& Screenshots by Dr. Hugh
Web Page Design by Bert Jamin
December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of the owner of this site (www.gamesover.com) and his E-mail address (email@example.com) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: firstname.lastname@example.org.
Click on one of the images to go directly to that level
Or click on the link at the bottom of this page to go to the next (sub)level. Click on one of the links below to go directly to that sublevel
3.1 Croft Manor, Protected by the Dead - The Crypt Chapel
3.2 Croft Manor, Protected by the Dead - Returning to the Manor
CROFT MANOR Ė PROTECTED BY THE DEAD
THE CRYPT CHAPEL
Each time you restart you will see this opening
will be asked first what outfit Lara would prefer. As for myself, I selected the
Casual outfit (covering Lara up from
top till toes). After that choice you will be asked what second Weapon you would
prefer. Well, this really doesnít matter: choose any because you can change it
any time. So I took the Shotgun.
Secondary Weapon selection
We start in the computer office where Jeb, the Nerd Alistair, the Butler Winston and Lara are gathered together. Winston apologizes for not having tended the Crypt recently.
Winston opens the door to the Crypt
Why didnít you ever tell us this was
down here? Hell, I wish I still donít know. Ya know what? Iíll wait up here.
a coward. But he is joining them anyway.
Lara: I did warn you that playing your music so loud could wake the dead.
They are descending the staircase to the dark Crypt.
Damn, this is creepy...
and Jeb are carrying a metal cage.
Alistair: What makes you think itís here?
lightens one of the tombs with her flare:
Father signing his name with all three initial was a clear reference to my Grandfather
finds a button that will push the tomb aside.
Lara: Light Please.
The tomb is pushed aside
Lara: Ah, it seems my Father was full of surprises.
And now itís your turn to control Lara
is standing in front of a tunnel filled with spider webs. Break the jar on your
right and collect your 1st Artifact of this Level (1/13).
Break the jar containing Artifact #1
Your 1st Artifact is right here
up 3 ledges and break the jar on your right containing Artifact #2.
This jar contains Artifact #2
Lara approaches the opposite pillar she will grab onto it. Climb up and perch on
it. A message will tell you ďPress B3 to safely drop down and grab the
pillarĒ. Well thanks for the message but we surely wonít need that for the
Face the wooden ledge and jump to it.
Grab onto the pillar
Jump to the wooden ledge
left, climb a ledge, left-right and go down to the wooden scaffolding
overlooking the ruins of an underground Chapel.
This used to be a Chapel once
standing there for a while and take your Pistols to shoot nasty attacking bats
until theyíre all food for the rats.
In the niche on your left you can see a Treasure lying there.
Drop down to the lower scaffolding. Turn left and notice an L-shaped narrow beam. Jump to it, turn right and walk to the corner. Jump to the opposite niche and pull up. Kill the spiders coming from the wall before collecting Treasure #3.
The lower scaffolding
Jump to the opposite narrow beam
Walk to the corner
Jump to the alcove with Treasure #3
can see a horizontal pole with golden bands sticking out of the left wall. Jump
to the pole from the right side of the ledge (which is closer to the pole).
Run/jump to the pole from here
all the way left and swing/jump to the opposite ledge. Turn left and take your 4th
Treasure #4 is on the opposite ledge of the pole
dead from the ledge to the Chapelís floor. This may sound a bit harsh but you
will resurrect on the lower scaffolding anyway (the previous Checkpoint) with
the 4 Treasures in your Inventory. Drop down to the lower narrow beam and then
to the floor. Shoot all the bats and spiders that attack you. They keep
coming so take your time.
Explore the floor. On one of the steps a jar contains Treasure #5.
The jar with Treasure #5
up the stairs behind the Angel Statue and notice a pressure pad in front of a
pair of grilled bars. Standing on the pressure pad will open a door on your left
and your right, and lit a fire, but when you leave the magic will all be gone. A
ďClassicĒ in Tomb Raider Games.
So you know what to do: find a weight that keeps the pressure pad down.
Standing on the pressure pad will open the doors and lit a fire
down from the stairs facing the Angel Statue. Turn around and notice a closed
door on the opposite side.
The closed door
and right are scaffoldings and structures connected by narrow beams. The
structure on the right of the door is where you came down to this Chapel. Climb
up the small set of stairs, turn left and jump to the lowest platform of the
construction left of the door.
