Tales of Monkey Island
By LucasArts & Telltale Games
Gameplay:
The game manipulations can be either keyboard or mouse.
To move: Use the keyboard WASD keys or click-hold-drag the mouse.
To run: Press the shift key or right click while walking.
Inventory: Use the Tab key or I key or click the scroll wheel or middle mouse button to open the inventory. You can also move the cursor to right side of the screen to bring out the inventory panel.
To examine an item, select an item and then click on the magnifying lens at top left.
To combine, place the items on the spaces at left and then click the + at the middle.
The space bar pauses the game.
ESC key opens the menu.
The main menu has save & load, new game, settings, quit and resume game.
The settings option has hint frequency, pop up text and subtitles.
Chapter 2: The Siege of Spinner Cay
Walkthrough by MaGtRo & Team Waxman
August 2009
Morgan Le Flay, Mighty Pirate Hunter:
Guybrush Threepwood is in trouble. He's facing the point of Morgan Le Flay's sword. She is a fan of Guybrush.
The pirate hunter was hired by Marquis De Singe to get Guybrush's infected left hand.
She cuts the hand off. The hand lands on the railing by the stairs.
Sword Fight:
See the hook Morgan used on the railing in front of the hand, which in turn is being inspected by a seagull.
Check the barrel o'fish hanging on the mast kept by Winslow.
Talk-click on Morgan twice until the hook and the hand at the railing is seen closer.
Take the hook.
Talk-click on Morgan again. Guybrush backs up the stairs to the bridge.
Use the hook from inventory on the cable strung across the mast holding the barrel o'fish.
In true pirate fashion, Guybrush uses the hook on his stump. The fight is now on the mast.
Use the rope holding the barrel o'fish.
Back on the deck, talk to Morgan several times.
Now on the bridge, use the wheel to tilt the ship.
Talk to Morgan again until you are close to the hand being inspected by the seagull.
Guybrush looks at the fish in the barrel and the seagull.
Click-shoo the seagull away from the hand. It lands on the barrel o'fish.
That tilted the good guy to win the sword fight but loses the hand.
Winslow says the mast has a crack on it because the barrel o'fish he uses as counterweight is gone.
Go right and click on the map. Click on Jerkbait Island. Guybrush and Van Winslow sail to Jerkbait Island.
In inventory at right side of the screen are: eye of Manatee (magnifying lens), locket given by Voodoo Lady, Pyrite Parrot that mimics Guybrush, ancient tool and hook.
Merfolk at Spinner Cay:
Spinner Cay is the epicenter of the Jerkbait Island. Winslow says that the island is inhabited by merfolk.
Guybrush looks for his wife, Elaine. Go right to end of pier.
Vacaylian: Check the raft on the right side of the pier. Talk to the Vacaylian, a merfolk completely.
Learn that Elaine is at the Royal Chamber and that LeChuck with his monkeys went to the jungle.
Learn that De Cava known as Crazy Sponge Guy is looking for a mystical sea urchin. He has a shack at Roe Island.
Learn that a transit pass is needed to use the raft. Chieftain Beluga can give transit pass.
There's a shop in town that can fix the mast of the ship. Just follow the cave path to get there.
Elaine: Go forward and see Elaine at the Royal Chamber. An infected pirate wants the ancient summoning artifact from the chieftain.
Elaine talks to Guybrush and sees the missing hand-wedding ring. She gives her diamond ring for Guybrush to wear.
Get a transit Pass: Climb up to the Royal Chamber. See that Chieftain Beluga is in a hot tub.
Talk to everyone. Captain McGillicutty wants the ancient summoning artifact that can help find the pox cure. The Esponja Grande can soak voodoo curse.
There are 3 golden artifacts: wise turtle, noble sea horse and cranky fish. These 3 artifacts when combined and with the ritual words recited can call the legendary sea creatures. The creatures will rise to lead to the source of the cure. The chieftain is the only one that knows the ritual words.
Elaine-Laineypoo gives the transit pass.
Elaine got Guybrush to agree to get the summoning artifacts and help LeChuck who went to Spoon Isle.
Click on the throne - Royal Hot Tub. Check the controls in front of the hot tub. They are waiting for the parts.
Go down the stairs.
Statue: Check the statue below the Royal Chamber.
Guybrush pokes the remaining eye and gets a fish eye. The statue is now blind.
Library: Go to middle walkway behind the raft.
Check the historical marker - plaque of the library. Check the statue beside the raft.
Go to the right and front of the library window.
Talk completely to Tetra, the librarian. Learn that DeCava once borrows a lot of books.
Bait and Repair: Enter the cave to the right of the Royal Chamber.
Upstairs, go to the bait and repair and talk completely to Anemone, same merfolk that 'manned' the raft.
