Tomb Raider: Underworld

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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5.1 Jan Mayen Island - Gate of the Dead

 5.2.1 Jan Mayen Island - Valhalla: The Maze

 5.2.2 Jan Mayen Island - Valhalla: The Timed Doors  

5.2.3. Jan Mayen Island - Valhalla: Crossing the Abyss

5.2.4. Jan Mayen Island - Valhalla: The Hammer Hall - Room 1

Jan Mayen Island - Valhalla: The Hammer Hall - Room 2

Jan Mayen Island - Valhalla: The Hammer Hall - Room 3

Jan Mayen Island - Valhalla: The Hammer Hall - Room 4

Jan Mayen Island - Valhalla: The Hammer Hall - Room 5 & 6

Jan Mayen Island - Valhalla: The Hammer Hall - Room 7

Jan Mayen Island - Valhalla: The Hammer Hall - Room 8


Level 5
JAN MAYEN ISLAND

Sublevel 1
GATE OF THE DEAD

 

Thor’s Hammer is one of the most powerful Weapons in human Mythology; strong enough even to kill the immortal demigod, Jormungandr, as the world burns in the final battle of Ragnarok. It isn’t power I seek, however, but answers. The truth behind the Myths that these ancient devices inspired.


The text that you will always see with each restart within this Level

 

You will be asked which of two outfits you would prefer for Lara in this Level: the Snow Heavy or Snow Light?


The Snow Heavy outfit


The Snow Light outfit

 

Well, I think I’d go for the Light this time.
Next you will be asked which secondary Weapon you would like to switch to?


Which secondary Weapon?

 

I’ve always had some good experience with the Shotgun so I’ll select this one. It really doesn’t matter. You can change them any time with your PDA.

You will now watch an introductory cinematic sequence ONLY once, so I took a number of screenshots and recorded the conversation.
Lara is arriving in the snowy, mountainous landscape of barren Jan Mayen Island on her bike. Zip speaks with her:


Hey! You know that big expensive ship of Amanda’s?

 

Lara: The one on the bottom of the Mediterranean?
Zip: Uh-huh, that one. She has a sister: the Tisiphone, anchored off the coast of Thailand. Look like they’re picking through your leftovers.
Lara: Excellent work, Zip. You’ve earned some rest. I’ll take it from here.
Zip: Be careful. And when you see Amanda, give her my regards.

Lara is now jumping over an enormous gap (with our controls we couldn’t even match that) and arrives at the entrance of a tunnel. When she drives into the tunnel she suddenly brakes like hell.


Lara drives through the tunnel


She is breaking

 

You will take over the controls from this Checkpoint:


The Sublevel starts from here

 

Turn around and find two rounded jars and a Health Potion.
The jars are empty so take the Health Potion.


A Health Potion to grab along

 

Get back on the bike (stationed further) and drive through the curves of the tunnel until you reach a door decorated with a Skull.


Through the curvy tunnel


The door with the Skull

 

Dismount from the bike and hold your Magic Hands against the Skull. The carvings in the whole wall will turn electric blue. Slide it to the right side and the two asymmetric parts will open.


Touch the door


Slide the doors open

 

Walk through the door and a Cut Scene will show you an enormous tower (like a Chess Queen) rising all from below within a crater having a corkscrew path leading downwards.


The giant “Chess Queen” stands in a deep crater

 

A bit farther it seems like a Zombie is standing on a block.


Is there a Zombie standing on that block?

 

If you approach the Zombie will attack. Shoot him half dead with your Pistols when he runs to Lara while backing off, then a few Karate kicks and the final Stomp that blows him into pieces.


Use the Pistols when the Zombie runs to Lara


Stomp him into pieces

 

On your right the path ends on top where you can notice a brown rounded jar, two rectangular jars decorated with sea horses (they usually contain dust and air) and a Health Potion. Take the Health Potion and break the rounded jar for your 1st Treasure in this Level.


Three jars and a Health Potion


Your 1st Treasure

 

Have a short run around the crater ramp to find out how the path looks. You will notice there are broken parts on the inner side of the spiral.