Turn your back to the wall and look a bit to your right. There is a double higher beam. Run/jump to it and stand on it.
Turn left and walk to the pole that is supporting a higher double narrow beam on its left end. Jump up to the corner and shimmy right around two corners until the other end of the beam. Pull up.
Run/jump to the double beam from this position on the platform
Hang from the narrow beam and pull up
Walk to the pole supporting a higher double narrow beam
Jump up to the corner
Shimmy all the way to the other end around two corners
Pull up here
the opposite ledge with the Health Pack on it, jump to the edge and pull up.
Recover the Health Pack.
You will also see 3 horizontal poles wild golden bands sticking out from the right wall.
Jump to the ledge
Take the Health Pack
Now jump to the first pole. Stand up and jump to the second and higher pole. You can hang from that one and swing/jump to the third pole. Hang from it and swing/jump to the opposite ledge.
Standing up on the first pole
Hanging from the second pole
Landing on the ledge through the third pole
Go inside and kill the spiders. Turn right and spot a horizontal pole sticking out of the right wall. Jump up to it. Stand on it facing the wall and vault up to a higher narrow ledge. From here you can see a Treasure lying on the upper ledge. Shimmy left (or right) and jump up to a higher narrow ledge Press B4 + LAS up). Pull up and take Treasure #6.
Jump up to this pole
Stand on the pole
Vault up to the narrow ledge
You can pull up from the right side (like shown here)
the same way and when hanging from the pole again you will notice the yellow
hand meaning you can pull this pole out and take it along. I would advise you to
not to extract the pole right now, but remember the place to return later
on. Turn right and before breaking the jar containing Treasure #7 kill some
You can take the pole out, but better wait a while
This jar contains Treasure #7
Turn right from the next set of stairs. Now you can go either left or right. Go left first and when you reach the Health Pack in the corner more spiders will attack.
Take this Health Pack standing in the corner
return upstairs to the pole, jump to it and pull it out.
You have retrieved the pole
downstairs (the two sets of stairs). Then on your right there is this strange
box lying on the floor.
Look behind the box through a grating where a Relic is lying!
How are we going to get that into the pocket?
Drop the pole here (Press B3) as a beacon.
Drop the pole here temporarily
up the block and carry it all the way left along the passage and drop it onto
the pressure pad right around the corner. That will keep the grilled door open
as long as Lara is standing on it with her heavy (!) weight. When you leave the
pressure pad the door will close. Hence, you need a second weight (as heavy as
Lara is) to keep the damned door open.
Drop that block onto the pressure pad
past the Relic and the pole you left there. Turn left and go all the way to the
end until you reach a room with a lever. Turn around and you will find another
one of these blocks. Pick it up and carry it onto the pressure pad. Now the door
will stay open.
The room with the giant lever
A second block to carry to the pressure pad
The two blocks will keep the door open
to where you left the pole. The couple of blocks have also opened the small gate
to the Relic. Duck to go inside and take the precious Relic. Your Stamina meter will now permanently increase for a third
Your 3rd Relic!
to the pressure pad and stand on it. Throw each of both blocks through the open
door (Pick one up and Press B8). When the door closes sprint/roll under it to
reach the room with the big lever before it closes.
Youíve made it to the lever room with the two blocks
two blocks are now lying on the inner side before the closed door.
Carry each of the two blocks onto the pressure pad behind the Angelís Statue you stood up before and keep the doors open and the fire burning.
The doors stay open and the fireplace keeps lit
through the door you came from and pick up the pole you left where you found the
Relic. Turn left and enter the room
with the giant lever. Continue straightforward until you see another block where
you will be attacked by an amount of spiders.
Just before the block there are stairs on your right leading upwards. Turn right and follow more stairs upwards. On top you will see a 4th such block but then you will be attacked by numerous of bats. Drop the pole and kill the bats.
Pick up the pole again and stick it into the hole in the wall behind the block.
Jump to the pole, stand up and vault up to an alcove containing a Treasure (just like you did with Treasure #6). Pull up and take Treasure #8.
The hole where to insert your pole
from both sets of stairs and turn left into the room with the lever.
Back into the room with lever and the stained glass windows
to Part 2:
Returning to the Manor