& Screenshots by Dr. Hugh
Web Page Design by Bert Jamin
December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of the owner of this site (www.gamesover.com) and his E-mail address (email@example.com) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: firstname.lastname@example.org.
Click on one of the images to go directly to that level
Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel
5.1 Jan Mayen Island - Gate of the Dead
Jan Mayen Island - Valhalla: The Maze
Jan Mayen Island - Valhalla: The Timed Doors
5.2.3. Jan Mayen Island - Valhalla: Crossing the Abyss
5.2.4. Jan Mayen Island - Valhalla: The Hammer Hall - Room 1
Jan Mayen Island - Valhalla: The Hammer Hall - Room 2
Jan Mayen Island - Valhalla: The Hammer Hall - Room 3
Jan Mayen Island - Valhalla: The Hammer Hall - Room 4
Jan Mayen Island - Valhalla: The Hammer Hall - Room 5 & 6
Jan Mayen Island - Valhalla: The Hammer Hall - Room 7
Jan Mayen Island - Valhalla: The Hammer Hall - Room 8
CROSSING THE ABYSS
Return to the ledge where you jumped to before and find a Health Potion on the right side (when facing the lower walkway). Walk left of the platform to the bridge and find 2 jars of which the rounded jar contains your Treasure #22.
The Health Potion
The jar containing Treasure #22
Slowly walk over the bridge to the second Zombie and when reaching the fracture the Hammers will start swinging in a Cut Scene. They slowly demolish the middle part of the bridge until a larger part will bend in front of Laraís feet. Also the Zombie is squeezed. She is sliding from what now turns into a slope and drops into the Abyss... stone dead.
Walk over the bridge towards the Zombie
The hammers start pounding demolishing the bridge
The white block where Lara is standing is wavering
now you know what happens when Lara walks on the bridge... We most DO
something. Youíll start again at the previous Checkpoint. Fight the first
Zombie again and pick up the Health Potion (Treasure #22 remained in the
When the white block bends and Lara slides from it press jump just before she drops into the Abyss and she will grab a narrow ledge on the opposite part of the bridge that is still standing there.
So repeat the sequence and try to grab the opposite narrow ledge.
When the block falls down Lara slides from it
Jump near the end to the opposite narrow ledge
you cannot get up to this part of the bridge from the narrow ledge and so... a
long and acrobatic climb will start.
When you hang from the ledge immediately shimmy around the corner with speed (repeatedly tapping LB) for the narrow ledges are crumbling fast and Lara would drop down again into the Abyss. At the left end quickly make a sideward jump to the narrow ledge on the next column which is stable. Phew! You can relax now for a while.
Quickly shimmy around the corner
Jump left to the stable narrow ledge
past the middle of this ledge above a horizontal pole sticking out from below.
You can see the pole going out over a sloping ledge. Careful when you drop down
to the pole: it has become instable too. So you must quickly shimmy to the right
and when the pole collapses youíll drop to the slope.
Shimmy left until you are above the pole
Let go to the pole and hang from it
Shimmy right until you drop to the slope below
Lara will start sliding down from the slope. Near the end press jump to land on
a stable narrow beam. Another moment to relax.
The pole breaks and Lara slides from the slope
Jump at this point
Land on the narrow beam
to the end of the narrow beam and jump to the narrow ledge on top. Jump to the
narrow ledge above. Shimmy right to the opposite side of the pillar around the
two corners until Lara is hanging above a horizontal narrow column (I call this
type column rather than pole
because of the diameter).
Walk to the end of the narrow column
Jump up to the narrow ledge
Shimmy around both corners until you hang above a horizontal column
Let go to the narrow column
around and walk to the opposite side. The column ends before it reaches a square
pillar with a narrow ledge. Jump forward to the narrow ledge. Shimmy around the
two corners (you can only go right seen from Laraís back) until you reach a
gap in the narrow ledge on the opposite side. You canít side jump to the right
part while hanging, so stand up on the ledge with your back to the wall.
