
Tomb Raider:
Underworld
Text
& Screenshots by Dr. Hugh
Web Page Design by Bert Jamin
©
December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may
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Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel
5.1 Jan Mayen Island - Gate of the Dead
5.2.1
Jan Mayen Island - Valhalla: The Maze
5.2.2
Jan Mayen Island - Valhalla: The Timed Doors
5.2.3. Jan Mayen Island - Valhalla: Crossing the Abyss
5.2.4. Jan Mayen Island - Valhalla: The Hammer Hall - Room 1
Jan Mayen Island - Valhalla: The Hammer Hall - Room 2
Jan Mayen Island - Valhalla: The Hammer Hall - Room 3
Jan Mayen Island - Valhalla: The Hammer Hall - Room 4
Jan Mayen Island - Valhalla: The Hammer Hall - Room 5 & 6
Jan Mayen Island - Valhalla: The Hammer Hall - Room 7
Jan Mayen Island - Valhalla: The Hammer Hall - Room 8
Room
4
First
shoot the bats in the room from within the Hallway. Notice a grapple sign (blue)
on top of the screen.

Get rid of these pesky bats first and notice the grapple sign
Proceed
until the edge and look all around the room. No grapple ring to be found in
there. You only see a pool down in this Room and a ledge on the opposite side
above the pool with a shiny object lying on it. Must be a Treasure... And there
are narrow ledges on the left side.
Press blue (grapple) and you will see Lara turning around and grapple on a
golden ring in the walkway.

Look down to the pool

Grapple on the ring
Step
backwards in order hang from the cable on the wall. On your right you see two
narrow ledges on the cornering wall. Go down until you are approximately at the
same height of the upper narrow ledge.

Hang from the cable on the wall

Position Lara at the same height of the
small narrow ledge
Turn
the camera behind Lara and start wall running from left to right until she
reaches enough height to jump to the lower narrow ledge. Press yellow to hang
with both hands.

Jump to the lower narrow ledge

Press yellow to hang with both hands

That’s the way to hang
Shimmy
right and prepare a jump past the broken part. From there shimmy right and
prepare a jump to the cornering narrow ledge.

Shimmy right and prepare the jump past the gap in the narrow ledge

Jump to the second part

Shimmy right and prepare another side
jump
Shimmy
right and prepare a jump to the ledge below. Jump and press yellow to hang from
both hands. Pull up and take Treasure #27.

Shimmy right and prepare a jump to the ledge below

Press yellow to hang from both hands

Pull up

Take your 27th Treasure
Run/jump
to the opposite ledge leading to a Hallway (Autosave ping). And pass the corpse
of a giant spider you shot from the opposite ledge when looking for Treasure #26
outside Room 3. I told you I had the feeling you would be returning here. Follow
to the end of the ledge and notice the sloping top of a pillar in front
(you’ve seen this pillar before from the opposite side too).
Look down standing at the right point of the ledge: you see a horizontal narrow
column leading to a pillar with a narrow ledge. So that’s where you’re
heading for.


Jump to the opposite ledge

The slope on top of the opposite pillar

The narrow column and the second pillar
Jump
to the slope and you understand you must not jump now but glide down onto the
narrow column below. If you unbalanced and are not fast enough to press yellow
you’ll hang down from the narrow column and then you simply press green to
stand on the column.

Jump to the slope

Glide down to the narrow column

Press yellow

Balance on the column
On
your back you see the pillar with the slope you just slid from. Walk forward on
the narrow column to the next pillar with a narrow ledge and notice a second
pillar standing on its left side.

Walk on the narrow column

Reach the next pillar

Jump to the narrow ledge
You
can only shimmy left around the corner until the second pillar you just saw is
on your back. Pull up and stand on the narrow ledge with your back to the wall.

Shimmy around the left corner

Stand up
Jump
to the top of the pillar. On the screenshot notice a horizontal narrow column
with a 45 degree oblique narrow column hanging from this pillar (like you’ve
seen before) in row with a similar one hanging from the next pillar. They each
have a flat wider top.

Jump to the pillar’s top
Jump to the first narrow column’s flat top and then to the second. Now jump forward to the narrow ledge on this pillar.

Jump to the first oblique hanging narrow pillar

Now to the second

Finally, jump forward to the narrow
ledge on the pillar
Shimmy
around the corner to your right and stand up in the middle of the narrow ledge.

Shimmy right around the corner

Stand up
Now
you’re in between two pillars inviting for a chimney jump. This is a 4-step
jump and this time the Game designers didn’t provide us a narrow connecting
column to prevent Lara from dropping into the Abyss if she fails one of the
jumps! The 4th jump will let you hang from the ledge of the pillar
from where you started you started the chimney jump.

Jump right

Left

Right

Left: hang from the ledge
Immediately pull up to the walkway the pillar was supporting and get an Autosave ping. A Zombie will then jump down from a higher ledge. With a few stomps you can throw him into the Abyss from the walkway.


Your arrival’s welcome Zombie