Tomb Raider: Underworld

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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3.1 Croft Manor, Protected by the Dead - The Crypt Chapel

3.2 Croft Manor, Protected by the Dead - Returning to the Manor


Level 3
CROFT MANOR – PROTECTED BY THE DEAD

Part 2
RETURNING TO THE MANOR

 

All the levers on the central octagonal prism pillar are now functional because of the fire burning in the Chapel.
The pillar has 4 Golden levers that can be pulled. First go the lever that is right of the giant lever like seen on the screenshot and pull it. That will illuminate two halves of the panels of stained glass illustrating the Angels above. Pull it a second time. There will be a realignment of Golden panels and the Angel in the left stained glass window is now fully illuminated. Also a beam to the left of a door is lowering down.


Pull this lever twice

 

Turn to the opposite panel of the octagonal prism and pull the lever. This will alter the illumination of the Angels on the two opposite stained glass windows, but not quit enough. Pull it a second time. Again more light will come through now. Pull it a third time. This will fully illuminate both Angels and the beam on the right side of the door will now also lower down.


Pull this lever thrice

 

Now the giant lever in the room is activated. Go and stand on the right handle but don’t push it yet.


Stand in front of the right handle

 

First explore the path you will have to follow in the next timed sequence. Turn around running left past the octagonal prism and then turn right where you will see a number of narrow ledges on a square pillar right in front of the grilled wall. Remember: that is the way you will have to hurry to.


The pillar with the narrow ledges

 

Return to the lever and turn it 180 degrees that will fully open the doors, situated above the giant lever between the two illuminated Angel stained window panels.


Turn the lever that will open the doors


Look how the doors open up above you

 

When you let go from the giant lever the doors will slowly close again. Turn around and run/sprint past the octagonal prism to the narrow ledges you saw before. Jump up to 7 narrow ledges (you cannot reach the top of the pillar due to an overhanging top ledge) and shimmy left around the corner on the 7th narrow ledge.


Climbing up

 

Pull up to the top of the pillar and notice a grapple ring hanging from the ceiling. Grapple on the ring, jump forward through the closing doors and get Lara safe on the other side.


Shimmy left around the corner


Standing on top, grapple on the ring


Jump through the closing doors from the cable

 

Some spiders to kill here, but we’re used to these creeps now.
Lara is standing in front of a staircase leading upwards. Run up the stairs, go right-left-left and kill loads of spiders.
Then you will see a Health Pack and a jar. Take the Health Pack, and break the jar for obtaining Treasure #9.


Run up the stairs


A Health Pack and a jar containing Treasure #9

 

Turn right to where you see a light bulb burning on the ceiling. Follow left-left-left until you see a Treasure lying in the corner.


Follow left behind the light bulb


Take Treasure #10

 

Turn around, go right and immediately left run up the second flight of stairs.
You’ll be entering a room where Cut Scene will start where you will find the second Gauntlet of Thor on a table and a voice recorder:


Lara sees a voice recorder and the second Gauntlet of Thor


She turns on the recorder

 

Lara’s Father has left her a message:
“Hello, Lara. Here in this room is everything we recovered from Bhogavati, Thailand. Be especially carefully with the Thralls – they managed to kill six of us before we boxed them up.”


Notice a box that has been broken open

 

They were protecting one of Thor’s Gauntlets and a map showing where the rest of the Treasures were hidden, all of which are necessary to open the way to Avalon. The Norse believed this site contains a powerful Weapon, and to safeguard against this possibility, I destroyed the original map.
I hope this was not a terrible mistake
...


Lara looks at a picture of the original map

 

...But if it was, I hope you and your mother can forgive me.

When Lara puts down the Journal with the photo of the map something blue is shining from her left hand. It is Thor’s other Gauntlet. But it will extinguish and just leave two small bands on Lara’s hand. For the time being, that is.


Something blue happens to Lara’s hand


Thor’s Gauntlet is taking possession of her hand

 

After the Cut Scene a Skeleton (is this a Thrall that Lara’s Father spoke about?) is emerging from above coming down to attack Lara. Another one is attacking her from behind too. Any powerful Weapon will do the job, but I selected the Shotgun from the beginning so I switched to that and it worked fine.


Two Skeletons attacking Lara

 

When they’re temporarily stunned jump on top of the Skeletons causing them to break into pieces in a cloud of dust. Now they’re really dead.
Pick up a pole with 4 golden bands and leave it somewhere in sight – say to the right side of the broken cage. It’s useless anyway (for as far as I know).
Take the Health Pack left of the broken cage.


Leave that pole here

 

One of the pillars has electric blue Runes on it. A yellow hand appears, meaning this pillar can be moved. Move to pillar to the right side of the broken cage.


Put your Gauntlet on the pillar


Pull/push it over the floor


Put it on the right side of the broken cage

 

Climb the cage and jump to the top of the pillar where you pull up.


Climb the cage


Jump on top of the pillar

 

Jump to the next (higher) pillar and from there to the ledge. At the end you will find a Treasure.


Jump from the second pillar to the ledge


Collect Treasure #11 from the ledge

 

Return to the pillar with the blue runes, drop down and this time shuffle it to the left side of the broken cage. Pick up a Health Pack there. Jump from the cage to the blue pillar.


A Health pack on the left side of the broken cage


Place the pillar on the left side of the cage


Climb the blue pillar

 

Jump to the low pillar on the right and from there to the protruding narrow beam on the taller pillar. You already noticed a Treasure on the ledge on your right. Hang from the beam and shimmy right around the pillar’s narrow ledge.