Turn around and walk to the opposite side
Jump forward to the opposite narrow beam
Shimmy around the two corners to the opposite side
Stand up where the narrow ledge is broken
to the right (seen from your screen). Lara will then hang from the next section
of the narrow ledge. Shimmy right around the corner until youíre lined up with
a short narrow column below. But donít drop to this column because you need to
get higher up. As you notice in the screenshot the two square pillars connected
by the short narrow column are very close. Close enough for a chimney jump.
Jump to the right and hang from the narrow ledge
Shimmy to the other side
Stand up and prepare a chimney jump
fact the short narrow column is only there to prevent Lara from falling into the
Abyss when she fails one of the jumps. That is why you have to perform your
chimney jump exactly above the narrow column. If Lara drops to the column she
can walk to the narrow ledge, jump up and start all over without dying into the
Abyss. Very clever of the Design team!
Now start your chimney jump:
Chimney jump to the ledge above
the ping of a Checkpoint.
are on the other side of the bridge now. Turn around and notice a narrow ledge
that is sloping around the corner of a square pillar. Shimmy left to the
opposite side past the first corner and you will have to stop at the second
Jump to the narrow ledge
Shimmy left around the sloping corner
Youíll end up at this corner
to the narrow ledge below but youíll hang from its corner.
Shimmy right and drop to the lower narrow ledge.
From the corner shimmy right
Let go to the lower narrow ledge
to the left corner. If you look to your left you can see a narrow ledge on the
next pillar above a horizontal narrow column. You canít side jump to the
narrow ledge when hanging so better stand up with your back to the pillar.
A left side jump is impossible while hanging
the camera in front of Lara and jump sideward to the narrow ledge (that is to
the left seen from the screen). Shimmy left and align with the narrow column
below. Then drop to the column and turn around.
Jump left and end up hanging from the narrow ledge
Let go to the narrow column and turn around
to the other end. The narrow column is broken and is not touching the next
Walk to the broken end along the narrow column
to the narrow beam on the opposite pillar. Shimmy around the corners to the
opposite side of the pillar (you can only go left as seen from the screen) until
Lara is aligned with the narrow column below her.
Jump to the narrow beam
Shimmy left around the two corners
End above a narrow column
Let go to the narrow column and turn around. Walk along the column until the end where it is broken and notice a support narrow column that is hanging 45 degrees pointing upwards from the pillar.
After dropping to the column turn around
Walk along the narrow column
At the end youíll see the oblique narrow column
to the top of the oblique column. From there jump to the narrow ledge above on
the opposite pillar.
Jump to the top of the skew column
Jump to the narrow ledge
left around the corner until Lara is above a short narrow column connecting two
square pillars that are close. Look up to see that you can chimney jump to a
higher level. So donít let go to the narrow column below but stand up on the
ledge and prepare a chimney jump.
Again, the short narrow column is only there for the same reason as with your previous chimney jump: to not ending up into the Abyss if one of your jumps fails.
Shimmy left until you hang above a short connecting narrow column
Stand up and prepare a chimney jump
left-right-left-right to end up on a ledge Ė the flat top of a square pillar.
Right Ė you will land on the pillarís top
the T-shaped ledge (seen from here as such) and run/jump to the edge. Pull up
when you hang from the ledge.
The T-shaped ledge seen from here
Run/jump to the edge
you look well you can see a Health Potion lying at the end of the walkway
straight in front of Lara. When youíre running over to the other end some
parts of the walkway will collapse. Now grab the Health Potion in the first
place. Turn around and notice that there is now a gap in this walkway.
Run towards the Health Potion and take it
A gap in the walkway
that Lara was looking to the right. Turn right and notice a giant spider in the
passage behind the small gap, ready to attack. Use the Pistols to shoot it
several times until the spider jumps to the ledge where Lara is standing. Just
keep shooting until all of its fluids are being thrown around leaving an empty
Turn left and start shooting at the giant spider
Keep shooting when it jumps to your ledge
Always nice to see the explosion of a giant
A chitin hull, just like the preys it used to suck empty
about to enter the Hammer Hall now.
THE HAMMER HALL