Tomb Raider: Underworld

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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5.1 Jan Mayen Island - Gate of the Dead

 5.2.1 Jan Mayen Island - Valhalla: The Maze

 5.2.2 Jan Mayen Island - Valhalla: The Timed Doors  

5.2.3. Jan Mayen Island - Valhalla: Crossing the Abyss

5.2.4. Jan Mayen Island - Valhalla: The Hammer Hall - Room 1

Jan Mayen Island - Valhalla: The Hammer Hall - Room 2

Jan Mayen Island - Valhalla: The Hammer Hall - Room 3

Jan Mayen Island - Valhalla: The Hammer Hall - Room 4

Jan Mayen Island - Valhalla: The Hammer Hall - Room 5 & 6

Jan Mayen Island - Valhalla: The Hammer Hall - Room 7

Jan Mayen Island - Valhalla: The Hammer Hall - Room 8


Level 5
JAN MAYEN ISLAND

Sublevel 2
VALHALLA

Part 4
THE HAMMER HALL

Room 1

 

In fact you already entered the Hammer Hall when getting out of the Maze and have set foot on the ledge to the bridge with the two Zombies.
3 of the 4 hammers started swinging when Lara walked on the bridge that crumbled.
The central rectangle of the Hammer Hall is above the Abyss and there are a number of walkways that lead to side rooms. Some have gaps or are simply broken.
So the Hammer Hall constitutes:

-         a number walkways above the Abyss

-         4 hammers (of which 3 are swinging)

-         8 side rooms

Each room will get a separate link under Part 5.2.4 except Rooms 5 & 6 which are twin rooms.
That means:
Level 5 (Jan Mayen Island) – Sublevel 2 ( Valhalla ) – Part 4 (The Hammer Hall) – Room (1-8).

The easiest Room to reach from this point is located at the end of the small hallway where the giant spider was lurking. So lets call this the 1st Room. Jump across the gap to the hallway and proceed to the pool in the Room. A Zombie will emerge that you can kill on your head now. Then shoot a number of bats.


Stomp the Zombie into pieces


Now take care of the bats with your Pistols

 

At the left side there is your 23rd Treasure.


Pick up your 23rd Treasure

 

Have a look at that pool. Not very inviting for a dive, is it? Better don’t look for Treasures in here.


This does not invite for a swim

 

So your job is finished here. You “did” the first Room and can return to the hallway where you fought the giant spider and found the Health Potion. Jump over the gap that divides this walkway and turn right.


Jump over the gap

 

Follow the hallway leading to the 2nd Room until you hear the Autosave ping.


The spot with the Autosave

 

Next: Room 2