Jump to the narrow beam on the next pillar


Press B3 to hang from the narrow beam


Shimmy right around the pillar

 

Stop like seen on the screenshot and prepare for a backward jump to the opposite ledge where a Treasure is lying. Pull up and take the Treasure.


Prepare for a backward jump


GO!


Your 12th Treasure is lying on the ledge

 

Collect your 12th Treasure.

Jump back to the narrow ledge on the pillar from where you jumped to this ledge. Shimmy right to the next protruding narrow beam.


Face the pillar you just jumped from


Jump to the narrow ledge


Shimmy right to the other protruding narrow beam

 

Pull up and face a narrow ledge on the next pillar.
Shimmy to your right and jump backwards to the exit ledge.


Pull up and face the narrow beam on the next pillar


Shimmy right...


...until this spot to take your backward jump


You’ve reached the exit ledge

 

When Lara enters the tunnel the Gauntlet disappears again into her backpack.
That didn’t last long. Ah well.

Follow the tunnel going up left-right-left until you meet a jar on your right containing Treasure #13 – your last one in this Level.


Break the jar for Treasure #13

 

Proceed upwards to a closed door with a mechanism on the right side.
Throw the lever and the door will first come forward and slide aside to the left.


Throw the lever that opens the door

 

Now remember that all of these previous adventures have happened in a week, beginning from Level 1! Well now that week has passed when Lara was in the Mediterranean and in Thailand , and finally in the crypt of the Manor!
Remember how the tutorial Level CROFT MANOR was interrupted at the end when Jeb was prevented by Winston from shooting Lara when she entered the main room of the burning Manor?

From this point on you MUST replay the entire initial CROFT MANOR Level (follow the Walkthrough) until you are facing Jeb and Winston by the door again. Now you will see the continuation of what really happened...

We’ll pick up the story again where Lara drops from the walkway down to the main room.


Lara drops down to the main room of the burning Manor


Winston and Jeb by the door

 

Jeb: Look out
Winston: Stop! It’s Lara!


Jeb: I know

 

Winston: Wait!
Lara points two Pistols at Jeb: Drop it, Zip, or I’ll drop you.
Zip: What, so you can shoot me again?
Winston: It wasn’t Lara. Why would she set fire to her own home?
Jeb: She got into the vault. It had to be her.

So now we understand that the explosion causing the fire in Croft Manor happened when Lara was down in the Chapel. Jeb is convinced that Lara caused the fire from the vault.

Lara: Is that what happened here? Someone blew open the vault?
Jeb: All right, say it wasn’t you. Someone who looked a hell of a lot like you opened it using the Retina Scanner.
Lara: Impossible.


Jeb: Exactly!

 

Lara: Then what happened?
Jeb: You... She got away with Amanda’s Wraith Stone.
Lara (turning to Winston): Where’s Alister?
I’m going to the Tech Room watching the Security Video. You two get out before the roof comes down.


Winston and Jeb leave the room to the garden

 

The glass doors to the Technical Room are on your right but they won’t open.


No way to get in there

 

Go to the right side of the fireplace, jump up where you will automatically stand with your back against the wall from where you can jump up 3 more times. Shimmy right around the corner. Drop down and land on the walkway below.
Turn around and follow left of the pillar and turn right. You will see a pole protruding from the glass wall on your left.


Stand on the right side of the fireplace


Jump up to the lowest narrow ledge


Lara will automatically stand with her back to the wall


Jump up to the top narrow ledge


Shimmy all around the corner to your right


Shimmy to the far end


Let go to the walkway


Run left around the pillar and notice the horizontal pole

 

Jump to the pole. Pull up and jump to the top of the glass wall. Stand on the upper beam and let go from the other side to a lower narrow beam in the glass wall and then drop down to the floor.


Jump to the pole


Stand up and jump to the metal beam on top of the glass wall


Drop down to the other side

 

A large Cinematic will now start from the recordings of the Security Video: Apparently from the other side of the glass wall a doppelganger of Lara had set the place on fire and she is still there, slowly walking towards Lara from the other side of the glass wall.


Lara watches the recordings of the Security Video


Lara sees a ghost appearing


Her Doppelganger!

 

The doors open and Alister comes in from the other side. A struggle between the real and the fake Lara goes on until the fake Lara shoots Alister down.
Lara tries to comfort Alister:


Alister, hold on

 

Alister (dying): ...see you ...in ...Avalon

The whole Manor is on fire now:


The fire is rapidly spreading

 

Lara carries the dying Alister out of the hell into the garden and puts him down there. Jeb and Winston are joining her there.


Winston declares Alister dead. Ahh. No!

 

Jeb (to Lara): What the hell was that thing?
Lara: I’ve only seen something like it once before – a doppelganger that Natla sent after me years ago, but that one didn’t have a mind of its own.
[NOTE:] This occurred in Tomb Raider: Anniversary. See my previous Walkthrough on that.


Winston: But how could Natla have sent it if she’s Amanda’s prisoner?

 

Lara: They’re a team of sorts now. Amanda and Natla, her pet Atlantean God.
Jeb: What are we going to do now?


After I Deal with the Authorities, I’m going to Southern México to retrieve Thor’s Belt

 

Jeb: What?! Alister’s dead! And ...it’s just ...business as usual?!
Lara: I need Thor’s Belt to get his Hammer, and I need the Hammer to kill a God.

You will now get the announcement of Level 4.

Next Level:
SOUTHERN MEXICO
Sublevel 1:
THE UNNAMED DAYS