& Screenshots by Dr. Hugh
Web Page Design by Bert Jamin
December 2008 Bert Jamin (www.gamesover.com)
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5.1 Jan Mayen Island - Gate of the Dead
Jan Mayen Island - Valhalla: The Maze
Jan Mayen Island - Valhalla: The Timed Doors
5.2.3. Jan Mayen Island - Valhalla: Crossing the Abyss
5.2.4. Jan Mayen Island - Valhalla: The Hammer Hall - Room 1
Jan Mayen Island - Valhalla: The Hammer Hall - Room 2
Jan Mayen Island - Valhalla: The Hammer Hall - Room 3
Jan Mayen Island - Valhalla: The Hammer Hall - Room 4
Jan Mayen Island - Valhalla: The Hammer Hall - Room 5 & 6
Jan Mayen Island - Valhalla: The Hammer Hall - Room 7
Jan Mayen Island - Valhalla: The Hammer Hall - Room 8
THE HAMMER HALL
fact you already entered the Hammer Hall when getting out of the Maze and have
set foot on the ledge to the bridge with the two Zombies.
3 of the 4 hammers started swinging when Lara walked on the bridge that crumbled.
The central rectangle of the Hammer Hall is above the Abyss and there are a number of walkways that lead to side rooms. Some have gaps or are simply broken.
So the Hammer Hall constitutes:
number walkways above the Abyss
(of which 3 are swinging)
room will get a separate link under Part 5.2.4 except Rooms 5 & 6 which are
Level 5 (Jan Mayen Island) – Sublevel 2 (
easiest Room to reach from this point is located at the end of the small hallway
where the giant spider was lurking. So lets call this the 1st Room.
Jump across the gap to the hallway and proceed to the pool in the Room. A Zombie
will emerge that you can kill on your head now. Then shoot a number of bats.
Stomp the Zombie into pieces
Now take care of the bats with your Pistols
the left side there is your 23rd Treasure.
Pick up your 23rd Treasure
a look at that pool. Not very inviting for a dive, is it? Better don’t look
for Treasures in here.
This does not invite for a swim
your job is finished here. You “did” the first Room and can return to the
hallway where you fought the giant spider and found the Health Potion. Jump over
the gap that divides this walkway and turn right.
Jump over the gap
the hallway leading to the 2nd Room until you hear the Autosave ping.
The spot with the Autosave
Next: Room 2