& Screenshots by Dr. Hugh
Web Page Design by Bert Jamin
December 2008 Bert Jamin (www.gamesover.com)
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1.1 Mediterranean Sea, The Path to Avalon
1.2 Mediterranean Sea, Niflheim
1.3 Mediterranean Sea, The Norse Connection
1.4 Mediterranean Sea, God of Thunder
1.5 Mediterranean Sea, Realm of the Dead
THE PATH TO AVALON
Weíre one week earlier now with Lara on a motor yacht in the
Lara is called to the Computer down below
The conversation starts
Zip: Hey Lara. Find it yet?
Lara: Patience, Zip. I warned you that conveniently undiscovered islands would be scarce in the
Alister: Are you sure this Eddington chap knows what heís talking about?
Lara: If he says Father was convinced the path to Avalon was here, I have no reason to doubt it.
Alister: Youíve been talking, man. Leave me out of it. Itís just... all right, maybe Avalon is real, but just because some mad woman tells you your, your mother didnít die after all... I mean, look... I, I donít want to seem heartless, but this, this idea of your mum living in some, some Celtic underworld... itís a, itís a little bit mental isnít it?
Alistair is getting a bit nasty here
Lara: I have no illusions that
my mother is holding court in some mythical paradise, Alister. I only want the
truth, whatever it may be. Iíll ring you later.
The Sublevel THE PATH TO AVALON starts now with a journal Entry Unlocked. Youíd better read that first...
Beginning of the Sublevel
There is a Checkpoint here but I have made a Saved Game at this
point. Here you can see how this works. Open the Menu and select the SAVE GAME
circle. You will get then a full ring of circles. The 3 circles on your right
side are all empty with save slots. Select the first and you will be prompted to
fill out a name. You can see arrows that allow you to toggle between the Saved
Creating a Saved Game
When you resume Level you will see the following message:
A hint by a message
Before jumping into the water you have to realize that you have to
activate another Weapon before you can switch it with the Pistols by the D-pad.
You have to do this by accessing the PDA and click on WEAPON SELECTION.
In this case you will have a Spear
Gun as an extra Weapon. Grenades work underwater too.
Walk to the lower wooden back of the boat and dive in. Lara will
already have her diving gear on. Some hints are provided:
- Press B3 to dive and B4 to ascend.
- Press B6 to shoot at enemies or hold B5 to lock on and then shoot.
- Hold B5 and press B3 to dodge in a direction.
- The D-pad will get Laraís underwater flash light on.
Now dive straight down to the ruins where 4 white sharks are
guarding the place. You will have to eventually kill them one but better avoid
them for now. They wonít attack unless you get near them. Dive straight to the
Dive until the bottom
Once at the bottom turn left and swim to a huge towering rock,
which I will call the
Entrance to the
Go straight underneath the beam and you will notice a triple of circular plaques in the opposite wall.
Three circular plaques ornate the wall
Each of the plaques is divided into three parts. These parts represent eyes Ė open or closed. The upper circular plaque contains a wheel stuck into its center. If you interact (B1) with the wheel, the circle will turn 120 degrees. Itís up to you to do the experiment. Right in front of the wall there is a pedestal with a second wheel on a rod.
The second wheel on the pedestal
Pick it up and swim up to the plaque arrangement, and when the yellow hand appears stick it into the middle of one of the two other circles.
Lara sticks the wheel into the center of the left circle
You may press B1 again to see the left circle spin around.
Leave through the entrance of the
The Entrance to a smaller Tower
Inside it is full of Jellyfish. Now be careful here. First lit you torch (D-Pad). Swim under the Jellyfish, turn right-right and you will see the third wheel lying on a pedestal. Leave that for now Ė donít grab it yet!
The third wheel on the pedestal
Instead, turn left and explore the floor until you will find your
1st Treasure in the shape of an Octahedron. When you reach it you
will hear a chime and when the yellow hand appears, take it. It will now be
registered in your PDA.
Under AREA INFO:
So there are 26 Treasures and 1 Relic you will have to find!
Click on RESUME GAME.
Your 1st Treasure!
Return to the pedestal with the wheel and pick it up it.
Now you have to exit this cave again and return to the
Once out, turn right and first enter a cave with a triple circular sign on the wall. This is a bit harder though, but once inside you will find your second Treasure. Drop the circular wheel (B3), pick up the 2nd Treasure and then take the wheel again.
Your 2nd Treasure
Continue to the
The correct position
The upper circle will now open up
The entrance is open
Enter the circle and listen to the ringing announcing a Checkpoint. Now youíre OK. Swim back through the circle and then upwards slightly to your right and grab your 3rd Octahedral Treasure.
Swim upwards to your 3rd Treasure
Now itís time for more Treasure hunting!
