the narrow
ledge.

First take your position

Jump left to the wall

Then right to the narrow ledge
Go
up with the weight while you shimmy to the front. At the top jump backward to a bar
of the central rotating mechanism. Stand up half and move so you are fully
standing on the bar. Get aligned with a chain by turning the camera view.

Shimmy to the front

Jump backwards to a bar

Walk until standing under a chain
Now
there is one difference with the previous mechanism Rooms where the chain was
going towards the ledge. Here it’s moving away from it towards the wall.
The camera does crazy views here. When the bar reaches the top jump up to the
chain and in this case shimmy forward (the opposite direction of where the chain
is moving to) and keep tapping yellow (interact) to make Lara shimmy faster.

The jump to the chain

Shimmy forward fast
When
Lara is above the ledge, let go. There is an Autosave ping. Find a Health potion
on the other side.

Let go to the ledge

A Health Potion on the ledge
Stand
before the rolling cylinders and observe the setup: a front pair in the floor,
next a set of 4 in the floor and a set above these. There is a bar in front of
the higher set.

Observe the rolling
cylinders

Jump over the first pair
Jump
to the bar hanging above the second floor set of 4. Now you see that the upper
set constitutes one cylinder only. Then you have to jump over the floor set
without touching the single cylinder above. Make sure you don’t swing around
the bar: simply press forward immediately followed by green (jump).

Jump to the first bar

Jump forward over the second floor set
of cylinders
Jump
up to the second bar. Swing/jump to the third bar hanging between two fixtures
and stand up.

Jump up to the second bar

Swing/jump to the third bar
Stand
up. When the hammer is nearest jump to it and hang from the higher narrow ledge.
Swing along with the hammer.

Jump now!

Hang from the narrow ledge
You
cannot shimmy to the right side of the hammer so shimmy left around the corner.
When you swing over the middle walkway of the central rectangle drop down. The
walkway will start crumbling.

Shimmy left

Let go the walkway at this point

The walkway starts to crumble
The crumbling walkway leads to a safe, big ledge. Sprint to the “T” and on the ledge you’ll get an Autosave.

Sprint to the “T”

Turn right on the safe ledge