Notice the broken part on the inner side

 

When you meet three air-fill jars a second Zombie will attack. Keep backing up while shooting with the pistols until he drops down and give him the final stomp.


Keep shooting at the Zombie while backing up


The final stomp

 

Now that you’ve seen gaps on the right side of the spiral path, and that Zombies may occur, return to the bike and drive down, avoiding the broken parts on the inner side by staying to the left.
Soon you will encounter a gap that spans the entire width of the path. Don’t run over with high speed but drive along the left slope and boost with LB is needed.


Drive left at broken parts on the right


This is a gap spanning over the entire path


Cross the wide gap by driving along the left slope

 

When more Zombies appear you may ride them over or just keep moving on and concentrating on avoiding the obstacles on your way down. On this move (Screenshot) better drive over the Zombie and take the left curve to get over the full gap.


Over the Zombie to the left slope

 

With one of the Zombies comes a difficult move. You must drive right of the rock in front of a full and very long gap and speed up to the left slope. When you are on the sloop boost up by several times pressing LB.


The Zombie and the rock in front of the enormous gap


Zigzag past the rock and boost up on the slope


You’ve reached the bottom

 

The camera view will show a closed Gate and Lara takes her camera to film the Runes and translate.


The closed Gate

 

Valhalla – Odin’s Hall, where the warriors who died in the battle came to feast and prepare to fight in the final battle of Ragnarok.


"Hall of the Slain”

 

That makes this Valgrind, the Gate of the Dead.
“Old is that Gate, and how to unbolt it, few now know.”  
Hmmm. Where are the Valkyries? When you need them?  
(Journal Entry unlocked).

Then 4 Viking Zombies surround Lara to prepare her for Walhalla. Better send them to their own Walhalla with some final stomps.
Run around to pick up some goodies. Left of the Gate is a rounded jar next to a worthless jar. It contains Treasure #2.


Break the rounded jar


Collect Your 2nd Treasure

 

Where the wall stops near the bottom there is a Health Potion between two worthless sea horse jars. Pick it up.


The Health Potion

 

Follow this wall left and turn right into a space under the spiral path. In the corner is a rounded jar between two sea horse jars. The jar contains your Treasure #3.


The corner with three jars


Your 3rd Treasure

 

You must have noticed when running around there were a few stones lying on the bottom floor that could be interacted with. Pick one up and carry it around the tower until you see an Interaction sign appearing (yellow). That indicates the presence of a receptacle where the stone has to fit in. Place the stone into the receptacle and its carvings will become electric blue.


Pick up the stone


Carry it to a receptacle


Place the stone into the receptacle

 

Repeat with the two other stones.
Then all the rings of the tower will separately start rotating.


The many rings of the tower are rotating

 

There are 4 carved panels on the bottom ring. Approach all of them. One can be touched (you’ll see the yellow sign appearing). Lay you hands upon it and its carvings will become electric blue looking like a lit Wurlitzer Juke Box from the 40’s. Turn the lower ring with Thor’s magical Power to the right or left until it is correctly positioned. You’ll know that when a Cut Scene will show you a beam of light coming from above and going all the way to the end of the middle groove going from the Gate to the tower.


Lay your hands on the correct panel turning it into a Wurlitzer Juke Box


Rotate the lower ring until it reaches the correct position


Then a light beam will shine on the groove’s end

 

Go have a look:


The light beam is hitting the groove’s end

 

Opposite the lowest part of the entrance wall is the lowest narrow ledge on the tower. Jump to it and wait for one the many narrow ledges on the second ring to arrive. Then jump to a narrow ledge.


The lowest narrow ledge on the tower


Jump to the narrow ledge


Vault up to a higher narrow ledge on the second ring

 

The next ring has horizontal poles sticking out. Wait for one to arrive and jump to it. Stand up and walk towards the ring (which is turning simultaneously with the 2nd ring). Wait for a pole to arrive, and jump to it. The ring above has narrow ledges.


Jump to an arriving pole and stand up


Walk and face the next ring


Jump to a narrow ledge

 

Stand on the ledge with your back to the wall. Wait for a horizontal pole on the next ring to approach and jump to it.