Right in front of you is a hole to get back into the sea again. Swim all around this tower until you find your 4th Treasure.
The 4th Treasure is outside the
Right of the Puzzle Room there is another rock pile where an
entrance is covered with seaweed. Go in avoiding the Jellyfish and turn left of
the empty pedestal and then right until you spot your 5th Treasure.
Getting out of there again isnít that easy, so better remember how you came
The rock pile
Your 5th Treasure
The double rock
Your 6th Treasure
NOTE: somewhere on this trip you may get attacked by one or more
of the 4 sharks. If you see one nearby, aim (B6) until the circle gets red and
then fire two Spears (B5 for launching a Spear). That will kill them. If you
want to launch a grenade then get the hell out of there as far away after the
launch or you will get killed together with the sharks on the spot too.
Aiming and firing at sharks when the circles get red
Head back to the
Swim under the beam avoiding the many Jellyfish on top and always keep following the bending corridor from left to right. Hold B7 to swim double as fast.
A bit further before a big bend is your 7th Treasure lying on the floor.
The 7th Treasure
Continue forward until you will hear a frightening sound and you
will notice a giant tentacle moving like it would catch Lara. Well it doesnít
because it seems a peaceful tentacle trying to show Lara the way out of there.
When it retires into the ceiling hole where it just appeared swim up to the hole and end up above the water of a pool.
Swim around the pool until you notice a low rock in front of doorway on a higher step. Climb up.
Climb up the low rock
From there climb up to a rough cave. Have a good look around
(Mouse) and notice 4 jars lying in the right corner of the cave (lit your
torch). Three are 3 brownish rectangular jars ornated with a Sea Horse and one
is rounded and more silver like. Break the 3 rectangular jars first (you will
see the interact hand): they are empty. Finally break the rounded jar: it
contains the 8th Treasure!
4 jars in the corner
The rounded jar
Take your 8th Treasure4
Then go the left wall and notice a block lying in front of a
The block in front of a ledge
Climb up to the wall, descend by a similar block on the opposite
side and have a look at the next room. There is also a pool in there and a flat
rock to jump to. From there you can spot a ramp going into the pool on your left
Notice a ramp leading to and from the water surface
Now jump into the water and explore the pool. Somewhere on the far
left side past the ramp you will hear a chime. That means there is a Treasure
lying on the bottom. Dive and meet your 9th Treasure.
The spot where you hear the chime
The 9th Treasure is lying right under there
Climb up the ramp. Youíre on a ledge now. On the left there is a
block on which top is standing a Health Potion. Climb up and pick it up. It is
similar to a Health Pack. In Case of emergency simply press the D-pad and
The block containing the Health Potion
Put the Health Potion in your Inventory
Climb down and look at the other side. There is a ramp. Follow the
ramp and pull Lara up to the first ledge. Turn right and vault up to the narrow
ledge on the rectangular pillar. Shimmy right around the corner and then turn
right again. Shimmy further and turn right from where you can vault up to a
higher narrow ledge. You already see a pole sticking out from the right. Shimmy
right around the two corners until Laraís back is facing the pole.
Pres LAS Ė right + B4 and jump to the pole.
Now Lara is hanging from the pole. Turn the camera such that she is facing the narrow ledge you saw on the right.
Press LAS Ė forward so Lara will swing about the pole and the highest peak press B4 to let her jump and grab the narrow ledge.
Shimmy around the corners. Now you can see two lower narrow ledges. Press B3 twice to have her land on the floor.
The way Lara has to follow
On your right there are 4 stairs leading to a platform with a
lever. If you pull the lever nothing will happen but you will see a blue Q
appearing in the right corner, meaning the grapple is needed somewhere.
The lever is not yet activated
Go down and notice there a two giant serpent statues left and
right of the lever. In front each statue there is a pressure pad. Go to the
right pressure pad (stand in front of it) and grapple to the nose of the snake.
Press B2 a few times and the snakeís head will fall down upon the pressure
Stand in front of the pressure pad and launch the grapple
The snakeís head will permanently push the pressure pad down
Then notice two small blocks on the right of the pressure pad that
you can grab. Carry each one separately to the pressure pad on the left side and
place them there (grabbing = B1 and putting them there = B3).
Now both pressure pads are permanently down.
Carry each of the blocks to the left pressure pad
Now climb the 4 steps again and pull the lever. The left snake
will spit fire and the door in front of you will slide up.
The door will now open up
carvings are clearly similar to early Germanic design but it is far older than
the 5th Century, yet, strangely enough, more sophisticated. Pro-Norse
runes? Letís see...
ďWorld of MistĒ.
That would be Niflheim, the realm of dead. Not Avalon, exactly, but the Norse equivalent.
The Norse Runes above the door