Tomb Raider: Underworld

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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5.1 Jan Mayen Island - Gate of the Dead

 5.2.1 Jan Mayen Island - Valhalla: The Maze

 5.2.2 Jan Mayen Island - Valhalla: The Timed Doors  

5.2.3. Jan Mayen Island - Valhalla: Crossing the Abyss

5.2.4. Jan Mayen Island - Valhalla: The Hammer Hall - Room 1

Jan Mayen Island - Valhalla: The Hammer Hall - Room 2

Jan Mayen Island - Valhalla: The Hammer Hall - Room 3

Jan Mayen Island - Valhalla: The Hammer Hall - Room 4

Jan Mayen Island - Valhalla: The Hammer Hall - Room 5 & 6

Jan Mayen Island - Valhalla: The Hammer Hall - Room 7

Jan Mayen Island - Valhalla: The Hammer Hall - Room 8


Level 5
JAN MAYEN ISLAND

Sublevel 2
VALHALLA

Part 4
THE HAMMER HALL

Room 3

Stand before the first pair of cylinders and jump over them. Crouch under the second pair.


Jump over the first pair


Duck and crouch under the second set

 

From here shoot the bats in Room 3. Then jump over the third pair of grinding cylinders.


Shoot the bats


Jump over the third pair

 

Enter the room and look down from the edge. As you can see the mechanism in this room looks very similar to that of the 2nd Room but nothing is moving. It seems like we will have to get down from this ledge to the floor of the Room. Meantime notice a giant spider near the right corner where the weights are. Aim at it and shoot it from here first. You will see a red target circle moving but won’t see the spider. But you’ll get it inflated anyway.


Look down and also notice the giant spider


Shoot the spider from above

 

Explore the ledge for goodies first. Find a rounded jar in the right corner of the ledge containing Treasure #25. Then in the left corner pick up a Health Potion.


A rounded jar containing Treasure #25 in the right corner


A Health Potion in the left corner

 

Now Lara has to do everything in opposite sequence of what she did in Room 2. Jump up to one of the chains (the one on the right is best) and shimmy left until you’re hanging right above the upper horizontal bar of the central mechanism.


Jump to the chain


Shimmy left and get above the bar

 

Drop to the bar and shimmy left until you are facing the narrow ledge of the high weight.


Drop to the bar and hang from it


Shimmy to the correct position

 

Swing/jump to the narrow ledge on the weight. When Lara hangs from the narrow ledge the weight will lower to the floor.


Swing/jump to the narrow ledge


The weight will lower to the floor

 

Drop to the floor and turn around. Two giant spiders are emerging from a higher hole and drop down. Take a heavy weapon (Submachine Guns or Shotgun) and get rid of them both. Now you have three empty spider hulls lying on the floor (fortunately you noticed the first one from above).


Drop to the floor and look at the opposite hole


Fight the two emerging giant spiders with heavy ammo


A nice trio for later on in your terrarium as an Island souvenir

 

Now we’ll have to find out what is jamming this mechanism? Walk around and notice a block lying in front of one of the gears that seems moveable. Pull it out and the gears will start rotating again. The full mechanism is back in operation.


The block jamming the gear


Pull out the block

 

Left of the block there is a doorway blocked by some rocks. Pull/push the block against the rocks.


The blocked doorway


Place the block in front of the rocks in the doorway

 

Jump to the rock and vault up to the top of the rocks. Pull up. From here you already spot a giant spider. You can’t reach it from here though.


Jump to the block


Next to the rocks


Pull up

 

Go down three big steps and a giant spider will attack from the ceiling. Return to the top and finish it off with your Shotgun.
Then return down and at the end of the hallway find your 26th Treasure Lying on the floor.


Your 26th Treasure

 

Switch to pistols and keep shooting at the giant spider on the opposite side until it explodes. Just in case, you know...

  
Shoot the giant spider on the opposite side

 

Your business is finished here although it seems you will have to return to this area later on. Return to the 3rd Room.
Just like in Room 2 you’ll have to go to the upper ledge. When coming down from the weight you already noticed there is no narrow ledge in the middle to jump to.
So the helpful block will come in handy again. Pull/push the block in front of the spot where one of the weights is touching the floor. Jump to the block, wait for the weight to arrive again and jump to the upper narrow ledge.


Maneuver the block in front of a weight


Jump to the block and to the narrow ledge

 

Go up with the weight and at its peak jump backward to one of the rotating bars of the central mechanism. This is exactly identical to what you did in Room 2 to get to the ledge. Grab the chain and land on the ledge.
Passing the three sets of rolling cylinders is a bit more difficult (now isn’t that typical?). Besides rolling the upper set is also going back and forth now.
Stand before the first set of cylinders and wait for the upper set to go back all the way. Then jump over and immediately duck and crouch to the second floor set.


Wait for the upper set to retreat


Jump over and duck


Crouch to the next floor set

 

Wait for the upper set to go backwards, stand up and jump over the second floor set. Then jump up to the bar.


Jump up to the first bar

 

Swing/jump to the second bar which is hanging between two fixtures. You may end up standing on the bar. The reason for going down to the 3rd Room was to restore the mechanism that controls the swinging of the 3rd hammer.
Wait for the hammer to approach and jump to it.


Jump now!


You’ll end up hanging from the narrow ledge

 

Just like with the second hammer shimmy all the way right around the corner and when the hammer reaches the opposite wall notice the narrow ledges on the wall. Have one more swing and when nearing the wall prepare the sideward jump to your right.


Shimmy all the way to the right


Prepare a side jump to a narrow ledge

 

Jump and hang from the upper narrow ledge. Deny the lower narrow ledges: they lead nowhere. Shimmy left around the corner from the moment the hammer pounds and starts going backwards.


Hanging from the upper narrow ledge


Shimmy now!

 

Drop to the floor and walk into the hallway until you hear the Autosave Ping.


Drop down for an Autosave

 

 

Preparing: Room 4