Tomb Raider: Underworld

Text & Screenshots by Dr. Hugh

Web Page Design by Bert Jamin


© December 2008 Bert Jamin (www.gamesover.com)
This walkthrough, written and illustrated by Dr. Hugh, may not be sold and may not be used for any commercial purposes. Neither is it permitted to publish this walkthrough in any way without the written permission of the author Dr. Hugh. Feel free to place this walkthrough on your web site or on your home page, on condition that no part of this walkthrough is changed and that the name of the author (Dr. Hugh), the URL of  the owner of this site (www.gamesover.com) and his E-mail address (gamesover@planet.nl) are mentioned unchanged. For the most up to date walkthroughs always visit www.gamesover.com. If you have any suggestions to improve this walkthrough, let me know by sending me an email: gamesover@planet.nl.

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1.1 Mediterranean Sea, The Path to Avalon

1.2 Mediterranean Sea, Niflheim

1.3 Mediterranean Sea, The Norse Connection

1.4 Mediterranean Sea, God of Thunder

1.5 Mediterranean Sea, Realm of the Dead


LEVEL 1:
MEDITERRANEAN SEA

SUBLEVEL 1:
THE PATH TO AVALON

 


 

We’re one week earlier now with Lara on a motor yacht in the Mediterranean Sea . A cut scene will start first. Lara is called to the cabin below by the Computer at the Manor where she will start a conversation with Zip and Alister (her Computer Nerd).


Lara is called to the Computer down below


The conversation starts

 

Zip: Hey Lara. Find it yet?
Lara: Patience, Zip. I warned you that conveniently undiscovered islands would be scarce in the Mediterranean.
Alister: Are you sure this Eddington chap knows what he’s talking about?
Lara: If he says Father was convinced the path to Avalon was here, I have no reason to doubt it.
Alister: You’ve been talking, man. Leave me out of it. It’s just... all right, maybe Avalon is real, but just because some mad woman tells you your, your mother didn’t die after all... I mean, look... I, I don’t want to seem heartless, but this, this idea of your mum living in some, some Celtic underworld... it’s a, it’s a little bit mental isn’t it?


Alistair is getting a bit nasty here

 

Lara: I have no illusions that my mother is holding court in some mythical paradise, Alister. I only want the truth, whatever it may be. I’ll ring you later.

 

The Sublevel THE PATH TO AVALON starts now with a journal Entry Unlocked. You’d better read that first...


Beginning of the Sublevel

 

There is a Checkpoint here but I have made a Saved Game at this point. Here you can see how this works. Open the Menu and select the SAVE GAME circle. You will get then a full ring of circles. The 3 circles on your right side are all empty with save slots. Select the first and you will be prompted to fill out a name. You can see arrows that allow you to toggle between the Saved Games.


Creating a Saved Game

 

When you resume Level you will see the following message:


A hint by a message

 

Before jumping into the water you have to realize that you have to activate another Weapon before you can switch it with the Pistols by the D-pad. You have to do this by accessing the PDA and click on WEAPON SELECTION.  In this case you will have a Spear Gun as an extra Weapon. Grenades work underwater too.

Walk to the lower wooden back of the boat and dive in. Lara will already have her diving gear on. Some hints are provided:

- Press B3 to dive and B4 to ascend.
- Press B6 to shoot at enemies or hold B5 to lock on and then shoot.
- Hold B5 and press B3 to dodge in a direction.
- The D-pad will get Lara’s underwater flash light on.

Now dive straight down to the ruins where 4 white sharks are guarding the place. You will have to eventually kill them one but better avoid them for now. They won’t attack unless you get near them. Dive straight to the bottom.


Dive until the bottom

 

Once at the bottom turn left and swim to a huge towering rock, which I will call the Puzzle Tower.


The Puzzle Tower


Entrance to the Puzzle Tower

 

Go straight underneath the beam and you will notice a triple of circular plaques in the opposite wall.


Three circular plaques ornate the wall

 

Each of the plaques is divided into three parts. These parts represent eyes – open or closed. The upper circular plaque contains a wheel stuck into its center. If you interact (B1) with the wheel, the circle will turn 120 degrees. It’s up to you to do the experiment. Right in front of the wall there is a pedestal with a second wheel on a rod.


The second wheel on the pedestal

 

Pick it up and swim up to the plaque arrangement, and when the yellow hand appears stick it into the middle of one of the two other circles.


Lara sticks the wheel into the center of the left circle

 

You may press B1 again to see the left circle spin around.
Leave through the entrance of the Puzzle Tower you entered and turn left where you will see another entrance to a smaller Tower.


The Entrance to a smaller Tower

 

Inside it is full of Jellyfish. Now be careful here. First lit you torch (D-Pad). Swim under the Jellyfish, turn right-right and you will see the third wheel lying on a pedestal. Leave that for now – don’t grab it yet!


The third wheel on the pedestal

 

Instead, turn left and explore the floor until you will find your 1st Treasure in the shape of an Octahedron. When you reach it you will hear a chime and when the yellow hand appears, take it. It will now be registered in your PDA.
Under AREA INFO:
RELICS: O/1
TREASURES 1/26.
So there are 26 Treasures and 1 Relic you will have to find!
Click on RESUME GAME.


Your 1st Treasure!

 

Return to the pedestal with the wheel and pick it up it.
Now you have to exit this cave again and return to the Puzzle Tower. Watch the stinging of those Jellyfish!
Once out, turn right and first enter a cave with a triple circular sign on the wall. This is a bit harder though, but once inside you will find your second Treasure. Drop the circular wheel (B3), pick up the 2nd Treasure and then take the wheel again.


