Tomb Raider: Underworld

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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5.1 Jan Mayen Island - Gate of the Dead

 5.2.1 Jan Mayen Island - Valhalla: The Maze

 5.2.2 Jan Mayen Island - Valhalla: The Timed Doors  

5.2.3. Jan Mayen Island - Valhalla: Crossing the Abyss

5.2.4. Jan Mayen Island - Valhalla: The Hammer Hall - Room 1

Jan Mayen Island - Valhalla: The Hammer Hall - Room 2

Jan Mayen Island - Valhalla: The Hammer Hall - Room 3

Jan Mayen Island - Valhalla: The Hammer Hall - Room 4

Jan Mayen Island - Valhalla: The Hammer Hall - Room 5 & 6

Jan Mayen Island - Valhalla: The Hammer Hall - Room 7

Jan Mayen Island - Valhalla: The Hammer Hall - Room 8


Room 4

First shoot the bats in the room from within the Hallway. Notice a grapple sign (blue) on top of the screen.


Get rid of these pesky bats first and notice the grapple sign

 

Proceed until the edge and look all around the room. No grapple ring to be found in there. You only see a pool down in this Room and a ledge on the opposite side above the pool with a shiny object lying on it. Must be a Treasure... And there are narrow ledges on the left side.
Press blue (grapple) and you will see Lara turning around and grapple on a golden ring in the walkway.


Look down to the pool


Grapple on the ring

 

Step backwards in order hang from the cable on the wall. On your right you see two narrow ledges on the cornering wall. Go down until you are approximately at the same height of the upper narrow ledge.


Hang from the cable on the wall


Position Lara at the same height of the small narrow ledge

 

Turn the camera behind Lara and start wall running from left to right until she reaches enough height to jump to the lower narrow ledge. Press yellow to hang with both hands.


Jump to the lower narrow ledge


Press yellow to hang with both hands


That’s the way to hang

 

Shimmy right and prepare a jump past the broken part. From there shimmy right and prepare a jump to the cornering narrow ledge.


Shimmy right and prepare the jump past the gap in the narrow ledge


Jump to the second part


Shimmy right and prepare another side jump

 

Shimmy right and prepare a jump to the ledge below. Jump and press yellow to hang from both hands. Pull up and take Treasure #27.


Shimmy right and prepare a jump to the ledge below


Press yellow to hang from both hands


Pull up


Take your 27th Treasure

 

Run/jump to the opposite ledge leading to a Hallway (Autosave ping). And pass the corpse of a giant spider you shot from the opposite ledge when looking for Treasure #26 outside Room 3. I told you I had the feeling you would be returning here. Follow to the end of the ledge and notice the sloping top of a pillar in front (you’ve seen this pillar before from the opposite side too).
Look down standing at the right point of the ledge: you see a horizontal narrow column leading to a pillar with a narrow ledge. So that’s where you’re heading for.


Jump to the opposite ledge


The slope on top of the opposite pillar


The narrow column and the second pillar

 

Jump to the slope and you understand you must not jump now but glide down onto the narrow column below. If you unbalanced and are not fast enough to press yellow you’ll hang down from the narrow column and then you simply press green to stand on the column.


Jump to the slope


Glide down to the narrow column


Press yellow


Balance on the column

 

On your back you see the pillar with the slope you just slid from. Walk forward on the narrow column to the next pillar with a narrow ledge and notice a second pillar standing on its left side.


Walk on the narrow column


Reach the next pillar


Jump to the narrow ledge

 

You can only shimmy left around the corner until the second pillar you just saw is on your back. Pull up and stand on the narrow ledge with your back to the wall.


Shimmy around the left corner


Stand up

 

Jump to the top of the pillar. On the screenshot notice a horizontal narrow column with a 45 degree oblique narrow column hanging from this pillar (like you’ve seen before) in row with a similar one hanging from the next pillar. They each have a flat wider top.


Jump to the pillar’s top

 

Jump to the first narrow column’s flat top and then to the second. Now jump forward to the narrow ledge on this pillar.


Jump to the first oblique hanging narrow pillar


Now to the second


Finally, jump forward to the narrow ledge on the pillar

 

Shimmy around the corner to your right and stand up in the middle of the narrow ledge.


Shimmy right around the corner


Stand up

 

Now you’re in between two pillars inviting for a chimney jump. This is a 4-step jump and this time the Game designers didn’t provide us a narrow connecting column to prevent Lara from dropping into the Abyss if she fails one of the jumps! The 4th jump will let you hang from the ledge of the pillar from where you started you started the chimney jump.


Jump right


Left


Right


Left: hang from the ledge

 

Immediately pull up to the walkway the pillar was supporting and get an Autosave ping. A Zombie will then jump down from a higher ledge. With a few stomps you can throw him into the Abyss from the walkway.


Your arrival’s welcome Zombie

 

Next: Room 5 and 6