Anemone fixed the mast of the Screaming Narwhal. Coupons are needed to get bait.
Take the bucket from the floor.
Noble seahorse artifact:
Raft: Go down to the raft. Talk to Anemone. Climb on the raft.
Spoon Isle: Click to land on Spoon Isle.
See 2 pirates arguing about who decide where the seahorse artifact is to be buried.
Talk to both Meerkel Trenchfoot and Killick Hardtack.
They might sail away and bury the chest somewhere. If so, talk to them again. They will bring the chest back.
Keep talking to them. Select dialogues 'settle your argument' and 'cooperating out' and finally get to 'staring contest' dialogue.
Distract them with the 'look at baby or look behind you' dialogue. They both look away from chest.
Immediately place the pyrite parrot in the chest.
The pirates sail away to bury the chest with the parrot. They return to wait for the Captain to pick them up.
Find the chest: Go back to Spinner Cay. Go to the Screaming Narwhal.
Click on the map and select the different isles in the map. Look around at each isle.
Isle of Ewe has junk and skeleton. Boulder Beach has boulders.
At Brillig Island at top right of map, hear the pyrite parrot.
Pick up the coconut. Check the rubber palm tree at right.
Click on the big rock. Guybrush digs.
Guybrush takes the seahorse artifact and the pyrite parrot.
Marquee De Singe: De Singe wants Guybrush alive.
Go back to Jerkbait Islands.
Wise turtle artifact:
Use the raft to go back to Spoon Isle.
Check the logs that Anemone mentioned. Check the cannon at right screen.
Jungle: Enter the jungle using the path left of the cannon.
See a return to jungle entrance icon at bottom left of screen.
Fishing well: From start of jungle go right and see a fishing well.
Take the fish egg bait coupon from the rim of the well.
Vacaylian BBQ: From the well, go north (top path) and then west (left).
See a machine-structure. Look close and see what Guybrush thinks is a BBQ.
It has a hole at the bottom and a knob.
LeChuck: Click the icon at bottom left to get back to start of jungle.
Enter the jungle. Go west (left), north (top), north (top) and then west (left).
See LeChuck talking to a monkey.
Look around and pick up the oyster bait coupon from the ground at left.
See sealed Vacaylian display altar at left by the cliff's edge.
Clamshell stands: See 2 familiar clamshell stands on the ground. They look like the ones from Flotsam Island.
Talk to LeChuck completely. Guybrush tries to show him the ancient tool.
He wants to figure it out on his own. He wants a hint.
Ask what he is carrying. LeChuck shows a broken seahorse claw thing similar to ancient tool but no round end.
Fix the broken seahorse claw thing: Go back to the raft and then to Spinner Cay.
Go to the bait shop and use the oyster bait coupon on Anemone. Get oyster.
In inventory combine oyster and hook to get pearl.
Give the fish eggs coupon to Anemone. Get fish eggs.
Go back to Spoon Isle and then to LeChuck.
Give him the pearl.
Coach LeChuck:
LeChuck wants to find out how to solve the puzzle.
Tell LeChuck: use... pearl... claw thingie... to get mer-key.
Tell LeChuck: use... merfolk key... clamshell lock.
Now, use the ancient tool with the other clamshell lock.
See the altar by the cliff edge open.
Take the turtle artifact: Go to the altar and see the gold turtle in the indentation-mold.
Try to take the turtle.
Take the prying tool left of the turtle. Use the prying tool on the turtle.
Swallow your pride and give the prying tool to LeChuck.
LeChuck pries the turtle off.
One of McGillicutty's poxed men sees LeChuck with the artifact.
Watch Guybrush end up at the bottom of the cliff with the turtle stand.
Look at the turtle stand and see the turtle shape.
Pick up the prying tool.
Go right and meet LeChuck running to help.
He gives the turtle artifact.
Cranky fish artifact:
De Cava's shack: Go back to the raft and sail to Roe Island.
Look around inside De Cava's shack. Check the books, submarine scribbles on the floor, Voodoo lady picture, cot and hanging cans. Check the chart on the wall - the path of the mouth.
Check the manatee on the wall twice. Nothing happens.
Place the locket on the hole.
Click on the manatee again and it opens the mouth. Get a blank paper.
In inventory, examine mode the blank paper. Hmm...
Combine the Eye of the Manatee (magnifying lens) and the fish eye taken from the statue below the Royal Chambers to get Fish Eye of the Manatee.
Combine Fish Eye of the Manatee and the blank paper to read 101 Fish Jokes.
Library: Go back to Spinner Cay and then to the library.
Ask Tetra for a book and then for 101 Fish Jokes.
The offended Tetra gives the book. Examine mode the book to get a worm bait coupon.