Stand on the ledge


Jump to a pole

 

Shimmy to the middle of the pole. Stand up and Lara will automatically grab the upper edge of the cylinder. Pull up. This ring is steady, it doesn’t rotate.


Shimmy to the middle of the pole


Stand up and jump to the ring’s edge


Pull up

 

First explore the ring’s top. Walk around and find a Health Potion in front of a carved panel.


Pick up this Health Potion

 

Go right of the panel (90 degrees) to another panel that you can touch turning it electric blue. Repeat what you did last time: rotate the ring until the correct position. That is when a Cut Scene will show you a second light beam shining on the Gate’s groove to the tower down below.


Touch the panel and turn the ring to its correct position


A second light beam on the groove

 

Walk around the ring to find a spot where four narrow ledges are lined up in one vertical row and jump to the first one. Vault up three times until your reach the fourth.


Jump to the first of four narrow ledges


Vault all the way up to the fourth

 

Shimmy right to the next narrow ledge and prepare a side jump to the horizontal pole on your right. Jump to the pole and hang from it.


Shimmy to the far right of the other narrow ledge


Prepare a jump to the pole on your right


Jump and hang from the pole

 

Stand on the pole and jump to a pole passing overhead.


Stand up


Jump to a pole passing by overhead

 

Stand on this pole and jump to a narrow ledge on the ring above when one is passing.


Stand on the pole


Jump to a narrow ledge

 

Jump to a narrow ledge on the next ring. From the ledge jump to a pole on the higher ring. Shimmy slightly past the middle of the pole to be aligned with the cylindrical hull of the higher cylindrical ring.


Jump to a higher narrow ledge


Jump to a pole


Shimmy to the middle of the pole

 

Stand up and face the ring. Jump to the edge and pull up.


Stand up, facing the ring


Jump and pull up

 

As usual the sea horse jar contains nothing. Walk around the top to find better things. Ah! There is a correct jar. Smash it and take your Treasure #4.


A good jar


Take your Treasure #4

 

On the right side is a panel. Touch it and it will turn electric blue. Rotate the ring until a third light beam reaches the groove to the Gate.


Touch the panel


Rotate the ring


The third light beam on the groove

 

Now you probably think this 4th climb is peanuts just like the three before? Well... let’s find out.

Jump to one of the narrow ledges from the top of the ring. The next rotating ring has 4 narrow ledges on top of an elongated panel. Jump to one of them and vault  up to one of the many narrow ledges on the next ring.


Jump to a first narrow ledge


Vault up to a narrow ledge on the second ring


Now grab one on the third ring

 

Stand up on the ledge and jump to an overhead horizontal pole. You can see how a number of vents are blowing steam on a regular basis. You must try to jump to one of the narrow ledges of the next ring without being knocked off from the pole by one of the steam vents. If this happens Lara will hang from one hand and you must press yellow (Interact) to hang from both hands again. But you will lose some Health though. As long as you hang from the pole you’re safe but you will have to stand up for the jump.

Stand up when you see a steam vent approaching that stops emitting steam (for a while), walk to the ring and jump to one of the narrow ledges above.


Stand up and walk to the ring


Jump to a narrow ledge

 

Avoid the steam vents to jump up to a pole, a narrow ledge and finally to the last pole. Shimmy to the middle of the pole (a bit further though). Stand up to be safe from the vents and walk towards the ring until you are lined up.


Jump to a last pole and shimmy towards the end


Stand up


Walk to the ring

 

Jump to the edge of the ring and pull up.


Jump and then pull up


Pull up

 

Walk around to collect some goodies. Pick u p a Health Potion. The rounded jar contains Treasure #5 and a bit further Treasure #6 is just lying on the floor.


The Health Potion


Treasure #5 in a jar


Treasure #6 on the floor

 

Find the panel you can rotate the ring with and turn it to the correct position.


The panel lighting up


The fourth light beam on the groove

 

The four light beams will now unlock the Gate to the Dead.


The unlocking of the Gate

 

Sublevel 2:
VALHALLA - The Maze