Your 2nd Treasure

 

Continue to the Puzzle Tower and insert the 3rd wheel into the center of the right circle. Now have a look from behind. The Puzzle is as such: You need to see three open eyes in the upper circular plaque. So you must rotate them one by one with the wheels until you get the correct position. It takes some trial and effort but once you’ve got the open eyes into the upper circle it will open up.


The correct position


The upper circle will now open up


The entrance is open

 

Enter the circle and listen to the ringing announcing a Checkpoint. Now you’re OK. Swim back through the circle and then upwards slightly to your right and grab your 3rd Octahedral Treasure.


Swim upwards to your 3rd Treasure

 

Now it’s time for more Treasure hunting!
Right in front of you is a hole to get back into the sea again. Swim all around this tower until you find your 4th Treasure.


Leave the Puzzle Tower through the upper hole


The 4th Treasure is outside the Puzzle Tower

 

Right of the Puzzle Room there is another rock pile where an entrance is covered with seaweed. Go in avoiding the Jellyfish and turn left of the empty pedestal and then right until you spot your 5th Treasure. Getting out of there again isn’t that easy, so better remember how you came in.


The rock pile


Your 5th Treasure

 

Near the Puzzle Tower you will find a double rock where you can find an entrance. Swim under the Jellyfish and follow a sand ramp to find your 6th Treasure.


The double rock


Your 6th Treasure

 

NOTE: somewhere on this trip you may get attacked by one or more of the 4 sharks. If you see one nearby, aim (B6) until the circle gets red and then fire two Spears (B5 for launching a Spear). That will kill them. If you want to launch a grenade then get the hell out of there as far away after the launch or you will get killed together with the sharks on the spot too.


Aiming and firing at sharks when the circles get red

 

Head back to the Puzzle Tower since you’re all set to swim through the open circle now. It’s a good idea to save your Game before entering the circle.
Swim under the beam avoiding the many Jellyfish on top and always keep following the bending corridor from left to right. Hold B7 to swim double as fast.
A bit further before a big bend is your 7th Treasure lying on the floor.


The 7th Treasure

 

Continue forward until you will hear a frightening sound and you will notice a giant tentacle moving like it would catch Lara. Well it doesn’t because it seems a peaceful tentacle trying to show Lara the way out of there.
When it retires into the ceiling hole where it just appeared swim up to the hole and end up above the water of a pool.
Swim around the pool until you notice a low rock in front of doorway on a higher step. Climb up.


Climb up the low rock

 

From there climb up to a rough cave. Have a good look around (Mouse) and notice 4 jars lying in the right corner of the cave (lit your torch). Three are 3 brownish rectangular jars ornated with a Sea Horse and one is rounded and more silver like. Break the 3 rectangular jars first (you will see the interact hand): they are empty. Finally break the rounded jar: it contains the 8th Treasure!


4 jars in the corner


The rounded jar


Take your 8th Treasure4

 

Then go the left wall and notice a block lying in front of a higher ledge.


The block in front of a ledge

 

Climb up to the wall, descend by a similar block on the opposite side and have a look at the next room. There is also a pool in there and a flat rock to jump to. From there you can spot a ramp going into the pool on your left side.


Notice a ramp leading to and from the water surface

 

Now jump into the water and explore the pool. Somewhere on the far left side past the ramp you will hear a chime. That means there is a Treasure lying on the bottom. Dive and meet your 9th Treasure.


The spot where you hear the chime


The 9th Treasure is lying right under there

 

Climb up the ramp. You’re on a ledge now. On the left there is a block on which top is standing a Health Potion. Climb up and pick it up. It is similar to a Health Pack. In Case of emergency simply press the D-pad and consume one.


The block containing the Health Potion


Put the Health Potion in your Inventory

 

Climb down and look at the other side. There is a ramp. Follow the ramp and pull Lara up to the first ledge. Turn right and vault up to the narrow ledge on the rectangular pillar. Shimmy right around the corner and then turn right again. Shimmy further and turn right from where you can vault up to a higher narrow ledge. You already see a pole sticking out from the right. Shimmy right around the two corners until Lara’s back is facing the pole.
Pres LAS – right + B4 and jump to the pole.
Now Lara is hanging from the pole. Turn the camera such that she is facing the narrow ledge you saw on the right.
Press LAS – forward so Lara will swing about the pole and the highest peak press B4 to let her jump and grab the narrow ledge.
Shimmy around the corners. Now you can see two lower narrow ledges. Press B3 twice to have her land on the floor.


The way Lara has to follow

 

On your right there are 4 stairs leading to a platform with a lever. If you pull the lever nothing will happen but you will see a blue Q appearing in the right corner, meaning the grapple is needed somewhere.


The lever is not yet activated

 

Go down and notice there a two giant serpent statues left and right of the lever. In front each statue there is a pressure pad. Go to the right pressure pad (stand in front of it) and grapple to the nose of the snake. Press B2 a few times and the snake’s head will fall down upon the pressure pad.


Stand in front of the pressure pad and launch the grapple


The snake’s head will permanently push the pressure pad down

 

Then notice two small blocks on the right of the pressure pad that you can grab. Carry each one separately to the pressure pad on the left side and place them there (grabbing = B1 and putting them there = B3).
Now both pressure pads are permanently down.


Carry each of the blocks to the left pressure pad

 

Now climb the 4 steps again and pull the lever. The left snake will spit fire and the door in front of you will slide up.


The door will now open up

 

Lara: Incredible. The carvings are clearly similar to early Germanic design but it is far older than the 5th Century, yet, strangely enough, more sophisticated. Pro-Norse runes? Let’s see... “World of Mist”.
That would be Niflheim, the realm of dead. Not Avalon, exactly, but the Norse equivalent.


The Norse Runes above the door

 

NEXT SUBLEVEL:
NIFLHEIM