Go fish: Go to the Bait & Repair shop.
Give the special worm coupon to Anemone. Get glowy bait.
Go back to Spoon Isle. Enter the jungle.
Go east (right) to the fishing well.
In inventory combine the hook and the glowy bait.
After some masterful fishing get the fish artifact.
Go back to jungle entrance and ride the raft to Spinner Cay.
Captain McGillicutty's blockade:
Spinner Cay is bombarded with cannon fire by McGillicutty's ships. They have formed a blockade.
Van Winslow leaves in the Screaming Narwhal to evade the blockade.
Elaine: See the statue get hit and fall on Elaine.
Go to Elaine in front of the library and take the fallen statue off Sea Bunny.
Elaine's plan is for Guybrush and Elaine's ship to surround the blockade. Guybrush is to fire the cannon at Spoon Isle as a distraction. LeChuck is to confront McGillicutty and sink his ship. Guybrush wants to be the one to do so.
Accessories: Use the bucket from the bait shop with the hot coals on the floor to get bucket o'coals.
Go to the Royal Chamber and click on the hot tub control in front of the royal throne. No one saw it.
Inform LeChuck of his part: Use the raft and go to Spoon Isle.
Enter the jungle. Go east (right) and north (top).
See LeChuck fighting with poxed sailors. They want the turtle artifact thinking that LeChuck still has it.
Turtle artifact: They want an artifact, let's give them one.
Go left and see the Vacaylian BBQ.
Place the bucket o'coals in the opening.
Place the hot tub control on the insert at center of the BBQ.
Turn the hot tub control to make a hot BBQ.
Place the pyrite parrot on the bowl on top.
Guybrush picks up the bowl of melted pyrite.
Go west (left), north (top) and west (left).
Be at cliff edge. Use the bowl of melted pyrite on cliff's edge.
Guybrush pours it down to the fallen turtle altar.
If the pyrite solidifies, go back to the BBQ and melt it again.
Retrieve the fake turtle artifact: Go to the jungle path at top of screen.
Go south (down), south (down), south (down) and west (left) to the altar.
Take the pyrite turtle artifact from the broken merfolk display.
Go back to LeChuck. Go east (right), north (top), north (top), east (right) and east (right).
Use the pyrite turtle artifact with LeChuck. The poxed pirates beat LeChuck and ran off with the fake artifact.
Guybrush talks to LeChuck about Elaine's plan. Choose any response. Guybrush will say what he wants anyways.
Go to the raft and see LeChuck man the cannon.
Confront McGillicutty:
Go to the Screaming Narwhal: Sail the raft to the blockade at bottom of map.
Guybrush goes in between the ships manned by Meerkel and Killick.
The pirates are distracted by Elaine. Sail in between the 2 ships to the Screaming Narwhal.
McGillicutty: Go to the map. Click on McGillicutty's ship at top of the map.
See McGillicutty threatens the Merqueen-king. McGillicutty has the fake artifact.
Talk to McGillicutty. Insult McGillicutty. He breaks the mast with a cannon shot.
Select a mast: Click on the map and click on Brillig Island at top right of map.
See the 2 pirates, Meerkel and Killick look for where they buried the artifact.
Remember the rubber palm tree. Talk to the 2 pirates and tell them to try the tree.
The pirates loosen the tree. After the dialogue, push the rubber palm tree.
Go to the boat and set sail to the Jerkbait Island.
Fix the mast: Go up to the bait and repair shop.
Talk to Anemone and have him fix the mast with the rubber tree.
Go back to the ship.
Take care of McGillicutty:
Sail to McGillicuty's ship at top of the map. Talk to McGillicutty again.
Insult him again and he shoots the rubber mast. The cannonball bounces back to his ship and sinks it.
Point to Jerkbait Island in the map.
La Esponja Grande:
Chieftain Beluga: As a reward, Chieftain Beluga gives the pyrite parrot back to Guybrush.
Elaine is coughing with the pox.
Ask Chief Beluga for help in getting the La Esponja Grande.
The chief combines the 3 artifact into one ball - summoning artifact. Beluga recites the summoning words and tells Guybrush that he should be the one to summon the legendary creatures.
Summon the legendary creatures: Go to the end of the dock.
Use the summoning artifact on the ocean. 3 beasties rise from the ocean.
Elaine and LeChuck arrive. Elaine will stay with LeChuck to help return the monkeys.
The Screaming Narwhal follows where the legendary creatures lead.
Morgan Le Flay: She's back.
Talk to her. While talking, the creatures one at a time are diving down to the depths of the ocean.
MANATEEEEE!!!
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For Questions or Comments on this Walkthrough,
Please write to: MaGtRoCopyright © 10/2009 MaGtRo